Bug in PvP
I noticed a bug in the PTE while having some PvP testing... I had 2 accounts attacking each other to find out if one could stall an attack and make the timer stop without letting units reach the base. I only had a defense of walls in both cases. Whenever some units break through and the attack ends with no base damage, no loot is expected. But if the timer expires and the units are still in the defense area, I was given loot when the timer expired... It simply makes no sense. I know you can get loot from attacking base structures, but I don't know if the loot can only be obtained by destroying the CY or some of the base structures. Also in the TABS, you have shown incorrect results for PvP loot. TABS says I will get 1.5M Tiberium, I only got less than a 3rd of it from the base's storage supply.Next reset preferences
May I request to the server operators of the PTE that the next reset have some changes on the initial unit level? After the 'base locked in combat' major issue, there hasn't been a reset. This current PTE set up has a minimum unit and structure level of 30, the last one over a year ago was at level 10. I think we may be missing out on allowing players to place down level 1 units as bait for certain defensive forgotten units by either outranging the target or outright attacking them without retaliation.