FC26 Download Issues
Hi all, When trying to download FC26 on my Xbox One, I get this message, “Sorry, this game or app isn’t compatible. Choose something else, or try %2 on Series X|S.” EA chat has been useless as per. Anyone got any ideas so I can get on the Beta with my code tonight?570Views1like10CommentsPro Clubs needs real analytics.
I’ve been running a national Pro Clubs league for ~3 years and I built an independent analytics stack for Clubs (11v11). I collect match data, publish player radars, team style profiles, and match reports, and I use advanced metrics the game doesn’t provide: pXA (passes per 0.5 xA), Beaten Rate (%), Safety Index, Shot Danger, verticality (shots-per-pass), pressing intensity, aerial dominance and more. I’m looking for feedback, collaborators, and data-driven discussion. Why this matters Clubs has no official API and almost no advanced stats. Beyond G/A, captains and coaches fly blind. My goal is to surface decision quality and off-ball impact so teams can recruit, prepare, and improve with evidence — not just vibes. In our league, we collected statistics through video recordings and uploaded them to the website. Core metrics (short definitions) pXA — passes needed to generate 0.5 xA. Lower is better (creative efficiency). Beaten Rate (%) — % of defensive situations where a player is beaten. Lower is better (resilience). Safety Index — share of actions taken under low pressure/safe choices. Higher = safer style. Shot Danger — danger proxy for shots (location/context). Higher = closer/better body-shape. Shots per goal — finishing efficiency proxy (lower = fewer shots needed). Shot accuracy — on-target share. Pressing intensity (per 90) — tackles + interceptions; tiers: >3.0 high, 1.8–3.0 above avg, 1.0–1.8 avg, <1.0 low. Aerial win % / Clearances / Blocks — backline sturdiness. Possession share by player — % of team passes to identify playmakers vs finishers. Cross volume & accuracy — for wide roles (with thresholds to avoid noise). Finishing vs xG — over/under-performance relative to shot quality. And etc. What I do with it Team scouting: style fingerprints (direct vs combinational, flank vs central creation). Role clarity: separating creators, carriers, anchors, target men. Weekly leaderboards and post-match reports for community engagement. Draft events with objective seeding and role balancing. Player radars (I can send you examples.). League analytics and more What’s unique Built for Clubs (11v11), not FUT/1v1 logic. Consistent role templates per position with fixed metric order & interpretation. Threshold rules (e.g., crosses ≥15 attempts; shooting stats shown only with meaningful volume) to prevent small-sample noise. Public write-ups + dashboards; constant validation with teams and captains. Looking for Captains/analysts: I need your opinion on how necessary it really is Devs/researchers: let’s discuss an ETL and privacy-friendly pipeline for Clubs data. EA folks: I’m happy to share the spec and community results to help push Clubs analytics forward.302Views1like8CommentsFeedback on the Integration of Female Players in Ultimate Team
Dear EA FC team, I would like to share some thoughts regarding the current structure of the Ultimate Team mode, specifically the integration of female players. Let me begin by saying that I am not against the presence of women’s football in the game and I believe it’s important that it is represented. However, I feel that the way it has been implemented in Ultimate Team negatively impacts the gameplay experience for many users. On several occasions, I’ve found myself having to choose female players who, despite being less known to the wider audience or objectively less effective than their male counterparts in real life, are significantly stronger in the game. In my opinion, this breaks immersion and balance, forcing choices that don’t reflect real-world football logic. believe a respectful and constructive solution would be to create a separate Ultimate Team mode for women’s football, allowing players to choose which experience they wish to enjoy, without mixing two very different realities. Personally, I have stopped purchasing the game for this very reason, and I will continue to do so unless a solution is found that truly values both sides without forcing anything. Thank you for your attention. I look forward to a constructive discussion with both the community and the team.1.2KViews8likes5Commentsea26 Ai players are soo bad
when playing player career mode on legendary my team mates ( bruno g NUFC ) one of the best cm in the league and watch these clips holy they make him look like a 2 year old. this needs sorting asap on every ea game so far theyve never gotten better. watch the clips please ea!393Views5likes5CommentsOnline Friendlies Lacks Key Features and Customization Options
Online Friendlies needs major improvements. It feels like a stripped-down mode missing the basics. Match time is random, and we can’t select day/night, weather, or kickoff time. This kills immersion for things like evening EPL derbies or Champions League nights. EPL, UEFA, and other official broadcast visuals don’t show up, even when using licensed teams and stadiums. Matches feel flat and generic. We also can’t choose our own stadium, which removes realism. Retro jerseys unlocked in Ultimate Team can’t be used in Online Friendlies or single-player modes. Why are they locked outside of FUT? There’s no way to create online tournaments with friends — something that would be great for weekend leagues or friendly competitions. We also can’t play 2v2 online with four players on their own devices. Why isn’t this supported? I know simple Kick-Off has these settings, but all my friends live far away. Online Friendlies is the only way we can play together, and right now it’s missing core features. Please consider improving this mode — it has so much potential for casual but authentic football fun.441Views6likes10CommentsEarly FC27 ideas all modes
I am posting this idea for fc27 as EA sports fc27 should give you the option to give created players and players on your team play styles and play style pluses. For example when creating a player you can add a play style to them and then you can for example play with your own created player on kick off with finesse +. I also think if you are in manager career and you create a club you should be able to give the players play styles and also maybe choose there potential. I also think I would love if there was either a youth league or a UEAFA youth league where you can compete in rush or maybe even 11v11 games and try to win the youth league. Also having a youth transfer market would be great where you could buy trade and buy players from other teams for example a 13 year old and develop them in your own academy. Finally a simple but very realistic idea would be that if a manager left a club to join another I would like the AI to be more inclined to buy a player from their previous club. I have also got new ideas for fc27, I saw an idea from someone else where they said you can customise kits at the end of every season with new patterns and colours and maybe changing the kit maker, that is something that is what career mode needs to be more interactive. I think the game needs new leagues and teams, the amount of cheap licenses they could get for smaller teams is crazy for example African, Asian, American and even smaller European countries leagues could be implemented to make the game as realistic as possible. I would like the African champions league and the Asian champions league. I think a nice new mode that wouldn’t be too crazy is a be a club president mode where you can search for manager candidates on the manager market, give your manager objectives and ideas for transfers and also even managing facilities with new cutscenes for facilities. I think the reason why many don’t play player career is because it’s slow and not fun, I think you should be able to simulate games and still have the effect of what it would be like actually playing the game and play style pluses should be easier to earn and not to do with personality points. Player career needs to be more realistic, I know an open world player career is what is being developed but I world like if this is like a journey where you can start as a youth player for a non licensed club in your hometown and you play one season there and have to get scouted by a few academies where you pick what one you have to join and your whole journey of life is played in the save, not complex and detailed but some sort of structured story where you can grow as a player on and off the field with minigames that can help make new decisions like going on holiday and falling in love with the country and deciding to move to a club there. Finally to end all of my FC27 ideas I think in the coming future in a few years I think a simple AI chatbot in the game that gives you information and resources/shortcuts in any mode would be so helpful as it would save you time for example: delegate offer for erling haaland for around 200 million pounds/dollars/euros, this AI chatbot could also be helpful in ultimate team to shortcut to division rivals. Please give me your take on my new ideas as we desperately need to improve the game that we spend more money on every year. Thanks for reading. Also I didn’t mention tactics send me some new ideas for tactics please.416Views3likes7CommentsPetition - Authentic Gameplay toggle in Online Friendlies mode
Id like to start a petition so that EA can hopefully add the option to play with authentic gameplay in online friendles mode, its not a competitive mode so we should be able to play with friends on a more realistic gameplay mode for fun...742Views21likes27Comments