Giving majority of fighters the heavy kick variant
Please please please take this update back, genuinely makes the game so much worse. How can you give people like Khalil rountree or Connor mcgregor or Alexander Volkanovski etc etc the heavy kick animation. Makes no sense please go back to how it was before that update or select the fighters more carefully on who gets that variantThe game is GARBAGE
This is the worst UFC game ever created, I have played them all, and its always fun and game like, but UFC 6 is a pile of garbage made for spamming OP moves like 22 hooks in a row mixed with uppercuts and only draining half its stamina. Can't believe they would allow to edit the type of moves without any repercussions on their stamina. Deleted the game today after holding back a couple of months of doing it. Its just so bad. Made for spammers and cheaters, ground game is non technical, goes back to spamming fake moves that are impossible to block and then if you get to stand up they just spam hooks and uppercuts like crazy with the edit moves that loop and KO you in a heartbeat. Overall 2/10 game, worst ever created. And this comes from someone who has been playing since UFC2 and is a Div19/20 on ufc 5, div 16-17 ufc 6. Absolute garbage of game, lost a player today. Deleted and wont be coming back, rather play Mortal Combat if we are going to have power ups and crazy moves. GG'sUpdate UFC6 PLEASE 🙏🙏🙏🙏
Please update Ilia Topuria in UFC 6 to make him as accurate as possible to his current real-life appearance. I would really love to see a new version or Alter Ego of Ilia with his current slightly longer hairstyle, an improved and more accurate face/head model, and his shorts pulled up higher, just below the belly button, like he actually wears them in real life. I would also love to see the proper UFC Freedom 250 red gloves on him, with a more accurate and detailed design that really matches the real gloves. His overall body proportions and appearance could also be improved to make him look as close as possible to the current Ilia Topuria. Another really important thing is his striking animations. I honestly preferred his previous hooks. I’m not a fan of the new hooks, so please consider either bringing back the old ones or improving the new ones to make them smoother, more powerful, and more faithful to the way Ilia actually boxes in real life. His boxing style and signature punches are a huge part of what makes him unique. Basically, I would love a fully updated current-day Ilia Topuria: his current slightly longer hairstyle, an improved face/head model, accurate body proportions, shorts worn higher just below the belly button, accurate UFC Freedom 250 gloves, and improved signature hooks and boxing animations. The version created by DGGFX is a great example of the kind of appearance I would love to see in UFC 6. Ilia is one of the biggest stars in the UFC, and I really hope you can give him an updated version that represents his current real-life appearance and fighting style as accurately as possible. Please consider making this happen! 🙏🙏🙏Takedown defense is terrible
Dude what am I missing with takedown defense? I’m fighting Darren Elkens and he’s taking me down at will while I’m standing still and he has no grapple advantage. Takedown d has been noticeably hard in this game but this is actually stupid I have my takedown sliders turned down to -25% and he’s just spamming takedowns that I can’t stop like IT’S DARREN ELKINS WHAT ARE WE TALKING ABOUT??? This might be the most frustrating game I’ve ever played that’s actually so stupid I’m sitting here waiting for him to shoot so I can test it and it’s just not possible to stopCourt McGee
I feel like yall gotta give Court McGee his flowers by putting him in the game (preferably with friendly ratings closer to his prime). It’s insane that he’s still on the roster. Also thank you so much for Salkilld and Kavanagh! Would love to see a little more speed on Salkilld’s punches but I won’t get too picky if we’re getting fresh faces!Subject: KO Physics & Realism Feedback: Devastating faceplants
Hey EA Dev Team,I want to share some feedback to improve the realism and impact of knockouts in UFC 6:Unrealistic Momentum: When landing a massive Head Kick or Uppercut, opponents almost always fall straight onto their back. A head kick should make them crumple, fall sideways, or faceplant based on the strike's direction. Falling backward every time ruins the immersion.More Devastating Faceplants: Please adjust the physics engine so that landing high-risk, high-reward power strikes triggers a "super KO". We want to see opponents completely limp, losing all control, and crashing face-first into heavy faceplant KOs much more consistently (like the iconic Max Holloway vs Justin Gaethje KO).Post-KO Breathing Animations: Currently, when a fighter is knocked out on the canvas, they look completely frozen and it doesn't look like they are breathing. In real life, after an intense fight, a knocked-out fighter's chest still heaves heavily as their body gasps for oxygen. Adding breathing or chest-moving animations to unconscious fighters would make the aftermath of a KO look much more realistic And give charles oliveira his custom pants please Thank you!