UFC 6 gamemode deep dive
Hey guys have been playing the ufc games since ea sports ufc. Just want to say in the newest video for ufc 6 game modes deep dive you nailed the knockdown animation it looks very realistic. However, the animation of the character being limp and laid out and the transition where he puts his legs up for guard looks very unnatural. Happens at 1:23, and it would be so much better if they either stay limp or the animation of them regaining consciousness is more realistic. Also what has been extremely repetitive is that cage knockdown animation , every time I’m piecing somebody up on the cage how about make an animation where they are jsut shelled up and getting rocked on the cage like a standing tko because the animation where they got knocked down on the cage is so repetitive. It literally looked like the cage is a magnet on their back why when I knock somebody down next to the cage they do the same animation sitting down, maybe an animation where they aren’t just sitting down let’s be real nobody gets knocked out like that in the ufc unless they sit down to shell up . Other than that would like to say you guys are killing it.UFC 6 needs 120Hz Support
Is UFC 6 going to support 120Hz or still be capped at 60fps? A lot of us game on 120Hz monitors and TVs now, and higher refresh rates make a real difference in responsiveness and smoothness especially in competitive games. Hoping UFC 6 includes a 120Hz performance mode this time around. UFC 5 being capped at 60fps already feels behind the curve in 2026, especially when competitive players care about responsiveness, input feel, and smooth gameplay. UFC 3 proved higher refresh rates can make a noticeable difference.Back to a bunch of excessively flying sweat during the fighters' strikes?!
This message is addressed to the developers of UFC 6. I've written before that I've been involved in mixed martial arts for many years. The amount of sweat and snot flying around during punches in UFC 5 is unrealistic in real life! The amount of white fluid flying around is way, way too much in the game! Perhaps it would be closer to real life if the fighters took fat burners and fought in special weight-cutting suits! If there was so much sweat in reality, like in the game, they'd have to install a drainage system under the octagon to drain it! I seriously can't play UFC 5; I get nauseous during fights! I've been playing UFC 4 all these years, even though I have a PS5! I'm all for more blood and a more aggressive damage system in the game, but that splatter of sweat and snot is impossible to watch without feeling nauseous! I asked you to significantly reduce the amount of sweat flying around in UFC 6, or even better, create a sweat slider in the game settings. I would reduce the sweat flying around to a minimum or even remove it altogether! And if there was a slider for blood and damage, I would set it to maximum! I now see the sweat flying around on the game covers, and it makes me wonder if I'll ever play this new UFC game... If there really was a sweat slider in the settings, I would buy the Ultimate Edition right away! People responsible for making UFC 6! Please read this and hear me! Be wonderful people!Clock, Round, and Grapple Advantage indicators need to be slightly moved up
Align the Grapple Advantage indicator with Block Health. I noticed how cool it would be to have the Grapple Advantage indicator aligned with Block Health. It would be the same as it is now, except the Clock, Round, and Grapple Advantage indicators need to be slightly moved up. Please do the same in all possible game modes where the block health is not shown, but the time, round and capture indicators are shown.Bring back the standard black color for Legendary and Guest Fighter gloves
Please bring back the standard black gloves for Legendary and Guest Fighter, like they did with Tyson (UFC 2), Joshua, Fury, Lesnar (UFC 4), or give the option to choose their glove color. It was great because it felt like they were part of the main roster, and the fights felt real. And this doesn't turn the fighters into Fortnite skins. Or give the option to choose their gloves, even if they're paid skins. If they're available for purchase, then great. I'll buy them because then I'll have a choice, even if it costs money. At least I'll have a choice. For example, if there are fighters from the 2000s, then I would chose them standard black shorts and standard black gloves, and it would create the feeling of a real fight in the present time.Prime fighters?
Prime fighters is worrying to me as for fighters who fight in different weight classes should not have the same stats for every weight they should not look the same for every weight either. Alex pereira is not the same fighter at light heavyweight as he was at middleweight and he will not be the same fighter at heavyweight, conor was not the same at featherweight, lightweight or welterweight same as Robbie moving up to light heavyweight he will not be the same so the prime fighters idea is not ideal. The alter egos were elite for that different looks different stats representing how they performed on them nights that's good not just default prime stats and looks I think thats definitely going to cause alot of complaints. Just like everyone complained about bald conor being the default from ufc 4 and 5. Active fighters should have active stats and prime alter egos. It's meant to be a representation of the sport not just a fighting game. I love that they are trying different things but there's such bad delivery and a bunch of bad ideas it makes me question if the developers actually love the sport or just want to make a fighting gameWrestling and submission
EA please can one of the devs tell me and the others why you can't put the UFC 3 grappling system back in the game? It was great for wreslers and jiujitsu fighters. Why do you have a timer for postured up strikes? Why do you only let us throw one elbow postured up? When in UFC 3 if I was khabib and I took you down as long as I was dominant and defending transitions I could stay postured up and keep striking. If I was Charles and I wanted a early round tap we had mini games for that why is it that it seems like you guys don't care about the other aspects of MMA? It's not just stand up your making a K1 and muy thai game. Not a MMA game. Your slapping a UFC lable on it and selling it. I'm a fan of you guys I'm a fan of mma. Please for the love of God. Get rid of the current system. Update it out of UFC 6. Have it fixed before launch. Please something. You have Randy couture and ken shamrock as day one dlc two wreslers and I can't fully play as them as they should be played as in the current way you have the game please have a dev respond to this.UFC 1 veteran with spasticity: We need accessibility options, not arcade boosts!
I am a passionate fan and have been playing since the very first UFC 1. However, I face a major challenge: I have spasticity and cannot hold the controller normally. To be able to play at all, I rest the DualSense controller in my lap and operate it using only my index and middle fingers. Despite this difficulty, I pushed through and beat UFC 5. But your control layout makes it incredibly hard for me and many others. For basic moves like a superman punch, the game requires button combinations where you have to press four or five buttons simultaneously. With my hand positioning, this is anatomically impossible. Instead of implementing accessibility options—like a simplified layout or macros that allow complex moves to be mapped to a single button—you are wasting development time in UFC 6 on an unrealistic arcade "Flow State" boost. This has nothing to do with a simulation. Please finally start thinking about all of your players.