BF6 Suggestion: Hardcore Mode with Realistic Damage & Friendly Fire
I understand that Battlefield is a video game and not a perfect simulation of reality. However, a dedicated Hardcore mode with more realistic injury mechanics, blast effects, and healing rules would significantly boost immersion and make medics genuinely vital on the battlefield. In this mode: Realistic Damage: Being shot or hit by shrapnel would realistically impair or disable limbs instead of letting you fight at full capacity. Head or torso shots would be highly lethal. Close-range artillery, bombs, and explosions would include proper blast overpressure effects (temporary disorientation, hearing loss, etc.). Limited Self-Healing & Medic System: If you survive enemy fire, your health would not automatically regenerate to 100% just by hiding or waiting. Any injury would leave your health severely hampered (with debuffs such as reduced movement speed, weapon sway, or blurred vision) until properly treated. The healing process would visually and mechanically feel exactly like the current “hide and wait” regeneration in Battlefield — you slowly recover over time. However, this slow regeneration only activates and progresses when a medic is actively healing you. When a medic heals you, you can gradually return to 100% health over time (not instantly), but this is only possible through a dedicated combat medic. If a non-medic teammate tries to help you instead, the healing process takes double the time. This makes skilled combat medics extremely important and rewarding to play, as they are the only ones who can efficiently restore a wounded soldier to full fighting strength. Friendly Fire Consequences: Killing a teammate or destroying a friendly vehicle (accidentally or intentionally) immediately eliminates you as well. This includes teamkills from small arms fire as well as indirect or heavy fire such as mortars, grenades, bombs, rounds from choppers, planes, tank rounds, and any other friendly assets. When killed by friendly fire, your respawn time is noticeably longer than a normal enemy death. After approximately 5 friendly fire incidents (teamkills or friendly asset destruction), the player is kicked from the match and receives no XP, weapon progress, or rank advancement for that session. To keep the mode enjoyable, respawn times when killed by enemies should remain very short, preventing frustrating “respawn purgatory.” This setup would create a high-stakes, tactical Battlefield experience where positioning, teamwork, and proper medic play become critical, while still delivering the fast-paced action the series is known forLet’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.277Views4likes9CommentsBF6 Suggestion: Add Resupply Stations in Spawn for Ammo/Consumables
In Battlefield 6, the Support player who carries extra ammo and can resupply squadmates (or anyone on the team) is incredibly valuable—especially when you’re rolling with good teammates who actually use the bags. That said, running dry on ammo mid-fight still happens, and scrambling to find more can feel like an exercise in futility. I get the realism angle: when you’re out on patrol, your unit is realistically limited to whatever you can carry. For longer missions, calling in a resupply drop (beans and bullets) makes perfect sense when resources allow. Usually, you finish the objective and RTB (return to base) for a full reload, new orders, and a breather. It would be a huge quality-of-life improvement if BF6 added static resupply stations in each team’s spawn area. These could let players who’ve burned through their ammo, grenades, AA rounds, or other consumables top up quickly—without having to rely solely on a Support teammate dropping bags. Think of it as a reliable fallback that complements the mobile resupply playstyle, rather than replacing it. It would cut down on those frustrating moments where you’re stuck with an empty mag and no Support in sight, while still rewarding teams that coordinate around a dedicated ammo carrier. Spawn resupply + player-dropped bags feels like the best of both worlds for pacing and squad play.Add "Follow" button to Dogtags
Hello admins/everyone. I apologize in advance for my bad English; it's not my first language. Perhaps you could pass this information/request up to some dev. Look into adding the option to follow dog tags. Currently, this option is only available for challenges. I think it would be useful to have the option to follow, so we could track progress towards unlocking dog tags in the menu while respawn, especially for the more tryhards ones. What do you thing guys ? can be usefull ? Cheers!!!Reduce Bot-fill in the matchmaking
After the recent update (the end of the Free trial of Season 2 I think) the matchmaking system is bugged and every 2nd match is 24 out of 32 people per team and 60% of them are AI Bots. What is the incentive to play multiplayer game that it's 3 real people out of 64 and the rest is bots. It seems that the matchmaking wants to start the match as fast as possible but it cannot find people that quick. The only thing that can fix this is a server browser (like BFV) and non disbanding lobbies. After every match's end, the players are scattered to different new lobbies that are unable to get filled most of the time. And after the recent update, we have bots filling them up.Helicopter TOW garbage.
Pls bring back old tow and heavy rockets when they were accurate(goes where you aim) ,fast, strong and realistic.Making all the time nerfs does not make game better ,make it worse.I understand that you listened to cry COD kids but they already abandoned this game long time ago and now we-veterans have to suffer! You have to do vote on the forum before making a nerf because very often there is always majority of ppl that they don't agree.Crossplay server issues.
Crossplay is the worst its ever been at the moment with laggy connections, rubber banding and not dragging members of my lobby into games, some nights taking several attempts to get 3 of us into the same lobby. Once in a lobby often playing against players who have ridiculous 300 odd levels and sometimes into the 1000s. There's no matchmaking and PC players running hacks and cheats shooting you through seeing through walls and shooting you before your even round the corner. Crossplay is great when its working and people who play the game properly play it instead of cheating.Blatant Cheaters in Redsec
Posting names of cheaters using very obvious aimbot. Please ban these players immediately as the longer they get away with this, the more this game will fall. Another player also ran into these two and streamed them cheating in Redsec. Please address this as soon as possible because we love this game, but the cheaters are killing it for the majority of honest players. [Removed players names - danisoff]Solved494Views4likes16Comments