Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but meant to give the perception of night gameplay. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect applied to make it brighter and make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moonlit) mode: ZMQMZ IRNV/NVG (toggle on) mode: ZMBXX NVG (automatic) fake filter mode: ZNT41 "Night Conquest" - Redone : Finally, we have the REAL DEAL night filter. No more faking it. These are the new real official night mode maps. 1XTQA "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Night Casual Conquest...": Same as casual conquest, but with a moonlight affect. ZUDCQ "REDSEC NVG Casual Conquest...": Same as casual conquest, but players start with IRNV turned on, are given NVG goggles that they can toggle on, and are all given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!4.3KViews27likes69CommentsPlayers are afraid, of communicating in-game!
First thoughts: Less arcade, more destructible everything and stop with Polaris bulldozer quads that smash buildings better than a tank. Make better maps and stop making interns do all the heavy lifting. And try consolidating the Battlefield labs team to the same office, or at least the same continent....There's so much hand-off going internally, no wonder EA, Dice and the other Devs fix 2 things and break 10 more. Simplify and focus. Do better for the players. The track this game is on will destroy it. I would hate to see that happen after playing Battlefield for going on 24 years now....... Oh, and fix the joystick support for throttle (IE: Logitech 3d pro based sticks), better maps for flying, add some propeller aircraft (would slow them down, add maneuverability and FUN), add ships like we used to have in BF1942. That said, stop kicking/banning people off an NC17 game! Ive been asking players "Why so quiet/ No one wants to use chat in-game or even Mic in-game anymore?" and the response EVERY TIME? "We are afraid of getting kick/banned!" Why punish players for using in-game tools that are supposed to be encouraged for team play? This ban thing is out of control.[Matchmaking Request] Route Western Australia (Perth) to SEA servers
Hi DICE Team, Please adjust matchmaking rules to allow Western Australian (Perth) players to dynamically pool into South East Asian (SEA) servers during off-peak windows. The Problem: Structural Region Locking The Time Zone Gap: As a shift worker who has weekdays off, my playtime hits when the Eastern States (Sydney and Melbourne) are asleep or at work. The local OCE player pool completely evaporates. Aggressive Bot Lobbies: Because matchmaking strictly locks me into OCE, the game forces me into dead local shards heavily populated by mostly AI bots. Unplayable Content: Beloved, smaller game modes like Rush and Domination are functionally dead with infinite queue times, restricting players to Conquest and Escalation maps instead of allowing players to explore more of the game content. The Data: Perth-to-Singapore Infrastructure Geographic Proximity: Perth is physically closer to Singapore than it is to the east coast of Australia. Excellent Latency: Thanks to the Australia-Singapore Cable (ASC), a traceroute from Perth to Singapore servers sits at a highly optimal and stable 45ms to 47ms. Ideal Competitive Range: A sub-50ms ping falls cleanly within EA standard for Good connection quality, ensuring lag-free hit registration and network synchronization. Thriving Player Base: SEA servers maintain a massive, active human player pool during our local off-peak hours. The Proposed Solution: Instead of using strict regional geo-fences that isolate WA players in dead OCE shards, please implement a dynamic failover threshold. If an OCE queue fails to find a fully human lobby within a certain timeframe, allow Perth-based IPs to pool into Singapore-based SEA servers. Alternatively, a simple, opt-in Preferred Region toggle would completely solve this for WA gamers.Thank you for looking into this!20Views0likes0CommentsFeedback Quality of Life Controller vs Controller and/or M/K vs M/K
The update nerfed controller players by adding 10 percent recoil vs mouse and keyboard (M/K) i.e. this is a buff for M/K players vs controller players. It appears M/K players have a clear advantage with long rang weapons e.g, sniper rifles M2010, PSR, etc. (there is no simulated weapons sway vs M/k players no matter the recoil vs 1 shot weapons)! It's clear all PC lobbies are more difficult due to the unrealistic advantage of M/K players who are able utilize their entire arm and palm while aiming! Implement controller based matchmaking options. Match PC players who use controller vs other controller players with XBOX, Playstation (PS5) etc. or allow effective crossplay options with low wait time and non-bot lobbies to play controller vs controller or lobbies that are mouse and keyboard (M/K) versus M/K. Match by profile. Group controller players versus controller players. Match M/K versus M/K. Balanced Competition. Eliminates friction of raw M/K precision versus controller. Proven Model: Mirrors successful game system models in first person shooters to provide a balanced environment. It's simple add a profile whose player input is controller and match them vs controller players!Portal and code sharing hub (PvP/PvE)
"For those seeking a fresh experience" If you feel your main game needs more variety, this hub is perfect for you. From intense PvP battles to unique PvE challenges, you'll find experiences unlike any other. Get your code and rediscover the true potential of the Battlefield. (Please be sure to include the "Experience Code" in your post.)Blatant Cheaters in Redsec
Posting names of cheaters using very obvious aimbot. Please ban these players immediately as the longer they get away with this, the more this game will fall. Another player also ran into these two and streamed them cheating in Redsec. Please address this as soon as possible because we love this game, but the cheaters are killing it for the majority of honest players. [Removed players names - danisoff]Solved817Views5likes18CommentsSpot/Ping Separate Bindings Option
A great change made via 1.1.2.0 is the option to pull out your knife with the tap of a button instead of needing to hold the melee key. An addition i thought would have been requested more than this is the option to have Spotting and Pinging as seperate keys. I may be mistaken, but i've looked all over the menus to find the option of seperating these commands to no avail. There are so many times in which I am trying to spot an opponent, only to have a marker be placed in my face, because it made contact with the bush I'm peeking behind from. Aswell as situations where I'm downed and trying to use Pings to notify allies, to which the button does not seem to work. Having a seperate binding for spotting and pinging would solve this issue and make ping placement more understood and trusted. I've had friends head towards pings that i accidently placed while trying to spot someone beyond the point mark only to get shot by the guy i was trying to warn them of. Also, as i've hinted at, sometimes pinging will interact with clutter and objects that one is trying to ping through, which is quite annoying.681Views3likes6CommentsPlease add ConsoleOnly Crossplay (PS5+Xbox) PC players ruin the balance and fun
‼️LEAVE LIKES FOR REACH‼️ Hi EA / DICE team, I’d like to raise an issue that many console players are facing right now in Battlefield 6. The current cross-play system forces console users (PS5 + Xbox) into lobbies with PC players, and it’s honestly ruining the experience for many of us. Here’s why: Mouse and keyboard players have a big advantage in aim and reaction speed. There are still too many cheaters on PC, which makes fair play impossible. When we disable cross-play, we can only match within one platform (Xbox-only or PS-only) What we’re (Discord community) asking for: Please add an option for “Console-only crossplay” — where PS5 and Xbox players can play together without any PC players in the pool. This would keep matchmaking healthy while ensuring a fair and enjoyable experience for everyone using controllers. This feature has been requested by a huge part of the community, and it would really improve the balance and fun of the game. Thank you for listening — we love Battlefield, and we just want fair and competitive matches for all console players.. Best regards. TypowyNPC.. ‼️LEAVE LIKES FOR REACH‼️1.7KViews55likes60Comments