Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Other Creators: "RUSH | 100 player - PVE + solo start with bots V9" : Provided by animattic. 11NMT Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Casual PvE Conquest..." : Similar to above, except all the humans are on one team and the infantry bots only target within a certain distance based on their class. 13M4C "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!8.6KViews35likes141Commentsplayer keep dropping my personal info in game chat for 8 months now
Hi i tried sending a message to the community managers but i dont think its gone through. and i couldn't navigate properly where else to send this but this player and a bunch of other keep dropping mine mainly but now also my brother name in chat Defamation and Abusive Chat: Content or chat that is inappropriate, abusive, harassing, profane, threatening, hateful, or defamatory way. Section 6 (Rules of Conduct) of the official EA User Agreement prohibits abusive, hateful, defamatory, or harassing content, as well as activities that violate the privacy of others or attempt to identify users in the real world. Players are explicitly restricted from engaging in behavior that significantly disturbs a peaceful and respectful gaming environment or disrupts another user's experience. Ive had these players blocked since season 1 when we had an altercation. I just want to avoid drama and harassment of this sort nothing personal should be shared in an online game used for 8 months for others to also harass me. legally i will do something if no result is done. [Images removed - CM]Ranked REDSEC Matchmaking is extremely unfair and unbalanced
I really don't understand how this matchmaking system is supposed to be fair. I'm currently Diamond. If I want to play Ranked with my friend who is Silver, the game won't let us because our ranks are too far apart. Fine, I can accept that if it's supposed to keep matches balanced. But then I queue and the game puts low levels like 10, Rookies, or Bronze players on my team. How does that make any sense? So my friends can't play with me because they're supposedly too low ranked, yet the matchmaking has no problem giving me random teammates who are even lower. And that's not even the biggest issue. Almost every match I'm playing against Masters and, very often, even Top 250 players. Does that really seem normal? Why are Diamond players constantly matched against some of the best players in the entire game? This isn't a fun or competitive experience. It's frustrating. Lower-ranked players end up paying the price because, naturally, the highest-ranked players are simply better and will win most fights. That's exactly why they have higher ranks in the first place. So what's the point of rank restrictions for parties if the matchmaking completely ignores skill balance once the match starts? Please either make party rank restrictions match the actual matchmaking or improve matchmaking so players mostly face opponents around their own skill level. Right now, Ranked doesn't feel balanced at all. It feels like the rules only apply when trying to play with friends, not when creating the actual match.363Views5likes6CommentsMatchmaking creates unnecessary new lobbies instead of filling existing lobbies
I’ve observed this issue for months, and finally decided to write it up in a detailed calm way, JUST IN CASE devs don’t fully understand the scope of the problem. I’ve gathered opinions from several Multiplayer mains, and this issue is universal across all game modes, but is the most prominent and easily replicable in Battle Royale. My region: NA West Battlefield 6 matchmaking appears to be creating multiple partially filled lobbies in the same region instead of prioritizing existing lobbies that are still below the minimum player count required to start. This is especially easy to reproduce late at night when the regional player population is lower. With the network graph enabled, you can see the Session IDand ping for each lobby at the top. For example: Join a lobby showing 25/80 players required (100 max). It sits there and struggles to gain players. Leave and immediately re-queue. After 1 to 5 repetitions, you will be placed into a different Session ID, at the same ping, but this lobby has 45/80 players. That means there are roughly 70 players split between two separate lobbies in the same region, while neither lobby can start. Those players could instead form one active lobby. An even clearer example happens after finishing a match. From the end-of-round screen, press A to matchmake again. Sometimes the game puts you into a newly created lobby with only <10/80 players, where it sits waiting. If you quit to the main menu and immediately re-queue, you can then be placed into another lobby in the same region with something like 60/80 players. Why were those <10 players placed into a nearly empty new lobby instead of being sent to the existing 60-player lobby? This suggests the matchmaking system is not sufficiently prioritizing filling existing viable lobbies before creating additional ones. During low-population hours, this fragments the available player pool across several sessions and can prevent matches from starting even when enough players are online. This should be reproducible using the network graph to compare Session IDs, ping, and player counts during lower-population hours.Map rumors? No metro? Im gone. 👀 next game
No metro? Im sorry but after this season it will be my last… but you absolutely “NOT bring back one the greatest maps in battlefield history and add it to your most advanced game this will be my last season i play this game unfortunately…… the disappointment and disrespect towards your fans is crazy. vegas looks great but yall will lose me till next game period. back to bf4 i goBattle Pass Suggestion – NATO Nations & Special Forces
Suggestion: NATO Nations Battle Pass Hello Battlefield Team, I have an idea for a future Battlefield 6 Battle Pass. Since the current Battle Pass shows that themed collaborations and content can work very well, I think a NATO-themed Battle Pass based on real-world nations could be a great future concept. The Battle Pass could focus on four major NATO nations, for example: 🇺🇸 United States 🇹🇷 Türkiye 🇬🇧 United Kingdom 🇫🇷 France Each nation could receive its own small themed package within the Battle Pass, featuring four Operators inspired by real-world special forces and military units from that country. For example: United States Operators inspired by U.S. special operations units Türkiye Operators inspired by Turkish special forces, such as Özel Kuvvetler Komutanlığı United Kingdom Operators inspired by British special forces France Operators inspired by French special forces The Operators could have authentic-looking uniforms, camouflage patterns, helmets, tactical equipment, patches and other cosmetic details inspired by their respective countries. Most importantly, these should be cosmetic only and provide absolutely no gameplay advantage. Players who do not buy the Battle Pass should never be at a disadvantage. The Battlefield Pro Battle Pass could additionally expand the concept with more European/NATO-themed cosmetics, weapon skins, vehicle skins, charms, player cards and similar rewards. I think nation-themed Battle Passes could become a whole series. A later season could focus on other NATO members or a different group of nations. Battlefield is built around large-scale military warfare, so giving players more ways to represent different real-world armed forces could fit the game extremely well and add much more variety to the Operators. Thank you for considering the idea!Servers never filling up. Can hardly ever play the game.
I spend more time waiting and restarting to find a match. Servers fill from 10-25 out of 32 people and NEVER start. !st day with new map and I only was able to play it once on Casual Breakthrough w/bots. Now that won't even fill. There's probably 2 dozen half full servers with people like me wasting their time waiting and waiting and never find a match. This is getting ridiculous. Granted I play after midnight EST. Still I've never had this issue with any other BF game. Easy fix. How about a proper Server Browser? Genius I know. How hard can it be? It's 2026. I have no idea why DICE has been putting it off when the community have been begging for it for quite some time. I spent money to sit in the menus and wait for matches that never start?71Views3likes8Commentsmatchmaking
Hi EA, BigBoy here. I wanted to understand a bit more about how the matchmaking system actually works. What factors are taken into consideration when matching players together? Is matchmaking based mainly on player rank or level, skill, recent performance, connection/ping, location, or a combination of these? I’m asking because sometimes there seems to be a very noticeable difference in skill and experience between players in the same match, so I’d really like to understand how the system decides who gets matched together. Thanks!