player name not on recently met list
Tonight I was playing and tried to report two cheaters. If I right clicked on their names it took me to the friends menu. After the game ended I went to the "Recently Met" list and cheater names are not there either. These guy had a level of over 1700, and even if I looked for a player with such a high level, you cannot find their accounts to report. Looks like these cheaters have some sort of hack that allows them to stay off the report or player list. Is anyone else finding the same problem?Everything WORKING
COPLIOT VERSION IN OTHER POSTS ---- So I have been playing with custom button configurations for years and I have found a configuration for battlefield 6 that is almost perfect, only a few tiny updates could make the thing absolute. The first part opens up your configuration options massively, I have recommended a few buttons to use but it is more the double or triple bindings we are paying attention to here. And if the character is operating something or changing his/her behaviour in game so the same buttons or binding can be used again not. Example - commands when controlling a weapon vs commands when not controlling a weapon on the same bindings or buttons. So in the shortest form... when you are not operating your weapon! (not zoomed in) Left Stick Click is controlling: Sprint - Crouch (Toggle) & Crouch (Press) / Prone (Hold). From a standing position when you go to sprint, the character goes into a crouch sprint action. From a crouch position when you go to sprint, the character goes into a standing sprint action. From a prone position when you go to sprint, the character goes into a crouch sprint action. The up and down sprinting movement is smooth because you can click to bounce up and down or hold to go prone. Right Stick Click (opposite form crouch) - is Slide, which works nicely with the standing sprinting position. A is controlling Jump (Press) / Quick Upgrade (HOLD), Parachute (in air) & Vault. Vault doesn't seem to work on its own yet or when binding with jump but perhaps it will if we make it double tab, so a jumping vault... Now... when you are operating your weapon! (zoomed in)... the same buttons become available for something else. Because your character works differently when zoomed, sprinting cancels out until you stop looking through your scope. Left Stick Click is still controlling: Crouch (Toggle) - Crouch (Press) / Prone (Hold). Which is effectively the ducking up and down motion while zoomed, or going prone while aimed in. We cant use the same button to steady our scope because of the ducking motion. But we can now play with the opposite stick ..... ................................................................................................................................................................................................................................................. Now the opposite stick (RS)... WHEN YOU ARE OPERATING YOUR WEAPON - This part doesn't work 100% yet but a tiny bit of programming could change that. I have 90% working. 1 Right Stick Click is controlling: Range Finder Zeroing if Zoomed (only with CERTAIN WEAPONS, RIGHT ? , that's c e r t a i n w e a p o n f u n c t i o n s, differences like steady sniper vs mounted LMG) 2 Right Stick Click is controlling: Steady Scope (which should ONLY be working with certain weapons like the sniper rifle, it works with the range finder on the same binding above), some refer to this as steady aim or breath in. 3 Right Stick Click is also controlling: Slide (only works when sprinting) - not when controlling a weapon (being zoomed in) 4 Right stick is controlling, Deploy/mount weapon. Now the main confliction here, the 10% I could get working but have no access too is Mount (whilst zoomed in) vs Steady Aim (whilst zoomed in) - all on RS. To Fix It, we need consider introducing Hold To Steady Aim VS Tap To Mount. The single hold to steady aim is the only one not working, because the function is missing, and tap to mount is missing. Both these functions should only work when zoomed in, meaning slide still works whilst running using the same button. UPDATE - FORGET THE FIX, IT WORKS IF YOU CHOOSE THE RIGHT CLASS LOL, TAP TO STEADY AIM & TAP TO MOUNT ON THE SAME BUTTON. STILL I WILL LEAVE THE FIX HERE, BECAUSE HOLD VS TAP MIGHT STILL BE USFUL FOR OTHER PLAYERS. WHEN NOT USING THE WEAPON Right stick is controlling Melee too - currently this works while double binding with sliding (which is what we have).... now if the game identifies when your close to an enemy (only when sliding) and when your not or if an enemy is directly in front of you or not... this stops you using your knife when you slide, unless there is actually a target or object there to go through. Technically it is a five button binding, but you could call it four or three if you include steady aim and ranger finder as one. Or steady aim, range finder and mount as one. Come to think about it, the double bind range finder would also need to become a hold function for it to work with the hold stead aim suggestion... so then tap to mount whilst zoomed works. That's another five button binding ! If they add 5 > Tap to mount whilst zoomed, Hold to steady aim .......................................................................................................................................... Now say you know what AIM and FIRE is LT & RT, you bind that too, you now have full 100% manoeuvrability control and 90% weapon and grenade, reload, swap weapon control.... now you have a choice here, lets highlight the main remaining function first... the possibilities... I will put my setting at the top, but your preferred configuration might be something else Note X, Y, B and the D-Pad has not been used yet at all. LB & RB 1st, LB - PING (off/on) / SWITCH SIGHTS..... RB - GRENADE.... (fast grenade, giving you extra time to reload) -------------------------------------------------------------------------------------------------------- 2nd option, LB - PING (off/on) / SWITCH SIGHTS... RB - RELOAD...... You can do this but note you automatically reload already if you continue to fire with an empty mag. -------------------------------------------------------------------------------------------------------- Now I wont go through the rest of the basic functions, like swap weapon, reload or grenade on Y, X ,or B, its depending on what you did with LB & RB..... I recommend using - Cycle Primary / Armour (hold), on Y or something simliar y, x, b...... remember melee has become part of a five button binding too above at the start, on the RS so more than enough should be free. I highly recommend not using the Reload binding but using the Reload (Toggle) / Interact Hold) instead. Above In option 2 I said use reload, but I meant reload (toggle) / Interact Hold). Its up to you. If you are wondering why Ping is the same as Switch Sights its just quick and convenient.. LT is aim too so LB make sense for switch sights, since its like zoom, its all weapon controls. If Ping was a hold down and hover over target function instead of tapping, it would double bind with tap switch sights perfectly. If you hold LB even longer or for the same time when the ping target isn't present, the same button function Hold LB could summon the command wheel to appear. Instead of Holding to Ping Also depending if your zoomed in, and depending if your hovering over a target. In short Tap LB must be switch sights - Hold over a target becomes Ping Target - Holding brings up the wheel..... IF DONE CORRECT IT MAKES PINGING TARGETS, SWITCHING SIGHTS & THE COMMAND WHEEL A TRIPLE BINDING, instead of a double like I said just earlier above. ......................................................................................................................................................................................... Now, get you gadgets on your de-pad....... LEFT - RIGHT - DEPAD - TAP gadget one, left gadget two / weapon inspect (hold), right UP - DOWN - DEPAD - TAP Squad progression / class gadget (press) / NVG night vision googles (hold), up Toggle laser and/or Flashlight if Not Zoomed, down ...................................................................................................................................................................................... UP - DOWN - DEPAD - HOLD (not prograamed to hold yet), mine is still on tap but i dont think i need it. I suggest.... hold functions.. this is what i got... FIRE MODE / ZEROING / RANGE FINDER, down (should be hold not tap) nothing for hold up - no wait NVG is on hold up already. left - right - depad - hold, doesn't exist nothing binding for hold left or right ........................................................................................................................................................................................... Last secrets...... I have got all that working above but I cant get hold LB & RB to launch an airstrike to work yet, but I have not played battle royal a lot so i might just be doing it wrong..... in theory its the only two button command so it should work... i'll try turning the insertion camera off, whatever that is... Its on RB on mine.... and my grenades work with RB... but holding both should cancel out everything else right? Anyway, I know hold a, x, y, b is still available if they where to change it but its not programmed like that right now... Fire Mode - Same as Fire, or De-pad - Down / Up - They need to add hold up or down options on depad. So depad tap lasor or flashlight controls on conflict. Sometimes you want it, sometimes you don't, can makes weapon control insane, helps precision, but lowers fire rate. You might think it is OP, but it really depends what weapon you use with it, can be good or bad, depending on the weapon so some will say yes and some will say no, just make weapon designs much more flexible. ................................................................ Last tiny and untested forgotten but maybe working or not bits to review cycle gadget.... same as reload / interact (hold) pass leadership / formation parachute activation B, you might want something else, or not Insertion Deploy (press) / Scatter (Hold) A, you might want something else, or not When I was talking about melee above... I was on about Melee / Melee Takedown / Switch To Melee (hold) change seat A, vehicle seat 1 B .................................................... Tuning.... for mounting to work well instead of just sometimes working and for good aiming, make sure the dead zones on each stick are not causing drift..... i'll let you handle zoom sensitivities and the type of scopes you preferred.... I never use a secondary basic sight with a variable scope..... its weird, don't think it works and its not necessary anyway. Its the only thing that conflicts with toggle scope and switch sights, having both of those. Your better with a none variable scope and a basic side sight... You might want to test your trigger threshold too GOOD LUCK, FEEL FREE TO UPDATE, POINT ANY ERRORS OUT OR ASK FOR HELP !34Views0likes0CommentsPlease remove 20 player requirement for no bot servers from Portal
If anyone from Dice hears this, please remove 20 player requirement for 64 player Conquest in Portal. Please make it 1 player to start the match like it was in 2042. At the moment for full xp in Portal, you have to disable bots but it's harder to fill it up because you can't start the match without bot backfill and people don't want to stay in starting screen for long. Edit. Just updating old post but please remove 20 player requirement from no bot backfill servers. Make it 1 player to start the match. Well, if not 1 then at least 8 players for pvp servers. It is strange that bot servers need 8 players and pure pvp servers need 20 players to start the match. Thank you!396Views13likes11CommentsSet Up Guide / New Enhanced Programming / Best Option
Hello, I am a pro elite player with OP settings and controls for battlefield 6... I've have been testing them for a long time and have now reached something very attractive, new, powerful and game changing. The other posts (there is only a few) in my profile walk you through how to set up certain weapons, along with button configurations and has the recommended or essential settings to make everything work. The binding suggestions I have added in the document lead to total solider and weapon control, absolute enhanced dominance. Please review them all carefully, I share this knowledge for free once and It is very valuable for developers. I promise. The new bindings suggested make so much more configuration space (freeing buttons normally being used elsewhere) and amplifies the game control flexibility massively, not just for myself but for everyone. Working collectively they include: A two button set up that allows you to fully use every movement function with your solider when walking, crouching, sprinting, going prone, ducking, peeking, mounting, sliding, melee attacking, switching to melee... I can give you it all.. with jumping and vaulting made easy too. A set of enhanced weapon abilities and controls, including fast aim, fast mount, fast peek, fast duck, fast steady aim, fast switch sights, fast zeroing, fast range finding, and enhanced weapon control.. A one button binding that allows you to switch sights, ping several targets, or summon the command wheel. A one button binding that allows steady aim or mount A five (or four) button binding that divides into smaller groups, using the same singular buttons, depending if you are ADS or not. Better weapon looking over or around objects, peeking around, mounting around obstacles. Different types and more height levels of ducking up and down, left and right, in and out of or from inside or outside ADS cameras, including mounting sideways. Great for getting into those gaps or aiming positions you normally cant. How to tune and fix things that should work but are not. I have all these abilities working simultaneously with each other. My post are a little long, but well thought out, considerate of others, and are tested descriptions. I have played games including most battlefields since I was very young, over twenty five years. The set up is designed for pure speed actions, rapid fire, rapid movement, enhanced aiming, ect. A little complex but everything a pro could ask for. I did leave some room for everyone to customise things a bit personally too. These post of mine just cover many of the essential majors. Feel free to add to comments, add your own configs or suggestions. My xbox gamer tag is ''Extra Rights'', there is a short video demonstration of abilities, near the end when I equip the sniper... the only thing I cant do is steady aim, because hold to steady aim is missing. I can turn this off and on adjusting the mount or steady aim bindings settings with the same button. But It should depend on what weapon your holding... but it doesn't. If it did, both steady aim and mount would be a binding working with both of them.. Watch the video, read the descriptions, you'll see what I mean. Toggle scope is already bound individually.. so toggle scope / steady aim is not needed if Hold to steady aim that's missing (is added). NEVER MIND IT IS WORKING LOL, JUST HAD TO CLICK FOR STEADY AIM, AND USE RIGHT CLASS (SNIPER) TO WORK, MOUNTING WORKS ON CLICK TOO. EVERYTHING IS WORKING WITH TOGGLE SCOPE / STEADY AIM (HOLD) & MOUNT ON ONE BUTTON. Ultimately, please like if you find one thing you like in the other posts, thank you and happy gaming.62Views0likes0CommentsOnline multiplayer Player Character with dreadlocks
I was playing conquest and I came across a player with DREADLOCKS is this a mod skin? I wish I took a picture of it. But I kid you not I have to follow the guy to the car and get inside the car and through the objective and through the ladder to get up and get a real look at the character with DREADLOCKS! I checked all over the internet about this skin I couldn’t find anything about it.Bring back these fan favorite modes:
as for veteran players, new players to join modes as for: operation metro from BF3. This other mode was called order of operations from BF1, shock operations. Does anyone remember the mode from BF5 had a close to operation metro theme ? It’s so cool, it was great. BF1 - Frontlines it’s definitely missing. Those modes are definitely needed in BF6 in the future or even sooner.Some party members geting left behind in the lobby when entering a match
Sometimes when queuing for a match with multiple people doesnt matter how many the game will put only some of the party into a match and keep the rest in the main menu. At first i belived this to be a glitch with the game or my account so i contacted ea support to ask if it was something to do with my account. I was then told that it was not infact an issue with my account but just how BF6's matchmaking works, It will just find a server and put some of the players in if there is not enough room in the server and it could also be team balancing causing people in your party being left in the menu. I think this is a big issue that needs to be resolved becuase i like BF6 but i dont play it anymore becuase i will have to queue into 3-4 games just to get into a game with one of my friends and if i try with a full party it takes even more tries. Each time it doesnt let everyone in we have to leave the game and queue again causing this headache of asking if my friends are loading into the match just so we can play together.