Apex Legends Suggestions
Sorry if this has been mentioned before: When a legend becomes kill leader can it be more obvious for teammates? E.g., they have a slight red glow or their nameplate glows. I know there's an audio cue to tell you, but sometimes you can miss it due to other sounds. Can the legends please be quiet and stop parroting the game narrator every second? I'm not sure if enemies can hear you when you talk, but they speak every 20 seconds it gets annoying pretty quickly. Give players an incentive to stay after death, particularly randoms. Sometimes my friends are not on and whenever I play with randoms they rage quit. Some new players don't understand that they can be revived. A lot of games I play solo because of this. My suggestion would be a one time special death skill. This skill can only be used once and can only work when one or more teammates are still alive. And nothing to powerful. Just something that allows a player to grab a badge and/or flee. For example: Wraith (From the Void)-- When dead could summon a portal(s) that only teammates can use to get away. A hand grabs them and pulls them in when close. However, once they enter they can't return. Bloodhound (Bird box)-- A murder of crows or ravens fly in and blur the enemies vision for only 5 seconds. Gibraltar (Aegis)-- He places shield on the nearest teammate. This shield negates the next lethal damage done. Lifeline (Last line)--When dead her medic bot follows the nearest teammate while healing them. Pathfinder (Emergency Rope)--When dead each teammate is granted one zip line. Not Pathfinder's ult zip line. Bangalore (Bolster)--When dead each teammate gains her speed boost movement once when shot. Caustic (Poisonous Contempt)-- When dead the person who killed Caustic becomes poisoned for 8 secs. and it can spread to nearby enemies. Mirage (Defensive Projection)--Creates 2 mirages of teammates and stealth them for 3 seconds. I know some of these ideas will never see the light of day. However, I do wish you could give randoms and players in general a reason to stay and spectate. There are some really interesting players and games people miss by leaving. Gun distribution: Some times you can fall into an area and find a lot of guns (mainly pistols Mozambique I'm looking at you >.>) and then other times you get only ammo. There should be an even distribution. Question: Why are the characters feet so heavy and loud? That's all. Thank you for reading.15KViews15likes33CommentsIs Apex Legends Choosing Consoles Over Competitive Fairness?
The debate between Mouse and Keyboard (M&K) and Controller has reached a breaking point. For many, it no longer feels like a battle of skill, but a battle against software. Here is the reality of the current state of Apex: 1. The 0ms Reaction Problem Human reaction time is roughly 150-200ms. Rotational Aim Assist (RAA) reacts at 0ms. In a close-quarters SMG duel, an M&K player has to manually track every strafe, while the controller software tracks direction changes instantly. This makes "out-strafing" a controller player mathematically nearly impossible. 2. The Accuracy Gap Recent data shows that even at the current 0.3 AA strength on PC, controller players maintain an average accuracy 8% higher than M&K players. When you add visual clutter like thermites, smoke, and ability FX, M&K players lose their targets, while controller players "feel" the pull of RAA through the mess. They also have almost 0 recoil most of the time and easy to handle it. Even with the X4, X3 Controller Players can easily handle the recoil and beam the enemies who stays far away. If developers think this is fair, they should be think more about this. Their aim is too actuate even while moving. 3. The "Console-First" Business Move Is the refusal to nerf AA a balance issue, or a financial one? Market Dominance: The vast majority of the player base is on PlayStation and Xbox. The Strategy: By keeping controllers powerful, EA ensures console players—the game's biggest spenders—feel competitive against PC "sweats." The Migration: We are seeing lifelong M&K pros switch to controllers just to stay relevant. If the pros are forced to switch, is raw skill being replaced by software optimization? Questions: Is the skill ceiling lower? Can a controller player with 100 hours really compete with an M&K veteran with 5,000 hours because of RAA? Follow the money: Is EA intentionally sacrificing competitive integrity to keep the console market happy and spending? The Fix: Should EA finally implement input-based matchmaking, or should RAA have a human-liIn a game built on movement and high-skill expression, should the computer be doing the heavy lifting for the most important part of the game—hitting your shots?Random apex ban ( Gameplay enhancements)
Dear Support Team, I am writing to respectfully request a review of my account ban. I have been a dedicated player since the very beginning of the game, playing on both Xbox and PlayStation. Over the years, I have invested a significant amount of time into the game, reaching more than 75,000 kills and achieving Prestige 3 with a level above 600. I have also earned the Apex Predator rank multiple times, which reflects my commitment and experience. I want to clearly state that I have never used cheats, exploits, or any unauthorized software. The only time I played outside of standard modes was in Bot Royale (including evolved versions), purely to test sensitivities and improve my gameplay in a controlled environment. Additionally, I believe my account may have been compromised recently, which could explain any suspicious activity that led to this ban. If there has been any irregular behavior, it was not caused by me. I kindly ask you to thoroughly review my account history and reconsider this ban. I am fully willing to cooperate and provide any additional information if needed. Also it’s my 10th appeal and they are all getting rejected which is sad because I’m literally proving that I’m saying the truth . Case number : 240518076 Thank you for your time and understanding. Sincerely,Solved146Views0likes3CommentsPUBS Matchmaking
I have a K/DR of 0.63, why would Devs think I would have fun playing against Masters and Preds? I’m okay with one or two here and there but for the last 4 hours I haven’t caught a single break. Every game I’m being absolutely railed by the sweatiest trio you’ve ever seen. You call this Matchmaking? I stopped playing this game years ago for the same reason. What a joke! what are you doing to make the game playable and enjoyable for the casual gamers ? (Sorry I have a job 🤷🏽♂️)28Views0likes2CommentsApex built a system that keeps players hooked but not valued
This isn't about difficulty anymore its about being ignored by a system that clearly sees player behavior and still chooses to push frustration instead of fairness I've put money into this and stuck around even when it stopped being fun not because its rewarding but because the loop is designed to keep me there and thats the problem I'm not even a hardcore gamer, apex is basically the only game I play and I'm not some top skill player either but the experience makes it clear players like me aren't actually valued just used to keep the ecosystem going if the goal is long term loyalty this ain't it cause all its doing is burning out the very people who were willing to stay182Views6likes11Commentsnerf skirmish regen
when you guys are you going to nerf skirmish legends?, i'm so very tired so tired since you guys updated this regen skirmish when knock someone, it's literally unlimited life. I don't care about the new harley davinson lesbian blayblade punk. My only matters is when you guys gonna balance the game? when? when? I'm done really.12Views0likes1CommentFirst look at Axle - Arriving in Season 29 Overclocked!
We'll have more to come on Season 29: Overclocked itself in the days leading up to launch on May 5th, but here's a look at the newest legend! Looks like she's going to give Octane a run for his money, any plans to check out the new speedster or are you getting ready to counter her instead?
1.2KViews2likes12Comments