Coaching Carousel
I know this has been brought up before but it seems to have been awhile and is not being talked about enough. There is a real issue with the coaching carousel right now. It seems almost impossible to get a job at one of the blue blood schools as a HC because these schools are constantly just cycling through the same high level coaches you’d expect. (Lane, Dabo, Sark, Freeman). Even after multiple national titles, taking smaller schools from nothing to dominating these blue bloods, it seems like nothing you do will work. This experience primarily comes from a humble little 5 man online dynasty with friends and we are all forced to stay where we are or go to smaller schools just to change things even as we go into year 7. We started at SMU, GT, and UNC, fastest coach progression and it still just feels helpless. We don’t want to have to start at the blue bloods, we want to compete to get there vs eachother but that feels impossible this year.0Views0likes0Comments[AA] Throwing a Paper Airplane Sends a Happy Sim into Hysterics
Sometimes Sims automatically start throwing paper airplanes (I don't know where they get them from, as I don't make them myself). When a Sim has a lot of "happy" moodlets, they all shift into a "playful" state, which then sends the Sim into hysterics, which can lead to death by laughter. Platform: PC (Steam/EA App) Mods: None.Solved25Views0likes1CommentHarry Potter x The Sims 4 Pack, Please!!!! 🥺🩷
I hope that EA will consider creating a Harry Potter-themed Expansion Pack or Game Pack for The Sims 4 in the future. I think it could be a great collaboration opportunity and could potentially generate strong revenue for The Sims 4. 🥺🩷 Gameplay Ideas: • Short-Term Classes and Quests Players could attend various classes at Hogwarts for a limited period, with different quests and activities available during each school year. • Hogwarts House Point System Players could participate in a House Points system featuring all four Hogwarts houses. If one house earns the most points within a designated period, the Great Hall could be decorated in that house’s colors. Players could also receive special house-themed items as collectible rewards. • Magical Creatures The pack could introduce magical creatures that Sims can interact with, care for, and build relationships with, such as owls, Nifflers, Kneazles, and Hippogriffs.21Views0likes0Comments3 Tricks we CANNOT DO ANYMORE!
Sk8rs, You should be at least a little bit irritated about this, as it's bothering me. 1.) Hippy Jump + Kick (fast) = Board keeps rolling forwards while the skater stays where he hippy jumped from. (THIS WAS AWESOME FOR SENDING THE BOARD DOWN A STAIRCASE ON TO A RAIL THEN PARKOURING ONTO THE BOARD!) 2.) Footplant & change direction. (FOOTPLANTS ARE NOW HEAVILY MOMENTUM BASED AND WAY LESS CONTROL) 3.) Footplant 0 Directional Input. (WE USED TO BE ABLE TO APPLY A FOOTPLANT INPUT WITH 0 LEFT STICK INPUT AND IT WOULD ALLOW US TO LAND WHERE WE FOOTPLANTED FROM FOR COOL FOOTPLANT > GRINDS.) This is INJUSTICE, to say the least. #1 has been missing since Season 3. #2 and #3 are products of Season 4. What tricks will be missing in Season 5?RTG and its current state is bad
I’m not asking for RTG to be easier. I’m asking for more control in a primarily single-player mode. My current CB is 73 OVR and already CB2. That breaks the career fantasy because Coach Trust can advance a player faster than his actual ability justifies. I’d like to see: RTG XP multiplier/sliders restored Difficulty separated from XP progression Ratings + performance + experience used for depth-chart decisions Coach Trust used to earn opportunities, not override player ratings Realistic redshirt and special-teams roles Recruit-star-based starting OVR ranges Adjustable position-battle thresholds Optional attribute-cap controls Custom/Sandbox RTG preset alongside EA’s default progression system Keep EA’s current balance as the default. Just give offline players the option to customize their own career.Pass Blocking
Is anyone else finding it impossible to pass block? I like to play on All-Madden, but no matter how high I adjust the slider it doesn't seem to matter. This is so frustrating. How is it possible for this many things to be wrong with a game that has released for like 40 consecutive years? I don't understand how this is possible. Can you think of another product in the world that gets exponentially worse every year? You think by now there would never be bugs, because they have been doing this for 40 years. If this was any other company in the world it would cease to exist. It is our fault. Every year we think this is the year they put it all together, but they never do, and if they haven't by this point, I don't think they ever will. I am fairly certain this is going to be the last Madden I will ever buy. If they don't fix this Madden, I will just go back to Madden 23.5Views0likes0Comments“That Sim Can Be Me Too” — A Request for Disability Representation
Hello EA / The Sims Team, I would like to respectfully ask you to consider making The Sims 4 a game for everyone by adding better disability representation and accessibility features. I am currently building a support Center in my game called “You Belong Here,” where everyone is meant to feel welcome. Some of my viewers live with disabilities, and I wanted to represent them properly in this story. After searching for a long time, I found very few options. I found wheelchair mods, but some work more like bicycles, while others are mostly decorative. There still does not seem to be a proper system for functional wheelchairs, mobility aids, accessible movement, ramps, or everyday disability-related gameplay. I also found that other players have raised similar concerns before, but there still appears to be very little representation in this area. People with disabilities also play The Sims 4 and deserve to create Sims who reflect their real lives. Everyone should be able to see themselves represented in the game. I hope you will consider adding features such as functional wheelchairs, walkers, canes, crutches, ramps, accessible bathrooms, mobility-related animations, and other inclusive options in the future. The Sims has always been a game about creating people and telling their stories. It should be a game for everyone. I would love for more players to be able to look at their Sim and truly say: “That Sim can be me too.” Could The Sims Team please let the community know whether better disability representation and functional mobility aids are something you are currently considering for the future? I would also appreciate any guidance on the best place for players to submit and support this kind of feedback so these voices can be heard. Even a response acknowledging that this request has been heard would mean a lot to players who have been asking for better representation. Thank you for listening and for considering this feedback.35Views0likes1CommentHear me out - Please add fighting to gameplay
I want to create a vampire slayer in my game/world. I can't genuinely do that without actually fighting gameplay. Please conaider adding that as a DLC. I will pay for this as a DLC, as well as merging occult characters please. Thank you!57Views0likes3Commentsallow players to create custom scripts using franchise mode for realism factor
I have an idea that I believe could add an entirely new level of creativity, storytelling, and control to Madden Franchise Mode: Custom Game Scripts. The concept is simple: allow Franchise commissioners to create a realistic script for games happening around the league without having to manually play those games. Instead of simply choosing a winner and final score, the commissioner could define the important moments and statistical outcomes they want, while Madden’s simulation engine handles everything in between. The idea would essentially be: > **“I decide the story. Madden creates the game.”** How It Would Work Before advancing a Franchise week, the commissioner could select any scheduled game and choose Create Game Script. From there, they could choose how much control they want. Basic Script The commissioner could control: Winning team Final score Upset or favorite victory Comeback Overtime Game-winning score Major storyline For example: Cleveland Browns vs. Kansas City Chiefs The Browns are one of the worst teams in the league, while the Chiefs are a top-5 team. The commissioner could create: > **Browns upset Chiefs 24–21 on a game-winning field goal.** Madden would then simulate the game around that outcome. Advanced Game Script For players who want more control, an Advanced Script could allow specific statistical targets. Browns QB 238 passing yards 2 passing touchdowns 1 interception Approximately 20/31 passing Browns RB 87 rushing yards 1 rushing touchdown Browns WR1 7 receptions 104 receiving yards 1 receiving touchdown Chiefs QB 287 passing yards 2 passing touchdowns 1 interception These numbers would act as simulation targets, rather than requiring the commissioner to manually create every play. Madden would use its existing simulation engine to produce realistic drives, plays, possessions, and statistics that eventually reach those targets. Full Game Script For commissioners who want even more control, a Full Script option could allow them to establish major events throughout the game. For example: 1st Quarter Chiefs: Touchdown Score: Chiefs 7, Browns 0 2nd Quarter Browns: Touchdown Score: Chiefs 7, Browns 7 Chiefs: Touchdown Score: Chiefs 14, Browns 7 Browns: Field goal Halftime: Chiefs 14, Browns 10 3rd Quarter Chiefs: Touchdown Score: Chiefs 21, Browns 10 Browns: Touchdown Score: Chiefs 21, Browns 17 4th Quarter Browns: Field goal Score: Chiefs 21, Browns 20 The Chiefs get the ball back but the Browns defense forces a punt. The Browns receive the ball with enough time remaining for one final drive. The Browns drive into field-goal range. Browns: Game-winning field goal with 4 seconds remaining. Final Score Browns 23, Chiefs 21 Madden would generate the individual plays and statistics between these major events. This means the commissioner controls the storyline, but Madden still creates the actual football game. Another Example: Creating a 24–21 Upset The system could also allow the commissioner to specifically create a 24–21 Browns victory. For example: 1st Quarter Chiefs touchdown → 7–0 2nd Quarter Browns touchdown → 7–7 Chiefs touchdown → 14–7 Browns field goal → 14–10 3rd Quarter Browns touchdown → 17–14 Browns Chiefs touchdown → 21–17 Chiefs 4th Quarter Browns touchdown → 24–21 Browns The Chiefs get the ball back and attempt a game-winning drive, but the Browns defense stops them before they can score. Final: Browns 24, Chiefs 21 This is important because the scoring events would always have to remain internally consistent. If a commissioner changes one scoring event, Madden would automatically adjust the rest of the script so the final score and scoring sequence still make sense. The Biggest Potential: Franchise Storytelling This feature could completely change how people experience Franchise Mode. One of the best parts of following the real NFL is that anything can happen. A terrible team can suddenly beat a Super Bowl contender. A backup quarterback can have a career game. A rookie can become a superstar overnight. A contender can collapse. A division race can come down to the final game of the season. A random Week 12 game can suddenly become one of the most important games of the year. Currently, Franchise Mode relies primarily on its simulation system to create these moments. Custom Game Scripts would allow the commissioner to become the storyteller. Instead of simply advancing from Week 8 to Week 9, commissioners could create memorable moments that shape the entire league. Online Franchise Leagues This could be especially powerful in online Franchise leagues. Imagine 32 people running a Franchise together. Nobody controls the Jaguars, but they are playing the Packers in Week 18. The Lions need Green Bay to lose in order to make the playoffs. The commissioner could create a realistic scenario: Jaguars 27 — Packers 24 The Jaguars win on a last-second field goal. Green Bay is eliminated. Detroit makes the playoffs. Suddenly, that Jaguars game becomes part of the history of the Franchise. Years later, everyone remembers: > “Remember when the Jaguars knocked Green Bay out of the playoffs?” That’s the type of organic storytelling that can make a Franchise league feel like its own NFL universe. Storyline Templates To make the feature accessible, Madden could include preset templates. Underdog Upset A heavily favored team loses to an underdog. Walk-Off Field Goal A team wins with a field goal in the final seconds. Last-Second Touchdown A team wins on a touchdown as time expires. Fourth-Quarter Comeback A team overcomes a significant deficit. Defensive Masterclass One defense dominates the opposing offense. Rookie Breakout A rookie posts an incredible performance. Backup QB Heroics A backup quarterback leads an unexpected victory. Overtime Thriller The game goes to overtime before a dramatic finish. Playoff Elimination The result directly determines whether a team makes the playoffs. Record-Breaking Performance A player produces a historic statistical performance. These templates would let casual players create exciting moments quickly, while advanced commissioners could customize almost everything. Realism Mode One concern with a feature like this would be unrealistic statistics. Madden could solve this with a Realism Mode. When enabled, the game would prevent or warn about extremely unrealistic combinations. For example, if someone attempted to give a quarterback: 700 passing yards 10 touchdowns 0 incompletions Madden could display: > **“This script exceeds realistic statistical ranges. Would you like Madden to adjust the parameters to create a more realistic result?”** The commissioner could choose: Adjust Automatically Continue Anyway Cancel This would allow the feature to remain fun without making normal Franchise leagues feel completely unrealistic. The Script Should Affect the Entire Franchise One of the most important parts of this feature is that scripted games shouldn’t exist separately from Franchise Mode. If a commissioner creates a game, the result should affect everything normally. That includes: Team records Standings Player statistics Career statistics Awards MVP races Rookie of the Year Playoff seeding Division races Record books Injuries Player development Franchise history A scripted game should become a real game in the history of that Franchise. Commissioner Controls Custom Game Scripts could be placed inside the existing Commissioner Tools menu. League Settings Custom Game Scripts: Off Commissioner Only League Members Full Access This would give every league control over whether the feature is allowed. For competitive leagues that want completely organic simulation, they could leave it turned off. For storytelling leagues, fantasy leagues, or leagues run by a commissioner, it could become one of the most powerful tools available. Why This Could Extend Franchise Longevity One of the biggest challenges with Franchise Mode is keeping a league interesting after multiple seasons. Custom Game Scripts could give commissioners a reason to keep playing. Every season could develop its own storyline. Maybe: Year 1: A 3–14 team shocks everyone and makes the playoffs. Year 2: Their quarterback wins MVP. Year 3: The team loses its star players and misses the playoffs. Year 4: A rookie quarterback leads them back to the Super Bowl. The commissioner could create important league moments while still allowing normal gameplay and simulation to determine most of the season. Eventually, every Franchise would develop its own history. The Long-Term Vision I don’t think Custom Game Scripts should simply be a tool for changing scores. The bigger opportunity is to create a Commissioner Storytelling System. The commissioner creates the important parts of the story. Madden handles the football simulation. The result becomes part of the league’s permanent history. That could create situations like: > A 1–7 team defeats an undefeated team. > A rookie quarterback throws four touchdowns in his first start. > A backup quarterback leads a team to the playoffs. > A team misses the playoffs because of a last-second upset. > A division title comes down to the final game of the season. > A 60-yard field goal changes the entire playoff picture. These are the moments people remember when they talk about sports. Why I Believe Madden Should Consider This Franchise Mode is supposed to allow players to create their own NFL. Players already have control over teams, rosters, trades, contracts, drafts, free agency, coaching decisions, and player development. The next step could be giving commissioners more control over the league’s stories. Custom Game Scripts wouldn’t have to replace Madden’s simulation system. It would actually make the simulation system more valuable by allowing players to guide it toward the stories they want to experience. The commissioner wouldn’t be playing every game. They would simply be deciding: “This is what happened in my NFL this week.” Madden would then turn that idea into a believable football game. That could make Franchise Mode feel less like a series of menus and simulated weeks and more like a living NFL universe where unexpected stories are constantly being created. I genuinely believe this could become one of the most creative and replayable additions Madden has ever made to Franchise Mode. It would give players something they currently don’t have: The ability to create the NFL moments they imagine while still letting Madden handle the realism of the simulation.6Views0likes0CommentsFranchise is Unplayable
It’s the only game mode I play and I preorder the game and haven’t been able to advance past week 1 of the preseason yet! There is literally no advance button on my screen. How the heck do you release a game with this error?!?!? I wish I could submit a ticket or demand a refund but no all they say is I can post on this forum. I’ve had it with EA and will have to deprive myself of a football game until someone else can make one because I can’t keep giving these bums my money. This is the most egregious error I’ve ever seen in a game release. The whole point of franchise mode is to sim through seasons and they can’t even let you do that. I’ve lost all hope and looks like I wasted $80. And it’s been weeks since release and no one can play franchise mode. Just ridiculous. This has to be bordering on fraud the way this company operates.69Views2likes3Comments