[IDEA/FEEDBACK] Social Dynamics Overhaul: Style, Reputation, and Reactive World
Dear developers, I would like to propose a concept for a major expansion focused on social mechanics. Current interactions in the game feel too predictable; I believe that introducing deeper systems based on style, reputation, and social reactivity would make the world feel truly alive and engaging. Here are the key ideas that would take the social aspect of the game to the next level: The New "Social Trends" Skill I propose a new, decaying skill: "Social Trends." This skill covers everything from modern slang to current cultural etiquette. How to develop it: Sims can boost this skill by watching social media feeds, podcasts, video bloggers, and video podcasts. Decay: Like style and cultural knowledge, if you stop practicing, this skill decays. Your Sim can become "out of touch." Benefits: High skill allows your Sim to live in harmony with the community, knowing exactly what to discuss and what to avoid. A master of "Social Trends" becomes a trendsetter—a valuable individual that everyone wants to talk to, or even a local educator/influencer. 2. The Power of Style and Social Impact Style-Driven Attraction: A Sim’s appearance should directly influence their social success. Sims with a sharp sense of style should have an easier time making connections compared to those who look "plain." A stylish Sim walking down the street should turn heads, draw attention, and trigger spontaneous interactions—whether it’s someone trying to flirt, offering a compliment, or even engaging in bolder, more provocative behavior (like a suggestive touch or pinch). Social Judgment: Behavior and dress code should matter. If a Sim wears an outfit that is considered "inappropriate" for a specific venue (e.g., provocative clothing in a formal or conservative setting), NPCs should react accordingly—staring, whispering, gossiping, or even sparking a public scandal. 3. Evolving Relationships & Unexpected Encounters Encounters with Exes: Running into an ex-partner in public or at a party should trigger unique events—ranging from jealousy and drama to attempts at rekindling the relationship, regardless of whether the Sim is alone or on a date. Drama & Gossip: Introduce mechanics for envy and competition. Imagine a friend trying to "steal" your spouse, or rumors spreading throughout the neighborhood, forcing you to deal with the social fallout. The "Friend Circle" Test: Not everyone should like your Sim. When you meet a partner's friends, some might take an immediate dislike to you, creating friction and challenging your social standing. 4. Proactive Social Life Sims should be much more proactive: Spontaneous Invitations: Instead of the player always being the initiator, Sims should invite your character to coffee, morning jogs, wine tastings, or art exhibitions. Home Gatherings: Hear about parties through friends and get invited to private home dinners. Meaningful Dialogue: Expand the conversation system. Sims should share personal life events, complain about health or family, discuss their pets, and share their dreams and future plans. 5. A Living, Breathing World By integrating gossip, envy, and a direct correlation between a Sim’s style and their social life, we can turn the game into a platform for deep, story-driven narratives. A Sim’s reputation and the "buzz" around them should be a core part of the gameplay. I believe these additions would give the game a fresh. Best regards, Dmitriy podolny _________________ Дорогие разработчиков The Sims! Хочу предложить концепцию расширения, направленного на углубление социальной составляющей игры. Текущие взаимодействия кажутся предсказуемыми, и я уверен, что внедрение механик, завязанных на стиле, репутации и непредсказуемости, сделает мир игры по-настоящему «живым». Вот основные идеи, которые выведут социальную жизнь в игре на новый уровень: 1. Новый навык: «Социальные тренды» Я предлагаю ввести новый, убывающий (декадентный) навык: «Социальные тренды». Он включает в себя знание актуального сленга, правил этикета и того, что сейчас считается уместным для обсуждения. Развитие: Сим может прокачивать этот навык, просматривая социальные сети, подкасты, видеоблоги и видеоподкасты. Убывание: Как и в случае со стилем, если перестать следить за трендами, навык падает, и сим начинает выглядеть «отставшим от жизни». Преимущества: Высокий уровень навыка позволяет симу жить в гармонии с обществом, всегда зная, о чем стоит говорить, а о чем нет. Мастер «Социальных трендов» становится законодателем моды — тем самым ценным «экземпляром», с которым все хотят общаться, или даже локальным просветителем/инфлюенсером. 2. Влияние стиля на социальный статус «Магия стиля»: Было бы замечательно, если бы внешний вид сима напрямую влиял на его социальный успех. Симы с утонченным вкусом и продуманным стилем должны иметь преимущество в общении перед персонажами с «невыразительным» внешним видом. Реакция толпы: Стильный сим, прогуливающийся по улице, должен притягивать взгляды. Окружающие могут оборачиваться, проявлять инициативу в знакомстве или делать смелые, иногда даже непристойные предложения. Внедрение механик легкого флирта (например, возможность прикоснуться или ущипнуть) добавило бы игре интриги и остроты. Социальный дресс-код: Если симка одета излишне откровенно для консервативного заведения, окружающие должны реагировать: осуждающе коситься, обсуждать за спиной или устраивать публичные скандалы. 3. Динамика отношений и «неожиданные встречи» Столкновения с бывшими: Случайные встречи с бывшими партнерами в общественных местах или на вечеринках должны вызывать уникальные события: от драмы и ревности до попыток возобновить отношения. Интриги и сплетни: Механики зависти и конкуренции. Подруга, которая пытается увести мужа, или слухи, распространяющиеся по городу, — это создало бы почву для множества новых драматичных сценариев. Личная неприязнь: Внедрение системы симпатий/антипатий внутри компаний. Знакомство с друзьями партнера должно быть испытанием — кто-то может сразу невзлюбить вашего персонажа. 4. Активная социальная жизнь Симы должны стать более инициативными: Спонтанные приглашения: Пусть симы сами зовут вашего персонажа на кофе, утреннюю пробежку, дегустацию вин или на выставку. Домашние мероприятия: Возможность узнавать о вечеринках у друзей и получать приглашения на закрытые ужины. Глубокое общение: Расширение диалогового меню. Симы должны делиться событиями из жизни, жаловаться на плохое самочувствие, обсуждать домочадцев и питомцев, строить планы на будущее и делиться сокровенным. 5. Эффект «Живого мира» Внедрение сплетен, зависти и прямой корреляции между внешним видом и реакцией окружающих сделает игру площадкой для создания глубоких историй. Социальный статус и «хайп» вокруг персонажа должны стать важной частью геймплея. Я верю, что подобные изменения подарят игре «второе дыхание». С уважением, Дмитрий Подольный38Views2likes3Comments💡 Ideas > ♂️ Man lifestyle for The Sims
Hi, It would be nice to offer more choices to the sims. Hobbies : Arm wrestling Bed Wrestling Build a model Billiards / Pool Table Chicken Fight (Water tool and beach) Drawing / Making comics Food fight Make a kite (Parent-child activity) ✅ Origami Paintball ✅ Pottery Rebuilding motorcycles Sculpture ✅ Sword fighting ✅ Tattooing Watchmaking Sports : ✅ Archery Baseball Golfing Kite Surfing / Wind surfing Playing squash Rowing (Boat ride) Skateboarding and BMX Skydiving Surfing TV channels : Formula 1 UFC Build/Buy mode : ✅ Garage stuff Chores : Lawn Mowing Pool Cleaning Split wood for the fireplace Career / Business : Barber shop Electrician / Nuclear scientist Stuntman Collection : Cars Comic books Geek stuff Skateboard Sneakers Watches Fairground activities : High Striker Punching Arcade Machine Balloon Dart Game Xtreme activities : Bungee Jumping Canyoning High-lining Potholing/caving Zorbing Zip-lining664Views14likes29CommentsThe Sims 4 Base Game + Get To Work Needs A Pregnancy Update.
The Sims 4 Should Add The Iconic Realistic Childbirth By (PandaSama) As A Built In Gameplay Feature. They Should Include Pregnancy Skin Overlay For Male And Female, For Base Game, Sim Taking Pregnancy Test Animation, Pregnancy Complications, Miscarriage And More…EA please add turtle necks and ski masks in cfb27
Ik this isn't about cfb26 but EA please add turtle necks and ski masks in the cfb27 that would be chef's kiss, like that would be the cherry on top but I feel like y'all could still add it in the game bc yk it's coming July and EA I would be very very happy if y'all added it please and thank you.BG: Transports ideas
Given that the idea of having cars in the game is getting a 10+ years resistance why not just add some NPC/animations for transports like in the old games? This would be enough to me: Add a school bus npc for sims go to school; Add a taxi npc for sims go to work/travel; Add a mobile health care system where doctors come to your house;92Views8likes3Comments💡 Ideas > 🎺 Musical Instruments
Hi, First I want to tell I'm very impressed by EA and Maxis for all the efforts they have made to include and respect the other cultures in The Sims. World, clothing, hairstyle, food, radio station, objects, gestures, ... that is a very good job. But there is still one thing wrong : Musical instrument. Guitar is maybe universal but it sounds wrong when it's about Violin, Pipe organ, Piano in Sulani, for example I expected Traditional Polynesian instruments or Caribbean Steel Drums. And with Chestnust Ridge, Maxis also missed the opportunity to add harmonica or accordion with Tartosa. Guitarists could learn new songs inspired by these cultures. So it would be wonderful for a cultural aspect if The Sims 4 could include more musical instruments.355Views11likes10CommentsMy top frustrations/complaints/suggestions for skate.
idk if any dev is actually going to bother reading all this, but if so then thanks and sorry for it being so much. I tried to order each list from most to least important for each category (in my opinion, of course) (EDIT: Added categories and moved everything I listed later in the comments up to Dec. 11th into the OP instead) (EDIT 2 Electric Boogaloo: I've crossed out a few of these that have been fixed/added/addressed/whatever. Thanks!) I'm going to first start with my #1 complaint that I didn't know which category to put it under, so instead I'll just leave it under no category at the top: The game is online-only and there's no way to play offline or preferably host a P2P/LAN server. I don't like spending money on online-only games knowing that inevitably one day they'll be shut down. Please plan for the future and make sure all the work you guys have put into this game will be preserved. Visuals: Because the game uses Lumen lighting, a lot of the dynamic lighting is very splotchy and looks poor. Even more annoying is the ghosting around any moving object/character when Lumen lighting is behind said object/character. A great example of this is if you go to the stage in Hedgemont where all the TV screens are and run around against those screens, you'll immediately see major ghosting all around your character. It'd be a nice detail if the bottom of our skateboards got scratched up when used enough, like in other games such as Session. I think even a few of the THPS' had this. Also include an option to reset the board damage, or disable the feature entirely since I'm sure some people out there will complain otherwise. I'd like to see more of the lighter bail animations where you don't completely fall to the ground but instead stumble off your board and barely regain composure. There were a lot of really good ones in skate 3, while so far I think there's only two or maybe three in the new game? Audio/Music Player: Disabling the "Vee's comments" audio setting doesn't affect her repetitive dialogue at the start/end of every challenge. Please Vee, I know what a "pig challenge" is already! The only current workaround is to turn VO volume all the way to zero, but then I can't hear my own character, nor Shingo, Slappy, and Lizzy, who I like the voices of. Please let us disable how the music player automatically starts playing a song every time you begin a challenge. I like the in-world music, I don't want to get blasted by a song for 45 seconds until the challenge ends and it cuts off. Currently I have to open up the music player and pause it every time I start a challenge, which sucks. I'd like a way to block/dislike songs so they stop playing in the open world and during challenges. Alternatively only play songs that I've favorited. There are certain songs I hate hearing so much, please! Could we get a "skip" button on the music player to skip forward to the next song? Settings: There's no gameplay assist setting to disable/tone down the vert magnitization. I'll often be trying to grind a rail or just ollie over something but instead magnetize to some far away ramp and my whole character goes sideways. Please add DLAA. This would also help with the Lumen ghosting issue I mentioned under Visuals. Please add a graphic setting to disable the chromatic aberration effect. The "low camera" setting isn't quite accurate to the original skate's low camera view. I want it to be a bit lower and closer to the board. Please either replicate that camera view from the original, or just let me manually adjust the camera position and angle in settings? UI: The map could really use some icon filters so we can hide/view specific mission types, or hide them all so we can just see fast travel locations and other players. I'd also like if fast travel icons were visible when zoomed out further. Please let me hide the "2/4 players in party" HUD element that's always on the right side of my screen. It's very unnecessary imo, why would I need to constantly see that? It's one of the only HUD elements I currently can't remove, and I want as little HUD as possible in skate. When a party member is in the pause menu or using the replay feature their little triangle icon above them should change to either a paused icon or camcorder to represent either of those, that way you know they're busy and don't try to start a challenge while they're in there (which annoyingly just starts it by yourself). Edit: Thanks for adding this! I can understand why the social menu was moved to its own tab with the S2 update, but it feels weird that its the only tab that uses RT/LT to navigate. I think the social menu being under the main home menu tab previously was perfectly fine, and easier to access. Object Dropper: The object dropper only allowing a measly FIVE objects is so limiting, you can't do much with that. Please increase it quite a bit so we can create cool stuff! Please let us save the objects we've placed so they load back into the map the next time we launch the game. This would be so cool with a drastically increased limit as well. I'd love to build cool skate spots and shortcuts all over the whole map. Before Season 2 we could remove objects holding others up and it'd let them float. This was necessary for some builds because of the limit of only 5 objects. After the S2 update if you delete the object that's holding something up, the entire thing just disappears instantly with no way to revert. Please either let objects float once more, or, better yet, just increase the object dropper limit! Then I can afford to leave objects holding others up for "structural support." Controls/Tricks: Bailing is so finicky in this game, it feels like the detection for it is a bit broken. I very often get thrown off a grind for seemingly no reason. Edit: This is much less of an issue now, pretty rare for me to just randomly bail off a grind when I shouldn't have. Bring back grind grabs (grabbing the board while in a grind). Similarly, bring back the ability to grab the board while powersliding! Currently 360 hardflips and inward flips are the only ones we can't hold. Are those planned to be added in the future? Does the setting to enable sideways ollies not currently work? My friend and I can't figure out how you're supposed to do them once you've enabled it. I expected them to work the same way directional pops do in Session. Edit: I've figured out how they work, it's just very subtle unless you're sitting still when you do one. https://youtu.be/tHfiU9-P8A8 Map/World: Add some interiors! The lack of any indoor locations (except the S2 tunnel) is disappointing. For example, I'd absolutely love if there was an indoor mall to skate around. I hope suburban areas are planned for a future map expansion. Those have always been my favorite areas in the series, the first game especially had a phenomenal suburban area with plenty of nice spots to find all around the neighborhoods and alleyways. Missions: When doing a line challenge if you complete an attempt but only finish half of the goals it'll cross them out even though you need to do the whole thing in one attempt. After it crosses a goal out you can no longer tell your current progress on that goal in your next attempt. Already completed goals should still count toward daily/weekly/seasonal tasks so we can replay completed missions instead of having to rely entirely on the daily rotations that get old very fast. There are so many missions that should be getting reused for the daily challenge rotations to add more variety. Currently there's only two days' worth of daily challenges that switch in and out. Add all those other missions that were one-and-done to it, I'd love to have a reason to replay them and earn XP/Rip Chips/Tix! I'd like to see more missions that actually require using the Object Dropper. Currently there's very, very few (less than 5 maybe?) that do, and they're very basic like, "place one ramp in this exact spot and you're done." I want some open-ended missions that are almost like puzzles, "find the right pieces to make it across this gap," that kind of thing. I really like the new Own the Lot challenges, I love how many different objectives you've made for each area and that they're randomly chosen for replayability (not that there's a reason to replay them once you earn the Tix...), but the balance for solo or two players needs looked at. It is extremely difficult to reach the highest reward with two players, and practically impossible if you're solo. I don't think you should be forcing people to play in full parties just to be able to complete them. Please either have it dynamically adjust the amount of time given based on number of players, or just bump up the time gained when completing goals a bit? Progression: The grind for Rip Chips and Tix is miserable ever since they were nerfed in Season 1. It's so slow! It took me just under 85 hours to reach level 10 across the current three districts, and I still need a ridiculous amount of Rip Chips to buy all the boxes. Please, fans are more likely to return to the game and buy the battle passes when they're easier to finish, not harder and grindier! I wish battle passes were permanent. Please look at games like Helldivers 2 for how much better a consumer-friendly permanent battle pass system can be. It leads to more sales in the long term than FOMO does! Multiplayer/Social: Get rid of the mission countdown timer entirely as it currently functions in co-op. As the host I would much rather choose a mission, then it shows up for other party members and requires them to hold a button to accept/vote to start it. That way it only starts when everyone is ready, rather than the current 10 second timer before yanking everyone away from what they were doing. There's no text chat! This is so disappointing for an MMO-like game with a big focus on the social aspect. Text chat would let me meet up with randoms, skate some lines, chat with them, etc. without needing to form a party and use voice chat. Emotes: It is baffling to me that emotes can't be heard by others. You just silently, awkwardly dance on everyone else's end. Please add it so everyone can hear each others' emotes, or at the very least other party members! Add a customizable emote wheel, rather than the current system of only having four emote slots that use LB + one of the four directions on the D-Pad. It's very limited and there's a TON of emotes I want to be able to use more often! Please gimme more than 4 emote slots! Quite a few emotes can't be done while you're on your board. I really love the ones that let you do that, can we get that for all of them? Currently when doing emotes it'll mute the music whether it be from your music player or the open world, I'd rather it not do that, at least the open world music, and play them both at the same time. Cosmetics/Customization/Store: Clothes are way, way too baggy and massive, especially shirts. It makes my character look like they gained 100 pounds! I really hope you'll either revert the new Season 2 face complexions, or let us adjust them back to how they used to look. My character looks much worse now, the shading around the eyes and nose is so much darker than before! We should be able to freely place stickers on our board, including resizing them, rather than the current 3-sticker system that's very limited. Let us buy things from store bundles individually! The incentive to buying a bundle instead should be that the combined price is discounted while individual items aren't, just like how Fortnite or other successful live service games do it. I guarantee there's a lot of people out there who have zero interest in spending $20+ on a bundle but would drop a few bucks here and there for one or two items out of the bundles. Edit: This has sorta been added, now you can buy costumes separately from their bundles, and some bundle clothing, but there's still a lot of stuff from bundles that's unavailable to buy separately. This is really low on the scale of importance (hence me putting it near the bottom), but I'm not a fan of how every costume so far either looks like it was made of paper mache or cardboard. I was really hopeful that Isaac Clarke would return to this game, he was my favorite character to use in skate 3! I kept asking if he'd return on skate's social media leading up to release lol. I was very disappointed that what we instead got was an unappealing cardboard box costume version of him. I would gladly have given you guys some money if you had just ported over the skate 3 model (aka the OG Dead Space model). Could we get the original green "Yeah Right!" deck? I saw the new 20th anniversary version was in the store a few weeks back, but the OG is a classic.873Views16likes20Comments