Forum Discussion

ArlinaFTW's avatar
ArlinaFTW
New Rookie
3 days ago

Sniper rifles need balancing !

1- "Sniper glint"

The glint glow is too noticeable, the glint should remain but the glow strength should be reduced.

2 - "Bullet trail"

Sniper scopes already have big glint. It already adds a huge disadvantage. Sniper bullet trail should be removed. Also, it looks very bad visually. Either scope glint or bullet trail should be selected and the other removed from the game.

3- "Sweet Spot Mechanic"

"Sweet spot" is a useless mechanic. There's no way to tell if an enemy is within range. That's why you're trying to hit them headshot at every distance. Instead of sweet spot, you need a one-hit kill from the torso at close range, like 0-50m. So, it should be like BF3-BF4. 

TTK in the game is incredibly fast. All assault, smg, lmg weapons in the game kill in 4 hits from close range, some full auto weapons kill in 3 hits. And assault carry two weapons second shotgun 1 shot kill. Snipers cannot single-shot body kill and in this situation it is impossible to fight them. Sniper weapons should fire single shot kill from the body from a distance of 0-50m. If this is not fixed, recon will remain a dead class like in bf 2042, no one will prefer it. For a fair fight, it should kill with a single hit to the body at close range like BF3-BF4.

Additionally, sweet spot mechanic that forces players to camping from a distance. If instead it's a single close-range shot to the torso, no one camps, everyone plays in the combat.

5 Replies

  • Glint and trails reward snipers who work quickly and efficiently as well as encourages repositioning after shooting. The sheer number of snipers that I catch in games because they dont move at all while posted up spamming shots is mindboggling.  Snipers also just shouldnt be able to 1shot bodies even up close because thats not the point of the weapon. They arent shotguns they are sniper rifles and thusly should focus on ranged headshots like just about every other videogame in the history of ever. If you make it a 1tap then thats all everyone will tend to use cause close up instant death and ofc long range you can just nail folks. Itd have everything you could ever hope to want beyond full auto.

  • ArlinaFTW's avatar
    ArlinaFTW
    New Rookie
    3 days ago

    It takes skill to zoom in and shoot an enemy at close range with a sniper rifle, and the game should reward it. Sniper zoom opening time 200-250ms vs. hipfire 4 hit kill full auto riffle with 100ms. Also, hitting that 1 shot is not guaranteed.

    How can you compare hip fire with a 30 round full auto weapon and a minimum 200ms delay scoped weapon that only takes 1 hit? Do these two shots require the same skill to make?

     

  • Chris_Hawkner's avatar
    Chris_Hawkner
    Rising Veteran
    3 days ago

    If a sniper is in a spot where they have to use a bolty vs an ar at close range, then ngl the sniper should always lose thats the rock paper scissors of it all. 

    Also you have secondaries for such a reason lmao.

  • Sawtooth75's avatar
    Sawtooth75
    Seasoned Veteran
    2 days ago

    Sorry, but bullet trails are just ridiculous. Besides the fact that it isn’t even realistic by miles, it’s completely unnecessary. What’s next? A big arrow above their head?

    Scope glint and showing up on the minimap when firing is enough imho.

  • There are full-auto weapons in the game that have at least 30 bullets and deal 34 damage(3 btk), this is no joke,  TTK is 100ms. But just opening the sniper scope takes 250ms and you have a chance of 1 bullet, but it cannot kill with one bullet.

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