Battlefield 6’s Speed Should Be Closer to Battlefield 4 Settings
Hello Battlefield Team, As a long-time player accustomed to the speed, mechanics, and overall gameplay dynamics of Battlefield 4, I wanted to share my thoughts. The new Battlefield 6 feels extremely fast-paced, similar to some less realistic competitor games. Everything happens at lightning speed, and it makes it harder for many players to adapt. Players like me prefer a more realistic combat experience. The player movement speed, the pace of the world, and the general gameplay flow should be more balanced, as in Battlefield 4. Instead of constant jumping and covering large distances in seconds, we want soldier movements to feel weighty, with a more tactical pace and realistic speed. This would make gameplay more strategic and stay true to the series’ roots. Battlefield’s true strength lies in realism and tactical warfare. Please keep that spirit alive. Thank you,Battlefield 6 Weekend 1 Beta Feedback.
So overall this is the most enjoyable Battlefield game I've played so far. It ran decently well on my aging pc and it was the most fun I've had playing a traditional FPS since 2019. Barring a huge drop in quality or issues on release I will be buying this on steam. That being said this game could use a bit more balance and tweaking. Here are my suggestions 1: Domination mode needs the A and C flags further apart and more defensible. It was too much Ring Around the Rosie with constant base flag flips. Every time you would push for B your home flag would get captured and then you had to capture their home flag. Felt too random and chaotic and led to a lot of spawn killing. 2: Assault Rifle/carbine buffs: ARs and Carbines have a touch too much spread and horizontal recoil on full auto. This means they are super outclassed at mid to long range by snipers and dmrs, while also being outclassed at short range by LMGs, shotguns, and smgs. The bloom needs to not kick in until the barrel is red hot, reduce horizontal recoil a bit, and adopt a 30-24-20 damage profile or just 30-24 to keep them able to be at least capable of fighting back against sniper he'll without just dying and swapping to a sniper. It will still take 5 well aimed shots at distance, but this is far better than the 7-8 it takes and is limited by increased drop. 3: Bullet velocity: most rifle rounds are traveling far too slow. At 100 meters most rifle rounds (barring special sub sonic ammo) the bullet should get there near instantly. A good rough number to but for all rifle rounds should be about 800 meters per second. This will also help prevent sniper hell as mentioned above without making snipers useless. 4: Make the shotgun the signature weapon for the assault class and make ARs accessible to all classes in classic mode. The AR/carbine is the standard primary rifle for all members of the military. No matter what your role you can fall back on being a rifleman with your country's primary AR/carbine and the game should reflect that. I feel like if these changes are implemented this will go a long way to making this the best battlefield ever. Thank youThe destruction
So my few games playing bf6 and I gotta say that the destruction is kinda mid tbh compared to battlefield4. It may be over the top in battlefield 6 but in battlefield 4 you can actually make openings inside of buildings. Unlike battlefield 6, which lacks that "tactical destruction"m Hopefully the devs see this and hopefully makes an improvement in the destructionBF6 - General Feedback & Requested Changes
Overall the devs did great. For the first time since BF1 we have a true BF game. Thank you. though some improvement and change is needed imo. Below is my feedback from the first weekend of the beta. PARTY SIZE: This needs to increase from 4 to at least 6 and ideally a max of 8. You are a victim of your own success. I have more friends playing this one game at one time than anything in over a decade. However we can’t play the same game with each other due to the party limit and the lack of a server browser. This needs fixing. As people will drop off quick if they can’t play with friends in groups. Splitting a party to other squads is fine as very few people use in game comms anyway. Please update or implement a feature to allow larger groups to play together in the same game. This is my largest complaint and concern with the game. SHOTGUN: I know everyone knows. Needs a tune. EXITING VEHICLES: Right now you have to look the direction you want to exit the vehicle on. Please change this to simply exiting at the door. If you’re in the tank you should go out the back. Period. If you’re in a car go out the door you sitting at. Please. BULLET BLOOM: This needs a serious calibration. Just less of it. You can compensate by adding visual recoil. But we need less extreme randomness of where our bullets will go. RPGs & OTHER: The RPG in particular needs more lethality in proximity. So many times I fire into a building or right next to someone and they live. It’s needs a bit more kick. Same with C-4. MAPS: Some maps need tuning. More flank points. Point C on Liberation Peak is the best example. SCOPE GLINT: Needs to be toned down a bit. I know this was already agreed upon by devs. SHOOTING RANGE: Please allow us to use the settings menu and gun customization in the shooting range. It’s far too inconvenient to back out every time to make a change.More destruction / idea
We had very destruction in Battlefield 3/4 and don't get me wrong, the destruction in Battlefield 6 is really good, but it would be nicer to bring entire buildings down this will be nice if the DICE Team will test this out for more Action and its ok when not every building can destroyed but i think this will be a nice Feature to destroy entire buildings. Have a Nice Day :)Movement is too fast.
And before anyone replies about the running speed, that's not what I'm talking about. There's more to movement than just flat running. Changing directions, strafing and traversal/jumping are all too fast, it's what creates that floaty feel everyone is complaining about. Jumping should have a few milliseconds delay after pressing the jump key before the jump actually happens. Hopping straight to a jump instantly feels wrong, a slight delay makes it feel like your character actually had bend their knees to build momentum before jumping, makes the movement feel weighty and satisfying, it gives the jumps some oomph. Also your character should have to ramp back up to full sprint after landing on their feet. Instead of hitting the ground at a full sprint. Again, instant sprint speed after landing on your feet from any height is what's contributing to that uncanny floaty feel. Vaulting obstacles is also way too fast, feels like you teleport through half walls rather than climb over them. Maybe this is just an animation issue, but I should feel slowed down by a vault, currently vaulting feels almost like a speed boost, it doesn't look/feel right at all.BF6 - Please turn initiation mode on for all levels and available permanently
Hello, Let me start by saying that the BF6 beta has been incredibly fun. However, for my friends and I that was only in initiation mode. I enjoyed it so much that I reached level 15 on the first day but that meant I could not play with my friends anymore. I'm not sure why you would even bother with a level restriction. If it's an XP thing just reduce the amount or something. If people prefer to play it, let them! The main game is way too challenging for most of my friends and ended up not being nearly as much fun. Dying constantly is boring and stressful. People will say get better but when you have kids and jobs not everyone has the time or skills to compete. We haven't played much together in a long time but when COD warzone started their casual mode earlier this year, our little gaming community revived in a big way and we've been playing whenever we get an opportunity. We really want to play the initiation (casual) mode all the time but without it I don't think they will buy the game and we will end up back in COD. I'm not sure why I haven't found a thread about this but probably because the people who want to play like this are too casual to care... One more thing, it would be nice to be able to have groups larger than 4. Thank you for reading this and am praying that when the beta reopens tomorrow that you at least get rid of the level restriction on initiation mode.[Battlefield 6 feedback] let's keep it simple.
I will try to keep it short, but since it's battlefield, ill have a lot of things to say. The numbered order isn't ranked by importance. So the classes section isn't as important as the map section. The lettered section is ranked by importance. 1: Classes. A: first off, the open-class idea needs to go. Aside from the fact that a good amount of Battlefields identity comes with how unique each class is, the open class system shows a lot of problems with balancing. A sniper with a med pack is absolutely awful. Imagine two snipers, for example; one is assault class and one is support. One can have a spawn beacon and an extra weapon for mid to short range, while the other provides both cover and a pack that heals and provides ammo at the same time. That basically means in certain maps, the duo are almost unkillable without someone going out of their way to go there. And even if they did, the one with the assault class can just switch to their other weapon and kill the guy. A tank/helicopter should not be needed to kill two people, who are affecting the game negatively due to their choices. They're not the bad guys here, though, they're just playing the game exactly how it's supposed to be played. And no, splitting the support bag into two separate bags, one for healing and one for ammo, does not improve things. IMO, use the Battlefield 4 system. Assault rifle is unique to the assault class, sniper to recon, etc. Maybe make the closed system the default and open system as a portal experience. B: general loss of class identity. The med pack being able to both provide ammo and health is way too much. It completely strips the assault class identity and, honestly, makes him feel completely pointless. And the engineer class being able to carry both an anti-air launcher and a rocket launcher is way too much. And the open class system makes this even worse, with anyone being able to use any weapon makes the already thin identity of the classes that much thinner. I don't hate the open weapon system, I really don't. But all it does is make the game suffer through the lack of identity, and balance. And for what? Variety? The closed system will allow everyone to use the shotguns and other non-class-specific weapon anyway. And as someone who got into Battlefield not that long ago, the idea of a closed weapon system is perfectly fine and is neither confusing nor off-putting to new players. C: the sweetspot system isnt a good idea. All it does is make the game inconsistent. Sometimes one-shotting the enemies on the body for seemingly no reason at all 2: Maps: A: I love, love, LOVE Cairo. It's easily the best map in the beta, and the best small map in any Battlefield game I've played. But the game does not have enough big maps. Yes, I understand that the beta has smaller maps for multiple reasons, but from what I've seen, a good chunk of launch maps are pretty small. While having small maps is not bad (Cairo my beloved) at the end of the day, most Battlefield fans love the bigger maps with verticality. I really hope that in the future (especially the first batch of DLC maps) you will provide us the bigger maps we love. And I hope that 2042s map size issue didn't make you think that we don't like big maps anymore. We do, just not THAT big. B: liberation peak has problems. Specifically, a sniper problem. People climbing the mountain and just having huge sightliness is not great, a problem made worse with the open class system, allowing them infinite ammo and rocket launchers. 3: Servers. And here is the big one. The one problem that is making me worried about the future of the game the most. The lack of a proper server browser that both allows for official and community servers is not only a shame, it is genuinely, genuinely a huge deal for so many people. I live in the Middle East, and while the game is popular here, it does not have the huge community Europe and America has. Meaning that the game, without a server browser, will be completely unplayable in two years at most due to the dead region. Battlefield 2042 is currently unplayable due to this. I cannot play a vanilla server anymore and due to the lack of a proper server browser I can't just join a European server just like I can in literally every other Battlefield server since Battlefield 3. and Battlefield 1 and 5 wouldn't be playable without it as well, and trust me, I tried to find a game using the matchmaker, and it just couldn't find any server close enough to be able to join. And even if you did fix the matchmaker to make me able to find games not in my region, I still don't have the ability to pick and choose which map I want to play. And yes, I know that portal has a server browser. But it's simply not the same. First off, I want to play on official dice servers on vanilla rules. I don't want to hope that someone has made a server in portal that is 100% vanilla, since most people in portal don't want vanilla, they either want XP farms or milsim servers or other experiences. I just want to be able to reliably find a vanilla server to play in. and the only way for that to happen, and the only way i, and tens of thousands of people will be able to play in the future, is by a proper server browser. If you pick one thing from this post, please make it this.Request to Bring Back Hardcore Mode in Battlefield 6
Hello Battlefield Team, I have been an active player in the hardcore servers of Battlefield 3 and Battlefield 4 for many years. I never really enjoyed the normal game modes, as I find the sense of realism to be much lower. In hardcore mode, I don’t need to empty an entire magazine to take down an enemy, my position doesn’t immediately reveal itself when I shoot, and overall, the combat atmosphere feels far more realistic. There are hundreds of players who think like me. We believe hardcore mode is a vital part of the Battlefield tradition, and removing it would be cutting away a part of the game’s DNA. To be frank, I was planning to purchase the ultimate edition of the game, but without hardcore mode, I will definitely reconsider. I still actively play Battlefield 4’s hardcore mode, and I cannot part ways with that experience. Ignoring this request may result in losing many loyal players. Thank you,Large Maps and Staying True to the Battlefield Legacy in Battlefield 6
Hello Battlefield Team, I believe that the large, detailed maps with tactical hiding spots from Battlefield 3 and Battlefield 4 should absolutely be present in Battlefield 6. Especially in Battlefield 3, the big maps with plenty of cover and strategic opportunities greatly enhanced the game’s atmosphere. For the sake of nostalgia, bringing some of the iconic maps from Battlefield 3 and Battlefield 4 into the new game would be an amazing idea. While we are always open to innovation, we do not want Battlefield to lose its DNA, its identity, or its roots. I am a Battlefield player — not a Call of Duty, PUBG, or Fortnite player. As someone who respects the identity, history, and legacy of Battlefield, I firmly believe these roots should be carried forward into the new game. Thank you,