Weather
Good morning, hope all is well. The Sims 4 Seasons dropped in 2018. Can we get a weather update? Like depth for snow? Why is everything so flat? You’ve made thunderstorms dramatic. Summer is hot as all get out with actual heat waves. Fall we get leaves, smelly leaves, ugly tree's because the leaves have fallen off. can we get snow depth? So blizzards actually look real? Thank you.10Views0likes1CommentMake boards wider for tall characters!
Something that bothers me a lot is that the in-game deck looks really small when playing as the tallest character option. See the attached screenshot; the character's shoes look humongous on the board, LOL. A wider board for the tallest character option would be perfect. Something like this could work: Option 1 - 7,5 deck Option 2 - 8,0 deck Option 3 - 8,5 deckReading a book while lying in bed ? I'm still waiting !
It's a really simple detail, but nobody mentions it : in all the Sims games, you can read a book while lying in bed when you're relaxing, but in The Sims 4, you can't ! It's a basic thing—reading while lying down before going to sleep. If people talked about it, maybe they'd think about adding it...59Views7likes6CommentsCAS: Assigning Place of Birth
I think being able to assign a place of birth for your sims would add some more depth to story mode. This could be done a couple of ways. One, in CAS you select from one of the worlds as your sim's birth place. (A child's place of birth does not have to match parents.) Two, the game assigns a birth place for a sim based on the world they're born in. (For in-game already existing sims their birth place would be the world they're established in.) For actual gameplay features, I think adding (something along the lines of) 'pride' or 'detached' traits could really enhance and zest things up, especially for legacies and royal dynasties. For example, a 'pride trait' might be a sim who loves their place of birth, and more easily connects with other sims who hail from the same birth place. Another 'pride trait' might be real estate or rent being more affordable for a sim living in their place of birth, versus living in another world. An example of a 'detached trait' could be a sim who has lost connection with their place of birth, and might feel awkward around sims who share the same birth place as them. A 'detached trait' could also be a sim running from their past (insert your own dramatic backstory) and tries to distance themselves from anything that reminds them of their place of birth - such as culture - maybe a Moonwood Mill sim becomes upset or aggravated when discussion of werewolves comes up. There could be special traits for story progression like 'reconnected trait' for sims who find their way back to feeling a connection via positive encounters with sims who share the same birth place. Or, something like 'alienated trait' for sims who are away from their place of birth for too long which causes feelings of sadness or isolation. Just some ideas! (And of course, with the option to turn 'Assign Place of Birth' off entirely for gamers who don't want it.Teen sims can have crushes on (half)siblings who was taken by social services?
Hello! I wasn't sure where to put this, as it doesn't feel like a bug in the way the stuff on the bugs forum are. It feels more like an oversight. I do think this should be fixed, though. I noticed that this was possible because one of my sims invited her half-brother over from school, and then a want showed up about her crush with said brother's icon. I assume this is an issue with sims getting adopted and how their biological parents are organised within the family tree, but this is quite disturbing if you are keeping track of your sims' stories. I understand that this is an incredibly niche issue so it is probably not important, and I don't know if the issue is even fixable, but it would be nice if it could be fixed. Thank you for reading!13Views0likes1CommentSecrets, Scandals and Bugs
I’m really frustrated that the spying mechanics in For Rent, Royalty and Legacy, and StrangerVille don't work together. If I use the Listening Device to bug a Sim, I should be able to uncover a Secret or a Scandal. It makes no sense that I can spend time "Listening" to a Sim and only get "Evidence" for a specific mystery. If that Sim has a Scandal from the Royalty and Legacy system, the bug should find it. Right now, these systems are totally isolated. A Scandal should count as a Secret, and a Bug should be a valid way to find both. We have all these different ways to be a "nosy" Sim, but none of the information carries over between the packs. Please link these tags so that spying actually feels rewarding! And don't get me started on the different social platforms.83Views3likes4CommentsMy top frustrations/complaints/suggestions for skate.
idk if any dev is actually going to bother reading all this, but if so then thanks and sorry for it being so much. I tried to order each list from most to least important for each category (in my opinion, of course) (EDIT: Added categories and moved everything I listed later in the comments up to Dec. 11th into the OP instead) I'm going to first start with my #1 complaint that I didn't know which category to put it under, so instead I'll just leave it under no category at the top: The game is online-only and there's no way to play offline or preferably host a P2P/LAN server. I don't like spending money on online-only games knowing that inevitably one day they'll be shut down. Please plan for the future and make sure all the work you guys have put into this game will be preserved. Visuals: Because the game uses Lumen lighting, a lot of the dynamic lighting is very splotchy and looks poor. Even more annoying is the ghosting around any moving object/character when Lumen lighting is behind said object/character. A great example of this is if you go to the stage in Hedgemont where all the TV screens are and run around against those screens, you'll immediately see major ghosting all around your character. It'd be a nice detail if the bottom of our skateboards got scratched up when used enough, like in other games such as Session. I think even a few of the THPS' had this. Also include an option to reset the board damage, or disable the feature entirely since I'm sure some people out there will complain otherwise. I'd like to see more of the lighter bail animations where you don't completely fall to the ground but instead stumble off your board and barely regain composure. There were a lot of really good ones in skate 3, while so far I think there's only two or maybe three in the new game? Audio/Music Player: Disabling the "Vee's comments" audio setting doesn't affect her repetitive dialogue at the start/end of every challenge. Please Vee, I know what a "pig challenge" is already! The only current workaround is to turn VO volume all the way to zero, but then I can't hear my own character, nor Shingo, Slappy, and Lizzy, who I like the voices of. Please let us disable how the music player automatically starts playing a song every time you begin a challenge. I like the in-world music, I don't want to get blasted by a song for 45 seconds until the challenge ends and it cuts off. Currently I have to open up the music player and pause it every time I start a challenge, which sucks. I'd like a way to block/dislike songs so they stop playing in the open world and during challenges. Alternatively only play songs that I've favorited. There are certain songs I hate hearing so much, please! Could we get a "skip" button on the music player to skip forward to the next song? Settings: There's no gameplay assist setting to disable/tone down the vert magnitization. I'll often be trying to grind a rail or just ollie over something but instead magnetize to some far away ramp and my whole character goes sideways. Please add DLAA. This would also help with the Lumen ghosting issue I mentioned under Visuals. Please add a graphic setting to disable the chromatic aberration effect. The "low camera" setting isn't quite accurate to the original skate's low camera view. I want it to be a bit lower and closer to the board. Please either replicate that camera view from the original, or just let me manually adjust the camera position and angle in settings? UI: The map could really use some icon filters so we can hide/view specific mission types, or hide them all so we can just see fast travel locations and other players. Please let me hide the "2/4 players in party" HUD element that's always on the right side of my screen. It's very unnecessary imo, why would I need to constantly see that? It's one of the only HUD elements I currently can't remove, and I want as little HUD as possible in skate. When a party member is in the pause menu or using the replay feature their little triangle icon above them should change to either a paused icon or camcorder to represent either of those, that way you know they're busy and don't try to start a challenge while they're in there (which annoyingly just starts it by yourself). I can understand why the social menu was moved to its own tab with the S2 update, but it feels weird that its the only tab that uses RT/LT to navigate. I think the social menu being under the main home menu tab previously was perfectly fine, and easier to access. Object Dropper: The object dropper only allowing a measly FIVE objects is so limiting, you can't do much with that. Please increase it quite a bit so we can create cool stuff! Please let us save the objects we've placed so they load back into the map the next time we launch the game. This would be so cool with a drastically increased limit as well. I'd love to build cool skate spots and shortcuts all over the whole map. Before Season 2 we could remove objects holding others up and it'd let them float. This was necessary for some builds because of the limit of only 5 objects. After the S2 update if you delete the object that's holding something up, the entire thing just disappears instantly with no way to revert. Please either let objects float once more, or, better yet, just increase the object dropper limit! Then I can afford to leave objects holding others up for "structural support." Controls/Tricks: Bailing is so finicky in this game, it feels like the detection for it is a bit broken. I very often get thrown off a grind for seemingly no reason. Bring back grind grabs (grabbing the board while in a grind). Similarly, bring back the ability to grab the board while powersliding! Currently 360 hardflips and inward flips are the only ones we can't hold. Are those planned to be added in the future? Does the setting to enable sideways ollies not currently work? My friend and I can't figure out how you're supposed to do them once you've enabled it. I expected them to work the same way directional pops do in Session (example of that here: https://www.youtube.com/watch?v=_-e1e0bdugg). Map/World: Add some interiors! The lack of any indoor locations (except the S2 tunnel) is disappointing. For example, I'd absolutely love if there was an indoor mall to skate around. I hope suburban areas are planned for a future map expansion. Those have always been my favorite areas in the series, the first game especially had a phenomenal suburban area with plenty of nice spots to find all around the neighborhoods and alleyways. Missions: When doing a line challenge if you complete an attempt but only finish half of the goals it'll cross them out even though you need to do the whole thing in one attempt. After it crosses a goal out you can no longer tell your current progress on that goal in your next attempt. Already completed goals should still count toward daily/weekly/seasonal tasks so we can replay completed missions instead of having to rely entirely on the daily rotations that get old very fast. There are so many missions that should be getting reused for the daily challenge rotations to add more variety. Currently there's only two days' worth of daily challenges that switch in and out. Add all those other missions that were one-and-done to it, I'd love to have a reason to replay them and earn XP/Rip Chips/Tix! I'd like to see more missions that actually require using the Object Dropper. Currently there's very, very few (less than 5 maybe?) that do, and they're very basic like, "place one ramp in this exact spot and you're done." I want some open-ended missions that are almost like puzzles, "find the right pieces to make it across this gap," that kind of thing. I really like the new Own the Lot challenges, I love how many different objectives you've made for each area and that they're randomly chosen for replayability (not that there's a reason to replay them once you earn the Tix...), but the balance for solo or two players needs looked at. It is extremely difficult to reach the highest reward with two players, and practically impossible if you're solo. I don't think you should be forcing people to play in full parties just to be able to complete them. Please either have it dynamically adjust the amount of time given based on number of players, or just bump up the time gained when completing goals a bit? Progression: The grind for Rip Chips and Tix is miserable ever since they were nerfed in Season 1. It's so slow! It took me just under 85 hours to reach level 10 across the current three districts, and I still need a ridiculous amount of Rip Chips to buy all the boxes. Please, fans are more likely to return to the game and buy the battle passes when they're easier to finish, not harder and grindier! I wish battle passes were permanent. Please look at games like Helldivers 2 for how much better a consumer-friendly permanent battle pass system can be. It leads to more sales in the long term than FOMO does! Multiplayer/Social: Get rid of the mission countdown timer entirely as it currently functions in co-op. As the host I would much rather choose a mission, then it shows up for other party members and requires them to hold a button to accept/vote to start it. That way it only starts when everyone is ready, rather than the current 10 second timer before yanking everyone away from what they were doing. There's no text chat! This is so disappointing for an MMO-like game with a big focus on the social aspect. Text chat would let me meet up with randoms, skate some lines, chat with them, etc. without needing to form a party and use voice chat. Emotes: It is baffling to me that emotes can't be heard by others. You just silently, awkwardly dance on everyone else's end. Please add it so everyone can hear each others' emotes, or at the very least other party members! Add a customizable emote wheel, rather than the current system of only having four emote slots that use LB + one of the four directions on the D-Pad. It's very limited and there's a TON of emotes I want to be able to use more often! Please gimme more than 4 emote slots! Quite a few emotes can't be done while you're on your board. I really love the ones that let you do that, can we get that for all of them? For example, the Running Man and Moonwalk emotes would be hilarious while on your board. Currently when doing emotes it'll mute the music whether it be from your music player or the open world, I'd rather it not do that, at least the open world music, and play them both at the same time. Cosmetics/Customization/Store: Clothes are way, way too baggy and massive, especially shirts. It makes my character look like they gained 100 pounds! I really hope you'll either revert the new Season 2 face complexions, or let us adjust them back to how they used to look. My character looks much worse now, the shading around the eyes and nose is so much darker than before! We should be able to freely place stickers on our board, including resizing them, rather than the current 3-sticker system that's very limited. Let us buy things from store bundles individually! The incentive to buying a bundle instead should be that the combined price is discounted while individual items aren't, just like how Fortnite or other successful live service games do it. I guarantee there's a lot of people out there who have zero interest in spending $20+ on a bundle but would drop a few bucks here and there for one or two items out of the bundles. This is really low on the scale of importance (hence me putting it near the bottom), but I'm not a fan of how every costume so far either looks like it was made of paper mache or cardboard. I was really hopeful that Isaac Clarke would return to this game, he was my favorite character to use in skate 3! I kept asking if he'd return on skate's social media leading up to release lol. I was very disappointed that what we instead got was an unappealing cardboard box costume version of him. I would gladly have given you guys some money if you had just ported over the skate 3 model (aka the OG Dead Space model). Could we get the original green "Yeah Right!" deck? I saw the new 20th anniversary version was in the store a few weeks back, but the OG is a classic.612Views15likes15CommentsCustomize Festivals in the Calendar (Like Seasons Holidays)
I would like to address one major issue in The Sims 4 that has been present for a very long time. We keep getting many large expansions, and even though some people say that “Royalty and Legacy” might be the last one, no one really knows for sure. However, there is one very big problem in the game — festivals. We already have a calendar. But festivals overlap with each other, and they happen almost every day. At some point, you just don’t feel like going to them anymore or checking them out, because it happens nearly every day, almost every in-game week. And since there are many expansions, a lot of festivals have accumulated, and all of them are trying to fit into the calendar at the same time. What I would like: The ability to manually schedule festivals, just like we can do with holidays from Seasons. If you don’t like a certain festival, you can remove it and stop receiving constant notifications about it. There is even a mod that allows this, but it is already outdated, not updated for the latest patches, and I don’t know if it will be updated in the future. In any case, it would be great to have this feature in the base game itself, without needing to rely on third-party mods. If modders were able to do this, then it should be possible in the official game as well. Additionally, if we could assign festivals to different days and seasons, it would allow different times of the year to truly shine. For example, snowy-themed festivals would make sense in winter, while countryside-themed festivals would fit better in autumn. This way, each festival would feel properly tied to its season, become a special event, and eliminate the overload of endless notifications that currently hurts the experience. All of this could be implemented through the calendar, similar to how holidays from Seasons work. Technically, this system already exists in the game — it just needs to be extended to festivals. If we could customize festivals individually, that would be amazing. Thank you for your time!39Views3likes1CommentBug Report: Forced and Mandated Updates & EA App Behavior re: The Sims 4
REQUESTS FOR THE EA APP (Re: The Sims 4) I posted about this on many platforms, in many comment sections, and many, many people are having these same issues. The number of likes and upvotes indicates an even larger pool of shy, silent, or busy simmers suffering this, too. CORE REQUESTS * Updates to The Sims 4 game must be USER-INITIATED ONLY. * Updates must NEVER be automated, if the EA App restarts, it should do nothing to the game. No auto-updating of the the app or the game. * Updates must remain PERMANENTLY optional. The User should be able to stay on whatever game version they prefer and the game should still launch. * Suggestion: Game fixes to older versions need to be made available. * The EA App must not force updates. Ever, indefinitely. If a player chooses not to update for months, or even years; this must be a clear and fully supported option. THE CURRENT ISSUE: Since this summer, the EA App has been producing so-called “error popups” (several types, seemingly arbitrary, affecting even vanilla players) with increasing frequency. These currently: *Block players from opening The Sims 4 unless they go online in the EA App. *Rotate through random “errors” to push the user online in the EA App. *Once online in the EA App; trigger new “error popups” that specifically force a Sims 4 game update. PS; halting the update causes a new “error” that prevents the game opening, too; so you know that is not an option. I am finding these are not genuine errors; they are deliberate update triggers. While they may technically fall under the EA App team, they directly impact The Sims 4 experience and must be addressed in coordination. You claimed this was resolved 11 months ago. (It was not resolved). Also; EC:204 is only one of three possible popup error codes; none appear related to real system issues. Please eliminate these faux “errors.” This was not resolved by any new EA App version: discussions/ea-app-technical-issues-en/re-resolved---ea-app-error-code-ec204/7566081 SUMMARY You have made it so that updates have become unavoidable for what looks to be around half of the Sims 4 player base. For those subjected to forced updates: *Vanilla players are experiencing frequent game-breaking bugs and corrupted saves, even without For Rent installed. *Modded players; the majority of the community; see their carefully curated setups repeatedly destroyed, driving many players to abandon the game entirely. This summer it is MANY. Even those not using script mods, but only CC for CAS and Build/Buy playstyles. TLDR *Updates must be user-initiated only; never automatic; always optional; never forced. *The game must still launch if the user chooses not to update; even after months or years. *The “no auto-update” toggle is broken; replace it with a clear OPTIONAL UPDATE button. Make sure that update is truly optional. *Eliminate fake error messages that block the game from opening and funnel players into forced updates. *Players must be free to choose if and when they update; even if that is never. The game should still launch and run. *Add support to repair earlier game versions. Do this; and watch user complaints drop by half. Please coordinate between the EA App and Sims 4 teams. Thanks!841Views17likes9Comments