WR Drops
I know EA wants to parade this game around as simulation football, but there are exactly zero college teams who average as many drops per game as any user-controlled team in RTG. Threading the needle is not a thing. Jump balls are not a thing. AI performs hit stick tackles on almost every tackle/PBU attempt and it doesn’t matter what the catch rating is for the WR, they will drop the ball nine times out of ten, regardless of what you have the WR catching slider set to. This is not fun; especially in 7-on-7 practice drills where we’re not allowed to call our own plays and you can’t leave the pocket. You have no choice but to thread the needle in these drills, and out of 15-20 attempts, there will easily be 10+ drops unless you choose not to run the practice drills on Heisman (which EA has clearly dissuaded people from doing with their difficulty-based XP progression).Offline progression should not be monetized
The decision to add monetized progression pressure to Road to Glory is one of the most anti-consumer choices EA could have made with this mode. Road to Glory is not Ultimate Team. It is not an online competitive mode. It is not a card-collecting mode built around spending. It is supposed to be a single-player career experience where players create a character, build them through gameplay, and enjoy their own offline story. Taking that kind of mode and designing progression around paid boosts or paywalled advancement completely undermines the entire point of Road to Glory. This feels like EA looked at one of the few remaining places where players could simply enjoy the game they already paid for and decided it still was not enough. Instead of improving depth, presentation, immersion, teammate logic, coaching logic, practice variety, or the actual quality of the career mode experience, the priority appears to be finding a way to squeeze more money out of players who already bought the game. That is what makes this so frustrating. Players have asked for more meaningful single-player features for years. We want better stories, better progression, better customization, better AI, better presentation, and more control over how we play. Instead, we are getting monetization creeping into offline modes. This is not a small issue. This is a clear signal that EA is willing to sacrifice the integrity of single-player modes if there is another dollar to chase. Road to Glory should be balanced around gameplay, player choice, and fun. It should not be balanced around frustration, time-gating, or pushing players toward additional purchases. EA needs to remove monetized progression pressure from Road to Glory and recommit to making this mode a real single-player football career experience, not another revenue funnel.1.2KViews27likes190CommentsWear and Tear RTG
Once again bringing up that wear and tear as a default mechanic is making RTG unplayable for players that want to play on realistic longer quarter times. There is a need to bring sliders back to help with damage scaling. My QB should not be losing huge chunks of season and career wear and tear after taking 3 hits in a game. I would play without wear and tear since it’s a broken mechanic but you had to decrease the xp for not using it. There needs to be customizable sliders back in the game to manage this. There was in CFB 26 and it was a much better experienceAdvanced Simulation & Population Options
The Sims 4 has come a long way in giving players more control over their gameplay. Features like Neighborhood Stories, Wants & Fears, Dust, Acne, Body Hair, Aging, and Pack-specific gameplay options have been fantastic additions. I'd love to see EA continue that trend by adding an Advanced Simulation section in the Gameplay Options. This wouldn't change the default experience for existing players. Instead, it would simply give players the ability to customize how populated and dynamic they want their worlds to be. Suggested Options Household Size Adjustable maximum household size. Default remains 8 Sims. Optional higher limits (10, 12, 16, etc.) with a performance warning. Roommate Limit (Discover University) Adjustable roommate limit. Allow players to create larger dorms, apartments, communes, retirement homes, or boarding houses without requiring mods. Stay Over Guest Limit (Growing Together) Adjustable maximum number of Stay Over guests. This would allow larger family reunions and sleepovers while still keeping the default limit for players who prefer it. Maximum Lot Population Low Medium High Custom Players with more powerful hardware could increase the number of Sims allowed on residential lots while players on older hardware could keep the defaults. Townie Generation Options Instead of forcing random townie generation, allow players to choose: Normal (Current Behavior) Prefer Existing Sims Only Generate New Sims When Required Disable Random Townie Generation Many players spend hundreds of hours creating or downloading Sims they actually want to appear in their worlds. Giving us more control over townie generation would make saves feel much more personal. Roommate Controls (Discover University) Please add roommate-specific gameplay options such as: Prevent roommates from inviting guests. Prevent roommates from inviting romantic partners. Prevent roommates from inviting friends. Lot Trait or Gameplay Option to disable roommate visitors entirely. This would be especially useful for dorms, communes, shared apartments, and players who simply want a quieter household. Why This Would Be Beneficial These settings would not replace the existing game. The defaults would remain exactly as they are today. Instead, players who enjoy larger households, populated communities, or carefully curated saves would finally have official tools to customize their experience without affecting everyone else. Console players would especially benefit because they do not have access to script mods. Mods Already Do Some of This Yes, PC players already have excellent mods such as MCCC and other population or roommate mods that provide many of these features. However, console players cannot use script mods, and many PC players also prefer playing a vanilla game. Having official gameplay options would: Make these features available to everyone. Reduce dependence on mods after game updates. Allow players to customize their saves using supported in-game settings. Continue EA's recent trend of giving players more control over how they experience The Sims 4. The Sims has always been about letting players tell their own stories. Giving us more control over population, households, roommates, visitors, and townie generation would let every player tailor the simulation to fit their preferred playstyle while leaving the default experience completely unchanged for everyone else.25Views4likes1CommentTeam Builder Rivalires
I have built multiple custom teams and have put them inside of the same conference to make sure they play each other but there are no options to actual make them rivals, can we fix this?!?! I get no making it not an option when you are making the teams off the bat but there should be at least some way to create a rival, because as of right now I need to make sure to go into there schedules each year to make sure they face each other and I don't get to see anything come out of it, and this would also be a great opportunity to force a white out or something in relation to build the hype of the rival game. As of right now it's a pain to do this every year and to see not stats from the matchups and this is only when i have 3 teams, what if i wanted to put in more? Overall i think there should be a way to select rivals before a start of a season and the game from then on out makes sure the rivals play each other and saves stats along with custom actions to make the teams feel like a real rival.110Views0likes5CommentsJoin our Online Dynasty!!!!
We’re starting an online dynasty and it’s for you if you like challenges and realism. We’ll start off with a low star team all in the same conference and the rule is you cannot accept a new job unless you win the conference championship and/or make the playoffs in that conference. That way you can work your way up to bigger programs and build your resume. Looking to start when we have enough confirms or within a week or two so EA can patch up some of these bugs. Comment or message me if you’re interested. Heisman 5 min quarter Advance to next week when everyone readys up Open to other setting adjustments but most of it will be default minus injury frequency in game and the amount of transfers allowed out.155Views1like14CommentsOption to turn off the culling mechanism.
I get so overwhelmingly tired of the game culling my other households without my permission, I know there's a mod to turn it off but I'm on Xbox and can't use it, so please give us the option to turn it off because I get so stressed about this issue happening every time I play.143Views3likes7Comments