Recruits going to draft but still taking NIL money regardless
at the end of the year when you manage the NIL for the upcoming year, there would be players that are declaring for the draft but asking for NIL. so i would spend lots of the money to retain them, just for them to get drafted anyways & the NIL that i spent on them, gone as well... this is a ridiculous bug. trying to rebuild a small school with limited resources then being finessed by a bug is crazy. if yall would fix the screen at the time of negotiations & let it be known that they're going to declare for the draft instead of it saying they may be leaving due to a dealbreaker would actually make sense.. its like we're forced to guess & more times than not, we're wrong. then money just disappears.. fix the game man. please.110Views0likes6CommentsSuper Sim
Please please please allow commissioner’s to turn “on or off” super sim in online dynasty with you next update, because player’s be cheating because they struggle with playing defense I don't want to monitoring play by watching players games so the player does not the super sim. Just put that in control option for “dynasty settings.” THANK YOU8Views0likes0CommentsGAME BREAKING GLITCH RUINING NIL AND RECRUITING FOR DYNASTY TEAMS
Last night we advanced to week 0 of an online dynasty league I play in. Was going through my recruiting board offering NIL and putting hours on my players sorting by positions. Had 5 recruiting hours left for one last offer, while I’m hovering over FS to switch to SS instantly all the SS on my board disappeared. I continued to search and found the same result that all my other positions besides my initial FS I was hovering over were now all off my recruiting board with the NIL and recruiting hours not refunding to me. We just advanced to week 1 today and I see the hours are now all back but the previous 2000+ NIL I offered the players that disappeared off my board is still showing as “spent” inside my manage blueprint (screenshot below). This has been a glitch going on since CFB 25 but it essentially only set you back 1 week of recruiting since the hours always came back the next week. With the addition of NIL and how crucial a factor it plays in your schools success this year teams like mine cannot afford to have 2000+ NIL disappear that they cannot use. Has anyone in any online/offline dynasties dealt with this same problem and if so are there any solutions to get the missing NIL points back?? This is truly GAME BREAKING and I have not seen much talk around it, any help/knowledge about this issue is much appreciated.29Views0likes1CommentHow to Fix Recruiting
It's been pretty clearly documented that recruiting is a disaster. Piles of 4-star recruits not signed, then they "patch" it by simply removing a bunch of recruits from the class each year. Of course this doesn't fix the core problem. IRL there are about 450 5-star and 4-star combined recruits each year. The VAST majority of them sign FBS schools. Some sign with lower tier schools, and you have your handful of academic/eligibility cases. In addition a good chunk of 3-star recruits sign as well. Obviously the big group of 4-stars not signing was unrealistic. But it's also obvious that chopping that pool doesn't fix the underlying problem. This would do it. 1. Ensure the aggregate NIL economy is viable I haven't done the math, but this is clearly the most important first step. Across all FBS programs, the game needs enough combined Recruiting NIL to support: - Every 5-star recruit - Effectively every 4-star recruit - A large portion of 3-star recruits Basically compare the total Recruiting NIL after roster NIL, staff, and facility expenses and compare it to the total NIL demand by all recruits. The numbers don't have to match, but it should be close every year. 2. National Ranking should impact NIL expectations Not all 4-star recruits are the same. Or at least they shouldn't be. It's well known among players that National Ranking has no relation to talent. The top and bottom ranked 4-star players have equal opportunity to have higher rating. But does this also apply to NIL expectations? The top 4-star should expect a much greater NIL deal than the bottom rated 4-star. This is not only realistic, but it also lowers the overall NIL pool needed to sign them all. 3. Recruiting must resolve faster and become increasingly fluid as the season progresses This is in my opinion the biggest recruiting issue. Every single recruit requires a long courtship and huge hours have to be spent to convince players to commit. If you lose a recruit in week 10, the players don't suddenly sign faster. The same process has to be completed, spending hours and hours to build your school standing to the commitment point. Often you simply run out of time, and the player ends up with no school at all. More realistic would be for players to move along the in greater leaps as the season moves toward the final weeks. 4. Recruits must adjust expectations to respond to the market Really this is 3b. Not only should players feel more urgency to take an offer as time starts running out, they should be willing to adjust their expectations. Taking half of what you originally wanted and signing, knowing they can ask for more next year, should be infinitely more attractive than standing on a hard line and just not signing at all. I don't know that I've ever seen a recruit lower their expectation in game. 5. CPU teams have to get better at reacting to the board Players know when a recruit is a lost cause and will move on, reallocating hours and NIL. CPU controlled teams will ride it out until the bitter end. How many recruits are still being targeted by multiple schools when they significantly behind and have other options? Too many. I know this is a long post, and might come across as a little condescending, but if an idiot like me can see it, why can't the team of developers at EA?36Views2likes0CommentsOffline Dynasty Bugs
Seeing a bunch of dynasty bugs coach appearance - coach is wearing a helmet, has a towel floating around his ankles, etc. recruiting by NPC teams is unrealistic - Ohio state spends 2x what any other team does, there’s 4 and 5 stars that have zero offers in late season. Big programs not going after 4 and 5 stars in their pipelines. 3) not a huge deal but the story lines on the box score screen are almost always incorrect. Headline usually says the team that lost won and has a highlight about the losing team. 4) timeouts - when you call a timeout it shows the other team called the timeout. Still takes away yours but it’s confusing to see my team pop up as calling a timeout but it’s really the opponent.20Views0likes0Comments