Patch Update
You need to update the offensive line IQ!! Nickel double mug is way too dominant again and people are spamming it non-stop! It makes the game unplayable! I make the adjustments to beat it and it doesn’t matter! I like you made man coverage better but the O-line needs to know how to pick this up.. I just played a guy that ran this defense non-stop.. he would only rush 4.. I am keeping the RB to block and setting the protection to base.. he is running cover 3 behind it and usering the weak spot of the defense.. I know what to run.. crossing patterns over the middle or running up the middle should work.. but it doesn’t.. he gets instant pressure and my routes have no time to develop.. or he stuffs the run.. EA you did this last year and made nickel double mug insane to start off!! Then you patched it.. just go ahead and patch it again because this is ridiculous.. it happened 3 times tonight.. I get up big on people (2 or 3 TDs) and then they just start running nickel double mug like it’s some sort of cheat!! Last season if someone ran nickel double mug or even in 25.. I would make them pay for running it non-stop and make them quit!! Honestly I thought that was more realistic because players shouldn’t be able to get away with it!! Now they are getting away with it and it needs to be fixed now!!35 Game requirement
Could you guys please lower the amount required for an offensive playbook, why am i forced to win 35 games with a tear 3 team. I am going against way better teams and not to mention the stamina is a bit iffy aswell my players are tired after 2 players doing nothing but covering zones. Please consider this!!Wear and Tear: Suggestions for Road To The CFP
While I appreciate the inclusion of the Wear and Tear system, I believe it needs significant tuning or outright removal specifically for the Road to the CFP mode. The Problem Currently, the system feels inconsistent and illogical. I have frequently observed star players (such as Deshaun Bishop of Tennessee) drop into the "yellow" fatigue state seemingly early in the game and remain there for the duration, despite having high overall ratings and high toughness attributes. This carries over from my experience in CFB26 with players like Joey Aguilar, who would also become permanently stuck in the yellow status. It makes little sense for an elite player to remain yellow for an entire game. The Argument for Removal Since injuries are already disabled in this mode, the Wear and Tear system feels out of place in the gameplay loop. My Recommendation If the current implementation cannot be balanced, I propose replacing it entirely with the classic "if he’s yellow, he’s tired" fatigue system found in older titles. This would provide a more intuitive way to manage player energy without the frustrating, lingering effects of the current system. Curious if others agree as well and what they experience? Go Vols!Previous Plays removed
I noticed that the Previous Plays screen was removed from Road to the College Football Playoff last week. I understand that it may have been causing an input conflict because it used the same right-stick direction as formation shifts, but removing the feature entirely is a major step backward. Being able to review previous offensive and defensive play calls is important in a competitive mode. It helps players identify tendencies, make adjustments, and understand what happened on the previous snap. That information is far more useful during gameplay than having multiple right-stick inputs dedicated to viewing objectives. Please bring the Previous Plays feature back and resolve the input conflict instead of removing it. One possible solution would be to use right-stick up and down to cycle between the objectives and Previous Plays screens, while leaving right-stick left and right available for formation shifts. Road to the College Football Playoff should give players access to the information needed to make strategic adjustments. Removing Previous Plays makes the mode less competitive and less enjoyable.