Unlocked Playbooks Keep Reverting to Default in Road to CFP
There is a serious playbook bug in Road to the College Football Playoff. I completed the objectives to unlock additional playbooks, and the game allows me to select the unlocked playbook in Advanced Settings before the game. However, once the actual online game starts, it automatically switches me back to my team’s default playbook. This defeats the entire purpose of unlocking playbooks. If I earn and unlock a playbook and select it before the game, that should be the playbook that loads when the game starts. I also don’t understand why Road to CFP restricts playbooks this heavily in the first place. Madden allows players to choose different playbooks, so why is College Football handled differently? Play calling and scheme are a major part of football strategy. I should be able to use the team I want while running the offensive or defensive system that fits my style. Please fix the bug where unlocked playbooks revert back to the default playbook, and please consider allowing players more freedom to choose their offensive and defensive playbooks in Road to CFP. Expected result: The unlocked playbook I select in Advanced Settings remains active when the game starts. Actual result: The game accepts my selection before the game but switches back to the team’s default playbook once the game begins. This is extremely frustrating, especially because you don’t find out it changed until you are already in a ranked online game.4-2-5 Man Pressure Defensive Playbook Error
I wanted to use the 4-2-5 Man Pressure defense which is under both Oklahoma and Ohio St. I unlocked both of their playbooks and I still do not have the option for the 4-2-5 Man Pressure playbook on Road to the College Football Playoff. Is this being fixed or looked into?Oregon Gameplay Feels Artificially Boosted and Scripted
I primarily play Road to the College Football Playoff with Oklahoma, and there is a very noticeable problem every single time I play Oregon. This is not based on one bad game. It consistently happens specifically against Oregon, and the gameplay feels dramatically different from what I experience against other teams. The biggest issue is defensive back behavior. Oregon defenders routinely make plays that do not look physically or logically realistic. A defensive back can have his back completely turned to the quarterback, and the instant I press the button to throw, he somehow plants, spins around, accelerates toward the route, and makes a perfect play on the football. It feels like the defender is reacting to my controller input rather than seeing the quarterback or the football. Their closing speed is also ridiculous. A receiver can have legitimate separation, I make what should be the correct read, and suddenly a defender covers several yards almost instantly and jumps underneath the route. Players are spinning around, changing direction, and attacking passes with reaction times that simply do not resemble actual football. I understand interceptions when I make a bad read. If I throw directly into coverage, that’s on me. But there is a major difference between getting punished for a bad decision and having a defender who isn’t even looking at the quarterback instantly know when and where the ball was thrown. I have now thrown five interceptions in this game, and several of them have come from exactly this kind of behavior. There also seems to be a larger ratings/talent-balancing issue with Oregon. Their roster strengths feel exaggerated to the point that ratings appear to override positioning, leverage, separation, and actual football decisions. I’m not saying Oklahoma should automatically beat Oregon. I’m not asking for Oklahoma to be artificially boosted either. I want ratings to matter while still producing believable football. Oregon is obviously supposed to be a talented team, but talented players should still obey the same basic rules of movement, vision, momentum, reaction time, and positioning as everyone else. Right now, playing Oregon in Road to CFP often feels less like playing against a highly rated football team and more like playing against an AI that has been given artificial reaction speed and awareness. Please specifically review Oregon in Road to CFP for: Defensive back reaction time and awareness Defenders reacting to passes without seeing the quarterback or ball Unrealistic closing speed Instant direction changes and route undercuts Interception frequency How player ratings affect physical movement and reactions Whether Oregon receives any unusually aggressive CPU/AI tuning in this mode Difficulty should come from playing against better football players and making better decisions and not from defenders appearing to know what button the user pressed before the football is even released.Game keeps lagging
I am 0-4 because i cant complete a single game because either it starts off lagging or coming in the second quarter i start the lagging. at first i thought it was my wifi but i play any other games and have no problem at all. and its only on road to college to college football. it starts by not letting me pick a play, i get delay of games because i cant do anything. i tried deleting it and re downloading it but it still happens. i even deleted every game on my ps5 thinking it was a space or storage issue. but nothing.Road to CFP Needs a Skill-Based Ranking System — Not a Volume-Based Leaderboard
I enjoy Road to the CFP, but the ranking and team-tier systems need a major rethink if this is supposed to be a competitive online mode. Right now, the leaderboard rewards volume far more than actual performance. Many of the players near the top have played hundreds of games, while players with much better winning percentages and championship results can be ranked thousands of spots below them simply because they haven't played nearly as much. Team tiers also need to matter much more There is currently very little incentive to use lower-tier programs. If I beat someone using a powerhouse with a significantly weaker school, the difference in season-ranking points may only be one or two points compared with winning with an elite team. That doesn't come close to reflecting the difference in difficulty. Why should I take West Virginia into a game against Oregon, Alabama, Ohio State, etc. if an upset is barely worth more than winning the same game with another powerhouse? A proper competitive system should weight every result based on several factors: Opponent skill/rating Your team tier Opponent's team tier Home vs. away Win/loss Championship and playoff performance Beating an elite player with a weaker team on the road should be worth substantially more than beating an average player with one of the best teams in the game. Likewise, losing a close game with a Tier 5 school to an elite player using a Tier 1 team should not hurt your rating the same way as losing an evenly matched game. Separate skill rating from progression If EA wants to reward people for playing a lot, that's completely fine — but make that a separate season/progression score. The actual competitive leaderboard should use something closer to an Elo/MMR system where rating changes primarily reflect: Who did you play? What teams were being used? Where was the game played? And did you win? Volume should help establish confidence in someone's rating, not become the primary route to climbing the leaderboard. We also need more transparency While I disagree, I understand the thought to not display an opponent's rank before kickoff if the concern is people quitting or dodging highly ranked players...but it takes some steam out of the game and if match making is good, this shouldn't be an issue, and quitting should be negatively enforced anyway. But there is absolutely no reason not to show someone's rank after the game. After a game, we should be able to see: Opponent's overall rank Record Championships Team most commonly used Recent results How many ranking points we gained/lost and why We should also be able to view recent opponents and look at their profiles. Right now you can play an incredible game against someone, finish it, and have virtually no way to know how good that opponent actually was unless they're Top 100 or already on your friends list. Road to CFP should distinguish between: Skill: How difficult are you to beat? and Activity: How much have you played? Right now those two things seem far too intertwined. Give us a ranking system that rewards performance, difficulty, and accomplishment — not primarily games played.