Stop the scripts in fc 26 and fc 27
I really wish that EA stops all the team who is working on developing the scripts in the game. It's very annoying and it's a big reason why we stopped playing. It's not fair not fun as you may think. It's killing the fair competition. And it's very obvious. One time your filled with superheroes and you are scoring tons of goals and suddenly their passes is intercepted alot the shoots becomes very weak and they are so slow. And once the weak opponent activates kick and rush the game becomes silly. So stop those scripts because we don't know how much more we could hate you.30Views0likes0CommentsReferee Career Mode – A New Way to Experience Football in EA SPORTS FC
Hi EA Team and Community, I would love to suggest a brand-new game mode that I think would bring something completely different to EA SPORTS FC: Referee Career Mode. We’ve had Player Career and Manager Career for years, but being able to experience football from the referee’s perspective would be a fresh and exciting addition to the game. Career Progression Start your career officiating youth and lower-division matches. As your performances improve, earn promotions to bigger leagues, domestic cup competitions, continental tournaments like the UEFA Champions League, and eventually major international competitions such as the FIFA World Cup. Match Performance System After every match, receive a performance rating based on your decisions and overall control of the game. Your score could be affected by: Correctly awarding fouls, penalties, and cards. Applying advantage at the right moments. Managing player behavior and preventing matches from getting out of control. Staying close to play through good positioning. Avoiding incorrect decisions or missed incidents. Consistently high ratings would lead to bigger matches and more prestigious competitions. Advanced VAR System One of the biggest features would be a fully interactive VAR experience. As either the on-field referee or the VAR official, players could: Review incidents from multiple camera angles. Draw offside lines manually. Zoom in and inspect close decisions. Decide whether to overturn or confirm the original decision. This would make every important decision feel realistic and rewarding. Fitness and Positioning Referees should have their own fitness attributes. Staying close to play would improve your view of incidents, while poor positioning could make difficult decisions even more challenging. Managing stamina throughout the match would become an important part of gameplay. Match Control Being a referee is about more than blowing the whistle. Players should be able to: Speak with team captains. Give verbal warnings before showing cards. Calm heated situations. Decide when to play advantage. Control the tempo of the match while maintaining authority. Difficulty and Progression As you reach higher levels, players become faster, matches become more intense, and decisions become increasingly difficult. Pressure from crowds, managers, and players could influence the atmosphere, making every match feel unique. Why It Would Be Great This mode would introduce an entirely new way to enjoy football. It would appeal to players who enjoy realism, decision-making, and understanding the Laws of the Game from a different perspective. It would also add significant replay value by offering a career path unlike anything currently available in EA SPORTS FC. I truly believe Referee Career Mode could become one of the most unique and memorable additions to the series. Thank you for taking the time to read this suggestion, and I hope the development team considers it for a future EA SPORTS FC title.249Views1like1CommentFC 26 has become the most automated hand-holding football game EA has ever made
What an absolutely pathetic direction this franchise has taken. FC 26 has stripped away so much of the skill gap that it barely feels like you're playing anymore. It's becoming less about who makes the better decisions and more about who gets the AI to bail them out. Every year EA talks about "realism," but realism shouldn't come at the expense of player control. A football game should reward manual defending, manual passing, manual dribbling, and smart decision-making. Instead, everything feels increasingly automated. You don't outplay your opponent—you spend half the match fighting the AI. And the attacking AI is the perfect example. Unless you play exactly the way EA wants you to, your teammates become completely brainless. Make an early through ball? Your striker suddenly stops his run. Try to create space? Your attackers stand behind defenders like statues. Look for a quick one-two? The return run never comes. Instead of intelligent movement, you're forced into a handful of attacking patterns the game actually recognizes. The moment you try something creative, your own AI starts working against you. It doesn't reward football IQ—it rewards learning what the AI wants. You're not just playing against your opponent; you're constantly negotiating with the game's mechanics. The defensive AI tracks runs for you. Passing is heavily assisted. Interceptions happen automatically. Goalkeepers pull off miracle saves regardless of user input. Defenders recover from mistakes they should never recover from. Why even hold the controller at this point? The whole point of a competitive game is that the better player wins because they're better—not because the game constantly corrects mistakes and narrows the skill gap. Every mechanic that once separated good players from average players has been toned down in favour of accessibility. Instead of rewarding mastery, the game rewards letting the AI do the work. It's the epitome of modern game design: simplify everything, automate everything, remove the skill ceiling, and call it "balanced." If I wanted to sit back and watch AI-controlled football, I'd watch a real match. I bought a football game because I wanted to play football—not negotiate with an algorithm over who gets to control my own players. Bring back manual defending. Bring back manual passing. Bring back intelligent attacking AI that supports creativity instead of punishing it. Bring back player expression. Bring back the feeling that my decisions actually matter. FC 26 feels less like a football game and more like an interactive cutscene where the AI is the main character and I'm just along for the ride.90Views1like2CommentsFree kick 168 km.h
Hello dear readers and developers, if you're actually reading this. I have played 1900 hours of Pro Clubs in FC 26. I noticed that with 90 overall and the gold "Brain Architect" specialization, the ball speed never goes above 168 km/h. Even if you set shot power to 99, the ball speed doesn't increase — is this by design, or is there a problem here? I fill all the bars to the very end — meaning -3.7 bars. And it's no secret to those who love taking free kicks that the last segment (the fourth bar) is further divided into 8 bars, with the 8th being the final one — and that's the point of overcharging the power. Now, I have scored many goals with that final bar, and the ball speed ranged from 158 to 168 km/h. Knuckleball did not enhance this shot. The question is: does the Architect specialization on a midfielder actually increase free kick power to the maximum? Is that really the case, because I tested this and there is no difference between 90 and 99 if you have the gold specialization Letme know if you'd like any adjustments to the tone or phrasing.501Views3likes19CommentsPitch lines and distance markers appearing in FC 26 need help removing them
Hello, I want to remove the lines and distance markers that appear on the pitch in FC 26. I tried turning off Trainer, Gameplay Aids, and all related settings, but the lines are still there. I need help removing them completely.25Views0likes0Comments