Attack Helicopter — Killing Machine. Mobile Anti-Aircraft Unit That Never Gets
Dear DICE Team, I am writing this because it is painful to keep playing like this. The Attack Helicopter is a true killing machine — powerful radar, strong weapons, can strike and retreat, and always receives attention and adjustments patch after patch. Meanwhile, the Mobile Anti-Air vehicle is left behind, forgotten, and placed at a clear disadvantage every single match. The imbalance is obvious: - Missiles lock-on too slowly while helicopters attack and leave before we can respond - Missiles sometimes fly straight into the ground instead of climbing toward the helicopter - Thermal smoke blocks OUR vision completely — we lose sight of the very targets we are supposed to stop - Helicopters have "below radar" protection, flares, and countermeasures that reload fast — we barely have anything to reliably counter them - We send videos, screenshots, and detailed feedback over and over — yet nothing truly changes Infantry gets updates. Helicopters get fine-tuning. Every other vehicle gets looked at and improved. But Mobile Anti-Air? It stays broken, weak, and neglected. I have to ask — why is it like this? Why does everyone else get balance love and improvements, while Mobile Anti-Air players are just ignored? Do DICE truly hate this vehicle and the players who choose to use it? Is it so hard to give us the same fairness you give to pilots? We don't ask to overpower everything — we ask for equality. We ask to be able to defend our team without being an easy target from above. Please stop leaving Mobile Anti-Air behind. Respectfully,658Views13likes108CommentsTrophy Master Mission glitched?
Hi, I’m having an issue with the “Mission Master” trophy in EA SPORTS FC 27 on PlayStation 5. The trophy description says that I need to complete 5 Official Manager Live Challenges. However, I have already completed approximately 9–10 different Official Manager Live Challenges, and the trophy still has not unlocked. I want to clarify that these were Official EA Manager Live Challenges, not Creator/Community Challenges. I have already tried: restarting the game; restarting the console; syncing trophies with PlayStation Network; completing additional Official Manager Live Challenge. It seems that the game may not be correctly tracking completed Manager Live Challenges for this trophy. Сould you please investigate this issue70Views1like3CommentsDIRECT FOOTBALL MEGA THREAD
Welcome to the home of the hoof merchants, long ball enjoyers, and believers in the ancient art of GETTING IT FORWARD. This is the thread dedicated to the beauty of direct football — the 50 yard punt, the knockdowns, and most importantly the Target man. No shame. No apologies. Just pure Route One Football. Feel free to post all things related to long-ball (formations, tactics, ect...) Whether it’s long balls from your CB or bombarding the box with crosses, this is the place for it. Send them long!20Views0likes1CommentSaving stadium names
Last editions saving was the perfect option to maintain your hard work in renaming most stadiums for example Milano - San Siro. This year, there is no option to create other profiles than your ps-account. Anyone a solution? Otherwise all work will be gone after the first update?6Views0likes0CommentsPlaying on European Servers from Egypt Is Becoming Exhausting
I want to talk about an issue that has been frustrating me for a long time, and I honestly don’t think it gets enough attention. As a player from Egypt, I very often find myself playing against players connected to European servers. And honestly, I’m tired of it. The problem isn’t simply the distance or the server location. The real problem is the competitive disadvantage that comes with it. When I play against someone who is closer to the server, they can have a much better connection and lower ping than I do. That can make a real difference during the match, especially in a game where responsiveness, passing, player switching and reactions are so important. I don’t want an advantage over my opponent. I simply want both of us to have a fair connection. And this is what I don’t understand. There are EA servers available in Saudi Arabia. So why am I, as a player in Egypt, so often being connected to European servers instead of being matched with players who are closer to me geographically? Why can't the matchmaking system give us more opportunities to play against players from the region when suitable servers are available? There is another problem as well: communication. When I play against players from Italy, Spain or other European countries, communication can sometimes be difficult. Many players simply don't speak English, or don't want to communicate in English, which makes it harder to interact with opponents and enjoy the social side of the game. I know matchmaking has many factors to consider, and I understand that EA cannot simply guarantee a specific server for every match. But I would really like EA to consider giving players more control over this. Why not allow us to choose a preferred server or region? Or at least give us the option to prioritize servers that are geographically closer to us, while still using matchmaking to find a suitable opponent. For players like me, this isn't just a technical issue. When you repeatedly play matches where you feel that your connection puts you at a disadvantage before the match even starts, it becomes frustrating. After a long day, you want to play a few matches and enjoy yourself, not constantly feel that you're fighting the connection as much as you're fighting your opponent. I really hope EA can take this seriously. We are not asking for an easier game. We are asking for a fairer connection. Please give players more freedom and transparency when it comes to server selection and matchmaking. If there are servers closer to us, let us use them. Because at the end of the day, all we want is to play against another player on an equal connection and let the better player win.2Views0likes0CommentsPack Selection Option no longer appearing in Marketplace
Hi there I enable/disable packs depending on which save game I am playing. This option previously appeared under My Collections in the Marketplace. However, since the last update I cannot find this option any more. Where has it gone? Is it removed? This is an extremely useful feature for me.Broken and Updated Sims 4 Mods and CC: patch 1.128, Sept 22, 2026
This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.128, September 22, 2026 or declared unsupported by their creators. It also tracks updated game mods, important updates to custom content, general news from/about creators, and new bugfix mods. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or FOLLOW to receive notifications of new posts! Click on the bell symbol 🔔, top right. Notifications can even be sent right to your email! Some things are NOT covered here at all: Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Early-access content and anything else behind a paywall Creators/mods outside the EA and EA Answers HQ rules (especially trademark or copyright infringement and having permanently paywalled “exclusives”), and the Maxis guidelines for Sims 4 content creators. NOTE: The Marketplace is not a paywall: it’s items published by EA. The paywall rule is about content that creators self-publish. Creators who update active creators' CC/mods without permission, who upload folders of other people's mods and CC, who copy other modders' code without permission, or who make tools that will break your mods Separate translation files Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site Some things are PARTIALLY covered here: No updates listed, only if the current version is broken: New mod management tools. These are coming in droves from creators with no Sims 4 track record, mostly who obviously have no understanding of Sims 4 mod/CC use or modding. None are necessary. Don't use them. Updates listed only if clearly fixing an error: Loading screens, CAS backdrops, main menu backgrounds, and poses Mods (especially complex ones) suspected of especially heavy AI reliance; updates will be listed only when there's a chance to test them. For details on this policy, please see this post. Recent mods known as created using the Mod Constructor tool (this tool is no longer in development!) All-languages translation updates are excluded because they are likely to contain errors CAS and Build/Buy CC are excluded unless the creator says they're fixing an error or catching up pack content Sims 4 Multiplayer Mod updates that don’t change the version number are excluded Mod the Sims: News for mods/CC hosted only on Mod the Sims may be selective and/or delayed due to past security incidents. NEW: Policy on Creators Updating Others’ Mods. See this post: Broken and Updated Sims 4 Mods and CC: patch 1.127, August 25, 2026 | EA Forums - 13670124 In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic New Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator New Broken CAS and Build/Buy Updated CAS and Build/Buy Creators Clearing Mods for This Patch - gameplay mods reported by the creator or their testers to be compatible with the game update (selective list) Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, XML Injector, and MC Command Center Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: up to patch 1.127 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes, including links to earlier Broken/Updated Mods threads. The previous Broken/Updated Mods thread, for patch 1.127 Patch Notes for this game update - https://www.ea.com/games/the-sims/the-sims-4/news/update-9-22-2026 How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware11KViews8likes24Comments'Create Player' birth year interval needs to change
This issue have been raised for several threads for several FC titles and because this is related to year, this is becoming a greater problem for every year. In the 'Create Player' feature from the main menu (not in 'Player Career', 'The Grounds') we have the birth year set to a minimum of 1980 and the maximum of 2005, meaning we can't create a player younger than 20, going on 21, for FC 27. This exact birth year interval have been the same for I think at least five or six FC titles, meaning that for every year we are just able to create players older than last FC title. Many of us use the 'Create Player' feature to create players not in the game, for example reserve/youth players, for use in manager career mode. As we now just can create players from the age of 20 this is currently not possible without giving them the wrong age, which kind of kills immersion. The birth year interval should change so the maximum birth year is 2010 for FC 27. I am no developer but as I understand mechanics of the game this birth year setting should be set to increase every FC title, so that the interval for FC 28 is 2011 and so on. This means we always can create players of the age 16 going on 17 for every FC title, which is the youngest real players in career mode every year. As this 'Create Player' feature is outside of any mode (like it is not 'Career Mode', not 'Ultimate Team', not 'The Grounds' etc.) it seems that no developer team have the responsibility to build/expand this feature, and therefore it is not fixed, and/or they do not understand what 'Create Player' section that needs fixing (as it is fixed in 'Player Career' for example). EA Developers: Please see the images below to understand where this needs changing. any years and it should be increased to at least 2010 now. For FC 28 this should increase one more year. As you can understand this seems to be such a small and easy fix. If this is not changed, please give us some context to why it cannot be fixed.309Views4likes17Comments