Reduce the Rip Chips price of the Day pass for the Isle of Grom
Having 500 Rip Chips just to enter the Isle of Grom for only 24 hours sounds already expensive and tedious to earn especially for those who have started the game or newcomers. For example, doing the dailies earns you 200+ rip chips so you need to do at least 3 times. HOWEVER, you have to key in the factor that you have to wait 24 hours for the tasks to reset which is just already annoying and unfun. So to do the math; 24Hrs x 3 = 72 hours ~ of real life human hours for the non-premium players to just enter the new island. I know this game really relies on engagement numbers so this method really defeats the whole goal. Sure, there are the normal missions scattered throughout the city but that earns you only 5 rip chips and you have to do roughly 100 missions to just get the day pass. Also, those normal missions have a 24 hours reset. That alone would make me if not all of us lose interest immediatelly and not play the game. My suggestion to fix this problem would be either reduce it to at least 200 Rip Chips or extend the "rental time" from 24 hours to 72 hours that way we can earn back our wasted time. ***I would rather 100% it to be "no paywall behind new areas" free too but Im trying to think as a game dev and trying to benefit the non-premium and new players.beta testers in march
To begin with, there will be no chance of selling fc27 while there will be huge titles released at the same period. We’re almost through March, and the game level is still in beta. There have been false promises and misleading advertising since day one. I left this game before the Team of the Year TOTY promo because it was disappointing, as expected. Every time I try to play a single game, the gameplay feels worse, even when it comes to issues that no one was initially upset about. Somehow, they find a way to ruin it. There’s a glitch that they couldn’t fix for a long time, which has disrupted the game balance. It seems the developers don’t understand the difference between challenging players and torturing them. All the mechanics are broken because the foundation of this game is flawed. I don't think the developers will be able to fix it in this time frame, and at this point, FC 26 feels dead. i doubt that the team responsible for this game will be up for the challange , and it’s likely that FC 27 will be dead on arrival. On release day, I will set a reminder to donate $100 to someone in need instead of purchasing your next title. Additionally, there will be major titles released around the same time, so there’s no chance of selling FC 27 .82Views2likes6CommentsWhat’s with the pack luck ?
I had played fifa since 2010 well 95 technically but since fut started . I know how miserable pack luck is but after having a couple year break through frustration during fifa 20 I came back couple years ago and I’ve noticed the pack luck is terrible . If you think I’m being unrealistic well this year alone I’ve spent 6 thousand aud and my team mainly consists of sbc players and a couple evos I don’t believe I’ve packed a player good enough to make my main team since thunderstruck Bellingham and he’s pretty much all I have got . Also got toty putellas and couple toty icons but none are great other than than few . I think it’s not right in what other gane do u soend 6 thousand dollars of hard earned money and not be rewarded in any way other then geting mid to discard promo cards on repeat duplicate's are an issue also but to not even upgrade my team in months I can’t wrap my head around people being ok with that . Wouldn’t be so bad if it boosted your luck in sbc picks or something or ea rewarded u for x amount spent but it’s appalling. This is my last year I find the only real fun is building the team u want I love Brazilian skillers like used since early fut but you can’t pack them unless they become a sbc like my team is . Anyone else think ea needs to compensate spending better or are u all happy to get ripped off ? Like I said no other game you can spend 6 thousand aud on Xbox and get nothing no real good content in return . This game lasts one year cycle and I have recieved only fodder yet I watch Facebook and some guy is getter my mbappe and pele and toty like they are candy only because he streams . Ea need to make my account recieve a pele or r9 really soon or gullit or I’m done this is terrible 😞 I want to play this I love football and the game is fun when it works but I can’t spend or get addicted and recieve nothing in return .9Views0likes0Commentsrate fc26
hello everyone , i just want to to know your rating for the game based on the following : menus, sbc , store : /10 realistic:/10 gameplay mechanics: /10 promos and content :/10 market :/10 connection:/10 enjoyment :/10 difficulty :/10 glitches /10 scripts :/10 anyother thing i forgot about you can add as well and do you still play it ? will you buy the next title ?51Views0likes7CommentsHelp with Bo-Katan (Mand'alore) event?
Hello! My Kelleran Beq has 147k protection and 280 speed but gets demolished every time through. I can't find any guides post-relic delta, as it was apparently difficult but not impossible before. I usually manage to get through Fives and sometimes Rex, but most often get beat before I can even get to Rex. I've followed four different guides and it's been the same result. I'm at my wit's end with this one. Any help would be appreciated.49Views0likes1CommentTime to Kill and Balance in Battlefield 6 Is a Joke
I want to seriously discuss the time to kill in battlefield 6 Are you seriously telling us that dying in 13 to 15 milliseconds is acceptable in a AAA shooter? Because that is exactly how many fights feel right now. You peek and you are instantly deleted with almost no reaction window. This is not just about hit registration. This is not just about bloom. This is not just about netcode. The overall combat balance feels fundamentally broken. Key problems: Fights end too fast and feel unfair Guns kill so quickly that you barely have time to react Movement speed and weapon damage do not match well together Many gunfights feel random instead of skill based Sometimes it feels like you are dead before you even understand what happened This was supposed to be a four year AAA development cycle. So serious questions need to be asked: Were these time to kill values actually tested in real match conditions Did the balance team sit down and play long competitive sessions Is there real gameplay validation before pushing changes live The developers at DICE responsible for weapon balance and combat pacing need to explain this. And now we are getting Update 1.2.1.5, which is being presented as a major patch, but where is the real balance work? Where are the meaningful adjustments to time to kill, weapon tuning, and combat pacing? Stability fixes and minor tweaks are not enough when the core gunplay feels this inconsistent. If this is what passes for a big update in a full price AAA game, then something is seriously wrong with the internal testing and balance process. Right now the game does not feel tuned, it does not feel competitive, and it definitely does not feel like the result of a polished four year development cycle.28Views2likes0CommentsUpdating stuff..... ruh roh
So I havent played pretty much alll year and I have decided to update my mods becuase with the updates, they for sure need it! I wanna keep my mcc settings but somehow have 2 files called mc_setting.cfg and idk which one to keep or if theyd both have the same info. Also any other tips for updating mods would be helpful, i'm not very good at this <3