Map rumors? No metro? Im gone. 👀 next game
No metro? Im sorry but after this season it will be my last… but you absolutely “NOT bring back one the greatest maps in battlefield history and add it to your most advanced game this will be my last season i play this game unfortunately…… the disappointment and disrespect towards your fans is crazy. vegas looks great but yall will lose me till next game period. back to bf4 i goBattle Pass Suggestion – NATO Nations & Special Forces
Suggestion: NATO Nations Battle Pass Hello Battlefield Team, I have an idea for a future Battlefield 6 Battle Pass. Since the current Battle Pass shows that themed collaborations and content can work very well, I think a NATO-themed Battle Pass based on real-world nations could be a great future concept. The Battle Pass could focus on four major NATO nations, for example: 🇺🇸 United States 🇹🇷 Türkiye 🇬🇧 United Kingdom 🇫🇷 France Each nation could receive its own small themed package within the Battle Pass, featuring four Operators inspired by real-world special forces and military units from that country. For example: United States Operators inspired by U.S. special operations units Türkiye Operators inspired by Turkish special forces, such as Özel Kuvvetler Komutanlığı United Kingdom Operators inspired by British special forces France Operators inspired by French special forces The Operators could have authentic-looking uniforms, camouflage patterns, helmets, tactical equipment, patches and other cosmetic details inspired by their respective countries. Most importantly, these should be cosmetic only and provide absolutely no gameplay advantage. Players who do not buy the Battle Pass should never be at a disadvantage. The Battlefield Pro Battle Pass could additionally expand the concept with more European/NATO-themed cosmetics, weapon skins, vehicle skins, charms, player cards and similar rewards. I think nation-themed Battle Passes could become a whole series. A later season could focus on other NATO members or a different group of nations. Battlefield is built around large-scale military warfare, so giving players more ways to represent different real-world armed forces could fit the game extremely well and add much more variety to the Operators. Thank you for considering the idea!Crossplay OFF on PC and console-only Crossplay will SOON be possible
As soon as they fix the matchmaking lobby system issue, queue health will be good enough to do this. Add a comment to gain attention toward getting the issue fixed and we will be able to have console-only crossplay, or the option to turn off crossplay on PC: Matchmaking creates unnecessary new lobbies instead of filling existing lobbies | EA Forums - 13693254Ranked Mode and Persistent Servers are mandatory for BF6
if DICE adds a proper Ranked Mode to the classic multiplayer (instead of limiting it just to REDSEC), it would be a massive win for the game. Here is why this is crucial for BF6: Long-term Motivation (The Grind): Right now, progression completely dies once you unlock all the weapons. Grinding through ranks would keep people hooked for months and seasons to come. No More Lobby Chaos: Casual modes always mix pro-level stacks with absolute beginners. A separate ranked system would finally offer balanced matches against players of equal skill (proper SBMM). True Squad Teamwork: Winning is everything in ranked. This will actually force players to use mics, cooperate, and play their class roles (heals, ammo, repairs) instead of just farming K/D. Perfect Fit for Tactical Modes: A ranked system would breathe new life into tighter, competitive formats like Rush, Domination, or infantry-only modes. In my opinion, this would prevent the game from getting stale and give the competitive community a dedicated place to sweat. if DICE wants Battlefield 6 to succeed, bringing back the Server Browser and Persistent Servers is non-negotiable. Here is why these features are mandatory for the game: Community Building: Persistent servers allow players to return to the same community every day, make friends, and build regular squads. Live admins can also instantly ban hackers, keeping the matches clean. Freedom of Choice: A server browser eliminates the matchmaking lottery. Players can choose their preferred map, game mode, ticket count, and exact ping instead of being forced into maps they hate. Game Longevity: Custom servers keep Battlefield games alive for decades after official support ends. This is exactly why Battlefield 3,4,1,V still have active player bases today. Custom Rulesets: Server owners can tailor the experience by creating infantry-only rotations, banning annoying weapons, or tweaking vehicle spawn timers to keep the gameplay fresh. Because of these missing features, you lost such a huge percentage of players in less than a year, and you continue to ignore what your players actually want. There are also still bugs that need fixing, which I hope you will resolve over time.EA sports account is compromised and can't link with steam account's email.
My steam account and ea sports account are having different gmail.I had intially set up my personal gmail account associated with steam and ea sports.But right now its been compromised and and a different email is recieving code for it.5Views0likes0CommentsMatchmaking creates unnecessary new lobbies instead of filling existing lobbies
I’ve observed this issue for months, and finally decided to write it up in a detailed calm way, JUST IN CASE devs don’t fully understand the scope of the problem. I’ve gathered opinions from several Multiplayer mains, and this issue is universal across all game modes, but is the most prominent and easily replicable in Battle Royale. My region: NA West Battlefield 6 matchmaking appears to be creating multiple partially filled lobbies in the same region instead of prioritizing existing lobbies that are still below the minimum player count required to start. This is especially easy to reproduce late at night when the regional player population is lower. With the network graph enabled, you can see the Session IDand ping for each lobby at the top. For example: Join a lobby showing 25/80 players required (100 max). It sits there and struggles to gain players. Leave and immediately re-queue. After 1 to 5 repetitions, you will be placed into a different Session ID, at the same ping, but this lobby has 45/80 players. That means there are roughly 70 players split between two separate lobbies in the same region, while neither lobby can start. Those players could instead form one active lobby. An even clearer example happens after finishing a match. From the end-of-round screen, press A to matchmake again. Sometimes the game puts you into a newly created lobby with only <10/80 players, where it sits waiting. If you quit to the main menu and immediately re-queue, you can then be placed into another lobby in the same region with something like 60/80 players. Why were those <10 players placed into a nearly empty new lobby instead of being sent to the existing 60-player lobby? This suggests the matchmaking system is not sufficiently prioritizing filling existing viable lobbies before creating additional ones. During low-population hours, this fragments the available player pool across several sessions and can prevent matches from starting even when enough players are online. This should be reproducible using the network graph to compare Session IDs, ping, and player counts during lower-population hours.[Current Issue] Sims 3 "serious error" when loading save
Overview "A serious error has occurred while loading [world name]. It is strongly recommended that you restart the application." This error happens when the game is unable to load the save. There are three known causes, the first more common than the others. The game can't write to the user folder The world the save takes place in isn't installed properly The save is too corrupt to load properly To distinguish among these types of errors, try to load a new save in the same world as the save that threw the error. If it works, you likely have the third issue. If the new save doesn't load, try starting a new save in Sunset Valley. If it works, you likely have the second issue. If it doesn't work, you likely have the first issue. The short version At the moment, this error is usually OneDrive-related, and pausing syncing doesn't help most players. So you may need to stop OneDrive from touching your files at all. Please see this section of the guide for further information, under the spoiler: How to get rid of OneDrive Workarounds 1. The game can't write to the user folder jump to: OneDrive-related issues jump to: antivirus-related issues jump to: other causes When loading a save, the game needs to copy the save data into Documents > Electronic Arts > The Sims 3 > CurrentGame. If it cannot, it typically throws the "serious error." Common causes of this block are OneDrive, an overly protective antivirus, and other assorted permissions issues. OneDrive Currently, the most common cause of the "serious error" is OneDrive blocking access to Documents and therefore preventing Sims 3 from writing to the user folder inside. This is only possible if your Windows account's Documents directory is inside the OneDrive folder. (Your computer will have several Documents folders, but only one is the directory.) To find the location, search in Windows for Command Prompt, open it, and enter this command: reg query "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" /v "Personal" If the file path includes OneDrive, that may be the problem. (Otherwise, see the Antivirus and Other sections below.) For possible OneDrive issues, try pausing syncing. This is not a proper fix, but it's a useful test and interim workaround. To see the option, right-click the cloud icon in the lower-right corner of the screen, or it may be hidden in the Tray (^ icon). If this doesn't help, or you'd like a permanent fix, you may need to move your Documents folder out of OneDrive. If you don't want to do this, or you'd rather test first, an alternative is to create a new admin Windows account and try playing there. Make it local—don't link it to your Microsoft account or any email address—and OneDrive will not be in the picture. If you can load a new save in the new account, it's fine to keep playing there. Or you can get rid of OneDrive entirely: If getting rid of OneDrive doesn't help, please create a new admin Windows account and try playing there, as described immediately above the spoiler. Antivirus An overly protective antivirus can block a program's access to Documents and everything inside. To find out whether this is the cause of the error, try disabling the antivirus, temporarily of course. If it fixes the issue, set an exception for TS3.exe (for an EA App install) or TS3W.exe (with the W, for a Steam install or a disc install that doesn't require the EA App). You may not see the .exe extension, but that's fine, it's the same file. The default location is one of these, depending on the install type: C:\Program Files\EA Games\The Sims 3\Game\Bin C:\Program Files (x86)\Steam\steamapps\common\The Sims 3\Game\Bin C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin If you don't know how to set an exception, google "set exception [antivirus name]" to find a guide. Or see this article for a few examples: https://crinrict.com/blog/2020/10/add-exceptions-to-anti-virus-programs.html Other Causes The Documents directory could be in an unusable location. Or permissions could be broken on the Documents directory, or a folder inside. For more information, expand the relevant spoiler below. Move Documents to a new location: Broken permissions: ↑ 2. The world the save uses isn't installed properly If you can load a new save in a different world, but not in the world in which your main save takes place, that world is probably not properly installed. For Sunset Valley or a world that comes with an expansion (e.g. Twinbrook, Bridgeport), please clear the EA App's cache: https://help.ea.com/en/help/faq/clear-cache-to-fix-problems-with-your-games/ and repair the game: open the EA App game library, and select Sims 3 > Manage > Repair. For a Store (e.g. Riverview, Dragon Valley) or custom (player-created) world, first uninstall it through the launcher's Installed Content tab. Then open Documents > Electronic Arts > The Sims 3 > InstalledWorlds and make sure the .world file for the world you removed is no longer present. If it is, delete it. Open Downloads, in the same Sims 3 folder, and delete the .Sims3Pack file for the world. You can reuse it if necessary, but installing with a new copy is more reliable. Finally, download a fresh copy of the world, install it, and try to start a new save in that world. If it works, the world is now installed correctly, and you can test your main save again. ↑ 3. The save is too corrupt to load properly If you can load a new save in the same world, but your main save throws the "serious error," that save may be too broken to use, but there are a couple of steps you can try. First, open Documents > Electronic Arts > The Sims 3 > Saves, and you'll see a folder with your save name plus another folder with the same name and a .backup extension. For example, you might see SunsetValley.sims3 and SunsetValley.sims3.backup. Rename the save and delete the .backup extension (e.g. SunsetValley1.sims3), and the save will be available to load from the Main Menu. If you can load the backup save, it could still be corrupt enough to be unusable later. So as soon as it loads, use "save as" to rename the save so that your backup is preserved in case you need it later. I would also strongly recommend seeking out mods, specifically NRaas ErrorTrap, Overwatch, and MasterController, to try to repair any corruption. ET and OW do their work in the background, with no need for player input; MC does nothing unless you use it to issue a command. Once the save loads, let the game clock run for a few sim-minutes, then click City Hall and select NRaas > MasterController > Town Options > Reset Everything. This may take a few minutes, depending on the speed of your computer and the complexity of the save. When it's done, wait a few more sim-minutes, then "save as," quit, reload the game, and continue playing. If you cannot load the backup save, start a new save in the same world, pick a premade household, play for a few sim-minutes, save your progress, and quit. Open the folder for your backup save, right-click the .nhd file for the world the save takes place in, and select Copy. Open the folder for the new save you just created and delete the .nhd file for that world. Right-click and Paste the .nhd file from your backup save. Then try to load the "new" save. The thumbnail at the Main Menu won't update, but if you can load the save, you'll see your previous save, not the new one. If your sims have traveled to other worlds in the previous save, and you would like to preserve that progress, you'll need to copy over the .nhd files from those worlds as well, and the TravelDB.package file. But please test first with only the homeworld's .nhd file. I would recommend the same mods as above in this case as well. Saves that are almost too corrupt to load won't last much longer without help. ↑ If you need further help with this issue, please post in this thread. State which of the three problems you have, from the list at the beginning of this guide, and what troubleshooting steps you've tried already. ↑26KViews9likes488CommentsEA play and Steam Fusion
Hi, if I purchase EA Play Pro for 1 month and play Ultimate Team in EAFC 27, then later, after the subscription ends, if I buy the game on a Steam account and link my previously grinded EA account with that Steam account, will I start from where I left off during Play Pro access, or will it be completely new?11Views0likes0Comments