Unfunded Game to even it out
Yo All I'm sure it has been requested before , but can you make just 1 server where you can not buy extra resources and capacities , to make it a fair even game for all it is soul destroying to play the game and someone who has loads of money can just go round bullying and ruining everyone else's game lets see how good they really are without buying funds id even pay an entrance fee for such a server , so you aren't running it for nowt Its a great game , but heavily funded players ruin it Long Live C+C, in all the various games there aretoo much disparity in firestorm 30
These no malus no FA worlds are great but I noticed less experienced players are finding lower level targets (16-20) just as difficult as more experienced players are having with these higher level bases (26-30). So what I mean specifically by this is that i can shoot outposts 3-6 levels above my army level and the difficulty is somewhat similar to shooting the same unit vs unit set ups that are 10-15 levels above my OL. My presumption is that if the lower level targets were much easier to destroy than it would encourage less experienced players to try and shoot higher level targets, maybe by having a negative malus effect on smaller stuff it would compel players to aim a little higher in target level choices. I know its been difficult with all the changing development teams to keep an even keel but to have such a massive difference in power level between a new player and even a somewhat experienced player after only one week of playing is a bit ostentatious. If i had it my way you would all be punished in a way that you would enjoy very much in that implementation of a fair and competitive environment of my design would be invigorating for the current player base. The very best way to make the servers fun would be to go back to the beginning of this games rule base and start the process of patching out the exploits all over again but with a more experienced vantage point. There's still time EA, with the advent of war on the horizon many more people will look for ways to alleviate their frustrations and nervous energy, inclusion and immersion solve issues that matter, especially in times like these. if i could build my own server i would increase world size remove poi and place the fort at the level 40 range with a slight malus on the current FS30 settings. There would be a huge advantage to collaboration efforts and a scrin faction is still very appealing is the player base not contributing enough resources to do a bit better? why do people even make games i forget? chadthurstonPrice adjustments, where are they?
so i seen a post talking about this yet i fail to see where these adjustments were made? i already asked other players and none can see these price changes, sadly i am in the uk an EA think we are a wealthy people so never get discounts but soon many of us will have to stop funding, our government has allowed companies to price hike so much in the last 5 years yet our incomes do not rise with them, we pay 400% more for energy than the usa and our water bills doubled over the last 5 years, price of food is also ridiculous, in fact it would be easier to say what isn't in the country right now, put it this way a jar of coffee has more value than a gold bar lol sorry for the rant, i get thinking while typing but im sure this is the case for most countries also but our price hikes are right up there at the top and things like this need to be considered by EA and other game companies who reply on in game funds..agree with me or not i don't care @other players who see this.SolvedIn-game status
Hi! This is a suggestion for the game. I don't know if anyone else has requested this before or if it would be interesting to add it to the game. Personally, I think it's a good idea. O:-) It involves adding a box to the game where you can indicate each player's status. This goes beyond ‘online,’ ‘away,’ etc. I'm usually online all day, but sometimes I'm ‘asleep’ or can't wait for a teammate to log on, so I set my status to ‘gamerdruid, help with the attack on the fortress’ or, as happened to me last night, ‘I have to leave you guys, I'm rushing to the hospital emergency room.’ I think it could be placed anywhere (and even made movable), but I'll give an example in case it helps:Request for readjustment of gamerules
I haven't been playing Tiberium alliances for about 6 months, I don't need any advice as I have somehow relearned the game quickly when I started playing again after a long, multi-year hiatus. I did however make a guide that's meant to fit within the in-game forums of any alliance in Tiberium Alliances... I am requesting for an alliance to invite me in advance for Firestorm 30. So long as they are Christian friendly, even if majority are Atheists, and they tell me the sector to go to. The guide I have serves a dual purpose, to preach and to teach the game to new and old players alike. As for this topic, I feel that the ruleset for FA feels unbalanced and Morale is outdated. There is also this issue involving Uprising and the lack of cooperation. This is just a mere suggestion in changing them so they easily compliment each other. The issue whenever someone's base gets destroyed by the Forgotten is that everything needs to be repaired before one can attack. Why not give us a favor that encourages players whose main bases were defeated by a Forgotten Attack? Make a script that whenever the scenario happens, the Command Center and offensive repair structures get repaired instantly to avoid the penalty of waiting for half an hour or so before attacking again? If the developers want it easier, why not give the players some CP for each base that is destroyed by the Forgotten? It may be going too far, but I want it easier for players to stand up again after being knocked down and defeated by the Forgotten. As for Morale, why not give both positive and negative boosts? Negative is the usual when many players are around higher level Forgotten, but the Morale, which is more of a demoralization of our troops, will slowly be weakened in the presence of many players within close range of one another. As a compact group of players in 1 area, they are more capable of attacking targets higher than their own army level compared to if they are done alone. There's also this issue of Uprising where for some reason multiple players attacking the same base, then destroy the CY - the player who does destroy the CY in question gets only a fraction of the loot. I'm not too sure where the rest goes; I remember this change was placed to address multi-accounting, but it also hurt teamwork and cooperation within alliances! I want a change to this that involves a proper sharing of loot based on who gathered the most RP and lost the most RP from all accumulated fights. I can't say how to ensure multi-accounting, but trying to simulate an attack so it maximizes RP while minimizing RT is tough, even more so for more than 2 accounts. The restriction for multi-accounting should be lifted past level 15, when the bases need more resources to grow and cooperation is needed a lot. Lastly is the connection between Morale and FA... I have seen them in some rare worlds, but it makes things harder for players. Along with the requested changes, there should be a unique interaction when both rules are applied... the Forgotten should also be affected by our own Morale whenever we're at a higher level than them or when we are grouped together, thus the attacks become weaker as they try. I am irritated whenever the Forgotten attack back without a care as their army is random, but stronger than our own defense, which is usually a few levels below our own offense.FA Change Ideas
First off, these are just my opinions so please don't beat me to death over them. It will just be a waste of keystrokes because these certainly won't be implemented anyway. I really don't like FA and I won't play it any more as is. I was trying to think of what it was that I really disliked the most and it is the time that your base is unusable when you get killed. PVP happens so rarely that it really does not matter but FA is the whole server. Rather than make your base unusable, why not give everyone a personal malus? If your base gets killed, your personal malus goes up, and then it goes back down over time. You can still play but there is a penalty. As for the story line, your troop's morale would certainly go down after a defeat. I think this would work well for PVP too actually. I just think it is a flaw that the penalty for losing is that you can't play. This is the only game I play and people accuse you of rank padding if you have more than one army. So if my main gets killed, I log off and go do something around the house. Also, if you are dead you can't use the capacity you paid for and that stinks too. You could even tier it like relocations so each consecutive defeat increase the malus further and leave the base alerted while personal malus is up. Also, it's not fair for those of us who have to leave the house for work that your base will not repair itself. That gives a clear advantage to those who work from home or are retired. We are so advanced that we can literally take the ground below us anywhere we go, but our guys will just twiddle their thumbs and not put out any fires until we tell them to? You should be able to define a repair priority and the base should start repairing itself based on that immediately. Anyway, if you read this far, thank you very much for your time. Have a great day.. Danno