Dead account clean up
There are far too many dead account clogging up game worlds. I know there is a 6 month deletion, that's far too long. I propose a 1% per day of inactivity reduction in bases, think of it as maintenance. You don't take care of your base, it degrades to zero in 100 days (or less with FA). This cleans out the detritus and lets other alliances move up through the reduction of zombie bases holding POIs. To really clean it out, if you've badged on the world already, it's 2% reduction per day. People stop playing worlds because the whales have spent all their money, hold all the high POIs and the rest can't move up.Balance?
When are they nerfing Salamandras and Cobras? if not, buff Mammoths and Kodiacs at least? It's been more than a decade and I still see more NOD players than GDI ones. NOD's efficiency at high levels is unmatched compared to GDI's, Salamandras heal reducing RT significantly and Cobras shields are too good as well. For GDI? good thank you, Mammoths are expensive to level up, high RT and they have a useless upgrade. Kodiacs' upgrade is almost useless too since it doesn't block much and due to the speed difference between ground units most of the time it blocks ineffectively... I've seen many times NOD players kill high level bases with just Salamandras and Cobras using a couple of hours in RT, all that thanks to their upgrades. For GDI the same base would take way more than a couple of hours in RT. For sure people will say there are Forgotten bases made for GDI and NOD attack units. But even in that case GDI is still very ineffective with RT. For sure devs have analytics showing this unbalance and they haven't done anything about it.Change the allowed Innacive time on server
HI All, Since C&C TA is a live time game; I find it really strange to allow 6 months (!!) of inactivity on a server before all your bases get automaticly blown up. I agree it is good that if you reconnect at any point you can still respawn them but I would shortage the time of inactivity allowed before self destruction. This would clear up servers, make POI's free and allow proper digging for lower level players and new comers. I would say 1 month could be enough. Allowing periodic "resets" of servers. It is simple to put together; would the dev consider this option? What do you think?INFECTED CHALLENGE ALL WORLD LEADER BOARD!!!!!!!!!!!!!!
CAN there PLEASE BE AN ALL WORLD LEADER BOARD for the infected challenges !!!!!!! the overall kill count at the top of the screen is an all world included count, so can there be a top player leader board added during or shown after each challenge completion. also a cool looking BADGE be sweet for 1st 2nd 3rd ranked all world players . not ONLY a challenge metal . i know THE challenges are just about ALL that brings my old worlds to life and the added achievements could really gather all players from the game as a whole some where similar to at the least compare. at the MOST see players some where they had not thought to be playing still . I COULD GO ON , the leader board can link to the forum for commenting. increasing traffic here.SolvedHybrid server idea
in the new server i noticed some changes that could be good. listen, if theres only one alliance per sector and its forgotten attacks the protection bubble timer at 24 hours or a week is completely irrelevant, it changes nothing in game as most experienced players have popped bubbles by morning of day 2 anyways. now lets face facts with 500 accounts many of which are multis who are we kidding here with this extremely late attempt at promoting pvp the true staple of cnc games. my new hybrid idea takes us from a world of 8 sectors to a world of 4 sectors only. 3 alliances in each all fighting for control and domination of the sector but inter alliance cooperation is still an applicable feature. bullet points here goes the description: 4 sectors 4 hubs 8 required codes per alliance to unlock fortress shield 4 alliances must reach center relatively at the same time to ensure a fair and completely unstable environment, we want pvp or at least i do... NO forgotten attacks UNTIL shield is down surrounding 40+ bases AND fortress attacks but not auto destruct like when its destroyed just those fat asp units rollin through our base would look cool not the most important part of the new idea but...cmon right? sick or not? anyways base movement restrictions based on base level meaning CY MUST be upgraded evenly with CC. the idea behind move restrictions is to keep players behind level 20+ bases until they are large enough in base size to advance. movement should be blocked out until they reach the morale standard of -6 levels so a player should have a level 14 base to take a field in the level 20 base range, you can decide what morale is better thats just an example....stay with me here..... center should be reached within one month... listen now... i heard many players say they cannot invest time into a 3-6 month server as they are already encumbered on a number of others, hope i used that word right. this is the most important part right here: when the server is completed it should be reset as is with the option to choose gdi or nod and a new sector. the fort should be killed only by one alliance but able to be hit by multiple alliances allowing other teams to steal the kill and the win. POI should be sparse spawn areas should contain neutral territory to promote invasion... i was unable to relocate into a sector with my second account after relocating with my first account due to no open spots available. finally we should get some new skins or new description boxes something. show us you care and love us as much as weve loved you for the past 15 years cnc. those big gold badges should come with an auto skin of the max level base so the wcs champs can show off on the battlefield day one. as for me I [eye] personally should be granted unlimited power and unlimited command points with no move or base destruction cooldown. just cause im so fun. now i know this is just a fantasy but could be fun, whatevs tho right? final point maybe this can replace vet server? few more points about things actually listen here with defences, in this new server that just opened NOD has way too much advantage as venoms can shut down a base in 1 wave and 24 hour protection really isnt enough time to research air defences so 48 hours would be better or what would be even better is the next point... stay with me a little longer please this is the best idea yet... defence units upon the destruction of attacking units should be gaining you research points same as when destroying defending units. attacking units should be worth far less cause exploiters but at least it should be some combined with the reduction of rp and cash requirements on defence units and upgrades i think we can make early protection loss not only viable but essential to early control of a server. please do me a favour i know im a cur but if any of this resonates with you please reply if any of you are in need of any kind of explanation on any of these points id be happy to reiterate or delve deeper into any topic just message me here or in the latest server to open at my main account roofer4ever, sincerely this was a dream i had and it played out and it was actually cool i stayed the whole server got whooped but still was fun to watch the big boys have a hard time. thats all i ever wanted you know. the thing is with this game is its been just us for so long theyve made all these changes and didnt realize they kinda patched out new players from being able to compete. and it really is the chance to compete that gives us motivation to continue when i see servers where 10 alliances are all named the same thing it really does break my heart weve fallen so far. wish you all well regardless have a great everything u got goin on peeps.(Return of the French to the game CnC: TA)
Retour des francais sur le jeu commandant and conquert tiberium alliance Je me présente, tytys88 , Mathys , je te contact aujourd'hui pour donner vie à un Projet que tous joueurs a envie de réaliser, une coalition francophone sur command and conquer. Je ne suis pas seul sur cet objectif, des joueurs comme oznerol55, azeus etc.. sont de la partie Je suis commandant sur ce jeu auquel tu as déjà joué et jai envie de donner vie a un Projet que jai envie de crée depuis des années. Je ne suis pas le meilleur joueur du jeu, mais jai du temps à investir pour démarrer ce projet. Cette ambition est donc de recrée une alliance francophone comme au bon vieux temps, avec de la rigolade et du bon jeu. EDIT by GD: Posts should be in English here. Post in French as well if you wish. Translation from Deepl.com: Return of the French to the game Command & Conquer Tiberium Alliance My name is tytys88, Mathys, and I am contacting you today to bring to life a project that all players want to achieve: a French-speaking coalition on Command & Conquer. I am not alone in this goal; players such as oznerol55, azeus, etc. are also on board. I am a commander in this game, which you have already played, and I want to bring to life a project that I have wanted to create for years. I am not the best player in the game, but I have the time to invest in getting this project off the ground. My ambition is to recreate a French-speaking alliance like in the good old days, with fun and good gameplay.too much disparity in firestorm 30
These no malus no FA worlds are great but I noticed less experienced players are finding lower level targets (16-20) just as difficult as more experienced players are having with these higher level bases (26-30). So what I mean specifically by this is that i can shoot outposts 3-6 levels above my army level and the difficulty is somewhat similar to shooting the same unit vs unit set ups that are 10-15 levels above my OL. My presumption is that if the lower level targets were much easier to destroy than it would encourage less experienced players to try and shoot higher level targets, maybe by having a negative malus effect on smaller stuff it would compel players to aim a little higher in target level choices. I know its been difficult with all the changing development teams to keep an even keel but to have such a massive difference in power level between a new player and even a somewhat experienced player after only one week of playing is a bit ostentatious. If i had it my way you would all be punished in a way that you would enjoy very much in that implementation of a fair and competitive environment of my design would be invigorating for the current player base. The very best way to make the servers fun would be to go back to the beginning of this games rule base and start the process of patching out the exploits all over again but with a more experienced vantage point. There's still time EA, with the advent of war on the horizon many more people will look for ways to alleviate their frustrations and nervous energy, inclusion and immersion solve issues that matter, especially in times like these. if i could build my own server i would increase world size remove poi and place the fort at the level 40 range with a slight malus on the current FS30 settings. There would be a huge advantage to collaboration efforts and a scrin faction is still very appealing is the player base not contributing enough resources to do a bit better? why do people even make games i forget? chadthurston