recover a past deleted a save
we have all accidentally deleted a save i think we should have a little button in the corner where you have you most recently deleted save so they can be recover instead of us having a meltdown of losing a save that we have been working on foe AGESSS19Views0likes1CommentSafari Adventure – New Vacation & Exploration Pack Idea
My Sim is very depressed because she wants to go on a Safari Vacation. I would really love to see a new vacation world focused on safaris, wildlife and exploration. We already have beautiful vacation destinations in The Sims 4, but I would love another world where travelling feels like a real adventure and where there is a lot to discover outside of the normal lots. Imagine being able to stay at a small safari lodge or campsite and actually go on safari tours and expeditions. Sims could see wild animals in their natural habitat, take wildlife photographs, use binoculars, collect information about different species and maybe even work with local rangers or help with conservation. I would especially love a world that rewards exploration. There could be hidden locations, waterfalls, caves, ancient ruins, rare animals and secret areas that you cannot simply access immediately. One idea I would absolutely love is a local language skill. When Sims first arrive, they might only understand a few words. By talking to locals, reading books or taking language lessons, they could gradually learn the language. Higher language skills could unlock new conversations with local Sims, stories about the region, directions, clues and eventually access to places that tourists normally never discover. Different expeditions could also have different requirements. Some might require better fitness, survival skills, local knowledge or certain equipment. Weather and wildlife could make every trip feel a little different. I would also love activities for Sims who don't want a dangerous adventure: guided wildlife tours, photography, birdwatching, local markets, traditional food, cultural activities and relaxing at the lodge. This could be a really fun way to bring deeper travel and exploration gameplay back to The Sims 4. I miss travelling somewhere and feeling like my Sims have an entire new place to discover rather than simply visiting another beautiful world. And most importantly, my poor Sim could finally stop being depressed and go on her safari vacation. Would you play a pack like this? What would you want to see in a safari/adventure world?16Views0likes1CommentRoofing and other building help!
Hello! [Keep in mind that this build is currently a work in progress; it is nowhere near finished, so I apologize if it looks bad!] Does anyone have any suggestions for how to roof this section of the house I'm building? I'm terrible at roofing, and I don't know why I do these things to myself, lol! I'm also wondering if anyone would have any suggestions for what to put in this room? I was going to do some sort of closet, but I already have 2 entry spaces for the house, so I don't think that's necessary. I was also thinking of a pantry, but in the sims that's relatively non-functional. Should I make the space realistic but non-functional, or functional? I just need suggestions in general for what to put in there! I will be having laundry and an office upstairs. Thank you!10Views0likes0CommentsAdvice for Skate. as a Skater, been skating since 1995.
I’ve been skateboarding for years in the Louisville, Cincinnati, Northern Kentucky, Ohio and Indiana scenes, since 1995 when I was 10, I am 41 now with over 30 years of skate experience in real life, and I wanted to give a little input from the perspective of somebody who is actually involved in skateboarding in real life. I haven’t really posted on here before, but I’ve been playing skate. for about a year now. First off, I’m not one of those people who’s going to come on here just to bash the game. I actually think you guys have something really good going, and I think as time goes on it’s going to get better and better. One criticism I hear a lot from people who play the game and are also actual street skaters is that the game still doesn’t completely capture the culture surrounding skateboarding. I think there are some ways you guys could bridge that gap. One of the biggest things I’d look at is bringing in more core and underground skate brands. Bronze 56K would be an awesome addition. They’re one of those brands where people who are actually deep into street skating immediately recognize what they represent. Their videos, editing style and whole aesthetic are unique, and having Bronze in skate. would immediately tell a lot of skaters, “Okay, these guys actually know what’s happening in skateboarding.” Alien Workshop would be another huge one. AWS was foundational to skateboarding for an entire generation, and they’re still an important piece of skate history and culture. Five Boroughs out of New York would also fit the game really well. You guys have already made some really good choices too. Quasi was a great addition. Sci-Fi Fantasy was another really good choice. I’ve also seen Spitfire, Real and Krooked represented, so I’m assuming there’s already some relationship with Deluxe. If that eventually leads to Antihero being included, that would be perfect because Antihero is about as core skateboarding as it gets. But here’s probably my biggest idea: Skate shop collaborations. Real skate shops are the bedrock of skateboarding culture. Instead of only partnering with major clothing and board companies, what if skate. started collaborating with iconic skate shops from different cities? For example: Nocturnal Skate Shop in Philadelphia FTC in San Francisco 303 Boards in Colorado Supreme in New York Home Skate Shop in Louisville Blacklist Boardshop in Cincinnati In our area, Home and Blacklist are foundations of their respective scenes. Almost every major skate city has shops like that. Nocturnal is tied directly into Philadelphia street skating, LOVE Park and Muni. FTC is part of San Francisco skate history. Supreme gets debated constantly now because of what the brand became culturally, but people sometimes forget that it started as a skate shop and has an enormous place in New York skate history. Imagine contacting shops like these and doing regional shop decks, clothing, stickers and other items. You could even sell or unlock actual shop decks based on the region somebody represents. But I would take the idea even further. Put some of the skate shops inside San Van. Imagine having an FTC storefront, a Nocturnal storefront or a Supreme-style shop built into different areas of the map. Players could actually skate there, walk inside, browse gear and meet other players. You could make these shops actual meetup locations. Tie them into group chat or some kind of session system where people say, “Meet at the shop,” and then everybody rolls out from there. That’s literally how skateboarding works in real life. You go to the shop. You see who’s there. Everybody talks. Somebody says where they’re skating. Then everybody heads out together. That one feature alone would give the world a much more authentic street-skating feeling. Another thing I would love to see is true 1:1 recreations of legendary skate spots. I’ve noticed that you guys are already doing versions or interpretations of famous real-world spots. There are areas in the game where I’ve immediately thought, “That’s China Banks.” I’ve seen things that remind me of the Brooklyn Banks and other famous spots too. And that’s cool. But I’m talking about taking it one step further. Actually recreate some legendary spots as closely as possible at a 1:1 scale and integrate them naturally into San Van. LOVE Park. Muni. China Banks. Hubba Hideout. Brooklyn Banks. You don’t necessarily have to recreate the entire city surrounding them. Just build the actual skate spot accurately and place it somewhere inside San Van. Make the stairs the right size. Make the ledges the right height. Make the banks the right dimensions. Make the layout recognizable enough that somebody who has skated there or watched those videos their entire life immediately knows: “That’s LOVE.” “That’s Hubba.” “That’s China Banks.” That would be unbelievably cool. You could even eventually have different legendary spots scattered throughout San Van representing different eras and cities of skateboarding. Another idea would be era-based skate culture packs. Imagine a 1990s New York pack with things connected to: Zoo York Supreme LOVE/Muni-era Philadelphia culture Classic East Coast street skating Zoo York obviously isn’t exactly what it was during the Harold Hunter era, but its place in skateboarding history is undeniable. That brings me to something else I think would be really meaningful. Work with the Harold Hunter Foundation. The Harold Hunter Foundation does incredible work in Harold’s name helping young people through skateboarding. Doing an HHF collaboration, fundraiser, deck, clothing drop or in-game event where some of the proceeds support their programs would be awesome. It would also show that skate. isn’t only borrowing skateboarding’s image. You’re actually supporting organizations that are helping the next generation of skaters. That’s important to me personally. I run the NKY Skate Committee in Northern Kentucky. A big part of what I do is helping underprivileged kids get skateboards, working toward getting skateparks built around Northern Kentucky and the greater Cincinnati/Louisville/Indiana/Ohio area, and trying to show communities what skateboarding actually means to kids. For a lot of kids, skateboarding isn’t just a hobby. It’s where they go when life sucks. It’s their friends. It’s their family. It’s their escape from whatever pressure they’re dealing with at home, at school or in everyday life. That’s why I care about seeing the culture represented correctly. I’d also reach out to companies and organizations like Thrasher. Not only would Thrasher clothing and gear obviously fit the game, but they’re deeply connected to skate history and could probably give valuable insight into what makes something feel authentic versus something that just looks “skateboarding inspired.” Same thing with Bones. Obviously nobody is going to notice what bearings somebody’s virtual board has while they’re skating, but Bones hoodies, shirts, wheels, accessories and branding would fit perfectly. There are dozens of little things like that where you could bring actual skateboarding companies into the world without making everything feel like a giant corporate advertisement. That’s really the point I’m trying to make. Don’t just bring brands into skate. Bring skateboarding’s ecosystem into skate. The shops. The legendary spots. The underground brands. The local scenes. The nonprofits. The history. The meetup culture. The weird little companies that only skaters know about. That’s the stuff that would make somebody who has been skating for 20 or 30 years turn the game on and say: “Okay. These people actually understand us.” Skate 1, Skate 2 and Skate 3 already earned a ridiculous amount of goodwill within skateboarding. People loved those games. That’s why there are so many people paying attention to what you’re building now. I really do think you guys have the opportunity to make this the greatest skateboarding game ever made if you keep building it in the right direction. These aren’t complaints as much as ideas from somebody who loves skateboarding, is involved in the community in real life, and wants to see this game become something special. Thanks for listening, and thanks for continuing to work on the game.Out Of This World
"Ground control to Major Tom" 🎶 Welcome! Join in with your Sci Fi explorations! Liminal spaces on a lone dusty highway. Futuristic high tech labs. Alien homes. Astronaut's lounge I will start with highlighting the exceptional builds I found in Gallery while redesigning Strangerville.88Views2likes7CommentsDante’s Inferno Deserves to Return — Please Don’t Let This Journey End in Hell
Dear Electronic Arts team, I'm writing to you as a long-time fan from Colombia who still remembers playing Dante's Inferno back in 2010. More than sixteen years have passed, and yet this game has never completely disappeared from the memory of many of us who experienced it. Dante's Inferno had something special: its atmosphere, its interpretation of Dante Alighieri's work, its combat, its soundtrack, its depiction of the Nine Circles of Hell, and a story that clearly had much more potential to explore. That's why I wanted to ask EA something — not expecting you to reveal anything confidential, but simply as a fan who still cares deeply about this game: Has EA ever considered bringing Dante's Inferno back? Whether through a remake, a remaster, or even a continuation of Dante's journey through Purgatorio and Paradiso, I believe there is still an audience waiting for this world to return. We've seen other games from that era successfully return for a new generation. Modern technology could make the environments, creatures, scale and artistic vision of Dante's Inferno absolutely incredible. And perhaps most importantly, a new generation of players could discover Dante's journey for the first time. I'm not writing this to demand a sequel or an announcement. I simply don't want this incredible game and everything that could have come after it to be forgotten. There are still fans around the world talking about Dante's Inferno, replaying it, remembering it and hoping that one day we might see Dante. If this message can somehow reach anyone involved in deciding which classic EA franchises deserve another opportunity, then it was worth writing. Please don't forget Dante's Inferno. Greetings from Colombia, Fabian Sosa13Views0likes3CommentsSuggestion’s
I’ve been thinking about how much more immersive The Sims could become if Sims were able to have natural, unscripted conversations with players through an optional conversational AI system. Instead of replacing the traditional interaction menu, this could be an additional gameplay option. Players who enjoy classic Sims gameplay could continue playing exactly as they do now, while players who want deeper interactions could choose to type or speak naturally to a Sim. For example, instead of selecting “Ask About Day,” I could type or say: “Why didn’t you come to my birthday party yesterday?” The Sim could understand what I’m referring to, remember that the party actually happened, consider our relationship and their personality traits, and respond accordingly. 🗣️ Voice and Text Conversations Players could have the option to either type to Sims or speak through a microphone. The Sim’s response could be influenced by things that already exist in the game, including: Personality traits • Current mood • Relationship level • Family relationships • Romantic relationships • Careers • Likes and dislikes • Previous interactions • Events the Sim witnessed • Past conversations This would make two Sims respond completely differently to the same conversation. 🧠 Sims That Actually Remember One of the biggest features I would love is a stronger memory system connected to conversations. A Sim could remember important things the player or another Sim told them. For example: I tell my Sim’s friend, “I saw your boyfriend flirting with someone at the bar.” She could remember that information. Maybe she trusts me and believes it. Maybe she doesn’t believe me because our friendship is low. Maybe she confronts her boyfriend later. Days later, she could still remember that I was the person who told her. Memories wouldn’t need to store every conversation forever. The game could prioritize important events involving relationships, betrayals, friendships, family, major life events and emotional moments. 👀 Gossip That Actually Spreads Information could also travel between Sims. If I tell one Sim something, they might tell another Sim depending on their personality and relationships. Imagine telling your neighbor about someone cheating, then finding out three in-game days later that half the neighborhood knows. Different Sims could even have different versions of the story depending on how information spread. This could create consequences for friendships, families, reputations and romantic relationships without the player directly controlling everything. ❤️ Conversations Affect Relationships Natural conversations should have actual gameplay consequences rather than being AI dialogue that doesn’t affect anything. What a player says could potentially: Increase or decrease friendship • Create romantic interest • Cause jealousy • Damage trust • Start arguments • Repair relationships • Create grudges • Reveal secrets • Strengthen family relationships • Change how Sims behave around each other A rude conversation with a Sim shouldn’t disappear the second the conversation ends. 🚶 Sims Could Act on What You Tell Them This would be the part that could make the system truly feel like The Sims rather than simply adding a chatbot. Sims could sometimes take autonomous actions based on conversations. If I tell a Sim: “Your husband is at the nightclub with someone else.” Maybe that Sim decides to go to the nightclub. If I tell my teenager: “You’re grounded. Come straight home after school.” Their traits and relationship with the parent could affect whether they listen or sneak out anyway. If someone tells a Sim: “Your sister is really upset and needs you.” That Sim might decide to call or visit their sister. The AI wouldn’t directly control the entire game. It could interpret the conversation and connect it to existing Sims actions, autonomy and relationship systems. 🎭 Personality Should Matter Most importantly, I wouldn’t want every Sim to sound like the same AI assistant. A hot-headed Sim should communicate differently from a shy Sim. A romantic Sim could flirt differently. A family-oriented Sim might react strongly to family drama. A Sim who dislikes the player might be suspicious of what they’re being told. Their traits, experiences and relationships should create boundaries around how the AI portrays that Sim. 🔒 Make It Completely Optional I think this is extremely important. Conversational AI should not replace traditional Sims interactions. Players should be able to choose: Traditional interactions only Conversational AI + traditional interactions Text conversations only Voice + text conversations There should also be privacy controls and parental/age-appropriate settings for voice and generated conversations. Why I Think This Fits The Sims The Sims has always been about creating people, relationships and stories. Generative AI wouldn’t need to generate the entire game or replace handcrafted gameplay. It could simply make the Sims themselves more responsive to the worlds and relationships we’ve already created. Imagine having a family you’ve played for several generations and having Sims remember major events, relationships, arguments, friendships and stories from their lives. Instead of feeling like you’re selecting commands for characters, it could sometimes feel like you’re actually talking to your Sims and living alongside them. I genuinely think a carefully designed, optional system like this could be one of the biggest evolutions of social gameplay The Sims has ever had. Would anyone else use something like this? And if you would, what would you want Sims to be able to remember or react to?24Views0likes1Comment