[CD] Issues with dogs going potty
Would you please make it so that when dogs need to go potty that they will seek out a non-floored area to do so on. I am unsure how difficult that would be so at least add a special small fire hydrant, special bush or "dog grass" that could be placed and is an attractant. My sims are so frustrated with the dogs stepping just outside the front or back doors and just going and then it has to be cleaned up because it is making the house dirty to my sims. In this screenshot I circled in red where the dog peed and that is what my sim is looking so frustrated about, you just can't see his thought bubble. And this is ALL the time. All around the pool and back porch area and the same on the front porch because the dog doesn't go down the steps and pee in the grass and flowers that are just a few steps away. This is constantly upsetting my sims across many households. Also, if sims have a yard, please make it so that dogs realize this and go potty and exercise on their own without needing to be told to do so. Dogs will sit around miserable and even have accidents just inside the front door if someone doesn't tell them to go potty even though supposedly, they have learned to go potty outside. Sims have enough going on in their lives without being pestered by the dog to potty or go on a walk all of the time. It really takes the fun out of things so please, please, please consider all of this. Thank you!46Views4likes4CommentsFeature Suggestion: Challenge UI Adjustment
TL;DR: This concept adjusts the Challenge UI based on stance to maintain a clear gameplay view. Description: The current Challenge UI behaves differently depending on stance. In Goofy, the UI sits in a clean position that doesn't interfere with the skater or default camera. It feels natural and unobtrusive. In Regular stance, the same UI placement overlaps the skater due to the default camera, which can pull focus away from gameplay. This concept introduces a simple positional and alignment adjustment that improves gameplay in Regular stance. Why it's useful: Maintains a consistent gameplay view Reduces interference without removing existing systems Improves visibility where overlap currently occurs Goofy Stance - Challenge UI The challenge UI doesn't interfere with the default camera angle while in Goofy. Regular Stance - Challenge UI The challenge UI overlaps the skater with the default camera angle while in Regular. Regular Stance - Challenge UI Adjustment The challenge UI is adjusted for the default camera angle while in Regular.What expansion packs do you want?
Hi, I know the current discourse tends to say we will not get anymore expansion packs, but, a simmer can dream and I want to share mine: I would LOVE an expansion pack inspired by coastal Portugal/Brazil or Australia/New Zealand focused on surf and skate and maybe crafty skills like making boards, designing stickers, and of course new instruments for our sims to play: drums, sax, flute... new animals would be awesome too (any tbh). So yeah, that would be my dream expansion pack, what about you? ((hopefully someone can mod it if the sims team doesn't make it))31Views2likes2CommentsFeature Suggestion: Statistic Tracking
TL;DR: I created a Statistic Tracking concept that records performance across totals, personal bests and tricks. It expands on existing systems while taking inspiration from legacy titles. Description: Following up on my previous Leaderboards post, I mentioned a "Statistic Tracking" concept. This concept expands on existing systems while taking inspiration from legacy titles. Instead of only relying on challenges, progression happens naturally through gameplay and personal expression. Every session contributes to something, allowing players to further build a relationship with their time invested. It adds performance-based progression alongside objective-based progression. How it works: Automatically track stats during normal gameplay Stats are categorized by: Total - Time Played, Distance Traveled, Grab Time Personal - Best Sequence, Longest Grind, Biggest Drop Tricks - Tricks Performed (ie; Flip, Grind, Grab, etc.) Each stat can optionally connect to "Friends" or "Leaderboards" for comparison. Below is a quick mock-up animation showcasing the concept. Note: The system could work similarly to how challenges track progress. Why it's useful: Adds long-term progression without new challenge systems Rewards all playstyles, not just challenge completion Gives players personal goals and identity Sessions can feel meaningful even without rewards Creates replay value through self-improvement and comparison Example:Unfunded Game to even it out
Yo All I'm sure it has been requested before , but can you make just 1 server where you can not buy extra resources and capacities , to make it a fair even game for all it is soul destroying to play the game and someone who has loads of money can just go round bullying and ruining everyone else's game lets see how good they really are without buying funds id even pay an entrance fee for such a server , so you aren't running it for nowt Its a great game , but heavily funded players ruin it Long Live C+C, in all the various games there are