Short and Sweet Legacy
Hi, everyone! I've been having some of the most fun playing with my current household and I just wanted to share some of my favorite game play moments in one thread. I gave myself a few rules to make it more realistic, allowing me to change up how I play. Rules: I have to play on short lifespan. If I purchase anything from Build/Buy mode, I have to wait until the next day to actually place it on the lot, or after they come back from traveling to a different lot. The sims have to clean up their own dishes and trash. (No clicking and dragging.) I must play each sim with their traits, skills, likes, and dislikes in mind. (When each decision is based on the sim's character, it gives them so much more life!) THE SUTHERLANDS This is Brynlee. She dabbles in art and works at a studio, but she dreams of becoming a successful actress. She volunteers at the Del Sol Valley local theater where she will be performing on stage for the first time very soon. “The Sol” is the place where many movie stars have launched their careers, and Bryn hopes to be at the top of the A-list! Traits: Outgoing, Active, Self-Absorbed Aspiration: Master Actress Career: Actress She lives with her brother Cole, who just came home from college, and her elderly dad Declan. Cole is trying to figure out which path he wants to take with his tech skills. Traits: Non-Committal, Adventurous, Geek Aspiration: Computer Whiz Career: Freelance Programmer Declan may be a retired explorer, but he’s still finding treasure in his own backyard.218Views4likes23CommentsChildren returning from school too early
Hi, I have been dipping into playing the Sims 3 after years of only playing Sims 4, so forgive me if the answer to this is an obvious one! (P.S., I'm loving it!). Anyway, on a couple of occasions, my Sims' children will walk in the door at midday, even though they left to school on the bus in the morning. I can't figure out why. Is this a glitch or am I missing something? Also, they will randomly have days off even when it isn't a snow day. It will just say there is no school till the next day. I am attempting the 100 baby challenge in the Sims 3, and I have noticed the random day off usually occurs after I age up a teen to YA and move them out via edit world. But the children randomly coming home at midday doesn't occur after I make such a move. TIA.Solved24Views0likes2CommentsPerfect Genetics Challenge
My new video series - Perfect Genetics Challenge - is now available for viewing on YouTube. https://youtu.be/iQUhw5SbutM This video is a little over 16 minutes. It is an introduction to my founder, Olivia. We first meet her in Create a Household. We see her first home and job. She meets her man and they start getting to know each other. This challenge ought to be colourful. Not only does Olivia have blue, purple, pink and yellow hair but she has a very pale blue skin and pinkish purple eyes. The challenge requires her to produce an heir, male or female, who has the exact same hair and eye colour. Once the heir is confirmed, the mother will concentrate on living her life until the heir is old enough to take on the challenge. There is no upper limit to the number of babies she might have to produce before the heir arrives. Consequently I've set the age spans to be reasonably long but will use cake to age the family up as required. I plan to stop the mother from having more babies once it is confirmed the heir has been born. The heir will age up from toddler to child when they have done all of their toddler skills. And from Child to Teen after completing all of the child skills and getting onto the honour roll at school. The teen will age up to young adult after they have been to a prom and have learned fishing and cooking skills and read all of the fishing and recipe books. This means they'll need to get to level 7 in fishing and level 10 in cooking before I will let them age up to Young Adult. They may learn other skills along the way and need to be at least A Grade students. If they haven't learned the required skills and done the required reading within 105 days they'll age up automatically. When the heir is about the age up to Young Adult, hopefully the day before the teen is ready to age up to young adult, I'll age the parents up to Adult. The Adult life stage is also quite long just in case the mother automatically ages up to adult before she has produced the heir. The Elder life stage is also long. Babies will need grandparents around for a while. I may reduce the length of the Elder life stage at some point if the elders are accumulating. Moonlit Falls is full of supernaturals and I won't worry about when that population ages up. I'll be using EA Story Progression so if the town population ages up very slowly maybe there will still be sims around town by the time my founder's descendants start moving into the general townie population. All babies born to the founder and her heirs will have randomised traits with the one exception that each heir must have the dislikes children trait. There are no restrictions on how the main household earns their income. They can go out collecting, or gardening or whatever they choose. I will be getting them the no bills ever lifetime reward asap because I have a bad habit of forgetting about the bills and have difficulty working out what the repo man has taken. Due to the lack of restrictions on how they earn/come by their money the game will have many and varied activities in it throughout this challenge. One of the first wishes my founder got is to travel to Egypt to buy a recipe book. I do plan to grant that wish soon. Perhaps she can go there on her honeymoon. She has already met her man. I made him specially for her. She's blue with purple and blue hair, he's green with green hair and eyes. But their skin colouring is subtle. I think that about covers it. I hope you decide to watch. I'm keeping the length of these episodes to around 10 to 15 minutes each. Please consider subscribing if you are going to watch the videos as that way you'll know whenever a new episode is posted.3.4KViews4likes150CommentsFields of Gold Legacy
I started another legacy. This one begins on an abandoned, run-down farm in Alryne Valley. This lot is available in my Studio on the Sims 3 Exchange. My name is Jade Fields. I am from Bridgeport, but I hate city life. It was crowded, and the air quality left much to be desired. I moved to Alryne Valley about a week ago and have been renting a room at TexanSky Lodge. It is a stark contrast to Bridgeport. I think I'll be happy here. The climate is pretty mild. The spring and fall are nearly twice as long as the winter, and the summer is longer than the spring and fall combined. The entire year is 7 moon cycles long. I have always dreamed of owning a nectary. Last week, I visited a run-down piece of land in the hills outside of town. I was shocked at how dilapidated it was, but it should be worth at least §70,000 once it's cleaned up. I am ready and willing to do the work. A wind turbine on the property supplies electricity to the buildings. The biggest selling point was the Nectar Making Machine in the barn. The previous owners said that it works, but I have my doubts. Once I grow some grapes, I will find out for sure. I'm glad that I am handy. I might be able to coax it back to life. I purchased the property at auction for §15,000. I have named it Fields of Gold. Edited: Her traits are that she is a great kisser, loves the outdoors, is a natural cook, has a green thumb, and is a cat person. She likes fruit parfait, Classical music, and Irish green. I changed one trait to green thumb, but the rest were traits she was assigned. And, of course, I gave her Bottomless Nectar Cellar for her Lifetime Wish. Read the complete chapter by clicking the oldest link in the reply below.314Views4likes25CommentsAdam Servis Ultimate Legacy Challenge
I started this one for a different change of pace and, of course, took pictures, and now it's turned into a story. I'm unsure if I can keep up with four stories, but I will try. Introduction: The Ultimate Legacy Challenge is from Mod the Sims, and the rules can be found here. It is based on the original Legacy Challenge - rules here. I started with an empty lot and zero Simoleons. To build on the lot, my Sim must "pay" City Hall §1,000 for the property. Generation One has a grand value limit of §1,000 per item sold, meaning my Sim cannot sell any individual item of value greater than §1,000 until later generations. I already had the Taxi Charge mod and the No Fridge Shopping mod, and added the other mods suggested in the Ultimate Legacy Challenge rules to make things more difficult. And on with the story...183Views0likes10CommentsDecades Challenge
I've just started making and playing my decades challenge on youtube and the rules are too long for the description box. I figured here would be the perfect place to put them so I can link to them. It's still a work in progress (particularly the last 3 decades), but here goes. You start in the 1890's (I downloaded a bunch of appropriate clothing just to add to the feel) and I wanted to show the changing world in real time, which means the challenge starts out with some limits to marriage in regards to race and gender. You can totally choose to ignore those and any other rules, these are just the things I am playing with. Each new decade starts with the children growing into young adults (or teens if you prefer) 1890’s May only marry within their ethnicity May only marry and have a relationship with opposite gender Outside toilets No electricity (Lighting is a problem here, use candles or lanterns) Must always ‘try for a baby’ no just woohooing Girls born may only have the creativity bonus Women take care of the children and tidy the house, may help garden Female children may only move out once married. Male heirs only, if there are no boys, a married girl's husband may inherit Wooden furniture only (No upholstered beds only quilts and blankets) Old fashioned stove and fridge (I downloaded a pantry item to help with the aesthetics) No showers only bathtubs No jobs, money made through gardening, painting or woodworking Wooden walls and floors House must only be decorated with impressionist or classic paintings (Must have a cow plant ready for the 1910’s so start now) 1900’s Indoor plumbing (Still no showers) Electric lighting allowed Upholstery allowed Wallpaper allowed Phonograph music player allowed Jobs allowed (males only) Business career to level 6 Culinary to level 5 Entertainer – musician branch full career open 1910’s war years Male children ‘go off to war’ at adulthood (feed to cowplant, randomise through dice rolling - odds die, evens survive) Male children must take one of the following characteristics at adulthood (Assuming they have been to war and have suffered trauma) Gloomy Hot headed Clumsy Insane Lazy Squeamish Mean Noncommital Men of the family cannot work until they transition from young adulthood to adulthood (You may wish to move them to a separate household until this happens, then invite them over once a week to simulate wartime leave) Carpets allowed Painted walls allowed Men that marry the female children must also ‘go to war’ (Allowed one chance to have a baby first) Jobs (Male only) Business – Management branch Culinary – Chef branch Entertainer – Musician branch Painter – both branches 1920’s Womens rights Women can be chosen to inherit Women can work as a painter or musician until Children arrive Careers opened Criminal (bootleggers) – Boss branch Culinary (bootleggers) – Mixologist branch 1930’s Great depression Anyone in a career loses their job and must make money by scavenging through the neighbourhood for 2 weeks of game time Careers lost (business) Bills may only be paid after the electricity has been cut off (Water too if you want a harder version) All sims reaching adulthood in this era must take one of the following traits: Gloomy Noncommital Mean 1940’s WWII Male children ‘go off to war’ at adulthood (feed to cowplant, randomise through dice rolling - odds die, evens survive) Male children must take one of the following characteristics at adulthood(Assuming they have been to war) Gloomy Hot headed Clumsy Insane Lazy Squeamish Mean Noncommital Men of the family cannot work until they transition from young adulthood to adulthood (You may wish to move them to a separate household until this happens, then invite them over once a week to simulate wartime leave) Women must now work in one of the following careers: Athlete – Body builder career (Working as a health advisor to the government) Painter – Master of the real (Working as a propaganda minister) Culinary – Mixologist (Working as a pub landlady) Chef (Minister for food/agriculture) Entertainer – Either (Entertaining the troops) Every house must now own a radio and someone must listen for one hour a day Every house must have a garden (Dig for victory) One hot cooked meal per person per day, all other hunger must be dealt with produce from the garden 1950’s Korean war First male child gets conscripted, first female child becomes a volunteer nurse, both get fed to the cowplant at adulthood after choosing one of the war characteristics from the 1st and second world war Cheapest TV Available – only shows programmes from 6-10am and 6-12pm Cheapest pc available – Only used for writing Athlete – professional Branch available Writing career available House can be decorated with popart Showers allowed 1960’s sexual revolution and civil rights era Birth control! You no longer need to try for a baby with each woohoo Astronaut career available Secret agent career available Marriage available regardless of ethnicity Homosexual relationships allowed Better TV’s allowed (No Wall mounted flat screens) (time restrictions still apply) You may take time off for the birth of your baby 1970’s End of the vietnam war First two children (Of either gender) are sent to war (cowplant) as conscripts or volunteer nurses and must take a survivor trait First microprocessor allows 2nd tier computer to be used for gaming and writing only Environmentalist movement – Every child born must have one of the following: Active Self assured Loves outdoors Outgoing 1980’s All computers available for writing and playing games only Yuppie era – Every child born must have one of the following traits: Self assured Foodie Ambitious Materialistic Snob One person in the family must have a business/investor career TV time restrictions 6am – 2am You are allowed to go camping 1990’s – Internet! Computers have no restrictions! You are allowed to use your mobile phones! When the first child turns from a child into a teen your family become Y2k disaster preppers You must build a safe house on your property using the cheapest furniture and you must stay in there three days before your oldest teens birthday, no children etc are allowed to go to school 2000’s – Climate change All careers open Dad’s may take leave for the birth of their baby Flatscreens allowed 2010’s Gay marriage allowed993KViews3likes324CommentsThe Disney Princess 10 Gen Challenge!
Welcome to... THE DISNEY PRINCESS 10 GEN CHALLENGE! INFO: This challenge is based on the Disney Princess franchise and movies. Storytellers can follow the original stories or you can just roll with it. Some areas of this challenge ask for gender-specific heir/heiresses, this can be easily changed out if you're playing patriarchy or matriarchy. This challenge follows the original rules of the 10 Generation Legacy - although some rules may vary. This challenge can be completed with only the base game, though some DLC may improve your experience. Update: This challenge has been slightly updated as of February 2025. Please feel free to suggest any further edits to the generations and I will look through these and adjust the rules accordingly. Generation 1: Snow White "I'm wishing for the one I love to find me today" Founders have humble beginnings, so what's better than Snow White? To start, create Snow White. Storytellers may create her as a teenager and make her evil stepmother, but this is not a requirement. When Snow White becomes a young adult, this story begins. - Must be female - Must have 7 children (dwarfs) - Each child must have one negative trait (e.g Gloomy, Glutton) - Each child must have the same baby daddy - Each child must achieve something before their teenage years - this can be achieving the happy infant or toddler trait, achieving a high grade at school, or achieving an aspiration. - Snow may never answer the door to strangers or talk to elderly women Optional extras - each child must age up with at least one positive character trait. Each child must age up with at least 5 milestones. These numbers can be increased if you're looking for more of a challenge. Generation 2: Cinderella "A dream is a wish your heart makes when you're fast asleep" Although you had six brothers and sisters, you always did the cooking and cleaning. Yet, somehow you loved it, as it transported you away from your chaotic home life. When Cinderella becomes a teenager, this story begins. - Must have 'Neat' and 'Foodie' traits - Must clean the house every day and cook every meal - May not marry until her mother dies (This does not have to be of old age, but it may not be cheated) - Have a maximum of 3 children Optional extras - Sneak out of the house during your teenage years. Generation 3: Tiana "The only way to get what you want in this world is through hard work" Your family has barely accomplished anything over the past two generations, and you're here to change that. This story begins when Tiana becomes a YA. - Must have 'Ambitious' trait - Father must die before the end of YA - Must have food Aspiration - Must marry a Sim with green (This can be hair, eyes, skin etc) Optional extras - Tiana must own and run her own restaurant. Create your own food business using various cooking appliances. Generation 4: Aurora "I walked with you once upon a dream" Thanks to your mother's hard work, you have everything you always wanted in life, apart from love. Your father was overprotective of you, and rarely let you out of the house. This story begins when Aurora becomes a YA. - Must have the 'Lazy' trait. - May only have 3 or fewer friends. (Family can count if you wish) - Must meet future spouse at night while parents are asleep - Elope (you can run away if you wish) - Have a maximum of 2 children - (twin girls are preferred if playing Anna or Elsa next) Optional extras - Live in a cottage away from everyone else caring for animals. Generation 5: Anna "We only have each other, it's just you and me" Your sister locked you away and you never knew why. As toddlers, you were the best of friends but now all you have are dreams. When Anna is a child, this story begins. - Lose all contact with your sister until YA - Fall in love with a criminal - Experience near death at the hands of your lover - Find someone new after becoming BFFs with your sister - Marry, have one child Optional extras - Climb Mt. Komorebi in an attempt to save your sister. Host parties to celebrate your sister's coronation. Generation 6: Rapunzel "You were wrong about the world, and you were wrong about me" Your mother never trusted you or the outside world. You never knew of her past, and never wanted to. All you ever got was solitude, but that didn't matter. When Rapunzel is a teenager this story begins - Must have 'Loner' and 'Art Lover' traits - Must reach at least level 8 painting before YA - May only ever leave the house for school - May never have friends until the wedding - Elope - you have no friends anyway, have kids Optional extras - Rapunzel's parents are strict, but otherwise she tends to be estranged from her family and will sneak out past curfew. Generation 7: Belle "People think I'm odd, so I know how it feels to be different" You always loved books and visited the library often. You never cared for looks, just beauty within. Everyone wanted you, but you turned them all down. You wanted to choose your own destiny. When Belle becomes a YA, this story begins. - Must have 'Bookworm' trait - Date at least 5 men - Meet the man of your dreams - an ugly Sim - Marry, have kids - Your spouse becomes beautiful (Changed in CAS) after the firstborn child Optional extras - Belle's spouse is an occult (select based on what packs you have). Belle's dates are blind dates but never go well. Generation 8: Mulan "Could it be, that if I were truly to be myself, I would break my family's heart" Your parents always wanted you to bring fortune back to the family and marry someone of high status, but you didn't dream of love, you dreamed of glory. When Mulan becomes a YA this story begins - Must have 'Active' trait - Must join Astronaut career - Fall in love with a co-worker once you reach the top of the career choice - Marry, have kids Optional extras - Mulan's glory comes in the form of fame, and she quickly rises to fame through her achievements. Generation 9: Jasmine "A whole new world, a hundred thousand things to see" You hated being rich and living like a princess. You find comfort in Raja, but nowhere else. All your father wants is for you to marry rich, but you want a life without riches. When Jasmine becomes a teenager this story begins. - Have a best friend (Raja) - You cannot leave the house unless it is for school - Must marry a poor street rat - Her lover must be in the criminal career - Have a maximum of 4 children Optional extras - Raja must be a pet/horse and reach companions while children. Jasmine is the daughter of someone famous. Generation 10: Merida "If you had the chance to change your fate, would you?" You always wondered why your mother gave up her riches for a poor boy. Your adventures lead you into trouble, and you were nearly always grounded. When Merida becomes a teenager this story begins. - Have the 'Self Assured' trait - Lose your siblings and mother in an unfortunate accident - Seek out a way to change the past but fail - You do not believe in love - never marry - You believe you are cursed - never have children - Grow up alone and regretful (These last three conditions are only in place because it is the last generation. If you wish to continue afterwards then Merida may marry and have kids) Optional extras - Learn horse riding as a means of riding into battle. OPTIONAL GENERATIONS: Generation: Ariel "Someday I'll be part of your world" You've always loved the water and dreamed of becoming a mermaid. Sadly, this never came true but you did find the man of your dreams, and that was good enough. When Ariel becomes a teenager this story begins. - Must have a 'Loves the Outdoors' trait - Must own a pool and swim in it every day - Must marry a beautiful Sim with at least one trait the same as your own - Have kids Optional extras: Ariel is a mermaid occult, and seeks a way to change back into a human. Generation: Pocahontas "You think I'm an ignorant savage, you've been so many places, I guess it must be so." You come from different worlds, yet the love of your life is forbidden by your family. When Pocahontas becomes a teenager this story begins. -Fall in love with a "different" kind of Sim, (e.g a green or blue Sim) -Marry that "different" kind of Sim. -Run away and elope -Have a maximum of 4 kids Optional extras - Pocahontas' different lover could be an occult. Live a simple life off-the-grid or with fresh ingredients only when cooking. Generation: Elsa "Yes I'm alone, but I'm alone and free" Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins. - Must have the 'Loner' trait - Must not talk to siblings until YA - Must be different in some way - Run away as a teenager (Storytellers may have her sister find her and bring her home) - Never marry and only have one child (it was an accident, you swear by it) Optional extras - Elsa is a spellcaster who is afraid to use her powers until she has reconnected with her sister. Elsa runs away to the top of Mt Komorebi. Generation: Moana "One day I'll know, how far I'll go" You grew up as the heir to a legacy, born to rule over others; however, you want to explore and see the world. You know your choices make you who you are and you hope that one day they will show you the world. When Moana becomes a teenager, this story begins. - Must have the 'Loves the Outdoors' trait. - Must have 'Curator' aspiration - Must have a close relationship with her Grandmother (who dies before Moana becomes a YA) - Run away from home and meet Maui and become BBFs with him. - Marry and have children Optional extras: Moana must explore Selvadorada while running away from home. Moana is connected to Sulani as a child of the islands. Generation: Raya "The world's broken. You can't trust anyone." You grew up in a divided world, with conflict all around you. You have always believed in the magic of the world and in others until your trust was broken as a child. When Raya becomes a teenager, this story begins. - Must lose her father to an accident - Have a best friend (Tuk Tuk) - Explore the world as a young adult and make friends along the way - Make enemies with a rival but unite in the end (Namaari) restoring trust and friendship in the world - Marry and have children Optional extras: Use the Strangerville story as a way of dividing the world following the gem breaking (If after any generation you wish to end the challenge, you may not have kids. It is entirely up to you. I go by the motto that it's your game, play how you want to play) ___________________________________________________________________________________________________ Happy Simming!3MViews12likes3064CommentsPrecious Joy Forsythe Legacy Challenge
I started a new legacy - the Precious Joy Forsythe Legacy Family Challenge. Precious Joy Forsythe is the first-born of the 10th generation from the Precious Forsythe Legacy Family Challenge. Precious Joy is the namesake of the first founder, Precious Forsythe. These chapters are published every Friday at 8:00 Central Time [13:00 GMT - on November 8th, 2024 it will be posted at 14:00 GMT, and will return to 13:00 GMT on March 14th, 2025] Background on Precious Joy when this challenge begins. I have been posting each chapter below individually. I just realized that a lot of the links were not functional. I have corrected this and will ensure the links work in the future. Edited to Add: Cortney Schultz, Precious Joy's spouse, was originally Silver RenameMe, created by CravenLestat (AKA 9722cce410c84e2a ) - I changed his hair, some of his traits, and his clothing for my game play.431Views3likes70CommentsLavenderSims36 Legacy
Hello! The LavenderSims36 Legacy is my current family gameplay save and features the Lavender family (we'll see how many generations the name holds up for), with married couple Pax and Quill Lavender being the founders of the lineage. I don't have much of a plan for this Legacy, other than to play it as long as possible and gradually incorporate new DLC into my gameplay (my game is pretty basic in that realm right now). As Pax and Quill's family grows, I will eventually be doing rotational family play. I hope you enjoy reading about the Lavender family's journey!18Views1like2Comments