The Grove Pack Legacy Challenge (Updated 1-18-25)
Hi and welcome to my return to sim story writing! I am doing my rendition of rosannatxt's "Pack Legacy Challenge." Below are links to Rosannatxt's Challenge and my story respectively. Thank you for stopping by and Happy Simming! I'm back after a few months' hiatus! Generation two will be done rotation-style and in each of the three Grove sibling's perspectives. Enjoy! Happy December! *Chapters 1-11 through Hazel Grove 2.4 Out Now! Pack Legacy Rules and Guidelines James Turner Disable Packs Tool ------------------------------------ The Grove Legacy: Humble Beginnings Ch. 1 Hazel 2.4 Note: Rotation is Fisher, Hazel, Harper and Liam Goth; *Exception-the story gets a bit out of order rotationally starting with Harper and Hazel at chapter 2.3. However, the story is syntactically correct.1.2KViews1like1CommentThe Legacy Challenge Rules
Note, items in bold have been modified from the original posting. Please take note of them. Legacy Challenge The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations. Starting out Create a brand new game file. You will be using this file exclusively to play your Legacy Challenge. You may use an existing game file, but your Legacy family must immediately become the “Active Household” and not cease to be active for the duration of the challenge. You may select any neighborhood. The challenge begins with a single founder. Make this founder in Create A Sim. They may be male or female. They may be any age that can have children (YA, Adult and Elder for males, YA and Adult for females). You have full choice over their look, color and clothing. Custom content may be used if you like, including create-a-style custom patterns and colors. You may choose all 5 traits as well as their three favorite likes (food, music and color) and a lifetime want. No other sims may be created in the founder’s family. Be creative with the family name, you’ll be seeing it for quite some time. Now to place the founder. While you are free to choose either standard town, there is a very specific lot that must be used. If you move into Riverview, you must move into “345 Riverblossom Hills Drive”. If you move into Sunset Valley, you will be moving into “15 Summer Hill Court”. The common thread between these lots is that they are large, empty and cost $14,700. Yes I know that leaves you with only $1,300 in cash to build a house, that’s the point. All legacies start out with very humble beginnings and expect your founder to live like a hobo for awhile. If additional neighborhoods are made available with mods or EPs, or we gain the ability to plop our own lots down, they may be used, as long as the lot in question is completely empty and costs at least $14,700. Rules: No cheating. Plain and simple, no money or mood cheats. You may use custom objects, as long as their price and mood effects are in line with similar ‘official’ objects. Objects purchased from the Sim Store are considered 'official' as well as the ones included with the game. Aging and story progression must be on and lifespans set to the normal level. You are allowed to play with any Mod that does not give you a signifigant advantage over a player without the mod. The only specific mod I know of at the moment, Awesome Mod, is allowed. The Legacy family must be the “Active Household” during the entire challenge. You may never switch the active household to another family. If you want to take a break from Legacy play, it is recommended you play in another saved game slot. No Ambrosia! Your sims may learn the recipe for Ambrosia, but may not cook or consume the dish. Nor may ambrosia be used to resurrect ghosts. You may not ressurect dead sims via the Science lab. Sims may not consume life fruit to gain extra days to their lifespan. You may age sims up via the birthday cake only once the game prompts you with a reminder of their impending birthday, not earlier. You do not have to use the birthday cake to age sims up, you can wait for the game to force the age transition if you wish. Death Flowers may not be kept in inventory. You may gather and sell them, but cannot be used to ward off death Black Market Restriction: The Black Market is no longer being monitored by police. Kleptos, rummagers and theives are now allowed to liquidate their ill gotten goods for cash. Moving Sims in: Any sim may be moved into the Legacy Family via marriage or move-in except for the following: Sims created by the player Sims/households downloaded and imported from the exchange Sims that had previously lived in the Legacy household but had since moved out Sims that are identified by your sim as "Rich" are now fair game for all sims except your founder. All other sims are fair game. You are allowed to create/download/import sims and families into your Legacy neighborhood, they just cannot join the family. No sims/families may ever be merged into the Legacy family. If you wish to add members, they must be done in game. Challenge concepts Generation: Order of birth in relation to the family at large. Your founder is generation 1, your founder’s son/daughter would be generation 2, the grandchildren of the founder would be generation 3 and so on. The challenge ends the moment generation 10 is born. Founder: The sim you create in CAS who starts the family. Heir: The sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate. Spare: A sibling of an heir, who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot if you wish. They are eligible to earn legacy points for the family. Fed to the time stream: Moving a controllable sim out of the legacy house. A sim fed to the time stream no longer can generate legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this sim still count towards your total, even after you move the sim out. Legacy Points: Your score for the challenge, earned in a variety of ways described below. The goal of the challenge is to get as many legacy points before the 10th generation. Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth) Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation. Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points. Points: You earn points for your family in the following ways. Generation: You get 1 legacy point for your founder, and 1 point for every generation born until the 10th. You earn each point at the birth of the first child in each generation. Further births in that generation do not generate more points. Thus you can only earn a maximum of 10 total Generation points by completing the challenge and birthing the 10th generation. Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member. The sim in question must be living in the legacy house and be part of the family tree to earn this point. Once a specific liftime wish has been fulfilled by a sim, further sims fulifilling that wish will not earn you a legacy point for doing so. There are 32 unique liftime wishes in the game, meaning you could earn a maximum of 32 points in this category. Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point. You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die. Portraits are still worth their points even if the family member pictured is moved out of the house later on. The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim’s picture). Sims must be of Young Adult or older and living on the Legacy Lot at the time of painting to count for a portrait point. Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth. To get the net worth combine the "Furnished Value" of the house with the family's cash on hand. Round up. This category can have a maximum of 20 points earned, meaning a net-worth of 2,000,000 Aspiration Rewards: If a sim is able to earn 100,000 points worth of aspiration rewards, they earn your family 1 legacy point. You are free to spend aspiration points as you gain them, it is your lifetime total, not your current total, that matters for this point. Like the other sim-based points, this may only be earned by family members. You may earn an additional point in this category from a sim if they somehow earn 200,000 points in their lifetime. . Birth and growing up Whenever a sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game. Other times the game lets you pick them. In the Legacy Challenge, all traits are random. If you are given the option to pick traits for any sim, you must hit the random button and accept the trait that is randomly assigned. The only exception is if you are playing with the "Family Trait" optional rule. If you are, and the family trait is one of the options, you may select that trait rather than hitting the random button. Death Sims that die on the family lot may be kept around as ghosts, or may be moved to a cemetery. It is up to you. If a sim dies and you forgot to get their portrait, making a portrait of their ghost does not count. If the bloodline is cut short by death, the challenge ends immediately. It is always a good idea to have at least one spare in case the heir perishes. Even if ghosts become playable, they may not earn any further points for the family. Ghost babies are not considered part of any bloodline. Bringing in the next generation. In order to bring in the next generation, a new sim must be born. Adoptions do not carry the family bloodline and thus don’t count. (You are still allowed to adopt sims if you really want to, but they won’t help point wise) If the heir is male, you must move their mate into the legacy family house before having a baby. If the heir is female, she may move her mate in, or simply get pregnant while off the lot. In either case, the heir and their mate don’t have to be married. Sims may be born at home or in a hospital, whichever you prefer. The moment the next generation is born, the heir’s mate officially becomes part of the family bloodline (and thus can earn lifetime want, aspiration perk and portrait points for you, provided they are living in the Legacy House). Optional Rules These are optional rules you may play with if you wish. They don’t affect your score in any way, and are merely tools to help establish a theme for your family. Family Trait When creating your founder in CAS, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every sim born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for. Matriarchy/Patriarchy Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation. A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy. Story Teller A popular practice is to write a story for your Legacy family and upload it in chapters. If you feel the creative energy, why not try uploading your own story? There is no in-game bonus for doing this, but the addition to the community is always welcome! FAQ Why do I have to buy such a big lot. I barely have money in the beginning. Early poverty is a hallmark of the challenge. A large plot of land not only drains the available cash from your starting funds, it gives you the ability to build some epic sized legacy homes as you play through the generations and get more wealth. If I’m playing with the family trait option, does my sim’s mate have to have that trait too? No. Can I move in/marry sims into the legacy home that aren’t going to help bring in the next generation? Yes, keep in mind that they don’t earn any points for the family. Even sims that are destined to help bring in the next generation won’t count as part of the family until the next generation is actually born. Does the first born have to be the heir? No, as long as they are part of the bloodline and born on the legacy house they are eligible to be an heir, regardless of order of birth. They must be the proper gender if playing with the matriarchy/patriarchy option. Are collection items, such as rocks, insects and seeds subject to the black market restriction? No, you are allowed to sell any collection items you find...as long as they weren't stolen out of someone's house or garbage.999KViews3likes3302CommentsThe Parsons Legacy (Generation 30)
Sul, sul! Welcome to The Parsons Family! The Parsons are a big crazy Sims 4 family, started by Bryanna Parsons on October 4th, 2019. The Parsons family do not use any cheats. The goal of the Parsons is not only to be a huge family with lots of generations, but to also be as successful as possible. The Parsons wish to complete every goal they possibly can. Yes, you read that right, the Parsons will complete every career, every skill, every university degree and they will live in every neighborhood, build every kind of house, own every business, become every life state, collect every item, and so much more! If you want to see more of the Parsons, then you're in luck! I'll update here each time a new Parsons Legacy chapter is posted. Thanks for checking out the Parsons, and I hope you will come along for the crazy ride they're in for. The Parsons Legacy Family Tree2.7KViews2likes109CommentsThe People of Simbria: Sunset Valley
Well, hi there. This is a story (of sorts) that has been going on for a while, so it won't be starting with the first chapter, but it doesn't matter to much, because it didn't start with the beginning even when I first started sharing it on the old forum. 😛 'Original' thread is found here, but I wouldn't recommend checking it out, because it lost all the images in the forum transfer... The Concept In general, the story takes place in several towns spread across a country called "The United Kingdom of Simbria", and now that the concept is a little more clear than when I first started out on the old forum, I will not lump everything together in one thread, but instead create one thread per. town. So, this thread will focus on the inhabitants of Sunset Valley - the small town that everybody knows, and which in my world is located on the southwestern tip of this country. Sunset Valley Theme (Youtube) Prologue: The Original Families. Moving into town. The story of Sunset Valley began in 1977 sim time, when a young couple, Asgeir and Lucie Karlsen moved into town. They had moved all the way south from their hometown of Pamtere far, far to the north, hoping to settle in the city of Wad Nahadau, b ut the housing market in the city had proved to be much to expensive for them.... Asgeir aspired to be a world famous painter and writer and Lucie wanted to reach the top of the medical career. Since they used almost all of their money buying their first home at Water Lily Road 58 and as Asgeir's career as a painter and writer was a long way from taking off, they both started a job at the bottom ranks of the medical career. Camera technology was still very expensive and unaccessible to the general public back then. Only licensed photographers and the wealthiest of families usually owned one. Everyone else would either have to rent or borrow a camera, or go to the photograper to have their picture taken. Hence to tell this story, actors with pretty much identical looks and personalities were hired to reenact them moving into town.... Reconstructed photos of Asgeir and Lucie entering their new home for the first time. This is only what it might have looked like. Asgeir often woke up feeling grumpy and irritable in the mornings, but this worked well enough for a while, largely due to Lucies kind and friendly nature. Another couple, Ingmar and Eirin Motorsen, had moved to town just a month after Asgeir and Lucie. Ingmar wanted to move to town as he had read about the chess triumphs of H.K.H. Høigaffel and had early on felt compelled to become a world famous chess player as well. Ingmar was quite the slouch, but they needed food on the table, so he got himself a job in the medical career. His wife Eirin was a lucky and charismatic person, but often found herself struggling with forgetfulness and sometimes lapsing into periods of insanity randomly running off talking to herself. In spite of this, she got a job in the police force, where she is to this day doing quite well as a forensics specialist. A reconstruction of Eirin and Ingmar engaging in flirtatious conversation in front of their new home. It's not that it's a trailer... it's just very long and narrow. ;) Not quite one month after the Motorsen couple had moved to town, the young couple Egil and Frida Kråkesen moved in right next door to the Karlsens. Egil, a highly ambitious individual, quickly got himself a job in the business career, whereas Frida got a job in the medical career. Houses were much cheaper out here, compared to the capital city of Wad Nahadau, even in the suburbs. And who knows, they might just like it enough to make it their permanent residence. Reconstructed photo of Egil Kråkesen admiring his looks in his new home at Water Lily Road 72. Reconstructed photo of Frida Kråkesen reading the local newspaper in her new home.707Views2likes19CommentsLynnwood's ISBI Challenge Rules for TS4! - 3/15 Growing Together Rules Update!
Update 3/15 - Adopting children must be done at newborn stage, rather than infant. Also you are allowed to create a baby using 'science' if that's your wish. _________ Let me just start by saying that I am NOT the originator of this challenge. As far as I can tell that honor goes to someone called Simslia. So far that I've seen, no one has yet adapted the rules to fit the TS4 game so I thought I'd take a stab at it. If you do play by these rules, feel free to post links of your challenges, I'd love to see how they go! GETTING STARTED Create a YA sim, give them whatever looks, traits and aspiration you’d like. Some like to play with the Erratic trait rule, I personally do not. If you do, then one of the traits given to your founding Torch Holder MUST be Erratic. They can be 'human' sims, aliens, mermaids, vampires, spellcasters or werewolves, your choice! You will be playing on NORMAL lifespan. Move your TH onto a lot. There is no restriction on which lot that can be. Build them a house, import a house from the gallery or let them live on the lawn for a while – whichever play-style you prefer is fine. This should be done with the standard 20,000 starting simoleons. Whatever you have left after purchasing property and house, that's your starting funds. If at any time you move in a single sim that brings an extra 20,000 simoleons into the household, it is PREFERRED that you use the money cheat to delete that (because it's kind've cheating for the 100,000 simoleons point gain, but I'm not going to enforce that one strictly). You may freely choose 3 lot traits for your home lot, but once chosen they cannot be changed. So pick wisely! Find a spouse/baby-maker (human, alien, mermaid, vampire, spellcaster, werewolf). This can be anyone your sim can manage to woo; townies, premades, even sims you've placed into the neighborhood yourself just for this purpose. They must be asked to move in or married IN-GAME however, not placed into the household via Manage Households. Other than that, everybody's free game. Once you've acquired your mate, have some kiddos. Adoption is fine, but they must be adopted as newborns. You are also allowed to create a child via 'science' as well. Adopted children and test-tube babies can be considered for the next Torch Holder. When you receive the notification that it is a sim's birthday, you are allowed to age them up via birthday cake (see Free Actions below). Now let them live their lives and try your best not to reach through the computer screen and strangle them as they commence to peeing themselves/passing out all over the place. THE GOAL The ultimate goal is to survive 10 generations of sims while only controlling one sim at a time, and keeping score throughout. Each Torch-Holder must have at least two children. You don’t HAVE to get married, but doing so increases the chance for more points (and more failures). If playing with the Erratic trait rule then each child MUST be given the Erratic trait at some point. Otherwise all traits and aspirations should be randomized via the dice button and/or 3rd party randomizer. Throughout the challenge, only ONE sim may be controlled by you, and that’s your current Torch Holder. All other sims must live on complete autonomy, to live (or fail) as they will. Obviously this means that sim autonomy should be turned on in your game settings at all times. When the child you’ve chosen as heir reaches YA, the ‘torch’ is passed to them and they become your controllable sim. Your former TH enters the mystical land of autonomy and you are never allowed to control them again. (Note - there are some Free Action exceptions to this rule, see below for details). Once a child reaches YA and they are not your heir, they must be moved out of the household. HARD MODE If you'd like to take the challenge one step higher in difficulty then these rules should also be followed; You are not allowed to utilize the 'Hand of God' (aka click-dragging items such as dirty dishes or inventory items). Anything in the game must be managed or manipulated by the sims themselves, either your TH or a life-stage free action of a NTH. You are not--at any time or circumstance--allowed to hire a Nanny, Repairman, Gardener, Pizza Delivery, Maid or Butler. You are not--at any time or circumstance--allowed to direct NTHs for modes via portraits during work, school or off the lot. SCORING The following is an updated scorecard, modified for changes in TS4 as opposed to its predecessors. Self Wetting : -5 Pass Out : -5 Failing School : -5 Negative Traits Earned by NTHs : -5** Accidental Deaths : -10 Fires : -10 Social Worker Visit : -15 Single Birth : +5 Twins : +10 Triplets : +15 Any sim in the household completing an Aspiration Milestone (Child, Teen and Adult): +5 Any sim in the household completing a full Aspiration (Child, Teen and Adult) : +10 All toddler Skills at level 3 : +5 Skills (Child and Adult) maxed by NTH family members : +10 Children (Child and Teen) earning an A in school : +5 Positive Traits Earned by NTHs : +5** Happy Toddler Trait Earned : +5 Top-Notch Toddler Trait Earned : +10 NTH sims reaching the top of a career (Teen and YA/A/E) : +10 NTH sims passing University classes with a grade of C or higher : +5 NTH sims passing University classes with A+ : +10 NTH sims graduating University with A+ in all classes : +15 Randomizing every trait and aspiration for an entire generation : +10 Not using spares' Satisfaction Reward points for an entire generation : +10 Every 100,000 simoleons earned* : +20 Immortalizing the Torch-Holder : +5 *You can calculate total simoleons earned in 2 different ways. 1 - go to build mode, click on the info box and add the lot's total value to the family's simoleons on hand. OR 2 - go to your achievements and check the Rosebud achievement, which tracks how many simoleons have been earned over-all in that save file. **These are in reference to the new earned traits from the Parenthood game pack. Negative traits are Bad Manners, Uncontrolled Emotions, Insensitive, Argumentative and Irresponsible. Positive traits are Good Manners, Emotional Control, Compassionate, Mediator and Responsible. If no traits are earned, then no points are awarded or taken away. FREE ACTIONS Every sim in the household has one free action per age category. (PLEASE NOTE : this is an EXTRA free action that can be ANYTHING in the game. This does not mean you can only use one of the following free actions per age-category. The actions listed below are ALWAYS allowed to be done whenever and however many times you need to). You may choose to "Claim" a bed with every sim ONCE to assign specific beds to specific sims. This can only be done once. After that, they're on their own. You may choose to quit job/retire for any sim you don't want working, and are allowed to assign sims to specific careers as needed. You may choose to "Change Into..." out of sleepwear, (because I get tired of seeing them in their underwear/PJs ALL DAY). If you have an alien sim, you may choose to change into and out of their Human Sim Disguise freely. You may change tones while at work/school as needed. Whether or not they actually attend or leave early is up to the sims themselves. You may choose to take vacation days or family leave for NTHs via the phone. You may Choose an Umbrella from the umbrella stand, if purchased. When you get the notification for infants that it's their birthday, you are to select the bassinet (with your Torch Holder) to age them up. When all other sims' age bars reach 0, you are allowed to click on a birthday cake to age them up OR click the cake with your TH and choose to 'Age Up...' (select sim). Baking the actual cake and adding candles is up to your TH however. You may choose to take a Pregnancy Test with NTH female spouses to determine if there is a pregnancy. Once a NTH spouse goes into labor, you are allowed to choose to go to the hospital and may then 'Check-In' at the front desk. All other actions at the hospital must be autonomous. If at home, you must wait for the labor to end naturally (the timer to run down on its own). You are allowed to purchase and drink ONE youth elixir per sim, per lifetime. (HOWEVER, doing this with a NTH spare will negate the +10 points for not using AP in that generation).212KViews2likes1100CommentsDivvy's SV Family: Homer Atreus 2025
My current Sunset Valley save's family: Atreus, like the ancient Greek family in Homer's Iliad and Odyssey. However, their names are not in the generational or related order of those classics, just used here and there for fancy. If they are already historical and 3000 years in the past, then I feel its ok for them to expire in a video game ... otherwise it gets too sad. They do get to be ghosts too, and their generations continue on. Book I Mother and father are Helen and Dardanus, whom I tried modelling in CAS to look nothing like anyone I know. However they did end up looking a little like a couple of my university crowd. I made them as mature-aged, so it wouldn't take long for them to become elders and look different, plus make room in the house. Their son Homer was born in CAS with the Play with Genetics button on the Add a Sim drop-up menu, and raised from toddler to adult in the game. They moved into the starter home called Shotgun Style - a two bedroom, 1 bathroom, flat, furnished house with a pleasant light wood, green and pink colour theme in the open living areas, bathroom and kitchen. It also has a decent sized yard. It’s opposite the Alvi household and the Sekemoto's because of being on the corner. It's just down the street, or a short walk from the gym, and just a little further to the school. Dardanus’ Life Time Wish was “Major Master” – to get three degrees at University, which he got. His degrees were Business, Science and Physical Education. The second time he went to University, because they couldn’t afford both on the first time with no scholarships, Helen went with him for a degree in Fine Arts, because her Life Time Wish was “Celebrated Five-Star Chef” – to reach the top of the Culinary career. I like them to get that for the “Minus 1” fridge reward. Here they are lining up for their graduation. To help with getting a scholarship, and for cash in between the University trips, Dardanus got a job from level 1 at the Military Base because it pays the best, and at first, most often. And so, they’ve maintained a few friends and acquaintances from that career. Here is Dardanus with his final degree. The scholarships, emptying their university rental house, books and other junk sold, and a few shifts at their work, improved their lot at home. They decided to keep adding to and improving it until they, I, get sick of it. "My resume got me a nice job at the Science Facility" Dardanus told Helen. "Just in time for school" said Helen. Helen threw Homer a birthday party for his growing up into a Child. All of their work colleagues old and new, were invited. Judy Bunch, Gobias, and possibly Miles work at the Science Facility with Dardanus. And Emma Hatch works at the Diner with Helen, and Molly French. Later in the game, the other colleague got old, retired, and Ethan, or Dustin Bunch (Langerak) took over. Homer grew up in the sparkles and got given an Into the Future outfit as his child-formal. He went to the stylist later, because another child, Sandi French, turned up wearing it as well. They ended up best friends at school. Here he is all styled over, as he strutted to his first day of school. He grew up with the elite inner circle of Sunset Valley children and teens. In fact, he was witness to Sandi’s new baby sister’s arrival in the library. His dad Dardanus wasn’t too far away, so he took Molly to the hospital, and the baby girl was partially named after him, Dar. Later that week, while the snow set in, Homer and his mum Helen were eating Ratatouille dinner. But someone was late getting home. “Where is your father?” asked Helen, “He didn’t mention anything about after work” “He went collecting scrap at the junkyard, for building his inventions. I think I’d like to be an engineer when I grow up,” said Homer. “Why is he focussed on Inventing while he doesn’t need it at work?” asked Helen. “He wants to make harvesters, so we don’t gain Gardening so quickly during the egg to omni plant challenges.” Homer replied. Over at Grady’s Junkyard ... Dardanus had detonated a large pile of scrap, successfully, but got singed and then took too long to get around in the snow to collect it all ... Who should come by and save him? Sandi French who happened to be in the cabin, with a hair dryer. “Thank you Sandi, you saved my life” croaked Dardanus between his chattering teeth. “Can I have some extra rocks and seeds when the school comes to the Science Facility?” she asked. He arrived home, to where it had been raised onto foundations and been given a small carport. And one of the gifts from their friends either at university or of their secret admirers in the mail, a fancy potted square hedge was displayed on the porch. After buying and using a great bath from The Store, he realised Homer as fast asleep in his cute bedroom. The selfie of himself and his wife Helen hung in the kitchen, and someone, probably Homer had gotten a portion of dinner out for him. Dardanus detonated salvaged items in his own backyard when things warmed up a bit. The neighbours, and the fiery came to see, while he ran around collecting up the scrap. The worst or best depending how one views it, was when he detonated the big scrap pile at the junkyard, causing the biggest explosion nobody never did see. This is what it looked like after the dust settled. It was a big job collecting the scrap, and the salvageable items, which was almost everything. Which he tried to hide in his yard, and we felt rather guilty. Even though the Junkyard still works, Dardanus promised one day he or his family would buy it and restore it. The next day he disposed of it all, and they did this evaporating thing. *** Gunther Goth got old. He always seems to do so quickly. Or maybe we're just too absorbed in our own game that we forget to watch him progress. Shortly after is when Dardanus built a time machine because with all of the Inventing he rolled a wish to do so, and to travel either into the future or past. I thought it would be harmless like the Miner, but this little child sim appeared, genetically Dardanus’ but not Helen’s. I could have not saved and played without her existence, but I thought it was interesting, and it might be bad karma or something. The game told me Dardanus witnessed a couple arguing and that he went to give advice to them to try to help. There was no cheater reputation or angry relationship panel from Helen. There's no ex girlfriend or mystery acquaintance in his relationship panels either. It is a mystery who the mother was. The game has never said. The game named her Hilda, which I kept. She went straight over to the soccer game that Homer won with his Festival tickets. One of her traits is Athletic as is Dardanus. While she played, her new bedroom was built. Plus a hallway and a second bathroom. Homer's bedroom was given a half-more mature look. Stay tuned, there is more. Looks like it all has to go below as replies of 10 or less ... ok ...77Views0likes5CommentsThe Hopkiss' Legacy
Welcome to the Hopkiss' Legacy Gregg Hopkiss has a passion for all creatures great and small, he has devoted his adulthood to searching for butterflies and moths, fish and talent in the wild, whilst his devoted wife Anya works hard in her athletic career being the sole provider for the family of 4! The marriage has hit some rocks, especially with bills to pay and one income. Their eldest daughter Daisy Mai has the style nd brains, she is top student in her class a passionate computer nerd and happily dating her childhood best friend Lucas, little brother Enrique is following in her footsteps hitting milestones right, left and centre to try and keep up with his big sis! Follow the Hopkiss family on their journey, they started off living in Miners Manse before investing some money in Bess allowing them to build their own property, but maintining a 3 bedroom house witha pool on 1 wage....... that might be pushing even their luck!!! Meet the Hopkiss' below (they are on the gallery as well as their unfurnished new home @shandylou97 #shandylou97)55Views0likes3CommentsThe Witch's Tale
Rebecca Keller (New Arrival on the Way) When Rebecca figured out she was pregnant, a sudden rush of misery washed over her. It wasn't the thought having a child that bothered her, but the fact she was going to have to inform the father and her family. She didn't know exactly what the father would think, other than it would be mighty inconvenient considering his occupation and lifestyle. As far as her family was concerned, it would just be another reason to retread their previous disapproval with a new subject. Rebecca called the father with the news, and the call went a lot like she had expected. He struggled with the idea and had a hard time finding words, but Rebecca didn't fault him for that because she had just dropped a bomb on him. He assured her that he was a stand-up kind of guy, and she knew he was ... She just didn't think that was the appropriate way to handle their somewhat brief relationship. After about an hour-long conversation that consisted more of excruciatingly long pauses, interrupted by bursts of ideas and healthy dose of moral aptitude ... They both started to understand that the issue was something that couldn't be fixed right then or over the phone. Hasty decisions were what got them in this mess and were most likely not the solution out of it. Rebecca assured him that things would be okay with the child and that she was more than prepared to handle whatever was necessary. She promised him she would keep in touch and let him know what was happening ... But that he would have to settle for some photos or a video until they had a better chance to figure things out. The phone call with her parents didn't go much better, but to be honest she felt a lot easier during it than the previous one. Her parents, and her sister Marcy were going to think whatever they wanted to think and say whatever they felt the need to say, but none of it was their decision and she was only telling them as a courtesy. Following all the fairly uncomfortable events of the evening, Rebecca went to the one thing that always helped her find her way. She went downstairs, adjusted the settings on the weight machine, and started pumping iron. The cadence of the reps, her breathing ... They pushed back the anxiety as perspiration melted her frustrations. Rebecca started thinking about the child and what she wanted for it, as well as how she was preparing herself to 'Part the Red Sea' if necessary for the little one on the way. Everyone else could be whatever they felt the need to be ... But she was going to the rock that child's life would be built on ... No regrets and no turning back. Happy Simming ... 💖328Views5likes17CommentsAlphabet SuperLegacy Challenge Rules
Updated for Adventure Awaits. This is a legacy challenge where each generation represents a different letter, and must explore all of the game play starting with that letter: aspirations, collections, woohoo spots, reward store traits, you name it. I already have a thread for this challenge that has been updated through Crystal Creations. Since it was transferred from the old forum, it was very hard to update further. Ignore any objective related to a pack you don’t own. You can choose to skip a generation if your pack limitations leave it extremely short on content. I've removed two of the letters (Q, Y) from the challenge because they don't have much to do, even with all the packs. No cheat codes that help you move through your objectives faster. No rules about aging. No rules governing non-heirs. Just because one generation has something as an objective, doesn’t mean that other generations can’t do it for fun/convenience. Personality Traits: If you don’t have at least three traits in the assigned letter, you have to randomize the rest. No self-discovery traits starting with a different letter. Naming: Each heir's name, and that of any pets they have, must begin with their letter. Likes and Dislikes: The heir can only have the likes/dislikes assigned to their generation. Color preferences are assigned when they age up to Child. From that point forward, all the heir's outfits will reflect their color preferences. If you decorate a space for them, you must consider their color preferences. Fashion and interior design preferences are assigned when they age up to teen (if you have those packs). From that point forward, all their outfits and decorated spaces will reflect their style preferences. Lot Traits and Challenges: The heir must have all of their assigned lot challenges equipped in all of their designated residences. If the heir has three assigned lot traits or less, they also must be assigned. If the heir has four or more lot traits, they have to change up which three are in play. Aspiration Rewards: The heir must purchase all of their required rewards from the Reward Store before they can purchase any optional rewards. Consumable rewards (e.g. confident potion) can be purchased earlier, and then used later. Transitional Bonus Trait: The heir's transitional aspiration (the one that decides the bonus trait) has to be an aspiration from their generation, unless they don't one available at that age. At the start of the challenge, the Gen 1 "founder" will be a toddler, so you will need to give them at least one parent. Generation 3-Letter C Infant- Calm or Cautious trait Toddler- Charmer or Clingy trait, Communication Skill Child- Creativity Skill, Creative Genius aspiration, Cook Kid on the Block aspiration Teen-Chess, Cheer and Computer teams, Compassionate trait, attend Career Day Final Traits- Pick Three: Cheerful, Childish, Clumsy, Creative, Cat Lover, Cringe, Competitive Likes-Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion Dislikes- Skills- Charisma, Comedy, Cooking, Cross-stitch Aspirations-Championship Rider, Master Chef, City Native , Country Caretaker, Cure Seeker, Crystal Crafter, Critter Hunter Careers- Critic, Civic Planner (Civil Designer), Covert Operator (Military) Collections-Crystals, City Posters Reside In-Courtyard Lane, Crumbling Isle, Cavalier Cove, Conifer Station, Crow’s Crossing, Crystal Valley Lot Traits and Challenges: Convivial, Chef’s Kitchen, Child’s Play, Cat Friendly, Cat Hangout, Celebrity Home; Cursed, Creepy Crawlies Visit-Café, Chalet Gardens, Central Park, Community Space, Cemetery Aspiration Rewards-Confident Potion, Cold Acclimation, Creative Visionary, Carefree, Connections. Other Gameplay- Marry someone you meet on Cupid’s Corner. Attend Crow’s Crossing Celebration of Life. Go Canoeing. Throw a Charity Benefit Party. Can something. Have a Cat, a Cow and a Chicken coop. Inter an urn in a crypt. Own a Coffee maker, A Candy Maker, Cauldron, Christmas tree, Cooler, Chess board, Candy Bowl, Card table, Card Game, Costume Chest, Celestial crystal crown and Campfire. Join the Checkmates, Club Cosplay, Complimentary Colors and Covalent Bonds clubs. Buy something from the Curio stall (Strangerville). Woohoo in a Closet, a Crypt and a Coffin. After all other objectives are complete, die from Choking, Cardiac Explosion or Cowplant. Generation 4-Letter D- Infant-First Diaper Blowout Milestone Child-Drama Club Teen-Drama Llama aspiration Final Traits- Dog Lover, Dance Machine, Chased by Death, Disruptive Likes-DJ Mixing, Dancing, Diving, DJ Booth Dislikes-White, World music, Winter Holiday music, Wellness, Writing Skills- Dancing, DJ Mixing, Diving Aspirations-Discerning Dweller, Discordant Fairy Careers- Diver, Detective, Doctor Collections-Decorative Eggs Reside In-Del Sol Valley Lot Traits and Challenges-Dog Friendly, Dog Hangout, On a Dark Ley Line Visit-Del Sol Valley community lots Aspiration Reward Traits-None Other Gameplay- Own a Drone, a Droid, a Doctor playset, a Dew Collector, a Dishwasher, a Dartboard, a Dance floor, a Drink fountain and a Don’t wake the llama table. Join the Divers club. Put your Decorative Eggs in a Display case. Have a Dance party and Dinner party. Have a Dog. Befriend a Dolphin. Woohoo in a Double bed and a Dumpster. After all other objective are complete, die from Drowning. Generation 5-Letter E- Teen- Emotional Control Trait University-E-sports Competitor Final Traits- Evil, Erratic Likes-Easy Listening, Electronica, Entomology Dislikes-Vintage décor, Violin, Video Games Skills- Entrepreneur, Entomology Aspirations- Enforcer of Order, Emissary of the Collective, Esteemed Entrepreneur Careers- Education, Engineer, Environmental Manager (Conservationist) Collections-Elements Reside In-Everdew Lot Traits and Challenges-Eco Lot Visit-Evergreen Harbor community lots Aspiration Reward Traits-Entrepreneurial, Energized Potion. Other Gameplay- Run an Errand for someone in Henford-on-Bagley. Use Earbuds. Throw an Engagement party. After all other objectives are complete, die from Electrocution or Emotional Starvation. Generation 6-Letter F- Infant-Achieve Finger Food Milestone and all Fine Motor Milestones Toddler-Fussy Trait Child-Experience a Formative Moment Teen-Football Team, make a Friendship bracelet Final Traits- Foodie or Freegan, Family-Oriented Likes-Fishing, Fitness, Focus music, Farmhouse, French Country Dislikes- Skills- Fishing, Fitness, Flower-Arranging, Fabrication Aspirations-Friend of the Animals, Fabulously Wealthy, Fabulously Filthy, Freelance Botanist, Friend of the World, Five-Star Property Owner, Fount of Tomarani Knowledge Careers- Fast Food, Fisherman, Florist, complete 10 gigs as a Freelance Fashion Photographer Collections-Feathers, Fossils, Frogs, Fish Reside In-Foundry Cove, Forgotten Hollow Lot Traits and Challenges-Fast Internet, Fairy Passage; Filthy Visit-Foxbury Commons, Forgotten Grotto Aspiration Rewards-Instant Fun, Flirty Potion, Focused Potion, Fertile, Free Services, Frugal, Forever Fresh, Forever Full. Other Gameplay- Attend Foxbury. Call a Fire Fighter. Max Fame. Throw a Fan Meet and Greet, a Funeral, a Family gathering and a Family reunion. Have a Friendly Hangout. Complete a Fable in Innisgreen. Befriend a Fox. Eat at a Food stall. Fix everything in your house that breaks. Play in a Fountain. Pass down a Family Recipe. Attend Flea Market, Fitness Fest and Finchwick Fair. Meet a Forest spirit. Woohoo on the Ferris Wheel (High School Years). Engage in Fall seasonal activities. Own a Fuel-powered generator, a Foosball table, a Fairy House and a Fireplace. After all other objectives have been completed die by Falling, Freezing or Flowers. Generation 7-Letter G- Infant-Achieve all Gross Motor Milestones Teen-Good Manners trait, attend Graduation, Goal-Oriented aspiration Final Traits- Pick 3: Good, Genius, Gloomy, Goofball, Geek, Glutton, Green Fiend, Generous Likes-Gardening, Guitar, Gray, Green, Garden Dislikes-Tween Pop Skills- Gardening, Gourmet Cooking, Guitar, Gemology Aspirations-Goal-Oriented (Teen), Good Vampire, Galactic Privateer, Grilled Cheese, Ghost Historian Careers- Green Technician (Civil Designer) Collections-Gardening, Geodes Reside In-Grims Quarry, Glimmerbrook, Gilbert Gardens, Galloping Gulch, Gammelvik Lot Traits and Challenges-Great Acoustics, Good Schools, Great Soil, Gnomes, Geothermal; Grody, Gremlins Visit- Granite Falls, Gym Aspiration Rewards-Gym Rat, Grill Master, Super Green Thumb Other Gameplay- Achieve Green Eco Footprint in at least one of the designated residential neighborhoods. Experience Good Luck. Take a Getaway. Go on a Get to Know You date. Join the Good Timers, Garden Gnomes and Guild of Gamers club. Have a pet Goat. Gamble (using Sabacc table). Sell something using a street Gallery. Attend Ghost Night and Guys Night at Bars. Befriend a Ghost. Attend Glow and Flow Festival and Geekcon. Own a grill, a game console. Give gifts. Prepare a Grand meal. Generation 8-Letter H- Child-make Holiday crafts, always do your Homework, play Hopscotch, play Hide and Seek Final Traits- Pick 3: Hates Children, Horse Lover, High-Maintenance, Hot-Headed Likes-Handiness, Horse Riding, Hip Hop, Hipster fashion Dislikes-Singing, Skiing, Snowboarding, Singer-Songwriter, S-Pop, Soul, Spooky, Strangetunes, Summer Strut, Suburban Contemporary, Storybook, Shabby, Streetwear Skills- Handiness, Horse Riding, Herbalism Aspirations- Paragon of Hope, Harmonious Fairy Careers-Handyperson Collections-Holiday Cracker Plushies Reside In-A Haunted House in Hopewell Hills Lot Traits and Challenges-Homey, Home Studio, On Hallowed Grounds; Heist Havoc Visit-Hospital (have a baby or accompany a pregnant household member), Hermit’s Hut, High School, Hottest Spot in Town. Aspiration Rewards-Hardly Hungry, Heatproof, Happy Potion, Instant Hygiene. Other Gameplay- Celebrate every Holiday. Throw a House Party. Attend Happy Hour at a Bar. Attend a Hobby Meetup. Attend the Humor and Hijinks festival. Have a Hamster and a Horse. Go Hiking. Hack something on the computer. Own a Hot tub, a Heart-shaped Bed, a Houseplant Pot, a Hot pot and a Horseshoe game. Woohoo in a Hotel (Lovestruck), a Hot Spring and a Hot tub. After all other objectives are complete, die from Hysteria. Generation 9-Letter I Infant-Intense Trait Toddler-Imagination Skill, Independent or Inquisitive Trait Child-Have an Imaginary Friend Teen-Irresponsible and Insensitive Traits Final Traits- Insider, Child of the Islands, Idealist Likes-Industrial, Island Décor, Island Radio Dislikes-Research and Debate, Robotics, Rocket Science, Red, Retro music, Romance music, R&B, Ranch, Rocker fashion Skills- None Aspirations-Inner Peace Careers- Interior Decorator, Internet Personality (Social Media) Collections-Insects Aspiration Rewards-Inspired Potion, Incredibly Friendly, Ice proof, Independent Reside In-Iverstad Lot Traits and Challenges-Island Spirits Visit-Island Bluff Other Gameplay- Achieve Industrial Eco Footprint in Iverstad. Play an Instrument. Use incense. Go Ice skating. Achieve a state of Imbalance. Take medicine to cure an Illness. Incubate a caterpillar in an Incubator. Own an insect farm and an Ice cream maker. Throw an Incognito Costume Party. Woohoo in the Ice Cave (Snowy Escape). Generation 10 -Letter J Final Traits- Jealous Likes-Japanese Folk, Jazz Dislikes-Queen Anne Skills- Juice Fizzing Aspirations-Jungle Explorer, Joke Star Careers- Journalist (Writer) Collections- Aspiration Rewards- Reside In-Jellyfish Junction Lot Traits and Challenges- Visit- Other Gameplay- Keep a journal. Make Jellybeans. Own a jewelry display case. Jump off of a jumping platform. Own a Juice keg. Woohoo in a Janitor closet. Join the Just for the Halibut club. Generation 11-Letter K Final Traits- Kleptomaniac Likes-Knitting, Kids Music Dislikes-Painting, Photography, Piano, Pipe Organ, Programming, Papercraft, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion Skills- Knitting Aspirations- Lord/Lady of the Knits, Mt. Komorebi Sightseer Careers- Make money selling knitted wares. Collections- Aspiration Rewards- Great Kisser Reside In-Yukimatsu, Koh Sapa Lot Traits and Challenges- Visit-Karaoke Bar Other Gameplay- Join Knights of the Hedge. Attend Knight Night at a Bar. Go Kayaking. Throw a Kava party and a Keg party. Own a Kotatsu table, a Keepsake box, a Kiddie pool, a Kettle and a Key Board. Have Keyholder status with someone. When all other objectives are complete, be killed by a Killer Rabbit or Killer Chicken. Generation 12-Letter L Child-Join League of Adventures. Teen-Live Fast aspirations Final Traits- Loves Outdoors, Lactose Intolerant, Lazy, Loner or Lovebug, Loyal Likes-Latin music, Latin Pop, Lullabies, Yellow, Luxe decor Dislikes-Orange, Outdoorsy fashion Skills- Logic Aspirations-Leader of the Pack, Lone Wolf Careers- Lifeguard, Law Aspiration Rewards- Insta-Large, Insta-Lean, Lady Ravendancer Goth's Tarot Deck Collections- Reside In-Lani St. Taz, Llama Lagoon Lot Traits and Challenges-On Ley Line; Landfill Lot Visit-Library, Lounge Other Gameplay- Watch Live entertainment. Give a Lecture. Serve Lemonade. Go Line dancing. Attend Ladies Night at a Bar. Attend Festival of Lights. Keep a Llama. Own a Lightsaber, a Laptop, a Lava lamp and a Listening device. Have a Laundry room. Throw a Lampoon Party. Woohoo in Lighthouse and in a pile of Leaves. When all other objectives are complete, be killed by Lighting. Generation 13-Letter M Toddler-Movement skill Child-Mind and Body aspiration, Mental and Motor skills Teen-Mediator trait Final Traits-Maker, Music Lover, Materialistic, Mean, Macabre, Mystical Likes-Media Production, Mischief, Mixology, Metal music, Mission, Mid-Century, Modern decor Dislikes-Nectar making, New Age music, NuDisco, Nature Soundscapes Skills- Mischief, Mixology, Media Production, Medium Aspirations- Chief of Mischief, Master Mixologist, Musical Genius, Master Maker, Mansion Baron, Marketing Magnate, Master Mentor. Careers- Manual Laborer, Marine Biologist (Conservationist) Aspiration Rewards-Moodlet solver, Morning Sim, Marketable, Mermadic Kelp, Money Tree, Super Mentor Collections-Moonwood Relics, Metals, Microscope prints, MySim trophies, Magical artifacts, Messages in bottles, Marbles. Reside In- Mua Pel’am, Moonwood Mill, Morensong, Mourningvale, Mirage Park Lot Traits and Challenges-Mean Vibe; Mold, Maintenance Issues Visit-Museum, Magic Realm Other Gameplay- Become a Merperson. Moonbathe. Attend Moon Revelry Festival. Live in a Microhome in one of your residential locations. Attend the Festival of Light. Participate in a Mud fight. Watch movies. Join the Major Chords and the Mixing Crew. Own a Mural, a Meditation stool, a Massage chair, a Mystical Moonlight charging grid, a Mixer, a Mini-Fridge and a Make-Up chair. After all other objectives are complete, die of Mortification, Mold, Meteorite, Murphy Bed, Murder of Crows or be eaten by the Mother Plant. Gen 14-Letter N Final Traits- Non-committal, Neat, Nosy Likes- Nectar making, Natural Living, New Age music, NuDisco, Nature Soundscapes Dislikes- Media Production, Mischief, Mixology, Metal music, Mid-Century, Mission, Modern decor Skills-Nectar making, Natural Living Aspirations-Expert Nectar-Maker, Nerd Brain, Neighborhood Confidante, Nature Nomad Careers- Naturopath Aspiration Rewards-Night Owl, Never Weary Collections-Nordhaven Bike Parts Reside In- New Appaloosa, Nuevo Corazon Lot Traits and Challenges-Natural Light, Natural Well Visit-National Park, Nightclub Other Gameplay-Change into Nude. Successfully implement a Neighborhood Action Plan. Own a Nature Press. Throw a Neighborhood Potluck. Gen 15-Letter O Final Traits- Overachiever, Outgoing, Child of the Ocean Likes-Orange, Outdoorsy fashion Dislikes- Latin music, Latin Pop, Lullabies, Luxe Decor Skills-None Aspirations-Outdoor Enthusiast Careers- 5-Star Odd jobber, Oracle (Criminal), Officer (Military) Aspiration Rewards-Observant Collections-Omiscan treasures Reside In-Olde Platz, Ohan’ali Town, Old New Henford Lot Traits and Challenges-Off-the-Grid; Visit-Onsen bathhouse Other Gameplay-Woohoo in an Observatory. Grow Oversized produce. Attend an Ohan’ali community festival. When all other objectives are complete, die of Overexertion or Overheating. Gen 16-Letter P Infant-Peed on Caregiver Milestone Toddler-Potty Skill Child-Playtime Captain Teen-Attend Prom, Prank a Locker, have a Pillow Fight Final Traits- Paranoid, Perfectionist, Party Animal, Proper, Practice Makes Perfect, Plant Lover Likes- Painting, Photography, Piano, Pipe Organ, Programming, Papercraft, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion Dislikes-Knitting, Kids music Skills-Painting, Piano, Photography, Programming, Pipe Organ, Parenting, Pet Training, Pottery, Papercraft Aspirations- Paragon Partner, Painter Extraordinaire, Perfectly Pristine, Purveyor of Potions, Party Animal Careers- Park Worker, Painter, Politician, complete 10 gigs as a freelance Paranormal Investigator, Public Relations (Social Media) Aspiration Rewards- Professional Slacker, Potion of Youth Collections-Postcards Reside In-Pendula View, the Pinnacles, Porto Luminoso, Port Promise, Plumbite Cove, Prescott Square, Plaza Mariposa, Parched Prospect Lot Traits and Challenges-Private Dwelling, Penny Pixies, Party Place, Peace and Quiet Visit-Penthouse lot, Park, Pool, Playground Other Gameplay-Become a Plantsim. Call the Police. Own a Pygmy Hedgehog. Call the Police. Join the Powerhouse, Paragons, Page Turners, Punchlines, Private Club and Partihaus clubs. Shop on Plopsy. Have a Picnic and a Pool Party. Help a child with a Project. Own a Present pile, a Pizza oven, a Pressure Cooker, a Ping Pong table, a Popcorn maker, a Puppet theater, a Patio heater, a Podium, a Pumpkin-Carving Station, Patchy the Strawman, a Photo studio and Playground equipment. Woohoo in a Photobooth and a Pod (Get Famous). When all other objectives are finished, die of Poison or Pufferfish. Generation 17-Letter R Child-Rambunctious Scamp, play Rock, Paper, Scissors Teen-Responsible trait, Final Traits- Romantic or Romantically Reserved, Recycle Disciple, Rancher Likes- Research and Debate, Robotics, Rocket Science, Red, Retro music, Romance music, R&B, Ranch, Rocker fashion Dislikes-Island music, Island Décor, Industrial Skills-Romance, Rocket Science, Robotics, Research and Debate, Rock Climbing, Aspirations-Renaissance Sim, Romantic Explorer Careers- Retail Employee, earn 10 perks as Retail store owner, Romance Consultant, Reaper Aspiration Rewards-Re-Traiting Potion Collections- Reside In-Ridgeline Drive, Rider’s Glen Lot Traits and Challenges-Romantic Aura, Registered Vampire Lair; Reduce and Recycle Visit-Rental Lot, Restaurant, Recreation Center Other Gameplay-Live in a Residential Rental (For Rent) in at least one of the designated residences. Go Roller skating. Go on a Romantic Date. Keep a Rat. Dine out at a Restaurant. Befriend a Rabbit. Attend the Romance festival, Round the Fire Festival and Ravenwood Family Day. Max Reputation. Achieve maximum Romantic Satisfaction with a partner. Join the Renegades club. Roar while wearing a bear suit. Meet Sammy, the bear of Plaza Mariposa, and complete the Ring Bear quest. Use a Rock-Climbing wall. Own a Research archive machine, a Radiator, a Rocking chair and a Recycler. Have a Ranch animal day, a Ranch gathering, a wedding Reception and a Rehearsal dinner. Woohoo in a Rocket ship. Die of Rabid Rodent fever (if you own L&D, being dead for a minute before Grim revives you counts). Be Reborn. Generation 18-Letter S Infant- Sensitive or Sunny trait, achieve all Social milestones and Sleep Thought the Night milestone Toddler-Silly trait Child-Social skill, Social Butterfly and Slumber Party Captain aspiration, Scout University-Soccer Team Final Traits- Self-Assured, Squeamish, Slob, Self-Absorbed, Snob, Socially Awkward, Skeptic, Shady Likes- Singing, Skiing, Snowboarding, Singer-Songwriter, S-Pop, Soul, Spooky, Strangetunes, Summer Strut, Suburban Contemporary, Storybook, Shabby, Streetwear Dislikes-Handiness, Hip Hop, Hipster fashion Skills-Singing, Selvadoradian Culture, Skiing, Snowboarding Aspirations-Successful Lineage, Super Parent, Spellcraft and Sourcery, Serial Romantic, Soulmate, Strangerville Mystery, Self-Care Specialist, Seeker of Secrets, Sticky Fingers Careers-Secret Agent, Stylist (Style Influencer), Scientist, Simfluencer Aspiration Rewards-Sleep Replacement, Speed Cleaner, Speed Reader, Storm Chaser, Great Storyteller, Sacred Candles, Shameless, Steel Bladder, Savant, Seldom Sleepy Collections-Space Prints, Space Rocks, Snowglobes, Simmies, Seashells Reside In- Sage Estates, Senbamachi, Shady Acres, Skyward Palms, Strangerville Plaza, Spruceberry Grove Lot Traits and Challenges-Science Lair, Sunny Aspect, Study Spot, Simple Living; Spooky, Scare Seeker Visit-Sylvan Glade, Selvadorada, Spa, Sixam Other Gameplay-Live in a Small home in one of the designated neighborhoods. Have at least one Steamy romantic relationship and at least one Strained romantic relationship. Slay a Vampire. Have a Servo in your household. Keep a mini-Sheep. Earn a Skill Mastery Perk. Join the Spin Masters and Society of Sixam clubs. Play in the Splash Pads. Throw a Spooky party. Slow dance. Have a Snowball fight. Make a Sand Sculpture. Own Sprinklers, Solar panels, a Slide, a Soccer ball, a Sneak out window. Sing a holiday Song. Attend the Spice Festival, the Sunrise, Sunset Festival and the Festival of Snow. Have Scars. Go swimming. Woohoo in a Shower and a Sauna. After all other objectives are complete, die of Stink Capsule, Starvation, Steam or Spellcaster overload. Generation 19-Letter T Toddler-Thinking skill Final Traits-Randomize Likes-Tween pop Dislikes- Gardening, Guitar, Gray, Green, Garden Skills-Thanatology, Tattooing Aspirations-The Curator Careers- Tech Guru, Trendsetter (Style Influencer) Aspiration Rewards- Collections-Tarot Cards, Tassels Reside In-Terra Amorosa Lot Traits and Challenges-Teen Neighborhood Visit-Thrift store Other Gameplay-Live in a Tiny home in one of the designated neighborhoods. Attend the Turtle Hatching on Mua Pelam, the Try Before You Die Casket Sale and the Thinned Festiveil. Own a Toy box, a Tent, a Training bot, a Tea set, a Toasting set, a Talking Toilet and a Telescope. Set a Table. Host someone for a Temporary stayover. Host a Toddler Play Date. Have a Tatoo. Explore the Tunnels in Moonwood Mill. Adopt a Tiger. Build a Treehouse. Woohoo in the Tunnel of Love and a Treehouse. Generation 20-Letter U Teen-Uncontrolled Emotions Trait Final Traits- Unflirty Likes-None Dislikes-Fishing, Fitness, Focus Music, Farmhouse, French Country Skills-None Aspirations- None Careers- Undertaker Aspiration Rewards-None Collections-Underwater prints Reside In- University Housing, Uptown Lot Traits and Challenges- Visit- Other Gameplay-Join the Upper Crusts. Die of Urban Myth. Have an Unpredictable romantic relationship. Woohoo Underwater. Generation 20-Letter V Final Traits- Vegetarian, Child of the Village Likes-Vintage décor, Video Gaming, Violin Dislikes- Easy Listening, Electronica, Entomology Skills-Violin, Video Gaming, Vampire Lore, Veterinarian Aspirations-Villainous Valentine, Vampire Family, Master Vampire Careers- Video Game Streamer, Veterinarian Aspiration Rewards- Collections-Voidcritter cards, Village Fair Ribbons Reside In-Vista Hermosa Lot Traits and Challenges- Vampire Nexus; Volcanic Activity Visit- Other Gameplay-Record a Video. Make sales from a Vendor’s stall. Buy something from a vending machine. Throw a Vow renewal. Woohoo in a money Vault. Own a vacuum, a vertical garden planter and a vanity. After all other objective are complete, die from being locked in a Vault or crushed by a Vending machine. Generation 21-Letter W Infant-Wiggly trait Toddler-Wild trait Child-Whiz Kid aspiration Final Traits- Randomize, Wise as an elder Likes-White, World music, Winter Holiday music, Writing, Wellness Dislikes- DJ Mixing, Dancing, Diving, DJ Booth Skills-Writing, Wellness Aspirations-Wildfang Renegade, World-Famous Celebrity Careers-complete 10 gigs as a freelance Writer Aspiration Rewards-Waterproof Collections- Reside In-Wakaba, Windslar, Whiskerman’s Warf, Whispering Glen, Wandering Wilds Lot Traits and Challenges-Wild Foxes, Wild Prairie Grass Visit-Wedding Venue Other Gameplay-Work out. Have a Wholesome romantic relationship. Paint a Wall mural. Have a Workplace rival. Ride a Water Scooter. Wish at a Wishing Well. Make a Will. Have a Water balloon fight. Woohoo in a Waterfall. Throw a Weenie roast and a Wedding party. Own a Water slide, a Water heater, a Water garden, a Wind turbine, a Weather-controlling machine and a Waffle maker. Be killed by the Night Wraith. Generation 22-Letter X Child-Always do Extra credit (when assigned). Final Traits- Randomize Likes-None Dislikes- Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion Skills-None Aspirations- Extreme Sports Enthusiast Careers- Expert (Salaryperson) Aspiration Rewards-Inspired Explorer Collections-Experimental Food Prints Reside In-Any Lot Traits and Challenges- Visit- Other Gameplay-Own EXercise equipment, Call an EXterminator. Generation 23-Letter Z Final Traits- Randomize Likes-None Dislikes-Acting, Archery, Alternative and Americana music, Art Deco Skills-None Aspirations-Zen Guru Careers-Make money as a Zen Guru teaching yoga and/or meditation classes Aspiration Rewards-None Collections-None Reside In-Zen View Apartments (San Myshuno) Lot Traits and Challenges-Quake Zone Visit- Other Gameplay-10KViews4likes51Comments