Perfect Genetics Challenge
My new video series - Perfect Genetics Challenge - is now available for viewing on YouTube. https://youtu.be/iQUhw5SbutM This video is a little over 16 minutes. It is an introduction to my founder, Olivia. We first meet her in Create a Household. We see her first home and job. She meets her man and they start getting to know each other. This challenge ought to be colourful. Not only does Olivia have blue, purple, pink and yellow hair but she has a very pale blue skin and pinkish purple eyes. The challenge requires her to produce an heir, male or female, who has the exact same hair and eye colour. Once the heir is confirmed, the mother will concentrate on living her life until the heir is old enough to take on the challenge. There is no upper limit to the number of babies she might have to produce before the heir arrives. Consequently I've set the age spans to be reasonably long but will use cake to age the family up as required. I plan to stop the mother from having more babies once it is confirmed the heir has been born. The heir will age up from toddler to child when they have done all of their toddler skills. And from Child to Teen after completing all of the child skills and getting onto the honour roll at school. The teen will age up to young adult after they have been to a prom and have learned fishing and cooking skills and read all of the fishing and recipe books. This means they'll need to get to level 7 in fishing and level 10 in cooking before I will let them age up to Young Adult. They may learn other skills along the way and need to be at least A Grade students. If they haven't learned the required skills and done the required reading within 105 days they'll age up automatically. When the heir is about the age up to Young Adult, hopefully the day before the teen is ready to age up to young adult, I'll age the parents up to Adult. The Adult life stage is also quite long just in case the mother automatically ages up to adult before she has produced the heir. The Elder life stage is also long. Babies will need grandparents around for a while. I may reduce the length of the Elder life stage at some point if the elders are accumulating. Moonlit Falls is full of supernaturals and I won't worry about when that population ages up. I'll be using EA Story Progression so if the town population ages up very slowly maybe there will still be sims around town by the time my founder's descendants start moving into the general townie population. All babies born to the founder and her heirs will have randomised traits with the one exception that each heir must have the dislikes children trait. There are no restrictions on how the main household earns their income. They can go out collecting, or gardening or whatever they choose. I will be getting them the no bills ever lifetime reward asap because I have a bad habit of forgetting about the bills and have difficulty working out what the repo man has taken. Due to the lack of restrictions on how they earn/come by their money the game will have many and varied activities in it throughout this challenge. One of the first wishes my founder got is to travel to Egypt to buy a recipe book. I do plan to grant that wish soon. Perhaps she can go there on her honeymoon. She has already met her man. I made him specially for her. She's blue with purple and blue hair, he's green with green hair and eyes. But their skin colouring is subtle. I think that about covers it. I hope you decide to watch. I'm keeping the length of these episodes to around 10 to 15 minutes each. Please consider subscribing if you are going to watch the videos as that way you'll know whenever a new episode is posted.4.1KViews6likes165CommentsCreek Tales - A Pack Legacy Challenge (updated 03/30)
When Maxis introduced the option of turning packs off and on in game, I was wildly tempted to create a Pack Legacy Challenge for the game. Of course, someone else already did, but as usual, I'm all about creating my own rules based on my own playing style and play badly when others dictate my game, which of course means I'll make the rules up as I go, still there are a few basics. Basic guidelines I intend follow: I will start with an entirely base game family, the Creek-family (introduced below). They (including the kids) are generation 1 of this challenge. With every new generation at least one new pack (EP, GP, SP or Kit) will be unlocked. That generation then has to truly explore that pack, meaning jobs, looks, decorations, aspirations, traits, skills even deaths should be explored to the fullest by the sims born in that generation. The exception is seasons, which will be unlocked as the oldest child of gen 1, Willow, ages up to a teen. Which pack that will be unlocked will depend on the first trait given to the first child in the next generation (so a family orientated child will unlock parenthood or growing together, depending on which have been unlocked before). Some traits only unlock kits. In that case the second trait given to a child of that generation will unlock a pack. Some kits will also be unlocked with a specific pack if it feels like a good combination, like country kitchen with cottage living or industrial loft with city living. And some rules (yes, even I have a few rules): All traits are to be given randomly, with the exceptions being that a sim of a new generation MUST take traits of a newly unlocked pack if there are any, randomly if there are several. When every trait of the newly unlocked pack is assigned to a sim in game, randomness for all available traits are allowed. When the first child of the next generation receive their first trait, true randomness applies as that will dictate the next pack to unlock. A new pack is unlocked when the oldest child of a generation ages up to teen. No CC is allowed, a part from the occasional ad-on pack (separations of items already in game, matching chairs to a sofa or more window options). Even add-ons should be kept to a minimum. This is after all about exploring the packs to their fullest. Mods are allowed, but not those that significantly adds gameplay options (such as career-mods, new aspirations, traits or new gameplay). The purpose here is to explore the options of the packs after all. For me, myself, I intend to start out only with BetterBuildBuy and MCCC and try to keep other mods to a minimum (that lasted less than an hour, there are simply too many things I cannot live with in game, but the aim is the same, keep mods to a minimum and no mods that adds gameplay). As for the rest, well that's up in the air still. I plan on starting with aging on normal, but as that is very new to me, I might change that to long instead as I've never managed to live with normal age span before. Either way, adult lifespan will be about twice the usual length for how else are they going to be able to see their kids grow up and have kids of their own? And with that I think it's time to meet our founding family. As with The Whittaker Saga I will write the post in a blog and post the links here. Link: Meet the Creek Family2.4KViews10likes21CommentsYamamoto & the Orphanage
Fall Year 2008: Introductions Yamamoto family: Masaki 64 years old Masaki was born June 1944, in the villages of Konoha, at the island of Kyushu, Japan. During the horrors of the 2nd world war. She married, and the couple immigrated to the west in the 1970’s. Today she is the unofficial leader of the Yamamoto family. She and her late husband Heizō, used you run a sushi restaurant in a nearby town. After the death of Heizō, she sold the restaurant and moved to Appaloosa. Building what is now the family residence. Most of the family fortune is now gone and she recently started working at a local restaurant, helping support the growing family. Masaki is logically good in a kitchen, after years in the restaurant business, besides that she is quite skilled both at the piano and at the canvas. She is on good terms with everyone in the family, the only one from the town she knows in Hetty Lionheart. Misaki Yamamoto painting in her granddaughter’s room Yamamoto family: Yasuhito 22 years old Yasuhito is quite the late child, born October 1985 when his mother was already 41. He is the only son of Masaki and Heizō. Yasuhito and his wife Hana met in high school, and she got pregnant just 16 years old. Giving birth to their daughter the following year. After they both finished school, they married. Yasuhito has been promoted quite quickly, now the department head in the company where he works.Yasuhito is the type who is not very good at anything but quite good at many things. His is mainly interested in his family and likes to tend the garden. Sometimes he likes to go fishing. Basically, the only interest he has had, outside the home or workplace. He can be a bit flirty if he meets a beautiful woman, luckily his wife is not very jealous. He knows some people from the town but doesn't really know any of them well. Yasuhito with his son Takumi Yamamoto family: Hana 23 years old Hana moved into her mother in laws house in 2004, with her daughter Kiyo. Just married to the father of her child, and blindly in love. Today a mother of three, with the two youngest both boys. 2 years old Takumi and two months old Tetsu. She is currently at maternity leave, but otherwise she makes her income as a member of a classical quartet. She plays most instruments, but not exceptionally well. Hana love to read, is fast and might do better as a writer than a musician. She is not the typical housewife, a bad cook and not too interested in keeping the home clean. Most people find her to be very beautiful. Yamamoto family: Kiyo Kiyo is 6 years old, born September 2002. She is very interested in painting, and she seems to have a mathematical mindset. Her best friends at school is Chantrelle Riffin and Dwight Britton, the latter living in the nearby Orphanage. No bio for the boys yet, they need to grow a bit to start their own “stories”. Ms. Scholler's Orphanage: Miss Scholler Erin Scholler has worked with children for 11 years as a teacher and pedagogue on several schools and institutions. She recently opened her own private orphanage, aimed at abused or orphaned children from all over the country. The budget is tight and the teenagers might be forced to take afterschool jobs to make the institution survive. Erin is a strong reader and good with plants. Sometimes a bit dramatic and emotional, also a little bit clumsy. Miss Scholler and her employe Mr. Butler, usually do not socialize much, besides at work. But they took a trip together to see the Historical Society and went to the movies after. It all ended with a first kiss, something she was not expecting from herself and definitely not with an employed staff member. They got interrupted by one of the children, before it got any further. Erin runs a side business selling vegetables from the garden. She will never admit to this, but right now, her favorite children is Leonard, Quiana and Valensia. Erin is 36 years old. Born Apr 1971. Ms. Scholler's Orphanage: Nicklaus Butler Erin Scholler knows Nicklaus Butler, from an institution where they both worked. He was an assistant janitor. He may not be for favorite choice as caretaker of the orphanage, but she got him for just board and lodging. She knows he runs some illegal activities on the side, but she looks the other way and welcomes the extra money it brings to the household. He sometimes seems to be kind of weird but can also seem quite friendly and nice at times. His favorite child is Dwight Britton. His only acquaintance in town is Hetty Lionheart. He is quite good with tools. Nicklaus Butler is 25 years old, born June 1983. Ms. Scholler's Orphanage: Leonard Sterling Leonard is 17 years old, born in Jun 1991. He is the oldest of the children. There is not limit to how old you can be at the orphanage, as long as you have no family. Only teenage girls can stay with their babies and has to move out when they turn 20 years old. Leonard got after school job as paparazzi for the local newspaper. His best friends are Paulette and Tyrone. Leonard love cars and fast driving. Ms. Scholler's Orphanage: Quiana Wilkie Quiana Wilkie is 15 years old, born in Jan 1993. After school she works at Appaloosa Pool. She is good at helping Erin in the garden. Her best friend Paulette. Form the town, she knows Benni Hennessey quite well. Quiana is a very romantic girl. Ms. Scholler's Orphanage: Paulette Lin Paulette will turn 13 next month, born December 1995. Her best friend is Dwight followed by Quiana. Paulette can have some mood swings and loose her head from time to time. After schoole she sometimes work at the consignment store. From top to bottom Leonard, Quiana and Paulette The younger kids, 11 years old Tyrone Solis , 8 years old Valensia Brandt, and 6 years old Dwight Britton, will be added later, when the get older. The Hansons The Hansons came to The Hamlet three years ago, after selling their nightclub in Jacksonville. They built a sports bar and a new home in the hamlet, The Family consist of 42 years old Wilhelm Hanson (2009), his 9 years younger wife Camilla, their 14 years old son Charlie and the cat Bowie. Campbell Family: Editorial note: This is a story, about free will simming, made possible with tuning in NRaas Relativity Mod. My sims will be as autonomous as possible, 99% of the time, I wont direct them to anything. Just watch what they do by themselves. Besides making the parent’s bed in the Japanese family (it is a mess when used), it will be mentioned if I did direct something. What I can and will do is build, move stuff around, and tune mods if not working as I would like, pay bills, and sell or buy items. Financially they are also on their own, if the can't pay, they loose stuff. I use NRaas Relativity, this controls the clock, making my in-game day 64% longer, giving the sims more time to solve daily tasks. Also control the skill gain, and the adjusted clock, won’t make skill gain easier. After the Move to the Hamlet my lifespan was reduced to 318 days (4 days/year). I use Consigner, Woohooer, Master Controller (MC cheats) (MC progression), Story Progression (SP Career) (SP Extra) (SP Money) (SP Population) (SP Relationships) (SP Skill), Dexter, Overwatch, Dresser, Fridge, GetDrunk, Homeopner, Onceread, Portrait Panel, Register, Saver, Selector, Shooless, Tagger, Fridge Mod and No Free Work Performance.362Views5likes21CommentsAround the World Legacy: Chapter 30
The Bellerose Dynasty Lis Bellerose - The Fall Formal In the aftermath of the Bellerose family splitting from the Espinoza Dynasty, Lis is left scrambling to adapt to the new reality she's been thrust into. Going from being the youngest of the generation to the sole heir of a dynasty is a big adjustment, and school is about to start up in earnest with the Copperdale Fall Formal on Saturday. Things are changing rapidly, and she'll have to adapt or be left behind. https://paxxieplayssims.blogspot.com/2026/03/lis-bellerose-fall-formal-generation-3.html11Views0likes0CommentsAlphabet SuperLegacy Challenge Rules
Updated for Royalty & Legacy and the Lost Legacies event. This is a legacy challenge where each generation represents a different letter, and must explore all of the game play starting with that letter: aspirations, collections, woohoo spots, reward store traits, you name it. I already have a thread for this challenge that has been updated through Crystal Creations. Since it was transferred from the old forum, it was very hard to update further. Ignore any objective related to a pack you don’t own. You can choose to skip a generation if your pack limitations leave it extremely short on content. I've removed two of the letters (Q, Y) from the challenge because they don't have much to do, even with all the packs. No cheat codes that help you move through your objectives faster. Advantages from standard game play that might "feel cheaty" subjectively are fine as long as they're not prohibited by one of the following rules. No rules about aging. No rules governing non-heirs. Just because one generation has something as an objective, doesn’t mean that other generations can’t do it for fun/convenience. Personality Traits: If you don’t have at least three traits in the assigned letter, you have to randomize the rest. No self-discovery traits starting with a different letter. Naming: Each heir's name, and that of any pets they have, must begin with their letter. Likes and Dislikes: The heir can only have the likes/dislikes assigned to their generation. Color preferences are assigned when they age up to Child. From that point forward, all the heir's outfits will reflect their color preferences. If you decorate a space for them, you must consider their color preferences. Fashion and interior design preferences are assigned when they age up to teen (if you have those packs). From that point forward, all their outfits and decorated spaces will reflect their style preferences. Lot Traits and Challenges: The heir must have all of their assigned lot challenges equipped in all of their designated residences. If the heir has three assigned lot traits or less, they also must be assigned. If the heir has four or more lot traits, they have to change up which three are in play. Aspiration Rewards: The heir must purchase all of their required rewards from the Reward Store before they can purchase any optional rewards. Consumable rewards (e.g. confident potion) can be purchased earlier, and then used later. Transitional Bonus Trait: The heir's transitional aspiration (the one that decides the bonus trait) has to be an aspiration from their generation, unless they don't one available at that age. Clubs: Some generations have designated clubs they are supposed to join. If the club does not exist in that save during that generation (either it died out or it hasn't been generated yet), ignore that objective. At the start of the challenge, the Gen 1 "founder" will be a toddler, so you will need to give them at least one parent. Generation 3-Letter C Infant- Calm or Cautious trait Toddler- Charmer or Clingy trait, Communication Skill Child- Creativity Skill, Creative Genius aspiration, Cook Kid on the Block aspiration Teen-Chess, Cheer and Computer teams, Compassionate trait, attend Career Day Final Traits- Pick Three: Cheerful, Childish, Clumsy, Creative, Cat Lover, Cringe, Competitive Likes-Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion Dislikes- Skills- Charisma, Comedy, Cooking, Cross-stitch Aspirations-Championship Rider, Master Chef, City Native , Country Caretaker, Cure Seeker, Crystal Crafter, Critter Hunter Careers- Critic, Civic Planner (Civil Designer), Covert Operator (Military) Collections-Crystals, City Posters Reside In-Courtyard Lane, Crumbling Isle, Cavalier Cove, Conifer Station, Crow’s Crossing, Crystal Valley Lot Traits and Challenges: Convivial, Chef’s Kitchen, Child’s Play, Cat Friendly, Cat Hangout, Celebrity Home; Cursed, Creepy Crawlies Visit-Café, Chalet Gardens, Central Park, Community Space, Cemetery, Community Market Aspiration Rewards-Confident Potion, Cold Acclimation, Creative Visionary, Carefree, Connections. Other Gameplay- Marry someone you meet on Cupid’s Corner. Attend Crow’s Crossing Celebration of Life. Go Canoeing. Throw a Charity Benefit Party. Can something. Have a Cat, a Cow and a Chicken coop. Inter an urn in a crypt. Wear Crystal Slippers. Own a Coffee maker, A Candy Maker, Cauldron, Christmas tree, Cooler, Chess board, Candy Bowl, Card table, Card Game, Costume Chest, Celestial crystal crown and Campfire. Join the Checkmates, Club Cosplay, Complimentary Colors and Covalent Bonds clubs. Buy something from the Curio stall (Strangerville). Woohoo in a Closet, a Crypt and a Coffin. After all other objectives are complete, die from Cuckoo Malfunction, Choking, Cardiac Explosion or Cowplant. Generation 4-Letter D- Infant-First Diaper Blowout Milestone Child-Drama Club Teen-Drama Llama aspiration Final Traits- Dog Lover, Dance Machine, Chased by Death, Disruptive Likes-DJ Mixing, Dancing, Diving, DJ Booth, Dislikes-White, World music, Winter Holiday music, Walz, Wellness, Writing Skills- Dancing, DJ Mixing, Diving Aspirations-Discerning Dweller, Discordant Fairy Careers- Diver, Detective, Doctor Collections-Decorative Eggs Reside In-Dambele Lot Traits and Challenges-Dog Friendly, Dog Hangout, On a Dark Ley Line Visit-Del Sol Valley community lots Aspiration Reward Traits-None Other Gameplay- Own a Drone, a Droid, a Doctor playset, a Dew Collector, a Dishwasher, a Dartboard, a Dance floor, a Drink fountain, a practice Dummy and a Don’t wake the llama table. Join the Divers club. Put your Decorative Eggs in a Display case. Have a Dance party and Dinner party. Have a Dog. Befriend a Dolphin. Found a Dynasty. Woohoo in a Double bed and a Dumpster. After all other objective are complete, die from Drowning. Generation 5-Letter E- Teen- Emotional Control Trait University-E-sports Competitor Final Traits- Evil, Erratic Likes-Easy Listening, Electronica, Entomology Dislikes-Vintage décor, Violin, Video Games Skills- Entrepreneur, Entomology Aspirations- Enforcer of Order, Emissary of the Collective, Esteemed Entrepreneur Careers- Education, Engineer, Environmental Manager (Conservationist) Collections-Elements Reside In-Everdew Lot Traits and Challenges-Eco Lot Visit-Evergreen Harbor community lots Aspiration Reward Traits-Entrepreneurial, Energized Potion. Other Gameplay- Run an Errand for someone in Henford-on-Bagley. Use Earbuds. Throw an Engagement party. Extort money from a sim. After all other objectives are complete, die from Electrocution or Emotional Starvation. Generation 6-Letter F- Infant-Achieve Finger Food Milestone and all Fine Motor Milestones Toddler-Fussy Trait Child-Experience a Formative Moment Teen-Football Team, make a Friendship bracelet Final Traits- Foodie or Freegan, Family-Oriented Likes-Fishing, Fitness, Focus music, Farmhouse, French Country Dislikes- Skills- Fishing, Fitness, Flower-Arranging, Fabrication Aspirations-Friend of the Animals, Fabulously Wealthy, Fabulously Filthy, Freelance Botanist, Friend of the World, Five-Star Property Owner, Fount of Tomarani Knowledge Careers- Fast Food, Fisherman, Florist, complete 10 gigs as a Freelance Fashion Photographer Collections-Feathers, Fossils, Frogs, Fish Reside In-Foundry Cove, Forgotten Hollow Lot Traits and Challenges-Fast Internet, Fairy Passage; Filthy Visit-Foxbury Commons, Forgotten Grotto, Finchwick Aspiration Rewards-Instant Fun, Flirty Potion, Focused Potion, Fertile, Free Services, Frugal, Forever Fresh, Forever Full. Other Gameplay- Attend Foxbury. Call a Fire Fighter. Max Fame. Throw a Fan Meet and Greet, a Funeral, a Family gathering and a Family reunion. Have a Friendly Hangout. Complete a Fable in Innisgreen. Befriend a Fox. Kiss a Frog. Eat at a Food stall. Fix everything in your house that breaks. Play in a Fountain. Pass down a Family Recipe. Attend Flea Market, Fitness Fest and Finchwick Fair. Meet a Forest spirit. Woohoo on the Ferris Wheel (High School Years). Engage in Fall seasonal activities. Own a Fuel-powered generator, a Foosball table, a Fairy House, a Family Tree Compendium or Tapestry and a Fireplace. After all other objectives have been completed die by Falling, Freezing or Flowers. Generation 7-Letter G- Infant-Achieve all Gross Motor Milestones Teen-Good Manners trait, attend Graduation, Goal-Oriented aspiration Final Traits- Pick 3: Good, Genius, Gloomy, Goofball, Geek, Glutton, Green Fiend, Generous Likes-Gardening, Guitar, Gray, Green, Garden Dislikes-Tween Pop Skills- Gardening, Gourmet Cooking, Guitar, Gemology Aspirations-Goal-Oriented (Teen), Good Vampire, Galactic Privateer, Grilled Cheese, Ghost Historian, Master of Grudges Careers- Green Technician (Civil Designer) Collections-Gardening, Geodes Reside In-Grims Quarry, Glimmerbrook, Gilbert Gardens, Galloping Gulch, Gammelvik Lot Traits and Challenges-Great Acoustics, Good Schools, Great Soil, Gnomes, Geothermal; Grody, Gremlins Visit- Granite Falls, Gym Aspiration Rewards-Gym Rat, Grill Master, Super Green Thumb Other Gameplay- Achieve Green Eco Footprint in at least one of the designated residential neighborhoods. Experience Good Luck. Take a Getaway. Go on a Get to Know You date. Join the Good Timers, Garden Gnomes and Guild of Gamers club. Have a pet Goat. Gamble (using Sabacc table). Sell something using a street Gallery. Attend Ghost Night and Guys Night at Bars. Befriend a Ghost. Attend Glow and Flow Festival and Geekcon. Own a grill, a game console. Give gifts. Prepare a Grand meal. Generation 8-Letter H- Child-make Holiday crafts, always do your Homework, play Hopscotch, play Hide and Seek Final Traits- Pick 3: Hates Children, Horse Lover, High-Maintenance, Hot-Headed Likes-Handiness, Horse Riding, Hip Hop, Hipster fashion Dislikes-Singing, Skiing, Snowboarding, Swordsmanship, Singer-Songwriter, S-Pop, Soul, Spooky, Strangetunes, Summer Strut, Suburban Contemporary, Storybook, Shabby, Streetwear Skills- Handiness, Horse Riding, Herbalism Aspirations- Paragon of Hope, Harmonious Fairy Careers-Handyperson Collections-Holiday Cracker Plushies Reside In-A Haunted House in Hopewell Hills Lot Traits and Challenges-Homey, Home Studio, On Hallowed Grounds; Heist Havoc Visit-Hospital (have a baby or accompany a pregnant household member), Hermit’s Hut, High School, Hottest Spot in Town. Aspiration Rewards-Hardly Hungry, Heatproof, Happy Potion, Instant Hygiene. Other Gameplay- Celebrate every Holiday. Throw a House Party. Attend Happy Hour at a Bar. Attend a Hobby Meetup. Attend the Humor and Hijinks festival. Have a Hamster and a Horse. Go Hiking. Hack something on the computer. Own a Hot tub, a Heart-shaped Bed, a Houseplant Pot, a Hot pot and a Horseshoe game. Woohoo in a Hotel (Lovestruck), a Hot Spring and a Hot tub. After all other objectives are complete, die from Hysteria. Generation 9-Letter I Infant-Intense Trait Toddler-Imagination Skill, Independent or Inquisitive Trait Child-Have an Imaginary Friend Teen-Irresponsible and Insensitive Traits Final Traits- Insider, Child of the Islands, Idealist Likes-Industrial, Island Décor, Island Radio Dislikes-Research and Debate, Robotics, Rocket Science, Red, Retro music, Romance music, R&B, Ranch, Rocker fashion Skills- None Aspirations-Inner Peace Careers- Interior Decorator, Internet Personality (Social Media) Collections-Insects Aspiration Rewards-Inspired Potion, Incredibly Friendly, Ice proof, Independent Reside In-Iverstad Lot Traits and Challenges-Island Spirits Visit-Island Bluff Other Gameplay- Achieve Industrial Eco Footprint in Iverstad. Play an Instrument. Use incense. Go Ice skating. Achieve a state of Imbalance. Take medicine to cure an Illness. Incubate a caterpillar in an Incubator. Own an insect farm and an Ice cream maker. Throw an Incognito Costume Party. Woohoo in the Ice Cave (Snowy Escape). Generation 10 -Letter J Final Traits- Jealous Likes-Japanese Folk, Jazz Dislikes-Queen Anne Skills- Juice Fizzing Aspirations-Jungle Explorer, Joke Star Careers- Journalist (Writer) Collections- Aspiration Rewards- Reside In-Jellyfish Junction Lot Traits and Challenges- Visit- Other Gameplay- Keep a journal. Make Jellybeans. Own a jewelry display case. Jump off of a jumping platform. Own a Juice keg. Woohoo in a Janitor closet. Join the Just for the Halibut club. Generation 11-Letter K Final Traits- Kleptomaniac Likes-Knitting, Kids Music Dislikes-Painting, Photography, Piano, Pipe Organ, Programming, Papercraft, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion Skills- Knitting Aspirations- Lord/Lady of the Knits, Mt. Komorebi Sightseer Careers- Make money selling knitted wares. Collections- Aspiration Rewards- Great Kisser Reside In-Yukimatsu, Koh Sapa Lot Traits and Challenges- Visit-Karaoke Bar Other Gameplay- Join Knights of the Hedge. Attend Knight Night at a Bar. Go Kayaking. Throw a Kava party and a Keg party. Own a Kotatsu table, a Keepsake box, a Kiddie pool, a Kettle and a Key Board. Have Keyholder status with someone. When all other objectives are complete, be killed by a Killer Rabbit or Killer Chicken. Generation 12-Letter L Child-Join League of Adventures. Teen-Live Fast aspirations Final Traits- Loves Outdoors, Lactose Intolerant, Lazy, Loner or Lovebug, Loyal Likes-Latin music, Latin Pop, Lullabies, Yellow, Luxe decor Dislikes-Orange, Outdoorsy fashion Skills- Logic Aspirations-Leader of the Pack, Lone Wolf Careers- Lifeguard, Law Aspiration Rewards- Insta-Large, Insta-Lean, Lady Ravendancer Goth's Tarot Deck Collections- Reside In-Lani St. Taz, Llama Lagoon Lot Traits and Challenges-On Ley Line; Landfill Lot Visit-Library, Lounge Other Gameplay- Watch Live entertainment. Give a Lecture. Serve Lemonade. Go Line dancing. Attend Ladies Night at a Bar. Attend Festival of Lights. Keep a Llama. Own a Lightsaber, a Laptop, a Lava lamp and a Listening device. Have a Laundry room. Throw a Lampoon Party. Woohoo in Lighthouse and in a pile of Leaves. When all other objectives are complete, be killed by Lighting. Generation 13-Letter M Toddler-Movement skill Child-Mind and Body aspiration, Mental and Motor skills Teen-Mediator trait Final Traits-Maker, Music Lover, Materialistic, Mean, Macabre, Mystical Likes-Media Production, Mischief, Mixology, Metal music, Mission, Mid-Century, Modern decor Dislikes-Nectar making, New Age music, NuDisco, Nature Soundscapes Skills- Mischief, Mixology, Media Production, Medium Aspirations- Chief of Mischief, Master Mixologist, Musical Genius, Master Maker, Mansion Baron, Marketing Magnate, Master Mentor. Careers- Manual Laborer, Marine Biologist (Conservationist) Aspiration Rewards-Moodlet solver, Morning Sim, Marketable, Mermadic Kelp, Money Tree, Super Mentor Collections-Moonwood Relics, Metals, Microscope prints, MySim trophies, Magical artifacts, Messages in bottles, Marbles. Reside In- Mua Pel’am, Moonwood Mill, Morensong, Mourningvale, Mirage Park Lot Traits and Challenges-Mean Vibe; Mold, Maintenance Issues Visit-Museum, Magic Realm Other Gameplay- Become a Merperson. Moonbathe. Attend Moon Revelry Festival. Live in a Microhome in one of your residential locations. Attend the Festival of Light. Participate in a Mud fight. Watch movies. Join the Major Chords and the Mixing Crew. Own a Mural, a Meditation stool, a Massage chair, a Mystical Moonlight charging grid, a Mixer, a Mini-Fridge and a Make-Up chair. After all other objectives are complete, die of Mortification, Mold, Meteorite, Murphy Bed, Murder of Crows or be eaten by the Mother Plant. Gen 14-Letter N Final Traits- Non-committal, Neat, Nosy Likes- Nectar making, Natural Living, New Age music, NuDisco, Nature Soundscapes Dislikes- Media Production, Mischief, Mixology, Metal music, Mid-Century, Mission, Modern decor Skills-Nectar making, Natural Living Aspirations-Expert Nectar-Maker, Nerd Brain, Neighborhood Confidante, Nature Nomad Careers- Naturopath, Noble Aspiration Rewards-Night Owl, Never Weary Collections-Nordhaven Bike Parts Reside In- New Appaloosa, Nuevo Corazon Lot Traits and Challenges-Natural Light, Natural Well Visit-National Park, Nightclub Other Gameplay-Change into Nude. Successfully implement a Neighborhood Action Plan. Own a Nature Press. Throw a Neighborhood Potluck. Gen 15-Letter O Final Traits- Overachiever, Outgoing, Child of the Ocean Likes-Orange, Outdoorsy fashion Dislikes- Latin music, Latin Pop, Lullabies, Luxe Decor Skills-None Aspirations-Outdoor Enthusiast Careers- 5-Star Odd jobber, Oracle (Criminal), Officer (Military) Aspiration Rewards-Observant Collections-Omiscan treasures Reside In-Olde Platz, Ohan’ali Town, Old New Henford Lot Traits and Challenges-Off-the-Grid; Visit-Onsen bathhouse Other Gameplay-Woohoo in an Observatory. Grow Oversized produce. Attend an Ohan’ali community festival. When all other objectives are complete, die of Overexertion or Overheating. Gen 16-Letter P Infant-Peed on Caregiver Milestone Toddler-Potty Skill Child-Playtime Captain Teen-Attend Prom, Prank a Locker, have a Pillow Fight Final Traits- Paranoid, Perfectionist, Party Animal, Proper, Practice Makes Perfect, Plant Lover Likes- Painting, Photography, Piano, Pipe Organ, Programming, Papercraft, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion Dislikes-Knitting, Kids music Skills-Painting, Piano, Photography, Programming, Pipe Organ, Parenting, Pet Training, Pottery, Papercraft Aspirations- Paragon Partner, Painter Extraordinaire, Perfectly Pristine, Purveyor of Potions, Party Animal Careers- Park Worker, Painter, Politician, complete 10 gigs as a freelance Paranormal Investigator, Public Relations (Social Media) Aspiration Rewards- Professional Slacker, Potion of Youth Collections-Postcards Reside In-Pendula View, the Pinnacles, Porto Luminoso, Port Promise, Plumbite Cove, Prescott Square, Plaza Mariposa, Parched Prospect Lot Traits and Challenges-Private Dwelling, Penny Pixies, Party Place, Peace and Quiet Visit-Penthouse lot, Park, Pool, Playground Other Gameplay-Become a Plantsim. Achieve maximum Prestige in your dynasty. Own a Pygmy Hedgehog. Call the Police. Join the Powerhouse, Paragons, Page Turners, Punchlines, Private Club and Partihaus clubs. Shop on Plopsy. Have a Picnic and a Pool Party. Help a child with a Project. Own a Present pile, a Pizza oven, a Pressure Cooker, a Ping Pong table, a Popcorn maker, a Puppet theater, a Patio heater, a Podium, a Pumpkin-Carving Station, Patchy the Strawman, a Photo studio and Playground equipment. Woohoo in a Photobooth and a Pod (Get Famous). When all other objectives are finished, die of Poison or Pufferfish. Generation 17-Letter R Child-Rambunctious Scamp, play Rock, Paper, Scissors Teen-Responsible trait, Final Traits- Romantic or Romantically Reserved, Recycle Disciple, Rancher Likes- Research and Debate, Robotics, Rocket Science, Red, Retro music, Romance music, R&B, Ranch, Rocker fashion Dislikes-Island music, Island Décor, Industrial Skills-Romance, Rocket Science, Robotics, Research and Debate, Rock Climbing, Aspirations-Renaissance Sim, Romantic Explorer Careers- Retail Employee, earn 10 perks as Retail store owner, Romance Consultant, Reaper Aspiration Rewards-Re-Traiting Potion Collections- Reside In-Ridgeline Drive, Rider’s Glen Lot Traits and Challenges-Romantic Aura, Registered Vampire Lair, Regal Residence; Reduce and Recycle Visit-Rental Lot, Restaurant, Recreation Center Other Gameplay-Live in a Residential Rental (For Rent) in at least one of the designated residences. Go Roller skating. Go on a Romantic Date. Keep a Rat. Dine out at a Restaurant. Befriend a Rabbit. Attend the Romance festival, Round the Fire Festival and Ravenwood Family Day. Max Reputation. Achieve maximum Romantic Satisfaction with a partner. Join the Renegades club. Roar while wearing a bear suit. Meet Sammy, the bear of Plaza Mariposa, and complete the Ring Bear quest. Use a Rock-Climbing wall. Own a Research archive machine, a Radiator, a Rocking chair and a Recycler. Have a Ranch animal day, a Ranch gathering, a wedding Reception and a Rehearsal dinner. Woohoo in a Rocket ship. Die of Rabid Rodent fever (if you own L&D, being dead for a minute before Grim revives you counts). Be Reborn. Generation 18-Letter S Infant- Sensitive or Sunny trait, achieve all Social milestones and Sleep Thought the Night milestone Toddler-Silly trait Child-Social skill, Social Butterfly and Slumber Party Captain aspiration, Scout University-Soccer Team Final Traits- Self-Assured, Squeamish, Slob, Self-Absorbed, Snob, Socially Awkward, Skeptic, Shady Likes- Singing, Skiing, Snowboarding, Swordsmanship, Singer-Songwriter, S-Pop, Soul, Spooky, Strangetunes, Summer Strut, Suburban Contemporary, Storybook, Shabby, Streetwear Dislikes-Handiness, Hip Hop, Hipster fashion Skills-Singing, Selvadoradian Culture, Skiing, Snowboarding, Swordsmanship Aspirations-Successful Lineage, Super Parent, Spellcraft and Sourcery, Serial Romantic, Soulmate, Strangerville Mystery, Self-Care Specialist, Seeker of Secrets, Sticky Fingers, Social Puppeteer Careers-Secret Agent, Stylist (Style Influencer), Scientist, Simfluencer Aspiration Rewards-Sleep Replacement, Speed Cleaner, Speed Reader, Storm Chaser, Great Storyteller, Sacred Candles, Shameless, Steel Bladder, Savant, Seldom Sleepy Collections-Space Prints, Space Rocks, Snowglobes, Simmies, Seashells, Swords of Ondarion Reside In- Sage Estates, Senbamachi, Shady Acres, Skyward Palms, Strangerville Plaza, Spruceberry Grove Lot Traits and Challenges-Science Lair, Sunny Aspect, Study Spot, Simple Living; Spooky, Scare Seeker Visit-Sylvan Glade, Selvadorada, Spa, Sixam Other Gameplay-Live in a Small home in one of the designated neighborhoods. Have at least one Steamy romantic relationship and at least one Strained romantic relationship. Slay a Vampire. Have a Servo in your household. Keep a mini-Sheep. Earn a Skill Mastery Perk. Join the Spin Masters and Society of Sixam clubs. Play in the Splash Pads. Throw a Spooky party. Slow dance. Have a Snowball fight. Make a Sand Sculpture. Own Sprinklers, Solar panels, a Slide, a Soccer ball, a Sneak out window. Sing a holiday Song. Attend the Spice Festival, the Sunrise, Sunset Festival and the Festival of Snow. Have Scars. Go swimming. Release Simcalibur. Win a Swordsmanship tournament. Woohoo in a Shower, a Secret Passageway and a Sauna. After all other objectives are complete, die of Stink Capsule, Starvation, Steam or Spellcaster overload. Generation 19-Letter T Toddler-Thinking skill Final Traits-Randomize Likes-Tween pop Dislikes- Gardening, Guitar, Gray, Green, Garden Skills-Thanatology, Tattooing Aspirations-The Curator Careers- Tech Guru, Trendsetter (Style Influencer) Aspiration Rewards- Collections-Tarot Cards, Tassels Reside In-Terra Amorosa, The Bramblewood Lot Traits and Challenges-Teen Neighborhood Visit-Thrift store Other Gameplay-Live in a Tiny home in one of the designated neighborhoods. Attend the Turtle Hatching on Mua Pelam, the Try Before You Die Casket Sale and the Thinned Festiveil. Own a Toy box, a Tent, a Training bot, a Tea set, a Toasting set, a Talking Toilet and a Telescope. Set a Table. Host someone for a Temporary stayover. Host a Toddler Play Date. Have a Tatoo. Explore the Tunnels in Moonwood Mill. Adopt a Tiger. Build a Treehouse. Woohoo in the Tunnel of Love and a Treehouse. Generation 20-Letter U Teen-Uncontrolled Emotions Trait Final Traits- Unflirty Likes-None Dislikes-Fishing, Fitness, Focus Music, Farmhouse, French Country Skills-None Aspirations- None Careers- Undertaker Aspiration Rewards-None Collections-Underwater prints Reside In- University Housing, Uptown Lot Traits and Challenges- Visit- Other Gameplay-Join the Upper Crusts. Die of Urban Myth. Have an Unpredictable romantic relationship. Have a Unity crisis in your dynasty. Woohoo Underwater. Generation 20-Letter V Final Traits- Vegetarian, Child of the Village Likes-Vintage décor, Video Gaming, Violin Dislikes- Easy Listening, Electronica, Entomology Skills-Violin, Video Gaming, Vampire Lore, Veterinarian Aspirations-Villainous Valentine, Vampire Family, Master Vampire Careers- Video Game Streamer, Veterinarian Aspiration Rewards- Collections-Voidcritter cards, Village Fair Ribbons Reside In-Vista Hermosa, Verdemar Lot Traits and Challenges- Vampire Nexus; Volcanic Activity Visit- Other Gameplay-Record a Video. Make sales from a Vendor’s stall. Buy something from a vending machine. Throw a Vow renewal. Woohoo in a money Vault. Own a vacuum, a vertical garden planter and a vanity. After all other objective are complete, die from being locked in a Vault or crushed by a Vending machine. Generation 21-Letter W Infant-Wiggly trait Toddler-Wild trait Child-Whiz Kid aspiration Final Traits- Randomize, Wise as an elder Likes-White, World music, Winter Holiday music, Walz, Writing, Wellness Dislikes- DJ Mixing, Dancing, Diving, DJ Booth Skills-Writing, Wellness Aspirations-Wildfang Renegade, World-Famous Celebrity Careers-complete 10 gigs as a freelance Writer Aspiration Rewards-Waterproof Collections- Reside In-Wakaba, Windslar, Whiskerman’s Warf, Whispering Glen, Wandering Wilds Lot Traits and Challenges-Wild Foxes, Wild Prairie Grass Visit-Wedding Venue Other Gameplay-Work out. Have a Wholesome romantic relationship. Paint a Wall mural. Have a Workplace rival. Ride a Water Scooter. Wish at a Wishing Well. Make a Will. Have a Water balloon fight. Woohoo in a Waterfall. Throw a Weenie roast and a Wedding party. Own a Water slide, a Water heater, a Water garden, a Wind turbine, a Weather-controlling machine and a Waffle maker. Be killed by the Night Wraith. Generation 22-Letter X Child-Always do Extra credit (when assigned). Final Traits- Randomize Likes-None Dislikes- Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion Skills-None Aspirations- Extreme Sports Enthusiast Careers- Expert (Salaryperson) Aspiration Rewards-Inspired Explorer Collections-Experimental Food Prints Reside In-Any Lot Traits and Challenges- Visit- Other Gameplay-Own EXercise equipment, Call an EXterminator. Generation 23-Letter Z Final Traits- Randomize Likes-None Dislikes-Acting, Archery, Alternative, Afrobeats and Americana music, Art Deco Skills-None Aspirations-Zen Guru Careers-Make money as a Zen Guru teaching yoga and/or meditation classes Aspiration Rewards-None Collections-None Reside In-Zen View Apartments (San Myshuno) Lot Traits and Challenges-Quake Zone Visit- Other Gameplay-13KViews4likes51CommentsAround the World Legacy: Chapter 29
The onset of winter is creeping ever closer, and for the first time since the third generation were toddlers, the entire Espinoza Dynasty is gathering under one roof for Harvestfest, hosted by the Bellerose family at Holiday Hall. But some tension seems to be brewing between Arabella and Vanessa as of late... will it sour the holiday, or will things go forward as planned? https://paxxieplayssims.blogspot.com/2026/03/lis-bellerose-harvestfest-generation-3.html I had intended to post the whole chapter in full, but unfortunately I kept running into a text error I couldn't fix. So, you can read it on my blog, and hopefully the next chapter works <326Views0likes0CommentsMaasVerse Challenge
Hi everyone!! I created a MaasVerse Challenge for all of us who want to combine the world of the Sims and the MaasVerse! Hope you try it and enjoy!! :)) MaasVerse Legacy Challenge: The Chronicle of Stars and Ashes *All packs* Base Rules: Long Lifespan enabled. No Money Cheats (except for Generation 1, if necessary, for the initial lot or if specified by the challenge). The Lineage Vault: Each heir must keep a unique object representing their generation in a storage box (the "Tomb"). Succession: The heir is always the first child to reach the Young Adult stage, unless the story specifies otherwise. ________________________________________________________________________ Generation 1: Aelin Galathynius (The Assassin of Adarlan) Aelin starts as a Young Adult who has lost everything. She is arrogant, brilliant, and deadly. She lives on an empty lot in Oasis Springs (simulating the deserts of Erilea), hiding her true identity. Traits: Ambitious, Loyal, Self-Assured. Aspiration: Friend of the World. Challenge: Must reach Level 10 of the Criminal Career (Boss Branch). Must have the following skills: Charisma, Piano, and Medium; and maximize the skills: Fitness, Logic, Swordplay, and Archery. Must travel to Selvadorada (Jungle Adventure) and find an ancient relic (simulating the Eye of Elena). Must obtain the Simcalibur sword. The Trauma: Aelin is "exiled" (moves worlds) three times during her life. Succession: She must have an heir with a Sim who has the Loyal trait. She must have a very close relationship with her child. When the heir becomes a Young Adult, Aelin must "disappear" to rule her kingdom (move her to another household and do not contact her), leaving only her diary, her sword, and the Selvadorada relic. _________________________________________________________________________ Generation 2: Rhysand (The High Lord of Night) Rhysand inherited his mother’s cunning and the need to protect what remains of his family. He grew up watching his mother hide and decided that to be safe, he must control everything from the shadows. Traits: Family-Oriented, Loyal, Idealist. Aspiration:* World-Famous Celebrity (he plays the political game). Challenge: Must reach Level 10 of the Politics Career (Politician Branch). Must have a luxurious "Secret Basement" where he keeps past relics and other Sims' secrets. Must spy on the entire neighborhood to discover their secrets. Must have the following skills: Mischief, Romance, and Vampire Lore; and maximize Charisma and Logic. Must have 5 Best Friends. The Story: Must marry a Sim of "lower status" and "elevate" them. The Legacy: Must paint a picture of his "Court" (a group of 5 close friends) and leave it for the heir. _________________________________________________________________________ Generation 3: Bryce Quinlan (The Starborn Princess) Rhysand’s daughter, Bryce, rebels against her father's formalism and secrecy. She prefers parties, technology, and the urban life of San Myshuno. She is the "black sheep" who spends the family fortune. Traits: Outgoing, Self-Assured, Party Animal. Aspiration: Archaeology Scholar. Challenge: Must have the following skills: Charisma and Handiness (representing her tech/geek side); and maximize Dancing and Archaeology. Must own a dog (Bulldog) and name it Syrinx. Must work in the Social Media career. Must have a female best friend. The Event: Her best friend must die tragically. After this, Bryce must change her life: maximize the Archaeology skill to investigate her family's past. Succession: Bryce has a child with a Sim who helps her during a moment of crisis. The Legacy: She leaves a high-end computer and a rare cut crystal for the heir. _________________________________________________________________________ Generation 4: Manon Blackbeak (The Iron Heir) Bryce’s daughter, Manon, grew up hating her mother’s "frivolity." She is cold, calculating, and feels a connection to the occult that the family tried to forget. Traits: Competitive, Self-Assured, Disruptive. Aspiration: Chief of Mischief. Challenge: Must become a Spellcaster of the highest rank. Must have a large black dog named Abraxos and reach maximum friendship with him. Cannot have a job; must survive by selling potions or stolen items. The Story: Must form a "club" of 13 women (The Thirteen). The Trauma: Manon abandons her heir as soon as they become a teenager to "lead her clan," leaving them on an empty lot with only the dog, a red knitted sweater, and a dragon statue. _________________________________________________________________________ Generation 5: Cassian (Commander of **bleep**) Abandoned by his mother (Manon), Cassian had to fight for every scrap of bread. He has no magic, only muscle and willpower. Traits: Active, Glutton, Bro. Aspiration: Bodybuilder. Challenge: Must maximize Fitness and Natural Living and reach Level 10 of the Military Career. Must complete the StrangerVille Mystery (simulating a war against a supernatural threat). Must build a public gym called Windhaven to train other outcasts. The Story: Cassian never officially marries. He lives an intense and turbulent passion with a Sim he cannot fully have (the partner must have the Noncommittal trait or be from another social class). Succession: His heir is the result of this forbidden passion. The Legacy: He leaves his military medals and a used punching bag for his child. _________________________________________________________________________ Generation 6: Dorian Havilliard (The Glass King) Cassian’s son, Dorian, is the opposite of his father. He is refined, intelligent, and discovers that Manon’s (his grandmother) magic skipped a generation and manifested in him in a dangerous way. Occult: Spellcaster. Traits: Bookworm, Good, Loyal. Aspiration: Academic (must go to University and get a degree in Language & Literature). Challenge: Must learn and maximize all magic skills. Must have the Charisma skill; and **maximize** Swordplay, Equestrian, and Writing. Must have a home library with at least 50 different books. The Story: Dorian must suffer a "possession" (using the StrangerVille pack). He must regain his humanity through writing. The Legacy: Leaves a collection of rare manuscripts for the heir. _________________________________________________________________________ Generation 7: Nesta Archeron (The Queen of Death) Dorian’s daughter, Nesta, grew up with the weight of her father’s depression and his unstable magic. She is defensive, sharp, and feels "broken." Traits: Dance Machine, Embraced by Death, Hot-Headed. Aspiration: Inner Peace. Challenge: Must have the following skills: Swordplay, Medium, and Vampire Lore; and maximize Dancing and Wellness. Must complete the Paranormal Investigator career. Must go to the blacksmith to have a sword created for her. The Story: Must live on a lot with the Haunted House trait. Nesta must "conquer" the ghosts of the house. Succession: Must have a difficult relationship with siblings/relatives. She must adopt the heir once she reaches the maximum level of Wellness. The Legacy: Must leave her sword and a decorative mask to the heir. _________________________________________________________________________ Generation 8: Hunt Athalar (The Umbra Mortis) Nesta’s son, Hunt, was born under a contract. He feels his life doesn’t belong to him and works to pay off the lineage's debts. Traits: Genius, Idealist, Active. Aspiration: Hope vs. Order (Star Wars: Enforcer of Hope). Challenge: Must maximize the Military Career (Officer Branch). Must have the Video Gaming skill; and maximize Handiness, Rocket Science, and Robotics. The Story: Hunt must spend his entire adult life with maximum job performance, but can never spend money on luxuries for himself (only for skill development). Marriage: Can only marry after reaching the top of his career. The Legacy: Leaves a technological artifact or a biological/natural specimen found in the alien world. _________________________________________________________________________ Generation 9: Elain Archeron (The Flower Seer) Hunt’s daughter, Elain, rejects technology and war. She wants to return to her roots and the earth, but her visions haunt her. Traits: Romantically Reserved, Neat, Plant Lover. Aspiration: Freelance Botanist. Challenge: Must have the following skills: Medium, Baking, Cross-stitch, Knitting, and Herbalism; and maximize Gardening and Floral Arrangement. Must become a Fairy and change aspirations after completing Freelance Botanist. Must have a perfect garden with a Cowplant and a Death Flower. Must maximize the Canning skill. The Story: Elain must have two suitors at the same time throughout her young adult life and never choose one until she is an Adult. The Legacy: Leaves a secret garden guarded by a statue and a death flower for the heir. _________________________________________________________________________ Generation 10: Chaol Westfall (The Captain of the Guard) Elain’s son, Chaol, is loyal and rigid. But an accident leaves him unable to follow the military path he desired. Traits: Skeptical, Loyal, Perfectionist. Aspiration: Extreme Sports Enthusiast (to prove he still can). Challenge: Must suffer an "injury" (simulated via CAS/storytelling). Must maximize the Writing and Logic skills while recovering. Must travel to Mt. Komorebi and reach the mountain peak to heal himself. The Story: Must marry a Sim he met during his recovery (someone with the Good trait). The Legacy: Leaves his climbing gear to the heir. __________________________________________________________________________________________________________________________ Generation 11: Azriel (The Shadowsinger) Chaol’s son, Azriel, grew up in silence. He observes everything but never speaks about his feelings. He is the guardian of the family secrets. Traits: Loner, Gloomy, Proper. Aspiration: Soulmate (which he never completes until old age). Challenge: Must maximize the Programming (Hacking) and Photography skills. Must have a collection of photos of all previous heirs (if possible) or their graves. Must reach Level 10 of the Secret Agent Career (Diamond Agent Branch). The Story: Azriel must have an unrequited love during two stages of his life (Young Adult and Adult). The Legacy: Must leave the heir a camera or something representing a dagger. _________________________________________________________________________ Generation 12: Ruhn Danaan (The Starborn Prince) Azriel’s son, Ruhn, is the reluctant prince. He has his father's shadow powers and his great-great-grandmother Bryce's rebellion. He likes going out at night but carries immense responsibility. Traits: Party Animal, Loyal, Bro. Aspiration: Master Mixologist. Challenge: Must have the Video Gaming and DJ Mixing skills; and maximize Mixology, Tattoo, and Guitar. Must own a successful Bar or a tattoo studio. Must have a tattoo that symbolizes his lineage. The Story: Ruhn must discover that his father (Azriel) hid the truth about the family's origins. He begins investigating the Lineage Vault. The Legacy: He must have 3 daughters. Leaves his guitar to the heir. _________________________________________________________________________ Generation 13: Feyre Archeron (The Cursebreaker) Ruhn’s daughter, Feyre, is born in a time of declining family fortune. She has to hunt (fish/harvest) to support her sisters and father. Traits: Art Lover, Creative, Good. Aspiration: Painter Extraordinare. Challenge: Must maximize the Painting, Fishing, and Parenting skills. Must support the household alone until she reaches level 5 of Painting. The Story: Upon reaching level 10 of Fishing, she must be "taken" to a luxurious mansion (to marry a rich Sim) but discovers it is a gilded cage. On her wedding day, she cancels the ceremony, flees, and finds her true love. Occult: Must become a high-level Spellcaster. The Legacy: She must paint the "Mural of History" - a series of 10 paintings telling the saga since Gen 1 (visit the graves and paint from memory or photos of the ghosts). _________________________________________________________________________ Generation 14: Aelin II (The Descendant of the Flame) - FINAL She discovers Aelin Galathynius's (Gen 1) diary hidden at the bottom of Ruhn's Lineage Vault. She realizes the cycle of power and suffering is about to restart. Traits: Same as Gen 1 (Ambitious, Loyal, Self-Assured). Aspiration: StrangerVille Mystery (no need to complete). Final Challenge: The Gathering of Shadows: Must reach the top of the Scientist Career, build the Wormhole Generator (Portal to Space), and be a Max Level Medium. The Goal: Must summon or resurrect the ghosts of Aelin (G1), Rhysand (G2), Manon (G4), and Feyre (G13) for a final dinner at the mansion. Must gather all legacy items left by previous generations into a single room (The Relic Room). Conclusion: Once the dinner is over and all objects are gathered, she must write a book titled "The MaasVerse" and donate it to the local library, ending the challenge. https://acrobat.adobe.com/id/urn:aaid:sc:eu:5f88f98f-2e31-4499-8db3-feff0c61c93c48Views2likes0CommentsAround the World Legacy, Chapter 28
Lis has been invited to join the ranks of the Young Nobles, a club led by Sophia Abrantes which, until now, was exclusively for those born or adopted into noble titles. This could open doors for Lis: a path into the noble court of Ondarion, if she chooses to follow it. Next week, Lis and her parents will celebrate Harvestfest alongside the rest of the Espinoza Dynasty! Full chapters leading up to this point can be found on my blog, PaxxiePlaysSims! The ballroom cafe I built for this chapter can be found on my Gallery under PaxxieLovesDinosaurs or Lilting Waltz Tea Parlor, if anybody wants it for their own noble gameplay! The first day of break, Lis started her morning by doing some chores. Arabella and Peter both had work, and she had the place to herself. May as well get the trash taken out and the house cleaned up before she decided what else to spend the day on. The plants around the cottage were starting to gray and wilt with the coming winter cold, and colorful leaves covered the path. Lis couldn't wait for fall to come to an end, and winter to set in fully. She loved the snow, and she loved the winter holidays. While she was hanging the laundry out to dry, Lis' phone rang. Sophia was calling, and wanted to know if she minded her and Amarachi coming over to hang out. Since she was almost done with chores anyway, Lis cheerfully agreed. "Hello, Lis!" Sophia was very excited to see her when she arrived, and Amarachi wasn't far behind. "Oh, your house is so lovely!" "Thank you." Lis smiled. "It's a good home." "I'll have to have you over sometime. Anyway! Amarachi and I had something to ask you." "What is it?" Lis wondered. "I'm the leader of the Young Nobles Club in Ondarion, and we've started accepting members from other Dynasties and kingdoms. Would you like to join us? You might not have a noble title, but your family holds a lot of influence. I think you already know Channing? He's joined us, representing Willow Creek." Lis blinked, surprised. "Oh! Well... what sorts of things do we do in this club?" "Practice swordsmanship and dancing primarily, but it's also a great way to build alliances. And it's just a fun way to spend time together! Sometimes we do a study group together, and our hangout is a cafe with incredible tea and pastries." "I do like swordsmanship." Lis smiled. "Okay, I'd love to join!" "Perfect! We're having a gathering tonight at the Lilting Waltz Tea Parlor, you can meet us there and we'll hang out!" The Lilting Waltz Tea Parlor was located in Newcrest's Ridgeline Drive neighborhood, and a light snow was starting to fall when the club convened. Lis had to take a moment to just take it in. She loved winter so much! After admiring the snowfall, Lis followed the group inside the cafe. Gentle music was already playing inside the cafe's beautiful ballroom, and Lis couldn't help but be breath-taken by the charming elegance of it all. Was this what Sophia was used to? Lis loved her home in Glimmerbrook, but this was an entirely different type of beauty. "I'll teach you the waltz, if you want." Channing offered, breaking Lis from her reverie. "I'd love that." Lis agreed. "Thank you." After Lis and Channing finished their waltz, Amarachi challenged Lis to a friendly duel. Lis felt a little bit silly, taking out her wooden training sword to combat Amarachi's much more professional one, but Amarachi assured her it was all in good fun. "Maybe we can take you to visit the blacksmith another day." To Amarachi's shock, Lis actually ended up winning the duel! Despite her wooden sword and minimal skill, Lis had managed to best her. It was impressive! But also a little embarrassing. Sophia and Channing applauded from where they'd been watching, and Lis helped Amarachi back to her feet. "Good duel." Amarachi told her. "I'd better not underestimate you next time." After dueling and waltzing, the group headed upstairs to the actual cafe area. Sophia made tea on one of the beautiful china trays, and they sat down and just talked. Amarachi was a big fan of Harvestfest, like Aeris. "It's a time of family unity and thankfulness. I always enjoy the time spent together. How about you, Sophia?" "Oh, Harvestfest is nice. I love all the holidays, though. It just hasn't been quite the same since Thiago got married, now holidays are spent over at the Thebe castle. It's still nice, but it's... different." As much fun as they were having, it was getting late, and they all had to get home. Lis bid her noble friends goodbye, and Amarachi promised to have her over to the Darong estate sometime soon. "I can tell we're going to be great friends, Lis. Take care!" And with that, the group all headed home. Lis got home at the same time as Arabella, and happily welcomed her home from work. "Thank you for all the work you did around the house, Lis. It looks great in here." Arabella told her. "It's no problem, not like I had anything else going on!" When they sat down for dinner, Arabella had some other news for her. "We're going to be celebrating Harvestfest with the rest of the family, this year. Our family will be hosting, but we're going to meet at a venue to share dinner and celebrate." "Oh! Is everybody coming?" Lis wondered. "Just about." Arabella confirmed. "So there'll be a lot of cooking to do the day of. I hope you'll help me with that?" "Of course, I'm glad to help." Lis agreed. "Good. I'll do some prep work tomorrow, and Peter will help too day of. So you'd better get some sleep, it'll be a busy couple days!" Lis spent the early hours of the next morning practicing her swordsmanship again, to be ready for the next club gathering. Her practice was interrupted, though, by a call from Aeris. "Hop a train and come hang out with me! I'm at Camp Gibbi Gibbi today, we can do an archery contest and go swimming, it's still warm-ish here!" "Sounds great, I'll be over soon!" Lis agreed. Lis was excited to tell Aeris about the Young Nobles Club, but to her surprise, Aeris was less than enthused. "Those royal types are all the same, Lis. Rich and snobby and out for themselves. You're better off not falling into that crowd." "Channing is noble." Lis argued. "He's not like that at all." "Channing is adopted, remember? He actually knows what it's like to live normally. Not the same thing." "Sophia and Amarachi seem really lovely, I really don't think that's the case." "Well, don't say I didn't warn you. Let's go shoot some arrows, the targets are finally open." Lis hadn't expected Aeris to be so hostile to the idea of her hanging out with the noble kids, but she brushed it off for now. Maybe she'd had a bad experience with someone else? Regardless, Lis was certain she'd come around eventually. Instead, Lis poured her attention into archery. She was getting quite good now, but so was Aeris, and their competition was quite close. Ultimately, Aeris ended up winning this time. "Good match!" Aeris grinned. "Go again?" "No thanks." Lis laughed. "My elbow is screaming. Let's go for a swim instead, it's way too cold in Glimmerbrook." The water surrounding Camp Gibbi Gibbi was chilly but still pleasant to swim in, and the clouds offered a much needed shield from the sun. Lis and Aeris spent a couple of hours playing and chatting in the water, enjoying the last bit of warm weather in Gibbi Point before winter set in. "I'm sorry I got so worked up over the nobles club thing." Aeris told Lis as they were leaving the lake. "That Duke Capp from Bellacorde came to talk to Dad a couple days ago. He wanted to buy the camp." "Whatever for?" Lis asked. "Some sort of vacation house. Dad said no, obviously, but it's insulting. He waved some vague threat over us as he was leaving. But you're right, Channing isn't like that, and it sounds like those other two girls are nice. Shouldn't have tarred them all with the same brush." "It's alright, Aeris." Lis answered. "I'm sure everything will be fine. Should we go catch some butterflies before I leave?" "Let's!" After some time searching around the lake, Lis found a flock of owl butterflies! Though most of them flew away, she just managed to catch one. She wanted to have a whole butterfly habitat eventually, but she had nice little individual terrariums for them in the meantime. After that, it was starting to get late, so Lis said goodbye to Aeris and headed back home to Glimmerbrook. Lis got home just in time for dinner, and Arabella was already talking to Peter about the plan for tomorrow. They would arrive at the venue in the morning and spend the whole day cooking, then the family would all come over in the evening. The list of dishes Arabella was firing off made Lis's head spin. How were they going to cook all that in twelve hours? But her mother seemed confident, so she would be too. She'd better head to bed early, though. It was going to be a busy Harvestfest.49Views0likes0CommentsAround the World Legacy, Chapter 27
Lis Bellerose is entering the next phase of life: her teen years! Drama, exploration, and more await her as she takes her first steps into the world of Copperdale High School. She'll make new friends and see old ones, and maybe come across old enemies... but first, a birthday party, of course! https://paxxieplayssims.blogspot.com/2026/03/lis-bellerose-high-school-beginnings.html19Views0likes0Comments