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BissenNess
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4 months ago

Alphabet SuperLegacy Challenge Rules

Updated for Life & Death. This is a legacy challenge where each generation represents a different letter, and must explore all of the game play starting with that letter: aspirations, collections, woohoo spots, reward store traits, you name it. I already have a thread for this challenge that has been updated through Crystal Creations. Since it was transferred from the old forum, it was very hard to update further. 

  • Ignore any objective related to a pack you don’t own. You can choose to skip a generation if your pack limitations leave it extremely short on content. I've removed three of the letters (Q,U,Y) from the challenge because they don't have much to do, even with all the packs.
  • No cheat codes that help you move through your objectives faster.
  • No rules about aging.
  • No rules governing non-heirs.
  • Just because one generation has something as an objective, doesn’t mean that other generations can’t do it for fun/convenience. 
  • If you don’t have at least three traits in the assigned letter, you have to randomize the rest. No self-discovery traits starting with a different letter.
  • Each heir's name, and that of any pets they have, must begin with their letter.
  • Likes and Dislikes: The heir can only have the likes/dislikes assigned to their generation. Color preferences are assigned when they age up to Child. From that point forward, all the heir's outfits will reflect their color preferences. If you decorate a space for them, you must consider their color preferences. Fashion and interior design preferences are assigned when they age up to teen (if you have those packs). From that point forward, all their outfits and decorated spaces will reflect their style preferences.
  • Lot Traits and Challenges: The heir must have all of their assigned lot challenges equipped in all of their designated residences. If the heir has three assigned lot traits or less, they also must be assigned. If the heir has four or more lot traits, they have to change up which three are in play.
  • The heir's transitional aspirations (the ones that decide the bonus traits) have to be aspirations from their generation, unless they don't have two aspirations.
  • At the start of the challenge, the Gen 1 "founder" will be very young, so you will need to give them at least one parent.
Generation 1-Letter A
  • Infant-Try Avocados.
  • Toddler-Angelic Trait.
  • Child-Artistic Prodigy aspiration
  • Teen- Argumentative Trait
  • Final traits-Art Lover, Active, Adventurous, Ambitious, Animal Enthusiast.
  • Likes- Acting, Alternative Music, Americana, Art Deco Décor, Queen Anne
  • Teen + Skills- Acting, Archeology
  • Teen+ Aspirations- Admired Icon (Teen), Angling Ace, Archeology Scholar, Academic, Master Actor, Appliance Whiz
  • Careers- Astronaut, Athlete, Actor
  • Collections- Aliens, Ancient Omiscan Artifacts
  • Reside in-apartment in Arts Quarter, Acquisition Butte
  • Visit- Arts Center, Ancient Ruins
  • Aspiration Rewards-Always Welcome, Antiseptic
  • Other Gameplay- Join Avante Guards Club. Marry an Alien. Adopt a child. Own an Arcade machine, an Atmospheric water generator and an Aquarium. Attend Alien Night at a bar. Woohoo in an Animal shed.
Generation 2-Letter B
  • Teen-Bad Manners trait
  • Final Traits- Bookworm, Bro
  • Likes-Baking, Bowling, Black, Blue, Brown, Backyard music, Baroque, Batuu music, Blues, Basics, Boho
  • Dislikes-Yellow
  • Teen+ Skills- Baking, Bowling    
  • Teen+ Aspirations-Body Builder, Best-Selling Author, Big Happy Family, Beach Life
  • Careers- Babysitter, Barista, Botanist, Business   
  • Collections-Buried Treasure
  • Reside In-Bedrock Strait, Bridgeview
  • Lot Traits and Challenges: Bracing Breezes, Breeding Grounds
  • Visit- Batuu, Bar, Beach, Britechester Commons
  • Aspiration Rewards-Brave, Beguiling, Quirk-be-Gone potion
  • Other Gameplay- Attend Britechester. Keep a Bubalus. Befriend a Bird. Hire a Butler. Have a Birthday party, a Baby shower, a Bach party and a Black and White bash. Join the Bearly Associated Club. Attend Bear Night at a Bar. Bribe a Bouncer. Woohoo in a Bush, a Blanket and the Black Spire Dwelling (Batuu). Own a Bee box, a Birdfeeder, a Box of Chocolates, a Bicycle, a Buffet table, a Bulletin board, a Boardgame, a Buildem Blocks table, a Bonfire, a Bubble blower, a Bear rug, and a Basketball hoop. Share a Box of Chocolates with Someone. Complete a Bucket List. After all other objectives are complete, die from drinking Beetle juice or from a Broken Heart.

Generation 3-Letter C

  • Infant- Calm or Cautious trait, try Crushed Carrots
  • Toddler- Charmer or Clingy trait, Communication Skill
  • Child- Creativity Skill, Creative Genius aspiration
  • Teen-Chess, Cheer and Computer teams, Compassionate trait
  • Final Traits- Pick Three: Cheerful, Childish, Clumsy, Creative, Cat Lover, Cringe
  • Likes-Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion
  • Dislikes-
  • Teen+ Skills- Charisma, Comedy, Cooking, Cross-stitch
  • Teen+ Aspirations-Championship Rider, Master Chef, Computer Whiz , City Native , Country Caretaker, Cure Seeker, Crystal Crafter
  • Careers- Culinary, Critic, Civic Planner (Civil Designer), Covert Operator (Military)
  • Collections-Crystals, City Posters
  • Reside In-Courtyard Lane, Crumbling Isle, Cavalier Cove, Conifer Station, Crow’s Crossing
  • Lot Traits and Challenges: Convivial, Chef’s Kitchen, Child’s Play, Cat Friendly, Cat Hangout, Celebrity Home; Cursed, Creepy Crawlies
  • Visit-Café, Chalet Gardens, Central Park, Community Space, Cemetery
  • Aspiration Rewards-Confident Potion, Cold Acclimation, Creative Visionary, Carefree, Connections.
  • Other Gameplay- Marry someone you meet on Cupid’s Corner. Attend Crow’s Crossing Celebration of Life. Throw a Charity Benefit Party. Can something. Have a Cat, a Cow and a Chicken coop. Inter an urn in a crypt. Own a Coffee maker, Cauldron, Christmas tree, Cooler, Chess board, Candy Bowl, Card table, Card Game, Costume Chest, Celestial crystal crown and Campfire. Join the Checkmates, Club Cosplay, Complimentary Colors and Covalent Bonds clubs. Buy something from the Curio stall (Strangerville). Woohoo in a Closet, a Crypt and a Coffin. After all other objectives are complete, die from Choking, Cardiac Explosion or Cowplant.

Generation 4-Letter D-

  • Child-Drama Club
  • Final Traits- Dog Lover, Dance Machine, Chased by Death
  • Likes-DJ Mixing, Dancing, DJ Booth  
  • Dislikes-White, World music, Winter Holiday music, Wellness, Writing
  • Teen+ Skills- Dancing, DJ Mixing
  • Teen+ Aspirations-Drama Llama (Teen), Discerning Resident
  • Careers- Diver, Detective, Doctor
  • Collections-Decorative Eggs
  • Reside In-Del Sol Valley
  • Lot Traits and Challenges-Dog Friendly, Dog Hangout, On a Dark Ley Line
  • Visit-Del Sol Valley community lots
  • Aspiration Reward Traits-None
  • Other Gameplay- Own a Drone, a Droid, a Doctor playset, a Dew Collector, a Dishwasher, a Dartboard, a Dance floor, a Drink fountain and a Don’t wake the llama table. Join the Divers club. Put your Decorative Eggs in a Display case. Have a Dance party and Dinner party. Have a Dog. Befriend a Dolphin. Woohoo in a Double bed and a Dumpster. After all other objective are complete, die from Drowning.

Generation 5-Letter E-

  • Teen- Emotional Control Trait
  • University-E-sports Competitor
  • Final Traits- Evil, Erratic
  • Likes-Easy Listening, Electronica
  • Dislikes-Vintage décor, Violin, Video Games
  • Teen+ Skills- Entrepreneur
  • Teen+ Aspirations- Eco Innovator, Enforcer of Order, Emissary of the Collective
  • Careers- Entertainer, Education, Engineer, Environmental Manager (Conservationist)
  • Collections-Elements
  • Reside In-Evergreen Harbor
  • Lot Traits and Challenges-Eco Lot
  • Visit-Evergreen Harbor community lots
  • Aspiration Reward Traits-Entrepreneurial, Energized Potion.
  • Other Gameplay- Run an Errand for someone in Henford-on-Bagley. Use Earbuds. Throw an Engagement party. After all other objectives are complete, die from Electrocution.

Generation 6-Letter F-

  • Toddler-Fussy Trait
  • Teen-Football Team, make a Friendship bracelet
  • Final Traits- Foodie or Freegan, Family-Oriented
  • Likes-Fishing, Fitness, Focus music, Farmhouse, French Country
  • Dislikes-
  • Teen+ Skills- Fishing, Fitness, Flower- Arranging, Fabrication
  • Teen+ Aspirations-Friend of the Animals, Fabulously Wealthy, Fabulously Filthy, Freelance Botanist, Friend of the World
  • Careers- Fast Food, Fisherman, Florist, Freelance Fashion Photographer
  • Collections-Feathers, Fossils, Frogs, Fish
  • Reside In-Foundry Cove, Forgotten Hollow
  • Lot Traits and Challenges-Fast Internet; Filthy
  • Visit-Foxbury Commons, Forgotten Grotto
  • Aspiration Rewards-Instant Fun, Flirty Potion, Focused Potion, Fertile, Free Services, Frugal, Forever Fresh, Forever Full.
  • Other Gameplay- Attend Foxbury. Max Fame. Throw a Fan Meet and Greet, a Funeral, a Family gathering and a Family reunion. Befriend a Fox. Eat at a Food stall. Fix everything in your house that breaks. Play in a Fountain. Attend Flea Market. Meet a Forest spirit. Woohoo on the Ferris Wheel (High School Years). Engage in Fall seasonal activities. Own a Fuel-powered generator, a Foosball table and a Fireplace. After all other objectives have been completed die by Falling, Freezing or Flowers.    

Generation 7-Letter G-

  • Teen-Good Manners trait, attend Graduation
  • Final Traits- Pick 3: Good, Genius, Gloomy, Goofball, Geek, Glutton, Green Fiend, Generous
  • Likes-Gardening, Guitar, Gray, Green, Garden
  • Dislikes-Tween Pop
  • Teen+ Skills- Gardening, Gourmet Cooking, Guitar, Gemology
  • Teen+ Aspirations-Goal-Oriented (Teen), Good Vampire, Galactic Privateer, Grilled Cheese, Ghost Historian
  • Careers- Green Technician
  • Collections-Gardening, Geodes
  • Reside In-Grims Quarry, Glimmerbrook, Gilbert Gardens, Galloping Gulch
  • Lot Traits and Challenges-Great Acoustics, Good Schools, Great Soil, Gnomes, Geothermal; Grody, Gremlins
  • Visit- Granite Falls, Gym
  • Aspiration Rewards-Gym Rat, Grill Master.
  • Other Gameplay- Achieve Green Eco Footprint in at least one of the designated residential neighborhoods. Join the Good Timers, Garden Gnomes and Guild of Gamers club. Have a pet goat. Gamble (using Sabacc table). Sell something using a street Gallery. Attend Ghost Night and Guys Night at Bars. Befriend a Ghost. Attend Geekcon. Own a grill, a game console. Give gifts. Prepare a Grand meal.

Generation 8-Letter H-

  • Infant-Try Homemade Hummus
  • Child-make holiday crafts, Always do your homework
  • Final Traits- Pick 3: Hates Children, Horse Lover, High-Maintenance, Hot-Headed
  • Likes-Handiness, Horse Riding, Hip Hop, Hipster fashion
  • Dislikes-Singing, Skiing, Snowboarding, Singer-Songwriter, S-Pop, Soul, Spooky, Strangetunes, Summer Strut, Suburban Contemporary, Storybook, Shabby, Streetwear
  • Teen+ Skills- Handiness, Horse Riding, Herbalism
  • Teen+ Aspirations- Paragon of Hope   
  • Careers-Self-Employed-Make money off of Handiness and Herbalism. This isn’t really a goal, since there’s no way to “Max” this type of career, this is just how they have to make money.
  • Collections-Holiday Cracker Plushies
  • Reside In-A Haunted House in Hopewell Hills
  • Lot Traits and Challenges-Homey, Home Studio, On Hallowed Grounds
  • Visit-Hospital (have a baby or accompany a pregnant household member), Hermit’s Hut, High School, Hottest Spot in Town.
  • Aspiration Rewards-Hardly Hungry, Heatproof, Happy Potion, Instant Hygiene.
  • Other Gameplay- Celebrate every Holiday. Throw a House Party. Attend Happy Hour at a Bar. Attend the Humor and Hijinks festival. Have a Hamster and a Horse. Go Hiking. Hack something on the computer. Own a Hot tub, a Hydroponic garden planter, a Heart-shaped Bed , a Hot pot and a Horseshoe game. Woohoo in a Hotel (Lovestruck), a Hot Spring and a Hot tub. After all other objectives are complete, die from Hysteria.

Generation 9-Letter I

  • Infant-Intense Trait, Try Ice Cream
  • Toddler-Imagination Skill, Independent or Inquisitive Trait
  • Teen-Irresponsible and Insensitive Traits
  • Final Traits- Insider, Child of the Islands
  • Likes-Industrial, Island Décor, Island Radio
  • Dislikes-Research and Debate, Robotics, Rocket Science, Red, Retro music, Romance music, R&B, Ranch, Rocker fashion
  • Teen+ Skills- None
  • Teen+ Aspirations-Inner Peace
  • Careers- Interior Decorator, Internet Personality (Social Media)
  • Collections-Insects
  • Aspiration Rewards-Inspired Potion, Incredibly Friendly, Ice proof, Independent
  • Reside In-Inner Circle (Del Sol Valley)
  • Lot Traits and Challenges-Island Spirits
  • Visit-Island Bluff
  • Other Gameplay- Achieve Industrial Eco Footprint in Mirage Park. Play an Instrument. Use incense. Go Ice skating. Take medicine to cure an Illness. Own an insect farm and an Ice cream maker. Throw an Incognito Costume Party. Woohoo in the Ice Cave (Snowy Escape).   

Generation 10 -Letter J

  • Final Traits- Jealous
  • Likes-Japanese Folk, Jazz
  • Dislikes-Queen Anne
  • Teen+ Skills- Juice Fizzing
  • Teen+ Aspirations-Jungle Explorer, Joke Star
  • Careers- Journalist (Writer)
  • Collections-
  • Aspiration Rewards-
  • Reside In-Jasmine Suites (San Myshuno)
  • Lot Traits and Challenges-
  • Visit-
  • Other Gameplay- Keep a journal. Own a jewelry display case. Jump off of a jumping platform. Own a Juice keg. Woohoo in a Janitor closet. Join the Just for the Halibut club.

Generation 11-Letter K

  • Final Traits- Kleptomaniac
  • Likes-Knitting, Kids Music
  • Dislikes-Painting, Photography, Piano, Pipe Organ, Programming, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion    
  • Teen+ Skills- Knitting
  • Teen+ Aspirations- Lord/Lady of the Knits, Mt. Komorebi Sightseer
  • Careers- Make money selling knitted wares.
  • Collections-
  • Aspiration Rewards- Great Kisser
  • Reside In-Yukimatsu, Koh Sapa
  • Lot Traits and Challenges-
  • Visit-Karaoke Bar
  • Other Gameplay- Join Knights of the Hedge. Attend Knight Night at a Bar. Throw a Kava party and a Keg party. Own a Kotatsu table, a Keepsake box, a Kiddie pool and a Key Board. Have Keyholder status with someone. When all other objectives are complete, be killed by a Killer Rabbit or Killer Chicken.

Generation 12-Letter L   

  • Infant-Try Lemon
  • Child-Join League of Adventures.
  • Final Traits- Loves Outdoors, Lactose Intolerant, Lazy, Loner or Lovebug, Loyal
  • Likes-Latin music, Latin Pop, Lullabies, Yellow, Luxe decor
  • Dislikes-Orange, Outdoorsy fashion
  • Teen+ Skills- Logic   
  • Teen+ Aspirations-Live Fast (Teen), Leader of the Pack, Lone Wolf
  • Careers- Lifeguard, Law, Landlord (5-star)
  • Aspiration Rewards- Insta-Large, Insta-Lean
  • Collections-
  • Reside In-Lani St. Taz, Llama Lagoon
  • Lot Traits and Challenges-On Ley Line; Landfill Lot
  • Visit-Library, Lounge
  • Other Gameplay- Watch Live entertainment. Serve Lemonade. Go Line dancing. Attend Ladies Night at a Bar. Attend Festival of Lights. Keep a Llama. Own a Lightsaber, a Laptop, a Lava lamp and a Listening device. Have a Laundry room. Throw a Lampoon Party. Woohoo in Lighthouse and in a pile of Leaves. When all other objectives are complete, be killed by Lighting.

Generation 13-Letter M 

  • Infant-Try Mangoes
  • Toddler-Movement skill
  • Child-Mind and Body aspiration, Mental and Motor skills
  • Teen-Mediator trait
  • Final Traits-Maker, Music Lover, Materialistic, Mean
  • Likes-Media Production, Mischief, Mixology, Metal music, Mission, Mid-Century, Modern decor
  • Dislikes-Nectar making, New Age music, NuDisco
  • Teen+ Skills- Mischief, Mixology, Media Production, Medium
  • Teen+ Aspirations- Chief of Mischief, Master Mixologist, Musical Genius, Master Maker, Mansion Baron, Marketing Magnate.   
  • Careers- Manual Laborer, Marine Biologist (Conservationist)
  • Aspiration Rewards-Moodlet solver, Morning Sim, Marketable, Mermadic Kelp, Money Tree
  • Collections-Moonwood Relics, Metals, Microscope prints, MySim trophies, Magical artifacts, Messages in bottles.
  • Reside In- Mua Pel’am, Moonwood Mill, Morensong, Mourningvale
  • Lot Traits and Challenges-Mean Vibe; Mold, Maintenance Issues
  • Visit-Museum, Magic Realm
  • Other Gameplay- Become a Merperson. Moonbathe. Attend Moon Revelry Festival. Live in a Microhome in one of your residential locations. Attend the Festival of Light. Participate in a Mud fight. Watch movies. Join the Major Chords and the  Mixing Crew. Own a Mural, a Meditation stool, a Massage chair, a Mystical Moonlight charging grid, a Mini-Fridge and a Make-Up chair. After all other objectives are complete, die of Mortification, Meteorite, Murphy Bed, Murder of Crows or be eaten by the Mother Plant.

Gen 14-Letter N

  • Final Traits- Non-committal, Neat, Nosy
  • Likes- Nectar making, New Age music, NuDisco
  • Dislikes- Media Production, Mischief, Mixology, Metal music, Mid-Century, Mission, Modern decor
  • Teen+ Skills-Nectar making
  • Teen+ Aspirations-Expert Nectar-Maker, Nerd Brain, Neighborhood Confidante
  • Careers- Make money from being a Nectar-maker and/or a Nerd brain (handiness)
  • Aspiration Rewards-Night Owl, Never Weary
  • Collections-
  • Reside In- New Appaloosa, Nuevo Corazon
  • Lot Traits and Challenges-Natural Light, Natural Well
  • Visit-National Park, Nightclub
  • Other Gameplay-Change into Nude. Successfully implement a Neighborhood Action Plan. Throw a Neighborhood Potluck.

Gen 15-Letter O

  • Infant-Try Oatmeal.
  • Final Traits- Overachiever, Outgoing, Child of the Ocean
  • Likes-Orange, Outdoorsy fashion
  • Dislikes- Latin music, Latin Pop, Lullabies, Luxe Decor
  • Teen+ Skills-None
  • Teen+ Aspirations-Outdoor Enthusiast
  • Careers- 5-Star Odd jobber, Oracle (Criminal), Officer (Military)
  • Aspiration Rewards-Observant
  • Collections-Omiscan treasures
  • Reside In-Olde Platz, Ohan’ali Town, Old New Henford
  • Lot Traits and Challenges-Off-the-Grid;
  • Visit-Onsen bathhouse
  • Other Gameplay-Woohoo in an Observatory. Grow Oversized produce. Attend the Ohan’ali community festival. When all other objectives are complete, die of Overexertion or Overheating.

Gen 16-Letter P

  • Infant-Try Peas, Papaya and Pumpkin
  • Toddler-Potty Skill
  • Child-Playtime Captain
  • Teen-Attend Prom, Prank a Locker, have a Pillow Fight
  • Final Traits- Paranoid, Perfectionist, Party Animal, Proper, Practice Makes Perfect
  • Likes- Painting, Photography, Piano, Pipe Organ, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion
  • Dislikes-Knitting, Kids music
  • Teen+ Skills-Painting, Piano, Photography, Programming, Pipe Organ, Parenting, Pet Training
  • Teen+ Aspirations- Paragon Partner, Painter Extraordinaire, Public Enemy, Perfectly Pristine, Purveyor of Potions, Party Animal
  • Careers- Painter, Politician, freelance Paranormal Investigator, Public Relations (Social Media)
  • Aspiration Rewards- Professional Slacker, Potion of Youth
  • Collections-Postcards
  • Reside In-Pendula View, the Pinnacles, Porto Luminoso, Port Promise, Plumbite Cove, Prescott Square, Plaza Mariposa
  • Lot Traits and Challenges-Private Dwelling, Penny Pixies, Party Place, Peace and Quiet
  • Visit-Penthouse lot, Park, Pool
  • Other Gameplay-Become a Plantsim. Have an Unpredictable romantic relationship. Join the Powerhouse, Paragons, Page Turners, Punchlines, Private Club and Partihaus clubs. Shop on Plopsy. Have a Picnic, a Pool Part and a Potluck. Help a child with a Project. Own a Present pile, a Pizza oven, a Ping Pong table, a Popcorn maker, a Puppet theater, a Patio heater, a Podium, a Pumpkin-Carving Station, Patchy the Strawman, a photo studio and Playground equipment. Woohoo in a Photobooth and a Pod (Get Famous). When all other objectives are finished, die of Poison or Pufferfish.

Generation 17-Letter R

  • Infant-Try Rice porridge
  • Child-Rambunctious Scamp
  • Teen-Responsible trait,
  • Final Traits- Romantic or Romantically Reserved, Recycle Disciple, Rancher
  • Likes- Research and Debate, Robotics, Rocket Science, Red, Retro music, Romance music, R&B, Ranch, Rocker fashion
  • Dislikes-Island music, Island Décor, Industrial
  • Teen+ Skills-Romance, Rocket Science, Robotics, Research and Debate, Rock Climbing,
  • Teen+ Aspirations-Renaissance Sim, Romantic Explorer
  • Careers- Retail Employee, earn 10 perks as Retail store owner, Romance Consultant, Reaper
  • Aspiration Rewards-Re-Traiting Potion
  • Collections-
  • Reside In-Ridgeline Drive, Rider’s Glen
  • Lot Traits and Challenges-Romantic Aura, Registered Vampire Lair; Reduce and Recycle
  • Visit-Rental Lot, Restaurant, Recreation Center
  • Other Gameplay-Go Roller skating. Keep a Rat. Dine out at a Restaurant. Befriend a Rabbit. Attend the Romance festival and Ravenwood Family Day. Max Reputation. Join the Renegades club. Roar while wearing a bear suit. Use a Rock-Climbing wall. Own a Research archive machine, a Rocking chair and a Recycler. Have a Ranch animal day, a Ranch gathering, a wedding Reception and a Rehearsal dinner. Woohoo in a Rocket ship. Die of Rabid Rodent fever.   Be Reborn.

Generation 18-Letter S

  • Infant-Try Sweet potato, Sensitive or Sunny trait
  • Toddler-Silly trait
  • Child-Social skill, Social Butterfly and Slumber Party Captain aspiration, Scout
  • University-Soccer Team
  • Final Traits- Self-Assured, Squeamish, Slob, Self-Absorbed, Snob, Socially Awkward, Skeptic
  • Likes- Singer-Songwriter, S-Pop, Soul, Spooky, Strangetunes, Summer Strut, Suburban Contemporary, Storybook, Shabby, Streetwear
  • Dislikes-Handiness, Hip Hop, Hipster fashion
  • Teen+ Skills-Singing, Selvadoradian Culture, Skiing, Snowboarding
  • Teen+ Aspirations-Successful Lineage, Super Parent, Spellcraft and Sourcery, Serial Romantic, Soulmate, Strangerville Mystery, Self-Care Specialist
  • Careers-Secret Agent, Stylist (Style Influencer), Scientist, Simfluencer
  • Aspiration Rewards-Sleep Replacement, Speed Cleaner, Speed Reader, Storm Chaser, Great Storyteller
  • Collections-Space Prints, Space Rocks, Snowglobes, Simmies
  • Reside In- Sage Estates, Senbamachi, Shady Acres, Skyward Palms, Strangerville Plaza
  • Lot Traits and Challenges-Science Lair, Sunny Aspect, Study Spot, Simple Living; Spooky, Scare Seeker
  • Visit-Sylvan Glade, Selvadorada, Spa, Sixam
  • Other Gameplay-Live in a Small home in one of the designated neighborhoods. Have at least one Steamy romantic relationship and at least one Strained romantic relationship. Have a Servo in your household. Keep a mini-Sheep. Join the Spin Masters and Society of Sixam clubs. Throw a Spooky party. Slow dance. Have a snowball fight. Make a Sand Sculpture. Own Sprinklers, Solar panels, a Slide, a Soccer ball, a Sneak out window and Swings. Sing a holiday Song. Attend the Spice Festival and the Festival of Snow. Have Scars. Go swimming. Woohoo in a Shower and a Sauna. After all other objectives are complete, die of Starvation, Steam or Spellcaster overload.

Generation 19-Letter T

  • Toddler-Thinking skill
  • Final Traits-Randomize
  • Likes-Tween pop
  • Dislikes- Gardening, Guitar, Gray, Green, Garden
  • Teen+ Skills-Thanatology
  • Teen+ Aspirations-The Curator
  • Careers- Tech Guru, Trendsetter (Style Influencer)
  • Aspiration Rewards-
  • Collections-Tarot Cards
  • Reside In-Terra Amorosa
  • Lot Traits and Challenges-Teen Neighborhood
  • Visit-Thrift store
  • Other Gameplay-Live in a Tiny home in one of the designated neighborhoods. Attend the Turtle Hatching on Mua Pelam and the Thinned Festiveil. Own a Toy box, a Tent, a Training bot, a Tea set, a Toasting set, a Talking Toilet and a Telescope. Set a Table. Host someone for a Temporary stayover. Host a Toddler Play Date. Have a Tatoo. Explore the Tunnels in Moonwood Mill. Build a Treehouse. Woohoo in the Tunnel of Love and a Treehouse.

Generation 20-Letter U

  • Teen-Uncontrolled Emotions Trait
  • Final Traits- Unflirty
  • Likes-None
  • Dislikes-Fishing, Fitness, Focus Music, Farmhouse, French Country
  • Teen+ Skills-None
  • Teen+ Aspirations- None
  • Careers- Undertaker
  • Aspiration Rewards-None
  • Collections-Underwater prints
  • Reside In- University Housing, Uptown
  • Lot Traits and Challenges-
  • Visit-
  • Other Gameplay-Join the Upper Crusts. Die of Urban Myth. Have an Unpredictable romantic relationship.

Generation 20-Letter V

  • Final Traits- Vegetarian
  • Likes-Vintage décor, Video Gaming, Violin
  • Dislikes- Easy Listening, Electronica
  • Teen+ Skills-Violin, Video Gaming, Vampire Lore, Veterinarian
  • Teen+ Aspirations-Villainous Valentine, Vampire Family, Master Vampire
  • Careers- Video Game Streamer, Veterinarian
  • Aspiration Rewards-
  • Collections-Voidcritter cards, Village Fair Ribbons
  • Reside In-Vista Hermosa
  • Lot Traits and Challenges- Vampire Nexus; Volcanic Activity
  • Visit-
  • Other Gameplay-Record a Video. Make sales from a Vendor’s stall. Buy something from a vending machine. Throw a Vow renewal. Woohoo in a money Vault. Own a vacuum, a vertical garden planter and a vanity. After all other objective are complete, die from being locked in a Vault or crushed by a Vending machine.

Generation 21-Letter W

  • Infant-Wiggly trait
  • Toddler-Wild trait
  • Child-Whiz Kid aspiration
  • Final Traits- Randomize, Wise
  • Likes-White, World music, Winter Holiday music, Writing, Wellness
  • Dislikes- DJ Mixing, Dancing, DJ Booth
  • Teen+ Skills-Writing, Wellness
  • Teen+ Aspirations-Wildfang Renegade, World-Famous Celebrity
  • Careers-freelance Writer
  • Aspiration Rewards-Waterproof
  • Collections-
  • Reside In-Wakaba, Windslar, Whiskerman’s Warf, Whispering Glen
  • Lot Traits and Challenges-Wild Foxes, Wild Prairie Grass
  • Visit-
  • Other Gameplay-Work out. Have a Wholesome romantic relationship. Paint a Wall mural. Have a Workplace rival. Wish at a Wishing Well. Have a Water balloon fight. Woohoo in a Waterfall. Throw a Weenie roast and a Wedding party. Own a Water slide, a Water heater, a Water garden, a Wind turbine, a Weather-controlling machine and a Waffle maker. Be killed by the Night Wraith. 

Generation 22-Letter X

  • Child-Always do Extra credit (when assigned).
  • Final Traits- Randomize
  • Likes-None
  • Dislikes- Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion
  • Teen+ Skills-None
  • Teen+ Aspirations- Extreme Sports Enthusiast
  • Careers- Expert (Salaryperson)
  • Aspiration Rewards-Inspired Explorer
  • Collections-Experimental Food Prints
  • Reside In-Any
  • Lot Traits and Challenges-
  • Visit-
  • Other Gameplay-Own EXercise equipment, Call an exterminator.

Generation 23-Letter Z

  • Final Traits- Randomize
  • Likes-None
  • Dislikes-Acting, Alternative and Americana music, Art Deco
  • Teen+ Skills-None
  • Teen+ Aspirations-Zen Guru
  • Careers-Make money as a Zen Guru teaching yoga and/or meditation classes
  • Aspiration Rewards-None
  • Collections-None
  • Reside In-Zen View Apartments (San Myshuno)
  • Lot Traits and Challenges-Quake Zone
  • Visit-
  • Other Gameplay-
  • BissenNess's avatar
    BissenNess
    Seasoned Veteran

    So apparently, spoilers on this website are very finicky . . . sigh . . . I miss the old forums. I've rewritten part of the generations, but I'll get to the others later and/or think up a different system. In the mean time, I'm picking up the play test after we left off when Hayato died of Hysteria because his House was Haunted by a Hilarious specter. Innes is a young adult now, and these are his remaining objectives:

    I Gen-The Irresponsible Internet Personality

    • Final Traits- Insider
    • Teen+ Aspirations-Inner Peace
    • Careers- Interior Decorator, Internet Personality (Social Media)
    • Collections-Insects
    • Aspiration Rewards-Inspired Potion, Independent
    • Reside In-Inner Circle (Del Sol Valley)
    • Lot Traits and Challenges-Island Spirits
    • Visit-Island Bluff
    • Other Gameplay- Play an Instrument. Use incense. Go Ice skating. Take medicine to cure an Illness. Throw an Incognito Costume Party. Woohoo in the Ice Cave (Snowy Escape).   

    Now that Innes is a young adult, he wants to move out to Del Sol Valley. He takes an unfurnished starter home called Inner Circle. He was taking a moment to consider what he needed to buy first, when, out of the blue, he found himself in this strange, sterile place. He appeared to be in a large white box. There were other individuals and groups in other boxes around him. It was eerie. Then he heard a disembodied voice: “You have been brought to the Library of the Watcher because your life has become a paradox. It is your fate to achieve certain things, but one of your objectives can only be attained by scaling Mt Komorebi, which is unclimbable in your native universe. From this point forth, your identity is split in two. Innes Prime will continue to live out his life in the same universe among the same people he has always known, but he must forge his own destiny, unguided by fate. You, Innes 2, will meet your fate in another universe."

    With that, Innes found himself transported back to Inner Circle. It was furnished now, but only sparsely. There was also a partly eaten cake on the table made by someone named Ken.

    If the universe (and Ken) saw fit to give him cake, he would make the best of it.

    Living in another universe was an adjustment. He missed the people who existed in the old universe, but didn’t exist here. Some of the locations were very different. The weirdest part was meeting people who had alternates in the other universe. 

    Meeting the alternate of his former neighbor Marissa at the Trading Post Lounge. She didn't recognize him of course.

    Del Sol Valley is great place to start out in the social media career and Innes soon finds a job as a Media Intern. He sometimes sees Island Spirits around the house, but he’s learned to appreciate them since they give him blessings.

    Innes often works from his desk at home.
    Innes finding an Island Spirit at the foot of his bed.

    Working is slow and stressful for him because of his Irresponsible trait, so he decides to visit a spa. Because he now has the Insider trait, this inspires him to start an Inner Peace club dedicated to mindfulness, relaxation and peaceful surroundings. 

    Getting a foot massage finishes one of the objectives for the Inner Peace aspiration, allowing him to purchase the Independent trait.

    One of his work assignments involves visiting the Arts District, so he stops by the music room at the Art Center. He takes an Inspired potion and starts to play the violin. 

    Innes ends up in a violin battle with Emilia Ernest.

    He decides to ask Izabella Byrd, one of the new members of the Inner Peace club, out for a date at the Island Bluffs. 

    The perfect setting for twilight romance.

    Innes’ career is progressing. He reaches the branching point of the Social Media career and becomes an Internet Personality. His first assignment is the cover the Humor and Hijinks festival. 

    Innes has to go leave the festival early because he feels ill.

    Now that he’s making more money and can expand the house, he asks Izabella to move in with him. They go on vacation to Mt. Komorebi. Izabella, who is a Plopsy jeweler, surprises him their first night with a hand-crafted engagement ring. They elope and their little vacation becomes a honeymoon. While there they try out rock climbing. Izabella discovers she loves it, and she hopes to some day scale the heights of Mt Komorebi.

    Izabella discovers she loves rock climbing and hopes to scale Mt. Komorebi.

    When they return, Innes introduces Izabella to the Kanes, their next-door neighbors, by taking everyone Ice skating. At then end of the day, Innes relaxes at home with some incense, completing the Inner Peace aspiration.  

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    BissenNess
    Seasoned Veteran

    I Gen Part 2-Into the Ice Cave

    Innes still has some objectives left: reach the top of the Internet Personality and Interior Decorator careers, collect all the Insects, throw an Incognito Costume Party, and woohoo in an Ice Cave.

    J Gen is coming, and he has the following objectives for his early years:

    • Final Traits- Jealous 
    • Likes-Japanese Folk
    • Dislikes-Queen Anne
    • Teen+ Aspirations-Jungle Explorer

    Innes and Izabella take one last vacation to Granite Falls. They have some romantic encounters in their cabin which lead to pregnancy. A few Sim days after they return home, Izabella gives birth to a son, Jiyan.

    Innes finds the Jewel beetle, the last insect for his collection.

    Innes has become an Internet Superstar. Now, wherever they go, people gather around and whisper “That’s Innes Letterman!” Somehow he feels unfulfilled by it all. He decides to make a bold change in his career and becomes an Interior Designer.

    His client cries happy tears over her Mid-Century French Country bedroom.

    As Jiyan becomes old enough to start school, Innes and Izabella want their son to make friends. They invite the Kim-Lewis family and the Kane family next door to come over for an Incognito costume party.

    Innes is interested in his Japanese heritage and starts listening to Japanese Folk.

    Time for another vacation. Izabella and Innes have been working on their rock climbing and are now ready to scale Mt. Komorebi, which has been Izabella’s dream for some time now. When the are almost at the top, they notice an Ice Cave that’s been frozen over. 

    Disappointed that they can't explore the cave, they decide to come back later.

    Time marches on and Jiyan is ready to start high school. He decides that he hates Queen Anne décor. I was thinking about how to define the opposite of Queen Anne and it occurred to me: Queen Anne (the signature style of the Vampires pack) is European and very ornate, while the Japanese aesthetic from Snowy Escape is Asian and features clean, simple lines and minimal patterning. This also ties into Jiyan’s interest in his Japanese heritage. So, I give Jiyan’s bedroom a Snowy Escape makeover.

    Innes and Izabella try the mountain climbing expedition again, but this time the Ice Cave is accessible. 

    Jiyan decides he wants to be a Joke Star when he grows up. He takes his friend Pua out to the new bistro to try out some of his material. He eventually works up the courage to participate in an Open Mic at the Orchid a Go Go lounge.

    Thanks to the effects of a Simanite bracelet that Izabella made for him, Innes has advanced very quickly up the ranks of the Interior Designer career. His Irresponsible trait has a greatly reduced career affect when counteracted by the bracelet. He gives the Durham family a Red-Gray Island makeover on their home, and they are ecstatic. He is now a Certified Interior Designer! 

    The I Gen objectives are finished.

    Jiyan has aged up to young adult and now has the Jealous trait. Izabella give him part of her jewelry collection before he leaves.

     

  • BissenNess's avatar
    BissenNess
    Seasoned Veteran

    J Gen- The Jealous Jokester

    Jiyan has the following remaining objectives:

    • Teen+ Aspirations-Jungle Explorer, Joke Star
    • Careers- Journalist (Writer)
    • Reside In-Jasmine Suites (San Myshuno)
    • Other Gameplay- Keep a journal. Own a jewelry display case. Jump off of a jumping platform.

    Jiyan is now renting an apartment in Jasmine Suites in the Spice Market in San Myshuno. It doesn’t take long for his first visitors to come by. The welcome wagon includes Caleb Vatore and his family, who live in a converted salt warehouse, and a guy named Raheem who lives in another apartment.

    Jiyan sets up a Jewelry display in the entryway for Izabella's heirlooms.

    Jiyan doesn’t take long to land a job as an entertainer, which is part of his Joke Star aspiration. In addition to his scheduled job, he’s making additional income writing humorous novels. One of his novels, “Down with Big Bother,” receives a Starlight Accolade. Jiyan is wondering if he should switch careers and become a writer full time. 

    Innes thinks that a writing career would be great for Jiyan. Holly Alto is skeptical.

    Jiyan starts his new job at Walrus Books, but all work and no play would make Jiyan a dull boy. He spends some of his free time hanging out with his friend Raheem. 

    Jiyan gets cosy with Diamond, one of Raheem's roommates.

    Jiyan performs a series of routines at the Trading Post Lounge to enthusiastic applause from the patrons. He decides to take a break with a vacation to Selvadorada. While there, he talks to some of the locals and here’s some strange stories about the jungle. 

    Completing the Joke Star aspiration.
    Jiyan wants to be a Jungle Explorer now.

    Jiyan goes on another trip later on, this time better equipped for the jungle. When he returns to his lodging, he writes about his experiences in his Journal. 

    Jiyan makes it all the way to the temple.
    Exciting content for a new article.

    That’s not the only excitement. Diamond is pregnant. 

    An heir is on the way.

     

  • BissenNess's avatar
    BissenNess
    Seasoned Veteran

    J Gen Part 2-Jungle Journalist

    Jiyan only has a few objectives left: reach the top of the Journalist career, finish the Jungle Explorer aspiration, and jump off a Jumping platform.

    K Gen has the following objectives for his early years:

    • Final Traits- Kleptomaniac
    • Likes-Knitting, Kids Music
    • Dislikes-Painting, Photography, Piano, Pipe Organ, Programming, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion
    • Teen+ Skills- Knitting
    • Teen+ Aspirations- Lord/Lady of the Knits, Mt. Komorebi Sightseer
    • Aspiration Rewards- Great Kisser

    The longer Jiyan and Diamond are together, the more his jealousy becomes apparent to her. After their son Kahi is born, Diamond is shocked to find out that Jiyan is jealous of her affection for her own baby (I didn’t know this was a thing by the way). Up ‘til that point, she couldn’t explain to herself why she kept putting off setting a date for the wedding. When Kahi was a toddler, Diamond decided she couldn’t take anymore of Jiyan’s possessive behavior. She told him they were through, and fled to Sulani.

    Jiyan raised Kahi as a single parent. He told Kahi that his mother had been abducted by aliens, because he didn’t want to admit the truth. As a child, Kahi decides that he hates the colors Pink and Purple. After thinking about it, I decided that, because Pink and Purple are blended colors that don’t have a yellow element, he would prefer colors that do have a yellow element (yellow, orange and green). 

    Kahi calms his emotions by Knitting and listening to Kids Music. No Pop, though.
    Kahi takes a selfie in his new green sweater. Apparently, he hates photography.

    One evening, Jiyan brought Kahi along with him when he was doing a story on Chestnut Ridge. Kahi tried out the Piano, but didn’t like it. The Piano stressed him out so much that he went outside. He spotted a funny-looking lantern and thought it could be a signal for aliens. A clue, perhaps. He stole it while no one was looking.

    He probably wouldn't like Pipe Organ, either.
    Kahi the Kleptomaniac.

    The weekend was more relaxing. Jiyan takes Kahi to the pool in Windenberg and does a swan dive off the Jumping platform.

    Eventually it’s time for Kahi to start high school and he tries to make friends. He joins a boy named Keaton in making a political mural. He starts off on the wrong foot with Wolfgang Munch, but they come to understand each other. He also meets a girl named Nanami at an Independence Day gathering in Duke’s Park. 

    Cough. Cough. Painting isn't any fun for him.
    Nanami is childish, and his ability to Knit cute toys impresses her.

    Kahi’s only interior design preference is that he hates Patio décor. I decided that the opposite of that would be a cozy indoor vibe with soft textures. He uses the desk in his room to work on his assignments. A Programming assignment convinces him that he doesn’t have a future in tech.

    Kahi's bedroom has a soft, orange-yellow-green look.

    After several attempts, Jiyan solves the riddle of the final temple guardian and locates the treasure chest buried in the temple. Kahi is learning about his aspirations. Attending the Snow Festival with Nanami convinces Kahi that he wants to be a Mt. Komorebi Sightseer. Spending the day knitting at the arts center helps him complete some objectives of the Nifty Knitting aspiration. 

    Finishing the Jungle Explorer Aspiration.
    He can purchase the Great Kisser trait. Will he use it on Nanami?

    Jiyan comes home from work one evening in time to bake Kahi a birthday cake. They have something else to celebrate because Jiyan was just promoted to Scribe of History, the last of his goals.

  • BissenNess's avatar
    BissenNess
    Seasoned Veteran

    K Gen-Knitting in Komorebi

    • Teen+ Skill-Knitting
    • Teen+ Aspirations- Lord/Lady of the Knits, Mt. Komorebi Sightseer
    • Careers- Make money selling knitted wares.
    • Reside In-Yukimatsu
    • Visit-Karaoke Bar
    • Other Gameplay- Join Knights of the Hedge. Attend Knight Night at a Bar. Throw a Kava party. Own a Kotatsu table, a Keepsake box, a Kiddie pool and a Key Board. Have Keyholder status with someone.

    Now that he’s a young adult, Kahi realizes his dream of moving to Yukimatsu. 

    He now has a Kotatsu table and a Keepsake box.

    To celebrate his independence, he asks Nanami to go out for Karaoke. They have a great time in spite of their lack of singing skills and, by the end of the evening, he works up the courage to tell her about his feelings. It turns out she feels the same way too. He continues to work on his Knitting and developing his Plopsy storefront. Soon he masters the Knitting skill and is successful enough to ask Nanami to elope with him. Giving her a Knitting lesson completes the Lord of the Knits aspiration.

    Kahi can finally use his Great Kisser trait.

    Kahi’s high school friend Wolfgang is the leader of the chess club Knights of the Hedge, and he convinces Kahi to join.

    The Knights go out for Knight Night at the Shrieking Llama.

    Kahi and Nanami welcome a baby girl, Luna. Jiyan is excited to be a grandfather. Luna has the following objectives she can work on in her early years:

    • Child-Join League of Adventures.
    • Final Traits- Loves Outdoors, Lazy, Loner, Loyal
    • Likes-Latin music, Latin Pop, Lullabies, Yellow, Luxe decor
    • Dislikes-Orange
    • Teen+ Skills- Logic
    • Teen+ Aspirations- Leader of the Pack
    • Careers- Lifeguard
    • Aspiration Rewards- Insta-Large, Insta-Lean

    Over time, Kahi adds to their Yukimatsu home, until it’s a four-sided home with an atrium in the middle, where the kids can play even if they’re snowbound. Since he and Nanami have grown close with his friend Yuki from the chess club, Kahi has decided to give her a key to their house, so she can play chess in the atrium.

    A Kiddy Pool in the Courtyard.

    Now that Luna is a child, she has the Loves the Outdoors trait. She joins the League of Adventures club, which revolves around playing outside in the park. She is learning some of her likes, such as Latin Music and Lullabies. 

    Luna wears yellow in her outfits, but she dislikes the color Orange.

    As a teen, Luna decides she loves Luxe interior design and redecorates her bedroom. She’s also self-conscious about how she looks in her uniform, so she drinks an Insta-Lean potion.

    Her experience playing chess with the League of Adventures has lead Luna to take an interest in joining the Knights of the Hedge, which helps her build Logic skill. Because she is Loyal, she is determined to stick by her chess club friends through thick and thin, even when Mimsy rudely criticizes their strategy. She doesn’t like the way Wolfgang is running things, though.

    Although Kahi can’t stand the Piano, their younger daughter Lakita, who just started elementary school, is eager to learn it. He buys a Keyboard for the play room … and stays well away from it.

    Nothing helps him forget the existence of Pianos (and Pipe Organs, and Pop music) like a walk in the forest. You won’t catch Lakita going on any walks, though. As a teenager, she’s developed the Lazy trait. She prefers a relaxing chat with her grandfather, Jiyan, who recently moved in with them.

    A mindful walk in Senbamachi helps Kahi complete Mt. Komorebi Sightseer.

    Luna has talked all of the club members over to her side and she’s confident that she can take over the club. She invites Wolfgang over for a private chat in the study. “You’re running this operation into the ground! It’s time you stepped aside.” He admitted defeat.

    Luna completes Leader of the Pack by taking over Knights of the Hedge.

    Kahi celebrated Luna’s new reign as leader by throwing a Kava party for the club on the beach at Lani St. Taz, the last of Kahi's objectives.

    Luna loves the sunny climate and crystal-clear waters of Lani St. Taz.

    Luna and her friend (technically her half-uncle, but we won’t get into that) Odin were exploring Moonwood Mill when Luna got lost and ended up near Greg’s trailer. She told him off when he wouldn’t let her use his trailer toilet. Not the best decision. 

    Greg gave Luna a bite on the arm.

     

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    BissenNess
    Seasoned Veteran

    L Gen-The Lone Wolf of Lani St. Taz

    • Final Traits-Loner
    • Teen+ Skills- Logic
    • Teen+ Aspirations- Lone Wolf
    • Careers- Lifeguard
    • Aspiration Rewards- Insta-Large,
    • Reside In-Lani St. Taz, Llama Lagoon
    • Lot Traits and Challenges-On Ley Line
    • Visit-Library, Lounge
    • Other Gameplay- Watch Live entertainment. Serve Lemonade. Go Line dancing. Attend Ladies Night at a Bar. Own a Laptop, a Lava lamp and a Listening device. Throw a Lampoon Party. Woohoo in a pile of Leaves. When all other objectives are complete, be killed by Lighting.

    Now that she’s a young adult, Luna buys a small beach cabana in Lani St. Taz. As a Loner, she wants people to leave her alone, so she uses an Insta-Large potion to bulk up her weight so people would find her more intimidating.

    She buys a Laptop and a Lava lamp for her desk in the new cabana. She also lands a job as a Life Guard, quickly advancing to the top level of the career.

    She is determined to develop her werewolf powers, so she visits the Library in Moonwood Mill to read werewolf books. She also visits the Grimtooth Bar in order to check out the bunker. It happens to be Ladies Night when she visits. 

    Luna doesn't like the crowds, but she'll take a discounted drink.

    One night, her chess club friend Yuki called and asked Luna to support her at open mic night at the Trading Post Lounge. Luna enjoyed watching the Live entertainment, including Yuki’s guitar playing and Brittany Cho’s comedy. While there, Luna met a handsome man named Jordan. Because it was a quarter moon, when werewolves build relationships faster, they became close friends right away, and before long, they were something more. 

    Jordan is the one in the brown jacket.

    After spending time at the Moonwood Library, Luna masters the Logic skill, earning money from space prints while she was at it. All this Logic has Luna thinking: why should she and Jordan wait any longer? They tie the knot at the Rusty Horseshoe nightclub in front of family and friends. After the ceremony, everybody enjoys some line dancing.

    Luna finally feels that she’s strong enough to get her revenge on Greg. She confronts him in front of his trailer, where it all began. She defeats him in hand-to-hand combat, completing the Lone Wolf aspiration. 

    Luna now has a Threatening Presence, easily intimidating people.

    Luna and Jordan have decided to try for a baby. Because the house is on Ley Line, there’s a good chance they will have twins. They move out to a bigger house in Llama Lagoon, a modification of a house by simlennial1027. Luna converts one of the closets to a surveillance room, so that she can keep tabs on her growing number of enemies.

     

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    BissenNess
    Seasoned Veteran

    L Gen Part 2-Lycan Lampoon

    Luna still has a few objectives left: serve Lemonade, throw a Lampoon party, woohoo in a pile of Leaves, and be killed by Lightening.

    M Gen is here and has the following objectives that they can work on in their early years:

    • Toddler-Movement skill
    • Child- Mental and Motor skills
    • Teen-Mediator trait
    • Final Traits- Music Lover, Materialistic, Mean, Maker
    • Likes-Media Production, Mischief, Mixology, Metal music, Mission, Mid-Century, Modern decor
    • Dislikes-Nectar making, New Age music, NuDisco
    • Teen+ Skills- Mischief, Mixology, Media Production, Medium
    • Teen+ Aspirations- Chief of Mischief, Musical Genius, Mansion Baron.
    • Careers- Manual Laborer
    • Aspiration Rewards-Moodlet solver, Morning Sim, Marketable, Mermadic Kelp, Money Tree
    • Collections-Moonwood Relics, Metals, Microscope prints, MySim trophies, Magical artifacts,

    Thank you LaunchSneezes for creating Jordan Carlson, Luna's handsome mate. Not long after they moved to Llama Lagoon, the twins are born. Luna invites friends and family over to meet little Melody and Makoto. Melody is a full werewolf like her mother, but Makoto is a dormant wolf. The gathering ended up being kind of chaotic, but some Lemonade helped cool things down (a little).

    With her werewolf intimidation tactics, Luna develops an atrocious reputation. She invites her frenemy Lexie out to the beach bar in Sulani for a Lampoon party. Jiyan’s ghost takes part as the main comedian, but then Luna steps in to share some of Lexie’s embarrassing moments. Lexie is unamused by all the jokes at her expense. 

    Lexie is the one in the pink top looking unamused

    As a toddler, Melody is always on the move and she masters the Movement skill with some help from Jordan, while Makoto is asleep. Not long after mastering Movement, she ages up to child. She is now a Music Lover, and is particular fond of brutally dancing to Metal music, but she can’t stand New Age or NuDisco.

    Fall arrives and that means raking the leaves. Luna and Jordan take a moment to woohoo in one pile across the street. When Halloween rolls around, Melody dresses up and plays tricks on Makoto. 

    Melody loves Mischief.

    Luna and Jordan have both been teaching Melody. Jordan is concerned that Melody’s werewolf tendencies will cause her to have a lot of conflict later on. He’s been teaching her how to say sorry, so that she can have better conflict resolution. He’s also been teaching her Mental skills. Since his career in botany has been a success, he converted the old garage into a home lab. He set up a chemistry set for Melody in the lab, so she could conduct her own experiments. In time, she masters the Mental skill. Luna has been using her expertise as a life guard to teach Melody swimming, which helps her master the Motor skill.

    As a teen, Melody is told she can move out of the nursery into the old guest suite. Because she now has the Materialistic trait, she gives the space an expensive makeover in a combination of her favorite styles: Mid-Century, Modern and Mission. She sets up a music editing station on her bedroom balcony and has a lot of fun experimenting with Media Production. She hopes to shop for more home improvements and become a Mansion Baron.

    Between the aspiration points she earned as a child, and the points she earned for the first few levels of the Mansion Baron aspiration, Melody was able to buy the Marketable and Morning Person traits from the reward store. She can use these to help her generate more profit selling cocktails. She discovers that she likes Mixology, although she wouldn’t want to have to make Nectar from scratch. If she works at it, she might become a Master Mixologist when she grows up.

    Melody wants to learn more about werewolf culture, so she digs in Moonwood Mill for relics. While digging, she also starts discovering metals and MySims. She hopes to complete all three collections. Jordan put a microscope in the lab, and Melody has discovered she can use it to create decorative prints.

    Melody still needs more money to realize her dream of becoming a mansion baron. She gets a weekend job in Manual Labor. She develops her gardening skills and advances to the top of the career as a back hoe operator.

    Unfortunately, Luna does not live to see the girls graduate high school. She went out to the concession stand during a thunderstorm and was killed by lightening.

    Melody deals with her grief through retail therapy, adding so many expensive things to the house, that she becomes a Mansion Baron. Now she’ll get a rebate on anything she buys. Makoto appreciates the bedroom Melody designed for her.

    Before graduating and leaving home, Melody completes the Moonwood Relic and Microscope Print collections, giving her historic Moonwood pot lid and her favorite microscope print pride of place next to grandma Izabella’s heirlooms.

     

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    BissenNess
    Seasoned Veteran

    M Gen-the Mischievous Mixologist

    • Teen-Mediator trait
    • Final Traits-Maker
    • Teen+ Skills- Mischief, Mixology, Media Production, Medium
    • Teen+ Aspirations- Chief of Mischief, Master Mixologist, Musical Genius, Master Maker
    • Careers- Marine Biologist (Conservationist)
    • Aspiration Rewards-Moodlet solver, Mermadic Kelp, Money Tree
    • Collections- Metals, MySim trophies, Magical artifacts
    • Reside In- Mua Pel’am, Moonwood Mill
    • Lot Traits and Challenges-Mean Vibe
    • Visit-Museum, Magic Realm
    • Other Gameplay- Become a Merperson. Moonbathe. Live in a Microhome in one of your residential locations. Participate in a Mud fight. Watch movies. Own a Mural, a Meditation stool, a Massage chair, a Mystical Moonlight charging grid, a Mini-Fridge and a Make-Up chair. After all other objectives are complete, die of Mortification, Meteorite, Murphy Bed or be eaten by the Mother Plant.

    As a young adult, Melody moves out to a Microhome in Mua Pelam with a Mural on one of the walls, and a Mini-fridge in the kitchenette. She puts a Meditation stool out so she can meditate on the beach. The home has a Mean Vibe. Even though she now has the Mediator trait and should be Mediating the forums, she often trolls the forums instead. She thinks she might become a Chief of Mischief someday.

    Because she has the Nightwolf temperament, juggling her culinary career with her need for sleep can be challenging. She makes herself a necklace out of Amethyst and uses a Mystical charging grid to give the necklace the power to help her sleep better.

    She now has the Maker trait and feels glum if she goes too long without crafting anything, so she set up a candle station outside of her house. As she completes levels of the Chief of Mischief, Master Maker and Master Mixologist aspirations, she earns enough points to purchase a Money Tree. It’s a nice spot for Moonbathing.

    Being promoted to mixologist was her dream, but it makes managing her fury that much harder. A Moodlet Solver helps, but she can’t just buy a Moodlet Solver every day. In a moment of frustration she quits her job. She’s met some conservationists working on the island and decides to join their ranks. She even takes some of her fellow conservationists out to the bistro. Serving them drinks from the extra bar completes the Master Mixologist aspiration. Her co-worker Fui Fui doesn’t seem impressed, but that’s just his default facial expression.

    In looking for metals and MySims, Melody visited the potions shop in the Magic Realm. While there she became fascinated by the wares in the other shops and decided to collect all of them. Since the Grim Reaper event was started, she invited over Devin and Demarcus, two of her new spellcaster friends, to commune with the dead and develop their Medium skills.

    When she reached the branching point of the conservationist career she decided to specialize in Marine Biology. Her study of the ocean life around Mua Pelam leads to a fascination with mermaids. She eats Mermadic Kelp after fixing herself a Wolf-be-Gone potion and becomes a creature of the sea.

    Melody has mastered the Mischief skill and has purchased a voodoo doll. She uses a doll of her spellcaster friend Devin to put Devin in a flirty mood, completing the Chief of Mischief aspiration. She also masters the Medium skill to summon Bonehilda for some help around the house.

    Melody has reached the top of the Marine Biologist career. She and Devin decide to have a baby, whom they name Nagami. Nagami is a spellcaster like Devin.

    After visiting the modern art Museum in Oasis Springs for interior design inspiration, they decide to buy a modern house in Moonwood Mill. Although, in some ways, Moonwood Mill is as remote as Mua Pelam, Melody has strong support system there from her time as a werewolf.

    Courtesy of simmer 02_Siria

     

  • BissenNess's avatar
    BissenNess
    Seasoned Veteran

    M Gen Pt 2-The Musical Mermaid

    I decided to add U back to the list of generations, so this is now a 24-generation challenge. Before, letter U was just a handful of side quests with no main plot. The Undertaker career gives it just enough game play to justify it's own generation. Back to the play test; Melody still has a lot on her plate:

    • Teen+ Skills- Media Production
    • Teen+ Aspirations- Musical Genius, Master Maker
    • Collections- Metals, MySim trophies, Magical artifacts,
    • Other Gameplay- Participate in a Mud fight. Watch movies. Own a Massage chair and a Make-Up chair. After all other objectives are complete, die of  Mortification, Meteorite, Murphy Bed, Murder of Crows or be eaten by the Mother Plant.

    Nagami has the following objectives that she can work on in her early years:

    • Final Traits- Non-committal, Neat
    • Likes- Nectar making, New Age music, NuDisco
    • Dislikes- Media Production, Mischief, Mixology, Metal music, Mid-Century, Mission, Modern decor
    • Teen+ Skills-Nectar making
    • Teen+ Aspirations-Expert Nectar-Maker, Nerd Brain, Neighborhood Confidante
    • Aspiration Rewards-Night Owl, Never Weary

    Melody sets up a beauty room in the new house with a Make Up Chair and a Massage Chair. Her new neighbor Lily (yes, the parallel-universe alternate of her 7 greats-grandmother, that Lily) is delighted to receive a free manicure.

    Now that she no longer lives in Mua Pelam, working as a Marine Biologist is not nearly as convenient. Melody has advanced her fabrication skills enough to quit and become a freelance crafter. She has a studio in the basement for music and candle-making. She starts practicing her violin and soon has enough skill that she can post violin videos online. She hopes to become a Musical Genius.

    Once Nagami is old enough for movie nights, Melody invites Jordan and Makoto over for some family bonding while watching Adventures in Space Simulation. Nagami’s familiar Nessa comes too. While Nagami and Jordan are completely engrossed in the movie, Melody and Makoto are more interested in catching up. Devin couldn’t participate because she works the evening shift at a restaurant. Melody spends some fun time with her too later on when they have a Mud fight during a heavy rain.

    Watching the space simulation movie inspired Nagami with an interest in space and technology. She expands her mental skills to complete the whiz kid aspiration. This gives her enough aspiration points to purchase the Night Owl trait, which helps her build her logic skill even faster when using the telescope at night. One thing she doesn’t like is her mother’s love of Mischief and Metal music. Nagami prefers New Age and NuDisco.

    When Nagami ages up to teen she gets the Neat trait. Unfortunately, tidying up isn’t enough to reconcile her to Melody’s Mid-Century Modern Mission aesthetic, which she hates. Since Modern Mission is characterized by simple design and Northern European influence, Nagami redecorates her bedroom in a sort of global bazaar aesthetic, with ornate decorations from around the world.

    When Melody finishes a sky lily candle for one of her crafter gigs, it completes the Master Maker aspiration. She can now fabricate items at a reduced cost. She also masters the Media Production skill and one of her videos is nominated for an award. Nagami tries out Media Production to see what it’s about, but she decides editing is too tedious.

    Nagami has retained her passion for space and technology. When Devin and Melody take Nagami to Magic HQ, reading magic tomes helps her complete level one of the Nerd Brain aspiration.

    Nagami makes friends with a classmate named Izumi who lives on a nectary in Rider’s Glen. She invites Nagami to give the Nectar-making apparatus a try, and Nagami makes her first bottle of apple nectar. She’s thrilled and she hopes she can explore Nectar-Making as an adult, although she doesn’t share her parents love of Mixology.

    Mentoring Nagami’s little brother Nick in violin helps Melody finally complete the Musical Genius aspiration. Now she can completely focus on her collections. When upgrading her rocket ship with a wormhole generator, Nagami completes the last requirement of the Nerd Brain aspiration. From now on, she has the Handy trait, which helps her repair and upgrade appliances more quickly. The wormhole generator also allows Melody to travel to planet Sixam to collect the Sixam metals.

    Nagami ages up to young adult, but Melody still isn’t finished with her last three collections. Because Nagami has the Non-committal trait now, she doesn’t want to tie herself down to a formal career. Instead, she works for herself designing furniture at her wood-working station, on her own schedule. Melody has taken double kelp and asked Simeon Silversweater to turn her into a spellcaster so that she can duel for Magical Artifacts. She completes the collection that way, and gives the final piece of the collection, the Wand of Elementals, to Nagami. She knows Nagami will use it responsibly.

    Melody completes the metal collection by finding literalite in the Forgotten Grotto, and MySim Jenny in Desert Bloom. She gives the two items pride of place in the living room. She doesn’t get much time to enjoy her achievement. While observing the sky with the telescope a day or two later, she is struck by a meteor and dies.

     

  • BissenNess's avatar
    BissenNess
    Seasoned Veteran

    Letter N-The Non-committal Nectar Maker

    • Teen+ Skills-Nectar making
    • Teen+ Aspirations-Expert Nectar-Maker, Neighborhood Confidante
    • Aspiration Rewards-Never Weary
    • Reside In- New Appaloosa
    • Lot Traits and Challenges-Natural Light, Natural Well
    • Visit-National Park, Nightclub
    • Other Gameplay-Change into Nude. Successfully implement a Neighborhood Action Plan.

    Now that we’re finished with Melody’s challenge, Nagami can move out on her own. She picks a starter home in New Appaloosa. The lot has the Natural Well trait, which provides refreshing water and saves her from having to pay for water utilities.

    The house also has the Natural Light trait, which helps her with her woodworking business, but she bought Nectar-Making equipment as another income source. Devin comes by to check out her operations. After a hard day’s work, Nagami sometimes likes to have fun at a Nightclub.

    Nagami is getting to know her neighbors, including horse trainer Sierra Grove. She decides she wants to be a Neighborhood Confidante and help people talk through life’s problems. She also pushes through a Neighborhood Action Plan to promote eco-friendly appliances. She uses her handy trait to upgrade her computer in the cellar so that it’s more energy efficient.

    After a lot of practice, Nagami masters the Nectar-Making skill, ensuring that her nectars are even higher quality. This is also the first objective in the Expert Nectar-Maker aspiration. She hasn’t forgotten about being a confidante. After advising several friends about their social lives and careers, she meets up with her cousin Bruno and encourages him to pursue his dream of becoming an astronaut, completing the Neighborhood Confidante aspiration. With all of this progress on her aspirations, she finally has enough points to purchase the Never Weary trait, so her energy never goes down.

    Nagami invites her friend Dune from the Magical Realm to her house and changes into Nude. He gets the message. In due time she has a baby girl with a strong magical bloodline and names her Oriole. Oriole has the following goals that she can work on before she grows up:

    • Final Traits- Outgoing, Child of the Ocean
    • Likes-Orange
    • Dislikes- Latin music, Latin Pop, Lullabies, Luxe Decor
    • Teen+ Aspirations-Outdoor Enthusiast
    • Careers- 5-Star Odd jobber
    • Aspiration Rewards-Observant
    • Collections-Omiscan treasures

    As a child Oriole is Outgoing and enjoys making friends. She uses the points she earned from the first few levels of the Social Butterfly aspiration to purchase the Observant trait, so that she can get to know people more easily. She doesn’t introduce most of her new friends to her hex doll familiar Otis. She only summons him when she’s in the Magic Realm. She also loves the color Orange and hates Latin music and Lullabies.

    For her birthday weekend, when Oriole ages up to teen, Nagami takes her on vacation to the National Park in Granite Falls. Oriole enjoys all the outdoor activities and realizes that she wants to be an Outdoor Enthusiast. When they return home, Oriole gives her bedroom an Outdoor Retreat makeover, preferring the rustic cabin feel to the pretentiousness of Luxe décor.

    Both ladies are progressing in their careers. Oriole is taking odd jobs, such as helping with beach clean up, from the Odd Jobs app. Nagami finally finishes the Expert Nectar-Maker aspiration after earning $68,000 in one day selling nectar to the Mysterious Rancher. Nagami is finished with her part of the challenge. I moved death by Night Wraith from N Gen to W Gen. I put all that effort into giving Nagami the Night Wraith curse, only to realize that it's actually impossible for the Night Wraith to kill someone with the Never Weary trait.😒