Baker Super Sim Family Challenge
I've been addicted to restarting my game over and over and I've been looking for a challenge I can stick with long term, and stop my restart cycle. simgirl1010 Super Sim Family has inspired me to try and stick with one family long term. So, I've taken my very first Sim from the Sims 4 years, and recreated her for a more modern look and feel, and I'm starting her Legacy style. I don't know exactly what rules I'll be following, but my main rule for myself is to just stick with it! We'll see lol. Can this chronic restarter addict be cured? Introducing Annie Baker: (I'll leave pictures in the reply since the attachments don't show up for me.) Annie was raised in a strict home where her creativity was stifled and never really appreciated. She knew she was loved and cared for, but she also knew she had to move far away to become her own person. So Annie sold everything she had, except her aisle and favorite paint brushes, packed some clothes and her trusty water bottle, and bought an enormous plot of land in the countryside. The view would be inspirational, she knew, and she hoped she'd have plenty of room to discover new hobbies, skills, and talents she had always been afraid to dream of.242Views7likes44CommentsThe Disney Princess 10 Gen Challenge!
WELCOME TO: THE DISNEY PRINCESS 10 GEN CHALLENGE! SIMS 3: http://forums.thesims.com/en_US/discussion/760184/the-disney-princess-challenge-10-generation-legacy MY CHALLENGE: http://forums.thesims.com/en_US/discussion/809222/my-disney-legacy-challenge-11-jan?new=1 INFO: This challenge is based on the Disney Princess franchise and movies. Storytellers can follow the original stories or you can just roll with it. Some areas of this challenge ask for gender-specific heir/heiresses, this can be easily changed out if you're playing patriarchy or matriarchy. This challenge follows the original rules of the 10 Generation Legacy - although some rules may vary. If you own a particular expansion pack, then feel free to incorporate this however you would like, ideas will be provided as well with . Generation 1: Snow White "I'm wishing for the one I love to find me today" Founders have humble beginnings, so what's better than Snow White? To start, create Snow White. Storytellers may create her as a teenager and make her evil stepmother, but this is not a requirement. When Snow White becomes a young adult, this story begins. - Must be female - Must have 7 children (dwarfs) - Each child must have one negative trait (e.g Gloomy, Glutton) - Each child must have the same baby daddy - Each child must achieve something before their teenage years - this can be reaching level 5 in a toddler skill, reaching level 3 in all toddler skills, completing their childhood aspiration, or becoming an A grade student in school - Snow may never answer the door to strangers or talk to elderly women : Parenthood - each child must age up with at least one positive character trait. This number can be increased if you're looking for more of a challenge. Generation 2: Cinderella "A dream is a wish your heart makes when you're fast asleep" Although you had six brothers and sisters, you always did the cooking and cleaning. Yet, somehow you loved it, as it transported you away from your chaotic home life. When Cinderella becomes a teenager, this story begins. - Must have 'Neat' and 'Foodie' traits - Must clean the house every day and cook every meal - May not marry until her mother dies (This does not have to be of old age, but it may not be cheated) - Have a maximum of 3 children Generation 3: Tiana "The only way to get what you want in this world is through hard work" Your family has barely accomplished anything over the past two generations, and you're here to change that. This story begins when Tiana becomes a YA. - Must have 'Ambitious' trait - Father must die before the end of YA - Must have food Aspiration - Must marry a Sim with green (This can be hair, eyes, skin etc) : Dine Out - Tiana must own and run her own restaurant Generation 4: Aurora "I walked with you once upon a dream" Thanks to your mother's hard work, you have everything you always wanted in life, apart from love. Your father was overprotective of you, and rarely let you out of the house. This story begins when Aurora becomes a YA. - Must have the 'Lazy' trait. - May only have 3 or fewer friends. (Family can count if you wish) - Must meet future spouse at night while parents are asleep - Elope (you can run away if you wish) - Have a maximum of 2 children - (twin girls are preferred if playing Anna or Elsa next) Generation 5: Anna "We only have each other, it's just you and me" Your sister locked you away and you never knew why. As toddlers, you were the best of friends but now all you have are dreams. When Anna is a child, this story begins. - Lose all contact with your sister until YA - Find love with a criminal - Experience near death at the hands of your lover - Find someone new after becoming BFFs with your sister - Marry, have one child Generation 6: Rapunzel "You were wrong about the world, and you were wrong about me" Your mother never trusted you or the outside world. You never knew of her past, and never wanted to. All you ever got was solitude, but that didn't matter. When Rapunzel is a teenager this story begins - Must have 'Loner' and 'Art Lover' traits - Must reach at least level 8 painting before YA - May only ever leave the house for school - May never have friends until the wedding - Elope - you have no friends anyway, have kids : Parenthood - Rapunzel's parents are strict, but otherwise she tends to be estranged from her family and will sneak out past curfew Generation 7: Belle "People think I'm odd, so I know how it feels to be different" You always loved books and visited the library often. You never cared for looks, just beauty within. Everyone wanted you, but you turned them all down. You wanted to choose your own destiny. When Belle becomes a YA, this story begins. - Must have 'Bookworm' trait - Date at least 5 men - Meet the man of your dreams - an ugly Sim - Marry, have kids - Your spouse becomes beautiful (Changed in CAS) after the firstborn child : Get to Work - Belle's spouse is different as they are an alien. Generation 8: Mulan "Could it be, that if I were truly to be myself, I would break my family's heart" Your parents always wanted you to bring fortune back to the family and marry someone of high status, but you didn't dream of love, you dreamed of glory. When Mulan becomes a YA this story begins - Must have 'Active' trait - Must join Astronaut career - Fall in love with a co-worker once you reach the top of the career choice - Marry, have kids : Get Famous - Mulan's glory comes in the form of fame, and she quickly rises to fame through her achievements Generation 9: Jasmine "A whole new world, a hundred thousand things to see" You hated being rich and living like a princess. You find comfort in Raja, but nowhere else. All your father wants is for you to marry rich, but you want a life without riches. When Jasmine becomes a teenager this story begins. - Have a best friend (Raja) - You cannot leave the house unless it is for school - Must marry a poor street rat - Her lover must be in the criminal career - Have a maximum of 4 children : Cats and Dogs - Raja must be a pet and reach companions while children Generation 10: Merida "If you had the chance to change your fate, would you?" You always wondered why your mother gave up her riches for a poor boy. Your adventures lead you into trouble, and you were nearly always grounded. When Merida becomes a teenager this story begins. - Have the 'Self Assured' trait - Lose your siblings and mother in an unfortunate accident - Seek out a way to change the past but fail - You do not believe in love - never marry - You believe you are cursed - never have children - Grow up alone and regretful (These last three conditions are only in place because it is the last generation. If you wish to continue afterwards then Merida may marry and have kids) OPTIONAL GENERATIONS: Generation: Ariel "Someday I'll be part of your world" You've always loved the water and dreamed of becoming a mermaid. Sadly, this never came true but you did find the man of your dreams, and that was good enough. When Ariel becomes a teenager this story begins. - Must have a 'Loves the Outdoors' trait - Must own a pool and swim in it every day - Must marry a beautiful Sim with at least one trait the same as your own - Have kids Island Living - Ariel is a mermaid, adjust the above rules to fit the EP. Generation: Pocahontas "You think I'm an ignorant savage, you've been so many places, I guess it must be so." You come from different worlds, yet the love of your life is forbidden by your family. When Pocahontas becomes a teenager this story begins. -Fall in love with a "different" kind of Sim, (e.g a green or blue Sim) -Marry that "different" kind of Sim. -Run away and elope -Have a maximum of 4 kids Vampires - Pocahontas' different lover could be a Vampire Generation: Elsa "Yes I'm alone, but I'm alone and free" Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins. - Must have the 'Loner' trait - Must not talk to siblings until YA - Must be different in some way - Run away as a teenager (Storytellers may have her sister find her and bring her home) - Never marry and only have one child (it was an accident, you swear by it) Generation: Moana "One day I'll know, how far I'll go" You grew up as the heir to a legacy, born to rule over others; however, you want to explore and see the world. You know your choices make you who you are and you hope that one day they will show you the world. When Moana becomes a teenager, this story begins. - Must have the 'Loves the Outdoors' trait. - Must have 'Curator' aspiration - Must have a close relationship with her Grandmother (who dies before Moana becomes a YA) - Run away from home and meet Maui and become BBFs with him. - Marry and have children : Jungle Adventure - Moana must explore Selvadorada while running away from home Generation: Raya "The world's broken. You can't trust anyone." You grew up in a divided world, with conflict all around you. You have always believed in the magic of the world and in others until your trust was broken as a child. When Raya becomes a teenager, this story begins. - Must lose her father to an accident - Have a best friend (Tuk Tuk) - Explore the world as a young adult and make friends along the way - Make enemies with a rival but unite in the end (Namaari) restoring trust and friendship in the world - Marry and have children : Strangerville - Use the Strangerville story as a way of dividing the world following the gem breaking (If after any generation you wish to end the challenge, you may not have kids. It is entirely up to you. I go by the motto that it's your game, play how you want to play) ____________________________________________________________________________________________________________ Happy Simming!3MViews6likes3060CommentsHarvest Legacy and SuperSim Updates
Pomegranate is her name, and she's known her destiny since she was just a little fruit. Her family legacy is to save seeds, perfect them, and hand them down to future generations. Not that every child in the family will be a Botanist like Pomegranate wants to be, but each child will be in charge of perfecting one plant, and of course Pomegranate's perfect plant is none other than the pomegranate. But first she has to find it. Their family name is Harvest, and their family legacy is as Seed-Savers. Pomegranate is collecting all of the harvestable from the wild that she can possibly find. She doesn't trust the quality of seed packets, so other than a few heirloom seeds (ie. seeds that came in Seasons that can't be found in the worlds), she must find all of her plants in the wild. Pomegranate is on long life span for now, and I plan on starting with Base Game, Seasons, and the Greenhouse Kit. I'll add in packs as I need them to explore and enjoy them each separately. Each child will have a name in line with the seed they are in charge of perfecting and handing down, plus they will be in charge of searching out and finding all new seeds with any additional packs that are added in their life time. Here's to a fresh start and a Legacy of Harvesters.222Views5likes27CommentsWorld Legacy Stories
I started the world legacy in 2019 because I had hard times to play legacy challenges without abandoning them after 3 or 4 generations. So I decided to bend the rules and mix them with rags to riches: What if each generation has to start over, from scratch in another world and use skills and systems implemented in the pack, in which the world comes from, to succeed in their lives? I'm now at my 18th Generation and it's still going. I have no real rules but I set goals for each generation so I could balance storyline and goal-oriented challenge. Current Family Tree: Generation 1 to 13 goals and backstories: Legacy Heirs: Update: gen 17 and 18 are added in the family tree, gen 17 storyline template added😊649Views5likes15CommentsOne Goal at a Time Rotational Legacy-update Dec 6
Dec 6 below: Part 4 Spencer-Kim-Lewis family get ready for Christmas Dec 6 Update- Packs so far: Base game and Laundry Day (I started with L&D still on, but decided to wait a little while while I'm renovating some lots). Just loaded Seasons back in. Introducing my new Legacy Rotation (started Nov. 5, 2024) Over the last month I've been experimenting with play styles, and I think I've found one that fits me really well. I love rotational gameplay. I've been waiting for Life and Death to come out to start, because I want every sim to have a personal gravestone and place within their history. I also want to really play each and every household that is premade. So, I've created one sim to start, and I've decided on Willowcreek as my starting point for this rotational legacy. I've disabled all of my packs except Laundry Stuff. I can't imagine a house without laundry. And of course, the new expansion, Life and Death. I won't be adding packs back in quickly. I really want to soak in every single one until I feel satisfied, and then add an element to my game rotation. I also want their ages to be staggered. I'm going to start off by staggering them through use of the Potion of Youth at various non-necessary times, so that birthdays will also be different for each sim. One Goal at a Time First Rotational Goal: Establish everyone in their career. If they don't have a career, choose one for them or assign them a role (mom, tutor, seed collector, etc). Order of Rotations: I'm starting out with 6 Households in Willowcreek, and then as I feel I can handle another household, I'll introduce them into the mix. My next post will have the names and pictures.217Views4likes21CommentsThe Evergreen Legacy **Gen VIII Chapter 18-2**
Hi! Welcome to my latest story: The Evergreen Legacy. Based on my Sims Through The Ages Challenge, each generation is dedicated to a pack. New updates every Wednesday and Sunday 3pm UK time! Aurora Evergreen moved to Sunset Valley on her 18th birthday by order of her mother. She was reared with one goal in mind: The Mission. Follow her story as she infiltrates the media and the great families of Sunset Valley with a view to exposing the scandal that exiled her family. Will she reclaim her family’s name and the wealth they are owed? Or will she unearth secrets that put her at odds with the very people who set her on this path? Generation One: Aurora Evergreen (Base Game) Generation Two: Blair Evergreen (World Adventures) Generation Three: Francesca Evergreen (Ambitions) Generation Four: Hattie Evergreen (Late Night) Generation Five: Kressida Evergreen (Generations) Generation Six: Persephone Evergreen (Pets) Generation Seven: Winnie Evergreen (Showtime) Generation Eight: Andromeda Evergreen (Supernatural) Generation Nine: Quinn Evergreen (Seasons) Coming November 20244.7KViews4likes182CommentsOne Skill, One Challenge
*Hey guys I’ve come up with a challenge I’d like you try. I’ve taken inspiration from lilsimsie’s rags to riches and Whinybrits challenges. I’d really appreciate if you guys could try it out and test it, I’m open for improvements it’s my first challenge. and I hope you guys enjoy :)* Objective: In this challenge, your goal is simple, but ambitious: to build a name for yourself through the power of a single skill. You start with nothing but your sims passion, you must choose a hobby and master it to provide for your family across 10 generations. Each heir will curve thier own path, no jobs, no inherited wealth just raw talent and perseverance. But nothing is ever that easy in life. What’s the twist? Every generation has to be unique, no repeats allowed: New skill, New you. Will your sims take a creative approach? discover the arts of the world, creating music, gardening, or will they leech off the misfortune of others struggling to survive?it’s a test of creativity, strategy and true legacy of self sufficiency. Rules: Start with 1 sim - Make your founder sim and choose one skill for them to master which be your money making skill. No Jobs allowed - Your sim cannot get a regular job this goes for part time and the freelancer career. New skill every generation - A new skill must be chosen every generation and you cannot choose the same skill twice. No support from spouse - Spouses or other house holders members cannot earn money. Your chosen heir must be the sole provider of the family. Fresh start with new heir - When a new heir takes over you must start from scratch, no help from family, move to a new lot with only §20,000 and only your heir. Relationships must be developed naturally - All relationships must be developed through gameplay. Max the skill before you start the new generation - Before you can start on the next heir you must max out your chosen skill for the generation. Skill development starts at young adult - you can only develop your money making skill once your heir has aged into a young adult. The end goal, survive till the 10th generation without breaking any of the rules and master the chosen skill. For an extra challenge(optional): Hard - Only use in game mechanics to sell made pieces from skills like plopsy, yard sale, or flee market. no using your inventory to sell game made items. Extreme - No inheritance, you start from scratch on all generations. One bad trait rule - Every heir must have at least one negative trait. Supernatural Twist - Each generation must be a different occult. Extreme Supernatural - Not only must you chose a different occult per generation but must master the occult and use their unique skills that come with the occult as your sole money earning method. Self sufficient rule - No mods, No custom content, No cheats, fully depend on in game mechanics80Views3likes2CommentsNot So Berry Story: Candie Edition
MINT GEN Peppermint, AKA Pepper, Candie is queen of pranks and mischief. Founder of the Dare Me Club, she's not afraid to take on a challenge. Until one dare puts her in a tricky situation that goes behind fun and games. While trying to figure out a loophole without losing reign over her club, she also has to navigate the dark secrets of FutureSim Labs. She always dreamed of being a scientist to make the world a better place. Surprisingly, she discovers that her world isn't the only one needing her help. *** Hi everyone! I'm so excited to finally share my Not So Berry Challenge gameplay on the Sims forum. I love telling Sims 4 stories, but it's much more fun to share them with other simmers and hopefully inspire you guys. Especially for us who play vanilla! Right now I'm currently on Gray Gen, but Mint Gen is the only one I have organized on my tumblr. I've also posted other Sims 4 stories on my tumblr if you're interested! Enjoy! God Bless :)104Views3likes2CommentsA not So-Merry Christmas Mix-up
Got my christmas story all up and ready! Still working on setting up stuff. But here's the first chapter. The hum of holiday chatter filled the air as Claire rolled her suitcase through the bustling baggage claim. Twinkling lights adorned the airport's pillars, and a massive Christmas tree stood in the center of the hall, its ornaments reflecting the glow of the season. Despite the cheerful surroundings, Claire felt like a snowflake caught in a whirlwind. Her plane had landed late, her connecting flight had been a race against time, and now she was juggling a long to-do list. She checked her phone: 7 days until Christmas. Plenty of time to make it to her parents' small-town home, bake her mom’s famous gingerbread cookies, and maybe even help with the local Christmas festival. “Just grab your bag and get out of here,” she muttered to herself, scanning the luggage carousel. Her stomach fluttered at the thought of seeing her family—especially her niece, Emma, who’d been begging her to come home for Christmas for weeks. Finally, a familiar black suitcase with a red ribbon tied around the handle appeared. Claire reached for it, but her grip faltered as her phone buzzed. She glanced at the screen, distracted, and only realized she’d grabbed the bag when it was already off the belt. “Gotcha,” she murmured, hauling it onto her trolley. She maneuvered through the crowd toward the exit, the frosty winter air outside calling her name. Just as she approached the sliding doors, someone behind her cleared their throat. “Excuse me! Hey, miss—wait!” Claire turned to find a tall man weaving his way through the crowd toward her. His cheeks were pink from exertion, and a slight dusting of snowflakes had settled on his dark curls. He wore a thick coat and carried a guitar case slung over his shoulder. “Uh, yes?” Claire asked, clutching her trolley. “I think you might have grabbed the wrong suitcase.” Her brow furrowed as she glanced down at the black suitcase. “This one? No, I don’t think so. It’s got the red ribbon on the handle. That’s mine.” The man smiled faintly, but there was a glint of determination in his hazel eyes. “Right. Except... I also have a red ribbon on my suitcase. It’s kind of my thing.” He gestured toward the identical bag he held in his hand. Claire blinked. “Oh no.” She crouched down, fumbling with the zipper, and peeked inside the bag. Instead of her cozy sweaters and Christmas gifts, there were stacks of sheet music, a Santa hat, and a box of what looked suspiciously like jingle bells. Her cheeks flushed. “Okay, maybe it’s not my bag.” The man chuckled, setting his own suitcase on the floor. “Happens to the best of us. Let’s just swap, and we’ll both be on our way.” Claire straightened up, handing the bag back. “Thanks for catching me. That could’ve been a disaster.” “It’s no problem. Traveling during the holidays can be chaos.” He extended a hand. “I’m Alex, by the way.” She hesitated a moment before taking his hand. “Claire.” “Nice to meet you, Claire.” Alex smiled warmly. “Well, have a Merry Christmas. Or... good luck with the rest of the trip, at least.” “You too.” They exchanged suitcases, and Alex walked away toward the rental car counters. Claire watched him for a moment, thinking about how kind he’d been—and how she’d almost walked off with a suitcase full of Christmas jingles. She shook her head, pulling her own bag along. But as she reached the exit, her phone buzzed again. She fished it out of her pocket, only to see a text from her sister: Don’t forget the Christmas presents, Claire! Her stomach sank. With a sinking feeling, she stopped, opened her suitcase again, and stared in horror at the contents. It was sheet music, Santa hats, and jingle bells. She’d grabbed the wrong bag again. Claire whirled around, but Alex was nowhere in sight. “Oh no,” she muttered, clutching the handle of the bag. “This really is a disaster.” Snowflakes began to fall outside, painting the airport windows in a soft shimmer. Somewhere in the distance, the airport’s speakers began to play “It’s Beginning to Look a Lot Like Christmas.” Claire sighed. Her holiday trip was officially off to a very Hallmark kind of start.59Views3likes6Comments