The Evergreen Legacy **Gen VIII Chapter 6**
Hi! Welcome to my latest story: The Evergreen Legacy. Based on my Sims Through The Ages Challenge, each generation is dedicated to a pack. New updates every Wednesday and Sunday 3pm UK time! Aurora Evergreen moved to Sunset Valley on her 18th birthday by order of her mother. She was reared with one goal in mind: The Mission. Follow her story as she infiltrates the media and the great families of Sunset Valley with a view to exposing the scandal that exiled her family. Will she reclaim her family’s name and the wealth they are owed? Or will she unearth secrets that put her at odds with the very people who set her on this path? Generation One: Aurora Evergreen (Base Game) Generation Two: Blair Evergreen (World Adventures) Generation Three: Francesca Evergreen (Ambitions) Generation Four: Hattie Evergreen (Late Night) Generation Five: Kressida Evergreen (Generations) Generation Six: Persephone Evergreen (Pets) Generation Seven: Winnie Evergreen (Showtime) Generation Eight: Andromeda Evergreen (Supernatural)4.6KViews4likes177CommentsThe Disney Princess 10 Gen Challenge!
WELCOME TO: THE DISNEY PRINCESS 10 GEN CHALLENGE! SIMS 3: http://forums.thesims.com/en_US/discussion/760184/the-disney-princess-challenge-10-generation-legacy MY CHALLENGE: http://forums.thesims.com/en_US/discussion/809222/my-disney-legacy-challenge-11-jan?new=1 INFO: This challenge is based on the Disney Princess franchise and movies. Storytellers can follow the original stories or you can just roll with it. Some areas of this challenge ask for gender-specific heir/heiresses, this can be easily changed out if you're playing patriarchy or matriarchy. This challenge follows the original rules of the 10 Generation Legacy - although some rules may vary. If you own a particular expansion pack, then feel free to incorporate this however you would like, ideas will be provided as well with . Generation 1: Snow White "I'm wishing for the one I love to find me today" Founders have humble beginnings, so what's better than Snow White? To start, create Snow White. Storytellers may create her as a teenager and make her evil stepmother, but this is not a requirement. When Snow White becomes a young adult, this story begins. - Must be female - Must have 7 children (dwarfs) - Each child must have one negative trait (e.g Gloomy, Glutton) - Each child must have the same baby daddy - Each child must achieve something before their teenage years - this can be reaching level 5 in a toddler skill, reaching level 3 in all toddler skills, completing their childhood aspiration, or becoming an A grade student in school - Snow may never answer the door to strangers or talk to elderly women : Parenthood - each child must age up with at least one positive character trait. This number can be increased if you're looking for more of a challenge. Generation 2: Cinderella "A dream is a wish your heart makes when you're fast asleep" Although you had six brothers and sisters, you always did the cooking and cleaning. Yet, somehow you loved it, as it transported you away from your chaotic home life. When Cinderella becomes a teenager, this story begins. - Must have 'Neat' and 'Foodie' traits - Must clean the house every day and cook every meal - May not marry until her mother dies (This does not have to be of old age, but it may not be cheated) - Have a maximum of 3 children Generation 3: Tiana "The only way to get what you want in this world is through hard work" Your family has barely accomplished anything over the past two generations, and you're here to change that. This story begins when Tiana becomes a YA. - Must have 'Ambitious' trait - Father must die before the end of YA - Must have food Aspiration - Must marry a Sim with green (This can be hair, eyes, skin etc) : Dine Out - Tiana must own and run her own restaurant Generation 4: Aurora "I walked with you once upon a dream" Thanks to your mother's hard work, you have everything you always wanted in life, apart from love. Your father was overprotective of you, and rarely let you out of the house. This story begins when Aurora becomes a YA. - Must have the 'Lazy' trait. - May only have 3 or fewer friends. (Family can count if you wish) - Must meet future spouse at night while parents are asleep - Elope (you can run away if you wish) - Have a maximum of 2 children - (twin girls are preferred if playing Anna or Elsa next) Generation 5: Anna "We only have each other, it's just you and me" Your sister locked you away and you never knew why. As toddlers, you were the best of friends but now all you have are dreams. When Anna is a child, this story begins. - Lose all contact with your sister until YA - Find love with a criminal - Experience near death at the hands of your lover - Find someone new after becoming BFFs with your sister - Marry, have one child Generation 6: Rapunzel "You were wrong about the world, and you were wrong about me" Your mother never trusted you or the outside world. You never knew of her past, and never wanted to. All you ever got was solitude, but that didn't matter. When Rapunzel is a teenager this story begins - Must have 'Loner' and 'Art Lover' traits - Must reach at least level 8 painting before YA - May only ever leave the house for school - May never have friends until the wedding - Elope - you have no friends anyway, have kids : Parenthood - Rapunzel's parents are strict, but otherwise she tends to be estranged from her family and will sneak out past curfew Generation 7: Belle "People think I'm odd, so I know how it feels to be different" You always loved books and visited the library often. You never cared for looks, just beauty within. Everyone wanted you, but you turned them all down. You wanted to choose your own destiny. When Belle becomes a YA, this story begins. - Must have 'Bookworm' trait - Date at least 5 men - Meet the man of your dreams - an ugly Sim - Marry, have kids - Your spouse becomes beautiful (Changed in CAS) after the firstborn child : Get to Work - Belle's spouse is different as they are an alien. Generation 8: Mulan "Could it be, that if I were truly to be myself, I would break my family's heart" Your parents always wanted you to bring fortune back to the family and marry someone of high status, but you didn't dream of love, you dreamed of glory. When Mulan becomes a YA this story begins - Must have 'Active' trait - Must join Astronaut career - Fall in love with a co-worker once you reach the top of the career choice - Marry, have kids : Get Famous - Mulan's glory comes in the form of fame, and she quickly rises to fame through her achievements Generation 9: Jasmine "A whole new world, a hundred thousand things to see" You hated being rich and living like a princess. You find comfort in Raja, but nowhere else. All your father wants is for you to marry rich, but you want a life without riches. When Jasmine becomes a teenager this story begins. - Have a best friend (Raja) - You cannot leave the house unless it is for school - Must marry a poor street rat - Her lover must be in the criminal career - Have a maximum of 4 children : Cats and Dogs - Raja must be a pet and reach companions while children Generation 10: Merida "If you had the chance to change your fate, would you?" You always wondered why your mother gave up her riches for a poor boy. Your adventures lead you into trouble, and you were nearly always grounded. When Merida becomes a teenager this story begins. - Have the 'Self Assured' trait - Lose your siblings and mother in an unfortunate accident - Seek out a way to change the past but fail - You do not believe in love - never marry - You believe you are cursed - never have children - Grow up alone and regretful (These last three conditions are only in place because it is the last generation. If you wish to continue afterwards then Merida may marry and have kids) OPTIONAL GENERATIONS: Generation: Ariel "Someday I'll be part of your world" You've always loved the water and dreamed of becoming a mermaid. Sadly, this never came true but you did find the man of your dreams, and that was good enough. When Ariel becomes a teenager this story begins. - Must have a 'Loves the Outdoors' trait - Must own a pool and swim in it every day - Must marry a beautiful Sim with at least one trait the same as your own - Have kids Island Living - Ariel is a mermaid, adjust the above rules to fit the EP. Generation: Pocahontas "You think I'm an ignorant savage, you've been so many places, I guess it must be so." You come from different worlds, yet the love of your life is forbidden by your family. When Pocahontas becomes a teenager this story begins. -Fall in love with a "different" kind of Sim, (e.g a green or blue Sim) -Marry that "different" kind of Sim. -Run away and elope -Have a maximum of 4 kids Vampires - Pocahontas' different lover could be a Vampire Generation: Elsa "Yes I'm alone, but I'm alone and free" Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins. - Must have the 'Loner' trait - Must not talk to siblings until YA - Must be different in some way - Run away as a teenager (Storytellers may have her sister find her and bring her home) - Never marry and only have one child (it was an accident, you swear by it) Generation: Moana "One day I'll know, how far I'll go" You grew up as the heir to a legacy, born to rule over others; however, you want to explore and see the world. You know your choices make you who you are and you hope that one day they will show you the world. When Moana becomes a teenager, this story begins. - Must have the 'Loves the Outdoors' trait. - Must have 'Curator' aspiration - Must have a close relationship with her Grandmother (who dies before Moana becomes a YA) - Run away from home and meet Maui and become BBFs with him. - Marry and have children : Jungle Adventure - Moana must explore Selvadorada while running away from home Generation: Raya "The world's broken. You can't trust anyone." You grew up in a divided world, with conflict all around you. You have always believed in the magic of the world and in others until your trust was broken as a child. When Raya becomes a teenager, this story begins. - Must lose her father to an accident - Have a best friend (Tuk Tuk) - Explore the world as a young adult and make friends along the way - Make enemies with a rival but unite in the end (Namaari) restoring trust and friendship in the world - Marry and have children : Strangerville - Use the Strangerville story as a way of dividing the world following the gem breaking (If after any generation you wish to end the challenge, you may not have kids. It is entirely up to you. I go by the motto that it's your game, play how you want to play) ____________________________________________________________________________________________________________ Happy Simming!3MViews3likes3060CommentsSIMS IN BLOOM CHALLENGE - CH 1 - GEN 1
Meet DAISY BLOOM, our Generation 1 Founder. Challenge rules state that the founder has to have the Cheerful, Clumsy, and Loves outdoors traits, and that she has to max the wellness, fishing and gardening skills, complete the Freelance Botanist Aspiration, and have a job as a gardener. Likes the colors white and yellow. She can marry, but that sim must have the loves outdoors trait. My own additional rules are that Daisy must have a fully functional house with a basic bedroom, bathroom, kitchen and living area before she can move her potential spouse in. I also downloaded one of the Maxis pre-made spa builds in Newcrest. ~ ~ ~ Playing Rags to Riches in Spring (30 days). Moved Daisy onto a vacant lot - 2 Olde Mill Road in Henford-on-Bagley. She sold all the trees and rocks on her lot and got $648 simoleons. I then downloaded a 0 simoleon Abandoned Cottage (it's a debug house), and added the debug toilet/shower stall from the Jungle Adventure pack. I also placed a debug contemplative stool (rental) for meditation. (This actually works to increase wellness skill). Lot traits are Simple Living, Penny Pixies, Homey, Wild foxes and Off-the grid. With the funds she had from selling the rocks and trees on her lot, she bought a dumpster (her bed for now - lol), and an Always Has a Snack Bag. She also purchased 2 inground garden patches ($10 each). After this, she had $4 simoleons left. She then got a job in the gardener career. It was now time to make some simoleons to purchase some garden seeds. She found a frog, some upgrade parts, a MySims trophy, and did some fishing at the pond. The welcome wagon came and never placed the food on the ground. So whatever it was, they took it back with them. She then headed to Finchwick and did some fishing...during a thunderstorm...and egads, she was struck by lightning. Deciding that she had enough fishing, she headed to the Gnome's Arms Pub to see if there were any eligible bachelors who also loved the outdoors. She feasted on free chips and water and made several friends, but no-one with this trait. She napped on the couch in the Gnomes Arms Pub and so ended Day 1. ~ ~ ~ Notes: Sims in Bloom Challenge Rules - go HERE. Abandoned Cottage by Quakeers. I had done a preliminary run-through for this challenge and found it difficult to find sims with the loves outdoors trait. So, bearing that in mind, I randomly downloaded some sims from the gallery, and also used some of the pre-made Maxis sims for potential love interests. I moved them into an empty lot in Newcrest, so Daisy will randomly meet them. Here they are. From left to right - Barry Varner (by nengster65), Terence Thayer (by nengster65), Brenton Ferguson (by Gods Treasure), Edmund Leighton (by Rickchikchik), Tristen Palmer (Maxis pre-made), Rémy St. Feu (Maxis pre-made), Kurt Lumberjackson (Maxis pre-made), and Pierce Coombs (Maxis pre-made),173Views2likes21CommentsThe Drifter Challenge - House 004 - Rules
GAME SET UP FOR THOSE CONTINUING THE FULL 24 HOUSE CHALLENGE -Built Lots in Oasis Springs and Willow Creek worlds may be replaced (with the same lot type) -You are free to evict and/or delete any Sims except The Heir from House 003 All other worlds and vacation destinations may be built upon or populated however you'd like *Adding in unique Lot types from other packs is encouraged GAME SET UP FOR THOSE PLAYING JUST HOUSE 004 -Evict any Sims who are living on the Riverside Roost Lot in Willow Creek world -Demolish the Riverside Roost Lot -Set the Riverside Root Lot to Residential All other worlds and vacation destinations may be built upon or populated however you'd like *Adding in unique Lot types from other packs is encouraged MAKING THE DRIFTER Create one Sim who is a: -Young Adult -Humanoid or other Occult from the following list: *Alien (Get To Work needed) *Mermaid (Island Living needed) *Spellcaster (Realm Of Magic needed) *Using Story Mode for creating The Drifter is not allowed *If you download a Sim, make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages -------------------------------------------------------------------------------------------------------------------------- REQUIRED GAME SETTINGS Under the Gameplay tab in the Game Options menu select the following: -Autonomy - Full -Auto Age (Played Sims) - Yes -Sim Lifespan - Normal WHERE TO START AND LAST MINUTE PREPARATIONS -In Game Options set Season length as as well as rain/snow options (Seasons needed) -In Game Options you may choose to opt out of Fame (Get Famous needed) -Move The Drifter onto the Riverside Roost Residential Lot in Willow Creek -You may select 1-3 Lot Traits in Build Mode (these can be changed at any time) -Using the Calendar create/add any Holidays or Events you'd like (Seasons needed) -Sell or Delete any objects that The Drifter has brought along in their inventory *If you choose to keep any items, you must deduct the cost of the object(s) from the Active Household Funds before ANY other object(s) are allowed to be purchased -Drop the Active Household Funds to $0 Simoleons (testingcheats on + Money 0) -Save your game -Make a backup save (start of House 004) *I highly recommend that you make these separate game save files so that if you are unsatisfied with how things turn out or you experience a House Challenge fail, you will have the option to redo House 004 without losing all prior world progress THE ONLY PLAYABLE SIM THIS HOUSE CHALLENGE IS: -The Drifter (the previous heir coming from House 003 if you are continuing) *The Sim you created if you are just doing House 004 *All other Household Sims are considered non-playable who may only be controlled using options available through their portrait in the bottom left hand corner REQUIRED GOALS OF HOUSE 004 1. As a minimum create a 2 Bedroom, 1 Bathroom home worth at least $50k Simoleons 2. Achieve level 10 of the Rocket Science Skill 3. Achieve level 10 in either branch of the Astronaut Career *If you own Get To Work you may achieve level 10 of the Scientist Career instead 4. Travel to space and bring back 3 unique Space Rocks or Aliens *If you own Get To Work, items acquired from Sixam count 5. Befriend and Move In a Co-Worker *If you own Get To Work, you may befriend and move in an Alien instead 6. Produce and raise The Heir to the Young Adult life stage *When The Heir reaches the Young Adult stage, you must stop game play and save if you are continuing on to House 005 ALL ABOUT THE HEIR -The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used *Vampire babies cannot be considered as The Heir IT IS A HOUSE CHALLENGE FAIL IF: -Any required Goal was not completed before The Heir ages to Young Adult -The Heir dies or is otherwise removed from the Active Household WHERE AND WHEN YOU CAN TRAVEL $1k Simoleons sitting in Active Household Funds is required ANY time you travel to: -Party or Event locations the Household is asked to attend or playable Sims host -Willow Creek - to access the tree to Sylvan Glade -Sylvan Glade -Parks -The Grotto -Granite Falls (Outdoor Retreat) -The Bluffs (Get Together needed) - invite required -The Ruins (Get Together needed) - invite required -The Von Haunt Estate (Get Together needed) - invite required -Club locations the Household is asked to attend or playable Sims host (Get Together needed) -Festival locations (City Living needed) - invite required -Restaurants (Dine Out) -Vet Clinics (Cats And Dogs needed) -Selvadorada (Jungle Adventures needed) -Strangerville (Strangerville needed) - to purchase items from the Curio vendor -Beaches (Island Living Needed) -Glimmerbrook - to access the portal to the Magic Realm (Realm Of Magic needed) -The Magic Realm *HQ, Gardens, Dueling Grounds and Casters Alley* (Realm Of Magic needed) *The Active Household Funds requirement does not apply if you travel to: -Visit the Final Resting Place of Sims - to strengthen ties or release spirits -Lots required for work or Aspiration Milestones - for the required updates -Retail Lots that the Active Household owns (Get To Work needed) -Hospital (Get To Work needed) -Police Station (Get To Work needed) -Science Station (Get To Work needed) -Sixam (Get To Work needed) ADDING SIMS TO THE ACTIVE HOUSEHOLD -Sims that join the Active Household MUST be added using the Move In interaction except: *Adopted Sims *Created Clones (Get To Work needed) *Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed) *Adopted Pets (Cats And Dogs needed) *Duplicato Spell Created Clones (Realm Of Magic needed) -If a Sim you are inviting to Move In has other Household Members attached, you may split their Household or Move In any number of them -Check mark "Sell All Lot Furnishings" if the option is available -Active Household Funds MUST be reset to the amount it was before the new Sim(s) Moved In NON-PLAYABLE SIMS CAN: -Redeem their points in the Rewards Store -Answer phones and respond to pop-up events -Use the following interactions: *Blow Out Candles, Make A Wish, or Taste Frosting (Age Up) *Change Outfit *Claim Bed -Spend Fame Points (Get Famous needed) YOU ARE NOT ALLOWED TO: -Use any age altering or life prolonging items -Create or designate other Sims to fill the role of The Drifter or The Heir should either of them die or be removed from the Active Household -Move any Sims OUT of the Active Household -Host Club Gatherings on the Active Home Lot (Get Together needed) -Designate the Active Home Lot as a Club Hangout destination (Get Together needed) -Have The Drifter or The Heir become a Vampire (Vampires needed) ADDITIONAL INFO -You may select the Traits of the Sims in the Active Household (upon Age Up) -At any time you may change the Aspiration of any Sim in the Active Household -Any playable Sim in the Active Household may purchase and/or manage the following: *Retail Lot (Get To Work needed) *Restaurant (Get To Work needed) *Vet Clinic (Cats And Dogs needed) -Puppies or kittens born into the Active Household may be kept or sold (Cats and Dogs needed) -The use of any Mods or Custom Content is at your discretion28KViews1like1421CommentsThe Drifter Challenge - House 007 - Rules
GAME SET UP FOR THOSE CONTINUING THE FULL 24 HOUSE CHALLENGE -Move House 006 residents to any available Residential Lot (except Springscape in Oasis Springs) if you should choose to keep them in your game -All other built Lots in Oasis Springs and Willow Creek worlds may be replaced (with the same lot type) -You are free to evict/delete any Sims except The Heir from House 006 All other worlds and vacation destinations may be built upon or populated however you'd like *Adding in unique Lot types from other packs is encouraged CREATING THE CONTESTANTS Place 7 Sims into a household with the previous heir from House 006 who are: -Young Adult -Humanoid or other Occult from the following list: *Alien (Get To Work needed) *Mermaid (Island Living needed) *Spellcaster (Realm Of Magic needed) -Relationship status is Roommates GAME SET UP FOR THOSE PLAYING JUST HOUSE 007 -Evict any Sims who are living on the Oakenstead Lot in Willow Creek world -Demolish the Oakenstead Lot -Set the Oakenstead Lot to Residential -Build A House on the Oakenstead Lot *Must include a total of 8 beds (at least 1 of them needs to be a double) All other worlds and vacation destinations may be built upon or populated however you'd like *Adding in unique Lot types from other packs is encouraged MAKING THE DRIFTER AND THE CONTESTANTS Create eight Sims who are: -Young Adult -Humanoid or other Occult from the following list: *Alien (Get To Work needed) *Mermaid (Island Living needed) *Spellcaster (Realm Of Magic needed) -Relationship status is Roommates -Designate which Sim will be The Drifter and which will be the Contestants *Using Story Mode for creating The Drifter is not allowed *If you download the Sim you plan to use as The Drifter, you will need to make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages -------------------------------------------------------------------------------------------------------------------------- REQUIRED GAME SETTINGS Under Gameplay tab in the Game Options menu select the following: -Autonomy - Full -Fill Empty Home - No -Auto Age (Played Sims) - No -Show Whims - Yes WHERE TO START AND LAST MINUTE PREPARATIONS -In Game Options set Season length as as well as rain/snow options (Seasons needed) -In Game Options you may choose to opt out of Fame (Get Famous needed) -Move The Drifter and the Contestants onto the Oakenstead Residential Lot in Willow Creek world -You may select 1-3 Lot Traits in Build Mode (these can be changed at any time) -Using the Calendar create/add any Holidays or Events you'd like (Seasons needed) -Instruct The Drifter to quit their job if they have one (they must remain Unemployed during Part 1) -Save your game -Make a backup save (Start of House 007 Part 1) *I highly recommend that you make these separate game save files so that if you are unsatisfied with how things turn out or you experience a House Challenge fail, you will have the option to redo House 007 Part 1 without losing all prior world progress THE PLAYABLE SIM THIS HOUSE CHALLENGE IS: -The Drifter (the previous heir coming from House 006 if you are continuing) *The Sim you created if you are just doing House 007 *All other Household Sims are considered non-playable who may only be controlled using options available through their portrait in the bottom left hand corner REQUIRED GOAL OF HOUSE 007 PART 1 1. Conduct an Elimination Competition (using the structured days and rules below) *The Contestant who wins the Elimination Competition will join The Drifter in Part 2 IMPORTANT INFORMATION -When The Drifter has a Whim to interact with a Contestant, it must be pinned and carried out as soon as possible (this can and will cause drama) *The following Whims should be dismissed: Ask On Date, Ask to be Boyfriend/Girlfriend, Propose To, Get Married To, WooHoo For Baby With -If a Contestant dies, they are no longer eligible to participate in the Elimination Competition IT IS A HOUSE CHALLENGE FAIL IF: -The Drifter dies WHERE AND WHEN YOU CAN TRAVEL -Travel is only allowed when The Drifter is taking Contestants on dates or outings -Every Lot in all the worlds are allowed NON-PLAYABLE SIMS CAN: -Redeem their points in the Rewards Store -Answer phones and respond to pop-up events -Use the following interactions: *Change Outfit *Claim Bed -Spend Fame Points (Get Famous needed) YOU ARE NOT ALLOWED TO: -Create or designate other Sims to fill the role of The Drifter or any of the Contestants should any of them die or be removed from the Active Household -Have any Sim in the Active Household become a Vampire -Add any additional Sims to the Active Household -Wish For Romance or Wish For Child via the Whispering Wishing Well ADDITIONAL INFO -Unlimited Household funds to modify Oakenstead (bed count must stay 8) -At any time you may change the Aspiration of any Sim in the Active Household -The use of any Mods or Custom Content is at your discretion16KViews1like1072CommentsThe Drifter Challenge House 022 - Rules
GAME SET UP FOR THOSE CONTINUING THE FULL 24 HOUSE CHALLENGE -Built Lots in Oasis Springs and Willow Creek worlds may be replaced (with the same lot type) -You are free to evict and/or delete any Sims except The Heir from House 021 All other worlds and vacation destinations may be built upon or populated however you'd like *Adding in unique Lot types from other packs is encouraged GAME SET UP FOR THOSE PLAYING JUST HOUSE 022 -Evict any Sims who are living on the Dusty Turf Lot in Oasis Springs world -Demolish the Dusty Turf Lot -Set the Dusty Turf Lot to Residential All other worlds and vacation destinations may be built upon or populated however you'd like *Adding in unique Lot types from other packs is encouraged MAKING THE DRIFTER Create one Sim who is a: -Young Adult -Humanoid or other Occult from the following list: *Alien (Get To Work needed) *Mermaid (Island Living needed) *Spellcaster (Realm Of Magic needed) *Using Story Mode for creating The Drifter is not allowed *If you download a Sim, make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages -------------------------------------------------------------------------------------------------------------------------- REQUIRED GAME SETTINGS Under Gameplay tab in the Game Options menu select the following: -Autonomy - Full -Auto Age (Played Sims) - Yes -Sim Lifespan - Normal WHERE TO START AND LAST MINUTE PREPARATIONS -In Game Options set Season length as as well as rain/snow options (Seasons needed) -In Game Options you may choose to opt out of Fame (Get Famous needed) -Move The Drifter onto the Dusty Turf Residential Lot in Oasis Springs -You may select 1-3 Lot Traits in Build Mode (these can be changed at any time) -Using the Calendar create/add any Holidays or Events you'd like (Seasons needed) -Sell or Delete any objects that The Drifter has brought along in their inventory *If you choose to keep any items, you must deduct the cost of the object(s) from the Active Household Funds before ANY other object(s) are allowed to be purchased -Drop the Active Household Funds to $0 Simoleons (testingcheats on + Money 0) -Save your game -Make a backup save (start of House 022) *I highly recommend that you make these separate game save files so that if you are unsatisfied with how things turn out or you experience a House Challenge fail, you will have the option to redo House 022 without losing all prior world progress THE PLAYABLE SIM THIS HOUSE CHALLENGE IS: -The Drifter (the previous heir coming from House 021 if you are continuing) *The Sim you created if you are just doing House 022 *All other Household Sims are considered non-playable who may only be controlled using options available through their portrait in the bottom left hand corner REQUIRED GOALS OF HOUSE 022 1. As a minimum create a 3 Bedroom, 2 Bathroom home worth at least $75k Simoleons 2. Complete the Public Enemy Aspiration *For those who own Get To Work you may achieve level 10 in the Detective career instead As an added level of challenge difficulty, you may strive to achieve level 10 in the Detective career as well as complete the Public Enemy Aspiration 3. Befriend the Grim Reaper 4. Produce and raise The Heir to the Young Adult life stage *When The Heir reaches the Young Adult stage, you must stop game play and save if you are continuing on to House 023 ALL ABOUT THE HEIR -The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used *Vampire babies cannot be considered as The Heir IT IS A HOUSE CHALLENGE FAIL IF: -Any Required Goal was not completed before The Heir ages to Young Adult -The Heir dies or is otherwise removed from the Active Household WHERE AND WHEN YOU CAN TRAVEL $1k Simoleons sitting in Active Household Funds is required ANY time you travel to: -Party or Event locations the Household is asked to attend or playable Sims host -Willow Creek - to access the tree to Sylvan Glade -Sylvan Glade -Parks -The Grotto -Nightclubs -Gyms -Museums -Lounges -Libraries -Granite Falls (Outdoor Retreat needed) -Spas (Spa Day needed) -Cafe's (Get Together needed) -The Bluffs (Get Together needed) - invite required -The Ruins (Get Together needed) - invite required -The Von Haunt Estate (Get Together needed) - invite required -Club locations the Household is asked to attend or playable Sims host (Get Together needed) -Festival locations (City Living needed) - invite required -Restaurants (Dine Out needed) -Vet Clinics (Cats And Dogs needed) -Selvadorada (Jungle Adventures needed) -Strangerville (Strangerville needed) - to purchase items from the Curio vendor -Beaches (Island Living Needed) -Glimmerbrook - to access the portal to the Magic Realm (Realm Of Magic needed) -The Magic Realm *HQ, Gardens, Dueling Grounds and Casters Alley* (Realm Of Magic needed) *The Active Household Funds requirement does not apply if you travel to: -Visit the Final Resting Place of Sims - to strengthen ties or release spirits -Lots required for work or Aspiration Milestones - for the required updates -Retail Lots that the Active Household owns (Get To Work needed) -Hospital (Get To Work needed) -Police Station (Get To Work needed) -Science Station (Get To Work needed) -Sixam (Get To Work needed) ADDING SIMS TO THE ACTIVE HOUSEHOLD -Sims that join the Active Household MUST be added using the Move In interaction except: *Adopted Sims *Created Clones (Get To Work needed) *Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed) *Adopted Pets (Cats And Dogs needed) *Duplicato Spell Created Clones (Realm Of Magic needed) -If a Sim you are inviting to Move In has other Household Members attached, you may split their Household or Move In any number of them -Check mark "Sell All Lot Furnishings" if the option is available -Active Household Funds MUST be reset to the amount it was before the new Sim(s) Moved In NON-PLAYABLE SIMS CAN: -Redeem their points in the Rewards Store -Answer phones and respond to pop-up events -Use the following interactions: *Blow Out Candles, Make A Wish, or Taste Frosting (Age Up) *Change Outfit *Claim Bed -Spend Fame Points (Get Famous needed) YOU ARE NOT ALLOWED TO: -Use any age altering or life prolonging items -Create or designate other Sims to fill the role of The Drifter or The Heir should either of them die or be removed from the Active Household -Move any Sims OUT of the Active Household -Host Club Gatherings on the Active Home Lot (Get Together needed) -Designate the Active Home Lot as a Club Hangout destination (Get Together needed) -Have any of your Playable Sims become a Vampire (Vampires needed) ADDITIONAL INFO -You may select the Traits of the Sims in the Active Household (upon Age Up) -At any time you may change the Aspiration of any Sim in the Active Household -Any playable Sim in the Active Household may purchase and/or manage the following: *Retail Lot (Get To Work needed) *Restaurant (Get To Work needed) *Vet Clinic (Cats And Dogs needed) -Puppies or kittens born into the Active Household may be kept or sold (Cats and Dogs needed) -The use of any Mods or Custom Content is at your discretion524Views1like19Comments[BETA] The Sims 4 History Challenge
IMPORTANT NOTICE: After more than a year of trying to get back to updating this challenge, only for life to throw something new in my face, I have accepted that I won't be working on this for the foreseeable future. HOWEVER, the awesome @Snowie has taken it upon herself to step into my shoes and keep this challenge alive, and she has my complete blessing to do so. If and when I return, we will figure out how to proceed. In the meanwhile, you can find the latest semi-unofficial updates here, and the matching scorecard spreadsheet here. My apologies for not keeping this challenge updated, and for taking so long to accept it, but I hope you'll enjoy it now that it is in Snowie's capable hands. /Cloudseeker LATEST UPDATE (February 29th): Fish and plants no longer count toward the money earning goal of the Prehistoric Era. The goal has been lowered to 20 000 simoleons to compensate. This is so that people won't have to decide whether to sell a fish or keep it for food. Also, the plants had the potential to make the goal absolutely trivial. The challenge-wide goal "earn 150 000 simoleons during a single Era" has been raised to 250 000 simoleons. I have added some clarification as to which social events are needed for the challenge-wide "earn 10 gold medals on each social event" goal. The cas.fulleditmode cheat is now allowed for modifying tattoos and other skin details, but ONLY for those purposes. Gaming Tables have been moved from the Roaring Twenties to the Old West. Both male and female Sims may now have multiple mates during the Prehistoric Times. Popcorn Poppers are now allowed from the Roaring Twenties onward. Movie Projectors are now allowed from the Roaring Twenties onward. Wishing Wells are now allowed from the Middle Ages onward. http://i57.tinypic.com/211rtz5.png ABOUT THE CHALLENGE The Sims 4 History Challenge is a Legacy-style challenge that takes your Sims on a journey through the history of the world. It spans 7 major time periods, referred to as Eras, from prehistoric to modern, across multiple generations of Sims. The selection of aspirations, careers, and objects you may use will be quite limited at first, but as you progress through the Eras you will unlock more and more options. You will be challenged to not only succeed in the long run, through a set of challenge-wide goals, but also on a per-Era level, as each Era has individual goals that can only be completed while that Era is active. The challenge is designed to be historically accurate on a general, foundational level, with a few changes and personal touches to keep it challenging and dynamic. I have tried to keep available careers, objects, etc appropriate to each Era, making modifications only where things would conflict or when they would just make playing the game a pain. The main inspiration for creating this challenge was the Through History Legacy Challenge for The Sims 3, as well as the Legacy Challenge. Many thanks to Cassalina and Pinstar/ImaginingMystic for inspiring me to do this. RECOMMENDED MODS/CC Please remember that downloading mods/cc is at your own risk. Though the chance may be small, they can possibly break your game. If you feel uncomfortable using mods/cc or simply don't care about things being time-appropriate, but still want to try this challenge, you are certainly free to do so. While this challenge technically does not require any mods or custom content, the following mods/cc are recommended in order to have as good an experience as possible. In addition to the listed mods/cc, feel free to download as many additional aesthetic mods/cc as you want, such as hair, clothes and time-appropriate object variations, to give your challenge a bit more life. However, you may not use any cheat mods, or mods that otherwise give you an advantage over people who do not use them. If you find a mod/cc that you think would be good for this challenge, let me know and I'll add it to the list if I think it belongs. Teen Careers For All Ages by Plasticbox (outdated, may not work) No More Culling by Dark Gaia To avoid the ghosts of family members being removed, allowing the related Modern Day goal to be properly completed. Nature Calls Wild Grass Toilet by LadyCadaver To give Prehistoric Sims a place to do their business. Not needed if you have Get Together. Notebook by Plasticbox To give Early Civilization Sims a way to write books before the invention of the computer. Typewriter by Ozyman To give Old West Sims a way to write books and do career-related activities before the invention of the computer. Empty Worlds by One Billion Pixels (recommended by @ewright9) Only download this if you do not want to manually delete all lots and households during the setup phase. DO NOT FORGET TO MAKE BACKUPS! No More Autonomous Phone Actions by SimsProductions (recommended by @ewright9) Stops Sims from constantly using their phones on their own. Not necessary if you play with autonomy off, obviously. SupeSpeed Mod by Artum (recommended by @ewright9) Use this to manually activate super-speed in case it doesn't automatically get activated when Sims go to sleep. Gain Hygiene from Swimming by Tanja1986 Use this if your Sims no longer gain hygiene from swimming in pools. Download the normal version, not the "Faster Hygiene gain from swimming" version. No Autonomous Roast at Campfire by ClaudiaSharon (recommended by @Anninhaliz) Stops Sims from autonomously roasting random stuff on the campfire. Not necessary if you play with autonomy off, obviously. SrslySims Tumblr by @SomaSin Multiple time-appropriate object variations created with this challenge in mind. The No More Culling mod is a script mod, and so it is important that it is installed correctly. Make sure that you place the .zip file directly in your mods folder (not in a subfolder), without unzipping it. You must also allow script mods in the game options. EXPANSIONS/GAME PACKS/STUFF PACKS To play this challenge as intended, you will need the Outdoor Retreat Game Pack, as it contains a number of items and gameplay mechanics that are necessary for the Prehistoric Era. Other EPs/GPs/SPs are not required, but you can use them if you wish. I have added special, optional rules for them, and those rules are colour coded so that you can easily see and disregard rules that relate to an EP/GP/SP that you don't have. The EP/GP/SP colour coding is as follows: Outdoor Retreat Get To Work Luxury Party Stuff Perfect Patio Stuff Spa Day Cool Kitchen Stuff Spooky Stuff Get Together Movie Hangout Stuff Romantic Garden Stuff CHALLENGE-WIDE RULES The following rules apply to the entire challenge, but may have exceptions during a specific Era, if the rules of that Era explicitly say so. All traits and aspirations, except for those of your Ancestors, must be decided randomly, using whatever method you prefer. I personally recommend using CreateARandomSim, as it allows you to easily select which traits and aspirations should be considered for randomization. A Sim's aspiration may never be changed, not even once it is completed. The only exception to this rule is if a Sim has an aspiration that is not allowed for the current Era, in which case you must change it to an allowed aspiration, chosen at random. Your challenge household may not move to a different lot during the challenge, and you may not play any households other than your challenge household. Your Sims may travel freely within the challenge World, and may travel to other Worlds if required by a challenge goal or an aspiration. Sims may be moved out of the household at any time, but moved-out Sims may never be moved back in. Sims that have moved out may also no longer contribute to any goals, but any contributions they made before moving out still count. Only spouses/mates may be moved into the household, but they may not bring in any money. To prevent this, make sure that they are not the only member of a household before moving them in, or use the money cheat to remove any money they may bring in. Moved-in spouses/mates may contribute to goals. The Lifespan setting must be set to “normal”. Sims may not be aged up manually except for when it actually is their birthday. Items that modify a Sim's age (except for the Birthday Cake), or resurrect dead Sims, may never be used. Sims are allowed to Plead with the Reaper to save a dying Sim, but they may not use a Death Flower to guarantee success. Cowplants may be grown, but not sold. Cow Berries may be sold, however. If you want to get rid of a grown cowplant, simply place it in your family inventory. Additionally, you may milk cowplants, but if you do, you must immediately sell the received Essence. Reward Potions, like the Instant Fun, Happy Potion, and Moodlet Solver potions may not be purchased or used until you have reached the Middle Ages. Potions of Youth are still forbidden, however. Cheats may not be used, except for getting out of glitched/bugged situations, or when you are explicitly told to use a cheat. EXCEPTIONS: moveobjects may be freely used for aesthetic purposes, cas.fulleditmode may be used to modify tattoos and other skin details (but NOTHING else), and bb.showhiddenobjects may be used to add ponds to community lots. Fishing in the hidden areas (Sylvan Glades, Forgotten Grotto, etc) may only be done by Sims that have reached level 10 in the Fishing skill. The different Eras have lists of what objects/furniture may be used during that Era, and they append to the objects allowed for the previous Era. For example, during the Middle Ages, you may use all objects that are allowed for the Middle Ages, Early Civilization, and The Prehistoric Times. However, to try and avoid walls of text in the rules, I have only listed objects that have some special functionality. For items not specifically allowed for an Era, the general rule is to use it only if it makes sense for that Era, but if you are unsure, it's always safe to just not use any items that aren't specifically allowed. Some community lots might however require objects that are not yet allowed for the current Era. In such cases, just place the objects in a room/basement without an entrance, so that Sims cannot get to them. Sims are allowed to craft anything they can on the woodworking table, and objects they craft may be used even if that type of object would normally not be allowed in the Era-specific rules. The "Copy" option on crafted items (Paintings, woodwork, etc) may not be used. If you want two crafted chairs, you'll have to craft two chairs. Ghost Sims, except for the ghosts of your Ancestors, may be moved into the household, and they may contribute to goals if they were eligible to contribute to goals while they were alive. However, only one Ghost Sim may be moved in per Era, and a moved in Ghost Sim must be Released to the Netherworld when you progress to the next Era. Instead of storing all of your urns/graves on your challenge lot, you may create a Generic community lot to act as a dedicated challenge graveyard. Alien Sims may not join the household until the Roaring Twenties. If a Sim should happen to be abducted and made pregnant before this, you must either terminate the pregnancy using a mod or cheat, or send the baby to its homeworld as soon as it is born. Crafted items sold in a personal store may not be restocked using the restock option, they must be re-crafted by a Sim in the household in order to be sold again. Clubs may be created and joined at any time. Use your common sense when setting club activities, so that they fit the Era. ERAS There are a number of general goals that cover the entire challenge, but each Era also has its own set of individual goals and restrictions that are specific to that Era. The goals are locked to their specific Era, and therefore can only be completed while in that Era. Restrictions, on the other hand, are additive, so everything that gets unlocked in one Era stays unlocked, for every Era after it, unless it is explicitly re-locked. In other words, if something is not directly stated as allowed or disallowed in the rules of your current Era, the rules of the previous Era apply for that particular thing. You progress to the next Era when a new generation is born, i.e. when the child who began the Era (or one of their siblings) has a child. Something like this, for example: http://i57.tinypic.com/2uz9ma1.png The only exception to this is the Prehistoric Era (this is further explained in the Prehistoric Era post). GETTING STARTED It is recommended that you start a fresh, new game for this challenge, since you cannot play any other households than your challenge household in that save file. Create your two Ancestors, one male and one female, both Young Adult, and both human. Give them a prehistoric/tribal look, and choose their aspirations and traits out of the ones allowed for the Prehistoric Era. Make sure their relationship is set to “Roommates”. Consider sharing your Ancestors on the Gallery, using the #HistoryChallenge tag, so that others may add them to their game. Choose either Willow Creek, Oasis Springs, Newcrest or Windenburg to be your challenge World. Newcrest is recommended, since it spares you the trouble of bulldozing everything. Select any empty lot in your chosen World (the largest available lot if you chose Newcrest) and move your Ancestors onto it. As soon as you regain control, exit back out to the “Manage Worlds” screen. If you did not choose Newcrest as your challenge World, select your Ancestors on their lot, and click “Move Family”. Move them to a 50x50 lot, bulldozing it and evicting any family already occupying it. If you did not download the Empty Worlds mod, and did not choose Newcrest as your challenge World, bulldoze all other lots in your challenge World. Delete all households except for your Ancestors. Place a Pool Venue and/or a National Park community lot somewhere in your challenge World. If you want to, you may also place a couple of residential lots in your challenge World. You may create these lots as you go, or place them from the Gallery, as long as they adhere to the rules of the Prehistoric Era. You may also move in a couple of additional households, if you wish. If you decide to create lots and/or households, consider sharing them on the Gallery, using the #HistoryChallenge tag, so that others may add them to their game. Finally, select your Ancestors and start playing. Use the following cheat to set your household funds to the proper starting amount: Open the cheat console Enter testingcheats on to enable advanced cheats OPTIONAL: Enter money 1000 to set the household's funds to 1000 simoleons, and buy some decorative trees, shrubs and rocks using that money. Note that this will increase your bills, and these objects cannot be sold until the end of the Prehistoric Era. Enter money 2500 to set the household's funds to 2500 simoleons Enter testingcheats off to disable advanced cheats Close the cheat console You are now ready to start the challenge! CHALLENGE-WIDE GOALS These are the long-term goals of your family. They can be contributed to and completed at any point in the challenge, by any Sim that is eligible for contributing to goals. They award points upon completion, no points are awarded for partially completed goals. A simple Excel spreadsheet for keeping track of these goals, as well as the individual Era goals, can be found here. If you'd rather keep track of your score using pen and paper, a printable PDF version can be found here. Also, @ewright9 has made a small sheet specifically for keeping track of the 50 000 simoleons goal of the Prehistoric Era, and it can be found here. Reach level 10 in every skill at least once - 1 point Earn 10 gold medals on each different type of social event - 1 point Only the base game social events are required. These are House Party, Dinner Party, Birthday Party, Wedding and Date. Earn 250 000 simoleons during a single Era - 2 points Reach level 10 in 2 different careers on the same Sim - 2 points Reach level 10 in 10 different skills on the same Sim - 3 points Have the same Sim earn at least 20 000 Satisfaction points - 3 points Complete each aspiration at least once – 4 points Complete at least 10 in-game collections – 4 points Represent each Era with a family portrait/photo – 5 points A "family" portrait means a single portrait with both parents and at least 1 child in it. The child must be older than the “baby” stage. The parents do not necessarily have to be the child's actual parents, as long as they are the parent figures of the household. The portraits/photos must be on display somewhere on the lot in order to count. Display the graves/urns of all deceased family members on the challenge lot or on a dedicated graveyard lot - 5 points The graves of family members that died while they were not part of the household do not need to be displayed. STORIES/LET'S PLAYS If you are writing a story or doing a YouTube Let's Play of this challenge and would like me to add it here, let me know! http://i61.tinypic.com/2vkhqw0.png The Ash History by @tammy329 http://i61.tinypic.com/2vkhqw0.png The Ravenwing History by @ewright9 (discontinued) http://i61.tinypic.com/2vkhqw0.png Meeshelby's History by @Meeshelby http://i61.tinypic.com/2vkhqw0.png Takareiame's History by @leiamoon http://i61.tinypic.com/2vkhqw0.png The Love And Pixels History by @LoveMeHateMe http://i61.tinypic.com/2vkhqw0.png Illyianna's History by @Illyianna2005 http://i61.tinypic.com/2vkhqw0.png Lilith's History by @Zoey95 http://i61.tinypic.com/2vkhqw0.png Hystoria by @OtterlyRidiculous http://i61.tinypic.com/2vkhqw0.png From the Dawn of Time by @SummerFalls http://i61.tinypic.com/2vkhqw0.png Lenei's History by @Lenei14 http://i61.tinypic.com/2vkhqw0.png Sarah's History by @Sarahkay http://i61.tinypic.com/2vkhqw0.png The Ackley History by @EGrace93 http://i57.tinypic.com/2q8a3yr.png The Wright History by @Lydiaa88 http://i57.tinypic.com/2q8a3yr.png Del Rey Simmer's History by Del Rey Simmer http://i57.tinypic.com/2q8a3yr.png The Oak History by @ewright9 http://i57.tinypic.com/2q8a3yr.png The Catty History by @kristinepunktum http://i57.tinypic.com/2q8a3yr.png Life in Stardust by @Spacey72659 http://i57.tinypic.com/2q8a3yr.png Caliente's History by @Shesgotstyle19 The following posts go through the individual rules and goals for the different Eras, one Era per post.555KViews1like1278CommentsThe Retail Store Challenge (UPDATED)
https://cdn.discordapp.com/attachments/685854031238922271/689769861383192609/03-17-20_4-36-05_PM.png Pic by BreeMiles This challenge is for Retail Store ONLY: Starter Retail Challenge BuyDeBug is your Friend in this, for Decor items that cost 0 simoleons This challenge has a few twist to make it interesting! Well, we hope it does anyway! STEP 1 You need to make a new sim, put her/him on the cheapest empty lot 20x15, cost 1,500 You have the option to either build your own store or download one from the gallery, but they can't cost any more than 17,000, and can not be re-uploaded if they don't belong to you! The starter lot for your store can not be over 17,000. That gives you enough money to buy the lot to set it on and your residences lot! 20,000 is the allotted amount your sim can start with! The allotted amount of money your sim can have to start is 20,000! They have to manage it well to have enough to get both lots and put a retail store on of the lots! Now the cheaper you make your store the more money you will have to buy a bigger lot! But no more than 20,000 to do all of it with! Once your Sim is on the residence lot they can not work or look for ways to make money to pay for the retail store! The retail store has to be bought right after placing your new sim on the residence lot! Out of the money, the sim has left after buying the residence lot! The retail lot NEEDS some way for your Sim to eat, sleep and a bathroom at it! Your Sim will need to live there! (You can not live at your residence lot until you have met all the zoning requirements listed below!) The residence lot CAN'T have anything on it to start! Your Sim will have no need to go back to that lot till they have made enough money from the retail store to build a house! This is if you want to build a house you don't have to build a house either you can continue to build an grow and expand your store instead or do both! But the money you get has to come from the retail lot only! Twist Before you can build on the residence lot you have to have made at least 17,000 simoleons from your store or the store's lot! Meaning you can have a garden to grow fruit to sell but it has to come from your retail store lot! Once you have made your first 17,000 simoleons you can start building your dream home if you wish! You can then continue to transfer money to your residence lot to continue building, (but only on Friday can transfer's of money be done!) You are also free to transfer your money back to your store if you so desire! But that can only be done on Friday as well! Twist You can only transfer money from your store to your residence on Friday! So each Friday you will need to transfer your money to your residence lot, so you can save up to start building your dream home! The twist here is you have to keep at least 1,000 in the retail store all the rest can be transferred to your residence, Once a sim week on Friday! Keep in mind you don't have to transfer at all if you don't want to, and you can upgrade your retail store lot as you get extra money! Upgrading your retail lot can be done at any time once your business has opened and as long as you have enough money to upgrade without using a cheat to get money! We have lots you can use The lots of Airis6962 and BreeMiles is right under 17,000 This leaves 3,000! You buy the residence lot for 1,500 and you place your build or our build on the next lot for 1,500 then purchase the retail lot after placing it! The retail lot should be 18,500 or lower to buy after placing your build on it! Link To @Airis6962 Store Lot: https://tinyurl.com/ybk9tn9a/center] NEW! A seasonal twist! (Optional) October = Spooky Week Starting 10 days before plum Week which is October 31! Decor your store in spooky items and sale items that have something to do with spooky stuff! plum Week per say, bake spooky cookies, sale garlic breads, draw/or sale spooky paintings, sale plum day toys, and such! The markups will stay the same as they are now for the challenge! Just follow the original markup! November = Giving Week Starting 10 days before Giving Week this year is November 24! Decor your store with items the pertain to the Thanksgiving season and sale items that have something to do with the season! Per say, bake cakes that have fruits in them or vegetables, Paint painting of outdoor crops and such, sale in toy store toys that pertain to Giving Week! In the nursery store for plants an each of the other stores, sale items that have the seasonal colours in them such as Red, Orange, Yellow, and decor your store the same! The markups will stay the same as the original challenge! December = Gift Week Starting 10 days before Gift Day will be December 25! So decor your store for the Gift Week season and sale items that pertain to the season for this month, such as Christmas cookies, paintings of cider trees and outdoors, sale Christmas trees and sale Christmas toys and such! The markups for this season will be the same as the original challenge! January = Great Sale Week Starting on January 1, you will not need to decor your store in any special way, During the whole 10 days you will need to sale your original items with only 5% markups for each of the days, on January 11 your marks up will go back to being the same as the original challenge! February = Love Week! Starting 10 days before Love Day which is February 14 you need to decor your store for the season and only sell items that pertain to Love Day, such as heart-shaped cookies, paint pictures of sims in love or hearts or roses, sale nursery items such as rose vase and such, and sell toys such as teddy bears with hearts an so on! The markup for Love Day will stay the same as it is for the original challenge! March = Easter Week Starting 10 days before April 1, So decor your store for the Easter Week season and sale items that pertain to the season for this month, such as easter bunnys, eggs, and such! The markup will stay the same for Easter Week as the original challenge! Note keep in your budget as best as you can and remember you can sale any kind of items that comes from your store lot! Also, Note these items will replace the item placeholders you already have! So if you are already selling 10 items then place the 10 new items! If you are selling 8 items then place the 8 new items and so on! You can't sale both your items, the old and the new, this is why you will be placing the new items for the placeholders you already have! If you have questions on what kind of items you can sale for the days I will try to give as many pointers as I can! I'm sure all our wonderful players now will also help out with ideas! Now if you are new to The Retail Challenge you can make your store starting with this twist and for the ones already doing the challenge, If you had rather just make a new store for each season please fill free to do that! Just keep in mind you have to keep it in the 17,000 price range, and don't forget to use the #tags for the challenge! #StarterRetailChallenge, #GetToWork, #TheSims4 and please if you don't get to do each challenge for the whole 10 days because of Real Life its okay! I know we all get busy these times of year! STEP 2 Once your sim gets a home (a starter one, 17K-20K) he/she will have to get married and to have a heir. The heir will lead the retail when he/she become YA. The heir has to get the amount of 40K simoleons to get a home (building on your own or from The Gallery), Follow the same rules and twists than in the STEP 1. STEP 3 Once the heir gets a at least 40K home, will have to get married and have a heir. The heir will lead the retail since become YA. The heir has to get the amount of 80k simoleons to get a home (building on your own or from The Gallery) Follow the same rules and Twists than in the STEP 1. PLAYERS´ TWISTS SUGGESTIONS: https://forums.thesims.com/en_US/discussion/comment/17433853/#Comment_1743385317KViews1like652CommentsThe Adam And Eve Challenge
The Adam And Eve Challenge (Major Rule Update) PLEASE READ Follow us on Official Website Follow us on Facebook OVERVIEW. This challenge Is very much different from the normal Legacy Challenge. It is a On going Gen Challenge. Your family is going to have to learn how to come to grips with being a founding Family. Learning to weather the trails, tribulations and glory of starting a town. Cementing a legacy that rivals those of the Goths. In the Beginning there was Man and Woman. From the start.... From the start.... 1. Create a game save that is only for this challenge. The challenge begins with two Sims a Male and a Female. 2. It is preferred that they are started as Young Adults. 3. Please remember in creating your Adam and Eve that these are the ones that your whole game is based on. 4. The only Active household to be used are those Sims that are born of the genes of the First Two that are the "Founders". So those little traits and genes will have a big effect as time goes along. 5. You are never allowed to make any other Sim. Pets may not be created with them. 6. The only time you may play another Sim that is not of the family is one that is married into the family. 7. You may switch active house holds only to those that have the blood running through them of the Adam and Eve Sim. 8. After the first two Sims are created NO OTHER SIMS MAY BE CREATED FOR THAT FAMILY -You need a completely empty world. Lots can be laid out if you want, but none of them may be built at all and any community lots must be set to "No Visitors Allowed". How you obtain such a world, whether you empty out one of the premade ones or whether you have a custom one does not matter. I only draw the line at worlds that have a bazillion spawners for rare stuff all over the place. Remember this as you progress... 1.Each Gen MUST leave something behind. Be it a park gym or library in the families’ name. Be creative with this aspect of the challenge. 2.Your Adam and Eve can only start with $250,000. No other moneys are to be added for the length of the challenge. The reason that I say start with a small fortune is because that is what is to trickle down your generations. No Family ever started a town with no money. General Rules: -Aging may be set Normal - this challenge tends to punish you for setting it too long by making it take forever, and for making it too short by making meeting the requirements difficult. Keeping it at default. Also, story progression should be on. - No cheating! Especially by doing anything that helps with skilling and money - that's kind of the whole point of the thing. Generally speaking, mods/objects that make your game run better are okay, while mods/objects that make actually playing the game easier are not. Fixing bugs is never considered cheating - do what you have to in order to save your game. All mods that actually make it harder are always allowed. - When using Edit Town mode, you are not allowed to build any residences your Sim isn't immediately going to purchase or change the designation of any community lot from "No Visitors Allowed" unless it's about to be purchased or has been otherwise earned. -You may not abuse lots you don't have to buy by putting fancy skilling or mood boosting objects there so that your Sims don't have to buy them at home are not. Landscaping, tables and benches, that sort of thing is fine. Hot Tubs and grand pianos are not. Rabbithole lots should mainly be the rabbithole and landscaping. "Visitors Allowed" and "No Visitors Allowed" lots should be used sparingly and only for places without much in them (a lot that's merely a fancy pedestrian walkway or a subway station would be good examples). Small parks should be just that - if you can fish there then it's a fishing spot, and if it has skilling objects like chess tables it's a big park. Fire Stations need to be more fully outfitted to keep everyone working there happy, but I think you get the picture: be reasonable. -It's always acceptable to use mods or cheats whose effect is purely cosmetic (i.e. they make something look different but don't actually effect anything). When building you may use any fancy cheat codes to make it look nice you want, for both residential areas and community lots. You may also use buydebug to place things you need from there to make your lots fully functional - including spawners if you want to be able to, say, fish for Deathfish in the graveyard. But you may not abuse this by, for example, making a lot full of rare spawners just to make finding the good stuff easy. What you may not do is edit things like their traits and skills. -Each Sim may only earn 1 community lot for you. So if your Sim has maxed Cooking and has $61,500, then you may not get both the Diner and the Bistro - you'd need a second Sim to max Cooking to get both. And it must be the same Sim - if you have one Sim max Handiness and another max Athletics, you have not earned a Military Base. Also, lots that don't require any skills must still be earned by a specific Sim (and purchased with their household's money), and you may not change your mind about which one did it. - Your Sim may not sell any of the lots that they purchase. For any buyable venue, you may only edit it through the real estate system unless you're fixing a bug. If a venue becomes unowned due to Sims dying or whatever, another Sim must purchase it so that you can edit it using their money instead of the unending supply you get in Edit Town mode. - You may freely Kick out Non-Heirs, provided that the household you're moving them to a lot that is fully furnished. "Fully furnished" means that they've at least got a functional kitchen, bathroom, and enough beds for all the Sims living in it all enclosed by walls with flooring and wall coverings - you know, an actual house. Doesn't have to be a spectacular one. Though if every residence in your city is terrible then your city is terrible. - The only way to fail this challenge is if all Sims you could possibly control in the city die. (Which would seriously be an epic failure if you're much beyond your starting Sim.) - If you have World Adventures, any Sims who go on vacation are disqualified from earning any community lots. Sims who have already earned a community lot for you suffer no penalties. - If you have Ambitions, the rules for professions are as follows: Firefighters are allowed when you have a Fire Station. Investigators are allowed when you have a Police Station. Ghost Hunters are allowed when you have a Science Lab. Stylists are allowed when you have a Salon. Architectural Designers are allowed when you have a City Hall. (Note: all self-employed careers are unlocked by the City Hall, but that's just the way the games designed.) - If you have Generations, boarding schools are fully allowed. The inheritance reward is not okay –anything that give you money without earning it is NOT ok. Daycares are allowed with you have a City Hall. - All things Pets are allowed. - If you have Showtime, The Dusty Old Lamp is NOT allowed, you may not wish for money. A stage may be added to any normally earned Big Park. Stages may be included in any other lot, but the Sim earning the lot must be a level 10 performer in addition to the other requirements. Acrobat, Magician, and Singer are allowed when you have a Big Park with a stage. - If you have Supernatural, your starting Sim must start as a human. If one of the family members is turned to a Vampire that sim is considered DEAD. If one of the family members is a ghost that sim is considered DEAD. Similar to aging, you can set the moon to do whatever you want as long as you set it and leave it there. - If you have Seasons, you can set up the weather however you want as long as you set it and leave it there. - If you have University Life, Roommates are allowed, but at minimum they must be assigned their own bed. And if you lock them out of part of the house, they must be granted a similar space of their own. For example, if you lock them out of your private bathroom, then they must be provided with a private bathroom of their own. - If you have Island Paradise, Ports do not have to be earned but shouldn't contain anything beyond the port itself, mooring places, bike racks, parking spaces, and minor decor and landscaping. Houseboats have the same rules as regular houses. Lifeguards are allowed when you have a City Hall and at least one beach. Residential Lots - First, if you want to move a Sim out of your household and into a new one you may build a new house on condition that they immediately purchase it and move into it. This means that they need to be able to afford it, of course. - Secondly, you may move your current household into a new lot and build them a new home there, provided that at least one Sim is left behind to occupy the old house. - In all cases, you may not shortchange a Sim by giving them anything less than a fully furnished home (though it doesn't have to be spectacular - you can give them a small trailer home, but it has to be something they can actually live in). The current household you're playing is an exception since you're actually going to have to put up with it, so if you want them to live out on the lawn that's fine, but until you fix that you can't switch households. - Your current household may purchase additional homes, but these may not be sold unless you either bulldoze everything first or immediately have a member of the current household move into that lot. Rules for Moving Sims In or Out: - Sims may only be moved into a household using the social interaction and not by using Edit Town or a mod unless you're experiencing a bug or something like that. - If the Sim you're moving in is an NPC, SHE/HE may only be married into the household. - Sims may only be moved out of a household using their phone or computer, and not by using Edit Town mode unless you have a mod that eliminates getting extra money from the process. All Sims that are moved out no matter which method you use must be provided a home by you - you may not use the 'kick out' option or leave Sims on the clipboard if you're using Edit Town. - You may not move an entire family from one lot to another - at least one family member must be left to live in their old house. Story progression may cause vacant homes or homeless Sims, but you may not. Community Lots - Each one has some sort of requirement: - Base Game Rabbitholes: Criminal Warehouse - Maxed Athletics and Logic, and buy (not partner) the rabbithole. ($50,000) Bistro - Maxed Cooking, and buy (not partner) the rabbithole. ($37,500) Bookstore - Maxed Writing, and buy (not partner) the rabbithole. ($27,000) Day Spa - Buy (not partner) the rabbithole (Business Degree). ($50,000) Diner - Maxed Cooking, and buy (not partner) the rabbithole. ($24,000) Grocery Store - Maxed Gardening and buy (not partner) the rabbithole. ($27,000) Hospital - (Science and Medicine Degree), and buy (not partner) the rabbithole. ($105,000) Office Building - buy (not partner) the rabbithole. (Science and Medicine Degree) ($58,000) Science Lab - (Science and Medicine Degree) buy (not partner) the rabbithole. ($140,000) Stadium - Maxed Athletics and buy (not partner) the rabbithole. ($115,000) Theater - Max any instrument (Guitar, Bass, Drums, Piano) and Logic. ($58,000) City Hall - Maxed Charisma (no money requirement). Graveyard - Must purchase the lot (no skill requirement). Military Base - Maxed Handiness and Athletics (no money requirement). Police Department - Maxed Logic, Athletics, and Painting (no money requirement). School - Maxed Charisma and Logic (no money requirement). - Base Game Other Lots: Art Gallery - Maxed Painting, and must purchase the lot. Beach - Maxed Athletics or Scuba Diving, and must purchase the lot. Big Park - Maxed Logic and Gardening, and must purchase the lot. Fishing Spot - Maxed Fishing, and must purchase the lot. Gym - Maxed Athletics, and must purchase the lot. Library - Maxed Writing, and must purchase the lot. Pool - Maxed Athletics, and must purchase the lot. Small Park - Maxed Gardening (no money requirement). - World Adventures Other Lots: Academy - Maxed Martial Arts, and must purchase the lot. Chinese Garden - Maxed Photography, and must purchase the lot. Nectary - Maxed Nectar Making, and must purchase the lot. - Ambitions Other Lots: Consignment Shop - Maxed Sculpting, and must purchase the lot. Fire Station - Maxed Athletics and Handiness (no money requirement). Hangout - Maxed Charisma (or Mixology if you have Late Night), and must purchase the lot. Junkyard (regular or no visitors) - Maxed Inventing (no money requirement). Laundromat - Must purchase the lot (no skill requirement). Salon - Maxed Painting (no money requirement). - Late Night Rabbitholes: Film Studio - Maxed Charisma and Writing, Five Star Celebrity Status, and buy (not partner) the rabbithole. ($95,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). - Late Night Other Lots: Clubs (Disco, Dance, or Poolside) - Max any instrument, at least One Star Celebrity Status, and must purchase the lot. Bar (Sports, Local Watering Hole, Dive) - Maxed Mixology, and must purchase the lot. Lounge (Fusion, Vampire, Exclusive) - Maxed Charisma, at least Three Star Celebrity Status, and must purchase the lot. See Supernatural Other Lots for another way to earn a Vampire Lounge. - Pets Rabbitholes: Equestrian Center - Maxed Riding, and buy (not partner) the rabbit hole. ($115,000) School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement). Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000) Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000) - Pets Other Lots: Cat Jungle - Must complete the Cat Herder Lifetime Wish, and must purchase the lot. Dog Park - Must complete the Canine Companion Lifetime Wish, and must purchase the lot. Horse Ranch - Must complete the Jockey Lifetime Wish, and must purchase the lot. (Pet shops, for those with the limited edition of Pets, are earned by completing the Ark Builder Lifetime Wish and buying it.) - Showtime Rabbitholes: Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000) - Showtime Other Lots: Coffeehouse - Must earn a Big Park with a stage first, and reach Level 10 in any performance career (no money requirement). Live Show Venue - Must earn a Coffeehouse first, reach Level 10 in any performance career, and must purchase the lot. Private Venue - Must earn a Live Show Venue first, reach Level 10 in any performance career, and must purchase the lot. Big Show Venue - Must earn a Private Venue first, and reach Level 10 in any performance career (no money requirement). (Note: If you use the Flying V's Coffeehouse or Hoi Polloi Event Center from the lot bin, be aware that they respectively contain a diner and a theatre within the lot. To use them one Sim must meet the requirements for both - so, for example, to use the Flying V's Coffeehouse you must already have a Big Park with a stage, and the Sim earning it must have maxed cooking, $24,000 to purchase the diner on the lot, and be at Level 10 in a performance career.) - Supernatural Rabbitholes: Arboretum - Maxed Gardening, and Sim must be a fairy (no money requirement). Gypsy Wagon - Maxed Alchemy, Charisma, and Logic and buy (not partner) the rabbithole. ($16,000) Vault of Antiquity - Maxed Alchemy and buy (not partner) the rabbithole. ($22,000) Criminal Warehouse/Theater Combo - Maxed Athletics, Logic, and any instrument, and buy (not partner) the rabbithole. ($108,000) School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement). Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000) Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000) - Supernatural Other Lots: Elixer consignment store - Maxed Alchemy, and must purchase the lot. Supernatural hangout - Maxed Charisma (or Mixology if you have Late Night), must be a supernatural being of some sort, and must purchase the lot. Vampire Lounge - Maxed Charisma, Sim earning the lot must be a vampire, and must purchase the lot. See Late Night Other Lots for another way to earn it with that expansion. - Seasons Other Lots: Festival grounds - Maxed Cooking and Athletics (no money requirement). - University Life Rabbitholes: Administration Center - Buy (not partner) the rabbithole (no skill requirement). ($150,000) School of Art - Maxed Cooking or Mixology, Any Instrument, and Painting or Street Art and buy (not partner) the rabbithole. ($70,000) School of Business - Maxed Charisma, Writing, and Social Networking and buy (not partner) the rabbithole. ($80,000) School of Science - Maxed Gardening, Logic, and Inventing or Science and buy (not partner) the rabbithole. ($140,000) Stadium and Annex - Maxed Athletics and buy (not partner) the rabbithole. ($115,000) - University Life Other Lots: Arcade - Max Jock Group and must purchase the lot. Java Hut - Max Gardening and Cooking and must purchase the lot. Nerd Shop - Max Nerd Group and must purchase the lot. Rebel Hangout - Max Rebel Group and must purchase the lot. Student Union - Max all three Social Groups (no money requirement). University Hangout - Maxed Charisma and must purchase the lot. - Island Paradise Rabbitholes: School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement). Bookstore/Office Combo - Maxed Charisma and Writing, and buy (not partner) the rabbithole. ($85,000) Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000) Spa/Bistro Combo - Maxed Cooking, and buy (not partner) the rabbithole. ($87,500) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). - Island Paradise Other Lots: Resort - Maxed Charisma and must purchase the lot. Port - No requirements, see Rule #5 and Rule #19. Diving Area - Maxed Scuba Diving (no money requirement). - Into the Future Rabbitholes: Observatory - Maxed Advanced Technology, Logic, and Athletics and buy (not partner) the rabbithole. ($190,000) Bot Arena - Maxed Bot Building and Charisma, and buy (not partner) the rabbithole. ($115,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000) - Into the Future Other Lots: Bot Emporium - Maxed Bot Building, and must purchase the lot. Cafeteria - Maxed Advanced Technology, and must purchase the lot. Gallery Shop - Maxed Advanced Technology, and must purchase the lot. Business Park - Must earn a Legacy Statue, and must purchase the lot. Wasteland - Maxed Bot Building (no money requirement). Future Lounge - Maxed Charisma, must earn a Legacy Statue, and must purchase the lot. Dried Up Beach - Maxed Laser Rhythm (no money requirement). -Portals are to be considered (relics) and can not be accessed until your family figures out what it is. -Discovery of what a relic does has to be (played out) By the A&E family. -A school is needed. -A science facility -A Military base -A degree in Technology form a Creditable University. -Once those are obtained that sim and family may visit the future. ONLY ONCE. -In order to have free reign to the future after the first visit your sim has to max out Advanced Tech Skill. These rules apply to Each Gen. IE…If your Adam sees the time machine. In order for him to use it he must. Go to college get a tech degree. Top out either a Science or Military career. Then travel to the future. Once back the portal is closed to him until he max out Advance Tech skill. Upon his death the next gen would have to follow these same rules to get to the future. -AS for bots. You are allowed ONE BOT PER FAMILY. Meaning Rosie the robot is passed along for gen to gen as if she is a prized possession aka (heirloom). All buildings that have to do with into the future stay in the future. They may not be built in your world. These rules are set this way to help keep the fun and balance to the Challenge. Acceptable and Unacceptable Mods: Those allowing more than 8 Sims in a household - Okay! Those modifying the way money is divided when Sims move in/out - Okay! Story progression mods - Okay! First cousin marriage - Not Okay!116KViews1like2733CommentsThe Drifter Challenge Main Page
The Drifter Challenge....is here!!! Background on the challenge... I have been developing this challenge for the past few months.....many hours of game play as well as play testers have gotten it ready for launch!! I stumbled upon the idea for this when the novelty of having a new game wore off and I started pining for more content....but a trip back to earlier versions of the game left me unsatisfied. I had browsed other Sims4 challenges, & many of them sounded fun....but none had exactly what I was looking for. I originally set up a challenge for myself to just spice up the game and experience as much of Sims4 that I could....from gaining skills, career advancing and building houses and community lots. I was so excited about the challenge I was making for myself and shared it with my husband. He's never been much into my Simming addiction...but this whole idea got his wheels turning and we started brainstorming ideas. One thing led to another and before long he had his own copy of the Sims4 just so he could try the challenge as well. The idea continued to snowball when I told a couple friends what I was up to. Now, I feel pretty confident that I have a good challenge to unleash on the Sim Community!101KViews1like2341Comments