Oh My Word... I'm Back Again!
Hi, just (re)introducing myself. I was on here in this delightfully creative corner of the interwebs a lot of years ago and I have somehow found my way back. I am working on a new story (legacy/rags to riches sort of fusion-esque thingy) so the plan is to post updates here, for those who are looking for punishment bedtime reading. Bear with me as I get back into the swing of things.30Views2likes2CommentsAround the World Legacy: Chapter 35
With winter settling its cold grip around Britechester, the warm tropical beaches of Sulani are sounding more and more appealing by the day as Ava's date with Haikili draws closer. But first, a few minor things to take care of- such as stopping a burglary and winning debates at the weekly Debate Showdown! After all, romance can't be the only thing to fill her weekends! https://paxxieplayssims.blogspot.com/2026/04/ava-evans-weekend-in-sulani-generation.html I hope you all enjoyed Ava's first official story collection! Next week, we will be starting a new journey with Leia Constantin, continuing her progression through the Reaper career, and exploring her paranormal romance with the Grim Reaper himself... 🫢 Stay tuned, it's bound to be a good one! Thank you for your support so far, and let me know what your favorite part of Ava's collection was!14Views0likes0CommentsCreek Tales - A Pack Legacy Challenge (updated 04/12)
When Maxis introduced the option of turning packs off and on in game, I was wildly tempted to create a Pack Legacy Challenge for the game. Of course, someone else already did, but as usual, I'm all about creating my own rules based on my own playing style and play badly when others dictate my game, which of course means I'll make the rules up as I go, still there are a few basics. Basic guidelines I intend follow: I will start with an entirely base game family, the Creek-family (introduced below). They (including the kids) are generation 1 of this challenge. With every new generation at least one new pack (EP, GP, SP or Kit) will be unlocked. That generation then has to truly explore that pack, meaning jobs, looks, decorations, aspirations, traits, skills even deaths should be explored to the fullest by the sims born in that generation. The exception is seasons, which will be unlocked as the oldest child of gen 1, Willow, ages up to a teen. Which pack that will be unlocked will depend on the first trait given to the first child in the next generation (so a family orientated child will unlock parenthood or growing together, depending on which have been unlocked before). Some traits only unlock kits. In that case the second trait given to a child of that generation will unlock a pack. Some kits will also be unlocked with a specific pack if it feels like a good combination, like country kitchen with cottage living or industrial loft with city living. And some rules (yes, even I have a few rules): All traits are to be given randomly, with the exceptions being that a sim of a new generation MUST take traits of a newly unlocked pack if there are any, randomly if there are several. When every trait of the newly unlocked pack is assigned to a sim in game, randomness for all available traits are allowed. When the first child of the next generation receive their first trait, true randomness applies as that will dictate the next pack to unlock. A new pack is unlocked when the oldest child of a generation ages up to teen. No CC is allowed, a part from the occasional ad-on pack (separations of items already in game, matching chairs to a sofa or more window options). Even add-ons should be kept to a minimum. This is after all about exploring the packs to their fullest. Mods are allowed, but not those that significantly adds gameplay options (such as career-mods, new aspirations, traits or new gameplay). The purpose here is to explore the options of the packs after all. For me, myself, I intend to start out only with BetterBuildBuy and MCCC and try to keep other mods to a minimum (that lasted less than an hour, there are simply too many things I cannot live with in game, but the aim is the same, keep mods to a minimum and no mods that adds gameplay). As for the rest, well that's up in the air still. I plan on starting with aging on normal, but as that is very new to me, I might change that to long instead as I've never managed to live with normal age span before. Either way, adult lifespan will be about twice the usual length for how else are they going to be able to see their kids grow up and have kids of their own? And with that I think it's time to meet our founding family. As with The Whittaker Saga I will write the post in a blog and post the links here. Link: Meet the Creek Family3.5KViews10likes27CommentsPerfect Genetics Challenge
My new video series - Perfect Genetics Challenge - is now available for viewing on YouTube. https://youtu.be/iQUhw5SbutM This video is a little over 16 minutes. It is an introduction to my founder, Olivia. We first meet her in Create a Household. We see her first home and job. She meets her man and they start getting to know each other. This challenge ought to be colourful. Not only does Olivia have blue, purple, pink and yellow hair but she has a very pale blue skin and pinkish purple eyes. The challenge requires her to produce an heir, male or female, who has the exact same hair and eye colour. Once the heir is confirmed, the mother will concentrate on living her life until the heir is old enough to take on the challenge. There is no upper limit to the number of babies she might have to produce before the heir arrives. Consequently I've set the age spans to be reasonably long but will use cake to age the family up as required. I plan to stop the mother from having more babies once it is confirmed the heir has been born. The heir will age up from toddler to child when they have done all of their toddler skills. And from Child to Teen after completing all of the child skills and getting onto the honour roll at school. The teen will age up to young adult after they have been to a prom and have learned fishing and cooking skills and read all of the fishing and recipe books. This means they'll need to get to level 7 in fishing and level 10 in cooking before I will let them age up to Young Adult. They may learn other skills along the way and need to be at least A Grade students. If they haven't learned the required skills and done the required reading within 105 days they'll age up automatically. When the heir is about the age up to Young Adult, hopefully the day before the teen is ready to age up to young adult, I'll age the parents up to Adult. The Adult life stage is also quite long just in case the mother automatically ages up to adult before she has produced the heir. The Elder life stage is also long. Babies will need grandparents around for a while. I may reduce the length of the Elder life stage at some point if the elders are accumulating. Moonlit Falls is full of supernaturals and I won't worry about when that population ages up. I'll be using EA Story Progression so if the town population ages up very slowly maybe there will still be sims around town by the time my founder's descendants start moving into the general townie population. All babies born to the founder and her heirs will have randomised traits with the one exception that each heir must have the dislikes children trait. There are no restrictions on how the main household earns their income. They can go out collecting, or gardening or whatever they choose. I will be getting them the no bills ever lifetime reward asap because I have a bad habit of forgetting about the bills and have difficulty working out what the repo man has taken. Due to the lack of restrictions on how they earn/come by their money the game will have many and varied activities in it throughout this challenge. One of the first wishes my founder got is to travel to Egypt to buy a recipe book. I do plan to grant that wish soon. Perhaps she can go there on her honeymoon. She has already met her man. I made him specially for her. She's blue with purple and blue hair, he's green with green hair and eyes. But their skin colouring is subtle. I think that about covers it. I hope you decide to watch. I'm keeping the length of these episodes to around 10 to 15 minutes each. Please consider subscribing if you are going to watch the videos as that way you'll know whenever a new episode is posted.4.3KViews6likes168CommentsThe Parsons Legacy (Generation 31)
Sul, sul! Welcome to The Parsons Family! The Parsons are a big crazy Sims 4 family, started by Bryanna Parsons on October 4th, 2019. The Parsons family do not use any cheats. The goal of the Parsons is not only to be a huge family with lots of generations, but to also be as successful as possible. The Parsons wish to complete every goal they possibly can. Yes, you read that right, the Parsons will complete every career, every skill, every university degree and they will live in every neighborhood, build every kind of house, own every business, become every life state, collect every item, and so much more! If you want to see more of the Parsons, then you're in luck! I'll update here each time a new Parsons Legacy chapter is posted. Thanks for checking out the Parsons, and I hope you will come along for the crazy ride they're in for. The Parsons Legacy Family Tree4KViews3likes113CommentsThreads Of Time, A Legacy Journey
I finally finished the Grapgic Cards and so, thought i would share the rules and cards publicly. You can also watch the playthrough on YouTube (We are on break at the moment but will be getting ready for Gen 3 soon) Anyway, here is the link to the rules, playthrough and cards.... Threads Of Time Blog Let me know if you play and please share the tumblr blog link!!! Much Love, Dra65Views1like2CommentsAround the World Legacy: Chapter 32
"Bring your burning questions and opinions to Britechester's Debate Guild, where the most intelligent and passionate of students will hash out an answer in front of a live audience! Are swimming pools inherently dangerous? Is comfort or health food better for you? Or have you always wanted to know whether your fellow students think gnomes are cute or creepy? This and more on Saturday morning, at the Quad!" But, of course, first Ava has to attend practice night... can't look like a fool in front of the whole university, now can she? https://paxxieplayssims.blogspot.com/2026/04/ava-evans-debate-night-generation-3.html21Views0likes0CommentsNew Legacy Challenge Ideas?
I decided that I wanted to try to write my own legacy challenge, but I keep thinking of ideas that have already been done. I wanted to know what kind of legacy challenge you guys would want to see. I want it to be mildly inspired by Not So Berry and Very Veggie, and plan to make a version with DLCs and one with just the base game. Lmk what you guys think.49Views0likes0Commentsa legacy challenge for an empty safe file
hi I am the writer simmer I have made a Legacy challenge for an empty save file because I always want to play in a empty one but i always finds it to big to work with all at once so i had made this legacy challenge to solve that for me maybe it will not for you but that is also okay it has 10 gens like every other legacy challenge I hope you will might want to play it and i will apriciate feedback and feel free to bend the rules a bit if you find it to harsh it is about fun bye bye from the writer simmer ps hope you have fun trying it56Views0likes0Comments