[COL] NPC roles assigned to multiple Sims (Sometimes duplictes)
When playing in Henford on Bagley, I noticed that every NPC that comes with the pack (The Grocer, the Mayor, The Garden Stall Owner, The Pub Keeper, and the Creature Keeper) were doubled. Two sims with the job title above their names were appearing around the world. Both sims offered the errands, meaning my sim could complete two rounds of every errand from every NPC. Some of the duplicates were copies of the original NPCs, for example, the mayor, Lavina Chropa, had two versions of Lavina, both listed as Mayor, and both offering the same errands and rewards. Other NPCs had randomized townie versions and the original townies in Cottage Living, for example, the grocer sims were the original Kim Goldbloom, and a randomized townie just with the job title and offering errands. No complication arose from this, it honestly just allowed my sim to do more of the errands, but it does break the immersion a little when every NPC has a twin or is a completely different sim half the time. Edit By Crinrict: Added Tag to Title, Adjusted Title1.4KViews117likes33Comments[EBN] Premade Fairy Sims aren't actually fairies in CAS (existing Saves)
It seems none of the fairy pre-mades are actually fairies in this official release version of Enchanted by nature? I'm absolutely stunned honestly, I originally saw comments on X formerly known as Twitter saying that none of the pre-mades are actually fairies in-game and then I finally experienced it for myself and I am beyond devastated after discovering it too because that means I'll need to start a new save if I want their uniqueness of fairy forms in my game if and when this ever gets fixed. Edit By Crinrict: Adjusted Title1.4KViews56likes21Comments[CD] [HR] Neighborhood Stories: Adopt a Pet Causes Pets With Blank Breeds
Hello:) All pets that are created through neighbourhood stories (NS) do not have a breed assigned to them. This means that when you enter CAS with a family that has one of these pets, you must assign a breed to them before you can exit. In my research, i found a post that was reported exclusively for consoles. And while my issue similar, it is different on PC where you can still type the breed name, but are still required to for pets created from NS This is the link to the post for consoles, and although my issue is similar, it is different (at least on pc) [PS/XB] [CD] Can't enter dog breed name | EA Forums - 12042714 Edit By Crinrict: Adjusted Title fit migrated bug report. Archived thread had around 89 me toos. The console thread is unrelated to this issue.388Views48likes14CommentsExcessive Townie Generation
Since patch 1.16 I've had a situation like I've never seen before. Usually my game makes one or two new townies every time I play, even if I don't enter a situation where I need them (like going to a resteraunt or something like that). Since the patch I'm getting dozens of new townies just about every time I load the game where my Sims leave their home or not. I have a large NPC population already (mostly my placed Sims and a lot of NPCs that I like scattered throughout the regions) and it's totally starting to impact the game. It's become like a game of whack-a-mole.1.3KViews47likes27CommentsInfant/Toddlers needs Declined While playing another lot
I noticed my baby in the red while Sim was at work. Later it just got worse. The mom was at home. Edit By Crinrict: Adjusted Title fit migrated bug report: [ARCHIVED] Infant/Toddlers needs Declined While playing another lot | EA Forums - 11378497 Archived thread had around 86 me toos238Views31likes5CommentsCan't move into furnished homes
Mac, last official update, no modes After all adult sims in a household died of old age, their child was moved to the "Not in world" household. When I merged the child with an adult sim and tried to move them bakc into the same house, the "Furnished" option was greyed out. The house appears to be unoccupied, but lights and fireplace are still lives there - the lot is visually still in a ''live" state. Also the price of the house on the map is much lower than it would be in a furnished state. Edit By Crinrict: Adjusted Title fit migrated bug report: [ARCHIVED] Can't move into furnished homes | EA Forums - 11261910 Archived thread had around 46 me toos177Views8likes7CommentsSim travelling in group by default (Can send home)
When one sim has to travel, the whole household joins them, including all animals. Sim had a date and I only clicked on her and the date, but the entire household joined, including her wife Edit By Crinrict: Adjusted Title fit migrated bug report: [ARCHIVED] Sim travelling in group by default | EA Forums - 11391925 Archived thread had around 62 me toos91Views6likes7Comments[CD] Cat Whiskers Change to short and white option when exiting CAS
Cat whiskers are going to standard white and small option after selecting another color and length, they change back to white and short when selecting another sim in CAS, and also when exiting CAS (so basically no matter what they change back to white and short). No mods are being used. This happens in live mode, CAS, and also shows up on the per-rendered pictures. I am almost positive it can be replicated. Edit By Crinrict: Added Tag to Title Not sure what the pics will prove, but I highly recommend doing it yourself in CAS. It seems actually picking the color of the whiskers is what is chaning the length to short and white! I keep trying to change the color to black, and then when I switch to another sim, or exit cas, the whiskers are short and white when I chose long and black.129Views6likes9Comments[LD] Urns & Gravestones Stuck
Hello there, I have a few crypts from the Life & Death pack where, no matter what I do, I CANNOT move around a select few gravestones/urns. Two of these crypts are on household lots and the other one is in the Ravenwood cemetery. I can't even delete the crypt because I tired about two weeks ago, thinking maybe I could delete the crypt and the gravestones in side and be done with this mess. Not true; the crypt cannot be deleted either. Am I stuck with these gravestones/urns? There are only so many urns/gravestones slots that you can put in a crypt. Two of the crypts are legacy plays and I don't remember these particular sims. So, I rather have the sims I remember fondly in there. Attached is a video of me not being able to move four (4) stuck gravestones. For reference, I clicked and moved a few gravestones in the video so you can see that those four other gravestones are 100% stuck. Thank you for you help! Edit By Crinrict: Added pack tag to title.119Views4likes3Comments