BATTLEFIELD 6 GAME UPDATE 1.1.1.5
We’re rolling out a Quality of Life update on 11 November at 09:00 UTC, bringing refinements to vehicle countermeasure reliability, weapon accuracy, Battle Royale match flow, and overall gameplay stability. Major Updates for 1.1.1.5: Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer. Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares. Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest. Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions. Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion. CHANGELOG PLAYER: Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS. Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance. Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding. VEHICLES: Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares. GADGETS: Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer. MAPS & MODES: Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest. Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time. Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime. UI & HUD: Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended. PROGRESSION: Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly. Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly. PORTAL: Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor. Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match. AUDIO: Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound. REDSEC PLAYER: Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated. Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates. Fixed an issue where players could become stuck in a top-down view of the map after redeploying. Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination. UI & HUD: Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen. PROGRESSION: Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.846Views7likes0CommentsBreakthrough Update - 02/17
Hey Folks - We have updated ticket values for Attackers in Breakthrough as part of a backend update on our servers this morning. Over recent weeks, we have been monitoring match outcomes and observed that the attacking team often started with the maximum number of reinforcements in the final sector, which is neither balanced, nail-biting, nor fair for the opposing team. The purpose of this change is to help even out the odds and create a more exciting experience throughout the match, especially in the final sectors. On 128 Player layouts, the attacking team will now start with a slightly increased ticket count, but subsequently receive less tickets per sector. On 64 Player layouts, attackers will receive less tickets per sector, but will also start with less initial tickets to help address a wider gap in the balance. Here's a complete breakdown of the changes. We'll be monitoring these changes to ensure that it's producing healthier rounds, and will let you know if we need to make further adjustments in the future. Freeman // @PartWelsh Breakaway 128 Players Initial Tickets: 650 (up from 600) Tickets Rewarded per Sector: 200 (down from 300) 64 Players Initial Tickets: 300 (down from 400) Tickets Rewarded per Sector: 75 (down from 150) Discarded 128 Players Initial Tickets: 750 (up from 600) Tickets Rewarded per Sector: 200 (down from 300) 64 Players Initial Tickets: 350 (down from 400) Tickets Rewarded per Sector: 100 (down from 150) Hourglass 128 Players Initial Tickets: 700 (up from 600) Tickets Rewarded per Sector: 225 (down from 300) 64 Players Initial Tickets: 300 (down from 400) Tickets Rewarded per Sector: 75 (down from 150) Kaleidoscope 128 Players Initial Tickets: 600 (No Change) Tickets Rewarded per Sector:300 (No Change) 64 Players Initial Tickets: 300 (down from 400) Tickets Rewarded per Sector: 75 (down from 150) Manifest 128 Players Initial Tickets: 700 (up from 600) Tickets Rewarded per Sector: 275 (down from 300) 64 Players Initial Tickets: 400 (No change) Tickets Rewarded per Sector: 75 (down from 150) Orbital 128 Players Initial Tickets: 700 (up from 600) Tickets Rewarded per Sector: 150 (down from 300) 64 Players Initial Tickets: 300 (down from 400) Tickets Rewarded per Sector: 75 (down from 150) Renewal 128 Players Initial Tickets: 650 (up from 600) Tickets Rewarded per Sector: 150 (down from 300) 64 Players Initial Tickets: 400 (No change) Tickets Rewarded per Sector: 75 (down from 150) Have some feedback on the changes? Join is in our Discussion Thread and let us know.12KViews30likes1CommentBATTLEFIELD 6 UPDATE 1.1.1.0
We are deploying Update 1.1.1.0 on Tuesday, October 28, followed by the Season 1 launch later that day at the following times: 09:00 UTC: Update 1.1.1.0 goes live on all platforms. Players will be prompted to download and install the update, which includes all technical and gameplay changes. 15:00 UTC: Season 1 content, including the Battle Pass and new seasonal features, becomes available for all players. Between these times, players can continue to play Battlefield 6 as normal after updating, but Season 1 content and progression will unlock at 15:00 UTC. The Season 1 Update marks the next step in our ongoing journey to evolve and expand the Battlefield 6 experience. This includes fixes, balance changes, and quality-of-life improvements focused on polish, performance, and player feedback to deliver an even smoother experience moving forward. Major Updates for 1.1.1.0: Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning. Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power. Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence. Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions. UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets. Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes. CHANGELOG PLAYER: Fixed an issue where combat dive could break when diving uphill. Fixed an issue where players would detach from ziplines when entering at high speed. Improved steady aim and sight centering for more consistent precision. Fixed an issue where movement could interrupt steady aim. Adjusted misaligned character hitboxes for upper body and head to better match the visual models. Fixed an issue where the jump animation could play twice when aiming down sights. Landing animations now have their animation path properly centered, instead of shifting to the side when landing. Fixed an issue where jump inaccuracy could linger too long after landing. Fixed a visual issue causing weapons to appear rotated incorrectly after spawning. Fixed an issue where throwing grenades from prone could make players appear standing in third-person view. Fixed an animation delay when opening doors while sliding. Fixed an issue where players could get stuck while vaulting over certain objects. Fixed a visual issue where dead players appeared alive while swimming. Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget. Fixed an issue where getting killed by a mine would highlight it in the killcam. Fixed a camera jitter that could occur when entering ladders and looking down. Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles. Fixed an issue where weapons of other soldiers could clip through walls when they entered your view. Fixed an issue where pistols disappeared while swimming. Improved lighting precision for visibility while hip-firing and aiming down sights. Reduced occurrences of bouncing or landing issues when dropping onto certain objects. Fixed an issue where the killer snapshot sometimes did not display in the killcam. Small improvements to weapon and camera sway for smoother movement. Fixed an issue where enemies could take melee damage in protected vehicle seats. Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle. Fixed an animation issue where repeated vaulting could cause incorrect hand placement. Fixed an issue where simultaneous melee hits could make an enemy briefly invisible Fixed an issue where soldier heads briefly disappeared during redeploy transitions. Improved training path progression display to better match actual unlocks. Fixed an issue where friendly players could clip into each other when climbing ladders. Fixed an issue preventing vaulting directly from a slide. Fixed an issue causing the camera to rotate abruptly after a takedown. Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen. Improved stab animations when reviving with drag and revive. Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly. Fixed a camera clipping issue when going prone while strafing. Fixed a missing third-person animation when transitioning from prone to sprint. Fixed an issue where falling while sprinting caused incorrect hand movement. Fixed visual clipping when soldiers stood too close to glass doors. Fixed jittery aim animations in third-person when mounted. Fixed a bug where mounting near walls prevented aiming left or right. Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly. Fixed an issue where third-person hit reactions were missing when hit while mounted. Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched. Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls. Fixed an issue where taking melee damage interrupted weapon fire. Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps. Improved vaulting, parachute, and door-opening animations for smoother transitions. Fixed rare animation freezes for friendly soldiers reloading off-screen. Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay. Added parachute customization for soldiers. Prevented unintended shoulder bump animation when equipping a weapon while sprinting. Improved ragdoll impacts for more consistent and reliable reactions. Improved stance transition and landing animations to settle faster and feel smoother. VEHICLES: Fixed missing haptic feedback when switching between tank weapons. Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats. GADGETS: Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive. Fixed a MAS 148 Glaive visual issue during combat dives in first-person. Fixed an issue where Defibrillators appeared floating during vaulting animations. Fixed an issue where the Supply Pouch would sometimes not resupply correctly. Deployable gadgets are not destroyed/removed from debris piles AT grenades now create a small sized crater instead of a medium one. Buildings now take more hits to be destroyed by a Sledgehammer. WEAPONS: Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less. Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage. Fixed a misalignment issue with top-mounted red dot sights. Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic. Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons. Improved reticle settling for automatic weapons to make burst firing more efficient. Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone. Balanced sledgehammer damage against world objects for better consistency. Fixed an issue preventing players from leaving the Firing Range. MAPS & MODES: Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility. Improved exposure transitions between indoor and outdoor areas for better visibility. Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it. Squad names are now randomized at the start of Squad Deathmatch matches. Added visible bomb meshes to armed M-COMs in Rush. Updated overtime UI visualization across all modes. Fixed animation and positioning issues during insertion sequences on all maps. Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round. Fixed an End of Round progression issue in King of the Hill mode. Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps. Mirak Valley Fixed a misaligned zipline mesh in Conquest. Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map. Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset. Siege of Cairo Fixed overlapping territory lines and boundaries during the briefing screen in Escalation. Liberation Peak Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first period of the match. Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds. New Sobek City Fixed an issue preventing players from capturing part of Flag C in Escalation. Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch. Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area. Manhattan Bridge Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence. UI & HUD: Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables. Updated 3D previews for certain gadgets to show their deployed state. Added preview videos demonstrating how gadgets work. Added new cosmetic options for selected gadgets. Changed “Save & Close” to “Close” in the Deploy menu for clarity. Fixed various UI issues in Loadouts. Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round. Fixed multiple text inconsistencies in Dog Tags and Challenges. Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions. SETTINGS: Added Flick Look bindings to Helicopter, Jet, and Transport control schemes. Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior. SINGLE PLAYER: Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped. Fixed a black screen issue in the Night Raid mission. PORTAL: Fixed an issue where the Host Experience screen did not display the Portal experience image. Fixed a crash that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled. Improved loading times for the Server Browser experience info tab to ensure joining functions properly. Corrected a spelling error in the message shown when attempting to join an unavailable server. AUDIO: Fixed an issue where footstep sounds were missing when moving with the knife equipped. Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction. Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions. Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds. Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior. Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation. Added radio chatter through controller speakers. Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds. Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators. Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers. Added missing ambient audio setups for environmental props like construction barriers and buses. Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations. Fixed an issue where delayed challenge tab displays triggered early audio playback. Fixed an issue where defibrillator loop sounds could get stuck when vaulting. Fixed missing or out-of-sync reload sounds. Corrected the M39 EMR using suppressed audio when unsuppressed. Restored missing external sound effects for RWS Gunner countermeasure mines. Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song. Reload audio polish for several weapons. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.9.5KViews4likes0CommentsBATTLEFIELD 6 UPDATE 1.0.1.0
Originally posted on Battlfield Comms X account 9th Oct 2025 Battlefield 6 launches with Patch 1.0.1.0, delivering a wide range of updates and improvements across the game made since the Open Beta Weekends. This release reflects player feedback from the Beta and ongoing playtesting from Battlefield Labs, alongside our continued development efforts. Addressing bugs, refining balance, and enhancing clarity throughout the entire experience. Major Updates for 1.0.1.0: Movement is refined with reduced slide-to-jump momentum, lowered jump height, and increased inaccuracy when firing while airborne or sliding. Weapon handling has been rebalanced through general recoil tuning and adjustments to ensure more consistent gunplay. Rush and Breakthrough layouts revised to deliver a better balance between Attackers and Defenders. Maps improved with better traversal, lighting adjustments, and overall performance upgrades. UI and HUD have received a range of polish improvements for clearer prompts, smoother navigation, and more accurate displays. Settings and controls expanded with improvements across multiple areas. Audio overhauled game-wide with clearer pings, refined weapon and vehicle sounds, and fixes for missing or delayed effects. Netcode optimized to reduce desync, fast time-to-death, and instances of invisible damage. CHANGELOG PLAYER: Reduced the speed that can be carried from sliding into jumping, lowering momentum (especially horizontal). Increased the penalty for repeated jumps and slightly lowered the jump height. Increased weapon inaccuracy when firing while jumping or sliding. Adjusted parachute physics; reduced the initial acceleration when deploying. Fixed an issue where weapon dispersion could spike far higher than intended. Fixed an issue where a takedown could launch the victim into the air. Fixed an issue where players could enter third-person camera while alive. Fixed an issue where players could remain stuck in a downed state after being revived with defibs following a headshot. Smoother transition when aiming down sights from hip-fire for better target acquisition. Fixed an issue where landing animations played after very short drops or when climbing objects. Jump landing animations have been updated to feel smoother and settle faster. Crouch/stand transition animations now settle more quickly. Fixed an issue where too much momentum was lost when cutting a parachute. Drag & Revive can now be cancelled more quickly for better responsiveness. Updated parachute, skydiving animations and physics for more fluid movement. Fixed an issue where fall/landing speed penalties triggered after very short drops or vaults. Fixed an issue where firing was blocked too long after going prone from sprinting or combat diving. Fixed an issue where weapon sights appeared misaligned after sprinting. Updated vaulting animations for medium and high obstacles. Improved first-person swimming animations. Reduced camera movement when exiting a slide. Toned down camera shake when rapidly starting and stopping sprints. Various improvements and bug fixes to melee attack and takedown animations. Various improvements and bug fixes to Drag & Revive animations. Improved vault detection for more reliable movement over obstacles. VEHICLES: Helicopters have been given more power and responsiveness, making them easier to fly, adjust mid-flight, and survive attack runs, including better chances to dodge incoming RPGs. Increased tank turret speed. Vehicle smoke countermeasures are now more effective at breaking spotting/lock-ons. Improved the death camera experience for air vehicles. Adjusted vehicle mix for hit indicators and updated explosion kill indicator feedback against infantry. Vehicle aiming behavior (mouse and gamepad) now more closely matches soldier aiming. Vehicle sensitivity and aiming options now use the same default ranges and values as soldier controls for consistency. Navigation Terrain Avoidance has been enabled for surface-to-air missiles. Fixed an issue where a vehicle could keep showing a lock-on warning for several seconds after being hit by an MBT-LAW. Added a visible boost bar for ground vehicles that have boost. Fixed an issue with the Leopard wreck collision so players can now climb it from behind. Improved how tank tracks and vehicle wheels interact with destructible objects for more realistic collisions. Reduced the bloom effect on jet bombs (Apache) for clearer visibility. GADGETS: Fixed an issue where some gadgets could unequip unexpectedly when jumping. Fixed an issue where Rocket Launcher backblast dealt too much damage to infantry. Reduced Rocket Launchers’ blast damage against infantry to discourage ground-blasting. Rocket Launcher explosions now correctly check for walls and cover before applying damage. Removed arming time on rockets, allowing players to fire at floors/ceilings indoors to open up destruction. Thermobaric grenade concussive effect reduced from 2.5s to 1s. Thermal scopes improved: soldiers now appear colder when prone/dying and hotter when sprinting. Fixed an issue where a Rocket Launcher collision could cause double damage to vehicles. Fixed smoke grenades not detonating in some cases. Fixed visual issues when firing certain Rocket Launchers and scopes. Tracer Dart hipfire crosshair no longer appears when aiming down sights. Fixed an issue where Tracer Dart reticle textures were missing. Fixed an issue where Drill Charge GL reticle textures were missing. CSB IV EOD Bot audio attenuation and patching improved. Remote-entry gadgets (XFGM-6D, CSB IV Bot, LTLM II) can no longer be equipped if you’re out of ammo and have no active gadget deployed. Repair Tool now overheats slightly faster to prevent vehicles from becoming too durable. Repair Tool and Defibrillators can now damage enemy gadgets. Defibrillator damage reduced on both quick zaps and charged zaps. M320 grenade launchers now show ammo type and count on the display. M320A1 HE vehicle damage tweaked. Assault Ladder ramp deployment angle increased to 54° (was 45°). Fixed an issue where players could unintentionally unequip gadgets while jumping. Improved the throwing arc of the AT-Mine, it now inherits the speed of the soldier throwing it and better aligns to the surface it lands on. Updated spawn blocking interactions between ladders and wiring materials. Adjusted gameplay volumes so only the Assault Ladder is blocked from deployment; all other gadgets can still be placed. Fixed an exploit where the deployable shield could be used to climb out of intended play areas. Fixed an issue for the AJ-03 COAG Med Pen where on-screen VFX ended too early. AT4 now uses aim-guided missiles. RPG-7V2 Adjusted sight and reticle for better aiming. Increased dispersion when aiming down sights to discourage quick-scoping. Fixed projectiles hitting nearby cover incorrectly when aimed just above it. MBT-LAW MBT-LAW is now the default rocket launcher for the Engineer class. Missiles now follow a more accurate trajectory. Now uses auto-guided missiles. Can no longer be hip-fired. Sight and reticle updated for a clearer aiming experience. Blast damage now correctly applies to vehicles. MAS 148 Glaive Missile trajectory updated to better reflect real-world behavior. Two zoom levels introduced. Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG). Lock-on distance changed and now cannot lock onto targets closer than 40m. Fixed clipping and reticle issues in the scope. Blast damage now correctly applies to vehicles. Hipfire crosshair no longer appears when aiming down sights. LEDs now correctly show lock progress, thermal setting, and zoom level. Field of view now transitions more smoothly when zooming. SLM-93A Spire Gadget can no longer lock on to air vehicles below radar level. Fixed an issue where missiles sometimes did not deal damage. Airburst Incendiary The projectile now detonates on collision. The projectile now credits the correct damage owner in kill feed and cards. The projectiles deal less structural damage (more hits required to destroy facades). Gadget now cannot be aimed down sights while reloading. Blast and shockwave radius are now aligned with destruction values. Smoke from the Airburst Incendiary now blocks spotting and lock-ons for soldiers and vehicles. Bravo3 Sight size no longer scales incorrectly with field of view. SS26 Fire damage now only applies once to soldiers. Damage drop-off has been adjusted. Unlock requirement reduced from Rank 1 to Rank 0. LTLM II (Portable Laser Designator) Spotting angle and maximum spotting distance in binocular mode have been made more forgiving. Can no longer laser paint the environment. Now removes laser paint marks when a vehicle enters thermal smoke. Now correctly spots vehicles when laser painting them. Thermal view toggle now updates the UI correctly. Zoom now activates instantly and returns to your previous zoom level. Deploy animation now plays correctly. Will now rotate properly for other players when deployed. Improved the Game Hint to show RMB (Zoom) instead of E/R (Interact/Reload). Deploy Beacon Now allows only one spawn per player (4 per squad total) before self-destruct. Enemy Deploy Beacons now display an icon on the minimap when pinged. Can now be deployed at a soldier’s feet if the original location is blocked. T-UGS Will no longer be destroyed when their owner dies. Can now be deployed at a soldier’s feet if the original location is blocked. XFGM-6D Recon Drone Now flies faster when carrying C4, but battery drains faster as a trade-off. No longer receives unwanted force when carrying C4, making flight smoother. Movement improved for a more realistic feel. The Drone now self-destructs after 3 seconds when flown out of bounds. Supply Pouch Can no longer be picked up once deployed. No longer restores health to vehicles. No longer pushes players into map geometry. Now follows the same ping rules as repair stations (VO, ping log, icon). Now resupplies as intended and grants one additional C4 as overstock. WEAPONS: General recoil adjustments across multiple weapons. Weapon accuracy adjusted to be more stable when aiming down sights while moving, but less accurate when firing mid-jump. Numerous weapon attachments updated to appear correctly. Increased bullet spread when firing automatic weapons while aiming down sights. M87A1 shotgun now requires more pellets to secure a kill, rewarding more accurate hits. Fixed an issue where the crosshair appeared larger than the actual bullet spread when using shotguns with slug ammunition. Bolt-action rifles: first-shot boost now applies to every fired shot. Added glow to a variety of reticles and improved visibility of reticles MAPS & MODES: All Rush layouts have been updated based on feedback from the Open Beta. Several Breakthrough layouts have been updated based on Open Beta feedback. Fixed spawn killing issues on Siege of Cairo. Fixed multiple exploits on Siege of Cairo and Iberian Offensive that allowed players to reach unintended areas. Improved Anti-Air balance on Liberation Peak. General performance improvements to Operation Firestorm Improved player traversal across Operation Firestorm Adjusted lighting on Operation Firestorm to make indoor areas and certain assets brighter where they were previously too dark. Spawn animations on Operation Firestorm improved across multiple game modes and areas to remove bounce effects. Respawning in Squad Death Match is now a one-button action, simplifying the process compared to the two-step option in Beta. UI & HUD: Updated text and names for select weapons and gadgets for clarity. Fixed an issue where lock reasons were not showing on the loadout screen. Fixed character skin names not displaying correctly in the customization menu. Fixed an issue where locked weapon packages didn’t display attachments correctly. Fixed incorrect class names showing on the insertion screen after switching class. Fixed icons under player names not matching class types in the pre-game lobby. Adjusted background color for Takeover column cells. Fixed options menu buttons focusing on the wrong element after selection, improving navigation smoothness. Fixed interact and reload setting options being vertically cut off. Fixed credits auto-scroll bugs and adjusted scrolling speed. Credits updated with a new text document, BF6 logo, and centered layout. Added a warning pop-up about XP progress loss when leaving a match via the pause menu. Resupply interaction for Support soldiers now only appears when you actually need health or ammo. Navigation controls on the deploy screen and big map have been improved. Mouse navigation in the Commorose has been made smoother and more responsive. Commorose now supports southpaw control layouts. Updated the UI and animations for the training paths widget. Soldier and vehicle overlays updated with improved visuals. Squad and friendly nametags now show clear visuals when you’re being healed, resupplied, or revived. Fixed an issue where spotting sometimes placed a location ping instead of marking the enemy. Fixed an issue where the inventory UI stayed visible after dying out of bounds. Vehicle hit indicators updated for better clarity. Updated visuals for vehicles tied to capturing objectives on the deploy screen. Fixed a minimap bug where geometry displayed incorrectly on top of other geometry. Fixed an issue where combat zone images weren’t displayed correctly on loading screens. Location and danger pings now include animations for improved awareness. Fixed an issue where equipping or picking up a gadget didn’t trigger the correct animation. Fixed an issue where enemies pinged through smoke did not properly show as danger pings. Update of the Rank visuals and iconography. Improved overall class identity UI (signature gadget, weapon proficiency, traits, etc.) C4 UI now shows how many charges you’ve placed and the distance to your three closest charges. Air vehicle resupply stations now have a clear in-world icon. Fixed an issue where enemy-placed neutral gadgets could be seen through geometry. The explosives countermeasure UI now shows which enemy explosives will be intercepted on the minimap. “Sticky-to-edge” icons now include an arrow indicating direction. Non-lethal grenades now use a distinct sepia tint for easier identification. Fixed an issue where weapons did not rotate correctly when previewed. Fixed weapon zoom increments when previewing in menus. Players can now rotate weapons while in menus. Players can now preview attachments even from locked attachment slots. Fixed a camera issue that caused it to flip when previewing flashlight or laser attachments. Improved loadout menu navigation with gamepad (default focus refined for smoother use). Fixed an issue where cosmetics could be accessed by deleting and re-adding favorites. Fixed progress tracking for Class Badges. Added categories to loadout deeplinks for easier organization. Enabled stats delta change when selecting an empty attachment slot in weapon attributes. SETTINGS: Inspect Weapon option hidden on PC. Voice chat now defaults to off. Adjusted graphics quality option: disabling “Auto” now correctly sets Performance mode to Custom on PC. PC and console settings are now separated. Added missing Flick Look Threshold for Keyboard and Mouse. V-Sync moved back to Display settings. Added “Stay on Screen” functionality when equipping weapons, packages, and gadgets in customization. Surface Replace & Customize button added on PC. Autohide HUD is now set as default. Fixed an issue on PlayStation 5 where the Auto setting didn’t select the correct channel configuration when connected to a TV, soundbar, or controller. Added a Voiceover (VO) volume slider option. Added speaker detection feedback during boot. Tuned default master mix settings. Adjusted reverb mix for non-HD audio settings. Added an accessibility option for a motion-sickness-friendly combat roll (camera no longer rolls). Added an accessibility option to reduce camera bob while sprinting. Added a new option to adjust minimap size (small, medium, large). PORTAL: Removed Crossplay option from server hosting. Fixed an issue where AI soldiers in Portal were not affected by weapon/loadout restriction rules. AUDIO: Adjusted the audibility of directional pings. Reduced volume for Commorose open/close sounds. Tweaks to parachute landing sounds and low-health breathing effects. Adjustments to incendiary and movement audio mixes. Tuned instant-death sound mix. Directional ping sounds made clearer. Commorose open/close volume reduced. Tweaked parachute landing and low-health breathing sounds. Tuned instant-death audio mix. Adjusted incendiary and movement audio mixes. Adjusted gadget equip/deploy audio across the board. Friendly soldier and vehicle overlays made less visually distracting. Updated interior firing sounds for heavy machine guns, coaxial LMGs, and helicopter autocannons. Added suppression audio effects for multiple weapons. Polished firing sound mixes across various weapons. Adjusted sound profiles for urban sniper rifles, urban rifles at distance, and SMGs in open fields. Fine-tuned reload and firing sounds for multiple weapons for higher fidelity. Tweaked shotgun firing sounds (amplitude, delays, pitch). Updated shotgun audio in different environments (open field, canyon, urban). Adjusted audibility of gadget auto-replenish sound when reloading a shotgun in the Assault class’s secondary primary slot. Fixed an issue where flares audio was not playing for the UH-79 gunner seat. Added unique low-health fire sounds for different vehicle types. Fixed an issue where jet “low health fire” sounds continued to play after repairs. Fixed an issue where MBT driver smoke discharge audio was not playing. Fixed an issue where the MBT Active Protection System audio felt delayed. Fixed an issue where medium damage sounds played when vehicles only took light damage. Fixed a bug where soldiers in exposed vehicle seats did not display squad overlays correctly. Fixed camera shake when firing the RWS helicopter autocannon as the pilot. Reduced loudness and adjusted low-mid frequencies for jets when offscreen, improving sound clarity. Reduced early reflection audio for helicopters. Adjusted Wartapes V.A.L weapon mix behavior. Adjusted Wartapes V.A.L first-person weapon noise amplitude. Adjusted Wartapes V.A.L third-person noise boost, reducing volume compared to first-person. Adjusted Wartapes V.A.L behavior for vehicle weapons. Adjusted Wartapes V.A.L behavior for minigun weapons. M240L reload audio improved. NETWORK: Improved netcode to reduce cases where time-to-death felt too fast. Fixed an issue where players could take damage without being visibly shot. Fixed an issue where health values were not updating correctly. Improved netcode to reduce cases of dying after reaching cover. Fixed a netcode issue where damage feedback was delayed or only appeared after respawning.1.9KViews5likes4CommentsBATTLEFIELD 2042 UPDATE #9.2.1
Originally posted on the Battlefield Comms X account on 8th Sept 2025 Tomorrow, Tuesday, 9th September, we will be rolling out a small Hotfix Update in response to community feedback and changes following the previous Update, 9.2.0 //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar . Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield . Changelog Phantom The Penguins have seen individuals brute-forcing into the Phantom Project and have added additional defenses to ensure the reward is for Operatives who are fully deserving of the loot that awaits. Weapons & Gadgets Fixed an issue on the Lynx where extended magazine reload was slower than intended. The reload animation is now faster, making it look less like slow motion and more like just motion. Fixed an issue with the Lynx 's recoil and camera motion. Fixed an issue where the accuracy is lower than intended when standing still for the Lynx. Balance pass with SWS-10 and Armor Piercing Rounds and the Masterkey. Fixed an issue where multiple Underbarrel Shotgun Attachments on Vault Weapons were not tracking progress towards quests that require you to get kills with underbarrel shotguns. For example, the unlock quest for the AK5C. Fixed an issue where the SOFLAM and Tracer Dart interaction with a vehicle would not show “Target Acquired” messaging. Maps & Modes Renewal has been returned to the Team Deathmatch playlist offering. Playercards Fixed an issue where the names of Playercard Backgrounds 'Always Check Your Rear' and 'Teamwork Makes the Dream Work' were accidentally swapped. Weekly Missions & Progression Fixed an issue where some weekly missions about doing actions with Vault Weapons would not track with the M1 Garand in All Out Warfare. Tier Skip functionality is now active on the Road to Battlefield 6 Pass. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.79Views0likes0CommentsBATTLEFIELD 2042 UPDATE #9.2.0
Today we have a surprise Battlefield 2042 Update for you, as we are releasing 9.2 on all platforms. Not only are you getting new weapons and vehicles, a bunch of bug fixes and gameplay changes, but we’re also bringing back a fan favorite of previous Battlefield titles, Iwo Jima! Of course an update like this wouldn’t be complete without a brand new, free Battlepass. But that’s not all! Playing the content of Update 9.2 will also allow you to unlock exclusive Battlefield 6 rewards! The road to Battlefield 6 begins here. Let’s dig in! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. Road to Battlefield 6 New Map: Iwo Jima Brand new to Battlefield 2042, Iwo Jima is a fan favorite previously seen in Battlefield 1942,Battlefield 1943, and Battlefield V. In Battlefield 2042 the map will feature an active Volcano, so be on the lookout for some spectacle when you explore Iwo Jima. To really immerse you, the map also features boat landings, bunkers, and trenches on a reimagined 700x200 map that will give you plenty of options to flex your tactical muscles. Hardware Update 9.2 will add two weapons and two vault vehicles to your arsenal. Weapons: KFS2000 - Assault Rifle A formidable assault rifle with an iconic look. Thanks to its bullpup design the KFS2000 is highly accurate and easier to control making it an excellent choice for most combat scenarios. Lynx - Sniper Rifle If you joined us during the Battlefield 6 Open Beta, you will receive the Lynx with Update 9.2. Players that didn’t participate in the Beta will still have a chance to acquire the weapon later down the line. The Lynx is a vicious semi automatic anti material rifle with a respectable rate of fire. It houses a very large cartridge mainly intended to demolish environments and deal damage to vehicles. Vehicles: A10 Warthog and SU-25TM Frogfoot We also have two new Attack Jets coming to All out Warfare, the A 10 Warthog and the SU25-TM Frogfoot! With new and tweaked abilities, they'll fly into your roster with ease. With the added abilities, the team has diversified their position in the roster, and both Jets are configured to be vehicle busters! A10 Warthog SU-25TM Frogfoot Free Battlepass - 60 Tiers of free cosmetics The Road to Battlefield Battlepass will run from August 18 to October 7, which gives you plenty of time to unlock the 60 free tiers that arrive with Update 9.2! The pass celebrates different eras of the Battlefield franchise, with cosmetics inspired by the legacy of the games that came before Battlefield 2042. 60 free tiers Over 50 new rewards inspired by Battlefield 1, Battlefield V, Battlefield Bad Company 2, Battlefield 3, and Battlefield 4. We’ve added several Tiers that will grant you multiple items, get your loot! 30 exclusive rewards for Battlefield 6 spread across 6 Tiers that will be available at launch. Earn these exclusive Battlefield 6 rewards at Tier 8, 19, 30, 40, 49, and 60 of the Free Battlepass! Originally posted on the Battlefield Comms X profile 18/08/2025145Views2likes0CommentsBATTLEFIELD 2042 UPDATE #8.9.0
Welcome to the 8.9.0 Update Notes for Battlefield 2042. Launching on Tuesday, June 17th, this patch arrives with a large amount of weapon changes, as well as various bug fixes. //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. New Bundles: Mass Effect Galactic Bundle - 1750 BFC: Centuries from now and in the farthest reaches of space, a good soldier still makes all the difference. Take command and carve your legacy into the stars. Scoped & Dropped Bundle- 2000 BFC: Whether you’re tearing across the battlefield or shooting bottles with an old friend, you need the best gear in the galaxy to do the job right. Citadel Bundle - 3000 BFC: For those who take the fight to the farthest reaches of space, a special package containing all cosmetics for the Mass Effect crossover event. The bundles will be available from June 17 to Jul 1, 2025. Changelog Weapons: Developer comment: After the AN-94 launched earlier this year, it became clear that many of the vault weapons were a bit out of shape. To remedy that, we took on the task to apply some much-needed love, care, and CLP oil to a bunch of them. After that, we had the (easier) task of breaking half of them, fixing them again, and making sure we could ship them to you. We wanted to bring vault weapons up to par with similar weapons by increasing the attachment diversity and open up for more ways of playing with them. Most vault weapons have been given some extra attachments, and many had a few tweaks and fixes done as well. In this update, we introduce a new type of magazine attachment: the Underloaded Magazine. This is a standard issue mag but with fewer bullets in it, making it faster and easier to handle. The downside is that you have fewer rounds in a mag, of course, meaning you are sacrificing damage output over time for improved weapon handling. By adding this, we have one more way to play with standard ammo, in addition to the extended mag many of them already have or other ammo types. All in all, we're hoping this helps make the vault weapons more fun and more useful to play with. We’re looking forward to your feedback to having more attachment options to tinker with between respawns! ACW-R: Adjusted reload timing, making it faster so it matches the animation of the weapon. Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. A-91: Added Magazine attachment: Underloaded magazine. M416: Added Muzzle attachment: Shortened barrel (silenced) Added Magazine attachment: Underloaded Magazine. AEK-971: Adjusted reload timing making it faster so it matches the animation of the weapon. Adjusted the position of several muzzle attachments slightly to better match the intended placement. Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. M16A3: Reduced starting ammo from 8 mags down to 5. Developer comment: We’re making this change to bring the weapon more in line with similar Assault Rifles Added Magazine attachment: Underloaded Magazine. MTAR-21: Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. AKS-74u: Adjusted reload timing, making it faster so it matches the animation of the weapon. Added Muzzle attachment: Warhawk Compensator Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. P90: Added Magazine attachment: Underloaded Magazine. PP-2000: Added Underbarrel attachment: LS-1 Laser Sight XM8 LMG: Adjusted PB heavy Suppressor to be a silenced Shortened Barrel instead, giving it higher Rate of Fire but lower Weapon Accuracy instead of better Muzzle Flash Visibility Reduction for worse Effective Range. It is still suppressed and reduces the projectile velocity just as before. Added Magazine attachment: Underloaded Magazine. Type 88 LMG Adjusted reload timing, making it faster so it matches the animation of the weapon. Increased default ammo capacity to 150 rounds per cassette. Developer comment: This change is meant to buff the weapon and create a bit of a niche for it to stand out versus similar machineguns. Fixed an issue that caused an incorrect foregrip behavior to be used. Added Magazine attachment: Underloaded Cassette. M240B Added Magazine attachment: Underloaded Cassette. M60E4 Reduced the starting ammo from 5 cassettes to 3 Developer comment: This change is meant to bring the M60E4 in line with other similar LMGs. Added Magazine attachment: Underloaded Cassette. RPK-74M Reduced reload speed when using extended mag. Added Muzzle attachment. Wrapped Suppressor. Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: High-Power Drum Magazine M39 EMR Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: Underloaded Magazine. SVD: Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: Underloaded Magazine. GOL Sniper Magnum Added Underbarrel attachments: BCG Light Grip, Cobra Grip, LS-1 Laser Sight. Added Magazine attachments: Underloaded Magazine, Armor Piercing ammo, High-Power ammo. Fixed an issue where moving while aiming made the gun’s accuracy better than intended. MP443 Added Underbarrel attachment LS-1 Laser Sight. M93R Added Magazine attachment: Underloaded Magazine. General: Fixed an issue where some LMGs weren’t affected by longer reload times when using extended belts/cassettes/magazines. Developer comment: The M240B, M60E4, and Type 88 LMG are most affected by this change and are now in line with weapons using similar attachments. Switching between XM320 and M26 mass frag rounds will no longer break the ammo pool. Gadgets: Updated AA Missile reload animation when swapping weapons. RPK-74m: Fixed an issue where the rate of fire was shown as 700 when the actual rate was 720. Developer comment: This is purely a UI update; the fire rate hasn’t been adjusted. Progression: The lie has been exposed. Portal: Game modes have been added to Portal: Control Shutdown Strike Team Killswitch Developer comment: We have added several modes with all their maps that the modes support for players to host in Portal. Enjoy! Stadium has been added to Custom Conquest. Modes: Hazard Zone: Fixed a bug where vehicles could no longer be called in after picking up an Uplink. Gameplay Flow & Social: Fixed a bug where the inventory HUD would show the wrong attachments equipped on guns when going into the customization screen and customizing your gun for the next spawn, while already spawning in. Fixed an issue where Equip and View Bundle used the same button after purchasing a skin that is part of a bundle. Fixed off-centered icons in the Deploy Screen for certain languages. Fixed a bug where the friends list in-game would show the wrong game mode being played when in the Control game mode. Fixed a bug where the Xbox rich presence would show the wrong game mode when a friend played King of the Hill. Fixed a bug where no indicator on the friends list would show what mode friends were playing, preventing users from clicking and joining them via the friend list. That does it for the Update Notes for 8.9.0! Thank you for reading, and as always, PTFO! This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.537Views12likes4CommentsBATTLEFIELD 2042 UPDATE #8.8.0
Welcome to the 8.8.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 27th, this update comes with various fixes and the return of our Battle of Nordvik event, which will take place on May 27th and continue to run through to June 10th! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. Returning Time-limited event: Battle of Nordvik When Nordvik’s secret alliance with the West is revealed, Eastern Forces retaliate with an aggressive siege of this remote facility in the Swedish wilderness. Join the Nordvik Control Corps or the Black Storm regiment in the three-week power struggle that marks a turning point in the global conflict between two superpowers. Secure Boot With Update 8.8.0 on Battlefield 2042, we will be requiring that Secure Boot is enabled for PC hardware that can support it, in order to provide you with a higher standard of trust and safety whilst you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game too. To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses—especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players. If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature that is available for Windows 11 and Windows 10 devices, and you’re able to learn more about how to enable this functionality via our EA Help article here. Changelog Maps: Fixed some unnaturally large pits/crevices on the terrain on Orbital. Fixed an invisible zipline cable on Spearhead's Conquest gamemode. Vehicles: Fixed a bug where some vehicles would be incorrectly marked as unavailable in some Breakthrough sectors. Weapons: Fixed a bug where the Subsonic magazine would not be visible when using an underbarrel grenade launcher on the DM7. Fixed an issue on the Battlefield 3 SPAS-12 in Portal where the fire rate was faster than intended if using semi-auto mode. It should now be capped to the weapon's maximum rate of fire, 150/120/100, depending on ammo type. Fixed an issue on the AN-94 where the rail was not visible when you had a grip equipped. Fixed an issue where the attachments would be positioned incorrectly on the weapon icon for the GVT 45-70. Characters & Gadgets: Following player feedback, we're bringing back the EMP ability to Casper's Recon Drone, but with some changes to improve its balance. Developer Note: The EMP was removed previously as part of a larger change to clean up gameplay and increase readability between infantry and vehicles. With this update, we are bringing back the EMP; however, it will only be able to interact with and destroy enemy gadgets and equipment. The ability is not designed to interact with vehicles. Progression: Codex Update: Added new lore content. Quest requirements for weapon customizations are now easier to read. Fixed a bug where the SOFLAM gadget was missing from the statistics page of your profile. AI: Reduced AI soldiers' accuracy when firing rocket launchers against airborne targets. You now have a higher chance of avoiding getting sniped with rockets if you keep on moving around with your air vehicles. Modes: Killswitch Remix Fixed a bug where the objective capture UI would not be visible in the Killswitch Remix gamemode. Gameplay Flow & Social: Fixed a bug that shows the wrong specialist when interacting with a locked specialist in the menus. Fixed a bug where friends would show up twice if they were online on multiple platforms simultaneously. And that’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win! This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.440Views2likes3CommentsBATTLEFIELD 2042 UPDATE #8.7.0
Welcome to the 8.7 Update Notes for Battlefield 2042. Launching on Tuesday, May 6th, this update comes with various areas of improvement and fixes. Our Dead Space will be underway May 6th and continue to run through May 20th! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. RETURNING TIME-LIMITED EVENT: BATTLEFIELD 2042 | DEAD SPACE During this event, players will get to reexperience Outbreak. A 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far eastern end of the map. Outbreak Areas of Improvement Dead Space skins were added to certain weapons when purchasing from the Armory Station; other weapons also have skins. The starting weapons now have the Dead Space skin. Enemies are now allowed to enter the extraction elevator while you're fighting over it. Players now also take reduced damage from melee and incendiary damage when inside the elevators. Added a loading screen tutorial. Outbreak Changelog Polished and improved the HUD. Increased the time between Juggernaut batches. Decreased the spawn rate for regular waves and added more time before Geists die at the end of the wave. Updated Armorey Station arsenals by replacing the MCS-880 with the NVK. Resolved an issue where players occasionally could not customize their character loadout before spawning in Outbreak. Fixed a visual bug when closing the Armory Station. Fixed a bug where both objectives in one of the sectors would have the same name. Fixed a bug where the Armory Station icon would be visible randomly on the map even if no Armory Stations were active in the sector. Fixed a bug where the extraction elevator doors occasionally did not close when the entire squad entered it. Fixed a bug where Geists would show the wrong icon when pinged. Rebalanced the Juggernaut-only waves to ensure the Juggernauts spawn first. Tweaked the combat area to fix certain places incorrectly out of bounds. Fixed a bug where players occasionally could not purchase new weapons after dying. Polished and improved the HUD. Fixed a bug where the "Push forward" HUD message would be visible on screen after respawning if the user died out of bounds in the previous sector. AREAS OF IMPROVEMENT Weapons: NVK-S22 Upgraded the pocket size on soldier outfits to accommodate more shells! Buckshot: Pocket doubled in size to 20 → 40 shells Flechette: Quiver stretched to 10 → 20 shells Slug: Bucket tall enough to double to 10 → 20 shells Developer Note: These changes are inventory-based only. No visual changes are present on magazine models. AI: AI players are now less effective at landing their shots with vehicle weapons when targeting fast-moving or direction-changing vehicles. CHANGELOG Modes: Stadium - Conquest Removed a small unintended out-of-bounds area between Sector B and the team HQs. Exposure - Hazard Zone Some rubble was placed to block off a door that shouldn't be accessible. Breakaway - Domination Reduced the vertical combat area in Breakaway Domination to prevent players from reaching unintended areas. Maps: Removed invisible collisions above certain solar panels out in the farming fields on Renewal. Vehicles: The vehicle deploy menu text was changed from “ALL DEPLOYED” to “UNAVAILABLE” to remove confusion about why vehicles can’t be spawned. Fixed an issue with two C4 not destroying Bradley and BMP's weak side when using the active armor upgrade. This perk was not meant to protect against explosive damage. Weapons: Assault Rifles M16A3: Fixed an issue where damage dropped by 1 point and rose again at a specific range. The M16A3 now maintains consistent damage across the full range interval (using the higher value). AK5C & AN-94: Fixed an issue where heavy barrel attachment didn't apply correct modifiers in hip fire. Recoil penalty was slightly lower than intended; it should now climb ~15% more compared to the Vanilla barrel. AN-94: Realigned the rail for attaching scopes to the center for better alignment with the iron sight pin. Fixed an issue where equipping a silencer to the AN-94 would affect how the GP-30 grenade launcher showed on the minimap when firing it. Now, the attachment should not behave as if it has a silencer on it, even if the primary gun has one. Audio now correctly reflects the Hyperburst feature (faster first two shots in full-auto mode). ACW-R: Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim. Shotguns 12M Auto: Fixed an issue where the fire rate would be faster for semi-auto with a short barrel than in full auto. Now they are both set to the same fire rate. Pistols L9CZ: Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim. Melee Taser Baton: Fixed an issue where pressing the melee button once wouldn’t return you to your previous weapon, unlike other melee options. And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!270Views3likes2CommentsBATTLEFIELD 2042 UPDATE #8.5.0
Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield Improvements Loading Screen Improvements One of the main areas of improvement for Update 8.5 is a visual overhaul of the loading screen for all game modes, now you will be able to see improved descriptions and iconography indicators for the rules of each mode before loading into the match in a much more pleasing and penguin-approved way. This improvement also extends to Custom Experiences within Battlefield Portal, allowing creators more space for descriptions. Further improvements will be made to this loading screen in a future update too! Changelog General Fixed overlapping input prompts on the deploy screen. AI AI soldiers should no longer die out of bounds when fighting in the shipwreck. Vehicles Added insertion sequence for the UH-60 Black Hawk. Camera transition should now be smoother when switching views in seats while in a vehicle. Fixed a bug where projectiles would despawn when firing from above the air vehicle max height. Progression Fixed an issue where players were unable to purchase the accelerated event pass if all levels were completed before the purchase. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.383Views2likes6Comments