BATTLEFIELD 2042 UPDATE #8.9.0
Welcome to the 8.9.0 Update Notes for Battlefield 2042. Launching on Tuesday, June 17th, this patch arrives with a large amount of weapon changes, as well as various bug fixes. //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. New Bundles: Mass Effect Galactic Bundle - 1750 BFC: Centuries from now and in the farthest reaches of space, a good soldier still makes all the difference. Take command and carve your legacy into the stars. Scoped & Dropped Bundle- 2000 BFC: Whether you’re tearing across the battlefield or shooting bottles with an old friend, you need the best gear in the galaxy to do the job right. Citadel Bundle - 3000 BFC: For those who take the fight to the farthest reaches of space, a special package containing all cosmetics for the Mass Effect crossover event. The bundles will be available from June 17 to Jul 1, 2025. Changelog Weapons: Developer comment: After the AN-94 launched earlier this year, it became clear that many of the vault weapons were a bit out of shape. To remedy that, we took on the task to apply some much-needed love, care, and CLP oil to a bunch of them. After that, we had the (easier) task of breaking half of them, fixing them again, and making sure we could ship them to you. We wanted to bring vault weapons up to par with similar weapons by increasing the attachment diversity and open up for more ways of playing with them. Most vault weapons have been given some extra attachments, and many had a few tweaks and fixes done as well. In this update, we introduce a new type of magazine attachment: the Underloaded Magazine. This is a standard issue mag but with fewer bullets in it, making it faster and easier to handle. The downside is that you have fewer rounds in a mag, of course, meaning you are sacrificing damage output over time for improved weapon handling. By adding this, we have one more way to play with standard ammo, in addition to the extended mag many of them already have or other ammo types. All in all, we're hoping this helps make the vault weapons more fun and more useful to play with. We’re looking forward to your feedback to having more attachment options to tinker with between respawns! ACW-R: Adjusted reload timing, making it faster so it matches the animation of the weapon. Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. A-91: Added Magazine attachment: Underloaded magazine. M416: Added Muzzle attachment: Shortened barrel (silenced) Added Magazine attachment: Underloaded Magazine. AEK-971: Adjusted reload timing making it faster so it matches the animation of the weapon. Adjusted the position of several muzzle attachments slightly to better match the intended placement. Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. M16A3: Reduced starting ammo from 8 mags down to 5. Developer comment: We’re making this change to bring the weapon more in line with similar Assault Rifles Added Magazine attachment: Underloaded Magazine. MTAR-21: Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. AKS-74u: Adjusted reload timing, making it faster so it matches the animation of the weapon. Added Muzzle attachment: Warhawk Compensator Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. P90: Added Magazine attachment: Underloaded Magazine. PP-2000: Added Underbarrel attachment: LS-1 Laser Sight XM8 LMG: Adjusted PB heavy Suppressor to be a silenced Shortened Barrel instead, giving it higher Rate of Fire but lower Weapon Accuracy instead of better Muzzle Flash Visibility Reduction for worse Effective Range. It is still suppressed and reduces the projectile velocity just as before. Added Magazine attachment: Underloaded Magazine. Type 88 LMG Adjusted reload timing, making it faster so it matches the animation of the weapon. Increased default ammo capacity to 150 rounds per cassette. Developer comment: This change is meant to buff the weapon and create a bit of a niche for it to stand out versus similar machineguns. Fixed an issue that caused an incorrect foregrip behavior to be used. Added Magazine attachment: Underloaded Cassette. M240B Added Magazine attachment: Underloaded Cassette. M60E4 Reduced the starting ammo from 5 cassettes to 3 Developer comment: This change is meant to bring the M60E4 in line with other similar LMGs. Added Magazine attachment: Underloaded Cassette. RPK-74M Reduced reload speed when using extended mag. Added Muzzle attachment. Wrapped Suppressor. Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: High-Power Drum Magazine M39 EMR Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: Underloaded Magazine. SVD: Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: Underloaded Magazine. GOL Sniper Magnum Added Underbarrel attachments: BCG Light Grip, Cobra Grip, LS-1 Laser Sight. Added Magazine attachments: Underloaded Magazine, Armor Piercing ammo, High-Power ammo. Fixed an issue where moving while aiming made the gun’s accuracy better than intended. MP443 Added Underbarrel attachment LS-1 Laser Sight. M93R Added Magazine attachment: Underloaded Magazine. General: Fixed an issue where some LMGs weren’t affected by longer reload times when using extended belts/cassettes/magazines. Developer comment: The M240B, M60E4, and Type 88 LMG are most affected by this change and are now in line with weapons using similar attachments. Switching between XM320 and M26 mass frag rounds will no longer break the ammo pool. Gadgets: Updated AA Missile reload animation when swapping weapons. RPK-74m: Fixed an issue where the rate of fire was shown as 700 when the actual rate was 720. Developer comment: This is purely a UI update; the fire rate hasn’t been adjusted. Progression: The lie has been exposed. Portal: Game modes have been added to Portal: Control Shutdown Strike Team Killswitch Developer comment: We have added several modes with all their maps that the modes support for players to host in Portal. Enjoy! Stadium has been added to Custom Conquest. Modes: Hazard Zone: Fixed a bug where vehicles could no longer be called in after picking up an Uplink. Gameplay Flow & Social: Fixed a bug where the inventory HUD would show the wrong attachments equipped on guns when going into the customization screen and customizing your gun for the next spawn, while already spawning in. Fixed an issue where Equip and View Bundle used the same button after purchasing a skin that is part of a bundle. Fixed off-centered icons in the Deploy Screen for certain languages. Fixed a bug where the friends list in-game would show the wrong game mode being played when in the Control game mode. Fixed a bug where the Xbox rich presence would show the wrong game mode when a friend played King of the Hill. Fixed a bug where no indicator on the friends list would show what mode friends were playing, preventing users from clicking and joining them via the friend list. That does it for the Update Notes for 8.9.0! Thank you for reading, and as always, PTFO! This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.293Views9likes4CommentsBATTLEFIELD 2042 UPDATE #8.8.0
Welcome to the 8.8.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 27th, this update comes with various fixes and the return of our Battle of Nordvik event, which will take place on May 27th and continue to run through to June 10th! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. Returning Time-limited event: Battle of Nordvik When Nordvik’s secret alliance with the West is revealed, Eastern Forces retaliate with an aggressive siege of this remote facility in the Swedish wilderness. Join the Nordvik Control Corps or the Black Storm regiment in the three-week power struggle that marks a turning point in the global conflict between two superpowers. Secure Boot With Update 8.8.0 on Battlefield 2042, we will be requiring that Secure Boot is enabled for PC hardware that can support it, in order to provide you with a higher standard of trust and safety whilst you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game too. To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses—especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players. If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature that is available for Windows 11 and Windows 10 devices, and you’re able to learn more about how to enable this functionality via our EA Help article here. Changelog Maps: Fixed some unnaturally large pits/crevices on the terrain on Orbital. Fixed an invisible zipline cable on Spearhead's Conquest gamemode. Vehicles: Fixed a bug where some vehicles would be incorrectly marked as unavailable in some Breakthrough sectors. Weapons: Fixed a bug where the Subsonic magazine would not be visible when using an underbarrel grenade launcher on the DM7. Fixed an issue on the Battlefield 3 SPAS-12 in Portal where the fire rate was faster than intended if using semi-auto mode. It should now be capped to the weapon's maximum rate of fire, 150/120/100, depending on ammo type. Fixed an issue on the AN-94 where the rail was not visible when you had a grip equipped. Fixed an issue where the attachments would be positioned incorrectly on the weapon icon for the GVT 45-70. Characters & Gadgets: Following player feedback, we're bringing back the EMP ability to Casper's Recon Drone, but with some changes to improve its balance. Developer Note: The EMP was removed previously as part of a larger change to clean up gameplay and increase readability between infantry and vehicles. With this update, we are bringing back the EMP; however, it will only be able to interact with and destroy enemy gadgets and equipment. The ability is not designed to interact with vehicles. Progression: Codex Update: Added new lore content. Quest requirements for weapon customizations are now easier to read. Fixed a bug where the SOFLAM gadget was missing from the statistics page of your profile. AI: Reduced AI soldiers' accuracy when firing rocket launchers against airborne targets. You now have a higher chance of avoiding getting sniped with rockets if you keep on moving around with your air vehicles. Modes: Killswitch Remix Fixed a bug where the objective capture UI would not be visible in the Killswitch Remix gamemode. Gameplay Flow & Social: Fixed a bug that shows the wrong specialist when interacting with a locked specialist in the menus. Fixed a bug where friends would show up twice if they were online on multiple platforms simultaneously. And that’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win! This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.309Views2likes3CommentsBATTLEFIELD 2042 UPDATE #8.7.0
Welcome to the 8.7 Update Notes for Battlefield 2042. Launching on Tuesday, May 6th, this update comes with various areas of improvement and fixes. Our Dead Space will be underway May 6th and continue to run through May 20th! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. RETURNING TIME-LIMITED EVENT: BATTLEFIELD 2042 | DEAD SPACE During this event, players will get to reexperience Outbreak. A 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far eastern end of the map. Outbreak Areas of Improvement Dead Space skins were added to certain weapons when purchasing from the Armory Station; other weapons also have skins. The starting weapons now have the Dead Space skin. Enemies are now allowed to enter the extraction elevator while you're fighting over it. Players now also take reduced damage from melee and incendiary damage when inside the elevators. Added a loading screen tutorial. Outbreak Changelog Polished and improved the HUD. Increased the time between Juggernaut batches. Decreased the spawn rate for regular waves and added more time before Geists die at the end of the wave. Updated Armorey Station arsenals by replacing the MCS-880 with the NVK. Resolved an issue where players occasionally could not customize their character loadout before spawning in Outbreak. Fixed a visual bug when closing the Armory Station. Fixed a bug where both objectives in one of the sectors would have the same name. Fixed a bug where the Armory Station icon would be visible randomly on the map even if no Armory Stations were active in the sector. Fixed a bug where the extraction elevator doors occasionally did not close when the entire squad entered it. Fixed a bug where Geists would show the wrong icon when pinged. Rebalanced the Juggernaut-only waves to ensure the Juggernauts spawn first. Tweaked the combat area to fix certain places incorrectly out of bounds. Fixed a bug where players occasionally could not purchase new weapons after dying. Polished and improved the HUD. Fixed a bug where the "Push forward" HUD message would be visible on screen after respawning if the user died out of bounds in the previous sector. AREAS OF IMPROVEMENT Weapons: NVK-S22 Upgraded the pocket size on soldier outfits to accommodate more shells! Buckshot: Pocket doubled in size to 20 → 40 shells Flechette: Quiver stretched to 10 → 20 shells Slug: Bucket tall enough to double to 10 → 20 shells Developer Note: These changes are inventory-based only. No visual changes are present on magazine models. AI: AI players are now less effective at landing their shots with vehicle weapons when targeting fast-moving or direction-changing vehicles. CHANGELOG Modes: Stadium - Conquest Removed a small unintended out-of-bounds area between Sector B and the team HQs. Exposure - Hazard Zone Some rubble was placed to block off a door that shouldn't be accessible. Breakaway - Domination Reduced the vertical combat area in Breakaway Domination to prevent players from reaching unintended areas. Maps: Removed invisible collisions above certain solar panels out in the farming fields on Renewal. Vehicles: The vehicle deploy menu text was changed from “ALL DEPLOYED” to “UNAVAILABLE” to remove confusion about why vehicles can’t be spawned. Fixed an issue with two C4 not destroying Bradley and BMP's weak side when using the active armor upgrade. This perk was not meant to protect against explosive damage. Weapons: Assault Rifles M16A3: Fixed an issue where damage dropped by 1 point and rose again at a specific range. The M16A3 now maintains consistent damage across the full range interval (using the higher value). AK5C & AN-94: Fixed an issue where heavy barrel attachment didn't apply correct modifiers in hip fire. Recoil penalty was slightly lower than intended; it should now climb ~15% more compared to the Vanilla barrel. AN-94: Realigned the rail for attaching scopes to the center for better alignment with the iron sight pin. Fixed an issue where equipping a silencer to the AN-94 would affect how the GP-30 grenade launcher showed on the minimap when firing it. Now, the attachment should not behave as if it has a silencer on it, even if the primary gun has one. Audio now correctly reflects the Hyperburst feature (faster first two shots in full-auto mode). ACW-R: Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim. Shotguns 12M Auto: Fixed an issue where the fire rate would be faster for semi-auto with a short barrel than in full auto. Now they are both set to the same fire rate. Pistols L9CZ: Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim. Melee Taser Baton: Fixed an issue where pressing the melee button once wouldn’t return you to your previous weapon, unlike other melee options. And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!195Views3likes2CommentsBATTLEFIELD 2042 UPDATE #8.5.0
Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield Improvements Loading Screen Improvements One of the main areas of improvement for Update 8.5 is a visual overhaul of the loading screen for all game modes, now you will be able to see improved descriptions and iconography indicators for the rules of each mode before loading into the match in a much more pleasing and penguin-approved way. This improvement also extends to Custom Experiences within Battlefield Portal, allowing creators more space for descriptions. Further improvements will be made to this loading screen in a future update too! Changelog General Fixed overlapping input prompts on the deploy screen. AI AI soldiers should no longer die out of bounds when fighting in the shipwreck. Vehicles Added insertion sequence for the UH-60 Black Hawk. Camera transition should now be smoother when switching views in seats while in a vehicle. Fixed a bug where projectiles would despawn when firing from above the air vehicle max height. Progression Fixed an issue where players were unable to purchase the accelerated event pass if all levels were completed before the purchase. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.295Views2likes6CommentsBATTLEFIELD 2042 UPDATE #8.4.1
Today we have a small Quality of Life Update taking place with Update #8.4.1, this is a fast following update centered around resolving some of your feedback since Update 8.4 and the introduction of two IFV’s to All-Out Warfare with the M3A3 Bradley and BMP-2. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and u/Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Changelog Fixed a few different situations where aiming down sights would not properly zoom in your view to the correct magnification. This could for example happen when you ADS quickly after a reload or while jumping between seats in vehicles. Switching between the first and second stance of the driver seat with the IFV now has a brief cooldown time before the weapon is ready to fire. Guided missiles on the IFVs will now interact with the flares like the rest of the missiles. Improved Warhead ability now correctly applies the increased damage on the BMP. Slight adjustment to the damage relation between the vehicle and other assets. Reduced AP rounds damage relation vs medium armored vehicles. Draugr now has hints for its free-look input. SD. KFZ 251 vehicle now correctly tracks wheel damage when disabled. Fixed an issue where under certain scenarios, the player could bypass the grapple hook cooldown. Fixed an issue where The Swift Harvest Skin obscures the 1.25 Iron Sight of the Target 8T Sight on the DM7. Fixed an issue where Paik's "Gwisin" headgear flickers when used with "Quantum Shift" body. The Scatter Grenade now tracks properly in the statistics tab. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.65KViews6likes0CommentsBATTLEFIELD 2042 UPDATE #8.4.0
Hello there and Happy New Year! We hope you had a fantastic holiday time with friends and family and gave yourselves a moment to play Holiday Protocol! Our first update of the year marks the arrival of more Vault Drops with the M3A3 Bradley and BMP-2 arriving to All-Out Warfare, setting the stage for more ways to tackle the Battlefield with these versatile fighting machines. Update 8.4.0 also delivers several gameplay changes and bug fixes with a specific focus towards vehicles. This update is scheduled to arrive on January 21, keep your eyes peeled to @BattlefieldComm for any further updates regarding the rollout of this update. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! BMP-2 New Vault Drop - M3A3 Bradley & BMP-2 Jump into the M3A3 Bradley and the BMP-2, two fan-favorite war machines originating from Battlefield: Bad Company 2 and Battlefield 3. Remade for Battlefield 2042, each of these infantry fighting vehicles will be a supreme resource for skilled No-Pats nabbing one of its four seats. The team specifically chose these versatile fighting machines due to their iconic significance and fan-favorite status across Battlefield. These fighting machines behave, function, and look different from their Battlefield Portal variants. In order to fit their new roles on All-Out Warfare they have been made to be as asymmetrical as they can be, with a new equipment slot for your loadout, newly added and tweaked abilities, and polish specific to these IFVs. The team has made sure that they are open to the possibility of experimentation and fitting specific vehicle builds and gameplay types, be it a defensive tankbuster or a hyper-aggressive glass cannon, these two new Vault Drop Vehicles are set to empower any squad on the Battlefield. Unlocked Frontlines and Conquest As we know you’ll be eager to test out the vault drops, we’re adding two unlocked modes over the next two weeks. From January 21st onwards Frontlines Unlocked will allow you to play the new IFVs released in this patch without the need to unlock them first. Additionally, the M3A3 Bradley and the BMP-2 will be available on all objectives, not just the final ones! Switching over on January 28th, Conquest Unlocked allows for the same freedom to all players, as well as access to Light Transports and Attack Helicopters! This way you’ll be able to get into the action right away and try out both IFVs before unlocking them yourself. Speaking of unlocking, earning Ribbons in Frontlines and Conquest will count double! M3A3 Bradley Changelog Battlefield 2042 IFV’s - M3A3 Bradley & BMP-2 Developer comment: The changes to the Bradley and BMP-2 will affect the new additions to the Battlefield 2042 roster, and do not include the versions usable in Portal. Added a new slot for both vehicles to open up the possibility to mix and match different loadouts. Added visual effects for systemic damage on the IFVs. Improved visibility of driver first-person views when second seat gunner rotates. Both vehicles are now using a 4 seat configuration down from 6, in order to better fit in the category they are set in. IFVs armor-piercing shell now penetrates the dozer shield. The primary cannon of the IFV's velocity increased by 10%. Increased damage of armor-piercing shell vs Soldier body. Various abilities have been moved between slots to allow for specific vehicle builds. Added active protection system for both IFVs. Added thermal weapons for passengers of the IFVs. Updated the mesh along with various other changes to the art for the Bradley and BMP to better fit in with the Battlefield 2042 world. Added coax weapon and mesh for the Bradley. Additional abilities and weapons: Shared loadout Primary: 25mm cannon Secondary weapons: New to Bradley: Coax machine gun, Guided missile, APFSDS-T Sabot Shells TOW Gunner: New: HMG with Thermal scope. HMG Equipment slot 1: Thermal Smoke Package Active Armor Improved warhead Equipment slot 2: New: Repair System New Active Protection System Equipment slot 3: New: Stealth Package Quick reload - see balance changes below Maintenance - see balance changes below Proximity scan - tweaked version of previously electronic warfare package. Ability changes:: Improved warhead Now deals 25% more damage on impact and blast damage. Developer comment: Previously was only on impact. This is to double down on the glass cannon build when configured with this ability. Vehicle armor is now compromised when using this ability and will take more damage than usual. Developer comment: This also supplements the glass cannon build. All weapons on the vehicle now benefit from this ability, not just primary weapons. Stealth Package New: Now hides the vehicle from most spotting attempts. New: Hides the vehicle from thermal optics. Lock on weapons take longer to lock on to the vehicle - same functionality players know from Thermal Camo in Portal. Maintenance Shortens the time it takes for the natural health regen to kick in, it repairs the vehicle at a higher rate and it also applies on each systemic damage of vehicle so broken system will be back online quicker. Quick Reload Package It now applies on all vehicle weapons (previously only applied on primary weapons), weapons such as the COAX that do not use a reload or replenish will instead have a longer up time before reaching overheat threshold. Active Armor It applies on both vehicle armor and each system, requiring all vehicle systems to take additional damage before breaking. Guided Missile Added the possibility to fire and lock on after in order to open up opportunities for new gameplay moments. Developer comments: We will monitor this change and evaluate its impact going forward. Increased impact damage of primary cannon from 32 to 48 Improved mobility on both IFV’s, it should now be easier to move from stand still position and turning at various speeds. Added new minimap and in world icon for the IFVs. Guided missiles fired by the IFV will no longer lock on air vehicles, unless a teammate designates the air vehicle. Updated the distance and angle locking criteria for the guided missiles on IFVs. Proximity scan now has a 20m radius and functions for both infantry and explosives. Updated FoV for IFVs’ passengers. Improved zoom view on the IFV to be compatible with other Battlefield 2042 vehicles. IFVs now use the same material and damage model as other vehicles of the same type. The M3A3 Bradley now has zoom on the port weapons. Updated camera position and aim constraints on all seats for both new IFVs. Fixed an issue that shots with steep angles wouldn’t deal consistent damage. Added new UI elements for the guided missile of the IFVs to support their behavior and readability. Added new impact hit audio elements depending on which ability is equipped for the IFVs to help readability . For example, when using Improved Warhead, your vehicle has less armor than usual, therefore damage sounds will be more noticeable. Missile arm activates when using both tow or guided missiles. Improved flying characteristics of tow and guided missiles on IFVs. Added new icons for passive abilities. Added landing boosters for the IFVs when called in via the call-ins menu. Added BMP-2 and Bradley to the end of round screen. Updated position of camera when applying cosmetics on Bradley and BMP-2 Added a vignette for the port weapons for a better presentation of the seat that is occupied. New mesh for the Active Protection System to fit the new colors of the vehicle. Removed smoke from the IFV and replaced it with thermal smoke ability. Disabled neutral steering for IFVs, stopping them from moving forward when steering. IFVs primary ammo increased from 6 to 8. Primary cannon and Armor Piercing shells no longer use the same ammo pool like the Portal variant. Instead, they work as primary and secondary weapons, separately. Increased base impact damage of primary cannon from 32 to 48. Health regen on IFVs have been updated to be identical with other vehicles of the same class on 2042 AOW. Vehicles Added insertion cinematic for the Pondhawk. Fixed an issue where the 9k22 Tunguska laser designation UI would overlap. Fixed an issue where certain vehicle hints would remain on screen when they should not. Improvement to suspension and other driving simulations to help lessen the frequency of getting stuck to other objects in the world. Fixed an issue where vehicle hints would show up as unassigned under certain circumstances. Updated various elements of first person view screen effects that are applied on vehicles, reducing vibrancy and causing a more grounded feel when in first person. Half track wheel on Portal is now included as systemic damage. Helicopters Fixed an issue where AI soldiers did not use Repair System abilities when deploying on the UH-60 Helicopter. Stealth Helicopters suppressed gunner weapon no longer spots the vehicle. Characters & Gadgets Fixed an issue where custom colors selections (enemy, team, quad, and self-color options) did not apply on icons and gadget lights. Added persistence logic to the M67 Grenade (BF3) Fixed an issue where the Spawn Beacon color would not update after changing squad correctly. Updated tutorial video for Angel loadout crate. Fixed an issue with SRAW not getting resupplied when revived by Irish. Progression Vehicle Disabled XP now tells you which part of the vehicle was disabled.968Views7likes0CommentsBATTLEFIELD 2042 UPDATE #8.3.0
Hello there, We are back with another small update coming to Battlefield™ 2042, which will be the last scheduled patch this year. It will also feature the return of the Holiday Protocol, which comes with brand new rewards and a chance to grab last year’s loot in case you missed it! //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Vehicles: The Draugr now only shows up in the personal category. Vehicle EMP fired grenades no longer get stopped by amps, to make them consistent with the behavior of hand thrown EMP grenades. Aligned collision on the Pondhawk to minimize players hovering on top of it. Added a reactive hint to the HUD when in a falling air vehicle without a pilot, to alert and encourage players to take control of the driver seat. Before you crash, you know? Fixed a bug where damage numbers would not take vehicle armor into account, causing the numbers to show as higher than actual damage dealt. Fixed a bug where the deploy screen icon for the “spawn on foot” feature of the CAV-Brawler would rotate with the vehicle. Fixed an issue where equipping amps on a vehicle would cause collision issues with certain objects such as vegetation. Those plants really were coming to get you. Weapons: Fixed an issue where swapping to the M1 Garand when sprinting had a delayed animation for holding the weapon. Armor Piercing Ammo Over the years with Battlefield 2042, we have consistently seen players raise concerns about Dozer’s efficiency regarding their offensive capabilities across most of our maps. This update introduces a slight change to Armor Piercing which now allows for those rounds to pass through Dozer’s Ballistic Shield with reduced damage. The team continues to look at balancing around Dozer, and we will further assess your feedback once this update has rolled out; however the penguins now hope that Dozer won’t be as scary the next time you run through the corridors on Exposure. Below you will find the changes to Armor Piercing Ammo in connection to Dozer’s Ballistic Shield, the damage it shows is a percentage for example with Assault Rifles 10% bullet damage will pass through Dozer’s Ballistic Shield if you are using Armor Piercing Ammo. Sniper 45% damage per bullet against penetration vs shield Sniper Anti-Materiel Ammo 80% damage per bullet Railgun Single Shot 25% damage per bullet Railgun full auto/burst: 10% damage per bullet AR 10% damage per bullet DMR 25% damage per bullet Revolver 25% damage per bullet Additional Armor Piercing & Dozer Changes: AP grenade launchers now will deal damage to Dozer if fired at the shield Dozer shield deploy time has been lowered by 80% All AP ammo from all primary weapons can now penetrate the shield and deal lower damage to Dozer Characters & Gadgets: Fixed a bug where damage numbers would sometimes not match the actual damage dealt when dealing low damage multiple times. Portal: Added the ability to place ammo stations to Custom Conquest, TDM, and FFA experiences. Fixed an issue that would let you press deploy even when it was on cooldown. Fixed an issue where custom score target could cause the score calculator to be incorrect. Fixed an issue causing Ascension Points not having a value for non-2042 factions. Added a mutator to portal for admins to allow players on their server to swap teams via the “Escape” / “Pause” menu. This is only accessible when the player isn’t spawned in. There is no restriction on how often you can swap or to which team for now, as this is a feature for admins to allow more freedom on their servers. With great power comes great responsibility. Added objective airdrop XP to custom game modes. Progression: Objective Airdrop: If a passenger leaves an air vehicle and goes into a contested objective within a certain amount of time after leaving the vehicle, the pilot gets an Objective Airdrop XP event. This event also gives points on the scoreboard. Vehicles Boosted: If you enter a vehicle that was previously owned by the enemy you get an XP event. Modes: Fixed a bug where players were unable to ping objectives in the Shutdown gamemode. Gameplay Flow & Social: Small performance improvements for the Redeploy and Death flow. Fixed a bug where the “Ferocity” headgear for Blasco would appear twice in the headgear customization menu. Updated Huron vehicle description in the deploy screen. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.3.5KViews3likes0CommentsBATTLEFIELD 2042 UPDATE #8.2.1
Hello there, Next week, we will have a small update taking place for Battlefield™ 2042 following the recent 8.2.0 Update. This will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! General: Fixed an issue where "Return to Sender XP" would be rewarded if you threw back your own grenade from the ground. The Penguins aren’t sure how this would count, are you the sender? Did you send it? How can you return it? Shambles. Fixed an issue where friends would occasionally show up as being online even after they went offline. Added a keybinding option on PC to cancel matchmaking in the main menu, just like there already was on controller. PC players are however still able to click to cancel with their mouse. Fixed an issue where the "This uniform is part of a set" text would display across multiple rows on the Customization Screen. Weapons: Weapon Skin and Charm Customization menus will now open at the top of the scroll list when customizing a different weapon than the previous one, instead of remembering the previous scroll position. Fixed an issue where the muzzle attachment would be unintentionally visible when looking through high-magnification scopes on the RPT-31. Added the correct customization screen icon for the M1 Garand default magazine attachment. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.3.4KViews0likes1CommentBATTLEFIELD 2042 UPDATE #8.2.0
Hello there, Together with the Circle of Hell event next week, we’re launching Update #8.2.0 on Tuesday, October 29! With the update, we’re rolling out several changes to the game that you can find below. We also wanted to take the time to talk more about the changes we’re making to create a unique Hardcore experience in Battlefield™ 2042! //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Hardcore Hardcore Modifiers - These Modifiers will affect gameplay in official Hardcore servers and matches. All modifiers listed below apply to official Hardcore playlists, so make sure you check them out to avoid any surprises (hint, hint, Friendly fire). Infantry: Dev Comments: “Hardcore brings back most traditionally anticipated modifiers to achieve high-risk, high-reward gameplay with an emphasis on portraying the perils of combined arms warfare. Some additional tweaks to control the pacing and speed of combat for Battlefield 2042 are also in effect. Our main goal for Hardcore on Battlefield 2042 is to emphasize positional play, increase reliance on friendlies, squadmates, and cover, as well as maximize time spent on the frontlines in chaotic engagements that are still a few steps short of FUBAR. Additionally, players are heavily rewarded for situational awareness and level knowledge. Be warned: Friendly Fire is enabled, killing more than the grace amount of friendlies will enable friendly fire damage reflection, which returns 100% of damage back to the offender, regardless of the offender being on foot or deployed in-vehicle. When using high explosives or vehicle weaponry, stay frosty at all times, especially when engaging in high activity areas.” Soldier Maximum Health set to 60%. Friendly Fire Enabled (also affects vehicles). Friendly Fire Damage Reflection enabled (triggers after repeat Friendly Fire Kills). Zero-tolerance policies in effect. Crawling State Enabled on man-down. Double-tap your targets to eliminate surprises. Traversal Sprint (Double-tap sprint button) disabled. Slide (Crouch during sprint button) disabled. Soldier Redeploy Delay Halved. Boots on the ground twice as fast. Soldier Health Regen Rate set to 0.1 / 10% for default (1.0 by default). Battlefield medics note an increased need for assistance. Mandatory Uniform Applied - in official Hardcore servers, Specialist uniforms will now respect the Specialist’s team via the following visual makeups: Team 1 set to “Green / Beige” palette, Team 2 set to “Red (Tier 1)” palette. AI in official Hardcore matches will respect all modifiers set for infantry. Weapons: Dev Comments: “The prime directive here is to double down on the fantasy of playing an Assault, Support, Engineer, or Recon. Some tweaking tools have been implemented to ensure we can respond to feedback on the fly as players learn the ropes and build ideal strategies, keep your eyes peeled to BattlefieldComms for any further updates or changes.” Magazine Discarding is now enabled, if you reload a magazine the bullets remaining within that magazine will be discarded. To all Support Players: note the increased need for munition resupplying. Strict Class Identity is in play within Official Hardcore with the Assault Class primary weapon classes being ARs, Shotguns, DMRs, and the Ghostmaker Crossbow. Engineer Class primary weapon are LMGs, Lever Action Rifles. Support Class primary weapon classes are SMG-PWDs, Shotguns, and finally, Recon Classes are Sniper Rifles, Shotguns, DMRs, the Ghostmaker Crossbow and Lever Action Rifles. Assault Rifle Class damage multiplier added, set to default. High Lethality at all ranges. SMG-PDW Class damage multiplier added, set to 0.8 from default 1.0, to offset the effectiveness of High RoF weapons in Hardcore. LMG Class Damage multiplier added, set to default. Eyes open for friendlies in the line of fire, you will be punished! Bolt Action Rifle Class Damage multiplier added, set to 0.8 from default 1.0, to offset effectiveness at longer than intended ranges. Shotgun Class Damage multiplier added, set to default. Blow. them. away. Sidearm Class Damage multiplier added, set to default. Small form factor, big punch. Interface: Dev Comments: “The goal here is the simplest one: Minimize non-diegetic information (out of world elements like the HUD and minimap, or soldier name tags) and bring the focus to more diegetic information instead (elements gleaned from the world like soldier uniforms, audio, hit effects, etc). We've added some additional features (like the inventory widget being dynamically visible) to make sure that some information can be acquired intentionally if needed, and to minimize frustration. Where the choice was between player comfort and immersion, we have chosen player comfort for this implementation of Hardcore, but remain open to feedback as always. Let the penguins know your thoughts as we continue to monitor your reactions and feedback to this update.” Show only icons when seeing friendlies, name tags disabled. Added and enabled a setting to remove the minimap entirely (as opposed to showing a disabled minimap widget). Added and enabled a setting to allow players to access the Big Map (default input "M") even if the minimap is disabled. Orient and coordinate. Added and enabled a setting to move the Squad List to the minimap's original position. Added and enabled a setting to show a "minimal" version of the squad list with reduced information. Added and enabled a setting that causes the inventory widget to be invisible. Added and enabled a setting that causes the inventory widget to become visible when the player interacts with their loadout (and certain other actions), and subsequently become invisible again 2 seconds later. Disabled crosshairs and hit markers for all infantry (hit confirmation audio remains active). Confirm your targets. Added exceptions to crosshair disabling (Repair Tool retains its overheat element despite crosshairs being disabled). Enabled a "Realistic Audio" mix that modifies the base audio environment (Slightly reduced ambiance, world sounds, soldier movement sounds. Slightly increased weapon audio, bullet passbys, impact loudness, explosions) Vehicles: Dev Comments: “We're trying to make vehicles terrifying, especially for unprepared groups and non-Engineer players, while ensuring their power fantasy is intact for pilots and passengers. This is largely achieved through survivability increases that synergize well with the faster Time To Kill in Hardcore. To counter the increased kill potential, vehicle weak points are more vulnerable than ever to well-positioned engineers, and the SOFLAM / Launcher team-up remains the gold standard for eliminating armor of all shapes and sizes (we see you, SOFLAM Recon mains).“ Vehicle Maximum Health set to 1.4 (from default 1.0). Vehicles gain increased survivability in all engagement scenarios. Vehicle Health Regeneration is disabled. Vehicles can now only be repaired using the Engineers' Repair Tool, or with equipped Repair Systems. Added and enabled a setting that causes vehicle Weak Spots to take increased damage from all sources (Doubled from default, leading to potentially devastating damage). Watch your six! Increased velocity required to road-kill friendly teammates. Set to (15f) from default (0.5f). Enemies will still be roadkilled at the originally intended velocity. Disabled the ability to trigger Anti-Tank Mines with friendly vehicles. Added and disabled a contingency setting to completely remove the ability to road-kill friendlies. Hardcore Mode rules: Dev Comments: “Hardcore games, due to their increased rate of attrition, and our goal to provide more "in the trenches" combat close to objectives, have been assigned longer capture timers, more tickets, and increased time limits.” Increased match time limit for all Hardcore Modes to 60 minutes. Doubled available tickets for both teams in all Hardcore Modes. Flag Capture Time doubled. Die with your boots on. Flag Neutralization Time doubled. Battlefield Portal New modifiers available in Portal that are not used in official Hardcore servers: Dev Comments:“In the process of developing Hardcore, we've experimented with a number of additional settings that didn't make the cut for our intended offering. We will ship these settings regardless, and they can be seen below, and accessed by players when creating their own Battlefield Portal experiences. The reasons for any exclusion, regardless of the setting itself, are largely the same: The modifier was deemed to be too difficult to understand / clearly explain during the natural flow of gameplay, or it damaged immersion without any commensurate addition to player comfort or quality of life. Some may have had an outsized impact on game balance, and were hence set to default.” These settings are available for use in Custom Experiences within Battlefield Portal and are not actively used on Official Hardcore Servers and matches. Added a setting to award tickets on kill. Added a setting to award tickets on downing an enemy. Added a setting to award tickets for reviving friendly players. Added a setting to award tickets for destroying vehicles. Added a setting to penalize tickets when friendlies are sent to the downed or crawling state (as opposed to when they return to the deploy screen). Added a setting to enable Ascension Points. This is a system that awards players points for in-game actions beneficial to their team. AP must then be spent to meritocratically access vehicles, instead of deploying them directly from the call-in menu or deploy screen. Vehicles have predefined AP prices, based on their combat effectiveness and utility. Added a setting that subtracts Ascension Points on returning to the deploy screen after being downed. Added a setting that awards players an amount of Ascension Points upon initial entry to the server. Added a setting that sets a cap on how many Ascension Points players can hold at one moment in time. Added a setting that can multiply recharge timers for infantry and vehicle skills that are able to self-replenish. These values are currently set to default within the builder. Added a setting that can multiply the delay before weapons and abilities can automatically self-replenish. These values are currently set to default within the builder. Additional Changes: Equipped badges are now shown first in the badge list. Return to Sender - Now gives a score when the player interacts with an enemy grenade and throws it back. Scoreboard - When a player causes Friendly Fire they will now lose points in the scoreboard and will receive a notification on the XP feed to indicate a loss of points. Fixed an issue causing Javelin Mastery to show in the stats tab. Gameplay Flow & Social: Player card customization screen: Gameplay hints have a higher chance of showing on loading screen There will now be an in-game notification when you enter the deploy screen when saving of loadouts or weapon customization is disabled. Dev Comments: “It has always been the case that when you play on a server where weapons or weapon attachments are restricted, we don't save any customization changes you make since you are forced to play with things you maybe normally don't want to and we don't want this to override your saved customization for normal matches. For example, if you're playing on a shotguns-only server we don't want that to override your recon loadout in normal matches. We’ve now added a UI element to tell you when that is the case.” Customization / Deploy screen: Fixed a bug where input hints were misplaced on the event pass reward preview. Improved UI feedback when doing friendly fire. The kill skull has been replaced with a red X in that case and the kill log will also say when friendly fire damage reflection is enabled to show when you will start taking damage if you continue damaging friendlies. Characters & Gadgets: Fixed a bug where the armor plate animation would loop if you tried to equip it while crouching in a CAV-Brawler open seat. Dev Comments: “You're not allowed to use the armor plate gadget while crouching, just like you're not allowed to shoot while crouching in that open seat.” Vehicles UH 60 1P Camera FOV no longer changes with Soldier FOV. You can no longer use zoom on 3P cam on UH-60. Bradley IFV now gets spotted when driver or passenger fire any of the guns. Adjusted vehicle radio volume depending on distance. Fixed an issue where players could equip armor while sitting on the back seat of CAV-Brawler and get stuck on a looping equip animation. RAM now uses the same repair system recharge time like the rest of tank categories, upped from 10 to 20. UH-60 freelock sensitivity is now consistent with the rest of All Out Warfare Helicopters. UH-60 repair system is now more efficient, heals 25hp in 5 seconds, from 10 hp in 8.6. The gravity pull when UH-60 is near the ground has been lowered to be consistent with the rest of All Out Warfare Helicopters from 5m to 0.8m. UH-60 miniguns have been tweaked to allow for effective burst fire, under constant fire this weapon will lose accuracy. UH-60 minigun damage increased from 18 to 20. UH-60 minigun damage drop off starts at 200 instead of 250. Weapons Fixed issues where zoom level stats in the collection screen were not showing correctly on Vault Weapons. Improved reload sound effect on M1 Garand. Added M1 Garand from Battlefield Portal. M1 Garand has seen various changes to fit in All Out Warfare including: Adjustment to recoil, you will notice a much more aggressive recoil that becomes more manageable on crouch or prone stances. Increase dispersion when firing while moving, jumping or sliding. Increase in total magazines that you’re able to carry with the M1 Garand. Adjusted damage model over distance to fit with rest of All Out Warfare weapons of the same category. The M1 Garand clip now ejects to sides and not towards player camera. Tightened the weapon alignment within center of screen during recoil and movement.5.2KViews0likes3CommentsBATTLEFIELD 2042 UPDATE #8.1.1
Hello there, We will be deploying a small update to Battlefield™ 2042 that aims to fix several issues reported by players as well as bug fixes the team has been working on. Our current target date for this patch is October 8. This update will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Additional Changes: Fixed an issue where some boxes would remain floating in the air on Noshahr Canals after their support was destroyed. Fixed an issue with some unnatural terrain deformation on Orbital. Fixed an issue where vehicles could sometimes spawn underneath the map in the first sector of Breakthrough Chaos on Manifest. Fixed an issue that caused the MI-240 Super Hind to float at the end of round screen. Fixed an issue that caused the UH-60 to use an incorrect icon, it will now use the correct transport helicopter icon. Fixed an issue preventing the UH-60 to be able to prompt countermeasures while getting hacked. Fixed an issue that caused weapon statistics to have incorrect values in the prologue mission of the game. Fixed an issue where claymore name tags would flicker at certain distances. Fixed an issue where players could call in Angel’s supply crate in some locations on Redacted. Fixed an issue where a destroyed MCOM would sometimes appear as not destroyed in the UI if you joined a server after the destruction. Fixed an issue where some Weapon skins could display “Buy Set” instead of “Buy”.5.3KViews3likes1Comment