A BIG idea!
EA I’ve posted a few times about updating Mississippi State’s stadium and adding some more alternate uniforms as they have many. And I’ll continue to push for that BUT today I have a larger idea that I think could be fun and immersive. In Dynasty as a head coach of a program we take on the full responsibility of the program. We are the ones placed in the hot seat after a bad season. We are ones who get bonuses if we do well. WHAT if we made this more immersive. Like adding a press conference when we take over a program similar to Madden? That way we have our AD expectations and we have our Fanbase expectations to do what we say we’re going to in the interview for the season. What if we added those little interviews as we’re heading to halftime. The losing coach could meet with Holly and answer what they need to work on in the second half. Say better coverage and your secondary gets +1 zone or man for the second half depending on the defense you run. Say run the ball better and your HB gets +1 to break tackles and juke moves. Say pass the ball better and your QB gets +1 to accuracy traits. I think this’d really help for this Big season changing games. Then we could add post game interviews. Saying what we need to work on in the next week and then our answers decide what our team focuses the most on in practice before the next game. I think this would be an immersive. Amazing addition that would be felt and liked by many.CFB 27 Rosters — Continuing the Push Toward Authenticity
Thank you to the EA College Football team for the recent roster update and addition of 1,900+ players. We appreciate the continued effort to make CFB 27 as authentic as possible. We understand players must opt in and complete the licensing process before being added, and that freshmen, transfers and late roster changes may miss initial deadlines. One important question: Is CFB 27 currently limited to 85 players per team? If so, we hope EA considers expanding that limit where necessary. The goal shouldn’t be 105 players for every program, because not every team has 105 scholarship players and specialists. Instead, each roster should represent its actual eligible scholarship players, transfer additions and specialists who have opted in, whether that’s 85, 90, 95, 100 or 105. We also encourage EA to use official team rosters as the primary reference for jersey numbers, height, weight, true positions, transfers and players no longer with the program. Since users cannot recreate missing real-life players, continued roster updates are critical to accurate personnel and depth charts. The 1,900+ additions were a huge step forward. Please continue building each program toward its actual eligible player pool to improve roster accuracy, depth-chart authenticity and the overall Dynasty experience.What we need in CF27
College Football 26 was another huge success compared to CF25. But there are many changes we would all like to see for CF27. First things first, transfer non-NIL players aka computer generated players to Madden. THIS IS HUGE and should be a MAJOR PRIORITY. In dynasty we work so hard to build up our players with amazing stats and awards and at the end of their college career they just disappear and are forgotten about. I understand with NIL you guys can’t do that, which we understand, In dynasty year 2031 or 2032 all the NIL players should be graduated and off the game. This simple fix will GREATLY increase the value of not only College Football 27 but Madden 27 as well. There is nothing like rivalry games in college football. Trophies are on the line, bragging rights are on the line, rivalry games are what makes college football special. This should be reflected in the game, more intensity is needed, harder hits, dramatic broken tackles etc. We would also like to see a longer sustain in the “stadium pulse,” once you get a three score lead, the crowd virtually disappears and you lose your home advantage. In College Football 25 during dynasty, we were given a chance to increase or decrease our home stadium ranking depending on home winning streak or home losing streak. In College Football 26 nothing changes, i could be on a 45 home game winning streak or a 33 home game losing streak and the ranking would still stay the same. For example I’m currently using Michigan State in my dynasty and I’m on a 30 home game winning streak but I’m still ranked at 24. This should be another easy fix because the stadium ranking would change in college football 25. Just like in real life if an in unranked team beats a highly ranked the crowd storms the field aka “Pitch Invasion.” Whether if it’s a major upset, monumental rivalries, or historic wins adding “Pitch Invasion” at the end of the game would be a huge new feature. In College Football 25 on offense if I motion a player (RB, TE or WR) I could hike the ball whenever I was ready, but in CF26 on most plays I have to wait until the player is set before i could even hike the ball. This is very annoying because with motions we create mismatches and delaying the snap of ball takes away our advantage on offense. Again this wasn’t an issue in CF25 so please fix this. I believe first down celebrations wasn’t a thing in CF25 but was added in CF26. The animation is pretty cool but if I’m in a 2-minutes offense or just playing fast, this animation slows me down every time. This feature should be optional whether we want to turn first down celebrations off or on. Defensive players should be eligible for the Heismen Trophy. Again in CF25 there was a possibility I could win the Heismen Trophy as a defensive players whether if it’s 30 plus sacks or 20 interceptions I would be concerted as a finalists. In CF26 i could have 40 plus sacks and not be concerted as a finalist at all. This should be a simple fix as well. I noticed in the off season during the coaching carousel we get very limited head coaching positions offers, but if you look at “all head coaching openings” there are plenty of school looking for a head coach but we don’t get those offers. This should be another easy fix. Also if we do accepted head coaching job at another school we should be given the option to bring our coaching staff with us as well. If I take a 1 or 2 star school and turn them into a 5 star powerhouse over time, we should be given the option to improve the staduim or customize it. And lastly, custom playbook has limited options for formation substitutions. I understand we have to based our custom playbook off an actual playbook. For instance let’s say I used the Michigan University’s playbook and I want to add different formations for example I want to add the “wishbone” formation to my custom playbook. In the “formation substitutions” section I can’t do that because the “wishbone” formation is not part of Michigan’s playbook.Instant Commit no longer works!
I have the dream school and this is the second season in a row without a single instant Commit preseason. I normally average 3-4. Cand find any info if this was from an update. Anyone else having similar issues? It's not my school and I am only talking about 1st choice players. Nothing has changed so it must be an update right?College Football 27 Wishlist/Must Happen!
Now that the 2025 season is over and EA is likely to start working on College Football 27 in the next few months, here are the things I feel '26 dropped the ball on that need to be fixed to make the game actually fun and user-friendly again, because too many things frustrated me with this version. Team Builder teams should continue to be allowed in exhibition games, and we need more custom stadium options for crowd sizes in the 50-100k range. Plus, custom stadium entrances for the Team Builder team so they feel authentic. Honestly would be cool if you could do stadium builder. Create your own conference feature. I would love to be able to create a conference for my Team Builder teams. Like taking FCS teams/conferences and putting them in FBS. Allow Team Builder teams to be used in offline Dynasty mode and Road to Glory. This is a must, I can't tell you how annoying it was to make several online dynasties to play every team builder team I made in a college season. You should also be able to add Team Builder teams to dynasty mode without taking away other teams. Just allow us to add them to conferences. Bring back the old format for dynasty mode from NCAA football 09-14 for online and offline play. Allow users to control up to 5-10 teams in a dynasty mode as different coaches and be able to leave a team every offseason or when your contract expires for a new team. Also, add real-life coaches to the game on the sideline, coaching the teams. Have real career milestones and achievements in player profiles. Similar to NBA 2k, where they show if the player led the conference in something, the awards they've won (Heisman, bowl game MVPs, etc.), or if they won a championship (conference, national, or bowl game). Remove NIL in exhibition play so we can edit the players on our favorite teams. If I want to edit my roster, it shouldn't matter that the player has an NIL deal; the fans don't care about that. Just give them their money, but leave us out of it! Add historical championship teams or all-time great teams as options to play like this year's Indiana team or the all-time great USC teams. How cool would it be to play with Reggie Bush, Matt Ingram, Joe Burrow, or Vince Young in their college uniforms?! All in all, just make the game user-friendly again! Thus far, that's all I think, but please add on!CFB27 Dynasty Improvement
Dynasty Mode in EA Sports College Football 26 has a strong foundation, but it still feels too static and scripted instead of feeling like a true living college football world. The biggest improvement needed is making programs truly rise and fall over time based on performance. If a smaller school like Florida Atlantic Owls wins conference championships, playoff games, and national championships for multiple seasons, that school should feel different. Stadium Atmosphere, Toughest Places to Play, fan support, prestige, recruiting reputation, and national respect should all change. Right now, many of these systems feel static even after major success. A school should be able to become a powerhouse, and traditional powers should be able to decline if they stop winning. Presentation also needs major improvement. Dynasty should include a true College GameDay-style weekly show with game predictions, upset picks, playoff race breakdowns, Heisman watch updates, conference title races, rivalry hype, and Game of the Week spotlights like older NCAA games had. Dynasty should feel like a full season with storylines, not just advancing through menus. Recruiting must become much more realistic and dynamic. Pipelines should not be permanently fixed. Pipelines should grow or shrink based on where players on your roster come from, coach background, recent recruiting success, and program relationships in those states. If a school consistently recruits Georgia for years, Georgia should become a stronger pipeline. CPU schools also need to recruit much smarter by prioritizing roster needs, scheme fit, playing time, NIL opportunities, and recent program success. Smaller schools should be able to steal elite recruits from bigger programs if they are winning. The transfer portal should be deeper and more realistic. Star players should transfer because of playing time, coaching changes, NIL opportunities, scheme fit, or championship chances. Players should follow coaches, leave unhappy situations, and create real offseason drama. The coaching carousel needs major realism improvements. Head coaches should make logical career decisions and should not leave elite successful programs for worse schools or coordinator jobs. Coordinators should actively pursue head coaching opportunities and should frequently leave after strong seasons for promotions or better coordinator jobs at bigger schools. Assistant coaches should matter more overall. Walk-ons should be added. If a user or CPU school does not recruit enough players, the roster should automatically be filled with walk-ons up to the roster limit instead of creating unrealistic empty rosters. The walk-ons should be mainly 1 or 2 star players maybe some 3 stars no 4 or 5 star walk-ons Playoff customization needs to be fully expanded for commissioners. Users should be able to choose playoff formats such as 8, 10, 12, or 16 teams. Users should be able to customize conference autobids, conference championship access, and playoff qualification rules. For example, commissioners should be able to make Power 4 conference championship participants automatic playoff bids if desired. Playoff seeding should be based on CFP rankings and not locked into one system. CFP poll logic and strength of schedule must improve significantly. Rankings should be based on record, strength of schedule, quality wins, bad losses, and recent opponent strength. Strength of schedule should evolve over time based on the last 2–3 years of program performance, not permanent school name value. If a traditional power like Georgia Bulldogs becomes average for several years, they should stop giving major strength of schedule boosts. Conference size should not automatically determine playoff respect. Conference prestige should be based on the actual quality of teams and recent conference success, not simply how many teams are in the conference. CPU team building and simulation logic need major improvement. Certain schools feel permanently coded to fail while others are permanently protected. Schools like Vanderbilt Commodores, South Carolina Gamecocks, and Kansas Jayhawks should be able to rise naturally over time. CPU teams should understand rebuilding opportunities, conference placement, and recruiting momentum. Simulation results should also improve with more realistic stats, injuries, rankings, and upset frequency. Injuries and penalties need better realism. There are too many long-term and season-ending injuries in simulation, especially in CPU games. There should be more short-term injuries and fewer unrealistic season-ending injuries. Penalty balance also needs improvement because some penalties happen constantly while others almost never occur. There should be a better balance for realistic gameplay. Dynasty storylines need to be stronger. The game should create new rivalries based on repeated close games, conference championship matchups, playoff rematches, and long-term program history. Revenge games, upset rematches, coaching revenge stories, and rivalry growth should all be recognized by the game. If two teams meet repeatedly in major games, the game should treat that matchup like a true rivalry. Spring football and position battles should exist. There should be spring games, quarterback battles, depth chart competitions, and transfer decisions based on who wins starting jobs. Position battles should matter before Week 1 instead of simply starting the highest overall player automatically. Player personalities should be added. Players should care about playing time, coach loyalty, NIL money, championship chances, home proximity, and scheme fit. A backup 5-star quarterback should not quietly stay forever without considering transfer options. Players should feel different from each other. Facilities and program investment should matter. Users should be able to improve stadiums, training facilities, recruiting departments, NIL support, academic resources, and sports medicine. Smaller schools should rise because users built the infrastructure, not because of random progression. Media pressure and booster expectations should exist. Expectations should be different depending on the school. Winning 9 games at Texas Longhorns should feel very different than winning 9 games at Florida Atlantic Owls. Fan pressure, job security, and booster expectations should reflect reality. Better record tracking and history systems are needed. Dynasty should track school records, NCAA records, rivalry records, best recruiting classes, greatest players, coaching trees, and Hall of Fame history. Players and coaches should feel like they are building legacy, not just playing another season. Scheduling should also be more customizable. Commissioners should be able to control rivalry week, protected rivals, neutral-site games, kickoff classics, annual non-conference agreements, and conference scheduling structure. Dynasty mode should feel like running a full football empire, not just managing ratings and menus. The goal should be to create a true living college football universe where programs rise, fall, evolve, and create history over time. That is what would make Dynasty Mode truly special for future College Football games.