Skidmarks not appearing on replay
Skidmarks do appear on the third-person camera while playing the game but are absent on the replays. Not game breaking, but I would prefer to be the other way around since I play with the bonnet cam only.... Obs.: The game is awesome, and has been massively improved, specially after the implementation of the PSO chache, shaders still have to be compiled though. Also, if it is of any help, the Vsync implementation in the game often locks the framerate lower than the refresh rate set, often to 30 fps on 60hz displays. Caused by the occasional stutter while loading assets, which happens on UE4 even with the shaders already compiled. Probably what causes the problems most pc users experience with stutters, bypassing it with RTSS framecap + Nvidia Control Panel Vsync is the only thing that made it playable for me. Outside the optimization on the questionable shift to UE4, Codemasters never disappoints... Cheers mates!16Views0likes0CommentsGame crashing since the new Le Maestros Content Pack
I've had zero issues/crashes until the new Le Maestros Content Pack dropped, but since I downloaded the patch I have issues with launching the game. After I launch the game on steam I get to the ea sports animation before the menu like I normally should and after a few seconds the game collapses without any error message at all. I've tried to verify my game files and reinstall the game but it didn't helped. After fresh installation the game crashes without any error -> I veryfied the game files and sometimes after I launched the game and I get the "Game files are missing or corrupt. Please verify them and run the game again" error. Whenever I verify the files even after a clean reinstallation, the verify process finds multiple files that needs to be reacquired. After I get the same "Game files are missing or corrupt. Please verify them and run the game again" error.35Views0likes0Commentsv2.2.1 visual issue
shadow effect popping at rock cliff and foliage even everything is in max setting also mirror reflection has the following problem: 1) lack of detail 2) improper reflection (not mirroring any internal structure) eventhough it is rendered correctly in reverse direction in the car 3) projected light reflection and shadow seems to be in low quality, (pixalised) 4) low fps: it seems to default applied fluid motion in a low res image21Views0likes0CommentsEA SPORTS™ WRC: Car sounds do not match experienced RPM
Product: EA SPORTS™ WRC Platform:PC Summarize your bug Car engine sounds do not always match experienced RPM How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Drive any of the affected cars What happens when the bug occurs? Affected car engines sound like they are either revving higher or lower than experienced/displayed RPM What do you expect to see? These bugs not to occur I'm very impressed with how the game is coming along so far (especially post-V1.6) but I think there's a few things that could be done to several cars to make it even better. I'm of the belief that sound is as important as anything in creating immersion - and I've found some of the cars' sounds ingame don't quite match the experienced RPM. H1 (FWD) Mini Cooper: sound about 500rpm too high at redline (Vauxhall Nova has higher pitch sound for same RPM) Lancia Fulvia: sound about 500rpm too high at redline (The Mini should rev to this pitch; the Fulvia should match the Nova) H2 (FWD) Peugeot 309: sound about 1000rpm too low at redline (Peugeot 205 has the correct pitch for 7000rpm, this car should match that) H2 (RWD) Alpine A110: sound about 750rpm too low at redline (Ford Sierra RS Cosworth has higher pitch at 500rpm lower redline) Opel Kadett GT/E: sound about 500rpm too low at redline (Pitch should match Seat Ibiza Kit Car) Talbot Sunbeam Lotus: sound about 1000rpm too low at redline (Peugeot 205 has same pitch at 1000rpm lower redline) H3 (RWD) BMW M3 Evo: sound about 1000rpm too low at redline (Pitch should match Seat Ibiza Kit Car) Renault 5 Turbo: sound about 1000rpm too low at redline (Peugeot 205 has same pitch at 1000rpm lower redline) Lancia Stratos: sound about 750rpm too low at redline (This video illustrates correct pitch) Opel Ascona: sound about 500rpm too low at redline (Hillman Avenger has higher pitch at 250rpm lower redline) Group B (RWD) BMW M1 Procar: sound about 750rpm too low at redline (This video illustrates correct pitch) Lancia 037 Evo 2: sound about 1000rpm too low at redline (Ford Escort RS Cosworth has same pitch at 1000rpm lower redline) Opel Manta 400: sound about 500rpm too low at redline (Same issue as Ascona) Group B (4WD) MG Metro 6R4: sound about 750rpm too low at redline (This video illustrates correct pitch) Peugeot 205 T16: sound about 500rpm too low at redline Group A Mitsubishi Galant VR4: Pitch rises inconsistently with RPM after 4250rpm - up to this point the pitch is correct, but at redline, engine has the same pitch as the 7000rpm Peugeot 205. The pitch from 4250rpm+ needs to scale linearly up to 8000rpm. F2 Kit Car Citroën Xsara Kit Car - Telemetry indicates 9,750 rpm redline for this car. I believe this may be a physics error, as I have not seen any footage of Xsaras running at 9,750 rpm - and I believe the sound was recorded with a 9000 rpm redline - but if this is not the case, the sound is about 750 rpm too low for the redline. Ford Escort Maxi - sound about 500rpm too low at redline (Pitch should match the Vauxhall Astra) Peugeot 306 Maxi - Telemetry indicates 11,000 rpm redline for this car. I believe this may be a physics error, as I have not seen any footage of 306 Maxis running at 11,000 rpm - and I believe the sound was recorded with a 9750rpm redline - but if this is not the case, the sound is about 1500rpm too low for the redline. Renault Megane Maxi - sound about 500rpm too low at redline (Pitch should match the Seat Ibiza) Volkswagen Golf IV - sound about 500rpm too low at redline (This video illustrates correct pitch) WRC 1997-2011 Citroen Xsara WRC: sound about 1000rpm too high at redline (C4 has the same pitch but redline is 1000rpm higher) Ford Focus RS 2001: sound about 600rpm too high at redline (Pitch should match 2007 Focus) Mitsubishi Lancer Evo VI: sound about 1000rpm too high at redline (Pitch should match Peugeot 205) Seat Cordoba: sound about 500rpm too low at redline (Peugeot 205 has same pitch for 500rpm lower redline) NR4/R4 Mitsubishi Lancer Evo X: sound about 500rpm too high at redline (Pitch should match the Subaru Impreza NR4) Rally4 Peugeot 208 Rally4: sound about 750rpm too high at redline (This video illustrates correct pitch)1.1KViews1like4Comments