Compensation for Yan Bueno Couto - Composure change today.
Dear EA Sports Team, As you just posted on Twitter, you have updated Yan Couto's Shapeshifter card. The player had a “Composure” value of 76, has now been adjusted to 91. Due to the Composure value, I made a different choice yesterday. Please give us a chance to change the selection again since you made the change to the player after the change. We as a community cannot know in advance that you will publish an incorrect player and change it afterwards. Regards Melgoare14Views0likes0CommentsFIX THE GOALKEEPERS
Hi, im a Content Creator on YouTube, iTz Superfly and have been playing since FIFA 98 and Been playing GK from FIFA 11 to present im a competitive player in Leagues. so i would like to think i know a lot about this position. So Firstly i want to say the Game feels great im loving the game but these are my issues with GK in Pro Clubs i'll start with the most important to least important but they all need Improving a lot, 1. None of the playstyles work and here's some examples, * Footwork playstyle - Never Ever Triggers not even for low shots like intended, 1 - 100 shots maybe saved with the Foot. * 1 on 1 GK rush Playstyle - When you Rush out the GK just slides even if the player hasn't even taken the shot and even stopping with the rush to set your feet still don't work , the animations for this playstyle is completely useless. very lucky if you actually make a save doing this. - Why cant we rush out and make ourselves a Big target with Manually Saving with X - B inputs like FIFA 13 days so we have more chance to save ( This playstyle is probably the one that needs looked at most ) * Deflector Playstyle - Now this playstyle might as well be removed from the game, i understand that the coding for this must be very hard as how can the game predict where other players will be to not push the ball into their path but that being said it needs serious work or why cant we catch the ball more with our 90+ Handling * Removal of the Reflex Playstyle - GK's need a playstyle like this to help us compete against players with 98 Finishing and 98 Shot power that's without the playstyles added to that. 2. GK reaction time needs to be way faster when flicking the Right Stick in the Direction of the ball as most of the time you can be standing in the perfect position and the shot will come at you and the GK just watches it go in with No Reactions even if you Flick the RS 3. Auto positioning needs working on When players are outside the box the Auto Position pushes you onto your 6 yard line making long shots much easier to score, the movement needs to be much faster and smarter. even with 99 positioning. 4. Get up from the floor much faster or try and make another save while on the floor if the ball is shot near you ive been playing GK since FIFA 11 the introduction of the GK position i know how good GK's used to be and this isnt it, everything is heavily favoured in the Attackers and so it should be they are shooting the ball into the net but we need more for GK's. The game just don't feel great anymore with bags of goals it needs to be a challenge for Attackers to Score against GK's Ai or Human Controlled, i have a few ideas that could help that. 1. Attackers if they have Low Samina and shoot the shot power & Accuracy should be less 2. GK's need better Playstyles like: * Shots inside the box GK has Quicker reflexes and dives * GK's can see an indicator under the Attackers Feet when they are about to shoot ( this used to be a feature ) this gives GK's a chance to not flick the RS early and read the game better * more chance to Catch the ball from shots Like i said im the Biggest GoalKeeper Content Creator on YouTube that plays Competitively and Live streams all games and the whole GK community wants changes no one wants to play GK anymore and that would be a sad day for the pro clubs community. i love this game and i just wish you had Pro Clubs content creators on board who play the game at a high level and been doing it for years and know what they are talking about when it comes to a balanced game, because believe it or not even the attackers in pro clubs hate how bad GK is. i know you have VPG on board but you need more, im putting my self out there to help improve the pro clubs side of gameplay and in general improve the whole game with ideas. i hope you find this post not an attack but a helpful post and highlighting what needs changing. i look forward to your response.234Views24likes6CommentsFIX GOALKEEPER!!
Hi, I'm Dan but known online as iTz Superfly im a Content Creator for the Pro Clubs Community, i have been playing GK since FIFA 11 and i have to say GK is at the worst state its ever been! i have made multiple posts regarding this! and no one wants to acknowledge the problems in EA and Keep Making GK worse and Improving the outfield players. Here is the problems with GK in Pro Clubs, * The GK don't react Fast enough to shots and on occasions the GK just Stands there. * The Near post shots are Still Overpowered and again GK don't React Quick enough * The playstyles for GK don't Activate, The only one that is working is the one on one rush out but as you GK gets close to the ball GK slides down with Bad Animations. * Getting up from the floor is Far to long after making a save * The Auto position is very bad and moves you way to far off your line and not across the line quick enough with tracking the ball and then it causes you to have Delayed Diving Reaction while holding Auto Position. * Throwing the Ball out sometimes results in the ball just being rolled out or players in on the pitch jump up and intercept the throw. * Saving Free Kicks is almost impossible due to the power of the Shot. Here are a list of things i believe needs to be changed. * If a players Stamina Bar is low the Accuracy and Shot Power of the Shot needs to be less * The players being able to score 180 Degree Shots and on target and on very tight angles the shot still goes in when off balance. * Free kick power is to powerful. The Game as of now is Ruined, The Game is Far From Balanced and needs looked at, Both Teams scoring 5 -6 goals each a game is not fun, i was lucky enough to be invited down to Guildford for the day and i spoke with a Dev on the Day about these issues and i honestly believe you will keep making GK's worse so you see more goals for the UT eSports, People are getting Tired of the Game with all the Gameplay errors and lack of content within the game, its Sad seeing a game I've been playing Since FIFA 98 go downhill like like, i will finish off with again Please FIX GK across the whole game not just in Pro Clubs!2Views0likes0CommentsEA SPORTS FC™ 25 | Season Finale Update
Hey everyone, the Season Finale Update (Title Update #15) is now available on all platforms for EA SPORTS FC 25. With this update we’re making three adjustments to game balance based on your feedback, and some updates to Ultimate Team and Career Mode. Here’s what you can expect: Moderately increased accuracy of Ground Passes for players with high Passing related Attributes. Significantly reduced effectiveness of goalkeepers rushing out with the Rush Out PlayStyle, and slightly reduced that effectiveness for Rush Out PlayStyle+ players. Slightly increased accuracy of contested and uncontested headers. A new season and Premium Pass in Ultimate Team. Increased the maximum number of PlayStyles+ UT Player Items can have up to five. Updated Player Career ICON selection. Refreshed Career Mode UI for Fixtures and Results. Refreshed the main menu with a festive celebration theme. One of our main goals with this update is to provide fair and fun gameplay outcomes based on your feedback, but without drastically changing how the game is being played. Let’s dig into it some more. Gameplay Updates Improving Ground Passes For Skilled Passers In the Season Finale Update, we’ve made the following passing change based on your feedback: Moderately increased Ground Pass accuracy for players with high Passing related Attributes. This change does not impact Driven Ground Passes. With this change we’re looking to reduce the gap between players who can be excellent passers thanks to their high Passing related Attributes, and players who have passing related PlayStyles. We want both types of players to be able to perform great passes. Here’s how a Ground Pass could have looked before this update, with a high Passing Attribute player. Now let’s take a look at how this pass can play out after the update. Note the increase in accuracy. Of course, passing is still impacted by everything you’d expect including clean inputs and defensive pressure on the passer. We want passing to feel authentic in FC 25, and we want players who pass the ball well in real life to pass it well in our game too. Reduced GK Rush Out PlayStyle Effectiveness We’ve tweaked goalkeepers in the Season Finale Update based on your feedback: Slightly reduced the rate of acceleration for goalkeepers with the Rush Out PlayStyle+. Significantly reduced the rate of acceleration for goalkeepers with the Rush Out PlayStyle. We’ve seen and heard from you that the keepers with the Rush Out PlayStyle+ were overly effective at closing down attackers. Here’s how that could have looked before this update. Now, here’s how that situation can play out. Note that the goalkeeper isn’t closing down the space as quickly as before. Naturally we don’t want to take away the ability of goalkeepers to rush incoming attackers, but with this change our goal is to create more balanced one on one situations and encourage a wider variety of defensive strategies. Improving Header Accuracy We’ve seen your feedback about wanting headers to be a more viable attacking option, so we made the following change: Slightly increased accuracy of headers performed by the shooting input. While nobody wants every single header to be a goal, we’ve seen the need for increasing the effectiveness of headers in FC 25. Here’s how a header could have looked before the Season Finale Update. Now let’s take a look at a more accurate header that you can perform after this update. As always, we’ll continue to look at your feedback on headers and all other gameplay aspects of FC 25, so please keep it coming in places like our Feedback Portal and Discord. Football Ultimate Team Updates Season 8 And A New Premium Pass It’s almost time for Season 8 in FUT, and it’ll be kicking off on Thursday, June 5th. The new season also brings a brand new Premium Pass to FC 25, and we’ve listed everything you can expect from it below. We have updated our Playstyle+ Evolution Consumables requirements for Season 8! In the Standard Ladder, the requirements for the Playstyle+ Evolutions will be: Max 95 OVR, Max 9 Playstyles, Max 3 Playstyle+. In the Premium Pass, the requirements for the Playstyle+ Evolutions will be: Max 96 OVR, Max 9 Playstyles, Max 3 Playstyle+. If you want to know about the Season Pass and how it works in-game, be sure to check out our Pitch Notes on it, complete with an FAQ section. Increased Maximum Amount Of PlayStyle+ Assignments With the Season Finale Update, Player Items can now have up to five PlayStyle+ in Ultimate Team. We’re making this update so we can provide you with a larger variety of Player Items going forward. You may notice that you can now gain up to a maximum of five new PlayStyle+ as rewards through Evolutions, or certain Player Items show more PlayStyle+ UI indicators. Of course this doesn’t mean that every Player Item with multiple PlayStyles+ will have five of them, it just means that five is the new max. Career Mode, Main Menu, And More As part of the Season Finale Update, we’re adding the final set of Live Start Points for FC 25, plus you can now play as the following ICONs in Player Career: Birgit Prinz George Best Johan Cruyff Garrincha In Manager Career, you will now be able to play 5v5 Youth Tournament Matches in co-op, up to four players, via the addition of the Side Select functionality. We’ve also tweaked how match results around your club are covered in your Career Mode social media feeds, with a new and improved logic allowing you to see a refreshed Fixtures & Results UI, like the one below. You can also expect a refreshed main menu, themed to match the new season. Feedback We’re excited to hear what you think about these changes. You can share your feedback directly in the Season Finale Update thread in our #game-feedback Discord channel here, and on the Player Feedback Portal. Thanks for stopping by. – The EA SPORTS FC Team278Views1like0CommentsEA SPORTS FC™ 25 | Season Finale Update
Hey everyone, the Season Finale Update (Title Update #15) is releasing soon for EA SPORTS FC 25. With this update we’re making three adjustments to game balance based on your feedback, and some updates to Ultimate Team and Career Mode. Here’s what you can expect: Moderately increased accuracy of Ground Passes for players with high Passing related Attributes. Significantly reduced effectiveness of goalkeepers rushing out with the Rush Out PlayStyle, and slightly reduced that effectiveness for Rush Out PlayStyle+ players. Slightly increased accuracy of contested and uncontested headers. A new season and Premium Pass in Ultimate Team. Increased the maximum number of PlayStyles+ UT Player Items can have up to five. Updated Player Career ICON selection. Refreshed Career Mode UI for Fixtures and Results. Refreshed the main menu with a festive celebration theme. One of our main goals with this update is to provide fair and fun gameplay outcomes based on your feedback, but without drastically changing how the game is being played. Let’s dig into it some more. Gameplay Updates Improving Ground Passes For Skilled Passers In the Season Finale Update, we’ve made the following passing change based on your feedback: Moderately increased Ground Pass accuracy for players with high Passing related Attributes. This change does not impact Driven Ground Passes. With this change we’re looking to reduce the gap between players who can be excellent passers thanks to their high Passing related Attributes, and players who have passing related PlayStyles. We want both types of players to be able to perform great passes. Here’s how a Ground Pass could have looked before this update, with a high Passing Attribute player. Now let’s take a look at how this pass can play out after the update. Note the increase in accuracy. Of course, passing is still impacted by everything you’d expect including clean inputs and defensive pressure on the passer. We want passing to feel authentic in FC 25, and we want players who pass the ball well in real life to pass it well in our game too. Reduced GK Rush Out PlayStyle Effectiveness We’ve tweaked goalkeepers in the Season Finale Update based on your feedback: Slightly reduced the rate of acceleration for goalkeepers with the Rush Out PlayStyle+. Significantly reduced the rate of acceleration for goalkeepers with the Rush Out PlayStyle. We’ve seen and heard from you that the keepers with the Rush Out PlayStyle+ were overly effective at closing down attackers. Here’s how that could have looked before this update. Now, here’s how that situation can play out. Note that the goalkeeper isn’t closing down the space as quickly as before. Naturally we don’t want to take away the ability of goalkeepers to rush incoming attackers, but with this change our goal is to create more balanced one on one situations and encourage a wider variety of defensive strategies. Improving Header Accuracy We’ve seen your feedback about wanting headers to be a more viable attacking option, so we made the following change: Slightly increased accuracy of headers performed by the shooting input. While nobody wants every single header to be a goal, we’ve seen the need for increasing the effectiveness of headers in FC 25. Here’s how a header could have looked before the Season Finale Update. Now let’s take a look at a more accurate header that you can perform after this update. As always, we’ll continue to look at your feedback on headers and all other gameplay aspects of FC 25, so please keep it coming in places like our Feedback Portal and Discord. Football Ultimate Team Updates Season 8 And A New Premium Pass It’s almost time for Season 8 in FUT, and it’ll be kicking off on Thursday, June 5th. The new season also brings a brand new Premium Pass to FC 25, and we’ve listed everything you can expect from it below. We have updated our Playstyle+ Evolution Consumables requirements for Season 8! In the Standard Ladder, the requirements for the Playstyle+ Evolutions will be: Max 95 OVR, Max 9 Playstyles, Max 3 Playstyle+. In the Premium Pass, the requirements for the Playstyle+ Evolutions will be: Max 96 OVR, Max 9 Playstyles, Max 3 Playstyle+. If you want to know about the Season Pass and how it works in-game, be sure to check out our Pitch Notes on it, complete with an FAQ section. Increased Maximum Amount Of PlayStyle+ Assignments With the Season Finale Update, Player Items can now have up to five PlayStyle+ in Ultimate Team. We’re making this update so we can provide you with a larger variety of Player Items going forward. You may notice that you can now gain up to a maximum of five new PlayStyle+ as rewards through Evolutions, or certain Player Items show more PlayStyle+ UI indicators. Of course this doesn’t mean that every Player Item with multiple PlayStyles+ will have five of them, it just means that five is the new max. Career Mode, Main Menu, And More As part of the Season Finale Update, we’re adding the final set of Live Start Points for FC 25, plus you can now play as the following ICONs in Player Career: Birgit Prinz George Best Johan Cruyff Garrincha In Manager Career, you will now be able to play 5v5 Youth Tournament Matches in co-op, up to four players, via the addition of the Side Select functionality. We’ve also tweaked how match results around your club are covered in your Career Mode social media feeds, with a new and improved logic allowing you to see a refreshed Fixtures & Results UI, like the one below. You can also expect a refreshed main menu, themed to match the new season. Feedback We’re excited to hear what you think about these changes. You can share your feedback directly in the Season Finale Update thread in our #game-feedback Discord channel here, and on the Player Feedback Portal. Thanks for stopping by. – The EA SPORTS FC TeamEa Servers...
With a 1000/1000 mb 10 in answeartime and absolute no problem with my connection i logged into Ea to test a game and i was stunned, whats wrong with Ea servers folks, this is madness, take a look at the pictures i posting, every game is riddicoules high ping and a horrible serverconnection. No there is no problem with my connection it is super stable, every test i take it got 970 mb, every game working fantastic... Until i logged in to Ea servers !?473Views6likes51CommentsAccelerator or plug-in
Recently, my psn host met [Removed - EA_Barry], a steam player, in fc24rivals. Last night, after I played against him once, I played against other players again. After that, why did I meet [Removed - EA_Barry] twice in a row? Secondly, his game speed is obviously abnormal. In the case of 4:1 in the first match last night, there was only 10 minutes left in the game. How did he manage to score 4 goals, and how did he manage to break the ball without close contact?25Views0likes1CommentAlternative Football Games
Does anyone know of any other football games that have decent gameplay? I’ve had it with EAFC and will never buy it again. I’ve bought and played every version since its launch in the 90’s and this is easily the worst gameplay of any version. We’ve all been mugged off by EAFC who are clearly complacent due to lack of competition! I’ll gladly play a lesser game if it has decent gameplay.19Views1like0CommentsRecovery is unavailable in my account
Today accidentally i was quick sell my players but when i wanted to recover them the recover option is unavailable what should i do just help because i will lose my i important plays and this will make me to lose play appetite of this fc2528Views0likes3CommentsEAFC 25 Is a disgrace!
This years game is the lowest of the low. I have been trying to perceive with it and been pleading g with EA to do something about the broken gameplay but as always it falls on deaf ears. I have come to the conclusion that EA developers have no clue how to fix this game because it’s too far gone. Defendi g is a new low it’s so bad. Passing is an absolutel joke and when strikers and wingers keep slowing down as they move towards the ball the only conclusion can be is that EA DO NOT CARE! well I’ve waited long enough. I have just uninstalled the game and thrown the disc in the bin. I will not be buying another version of the game in future and the group of 10 friends I play with are all doing the same. thanks for nothing g EA you should be ashamed of yourselves. This is the worst game you have ever put out and I’ve been playing it since the very first version!39Views0likes1Comment