EA SPORTS FC 27 — “Messi vs. Cristiano Ronaldo: The Legacy”
EA SPORTS FC 27 — “Messi vs. Cristiano Ronaldo: The Legacy.” I would like to suggest a new game mode for EA SPORTS FC 27 built around one of the greatest football rivalries of all time: Lionel Messi vs. Cristiano Ronaldo. THE CONCEPT Imagine a new historical Career Mode where players can choose Lionel Messi or Cristiano Ronaldo and start their career from the beginning. Instead of simply reliving their real careers, the objective would be to rewrite football history. You choose your legend, develop their career, make your own decisions, play matches, win trophies and try to achieve more than the real Messi or Ronaldo. The main question of the mode would be: “Can you become better than the real Messi or Ronaldo?” CHOOSE YOUR LEGEND At the beginning of the mode, players choose either Lionel Messi or Cristiano Ronaldo. The career would begin during the early stages of their professional careers. Players would then develop their chosen legend through matches, trophies, individual awards and career achievements. The real career would act as the benchmark. Players could try to: Score more career goals Provide more assists Win more Champions League trophies Win more Ballon d'Or awards Score more goals in a season Score more El Clásico goals Win more league titles Break Champions League records Create new personal records Build the greatest possible version of their chosen legend THE “BEAT THE LEGEND” SYSTEM This could be one of the main features of the mode. The game would constantly compare the player's career against the real historical achievements of Messi or Ronaldo. For example: REAL MESSI Goals: 672 YOUR MESSI Goals: 684 🔥 RECORD SURPASSED! The system could track goals, assists, trophies, Ballon d'Or awards, Champions League titles, Champions League goals, league goals, El Clásico goals, international achievements and career rating. This would give players objectives to chase throughout their entire career. GLOBAL LEADERBOARDS The mode could also include worldwide leaderboards. Players could compete to create the most successful version of Messi or Ronaldo. MESSI LEADERBOARD 1st — 1,024 goals 2nd — 998 goals 3rd — 976 goals RONALDO LEADERBOARD 1st — 1,105 goals 2nd — 1,087 goals 3rd — 1,012 goals There could be separate leaderboards for most goals, most assists, most trophies, most Champions League goals, most El Clásico goals, most Ballon d'Or awards, highest career rating and highest overall career score. This would give players an additional reason to replay the mode and compete with the FC community. SPECIAL EL CLÁSICO MULTIPLAYER This is the feature that I think could make the mode especially exciting. During the historical period when Messi played for Barcelona and Ronaldo played for Real Madrid, El Clásico could become a dedicated multiplayer event. For example: PLAYER 1 🇦🇷 Messi — Barcelona VS PLAYER 2 🇵🇹 Cristiano Ronaldo — Real Madrid Each player would control their chosen legend during the match. The result could contribute to their career statistics, records and leaderboard position. Imagine playing an El Clásico against your friend where you control Messi and your friend controls Ronaldo, with both of you trying to prove which player can become the greatest. ALTERNATIVE FOOTBALL HISTORY The biggest advantage of this mode is that every player could create a completely different football history. One player could create a Messi who wins 10 Champions League trophies. Another could create a Ronaldo who scores 1,200 career goals. Another player could completely change the history of Barcelona or Real Madrid. The real career would only be the starting point. Your decisions and performances would determine what happens next. Instead of simply watching the history of two legends, the game would allow players to experience the question: “What if I were Messi?” “What if I were Cristiano Ronaldo?” And finally: “Can I create a career greater than the real one?” LEGENDARY CHALLENGES The game could also introduce challenges based on real achievements. MESSI CHALLENGE Messi scored 91 goals in a calendar year. Can you score more? RONALDO CHALLENGE Ronaldo achieved incredible Champions League records. Can you break them? EL CLÁSICO CHALLENGE Can you score more El Clásico goals than the real legends? Completing these challenges could unlock special rewards, titles, achievements and leaderboard points. WHY THIS COULD WORK Messi and Cristiano Ronaldo defined an entire generation of football. A mode based around their careers could combine Career Mode, storytelling, historical football, challenges, statistics, global leaderboards and multiplayer. Most importantly, it would give players something that traditional Career Mode does not: The opportunity to rewrite football history. Every player could create their own version of Messi or Ronaldo. Every career could be different. Every record could be broken. And every El Clásico could become a legendary multiplayer match. Thank you for taking the time to read my suggestion. I would genuinely love to see EA SPORTS consider a mode inspired by this concept for a future EA SPORTS FC title. Choose your legend. Rewrite history. Beat the record. Create your legacy. — Anass El Haloui100Views0likes0CommentsBRING BACK FIFA STREET — FIFA STREET 2012 FOR PS5
EA — Please bring back FIFA Street. I’m asking for a modern FIFA Street game for PS5 based on what made FIFA Street 2012 so great. I don’t want another Volta-style mode or an arcade game with superpowers. I want REAL street soccer using the same kind of responsive FIFA controls and gameplay. What I want: 1v1, 2v2, 3v3 and small-sided games Realistic street environments and courts Real soccer physics and FIFA-style controls Skill moves and freestyle football Create your own player Offline career / World Tour Build and upgrade your player Recruit/build your own street team Progress through different locations and competitions Play against real professional players/teams No superpowers or ridiculous gimmicks FIFA Street 2012 already proved this formula worked. Please don’t just put street football inside FC. Give us a standalone FIFA Street game built for modern consoles. There are clearly still fans who want this. Please bring it back!Change graphic
Hello EA SPORTS FC team, I would like to give some feedback about Manager Career Mode in FC 27, especially on PS4. There are three things I would really like to see improved: Transfer negotiations I really preferred the old transfer negotiations from FC 26, where the two managers were sitting face-to-face in an office and negotiating the transfer. In FC 27, the phone-call interface feels much less immersive and realistic. I would really like the old negotiation scenes to return, or at least for players to have the option to choose between the old 3D negotiations and the new phone-call system. Press conferences I would also like press conferences to feel more interactive and realistic. They are an important part of a manager’s career, so having more variety in questions, answers and reactions would make the Career Mode feel much more alive. Overall immersion In general, I would like Manager Career Mode to feel more like actually being a football manager. Small details such as face-to-face meetings, realistic conversations, press conferences, transfer negotiations and interactions with other managers make a huge difference to the experience. I really enjoy Career Mode, and I hope EA continues listening to the community and considers bringing back some of the features that made previous Career Modes feel more immersive. Thank you for listening to the feedback.6Views0likes0CommentsRequest to Add Professional Player Aymen Sadi to EA SPORTS FC 27 Database
Hello EA SPORTS FC Team, My name is Aymen Sadi, and I am a professional football player under contract with Toulouse FC. I am contacting you regarding my absence from the EA SPORTS FC 27 player database. I recently signed a professional contract with Toulouse FC and I am currently playing for Aubagne FC on loan. I would like to request that my player profile be added to the EA SPORTS FC 27 database. Here are my details: Full name: Aymen Sadi • Date of birth: 10 April 2006 • Nationality: French • Position: Right-back / Full-back • Height: 1.80 m • Current club: Aubagne FC (on loan) • Contract club: Toulouse FC • Preferred foot: Right I can provide official documentation confirming my professional contract and my current registration with the club, as well as recent photos and match footage if required. Official information about me can also be verified through Toulouse FC and other official football sources. Could you please let me know the appropriate procedure or department for submitting my information so that my player profile can be considered for inclusion in EA SPORTS FC 27? I would be happy to provide any additional documents, photographs, statistics or other information you may require. Thank you for your time and consideration. Kind regards, Aymen Sadi Professional Football Player Toulouse FC / Aubagne FC8Views0likes0CommentsFC 27 Competitive Gameplay Should Feel Like FC 26
I have been playing EA SPORTS FC 27 since September 18 through the Ultimate Edition Early Access, and after spending significant time with Competitive Gameplay, I would like to share my feedback about the overall gameplay experience. My main feedback is straightforward: I would strongly prefer FC 27 Competitive Gameplay to feel much closer to FC 26 Competitive Gameplay. This is especially important for modes that use Competitive Gameplay, including Ultimate Team and Clubs/The Grounds. Compared to FC 26, FC 27 currently feels noticeably heavier, slower, and less responsive in many fundamental areas such as passing, dribbling, turning, acceleration, sprinting, shooting, first touches, and general player movement. For me, FC 26 had a much better balance for Competitive Gameplay because the players reacted more immediately to controller inputs and the overall flow of the match felt faster, smoother, and more fluid. I am not asking for only one or two individual mechanics to be adjusted. I would prefer the overall Competitive Gameplay experience of FC 27 to be brought much closer to FC 26. 1. Passing Passing in FC 27 currently feels noticeably heavier and slower than it did in FC 26. There are many situations where I press the pass button and the player takes too long to release the ball. This makes quick combinations, one-touch passing, fast build-up play, and pass-and-move football less fluid. In FC 26, passing felt more immediate. When I pressed the button, the player generally released the ball quickly enough to maintain the rhythm of the attack. I would like FC 27 Competitive Gameplay passing to feel much closer to FC 26. In particular: - Faster response after pressing the pass button - Faster ball release - More responsive first-time passing - Faster and smoother short-passing combinations - Better flow during quick pass-and-move sequences - Less unnecessary animation delay before releasing the ball The objective should not simply be to increase passing assistance. The main issue is responsiveness and tempo. I want passing to react as quickly and smoothly as it did in FC 26 Competitive Gameplay. 2. Left-Stick Dribbling and Turning Dribbling and turning are also noticeably heavier in FC 27. Players sometimes take too long to change direction, even when controlling players with high dribbling and agility attributes. Small left-stick adjustments do not feel as immediate as they did in FC 26. This makes attacking in tight spaces more difficult and sometimes makes players feel less responsive than their attributes suggest. FC 26 felt better in this area because directional changes were quicker and the player responded more directly to the left stick. I would like FC 27 Competitive Gameplay to move back toward that feeling. I would prefer: - Faster left-stick response - Faster directional changes - Quicker turning - More responsive close control - Less excessive inertia - Less delay when moving from one direction to another - Less feeling of being locked into movement animations I understand that players need momentum and should not instantly rotate without any physical consequence. However, the current level of inertia feels too heavy compared to FC 26. For Competitive Gameplay, I strongly prefer the responsiveness and movement style of FC 26. 3. Acceleration and Sprint Acceleration and sprinting also feel heavier in FC 27. My main issue is not only top speed. The initial acceleration after pressing sprint feels slower. There can be a noticeable delay before a player begins accelerating properly. This affects attacking runs, counterattacks, defensive recovery, and one-on-one situations. FC 26 felt much more immediate when transitioning from normal movement into acceleration and sprinting. I would like FC 27 Competitive Gameplay to behave more like FC 26 in this area. When I press sprint, I want the player to react quickly. Acceleration should feel explosive when controlling players who have the appropriate pace and acceleration attributes. The difference between fast and slow players should also be immediately noticeable. Overall, sprint initiation and acceleration should feel closer to FC 26. 4. Shooting Shooting in FC 27 also feels slower and heavier. Sometimes there seems to be too much time between pressing the shoot button and the player beginning the shooting action. Inside the penalty area, even a small delay can completely change the outcome of an attacking opportunity. FC 26 generally felt more responsive. When a shooting opportunity appeared and I pressed the button, the player reacted more immediately. I would prefer FC 27 Competitive Gameplay shooting to feel much closer to FC 26. This includes: - Faster shooting response - Less delay before the shooting animation begins - Faster execution in appropriate situations - More responsive first-time shots - Smoother transition from dribbling into shooting Player balance, weak foot, pressure, body position, and attributes should obviously still matter. However, basic responsiveness should be closer to FC 26. 5. First Touch and Ball Control First touches also contribute to the heavy feeling of FC 27. There are situations where players take touches that feel unnecessarily heavy or push the ball too far away. This slows down the next action and makes quick attacking sequences harder to execute. FC 26 generally allowed smoother transitions between receiving the ball and performing the next action. I would like FC 27 Competitive Gameplay to return closer to that feeling. Good technical players should be able to: - Receive the ball - Control it quickly - Turn - Pass - Dribble - Sprint - Shoot without excessive delay between those actions. Poor passes, difficult body positions, defensive pressure, and player attributes should still influence the quality of the first touch. However, normal situations should feel smoother and more responsive. 6. Player Movement and Animation Delay Another major difference between FC 26 and FC 27 is player movement and animation responsiveness. In FC 27, players sometimes appear committed to an animation for too long before the game accepts the next action. This creates situations that feel like: Input -> delay/inertia -> animation -> action I would prefer it to feel more like FC 26: Input -> immediate reaction -> action I believe this is one of the biggest reasons FC 27 currently feels heavier. For Competitive Gameplay, responsiveness should have a very high priority. The game should avoid unnecessary animation locking whenever possible. Players should react more quickly when changing direction, passing, shooting, sprinting, or transitioning between actions. 7. Overall Gameplay Speed and Tempo This is probably the most important part of my feedback. I do not only want individual mechanics to be slightly adjusted. I prefer the overall speed, responsiveness, and flow of FC 27 Competitive Gameplay to be much closer to FC 26 Competitive Gameplay. FC 26 felt faster and more fluid in: - Passing - Dribbling - Turning - Player movement - Acceleration - Sprinting - Shooting - First touches - Transition between actions - General controller responsiveness FC 27 currently feels heavier across many of these areas at the same time. Because of that, the overall Competitive Gameplay experience feels significantly slower. For offline or more simulation-oriented gameplay, I understand why some players may prefer a slower and more physical experience. However, for Competitive Gameplay, especially in online modes, I strongly prefer the faster and more responsive feeling of FC 26. 8. Ultimate Team and Clubs/The Grounds This feedback is especially important to me because Competitive Gameplay is the experience I encounter in modes such as Ultimate Team and Clubs/The Grounds. These modes depend heavily on responsive controls. In competitive online matches, players frequently need to: - Make quick passes - Change direction rapidly - React to pressure - Create passing combinations - Accelerate into space - Shoot quickly - Defend transitions - Respond immediately to changing situations When the gameplay is too heavy, these actions become less satisfying and the match can feel less responsive to controller input. That is why I believe FC 26's gameplay style was better suited to Competitive Gameplay. I would like FC 27 Ultimate Team and Clubs/The Grounds to have the same kind of fast, responsive, and fluid feeling that FC 26 Competitive Gameplay provided. Comparison With FC 26 For me, FC 26 Competitive Gameplay simply felt better in terms of responsiveness and overall gameplay flow. Passing was quicker. Dribbling was more responsive. Turning was quicker. Acceleration felt more immediate. Sprint initiation felt faster. Shooting reacted faster. First touches transitioned more smoothly into the next action. Player movement felt less heavy. Most importantly, controller inputs felt more directly connected to what happened on screen. That is the gameplay feeling I would like to see in FC 27. Rather than only making small adjustments to the current FC 27 Competitive Gameplay, I would prefer EA to use FC 26 Competitive Gameplay as the main reference point for responsiveness, speed, movement, and overall match tempo. Final Feedback My main request is simple: Please make FC 27 Competitive Gameplay feel as close as possible to FC 26 Competitive Gameplay. I prefer FC 26's: - Gameplay speed - Passing speed and responsiveness - Dribbling responsiveness - Turning speed - Acceleration - Sprint responsiveness - Shooting responsiveness - First-touch responsiveness - Player movement - Animation transitions - Overall input responsiveness - Overall match tempo I am specifically talking about Competitive Gameplay. For modes such as Ultimate Team and Clubs/The Grounds, I believe the faster and more responsive gameplay style of FC 26 provides a much better competitive experience. FC 27 currently feels too heavy and slow compared to FC 26. I would really like to see Competitive Gameplay adjusted so that controlling players feels quicker, smoother, and more immediate again. For me, FC 26 Competitive Gameplay should be the reference point. Thank you for reading my feedback.EA, Please Bring Cranium PhotoFit to FC 27 on September 25!
Hello EA SPORTS FC team, We are now only two days away from the launch of EA SPORTS FC 27, and I want to make this request very clear: Please make Cranium PhotoFit available on September 25, at launch. Cranium PhotoFit was already tested during the Closed Beta, and many players are excited to use it in Player Career. Being able to start our career with our own real face would make the experience much more personal and immersive. If there is still any possibility of bringing PhotoFit to the launch version, please consider doing it. We really want to use this feature from day one. September 25. Please make it happen! 🙏 Thank you for listening to the community. EA_VendceraSolved1.2KViews4likes2CommentsHello EA SPORTS FC team.
Feedback for the EA SPORTS FC 27 Team I would like to share some feedback about FC 27. I really enjoy the game and I think the gameplay has improved a lot, but I believe there are still many details that could make the experience much more realistic and immersive. One of the biggest things I would love to see is more animations throughout the entire match, not only during gameplay. The stadiums and the world around the pitch could feel much more alive. For example, I would love to see: More animations from the fans around the stadium and behind the goals. More activity around the cameras and technical areas. Players and staff walking around the pitch during certain moments. More animations when the first half and the second half end. More realistic scenes when players leave or enter the pitch. More interactions between players, referees, coaches and staff. More realistic celebrations and interactions with the crowd. More animations before and after matches. More life and movement in the stadium instead of having everything focused only on the pitch. There are also still some bugs and visual issues that break immersion. For example, sometimes players can go through advertising boards when celebrating, the ball can appear to pass through cameras or parts of the environment, and there are other small animation problems. I understand that these may seem like small details, but I believe they make a huge difference. FC 27 is already a major football game, and I think it could go much further by making the entire stadium feel alive, not just the 105 x 68 meters of the pitch. More random options I would also really like to see more randomization options in the game. For example: Random stadium selection. Random ball selection. Random time of day. Morning, afternoon, evening and night matches. More variety in weather conditions. Different stadium atmospheres and match conditions. I think players should still be able to choose a specific stadium or ball if they want. But there should also be a Random option that allows the game to choose everything automatically. It can become repetitive when we always have to manually select the same things before every match. A good random system would make every match feel different and would add much more variety, especially in Kick-Off and other offline modes. Please focus on immersion Another thing I would like to say is that the gameplay is already very good. In my opinion, when you make major changes to the gameplay, sometimes you can accidentally make things worse for players who are already enjoying the current system. Instead of constantly changing what already works, I would love to see more attention given to the details around the gameplay: More animations. Fewer bugs. More realistic stadiums. More realistic celebrations. More interaction with the environment. More atmosphere. More variety. More immersion. These details could make FC feel much more like watching a real football match. I also believe that Brazilian teams and more Brazilian football content would be a great addition to the game. Brazil has an enormous football community, and having more Brazilian clubs, competitions and authentic content would make the game even more appealing to Brazilian players. I know FC 27 is already a big and complex game, but I honestly believe there is still a lot of potential to take it to another level. Players spend their money to buy the game because they love football and want to feel like they are experiencing the sport. When we play FC 27, we want to feel that every match is alive and different. Please listen to the community and continue looking at the small details. Sometimes a small animation, a new interaction, a better celebration, a more realistic stadium atmosphere or a simple random option can make a huge difference. FC 27 is already a great football game. I just believe it can become much more immersive and realistic with these additional details. Thank you for listening to the community and for continuing to work on the game. I really hope that one day I can see some of these ideas implemented in FC. Keep listening to the players. We want to see FC become even better. Thank you, EA SPORTS FC Team.13Views1like0CommentsFC 27 Defending and Passing Feedback from a Career Mode Player
I really, really wanted to love FC 27. We humans don’t know what we have until we lose it—we spent years complaining that EA changed the gameplay too much with every title update, and now that we actually need core gameplay fixes, EA is doubling down on not touching it for a while. I guess I can't even blame them, but they seem to have forgotten that not everyone playing this game is a competitive Ultimate Team player. I’m a casual gamer. I’ve been playing FIFA since FIFA 19. I don’t play Ultimate Team, Rush, or online kickoff. I strictly play Manager Career Mode and Player Career Mode. And this year, the gameplay is in such a bad state that it’s completely ruining the experience for me. What hurts the most is that FC 27 Career Mode itself is amazing. The new menus, player transfers, and realistic overall setups are fantastic. But what’s the point of spending time building a dream squad when every single match feels unbearable to play? 1. Physicality & AI Shielding are Broken (World Class Difficulty) I usually play on World Class or higher to keep things challenging. But in FC 27, World Class feels completely unnatural: Ratings don't matter: A 60-rated defender can collide with Erling Haaland (who has the highest physicality in the game) and literally send Haaland flying off the ball. It feels like every single AI player on World Class has the Bruiser PlayStyle equipped. The second they touch my player, I lose the ball. If I drop down to Professional difficulty, it's too easy and I win 10-0. There is zero middle ground where the game feels fair and fun, and i play competitive gameplay it's what i have been used too for years so i tired authentic and it was just the slower version of competitive. Midfield buildup is dead: Passing through the middle of the pitch is nearly impossible because passes are constantly intercepted, regardless of body angle. Lack of pass power: No matter how long I charge the pass button, ground through-balls lack any real power and never reach the target in stride. I play Career Mode for myself, not to compete in FUT Champs. Why are we forced into mechanics where you have to hold Sprint and Jockey 24/7 just to stay near an attacker? Where in real life do defenders jockey constantly for 90 minutes? Running a high line is completely punished. The AI easily pings a simple through ball straight past my defense, and my players can't recover in time because manual jockeying and switching are so clunky. I’ve deleted my main Career Mode save out of pure frustration. I’ve been stuck playing standard Kickoff matches just trying to learn and adapt to these mechanics, using different teams and formations, but it’s not fun. I’m forced to drop FC 27 and go back to FC 26 until a major Title Update actually fixes gameplay balance. It pains me because FC 26 Career Mode feels outdated compared to FC 27's features, but at least the matches were playable. Please remember your offline, casual Career Mode player base when tuning gameplay in upcoming updates.FC 27 Core Presentation Request: Replays, VAR, Cutscenes, and Controller Fix
Dear EA Sports Dev Team, I am writing to submit critical proposals to improve the immersion, presentation, and technical aspects of EA SPORTS FC 27. Previous editions like FC 25 and FC 26 were disastrous due to repeated bugs after updates, and we hope you fix these issues for a successful season ahead. Please implement the following features: Improve Post-Match & In-Game Replays: In previous editions, the game failed to show replays for critical moments like dangerous attacks, close shots, tackles, and corners. The replay system must be heavily improved Match Immersion (Referee Debates & Red Cards): Add contextual referee arguments during high-pressure games. Players and technical staff should be able to argue with the referee, leading to realistic yellow or red cards for dissent. We also need physical player altercations and illegal fouls/clashes, just like real football. Optional VAR Mechanic: Add a Video Assistant Referee (VAR) system. It can be optional, flashing a notification on the screen, with a dedicated controller button assigned to request or view the check. Cinematic Cutscenes & Award Presentations: Enhance cinematic stories for a better experience. We want to see official post-match/tournament trophy scenes on the pitch, specifically for the Golden Boot award and the Player of the Match/Tournament award. Built-in Controller Configuration Launcher: Fix the chronic controller compatibility issue that has ruined all previous parts. EA must add an external settings launcher—similar to PES—where players can configure graphics, display, and controllers natively. Forcing us to use third-party software causes input lag and ruins the game. Thank you for your hard work, and we hope FC 27 avoids past mistakes and moves forward successfully.95Views4likes7Comments