Add players with the same name after retirement in Carrer Mode
Add a “Classic Regens” option in Career Mode. When a real player retires, allow the player to return as a young regen with the same real name, nationality, position and a similar potential. Make this an optional setting, so players who want realism can keep the current system, while players who loved the old Career Mode can enable Classic Regens. This would make long-term Career Mode saves much more exciting and give retired legends a legacy in the game.Career Mode Suggestion
Extend the Career Mode Limit from 15 to 25 Seasons (with an optional toggle. Body: As Career Mode fans, we love deep immersion and watching our youth academy players grow, dominate, and eventually retire. However, the current 15-season limit cuts our journeys way too short just when things get exciting. I propose that EA extends the Career Mode duration to 25 seasons To address potential performance issues or database lag on older hardware, EA could implement this as an optional toggle when starting a new career: Standard Mode: 15 Seasons (Optimized for performance). Extended Mode: 25 Seasons (For players who want the ultimate deep dive and don't mind longer simulation times). This small change would bring immense replay value to the offline community!5Views0likes0CommentsFC 27 — Manager Career & Gameplay Suggestions
Hi Team, I’ve been playing Manager Career for many years, and I’d like to share some suggestions that I believe could make FC 27 much more realistic, immersive, and enjoyable. Advanced Transfer Search Add filters/sliders to search players by specific attributes such as Speed, Strength, Shooting, Passing, etc. No Celebration Against Former Clubs Players should have respectful/no-celebration animations when scoring against their former club. Captain Always Lifts the Trophy The team’s designated captain should lift the trophy even if he didn’t play or was substituted. More Realistic Injuries Show medical staff taking seriously injured players off the pitch. If all subs are used, an injured player who cannot continue should leave and the team plays with 10 men. Man-to-Man Marking Allow us to assign a defender to specifically mark an opposition player, especially their star player. Better Quick Substitutions Keep the recommended player coming off, but let us choose any bench player as the replacement without pausing. Also recommend subs for poor performance, not only fatigue/yellow cards, and show the reason. Previous Match History Show the last 3 meetings before a match, including scores, goalscorers, and key stats. Commentators should also reference them. More Match Statistics Provide more team, player, historical, and season statistics before and during matches. Young Player of the Season Add a Young Player of the Season award alongside Player of the Season. Better Previous-Match Commentary Instead of repeatedly saying “good record” or “bad memories,” commentators should mention the actual previous results and key moments. Goal Celebrations Make celebrations more realistic, with teammates actually reacting, more importantly, please let us skip the celebration without skipping the goal replay. Real Referees Use real referee names and faces and give referees more presence during matches. Add VAR Add VAR for offsides, penalties, red cards, handballs, and simulation/diving. More Referee Arguments Add more realistic player arguments and reactions to controversial referee decisions and serious fouls. Create Your Own League We can create clubs but not leagues. Add a Create-a-League mode with custom teams, league size, rules, and formats. Better Loan Management Let us contact the club when our loaned player isn’t getting minutes and request more playing time—just like loan clubs can contact us. Live Scores Show competitors’ live scores on the screen and commentary updates from other matches during important simultaneous games. Bigger Commentary Name Database. This is really disappointing and discouraging when commentators are not reading most of the player’s names. A lot of famous players are being called as “HE”.. 3rd Kits. Make all official home, away, third, and special kits available in league matches.61Views5likes5CommentsFC 27 Career Mode Suggestions: Leagues, Youth, Transfers & Gameplay
1. Addition of Women's Lower Leagues (Promotion & Relegation) To make Manager Career Mode truly immersive for women's football, we need multi-tier league structures with promotion and relegation. Suggested Leagues: Barclays Women's Championship (England - 2nd Tier) Primera Federación Fútbol Femenino (Spain - 2nd Tier) Why it matters: Playing in the WSL or Liga F currently lacks stakes without promotion/relegation. Adding 2nd divisions provides long-term depth, creates a realistic ecosystem for loaning out young female players, and adds licensed teams, badges, and authentic kits to Ultimate Team and Clubs. 2. Youth Academy & Squad Management Enhancements Promoting young talent currently carries too much risk if a player isn't fully ready for senior football. Demote to Youth / Reserve (U21) Team: Allow managers to send promoted youth players back to the Youth Academy or a playable/simulated U21 Reserve Squad. Why it matters: If loan deals fall through or a player isn't ready for first-team action, their development currently stalls on the bench. A flexible squad management system adds much-needed realism and safeguards player growth. 3. Dynamic Transfer Market Mechanics The current transfer market feels too passive. Modern football transfers require proactive negotiations, agent interactions, and creative deal-making. Active Player Offering: Give managers the ability to actively propose players to specific clubs via agents rather than waiting passively on the transfer list. Agent Pitches & Proactive Proposals: AI clubs and agents should pitch players directly to us (e.g., an agent offering an out-of-favor player or a player seeking a new challenge). Swap List" Option: A dedicated squad hub option to mark players available specifically for trade (e.g., swapping an unwanted striker for a needed defender). AI-Initiated Player Swaps: AI clubs should actively initiate transfer offers including player-plus-cash deals for our players. 4. Mixed-Gender Toggle for Offline Career Mode Ultimate Team has proven that mixed-gender gameplay animations work seamlessly together, and offline modes should offer that same flexibility. Optional On/Off Toggle: Give players an optional setting when creating a new Career Mode to enable or disable mixed-gender leagues, transfers, and youth academies. Why it matters: It respects player freedom—purists can keep it turned off for traditional realism, while players seeking a creative, sandbox experience can enjoy full access to the entire player database. Thank you for your hard work and dedication to improving the game. We hope to see these features considered for EA Sports FC 27 and future titles! Best regards,40Views1like4CommentsHonest opinion, on a game that is underwhelming as usual.
I’ve played FIFA since FIFA 10. I’ve played the World Cup games, Career Mode, Ultimate Team and pretty much every major version of the game over the years. And honestly, I think EA has lost sight of what made this series special. I’m not saying the games haven’t changed. Of course they have. The graphics, gameplay, animations and presentation are miles ahead of what they were years ago. My problem is that the depth of the actual football experience hasn’t progressed anywhere near as much as it should have. Career Mode is the biggest example Go back to the older FIFA games and you’ll find surprisingly deep ideas that, in hindsight, should have been the foundations for something much bigger. Even FIFA 09’s Manager Mode had things like sponsors, ticket prices, stadium upgrades and staff upgrades. Those features were basic. I’m not pretending FIFA 09 had some incredible football management simulator. But that’s exactly the point. Why didn’t EA spend the next 17 years building on those ideas? Imagine what Career Mode could look like today if EA had continually expanded that system. I want to actually run a football club. I want meaningful sponsorship negotiations. I want to decide ticket prices and see how that affects attendance and revenue. I want stadium expansion. I want proper training facilities. I want youth academies that actually feel like academies. I want staff members who genuinely affect my club. I want board members with different expectations. I want supporters to react to my decisions. I want the financial side of the club to matter. I want to feel like I’m building something over 10, 15 or 20 seasons. Instead, Career Mode still feels like it has been built around the same basic foundations for years. EA has added features, yes. But adding features isn’t the same as evolving the mode. And then there’s The Grounds This is where I really start questioning EA’s priorities. The Grounds is clearly designed around the modern social/open-world sports-game formula. It reminds me heavily of what NBA 2K has been doing with The City. And that’s not necessarily a bad idea by itself. But EA has already been down the road of taking another existing football concept and putting its own spin on it with Volta. Volta was essentially EA’s attempt to bring the FIFA Street-style experience into the main FIFA series. Now we’re moving towards another big social environment with The Grounds. My question is simple: Why is EA putting this level of ambition into another social mode when Career Mode still has so much potential left untapped? I’m not saying The Grounds shouldn’t exist. I’m saying I’d rather see that development ambition applied to Career Mode. Ultimate Team makes the priorities obvious I understand EA is a business. I understand Ultimate Team makes enormous amounts of money. But from a player’s perspective, it is difficult not to notice where the biggest investment and attention goes. Ultimate Team has become an enormous ecosystem of content, rewards, currencies and ways to keep players coming back. And now The Grounds has its own progression, items and purchasable-style ecosystem around it. Meanwhile, Career Mode players aren’t asking for another way to spend money. We’re asking for a better football management experience. That’s the difference. And then there’s the World Cup This one probably frustrates me more than anything because I’ve played the World Cup games since FIFA 10. The old World Cup games felt like events. They had their own identity. They felt like EA had made a game specifically to celebrate the biggest tournament in football and potentially the world. I know things have changed with licensing, and I understand why EA’s approach is different now. But when you’ve experienced those older World Cup games, seeing the World Cup increasingly treated as content within the existing FC ecosystem doesn’t have the same feeling. It feels less special. And that’s what I think has happened to EA Sports FC generally. EA isn’t necessarily making bad games. It’s making games that feel like they could be so much better. That’s what annoys me. I’m not expecting EA to recreate FIFA 09. I’m expecting them to look at what worked, take those ideas and develop them into something incredible. You’ve had nearly two decades of technology, bigger budgets, more powerful consoles and years of feedback from millions of players. Career Mode should be unrecognisable compared with FIFA 09 in terms of depth. Instead, some of the things that made the older games feel like genuine football management experiences have disappeared, while newer modes and monetisation systems continue to expand. I’ve played this series for years because I love football. I don’t want EA to stop innovating. I want EA to innovate in the places that actually matter to football fans. Give us a Career Mode where running a club actually feels like running a club. Give us a World Cup experience that feels like the World Cup. Give us reasons to be excited about playing the game for 10 seasons rather than reasons to keep checking the store. Stop treating Career Mode like the mode that gets a few additions every year while everything else gets built around engagement and monetisation. I’ve been playing since FIFA 10. I’ve seen what this series used to be. I’m not asking EA to go backwards. I’m asking you to finally take the best ideas you’ve had over the years and actually build on them. Because EA Sports FC has the potential to be the greatest football game ever made. It just feels like EA has forgotten that being the greatest football game isn’t the same thing as being the most profitable football game.Separation
Why for the love of the game are you still playing Men & Women in the same teams!! Nowhere in the Professional Game do Men & Women play in the same team/league/competition so why are you forcing this nonsense on us, Stop being lazy & develop the same game for the women’s leagues & allow us the option to play in either the Men’s game or the Women’s game & I don’t mean the silly add on that you have done in the past but full & equal gameplay for Teams, Management, Ultimate Team etc & on setup give the option to have the packs in the store Men’s Game or Women’s Game or both give the fans the choice6Views0likes0CommentsI hope these details will be added to Career Mode.
I wish attention would be paid to a player's career when he becomes a club or national team legend. Why isn't there chants and banners from the fans? Why aren't there cinematic scenes with the press or press conferences? We want to add these things, and add announcements both inside and outside the match about the player's achievements when he becomes the all-time top scorer for a club or national team, or when he approaches that goal. We also want details about the player's physique and changes in his haircuts and hairstylesSolved35Views0likes2Comments