Nationality, Rating, Name Hemsley Akpa Zulte Waregem
Dear EA SPORTS FC 27 Ratings Team, I would like to provide some feedback regarding Hemsley Akpa, a player from Zulte Waregem. First of all, I would like to ask you to review and correct his nationality in EA SPORTS FC 27. He is currently listed as Cameroonian, but his nationality is Belgian. Cameroon is his country of birth, but his nationality is Belgian. Therefore, I kindly ask you to update his nationality to Belgium. I would also like to ask you to review his player attributes, particularly his pace and physical attributes. In my opinion, Hemsley Akpa is significantly faster than his current rating suggests. His physical presence is also much stronger than currently reflected in his attributes. His pace, strength and physicality are clearly noticeable during matches, so I believe these areas deserve a more thorough analysis based on his recent performances. Finally, I would like to suggest displaying his name on the player card as “Akpa”. This would be the appropriate name to show on the card. I would greatly appreciate it if you could review his player profile and make the necessary corrections and adjustments. Thank you for taking the time to consider this feedback. Kind regards, [Name]7Views0likes0CommentsPlayer Career Mode Feedback
Introduction I am an avid Player Career Mode user who regularly plays as a Goalkeeper, as well as Attackers and Midfielders. Player Career Mode has immense potential, but outdated systems, unfair rating algorithms, and rigid progression mechanics heavily break immersion. Below is detailed feedback and constructive suggestions for future titles. Goalkeeper Match Rating & Flawed Substitution System - Passive Rating Drop: When playing as a Goalkeeper, match ratings constantly drain simply because the opponent is not attacking, even if the GK maintains proper positioning. - Unrealistic GK Substitutions: In real football, goalkeepers are rarely substituted mid-match unless injured or sent off. Because of the faulty rating drop, GKs get subbed off midway through the match for "inactivity." Mid-game GK substitutions due to match ratings should be completely removed. - Outfield Substitution Criteria: Outfield players are subbed in real life based on fatigue, tactical adjustments, or injury—not purely because of a short-term dip in match rating. The substitution logic needs a complete overhaul. Manager Trust & Training Attendance System - Training Routine Flaws: Dropping manager trust and benching a player solely for skipping weekly training drills makes no sense. World-class players maintain their starting spots based on match performance and pedigree, not mini-game completions. - Match performance, form over multiple fixtures, and overall reputation should dictate squad hierarchy rather than repetitive training requirements. Player Career Mode Transfer & Valuation Overhaul - Form-Based Transfers Over Rigid Objectives: Transfers should be driven by dynamic long-term form, season-by-season consistency, and actual match impact over 1-2 seasons rather than rigid checklist objectives. - Performance vs. Overall Rating (OVR): High-OVR players struggling for form should attract fewer offers, while lower-OVR players on a breakthrough run of form should receive major transfer interest. - Preventing Valuation Deadlocks for High OVR (95+ OVR Anticipated Issue): If this performance/stat-driven valuation is implemented, extremely high-OVR players (95+) could see their market price skyrocket beyond what any AI club can afford, causing zero bids. The valuation and transfer AI must be designed to accommodate realistic mega-transfers or market adjustments so top-tier superstars do not end up trapped at one club. Meaningful Attribute Scaling & Sprint Speed Balance - In offline AI matches, pace differences feel completely neglected. Even with 99 Pace against a defender with 70 Pace, defenders consistently catch up in a straight sprint. - Explosive pace should allow players to bypass defenders and enter the penalty box purely on speed without relying on a missed tackle animation from the AI. Referee Advantage System & Fouls - The referee calls advantage far too frequently during slide tackles, pulling, and harsh fouls. Immediate whistle stoppages followed by realistic added stoppage time would feel far more authentic. Goalkeeper Gameplay & Cutscene Sequence - AI Degradation: Teammate and opponent AI behavior degrades noticeably when playing as a GK compared to an outfield player. - Unrealistic Catch Rates: GKs with 90+ OVR catch point-blank full-power shots effortlessly instead of parrying or deflecting them. Catch mechanics need rebalancing. - Cutscene Sequencing: After making a save leading to a corner, the game frequently skips the save replay and jumps straight to mundane walking/manager cutscenes. Please show the actual save replay first, followed naturally by corner-kick preparations or manager reactions. Intelligent Milestone Simulation (Inspired by Modern Sports Titles) - Simulating via the calendar frequently results in unjustified demotions to the bench. - Introduce an Intelligent Milestone Simulation system (similar to MLB The Show): simulate routine fixtures automatically while pausing to prompt the user for critical matches (rivalries, milestone games, key cup ties). This enables playing through full multi-year careers without fatigue. AI Decision-Making, Dribbling, and Passing - Dribbling Logic: AI attackers frequently spam step-overs into stationary defenders or shoot directly into defenders at point-blank range. - Crossing Opportunities: AI wingers constantly cut inside to dribble into heavy traffic instead of whipping in crosses when wide open. - Passing Vision: Through balls lack creativity and are frequently passed straight to the defender's feet rather than leading runners in behind. Match Tempo Linked to Half Length - Introduce dynamic AI buildup and transition speeds that scale with the user's selected half length (e.g., higher tempo and quicker decision-making for shorter 3-minute halves). Drastic Reduction of In-Game Handballs & Engine Physics - Handball Frequency & Collision: Even when players attempt body-turning or blocking motions, balls hit trailing arms far too often, causing an excessive, unrealistic number of handballs during matches. The overall occurrence rate of handballs must be drastically tuned down. - Core Physics: Overhaul the weightless "skating" player movement and floaty crossing/long-pass ball physics. I truly love this game and believe that if these improvements are considered and implemented for FC 28, it would make Player Career Mode an absolute joy to play. Thank you for your time and for reading this feedback.9Views0likes0CommentsAdd players with the same name after retirement in Carrer Mode
Add a “Classic Regens” option in Career Mode. When a real player retires, allow the player to return as a young regen with the same real name, nationality, position and a similar potential. Make this an optional setting, so players who want realism can keep the current system, while players who loved the old Career Mode can enable Classic Regens. This would make long-term Career Mode saves much more exciting and give retired legends a legacy in the game.Career Mode Suggestion
Extend the Career Mode Limit from 15 to 25 Seasons (with an optional toggle. Body: As Career Mode fans, we love deep immersion and watching our youth academy players grow, dominate, and eventually retire. However, the current 15-season limit cuts our journeys way too short just when things get exciting. I propose that EA extends the Career Mode duration to 25 seasons To address potential performance issues or database lag on older hardware, EA could implement this as an optional toggle when starting a new career: Standard Mode: 15 Seasons (Optimized for performance). Extended Mode: 25 Seasons (For players who want the ultimate deep dive and don't mind longer simulation times). This small change would bring immense replay value to the offline community!10Views0likes0CommentsFC 27 — Manager Career & Gameplay Suggestions
Hi Team, I’ve been playing Manager Career for many years, and I’d like to share some suggestions that I believe could make FC 27 much more realistic, immersive, and enjoyable. Advanced Transfer Search Add filters/sliders to search players by specific attributes such as Speed, Strength, Shooting, Passing, etc. No Celebration Against Former Clubs Players should have respectful/no-celebration animations when scoring against their former club. Captain Always Lifts the Trophy The team’s designated captain should lift the trophy even if he didn’t play or was substituted. More Realistic Injuries Show medical staff taking seriously injured players off the pitch. If all subs are used, an injured player who cannot continue should leave and the team plays with 10 men. Man-to-Man Marking Allow us to assign a defender to specifically mark an opposition player, especially their star player. Better Quick Substitutions Keep the recommended player coming off, but let us choose any bench player as the replacement without pausing. Also recommend subs for poor performance, not only fatigue/yellow cards, and show the reason. Previous Match History Show the last 3 meetings before a match, including scores, goalscorers, and key stats. Commentators should also reference them. More Match Statistics Provide more team, player, historical, and season statistics before and during matches. Young Player of the Season Add a Young Player of the Season award alongside Player of the Season. Better Previous-Match Commentary Instead of repeatedly saying “good record” or “bad memories,” commentators should mention the actual previous results and key moments. Goal Celebrations Make celebrations more realistic, with teammates actually reacting, more importantly, please let us skip the celebration without skipping the goal replay. Real Referees Use real referee names and faces and give referees more presence during matches. Add VAR Add VAR for offsides, penalties, red cards, handballs, and simulation/diving. More Referee Arguments Add more realistic player arguments and reactions to controversial referee decisions and serious fouls. Create Your Own League We can create clubs but not leagues. Add a Create-a-League mode with custom teams, league size, rules, and formats. Better Loan Management Let us contact the club when our loaned player isn’t getting minutes and request more playing time—just like loan clubs can contact us. Live Scores Show competitors’ live scores on the screen and commentary updates from other matches during important simultaneous games. Bigger Commentary Name Database. This is really disappointing and discouraging when commentators are not reading most of the player’s names. A lot of famous players are being called as “HE”.. 3rd Kits. Make all official home, away, third, and special kits available in league matches.80Views5likes5Comments