PvZ3 State of the Lawn - Title Update 1.1 (TU1.1)
Hey Conifer Collective! 🌲 Title Update 1.1 has officially landed on the lawn, bringing a host of new quality-of-life updates, new adventure zones, and a very frosty returning friend. What’s Sprouting in TU1.1? Snow Conifer Plant Pass! ❄️ Snow Conifer is back and is pine-ing to take on some Zombies! This ice cold Conifer can be created by merging a Jumbrella Leaf and Iceweed, who will also be available in this Plant Pass. The Snow Conifer Plant Pass goes live on September 2nd, alongside 25 new Adventure levels. Prepare your leafy defenders to take on a host of Volleyball Zombies and Flapjack Zombies! 🌲 A Quick Update on Plant Debuts Starting with this update, we’re shifting how new plants make their grand debut on the lawn. We design each Plant Pass alongside new Lawn Patrol levels. Lawn Patrol is a shared community showcase, with levels and challenges built specifically to let each new plant’s unique abilities shine. To keep these launches feeling like a true neighborhood-wide premiere where everyone explores new strategies together, featured plants will now debut exclusively through their active Plant Pass (available on both the free and paid tracks). After their introductory Plant Pass wraps up, these new additions will join the standard almanac roster to be unlocked as usual, but while the Plant Pass is running, that is the only way to unlock them. Dave’s Test Kitchen 🧑🍳 Welcome back to Dave's Test Kitchen, where we analyze experimental lawn recipes to make Neighborville a better place to defend. Last time, we ran a test regarding which units we include in a Plant Pass. We paired a new Tier 2 plant (Buzz Choy) with two additional plants that our data showed were rarely owned by players. We also adjusted the points required to complete the pass after Milestone 17 to see if the overall progression felt more rewarding. 🔢What do the numbers say? With the Buzz Choy Plant Pass, those who jumped in played much more intensely, leading to our highest completion rates to date! Our findings indicate that players appreciate earning a powerful new unit alongside a few harder-to-get plants they might have missed. While this doesn’t mean every future Plant Pass will use this exact layout, it helps us understand how to balance rewards so they feel worthwhile, whether you’ve been tending your lawn for years or just moved in next door. 🫵💭We want your feedback! We want to hear from you directly! We have a permanent player survey available in your in-game inbox titled "Brainz Wanted!". This survey is always open and can be completed multiple times. Please drop us a note whenever you have feedback, positive or constructive. It directly helps us see what is working and what still needs a little water. Upgrading Your Experience 👾 We are introducing several quality-of-life upgrades to make defending your lawn smoother and more intuitive. Learn From Every Loss 🧠 Who knew getting your brains eaten was actually a learning opportunity? In this update, we’re introducing a defeat screen that serves up personalized tips for your next round if zombies manage to breach your house. The screen will suggest specific plants you could upgrade, unlock, swap in, or merge before your next attempt, and point out the best counter-units to use against the specific zombies that gave you trouble. You can also head straight to the Almanac directly from this screen to make quick adjustments. Redesigned Pause Menu ⏸️ Need to catch your breath mid-fight? We’ve redesigned the in-battle pause menu to provide helpful tactical hints. If you are struggling with an incoming wave, the menu will suggest effective plant merges you haven't tried yet or highlight units currently missing from your active lineup that would help turn the tide. Plant Cards & Almanac Upgrades 📖 The Almanac and individual plant cards have received a sleek new look! We’ve redesigned these screens to make it much easier to see your plant’s current level and identify exactly what resources you need for your next upgrade. This makes it clearer than ever to understand how to beef up your botanical squad. Changes & Fixes 🛠️ Gameplay & Progression 🎮 Change: Shards and Chunks can now be purchased in the store. Change: Tending to your Zen Garden is smoother with improved harvesting flow and more responsive plant interactions. Fix: Sun Producers now gain the correct stat increase when going from level 4 to 5. Fix: Players can no longer become stuck after losing a level when the "Tap to Continue" button is missing. Fix: The game no longer becomes stuck after reinstalling during the Chapter 1 Adventure Tutorial. Fix: Tutorial levels no longer display "Give Up" or "Restart" buttons. Fix: Tutorial gameplay controls are now hidden correctly during tutorial messaging. Fix: Tutorial music now plays correctly during pre-battle, battle, and post-battle sequences. Fix: Snow Conifer and other plants now display their correct locked state in level-selection screens. Fix: Daily and weekly goal rewards now correctly update Plant Pass progression. Fix: Event task progression now updates correctly after rewards are claimed. Fix: Dave’s Daily Do-Its milestone progress now updates correctly. Fix: Duplicate fallback reward popups no longer appear when claiming Dave’s Daily Do-Its Event rewards. Fix: Removed Gnomes. Fix: Wrangle Kelp and Mangle Kelp correctly damage ZomBees around a Buzz Box. Fix: Zen Garden harvest buttons now enable correctly after viewing plant information. Fix: Zen Garden plant timers now display the correct growth durations. UI & UX 📱 Fix: Plant unlock and upgrade buttons now appear only when the action is available. Fix: Plant unlock buttons no longer remain visible after a plant has been unlocked. Fix: Plant artwork no longer spills outside plant cards in the almanac. Fix: Plant upgrade arrows now display and animate correctly in the almanac. Fix: Locked plants now consistently display the correct lock icon and "Locked" label. Fix: Unlocked plants no longer incorrectly display locked or unlock states. Fix: Almanac plant artwork and information now load correctly. Fix: Several zombie entries now load correctly in the almanac. Fix: The almanac now correctly displays the appropriate plant progression state after upgrades. Fix: Sticker book notification badges now clear correctly after viewing new stickers. Fix: Sticker book navigation is now disabled correctly for unavailable features. Fix: Sticker book information popups now close correctly with the device Back button. Fix: Sticker ownership and tags are no longer incorrectly shown when viewing another player's Sticker book. Fix: Players can no longer equip stickers before the player profile is unlocked. Fix: Sticker portraits now display correctly after unlocking and upgrading plants. Fix: Sticker rewards no longer produce duplicate rewards. Fix: Sticker reward animations and sound effects now play correctly. Fix: Sticker book visuals now display correctly after changing languages. Fix: Unlocking new stickers now plays the intended unlock animation. Fix: Inbox reward claims now complete correctly without leaving the player in a locked state. Fix: Inbox reward messages no longer overflow their display area. Fix: Inbox claim buttons now disappear correctly after rewards are claimed. Fix: Duplicate Inbox messages are no longer generated for supported content. Fix: Goals badges no longer appear when there are no completed goals to claim. Fix: Neighborville Watch links now direct players to the correct feature. Fix: Community reporting and player-profile navigation now work correctly. Fix: Store rewards now claim correctly when accessed through in-game recommendations. Fix: Store and Plant Pass navigation now handles device back-button input correctly. Fix: Reward animations now correctly display updated wallet totals. Fix: Various UI elements, badges, icons, text, and localized strings have been corrected throughout the game. General & Technical ⚙️ Fix: The game no longer becomes stuck on loading screens after entering your age on iOS. Fix: Improved loading reliability on iOS 18 devices. Fix: Improved loading reliability during startup and gameplay. Fix: Community navigation no longer causes players to become stuck in specific scenarios. Fix: EA Account linking no longer leaves players stuck on a loading screen on iOS. Fix: Account linking no longer incorrectly reports multiple devices as simultaneously logged in after the previous device has been logged out. Fix: Android back-button presses no longer incorrectly closes or freezes paused battles. Fix: Device back buttons now work correctly on account-related confirmation dialogs. Fix: Various crashes, freezes, softlocks, and stability issues across supported Android and iOS devices. Thanks for playing and sharing your thoughts as we continue to grow through Early Access! If you run into any bugs, be sure to report them on the Forums and check out our Known Issues list. For more updates and sneak peeks, be sure you’re following our social channels on Tiktok, Instagram, YouTube, X, and Facebook. See you on the lawn, neighbors! 🌱2.6KViews6likes0CommentsPlants vs Zombies Heroes. Ошибка при выдаче мне карты.
Добрый день. Скажите как мне могут вернуть карту, на которую я скопил жетонов в ежедневном событи? Как видите сейчас я снова начал копить на эту карту, но полученная ранее за событие карта исчезла? Почему так? И кажется так уже бывало. Исправьте пожалуйста.SolvedPvZ3 State of the Lawn - Content Update 5 (CU5)
Hey Zombie Zappers! ⚡ Content Update 5 (CU5) is here, bringing back Zapture along with a bunch of bug fixes and changes! This update is on the lighter side as we’re hard at work on bringing bigger changes to the game. You can read more about it in our recent Note from our Game Director. What’s Sprouting in CU5? Zapture Plant Pass! ⚡ Get ready to ride the lightning because Zapture is back! This electrifying zombie zapper is created by merging a Lightning Reed with a Prick-erel Weed. You can unlock those plants in this Plant Pass along with Tangle Kelp, Spikeweed, and Zaptail. The Zapture Plant Pass goes live on August 19th. Dave’s Kitchen doesn’t have any experiments cooking this time around, but keep an eye out for them in future updates. Until then, here’s a list of all the changes and fixes in this update! Changes & Fixes 🛠️ Art & Animation 🖼️ Fix: The Pole Vaulter Zombie now has the correct defeat animation, showing a broken pole only when appropriate. Fix: The Meteorite has returned to its rightful place in various cutscenes. Fix: The Buckethead Zombie's icon in the Sewers now features a properl bucket handle. Fix: The Living Snap's explosion effects are now correctly displayed on top of the soil in Sewer levels. Fix: The Volleyball Zombie now has a proper defeat animation when defeated by melee plants. Fix: The destruction animation for Zombee units hit by Nippy Cabbage is now perfectly timed. Fix: Zombees now fly over water tiles without causing a splash animation. Fix: The Pigeon Feeder now moves forward correctly as pigeons arrive on the board. Fix: Visual improvements have been made to Zombee units when they appear in a level. Fix: The Nacho-Naut Imp now appears as intended in the Almanac. Fix: The Devastator Perk bomber's appearance is now synced with its sound effects. Fix: The Basic Volcano Zombie's shoe now stays on during its entire defeat animation. Fix: Dr. Zomboss and the Z-Scout Imp's shadows are now properly centered in Chapter 15 cutscenes. Fix: Sunflower leaves now stay neatly on top of the ground during Chapter 14's cutscene. Fix: The Gargantuar's weapon now stays above the ground during the Chapter 13 cutscene. Fix: The Horseshoe Pit decoration has been properly centered. Fix: Iceberg Lettuce's defeat animation no longer overlaps with other objects. Fix: The Goalie Zombie now has a proper defeat animation. Fix: The soil pop-up animation for a frozen Volcanologist Zombie now ends at the correct time. Fix: Removed Gnomes. Fix: The Pole Vaulter Zombie now has a pole-breaking animation when defeated before using its ability. Fix: The snow pile for Nippy Cabbage has been restored. Fix: Puff-shrooms in the Zen Garden no longer float. Fix: Plant projectiles now visually connect with the Es-Garg-ot, matching the damage they deal. Fix: The Freezer Salad plant now appears in high quality in the Zen Garden. Fix: The black outline for Lightning Reed has been restored in the Almanac, Lawn Patrol, and Zen Garden. Fix: The Solar Pea's mouth is now correctly framed in the Almanac. Gameplay 🎮 Fix: Mo now interacts correctly with idle state Zombees that enter the home area. Fix: The Chiller and Heat Seeker Perks now correctly target airborne zombies like the Balloon Zombie and Nacho-Naut Imp. Fix: The Deadlift Zombie now performs its special ability correctly when a tall unit is placed in the fourth column. Fix: Lychee now correctly focuses its attacks on ground units without affecting air units. Fix: Air Zombies are now correctly affected by the Knockback perk. Fix: The Counter Punch Zombie now takes damage from Puff-shrooms as intended. Fix: The Counter Punch Zombie now maintains its position when attacking units behind it. Fix: The Counter Punch Zombie now faces the correct direction when counterattacking melee units behind it. Fix: Mega Sunshroom now automatically collects suns within its intended 5x5 area. Fix: Umbrella Leaf now correctly protects Tier 2 plants from saganaki blasts during a merge. Fix: Wrangle Kelp and Mangle Kelp now correctly attack Buzz Boxes only when they are within their attack range. UI & UX 📱 Fix: Message titles in the Inbox are now more stable when you're quickly switching between messages. Fix: An issue that caused a "Not Enough Gems" message to appear incorrectly in a Plant Pass has been resolved. Fix: The text for Upgrade and Unlock pack pop-ups has been adjusted to fit perfectly in all supported languages. Fix: The Pre-Combat screen for Adventure Level 17 now has the correct sorting order. Fix: Sticker names with multiple lines now fit neatly on Profile portraits without overlapping the rarity text. Fix: The Almanac now correctly displays the "Weak Against" information for the Magma Zombie. Fix: The store tutorial now plays as intended for all players on their first visit. Fix: The Pre-combat screen now appears correctly in Expedition mode. Fix: The inbox messages for Weekly Meter 20 and 21 now show the correct plant icons. Fix: The Almanac now accurately shows Sling Pea's area-of-effect. Fix: The body header for the Plant Pass inbox message now appears correctly. Fix: The body icons for the Weekly Newsletter and Plant Pass inbox messages are now correct. Fix: The Headers and Art for various Inbox messages have been restored. Fix: The reward portrait icon for Expedition Level 20 now displays correctly. Fix: Zombie stickers now have the proper masked appearance in reward pop-ups. Fix: The Pre-Game screen for Adventure Levels 15, 16, and 20 now correctly shows the Balloon Zombie. General ⚙️ Fix: The narrative dialogues for levels 121 and 125 have been restored. Fix: The "Win any Lawn Patrol level on Medium" quest now correctly requires a win to complete. Fix: Resolved a reward mismatch for Milestone 4 in Weekly Meters 20 and 21. Fix: The "Vanquish a Chicken with Spikeweed (Level 8)" quest now requires completion on Level 8 specifically. Fix: Prevented the Volleyball Zombie from appearing in levels 61-65. Fix: Pre-battle and boss battle conversations in Adventure Issues 5 and 6 now show up correctly. As development continues, Neighborville keeps getting bigger and we'll continue welcoming new regions to Early Access over the coming months. If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it. And stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn! 🌱2.2KViews4likes0CommentsPvZ3 - Known Issues List
Hey Neighbor! We want your time in Neighborville to be blooming with fun, packed with excitement and free of pesky weeds! But every now and then, a few sneaky bugs manage to sprout where we least expect them. Don’t worry though, when they do, we get to work on pulling them out by the roots! To keep the residents of Neighborville in the loop when this happens, we’ve created this list of Known Issues. If something odd is happening in your game, be sure to check here. Chances are, we’ve already spotted it and are tending to it. The list is like a living garden. As bugs get squashed, they’ll be removed from this list. And if new ones take root, we’ll add them in. So be sure to check back regularly to see what’s been Known Issues: When trying to link to an EA Account on iOS, the loading screen can get stuck at 100%. The rarity of a sticker overlaps with its name if it’s longer than three lines for the following localized languages Spanish Mexican Spanish French Italian Brazilian Portuguese Plants with the “Bomber Perk” have their bomb explosions delayed until the sound effect ends. A ticking sound effect loops after completing a level and quickly tapping the rewards screen. The popup appears twice when claiming a duplicate plant milestone reward. The upgrade arrow is missing for plants in the Almanac when you have enough wild Seeds. Miss-spell in Zaptail's Almanac description. A bouncing hand gesture appears before "Dave's Daily Do-Its" event page for players. The flashlight animation continues playing after use in Zen Garden. A Negative value of required NVW points appears for new joiners when claiming rewards from the 7th milestone in the Weekly meter. The background music abruptly stops or intermittently cuts in and out during loading screens. The “Fill the Daily Top Scores meter” task progression may not update after completing the task. Incorrect plant names may appear on the loading screen. Puff-shroom may appear floating instead of placed in its pot in the Zen Garden. A sound effect may be missing when merging plants of different tiers in the Zen Garden. Adventure progress and chapter information may reset to Chapter 1 when switching game modes. The Flag Zombie’s hand texture may appear broken after reaching 50% HP and may reappear during the death animation. Error "001:400" appears during gameplay If you spot an issue that’s not on this list, please let us know on the forums or reach out to Support via the button in the game settings. Thanks for helping us keep Neighborville thriving!A Note from our Game Director
Hey friends, We’re deep into active development on PvZ3, and wanted to give you a little peek behind the fence at what we’re working on and why. We're making this game with all of you, working to rebuild Neighborville. Plants vs. Zombies has belonged to its players for a long time now, and we see ourselves as shepherds of that garden. Neighborville has just the right brand of strange to feel like home, and we want to make sure it stays that way. Early Access gives us a chance to try things, listen, learn, and sometimes change course. You’ve already seen a lot of that. We made major gameplay changes in TU 0.5, focused heavily on the New Player Experience and UX in TU 1.0 and TU 1.0.5, and experimented with content and the economy along the way. Your feedback through all of it has been invaluable. Coming up this week, we’re releasing another big step in that work: a new introduction to PvZ3, from the opening tutorial all the way through Adventure Level 5. We have big plans for PvZ, and we want to make sure everyone who arrives in Neighborville gets a great welcome. We’ve been working hard to make those first battles more exciting, easier to understand, and better at teaching what makes PvZ special. If you have a second device and want to experience the new introduction for yourself, give it a try and let us know what you think. We really want your feedback. We’re also reinvigorating the rewards you discover along that journey. Plants and zombies are the stars of PvZ, so unlocking a new plant should feel exciting. We’re putting more of those moments directly into the early adventure and doing more with our sticker collections to celebrate the amazing art, characters, and weirdness that make this world what it is. And right now, our major focus is gameplay. We want to make the lawn more surprising. We want to shake up the lane battle puzzle, give you new problems to solve, and create more moments where you have to look at what’s happening and think, “Okay... what am I going to do about THAT?” We’re also experimenting with new modes and adventures that push PvZ3 into some places we haven’t taken it yet. And that means making a tradeoff. Some of the same gardeners who normally spend their time growing new plants are helping us build those experiences instead. So, for a little while, you’re going to see some reruns in the Plant Pass. If you haven’t unlocked them yet, friends like Zapture or Snow Conifer may make a return visit. It won’t last forever. Once these gameplay features are ready, we’ll shift some of that focus back toward growing new plants again. We could keep filling the garden with new plants right now, but we think it’s more important to make sure there are exciting new reasons to use them. We also want to get better about sharing decisions like this with you. Sometimes that means telling you about a tradeoff that might not be your favorite in the moment. But we’d rather bring you into those decisions and explain why we’re making them. The team is dedicated, listening, and hard at work. We’re trying to build something that feels unmistakably PvZ, while still surprising you with what PvZ can become. Thanks for building it with us. See you on the lawn! – Jesse, Game Director3.1KViews11likes12CommentsPvZ3 State of the Lawn - Title Update 1.0.7 (TU1.0.7)
Hey everyone, Title Update 1.0.7 (TU1.0.7) is releasing today as a minor update focused on changes to the game’s tutorial Here’s what’s in this update: Two new levels have been added to the Tutorial, bringing the total to 4. Each level aims to teach new residents of Neighborville different aspects of keeping their lawn free of zombies Level 1 teaches planting, sun management, and merging Level 2 teaches stalling and healing Level 3 teaches combating the Balloon Zombie with plant strengths & weaknesses Level 4 repeats all of the above lessons and unlocks the Events tab! If you were in the tutorial when this update goes live, you’ll be moved to the start of the updated tutorial. Adventure levels 1-3 will also be rebalanced as they’ve proven to be slightly more challenging than anticipated. With these changes, we’re also reducing the number of plants being given as part of the tutorial compared to TU1.0.5. Solar Pea and Chuck-nut will no longer be unlocked from the start and will need to be manually unlocked afterward. This update also adds two new loading screens to the tutorial, which you can find below! That’s it for TU1.0.7! If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it. And stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn! 🌱1.7KViews3likes3Comments