[Resolved] Change the Mystery Portal Rotation, Please!
There are multiple achievements that are unobtainable at the moment (Check this post for more information about them) There are 5 achievements tied to game modes you cannot play anymore. How you used to play these game modes is when they would go live in the Town Hall Mystery Portal for a limited time. In January back in 2020, the Mystery Portal was changed. PopCap stopped supporting Garden Warfare 2 to continue development on Battle for Neighborville. To avoid shutting down the Mystery Portal, they made the Mystery Portal automated by making it rotate game modes based off of a list of what to play dependent on what month. The problem with this rotation is that they didn't include any live event game modes that have achievements tied to them. So at the moment, getting all GW2 achievements is actually impossible. (Check the post I linked above for what they are.) Current Rotation: - January: Lawn-A-Thon 1 - Febuary: Lawn-A-Thon 2 - March: Legends of the Brawl - April: Capture the Taco - May: Tactical Team Up - June: To Heal or Not - July: Rando's Rapid Revenge - August: Lawn-A-Thon 1 - September: Lawn-A-Thon 2 - October: Legends of the Brawl - November: To Heal or Not - December: Rando's Rapid revenge In my opinion, the most favorable option would be getting someone from the community to make a schedule everyone is happy with. A different solution that's automated, and easier to do would be exchanging some of the game mode repeats in the list for game modes like Cats vs. Dinos and Boss Hunt. For example, you can replace the repeated August Lawn-A-Thon 1 with Cats vs. Dinos, and September's Lawn-A-Thon 2 with Boss Hunt. All of the content with these game modes are in the game when you download it, so releasing an update that players need to download wouldn't be necessary. The only problem I see with this is that Boss Hunt has 4 different playable hunts, Brothers Gnomus, Yeti King, Spooky Squash, and Sasquatch. You would have to pick one of these to put into the rotation, but I think implementing a system that makes the game randomly pick one of them when you enter the portal to play is the best choice instead of picking 1 and neglecting the other 3.Battle for Neighborville: A reflection on it's death.
I've seen a lot of GW2 players wonder when/if GW3 will ever come out. Fake leaks, speculations, desperation. Nothing proven, nothing revealed. Doesn't seem like we'll ever be getting one. ... But maybe we weren't supposed to get a Garden Warfare 3. Maybe we were supposed to get something different. ----------------------------------------------------------- Battle for Neighborville. What wasted potential. It's been almost 3 years since the death of the game. And I'm writing this now as a reflection on it. When i first heard that EA was releasing the final update LESS THAN A YEAR after the game's release, i was OUTRAGED. I thought that it was a case of "oh no, new game isn't earning us enough money, stop working on it!". But it wasn't. I'm not a fan of EA. I'm really not. I think they're greedy and scummy. And yet I'm sitting here admitting that BFN could have been something incredible. My reaction to the beginning of BFN was pretty much exactly the same as everyone else's. I couldn't wrap my head around why on earth the devs would make the game so different? Why?? It completely goes against what the previous games did! I looked at BFN with hate. ... But I gave it a try anyway. Not a 30-minute try. Not a 1-day try. A 3-month try. I KNEW that the game's launch was incredibly rough. But the game wouldn't improve if we all refused to touch it. I bit the bullet, and stuck with it. And during the game's single-year lifespan, i learned a lot. BFN was supposed to be a re-imagining of the Garden Warfare formula. Taking the core concepts and making them even wackier and sillier. It wasn't the GW3 everyone hoped for. It was BETTER. BFN did so many things right. It has massive explorable areas filled to the brim with missions, secrets, easter eggs, and even the ability to start skirmishes that can evolve into full-on battles. The artstyle is much closer to the classic PVZ style. Sillier, more cartoony, less gritty. No variants? No problem. Not only is there a more robust upgrade system that lets you tune your favourite plants and zombies to your liking, but the idea was to add MORE playable characters over time. Don't have a mic but want to communicate with your team? How about a pseudo-chat system where you can send pre-set messages to convey simple phrases? It's not much, but it's better than what we had in the previous 2 games! So what happened? Simply put: The playerbase happened. The blame for BFN's death lies mostly with the playerbase of GW and GW2. Sure, there were stupid decisions made by the devs. Sprint mechanics and map design that caused most combat to only occur directly around the objective instead of all over the place. Lack of damage falloff causing many characters to be a bit too powerful at range. *cough cough ALL-STAR cough cough* Bad optimization causing a moderate amount of lag. Lack of a real closed testing phase causing the launch to have a lot of bugs. More grind for cosmetics due to lack of sticker packs. Sub-optimal marketing and advertising. Busted hit detection. Zomboss being a complete and utter **** to the zombies with no explanation, absolutely unnecessarily rude behavior (Actually fairly out-of-character for him. Sure, he's not the nicest guy, but in most of his appearances he at least acknowledges his minions' successes and understands they can't be expected to win every situation). BFN is far from flawless. It was buggy, it was broken, it was weird, but it was FIXABLE. All of those issues could have been addressed over time. "Pfff, yea right, as if the devs would LISTEN to us", i hear you say. Here's the thing: YES, THEY WOULD HAVE. BFN had something that none of the previous games had. ACTUAL FEEDBACK RECOGNITION FROM THE DEVS. There (was) an entire category on EA answers for BFN feedback. People reported bugs, gave feedback, and while the devs rarely ever actually responded, they certainly heard. How do i know that they actually heard and cared? What proof did I have that the devs actually noticed what was said? Because they heard what I said regarding Z-Mech. Z-Mech in BFN was laughably bad at release. No armor and a lack of sprint. It was very easy to take down, and could accomplish little as it slowly trudged along the ground while everyone else ran ahead. So I submitted feedback. I made a detailed outline about the Z-Mech. I analyzed what it's purpose was supposed to be. A wildcard of chaos? A bunker buster? A tank? All of those were talked about and addressed. I outlined the issues with the mech. I explained why things NEEDED to change. I suggested giving it back it's armor from GW2. And guess what? THE DEVS LISTENED. They gave the mech armor (a 15% damage reduction) AND gave it the ability to sprint so it could keep up with the fight. As far as i can tell, NOBODY had ever really talked about this issue before I did. I had a voice on a critical problem with one of the playable characters, and the devs listened. This proves the devs CARED about feedback. They LISTENED to things that people said. I saw MANY changes happen because people suggested them. All it took was REAL feedback. GW players complained and moaned about things in BFN, not realizing THEY COULD TRY TO ACTUALLY INFLUENCE THINGS. THEY HAD THE POWER TO SUBMIT REAL FEEDBACK THAT THE DEVS WOULD GENUINELY CONSIDER. They didn't give BFN a CHANCE to improve. They didn't want to GIVE it a chance. They didn't wanted to HAVE a chance. It started off rough, but BFN had massive potential to grow and improve with feedback. But GW players refused to let it. They saw something different. Something unique. Something that put a twist on the classic GW style. And they hated it. They didn't want a new game, they just wanted GW2 again! That's right. The players didn't want something new. They wanted the same game, but with more stuff. They wanted the exact same formula, the exact same gameplay, the exact same artstyle, the exact same systems, the exact same stuff. But with more of it. BFN wasn't SUPPOSED to be GW3. It was an attempt to make something new. Something BETTER than the previous 2 games. Something more in line with the classic PVZ style, while retaining the aspects of the shooters. But change is hard to accept. And the playerbase looked upon BFN with disgust. Rather than trying it out for more than 30 minutes and giving feedback, they just defaulted to hating it or giving unhelpful "feedback" that basically consisted of complaining and saying how bad of a game it is. That's right, going "bro Snapdragon needs a nerf, his attack is too powerful it kills zombies way too fast" is not helpful feedback. You wanna know what IS helpful? Saying something like "Snapdragon's primary attack needs a nerf, it's range is far too long and does too much damage. Snapdragon is supposed to be about crowd control and forcing zombies to disperse, right? He needs to get in close to cause zombies to scatter away from the flames. But at the moment, Snapdragon is able to outright KILL most zombies at even a moderate range with ease. I think his damage output needs to be reduced to reinforce his role as crowd control." THAT'S what the devs were looking for. But basically nobody did that. They just complained and gave unhelpful, generic "feedback" Nothing but complaints and ignorance of the already good parts of BFN. Massive explorable environments? Ignored. A much more faithful artstyle? Ignored. A robust upgrade system? Ignored. More characters with completely different playstyles (not just the same character with a different attack)? Ignored. A feedback system that the DEVS ACTUALLY LISTENED TO? Ignored. A solution for mic-less players to communicate with their team? Ignored. Each and every good thing was tossed aside because the game wasn't exactly like Garden Warfare 2. The players didn't want something new, they wanted Garden Warfare 2. But bigger. They wanted the same game but again. But bigger. So congratulations, Garden Warfare fans. You successfully killed off the game that could have been so much better. You refused to give it a chance. You took it all at face-value, throwing it in the garbage because it played and looked a bit differently from Garden Warfare. You couldn't accept that MANY of the issues COULD be fixed with feedback. You didn't want to see it anymore. You attacked it. You hated it. You tried it for 2 seconds and then dropped it. This was meant to be your "constantly updated PVZ shooter" to surpass GW and GW2 that you were all begging for. And you killed it by refusing to accept change. You killed it by refusing to accept that your feedback could help it be better. You killed it by refusing to accept that it's artstyle was much more faithful to the franchise. You killed it. Not the devs. Yell at me. Hate me. Call me a shill or paid actor or whatever else you want. I had genuine hopes in BFN. It could have been the best. But change is scary. And God forbid the GW2 players try anything different. And so, 3 years later, I STILL mourn the loss of BFN. The chances of another PVZ shooter are slim to none. The team that worked on BFN has split up. The team that cared. The team that listened. The team that wanted to try something new. The team that worked hard to make giant explorable environments. The team that redesigned everything to make it sillier and wackier and more faithful to the classic PVZ style. The team that did their damn best to make everything work. They wanted our inputs. They heard our inputs. They wanted our questions. They answered our questions. But most players did nothing but ignore it all. So EA pulled the plug. They really didn't have much of a choice at that point. The game is discontinued. It wilted before it even got a chance to bloom. And I have very serious doubts that anything is going to rise from it's grave. Rest in peace, Battle for Neighborville. You WILL be missed.SolvedPLEASE FIX Battle For Neighborville on Nintendo Switch 2!!
I have been trying to play PvZ: Battle For Neighborville on my new Nintendo Switch 2 for the past 2-3 days and it CONSTANTLY keeps crashing!! When I load into the game, while in Giddy Park, my screen starts glitching and flickering super bad it is very bad to look at and hurts my eyes. When I try loading into an offline match of any mode the game crashes almost 100% of the time. It will close the app and my Nintendo Switch 2 will say, “This software needed to close due to an error.” Then when I go back in and try a different mode, it does the SAME THING. I don’t understand why we can’t just play the game. You guys are literally losing out on money if you don’t fix this. We need the game officially optimized for the Nintendo Switch 2, and while you’re at it, you could even update it to handle 60fps because the Switch 2 can now handle 60fps pretty smooth. Also I have heard from some other people that apparently Battle For Neighborville isn’t even AVAILABLE for purchase on the Switch 2 eShop. They locked the game so no one can buy it, hopefully that means they’re going to fix it? But I would still like someone from EA to get back to me and let me know what the situation is. PLEASE HELP! Thanks EDIT: After doing a bit more testing it’s actually worse than I thought, there were a few times where I went into the game and it would crash before I could even select a GAME MODE. Also, the few times I was able to play an entire match while the screen was flashing, as soon as the game ended, the game just crashed. Nothing I could do about it. This game DEFINITELY needs fixed. If you want to see a video or clip of these glitches happening I also saw a YouTube video from a YouTuber by the name of RiceDRW. Here is the link to that video: https://m.youtube.com/watch?v=zl1xi2yGuxMDear EA, will you fix PvZ's problem or not?
A lot of people having connection issues from different countries. We all wants to play it again! GW 1, GW 2, BfN... Why if you are own PopCap and PvZ, why you do nothing with this problem? And even no where any news about this problem? Why its so silent from you?? Do you really buried PvZ down? Is it the end for us? What about newbies who just bought the game and they see it?? EA, its awful <:( Here never was that big problem... That it continues for a days!Solved¡IMPORTANTE! Pvz replanted gran BUG
Buenas tardes ya ahí muchas quejas sobre el juego sobre el nivel 5-4 tejado cuando dan la regadera y entras al jardín Zen no se puede avanzar de esa esena por más que se le dé al botón que indica para continuar no avanza y no se pueden jugar modos de historia o día nublado es realmente triste como nos pasa a todos los que lo jugamos ya leei varias quejas y ustedes no responde ni siquiera nos dicen que ya estan tratando de arreglarlo realmente son una empresa genial pero para tener este error durante días me pasa no puedo avanzar ni disfrutar mas jugando el juego como a otras personas que les pasa, nos falta desbloquear plantas modos y Cosas esenciales del juego por ese bug ahí les dejo un video para que vean exacto qué pasa Gracias saludosSupporting Linux would help revive Plants Vs Zombies saga
Hello EA team, I’m a long-time Plants vs. Zombies fan and I’m really happy to hear that the team wants to revive the PvZ saga. However, I find it disappointing that Garden Warfare 1, Graden Warfare 2 and Battle for Neighborville are still not playable on Linux, even though Linux gaming has grown a lot in recent years thanks to Steam Deck and Proton. Many multiplayer games now work perfectly on Linux with minimal changes, but PvZ GW and BFN are blocked due to anti-cheat or launcher limitations. This prevents a growing number of players from joining the community. If the goal is to bring more players back, supporting Linux (or at least Proton compatibility) would be a great step forward and would help increase the active player base at no extra cost for new platforms. I hope the team can consider this feedback. PvZ deserves a bigger and more inclusive community. Thank you for your time.BfN: I can't connect to the servers
For months now, when I launch the game, it fails to connect to the servers on the loading screen. I get an error message saying it's impossible to connect and to check my connection. I've been getting this message for months, but it's not a problem with my connection. I can play any other game without issues except this one. I play Garden Warfare 1 and 2 almost daily, and other games too, and I've never had problems, but for months now, I haven't been able to play this one. I've uninstalled and reinstalled the game multiple times, restored licenses, etc., but the problem persists. I'd like to know if there's a problem with my account and this game in particular, because I have a secondary account on my PS5, and it connects to the Battle for Neighborville servers, but when I try with my main account, it never connects and I get the same error message. I've attached a video of the message I always get when trying to connect to the game servers. I would like a solution to this problem.If anyone has experienced the same problem and has been able to solve it, I would be grateful if they could share it.⚠️PVZ - Battle for Neighborville - Error de conexión
No me deja iniciar sesión, entro directo de la nube de Xbox en mi iPad y hace unos días entraba normal y podía entrar ahora me comenta que estoy desconectado de los servidores de ea y que tengo que iniciar sesión para jugar, intenté cerrar y abrir sesión pero no pasa nada, alguna ayuda para poder volver a jugar su juego?