Wrecker (Merc) AOE resetting target practice post raid release
Previously the Wrecker (Merc) AOE would not reset target practice stacks if you were targeting the person your other BB units had been targeting the turn before. Ever since the raid released (At least it feels like thats the timeline as it was not happening in any of my GAC fights before the raid dropped) his AOE is now resetting target practice stacks for the entire new Bad Batch team even if you're targeting AND hitting the person the rest of the BB team had hit. This is NOT what used to happen and the AOE was sold in the kit reveal as a way to shift targets. This is also working against the idea of the BB ignore taunt to hit enemies they hit last turn part of the datacron bonus. That said it is happening in both PvP and PvE (I just tested in conquest) so it is not datacron related it is a problem with the actual kit itself.24Views3likes1CommentCrosshair 1st special or unique not working properly in Order 66 Raid
Crosshair receives a -200% Accuracy penalty due to 20 stacks of the Shaken debuff. The R9 tier of the raid states that Bad Batch allies gain +100% accuracy based on the assumption that the raid difficulty tags build onto each other, as shown below in the code: Modify Accuracy by 20%, 20% and 60% = +100% accuracy. This puts Crosshair at 100% - 100% = 0% accuracy. It's in my Head, Crosshair's unique, states that when targeting an enemy who has marked_debuff Crosshair gains 100% accuracy when attacking, and the locked mark from the R9 bonus is correctly treated as marked_debuff. 100 + 100% = 200%, which should overcome the penalty Crosshair receives and as such all attacks should land outside of enemy evasion clauses, which they do not have. Using Fatal's footage from the R9 tier, you can see that Crosshair is not consistently landing. I believe either the stacking Accuracy is not applying correctly and that Crosshair is only getting 60% accuracy from the raid bonuses, or Crosshair is not correctly gaining 100% accuracy from attacking a marked target. Link: https://youtu.be/0jhykEsPwIg?t=9973 It should be IMPOSSIBLE for 17 stacks of Shaken with +200% accuracy from the Bad Batch Faction Bonus and "It's in My Head" for this ability to miss, despite the fact that the previous basics at 20 stacks landed.81Views7likes2CommentsSolo Hondo starts on cool downs
The video below shows my R5 Hondo and starting speed as well as the start of the raid. Once the battle begins, it appears that he dodges 4 ghost attacks and starts the battle with both specials on a cooldown. I am under the impression that none of his skills should be set on a cooldown. I tried a completely different team, submitted that score, and tried again to have the same scenario play out.29Views0likes3CommentsCaptain Ithano not available to use in Raid
I was holding one of my raid attempts for testing out Captain Ithano with pirates. When I go into the raid and select pirates he does not show up as an option to use. Seeing as he is supposed to be the Raid team leader for pirates I would have thought CG would have tested his usability, but then again that is expecting CG to actually care about their game and not just money. PC Client has been updated to the latest release as of 7/1 2:45 PST.50Views0likes3Comments6 days of session expired
Do we have any idea when this is going to be fixed. There's no way they'll give us adequate rewards for everything we all missed. But hey, 6 days and power would be back on anywhere there were storms. Can we get it together already. You're losing players. Step up and fix it15Views0likes2CommentsOrder 66 Raid Bug?
Had a situation in one of my attempts where I was attacking LV while he was holding the last jedi. When I did enough hits to get the "Rescue" ability it was LV's turn, he killed the last jedi and turned to face my team. The turn then past to my next character in the turn order and the only option I had was "Rescue", I did not have any of my characters abilities. I had no choice but to use Rescue, when I did all characters including LV just flinched, no points or anything. It was again LV's turn due to his speed, and he took out one of my team members. I got a turn with my next character and their abilities were there. I obviously feel like after the last jedi is killed the "Rescue" option should be gone, or at least the characters abilities should be there just like any other time in the raid. When this happens, it seems to only happen once, but it is a turn where points could be earned and are missed. This seems to be very situational and can easily be avoided by paying attention to turn meter and turn order. I was using Relic 7 Bad Batch on the equivalent difficulty if team comp or difficulty could be the cause. If this is something that needs fixed, hopefully it will be done before it happens to too many players, and they miss out on points/rewards.28Views0likes0CommentsEnrage Meter
When running a Kelleran Beq team in the Naboo Raid the Enrage meter jumps to full in last wave even though I finished the previous wave less than 100%. I did two attempts. One I finished the penultimate wave with 97% Enrage and the other with 98% Enrage. Both times in the final wave the Enrage meter was full, but the shield was still up. The droids became more tanks and hit harder and I was not able to full clear.16Views0likes2CommentsRaid problem
Idk if it really fit in this category of reports but my IG11 got invincible from mandalorian in beskar armor, traya is lowering my turn meter so it can't expire and even if she's enraged it's been nearly 10min now that she just hit him without anything happening I'm gonna quit and restart but maybe the devs could find a way to avoid this kind of soft lock, pretty sure I'm not the only one who had encountered this problem14Views0likes1Comment