Order 66 Raid R9 Tarkin/Scorch - Vader's counter bugged
Hello, I am reporting a recent Order 66 raid bug where I use my R9 Tarkin/Scorch vs ANY difficulty level. Before any side makes a move, Vaders counter immediately jumps to 10. This gives me 1 move before Vader executes a Jedi. I've played this raid many times and beat difficulty level 7 with ease. This had never previously happened until this current raid for me. Additionally, if I use Tarkin with a full team of clones, the bug does not activate. I do see some other players reporting on similar instances, so I am not alone. Thanks for your time in helping.272Views3likes8CommentsJocasta Still Bugged
Specifically in the raid this is an issue since the other game modes are able to successfully end the battle when everyone reaches zero health. How it goes: I pull out the gun from her second special. I've noticed that in the turn order thing she'll be shown to have two turns in a row. The first turn I'll click any ability (the abilities show her pre-gun ones rather than her post-gun ones) none of them work. Awkward seconds until the game realises it can't do anything. Second turn pops up, she's stuck in an injured pose but can do her post-gun abilities. ANY kill from that point forward will not die. They stand there at 0 health and don't take turns and cannot be targeted. In other games modes, they'll die when everyone is zero health. In the raid that isn't possible because of Vader, who will be the only one I can target but can't give stacks because all four clones are still technically alive. So I just get stuck unable to progress, and then I have to restart the cycle of praying to not get bad RNG or the bug. Video is from December, but it looks the exact same now as it did then.71Views0likes4CommentsNo reward for Coliseum!!! Missing Reward!!
Hi, so I accidentally lost all my reward when I got to battle before claiming reward. And it's completely missing!! The reward should be able to receive, not completely disappeared! and it better be sent in inbox! Could you please send my missing rewards back in my account please. This is outrageous! Please help! CG_Meathead Ally code: 659-348-94253Views0likes2CommentsJocasta acting weird in raid
This is from memory so may not be exactly how the bug works. I do have a screenshot which helps explain the end result. This is during a raid run. Jocasta ransformed to gun mode. I fired at target. Animations did not work properly. It may have been trying to do the final shot a la the bug that had been "fixed". Jocasta got additional turns and fired again. End result is the remaining clones died but did not get removed from the board. LV is the only enemy targetable but took no hits so could not cycle to the next phase (see attached screenshot). I basically attacked LV with every character two or three times before I quit the run. Oddly Jocasta behaved and fired normally in the second run.47Views2likes3CommentsZuckuss Leadership "FORESIGHT ZUCKS"
Bug Report: Zuckuss Leadership Ability ("Rite of Pursuit") Triggers Incorrectly on Enemy Foresight Presence Instead of Evades Expected Behavior Zuckuss's Leadership ability states: "Whenever an enemy with Foresight evades, Zuckuss gains 10% Turn Meter and other Bounty Hunter allies gain 5% Turn Meter." This effect should only activate when an enemy who has the Foresight buff successfully evades an incoming attack. It should trigger once per evade event, regardless of how many enemies have Foresight. Actual Behavior The ability is coded to trigger whenever an enemy has Foresight (not on evade), causing the following issues: It activates at the start of battle against any enemies who gain Foresight (e.g., via their leader ability or other sources), even if no attacks or evades have occurred. It applies once per trigger event (e.g., every turn) and multiplies per active enemy with Foresight. For example, with 5 enemies having Foresight, Zuckuss gains 50% Turn Meter (10% x 5) and other Bounty Hunters gain 25% (5% x 5). In practice, this turns the ability into a repeated Turn Meter gain every turn as long as enemies have Foresight active—not tied to actual evades. Evidence Video : https://youtu.be/_qYpjqDOeXM?si=agPT7_yhY-5WHk85 Code: The internal ability code checks for "enemy has Foresight" instead of "enemy with Foresight evades." Reproducible in any matchup where enemies gain Foresight at battle start (Kelleran Beq lead Jedi for example) Impact: This massively overpowers Zuckuss lead Bounty Hunters, providing unintended free Turn Meter acceleration unrelated to the stated evade condition. Please fix to match the kit text.106Views0likes1CommentRelic Delta isnt working right
When will this lousy company finally fix Relic Delta? It's buggy as hell... R9/R10 teams keeps getting one-shotted by R7/R5 and lower teams when only doing a maximum of 1k damage in comparison... and this happens everywhere in PvE and PvP. In PvE, okay, it's annoying and sucks for the guild and your own income, but in PvP, it rewards lousy players and massively screws over the players who are investing in their rooster and working hard for it.. so fix relic delta that it will be working right..106Views2likes2CommentsReposting because admins concluded this as "not a bug". Tarkin/Scorch bug.
Admins closed this as "not a bug". They quickly gave their answer without reading my retort. The bug does not exactly match their answer that its due to LV twisted omen. Twisted Omen reduces stacks of execute to 15, not 10. So let's try this again: " Hello, I am reporting a recent Order 66 raid bug where I use my R9 Tarkin/Scorch vs ANY difficulty level. Before any side makes a move, Vaders counter immediately jumps to 10. This gives me 1 move before Vader executes a Jedi. I've played this raid many times and beat difficulty level 7 with ease. This had never previously happened until this current raid for me. Additionally, if I use Tarkin with a full team of clones, the bug does not activate. I do see some other players reporting on similar instances, so I am not alone. Thanks for your time in helping. "113Views0likes3Comments