Zuckuss Leadership "FORESIGHT ZUCKS"
Bug Report: Zuckuss Leadership Ability ("Rite of Pursuit") Triggers Incorrectly on Enemy Foresight Presence Instead of Evades Expected Behavior Zuckuss's Leadership ability states: "Whenever an enemy with Foresight evades, Zuckuss gains 10% Turn Meter and other Bounty Hunter allies gain 5% Turn Meter." This effect should only activate when an enemy who has the Foresight buff successfully evades an incoming attack. It should trigger once per evade event, regardless of how many enemies have Foresight. Actual Behavior The ability is coded to trigger whenever an enemy has Foresight (not on evade), causing the following issues: It activates at the start of battle against any enemies who gain Foresight (e.g., via their leader ability or other sources), even if no attacks or evades have occurred. It applies once per trigger event (e.g., every turn) and multiplies per active enemy with Foresight. For example, with 5 enemies having Foresight, Zuckuss gains 50% Turn Meter (10% x 5) and other Bounty Hunters gain 25% (5% x 5). In practice, this turns the ability into a repeated Turn Meter gain every turn as long as enemies have Foresight active—not tied to actual evades. Evidence Video : https://youtu.be/_qYpjqDOeXM?si=agPT7_yhY-5WHk85 Code: The internal ability code checks for "enemy has Foresight" instead of "enemy with Foresight evades." Reproducible in any matchup where enemies gain Foresight at battle start (Kelleran Beq lead Jedi for example) Impact: This massively overpowers Zuckuss lead Bounty Hunters, providing unintended free Turn Meter acceleration unrelated to the stated evade condition. Please fix to match the kit text.77Views0likes1CommentRelic Delta isnt working right
When will this lousy company finally fix Relic Delta? It's buggy as hell... R9/R10 teams keeps getting one-shotted by R7/R5 and lower teams when only doing a maximum of 1k damage in comparison... and this happens everywhere in PvE and PvP. In PvE, okay, it's annoying and sucks for the guild and your own income, but in PvP, it rewards lousy players and massively screws over the players who are investing in their rooster and working hard for it.. so fix relic delta that it will be working right..91Views1like2CommentsReposting because admins concluded this as "not a bug". Tarkin/Scorch bug.
Admins closed this as "not a bug". They quickly gave their answer without reading my retort. The bug does not exactly match their answer that its due to LV twisted omen. Twisted Omen reduces stacks of execute to 15, not 10. So let's try this again: " Hello, I am reporting a recent Order 66 raid bug where I use my R9 Tarkin/Scorch vs ANY difficulty level. Before any side makes a move, Vaders counter immediately jumps to 10. This gives me 1 move before Vader executes a Jedi. I've played this raid many times and beat difficulty level 7 with ease. This had never previously happened until this current raid for me. Additionally, if I use Tarkin with a full team of clones, the bug does not activate. I do see some other players reporting on similar instances, so I am not alone. Thanks for your time in helping. "96Views0likes3CommentsJedi Vanguard Faction Bonus Bug
Quite frankly i don't know if this is a known bug for the raid or something, as my guild has only recently started doing the Order 66 raid, but it seems the faction bonus for Jedi vanguard is not applying correctly on t4+ unless im overlooking something. My Kelleran Beq gains 20 Stacks of Jedi lessons in normal combats and in the first 3 raid tiers the faction bonus displayed says +50% max Health and Protection, which logically increases his stacks to 30 at the start of battle. This works correctly. The issue arrises at least in T4 and T5 (cant check the higher dificulties cause my Kelleran is R7) both the prefight information and the in-fight tooltip state that he now gains +100% max Health and Protection. This should logically increase his stats (should end up at 40 stacks), yet the stacks and true damage on second special (based on Protection) don't actually alter.25Views0likes0CommentsOrder 66 Raid - DCS Applying Order 66 AND doing Massive Damage in same shot
During an R5 Bad Batch run in the Order 66 raid, my Wrecker was stunned by Appo and DCS took a bonus turn Under normal circumstances DCS would see a stunned Wrecker and apply Order 66 In this circumstance, and subsequent attempts, however DCS immediately did double massive damage to Wrecker, instantly killing him in 1-shot It would appear there's an issue with the order of operations as it would appear than DCS is both applying AND seeing Order 66 at the same time which is triggering the double massive attack. This obviously has a negative effect on the run as now the other DS Clones can attack my other BB members and not take the turns necessary to kill Wrecker, which inevitably leads to one other team member being killed and the run being abandoned I have attached the video of this happening, you can see Wrecker did NOT have Order 66 when DCS fired so I can only put this down to some issue with the extra massive attack DCS does upon seeing Order 6677Views1like2CommentsOrder 66 Raid R9 Tarkin/Scorch - Vader's counter bugged
Hello, I am reporting a recent Order 66 raid bug where I use my R9 Tarkin/Scorch vs ANY difficulty level. Before any side makes a move, Vaders counter immediately jumps to 10. This gives me 1 move before Vader executes a Jedi. I've played this raid many times and beat difficulty level 7 with ease. This had never previously happened until this current raid for me. Additionally, if I use Tarkin with a full team of clones, the bug does not activate. I do see some other players reporting on similar instances, so I am not alone. Thanks for your time in helping.207Views2likes6Comments