Order 66 raid long term
With the new raid coming around there’s a lot of concerns as a player. First concern I have is locking out 2 squads (both pirate leads) so players and guilds are earning less than they should. While on the topic of adding two squads later on, locking 2 of them behind conquest so you won’t have a full synergy squad just adds more time you won’t be maxing out rewards. If this raid is to be a year long, it ends up being shorter than Naboo, making investment into the squads (Bad Batch in particular) less worth it. Since there will be two Pirate squads (one a GL) people will already have to invest into them, but how much longer will the raid be up to make getting the GL worth it in the end. Some adjustments to make newer/future raids worth it. Bring back earning hero shards like Traya, GG, and Han. We already work hard to get Reva and conquest hero’s, why not have raids to the same thing. New raids of the year will still keep the MK3 tokens but once a raid is older, you can still earn MK1 and MK2 tokens like normal. Have the hero shards earned be related to the raid (off the top of my head I would like CT-9904 “Crosshair”). CG can even go as far as making shards only obtainable through using Bad Batch V2 squad. TLDR is have at least 3 squads most players already have upon launch of the raid. Add the new marquee/conquest heros later as a lifter squads that make the raid easier/faster for those who invest in them. Make raids more worth it than just MK3 tokens.171Views1like4CommentsOrder 66 raid concerns
The new order 66 raid was announced and as a long time player I’m quite concerned with the direction it is going in. The required units are not what a majority of players would call lore accurate aside from Jedi Vanguard and dark side clones. The overemphasis on new characters will be a struggle for free to play and newer players to earn in order to achieve decent scores. This can severely demotivate the player base. The possibility of rewards from the Naboo raid being nerfed lingers in the back of players minds as the focus shifts to this newer content. I simply don’t understand why the raid couldn’t be: Pick an Anakin and clone troopers to raid the Jedi Temple. 0 score modifier for Jedi Knight Anakin with any clones. 2x score modifier for General Skywalker with 501st clones. 4x score modifier for Lord Vader and the new dark side clones. The phase transition introduced in Naboo could be scenes from Order 66 like Plo Koon getting taken out in his Star fighter or Commander Cody firing on Obi-Wan. Sure Rex, Echo, Fives, and phase one clone trooper don’t make sense for lore accuracy but they could be substituted with other clones that took part in Order 66. Makes more sense to do it this way than include pirates, Bad Batch units that don’t appear until a few years after Order 66, or Tarkin. Thoughts?275Views1like3CommentsFirst Neutral GL
With the new raid coming out along with pirates and a galatic legend pirate, can you please make him or her a neutral character with bonus' having 2 lightside pirate, and 2 darkside pirates, Hondo would be able to fill out any combination needed to fulfill those reqs. PLEASE!!95Views0likes5Comments"NEW ERA of SWGOh"
Well, I don't know where to start this post without starting to rant at CG, but I'm going to try to be as polite as possible. Sorry, my English is terrible, but I think it'll be better than Kit's writing or the text of other official posts about the game. No offense to our beloved Meathead, who deserves an award for being a great community manager. Well, flattery aside, let's get to the point. Lately, since the new era system, to be specific, CG has made questionable decisions that have been the source of displeasure or memes. The most recent has been including an era battle event that is impossible to complete by requesting a character that you cannot unlock since its event is not available or even exists, and when it arrives, being temporary, its return will be in months, which will not let you take advantage of it. This morally affects the people who pay and the f2p players. Well, most are used to being spit in their faces, but it does not take away from the unpleasantness of the matter and it would not be so bad if it were not for the fact that they literally launch the event one day after the raid. Haha, by the way, they just reworked a few days ago a character that is practically useless if it is not with a character that is not yet available, which implies that it has no real use for those who are f2p. The rework is to strengthen a team that already has practically two lifters, jo casta and depa billaba. Plus, with the imminent arrival of the new raid, it turns out they're going to ask for new characters, as always, that have nothing to do with the theme, and to top it all off, a **bleep**ing legend from a new faction. Tell me, what intention do these people have of making this accessible? When they deny us the use of a legend that's been in play for years and deserves to be in its own event, even if it doesn't make sense for it to face itself, what they did with this new faction, which they could have included in the game in many different ways, makes more sense. On the other hand, the changes to the difficulty levels take away an important part of a mechanic from a team that can be used in the raid and is one of the most accessible there is right now. You only get it back by leveling your characters to R9. They're also not introducing two new teams from this new pirate faction, with characters, one of which is legendary and two of which are conquest characters. While it's not exactly new, their approach is increasingly demanding and, once again, discourages you from continuing to play. It wouldn't be a big deal if it weren't for the number of bugs that each new character or update brings. It's understandable that programming such an old game is complicated, but there are things that are bordering on the ridiculous, like text translations, mods being removed for changing them, having to launch the Bronzium data card and then charge the PC chest so it doesn't boot you. It gives the impression that they don't test their game, practically an open secret for the community. Another of the main annoyances for a couple of years now is the lack of communication. Where were the Road Aheads? The compensation, even small ones, for their players? Now, if there's anything, it's like a drop of water in a desert. There are details in the skill kits, like references to moments in the saga, and that's appreciated. But throwing water on a fire started by an electrical outlet doesn't put it out. It takes a little more than that. I know they've had good profits, and that's excellent, but they're forgetting about the human aspect. In my opinion, I'm not saying they should stop releasing packs, LSBs, etc., but they should rethink their strategy, if they have one, to monetize. But what's my point with all this? In their last post about the raid they imply that they listened to the community to improve some things in the raid, I don't want to be the voice of the people or anything like that, I'm just trying to capture what I've seen or experienced through others and something of myself in this game we are here because at least we like it or in some or several cases we love Star Wars, so I ask CG to open their eyes more, wash their mouths and ears when interacting with the community beyond the good work that Meathead does, that the developers analyze, think carefully about what they are going to do in the future and if they have already planned something, be honest, not like what they said about the use of LV and the raid.86Views1like0CommentsTo CG: Order66 raid boxes proposal
Disclosure: I also posted this as a response to Meathead's post. This is a forum-copy. On the box tiers: you are heavily nerfing medium-large guilds with the 90mill and 130mill box switch. Also, for 1.500 GET3, guilds will need to reach 28 mill instead of 22.5 current. So: proposal: MOAR boxes. Going up in 250 Mark 3 increments. (500 Mk3 increment proposal below) Guild Million raid score Mark 3 Auzor proposal 10 500 12 750 14.5 1000 18 1250 22.5 1500 30 1750 41.5 2000 52 2250 68 2500 75 2750 90 3000 100 3250 110 3500 120 3750 130 4000 147.5 4250 167.5 4500 190 4750 215.5 5000 245 5250 263 5500 283 5750 304 6000 327 6250 351 6500 375 6750 390.5 7000 407 7250 424 7500 442 7750 460.5 8000 480 8250 500 8500 520 8750 This is not a straight curve, as I adjusted it to fit the current boxes & sometimes the newer ones. (nearly always to player advantage; so I kept the 90 mill and 130 levels. But did go with the newer levels for the higher boxes). The incline CG proposes is still weird: instead of gradually increasing, there are steeper slopes to the 'curve', that's a result from trying to fit in current boxes to an exponential tweaked curve. This would come to 34 boxes. If you halve this amount, to 17 boxes, it would be: Guild Million raid score Mark 3 Auzor proposal 10 500 14.5 1000 22.5 1500 41.5 2000 68 2500 90 3000 110 3500 130 4000 167.5 4500 215.5 5000 263 (CG: 245, but only 5250 Mk3) 5500 304 6000 351 6500 390.5 (CG 375, but only 6770 Mk3) 7000 424 7500 460.5 8000 520 8750 By adding in an extra 6 boxes, we get a much more gradual curve. And by intelligently keeping the reward levels at 90 mill & 130 mill, we don't have as much of a leap from 68 million to 98. (seriously, Meathead?) This will already require plenty of new (yet to be farmable!!) characters. I'd suggest using more color differentiation between the box tiers, like gear. So white -> green --> blue-ish --> (maybe red here?) -->purple --> gold. This will benefit the large guilds especially. But the shifts on the 41.5 & 68 million (from 67.5 & 78.5) should be well appreciated by smaller guilds. Medium-large guilds (ahem) would love a 110 mill box, and a 167.5 mill would be a stretch goal, maaybe. The 265 mill box is now at 263 million still, but did get an extra 250 Mk3 tokens added. Crucially, the steps on the hamster wheel for the whale guilds are now smaller, and much more gradual for everyone. Auzor out.158Views1like3CommentsTerrible raid if you're F2P
What exactly are f2p players supposed to do in this raid? An entire faction (pirates) isn't even launched yet. 3 ds clones aren't even farmable yet. New mace is also not accessable. If you didn't spend anything on accelerating the new bad batch toons, they also won't be ready. All that's left is some random oddball Jedi vanguard team which in all likelihood won't do much. So are we supposed to do just that 1 run and sit?135Views4likes0CommentsEnough is enough! Game unplayable for days – and CG/EA stays silent!
For over 3 days now, SWGoH has been completely unplayable on mobile and iOS – constant login errors, endless loops, and absolutely no fix or proper communication from the devs. Thousands of players are affected, and yet Capital Games continues to push out new characters like nothing is wrong. This is not just neglect — it's disrespect. We’ve spent years playing and a lot of money supporting this game, only to be treated like mindless wallets. No transparency, no updates, no accountability. Wake up, everyone! This is daylight robbery and a complete slap in the face to a loyal community. We deserve better – we demand answers and solutions now!Solved522Views28likes11CommentsWhat's going on? Can't sign in...
Been playing this game every day since it came out in 2015.... Can't sign in, "session has expired / signed in on another device."(which is not true) Not sure what's going on. But with "daily rewards" and the "passport" that I purchased with actual money plus other purchases...I feel I've and we(us) have been robbed. "THEY"...WHOEVER "THEY" ARE NEED TO FIX THIS, PRORATE OUR ACCOUNTS, AND COMPISATE US FOR LOSS OF DAILY REWARDS and PURCHASES WE HAVE PAID FOR.200Views6likes4CommentsEnrage Meter
When running a Kelleran Beq team in the Naboo Raid the Enrage meter jumps to full in last wave even though I finished the previous wave less than 100%. I did two attempts. One I finished the penultimate wave with 97% Enrage and the other with 98% Enrage. Both times in the final wave the Enrage meter was full, but the shield was still up. The droids became more tanks and hit harder and I was not able to full clear.15Views0likes2Comments