Heroic Sith issue All Phase 4 fighting results in zero damage
Our Guild has had this issue the last two attempts but when we get to phase four of the heroic sith and you go to deploy your next team it reports it as zero damage and you can even kill one of the main characters and it still reports a zero damage. Tech support says they're blaming it on my Android phone however everyone in our Guild has the same issue they will go to deploy a team and it will record zero damage. Has any other guild seen this issue and found a resolution for it because technical support doesn't believe me it has happened now again twice in the last two attempts. On the last attempt I got us from phase 3 to the start of phase 4. I'm over 9 million and have the right teams to complete it however it records a zero.15Views1like2CommentsUnable to join raid launched after guild merger
Unable to join raid launched after guild merger We just went through a successful guild merger (3 guilds into 2), and everything went surprisingly smooth, minimal churn, except for a problem with the raid. A few hours after all of the incoming players, myself included, had joined the guild in game, the officers launched the Naboo raid. According to posts by devs, there was no longer supposed to be a cooldown on joining a guild and being able to join a raid. Also, according to the troubleshooting tree that was in the EA help box: “We no longer enforce a waiting period on players who have recently switched guilds, so you shouldn’t see any problems joining because of that.” From all we can tell, this is a bug, but it’s not one that will affect many players, as most don’t change guilds regularly. I hadn’t changed guilds for years, except to lend a hand back when hAAT was hot. 15 of my guild mates missed out on the 130 million point guild reward box. I always pull the 6.2 million point personal reward, as I have been getting 6.9 million points total on this raid. Nice. I know. I would hope that compensation would be to receive both guild and personal rewards that each player has historically received. I provided screenshots of my past runs and totals as well as the guild’s total for the raid that we were unable to fully participate in. I could post them here, but it feels like bragging. This seems like an easy case to me. Compensate and flag this as an error that hasn’t been fixed. Instead, I’m posting here, asking for upvotes to get EA/CG’s attention. That was EA help’s suggestion. “I completely understand how you must be feeling as an avid gamer and would like to thank you for letting us know and also sharing that since we don't have any information on whether this is working as expected or if it is a bug, we've filed this as a bug report for review. In the meantime, there may be other players who have submitted similar comments or have similar issues on AHQ for you to upvote.” The link to AHQ of course, redirects to this forum. You can’t believe how disappointed I was that nothing funny happened on the way here. it is not working as expected. It is a bug. Thank you for your time. Thank you even more for an upvote that might bring this to the attention of the devs.62Views6likes2Commentscharacter idea: Galactic Legend Exar Kun
Inspiration: Ancient sith lord of old who becomes a nightmare to face in battle while also boosting his double bladed lightsaber allies Unit name: Exar Kun Relic Amplifier: Freedon Nadds holicron Affiliation: dark side, Tank Tags: Galactic Legend, leader, Sith, Sith Empire Attacks and Abilities Ultimate: Force Malstrom(requires 100% Ultimate Charge) Instantly defeat the weakest enemy while dealing true damage to all enemies. All allies cooldowns are reset.Defeated enemies cannot be revived. Every time Exar Kun or an ally gains We Have Returned or whenever an enemy is inflicted with Fear he gains 2% Ultimate Charge. Basic: Slaughter To Prevail Deal physical damage to target enemy with a 30% chance to call an ally to assist,increased to 50% if they weild a double-bladed lightsaber.Infict ability block, tenacity down, and healing immunity for 1 turn. Special:Unhinged Agression Deal special damage to all enemies with a 50% chance to inflict stun, call all double-bladed lightsaber allies to assist, if any enemy was stunned, inflict Fear on them for 1 turn. Leader:Far Beyond Driven All allies have 25% health, mastery and potency; doubled for Sith, tripled for Sith Empire. Sith allies gain We Have Returned whenever Fear expires on an enemy. The first time an ally is defeated, Exar Kun gains taunt and damage immunity for 2 turns. Unique: Twin blade mastery Exar Kun has 150% defense penetration. Allies that weild double bladed lightsabers also gain this effect. If they are Sith, they gain Ferocity. If they are Sith Empire, they start the battle with max stacks(15) of Ferocity. While Exar Kun is alive, these allies start their turns with potency up. Unique: Sith Alchemy Light Side enemies have -40% critical avoidance and -50% defense. Whenever a Sith ally attacks out of turn, they gain heal over time for 3 turns. The first time an enemy falls below 50% health they are inflicted with Fear for 1 turn. Galactic Legend This unit takes reduced damage from percent damage effects and massive damage effects. They take massive damage from destroying effects( excludes raid bosses) and are immune to stun effects.This unit has 10% max health and max protection per Amplifier level and damage they receive is decreased by 30%.341Views3likes0CommentsNaboo Raid ending.... why isn't Bombad General event every other Tuesday?
Many f2p players couldn't get their Gungans 7*/13 till now. Tuesday's a great day to put that event in there cause there's nothing to do in there on that day. Especially over the fact that you guys are moving on to the next Raid. Some newer Guilds some players wanted to get JarJar right away so they can help their Guild which as soon as that happens now it's ending 🤕.182Views0likes3CommentsNew Raid system required
I don't know when there will be a new Raid. But I know for sure that this Raid system needs to be changed. First, we need to change the relevance of Raids. The old Raids have gone into the sunset and become obsolete. Have you spent a lot of time and resources on them so that they gather dust in Oblivion? It is necessary to revive the Raid system in such a way that every week there would be a season of a certain raid so that it would receive the status of Current. And it gave MK3 currency. When a new raid appears, let it be relevant for 4 or 8 weeks. And then one by one all the Raids again. At list the last 3 raids. I got Hutt Cartel, I got Bo (Mando) after the Dragon Raid and a star of the new one. I want to try it!! But I can't because it want give our guild mk3 currency. I want to have more reasons to get my old republic team with the new Zalbar omi up to relics not just for GAC!! Will you ever listen? And of course the raid Omicrons!!!! They won't lose their usefulness!!215Views1like4CommentsDeath star raid
In response to AhnaldT101's 2025 wishlist video. Here is a partially filled out deathstar raid. PHASE 1: ground battle- Infiltrate Scarif to retrieve the death star plans. PHASE 2: ship battle- Leave with the plans PHASE 3: ground phase- Escape the death star PHASE 4: Ship battle- Blow up the death star Basically the story for Rouge One and A New Hope put together.290Views3likes3CommentsSandbox Mode!
Its time for a Sandbox Mode - a Mode where we can set up an opponents Team or choose from top 20 Teams. This willl provide more enjoyable time to practice Teams, Switch it up and Have fun, Be able to test new mods sets, and alot more enjoyment in the game. Now with the Heavily Increase of Characters and Squad possibilities it is time. Thank you.78Views2likes3CommentsSo you made Naboo bearable with Droideka, take it one step further (please)
TLDR (BROKEN RECORD HERE) - ADD SIM TO NABOO! So, the metric/mechanism is already there, the system records your last attempt score during the current Naboo raid. Just add a "sim" function that completes Naboo based on your "last score". You can choose to try for a higher score if you choose.51Views2likes0Comments