Merrin
Merrin Relic 7 dropped to 1. I paid for her bundle, how can you just change a product after it’s been sold? Talk about shady business. I understand her Omicron was “broken”. But that has literally nothing to do with Relic Levels. This is not okay, and to refund nowhere near the materials needed is an added slap in the face. Fix this now.178Views2likes4CommentsMissing 10th Anniversary Journey Quest Chains – Faction Lightspeed
Missing 10th Anniversary Journey Quest Chains – Faction Lightspeed Tokens Not Awarded (Account Issue) Tagging EA/CG team for visibility. I am posting this here after working with EA Support for several days. My case has now been forwarded for investigation, but I want to confirm whether other players are experiencing the same issue and ensure this is properly reviewed. Issue Summary: My account did not receive several 10th Anniversary Journey Quest chains tied to faction Lightspeed Tokens, which means I was never able to earn those rewards. What DID work correctly: I completed the Anniversary Journey Quest chain up through 6-C I received the Mandalorian Lightspeed Token I received other character-based Lightspeed Token rewards This confirms my account was eligible and participating in the Anniversary event What is MISSING: The following faction Lightspeed Tokens were never awarded to my account: Droid Rebel Jedi Bounty Hunter Empire These tokens are visible/searchable in my inventory (see screenshots), but they were never earned because the corresponding quest chains were never available. Root Issue: Based on the Anniversary Quest structure: These faction tokens are tied to earlier Journey Quest chains (such as 2-C, 3-C, 4-C, 5-C) On my account, those quest chains never appeared at any point Because they were never present, I had no opportunity to complete them As a result, I could not earn the associated faction Lightspeed Tokens This is not: A missed reward A progression issue A failure to complete visible quests This is a missing content / quest chain delivery issue. Proof (Screenshots if needed): Completion of 6-C and reward received (Mandalorian Lightspeed Token) Inventory showing available Lightspeed Tokens and missing faction tokens Anniversary Quest reference showing where those faction tokens should have been awarded What I am requesting: EA/CG Team – please review my account for missing Anniversary content. Resolution requested: Grant the missing faction Lightspeed Tokens (Droid, Rebel, Jedi, Bounty Hunter, Empire) OR Restore/enable the missing Anniversary Journey Quest chains so they can be completed For other players: If you experienced this same issue (missing faction Lightspeed Tokens or missing Anniversary Journey Quest chains), please reply or upvote so this can get proper visibility. This issue has already been reported through EA Support and is under investigation. I am posting here to ensure visibility and confirm whether this is affecting other accounts as well. Thank you.244Views3likes1CommentLord Vader and Dark Side Clone Faction is DYSFUNCTUONAL
I've had enough. These characters have been available for a long time and you keep adding new ones but I've just figured out that the entire team is dysfunctional. There are contradictions in the synergy of their kits. What counts towards triggers for Dramatic Entrance buff is poorly defined and illogical. You created an entire team that centers around DoTs and mechanics associated with DoTs but if DoTs they apply kill their enemies, it doesn't trigger some abilities but not others? The synergy between Appo, Knightfall Trooper and Disguised Clone Trooper does not work properly. If Knightfall Trooper calls Disguised Clone Trooper to assist while he is stealthed, Disguised Clone Trooper attacks, loses stealth and doesn't enter stealth again even though the ability says he should? You have Appo with the core same assist mechanic as Knightfall Trooper but still you don't word it exactly the same? Using Knightfall Trooper special ability makes your team weaker since Disguised Clone Trooper doesn't restealth and does not gain Ruse on his next turn. Order 66 is a debuff, Ashes of the Republic is a buff and they recognize any enemy that dies regardless of the source of damage - as defeated and they cannot be revived. You have the definition for Dramatic Entrance in Appo kit and the criteria for it that specifically says the unit with the buff needs to directly kill the enemy. In CX2 kit you word it exactly like it is worded in Order 66 and Ashes of the Republic referring to "whenever any enemy unit is defeated" At the same time, you put a big effort into having this team revolve around DoTs and damage but if the DoTs kill defeat the enemy unit on their turn the credit does not go to Vader or the Clones, "the enemy defeats himself"? But at the same time, if the enemy has defeated himself by DoTs applied by Vader and Clones, it is recognized by Order 66 and Ashes of the Republic? But it is not recognized by the exact same definition found in CX2 kit?? And the same time you give Appo an ability that does physical damage and triggers DoTs stacks on the enemy? Then you give Disguised Clone Trooper an ability that enhances his damage based on number of DoT stacks? So if Appo triggers DoT stacks that defeat the enemy unit, the it still counts as the enemy defeating himself and he can't trigger his own abilities because the DoTs and their damage applied by the teams kit isn't credited to them?? Then you troll us by giving Scorch an ability that revolves around DoT stacks he specifically inflicts, so for his kit the DoT stacks he applied are monitored and counted among all other stacks and when they expire, his kit recognizes his DoTs and disregard DoTs by his team and his kit acrivates? If the expiry of DoTs inflicted by Scorch damages the enemy unit enough and defeats him, he can trigger his own kit, he fits the criteria for Order 66 and Ashes of the Republic because they recognize the enemy as defeated but because the DoT damage defeated the enemy, it doesn't fit with Appo's kit so Dramatic Entrance cant be reapplied, it does fit the CX2 kit but apparently "whenever any enemy unit is defeated" does not mean the same as for the very buffs and debuffs this team is chasing to apply??? We players who pay money we can't do anything about it? In game help support is useless and these forums seem to only be used to tell us what is and we can't monitor anything. I have recordings showing that the team is DYSFUNCTUONAL and I've finally figured out how the mechanics work and there is no way any logic can be applied to it! We can't trust what the kits say in text form and the game coding irrationally recognizes damage credit. This is actually what is going on, and you keep on sending out game data that doesnt function properly and you do not fix the previous game data you have sent out and we have payed for? This needs to be seen because the deeper I dig into these mechanics, the more absurd they become. I freely admit that when the Dark Side Clones were released, I spent money to get them. I love Star Wars, and Anakin/Vader are easily my favorite characters. Unfortunately, after trying to understand how this team actually functions, I regret spending money on them because the design reaches a level where you start wondering why bleach bottles need warning labels. Let me explain. THE TEAM’S ENTIRE IDENTITY REVOLVES AROUND DoTs Lord Vader and the Dark Side Clones are designed around: Applying DoTs Triggering DoTs Benefiting from DoTs Interacting with DoTs through Order 66, stuns, cooldown reduction, healing, and other effects DoTs are one of the core mechanics of the entire faction. Yet, according to the current explanation, if the team applies 15 stacks of DoTs and the enemy dies from those DoTs at the start of their turn, the enemy effectively defeated themselves. The units who applied the DoTs don’t get credit. The units whose kits revolve around DoTs don’t get credit. The units whose abilities created the damage don’t get credit. The enemy just dies and apparently defeated themselves. That alone suggests that DoT ownership either isn’t tracked for kill credit or is simply ignored whenever it matters. ORDER 66 AND ASHES OF THE REPUBLIC USE “DEFEATED” CONSISTENTLY Order 66 states: “Immune to buffs and can’t be revived if defeated.” Lord Vader’s Ultimate states: “Enemies defeated while this is active can’t be revived.” Neither ability cares how the enemy died. Physical damage? Defeated. Special damage? Defeated. DoT damage? Defeated. The game simply checks whether the unit entered the defeated state. The source of damage is irrelevant. This makes perfect sense. THEN CX-2 SUDDENLY CHANGES THE MEANING OF “DEFEATED” CX-2 states: “If all allies gained Dramatic Entrance at the start of the encounter, all allies gain Dramatic Entrance when any enemy unit is defeated.” Notice the wording. Not: “When an ally defeats an enemy.” Not: “When an ally scores a kill.” Not: “When an ally lands the killing blow.” It says: “When any enemy unit is defeated.” The exact same wording logic used by Order 66 and Ashes of the Republic. Yet apparently this one works differently. Now we’re suddenly tracking kill credit and damage ownership again. Why? DRAMATIC ENTRANCE CREATES EVEN MORE CONFUSION Appo’s kit says: “+25% Offense, deal bonus true damage equal to 10% of the target’s Max Health, which can’t be evaded, gain 20% Turn Meter and Dramatic Entrance for 2 turns if this unit defeats an enemy.” The buff only lasts 2 turns. If nobody defeats an enemy during those 2 turns, it expires. Normally, that would mean it’s gone. Except CX-2 exists. CX-2 allows the buff to be reapplied whenever an enemy is defeated. So now we’re expected to understand that: Order 66 uses defeated literally. Ashes of the Republic uses defeated literally. CX-2 uses defeated differently. Appo uses “this unit defeats an enemy.” CX-2 somehow inherits Appo’s kill-credit requirements despite using completely different wording. How is anyone supposed to understand that from the text? THE TEAM’S CORE MECHANIC WORKS AGAINST ITS OWN TRIGGERS The team revolves around DoTs. Yet DoTs apparently don’t count as kills for Appo. So the mechanic the faction is built around cannot reliably trigger one of the faction’s most important buffs. That’s already bizarre. But it gets worse. APPO’S TRIGGERED DoT ABILITY Appo has an ability that deals physical damage and immediately triggers existing DoTs. Let’s say: Appo attacks. The direct damage doesn’t kill. The triggered DoTs kill the enemy. Who got the kill? Appo? The DoT applier? The enemy? Nobody? If DoT damage belongs to the enemy, then Appo shouldn’t get credit. If Appo doesn’t get credit, then his own “if this unit defeats an enemy” clause doesn’t trigger. If that doesn’t trigger, does CX-2 trigger? If CX-2 doesn’t trigger, why does Order 66 still recognize the enemy as defeated? The wording is identical, yet the outcome changes depending on which ability we’re talking about. BONUS TRUE DAMAGE CREATES ANOTHER PROBLEM Now let’s look at Dramatic Entrance itself. The buff grants bonus true damage equal to 10% of the target’s Max Health. If that bonus true damage kills the enemy: Does Appo get kill credit? Does Dramatic Entrance count as Appo’s damage? Does it trigger “if this unit defeats an enemy”? Does it trigger CX-2? At this point every damage source seems to follow a different set of rules. THE GAME ACTUALLY TRACKS DoT OWNERSHIP… SOMETIMES Here’s the funniest part. Scorch’s kit states: “Whenever a stack of Damage Over Time inflicted by Scorch expires, he gains 10% Bonus Protection for 2 turns.” Wait a second. That means the game absolutely knows: Which DoT expired. Who applied it. Which character owns it. The system clearly tracks DoT ownership. It has to. Otherwise Scorch’s kit couldn’t function. So ownership exists. The game knows who applied the DoT. The game can track it. But apparently ownership matters for some mechanics, doesn’t matter for others, and we’re given no way whatsoever to see or track any of it ourselves. THE END RESULT So let me see if I understand correctly. If a DoT kills an enemy: Order 66 works. Ashes of the Republic works. Scorch can benefit from his DoT expiring. The enemy is considered defeated. But: Appo may not get credit. Dramatic Entrance may not trigger. CX-2 may not trigger. Even though all of these interactions revolve around the exact same enemy death event. Let me put this in another way from the perspective of Scorch: Lord Vader acrivates Ashes of the Republic and enemies are inflicted with 4 stacks Of DoTs Enemy player dispells Taunt from Scorch and is applied with Order 66 Debuff Scorch takes a turn and applies 2 DoTs to the enemy with Order 66 so that enemy has 6 stacks of DoTs 2 turns pass and the debuffs aren't dispelled and assume Order 66 is still active as well as Ashes of the Republic The enemy with Order 66 starts his turn, the 6 stacks of DoTs do their damage and expire and the enemy dies due to the damage The system knows that 4 stacks of DoTs were applied by Lord Vader and 2 stacks applied by Scorch Scorch recieves 20% bonus protection since DoTs he inflicted expired The criteria for his kit has been met, the criteria for Order 66 and Ashes of The Republic have been met and the enemy is defeated and cannot be revived. The criteria for reapplying Dramatic Entrance have not been met since he since the DoTs he inflicted and caused damage and gave him bonus protection are not credited to him but the enemy who defeated himself. Even though the criteria have been met for CX2 kit as it is worded exactly the same as Order 66 and Ashes of the Republic, it does not apply because the criteria for CX2 kit to be applied means something different because of no apparent reason. The enemy is still defeated according to every other kit ability and definition.. Somehow? At this point I finally understand the Lord Vader and Dark Side Clone mechanics. Unfortunately, I had to sacrifice all of my intelligence to do so.127Views3likes3CommentsLord Vader & DS Clones - Ridicoulus mechanics exposed
Hello fellow gamers. I am a vivid fan of Vader and thus his team is quite important to me, but I don't know if this is working as intended or not. The main issue is regarding Disguised Clone Trooper and the synergistic kit of Appo and Knightfall Trooper. I've noticed problems regarding stealth of Disguised Clone Trooper when he assists off of their abilities between his turns (as usually he goes before Appo and I'm Trooper, gains and gains stealth). His kits states that if he doesn't have Ruse at the beginning of his turn he will stealth at the end of his turn and that if he attacks while stealthed, he loses stealth. If he starts his turn while stealthed, he gains Ruse. (See image 0752 and 0753). Appo and Knightfall Troopers both have abilities that when used, they will call a Random Dark Side Support Ally to assist, but their abilities are worded differently. When Appo uses his ability, it states that at the end of Appo's turn the assisting ally will stealth, so if Dark Side Clone Trooper assists while stealthed, he loses it first as per his kit, then regains stealth. Knightfall Trooper has the same mechanic but his ability says "Call a random Dark Side Clone Trooper Support Ally to assist and they stealth for 1 turn" (See image 0750 and 0751). In the case of Knightfall Trooper, if Disguised Clone Trooper is called to assist while stealthed, he loses stealth and does not regain it, so he doesn't gain Ruse at the beginning of his next turn, which is a major nerf. I must say when I read these abilities, I would not say that the wording can be interpreted in the way he should lose stealth. Another issue I'm having with this team is regarding Dramatic Entrance buff that you gain according to Appo's kit if requirements are met and CX-2 kits says that if you started the battle with the buff, all allies regain Dramatic Entrance when any enemy is defeated, this is not working properly either. I have recordings of the team used in ROTE vs no GLs and also in Squad Arena and there are so many problems that arise, especially in PvP, with this team. Is anyone having similar issues? PS: I've submitted a bug report but of course it has gone unanswered. I also can't attatch the videos due to the file size ><. Hoping a better player than I can help me understand this team. PS2: if you ever read this CG, allow players to read a battle report overview. Tired of these bugs and mistakes. Fix Bane too.Solved190Views0likes8CommentsDisguised Clone Trooper + Knightfall Trooper - working as intended or not?
I don't know if this is working as intended, I can't find anything in the kits to explain this but once Disguised Clone Trooper is stealthed, and if Knightfall Trooper special ability is used and Disguised Clone Trooper is called to assist, he doesn't restealth? This often causes him not to be stealthed on his next turn when he should be and is a big nerf - working as intended? Am I missing something in the kit description? Screenshots taken before and after Knightfall Trooper special ability and Disguised Clone Trooper was called to assist, and he loses stealth.31Views0likes1CommentMobile client fps
You need to update the mobile clientz fps. Many new players dont download on pc, and the fps on the mobile client is aweful. It lags, scrolling the menus feels clunky, and battles feel very bad compared to pc. I know you need to make older phones able to run it. Add settings for new phones. Theres the solution. The only reason i use the very bad and alow mobile client is to claim energy. Please update, as this is a vital and massive reason im sure many players leave! They play ganes running at 120, 240 fps and this is there standard for a mobile client. Then they play swgoh and are immediately offput. Please mobile client settings 120, 240 fps. Thank you26Views0likes0CommentsFor the love of GOD, please let us sim our last RAID attempt! !!
Doing the same raid over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over. Please let us sim our last attempt until we have more relic'ed levels or other toons to add to the score, or do it once a month and increase rewards. Its HELL doing the same raid over and over every time.176Views7likes3Comments