Making the Order 66 raid more difficult
Order 66 | EA Forums - 12250038 - here the developers write that the raid will be easier than the raid "Battle for Naboo". Order 66 Raid Bugs and Observations | EA Forums - 12300340 - here the developers write that the raid will be more difficult for those who use squads consisting of less than 5 characters. You decide if you want to make the raid easier or harder? Because at the moment the raid is easier than "Battle for Naboo" when using squads of less than 5 characters (Darth Maul, Nute Gunray and Darth Sidious - the squad that broke a lot of devices).103Views2likes4CommentsCannot Load The Game!
I’m on a IOS account. I’ve deleted the app numerous times, reinstalled it, shut down my phone, tried different wifi places, and still the game will not open! I even went Cellular! It downloads 77% on the opening screen, but will not go any further! When the game tries to “loading cantina” it just sits there and does nothing! It’s been like this since 1pm Australian Time, and it is now 10:47pm Australian time, and still the issue has persisted! I cannot load the game! My guild had a Territory War today, the raid was coming to an end, and due to this issue, I now face the scrutiny of being booted from my guild, all because of this issue! I missed my payouts, missed my free energy log ins, missed everything! Now I have a GAC in the morning and I know that this will not be fixed in time! I expect to be compensated for this, as my device is working fine, your game is not! My ally code is 375-283-423 Like I say, other apps are working perfectly fine. Netflix, Facebook, Tik Tok, Instagram, Discord, and even Marvel Strike Force work fine! Why is SWGOH always such an issue?36Views1like2CommentsConquest character idea: Exar Kun
Inspiration: Ancient sith lord of old who becomes a nightmare to face in battle while also boosting his double bladed lightsaber allies Unit name: Exar Kun Relic Amplifier: Freedon Nadds holicron Affiliation: dark side, Tank Tags: Leader, Sith, Sith Empire Attacks and Abilities Basic: Slaughter To Prevail Deal physical damage to target enemy with a 30% chance to call an ally to assist,increased to 50% if they weild a double-bladed lightsaber.Infict ability block, tenacity down, and healing immunity for 1 turn. Special:Unhinged Agression Deal special damage to all enemies with a 50% chance to inflict stun, call all double-bladed lightsaber allies to assist, if any enemy was stunned, inflict Fear on them for 1 turn. Leader:Far Beyond Driven All allies have 20% health, health steal and potency; doubled for Sith, tripled for Sith Empire. Sith allies gain We Have Returned whenever Fear expires on an enemy. The first time an ally is defeated, Exar Kun gains taunt and damage immunity for 2 turns. Unique: Twin blade mastery Exar Kun has 150% defense penetration. Allies that weild double bladed lightsabers also gain this effect. If they are Sith, they gain Ferocity. If they are Sith Empire, they start the battle with max stacks(15) of Ferocity. While Exar Kun is alive, these allies start their turns with potency up. Unique: Sith Alchemy Light Side enemies have -40% critical avoidance and -50% defense. Whenever a Sith ally attacks out of turn, they gain heal over time for 3 turns. The first time an enemy falls below 50% health they are inflicted with Fear for 1 turn. Omnicron: Persistence Through Conflict At the start of battle, if Exar Kuns only allies are Darth Revan and Darth Malak, the following attributes are applied: Darth Malak gains 3 stacks of Dark Infusion for the rest of the battle. Darth Revan gains 15 permanent stacks of Ferocity for the rest of the battle. Whenever an ally is critically hit, they recover 20% health and gain 10% turn meter. Allies are inflicted with Expose whenever they attack out of turn.677Views4likes0CommentsFixing the mod system
I have tried a couple times to learn how to remod properly… but mostly I don’t have the time. There is literally no way to determine if a mod is good or not unless I directly compare it to another mod… that I don’t know the quality of. That is a long ridiculous process. I shouldn’t have to remod every single time I want to use my toons for different event. I shouldn’t have to set different mods for Territory Wars and Grand Arena. Is there any plan to make the mod system usable by people that just want to play the game? Is there any plan to make the auto mod system usable for basic events like Order 66?179Views1like8CommentsATTENTION DEVS!! HOW TO FIX THE RAIDS!!
Attention all DEVS, this is how to FIX the RAIDS! Your raid overhaul was terrible, players want to be able to play ALL the raids! Not just 1 a year with a few teams! So here is how you NEED to overhaul it properly! I've been playing this game since day 1, so I know how to FIX it! Allow all of the raids to be played and won using ALL of the reward currency! Set so that specific ones can be launched on specific days of the week, like the challenges pop up (Ahnaldt already told you this, its a good idea!), let them run for like 6 days each so players have the time to get to them and play multiple ones simultaneously. And more than 5 battles per day!! Now, this super restriction on units is pathetic! Here is the formula to use when you fix it all that will give players a wide use of their roster in each raid; Order 66 raid - Remove Pirates, Add Lord Vader and ALL Galactic Republic units and Clone Troopers! Naboo raid - add ALL Galactic Republic units and Seperatist units! As well as Bounty Hunters! Crayt Dragon raid - Add Sith Empire, Unaligned Force Users, ALL Bounty hunters, Mercenaries and THIS is where you bring in your pirate faction to keep the whales shooting for being able to use all the new toys! The older ones now, restructure them to the new Teir system and make it so there are 3 phases per every 2 days of running, that way ppl can set their teir and defeat each phase, gaining points for overall reward track and boxes! Sith Triumvirate - have the following factions; all variations of Jedi and Sith, The old Republic, Unaligned Force Users, Bounty Hunters, Scoundrels, Mercs and Pirates. For the Tank raid - add ALL Jedi, Sith, Separatists, Bounty Hunters, Mercs, Pirates, Clones and Galactic Republic units! Lastly for the Rancor, you have EVERYTHING so there is somewhere to use First Order and Resistance teams! THIS IS HOW YOU FIX THE RAIDS CG! IVE LITERALLY SPOON FED YOU HOW TO MODEL IT ALL, NOW GET OFF YOUR USELESS **bleep** AND MAKE IT HAPPEN!!! I don't know why this is so hard for you to get right, ive given you the blueprints, so get on it, because it currently ABSOLUTELY SUCKS!140Views0likes5CommentsCrosshair 1st special or unique not working properly in Order 66 Raid
Crosshair receives a -200% Accuracy penalty due to 20 stacks of the Shaken debuff. The R9 tier of the raid states that Bad Batch allies gain +100% accuracy based on the assumption that the raid difficulty tags build onto each other, as shown below in the code: Modify Accuracy by 20%, 20% and 60% = +100% accuracy. This puts Crosshair at 100% - 100% = 0% accuracy. It's in my Head, Crosshair's unique, states that when targeting an enemy who has marked_debuff Crosshair gains 100% accuracy when attacking, and the locked mark from the R9 bonus is correctly treated as marked_debuff. 100 + 100% = 200%, which should overcome the penalty Crosshair receives and as such all attacks should land outside of enemy evasion clauses, which they do not have. Using Fatal's footage from the R9 tier, you can see that Crosshair is not consistently landing. I believe either the stacking Accuracy is not applying correctly and that Crosshair is only getting 60% accuracy from the raid bonuses, or Crosshair is not correctly gaining 100% accuracy from attacking a marked target. Link: https://youtu.be/0jhykEsPwIg?t=9973 It should be IMPOSSIBLE for 17 stacks of Shaken with +200% accuracy from the Bad Batch Faction Bonus and "It's in My Head" for this ability to miss, despite the fact that the previous basics at 20 stacks landed.78Views7likes2CommentsWhat did you guys Do?
Why on gods earth would you nerf the order 66 raid you guys designed it. Your testers dropped the ball. And now you are crying about undersized teams doing well in this raid. We spent hundreds getting ready for this raid to have you screw with it. Please don’t kill this game with your greed53Views3likes1CommentSolo Hondo starts on cool downs
The video below shows my R5 Hondo and starting speed as well as the start of the raid. Once the battle begins, it appears that he dodges 4 ghost attacks and starts the battle with both specials on a cooldown. I am under the impression that none of his skills should be set on a cooldown. I tried a completely different team, submitted that score, and tried again to have the same scenario play out.27Views0likes3CommentsDark Side Clones worthless in the raid
So my Tarkin DSC team are all r7 with all the mods, zetas, and omnis… they couldn’t touch the Level 2 (r1 level) squad in the Order 66 Raid. Several didn’t even get a move. I had to drop down to the level 1 (gear 12 level). The max points they can score is 450,000. Kind of a massive disappointment.679Views3likes21Comments