Light Speed Tokens Breakdown
Light speed tokens I get because Cg needs more money to stay afloat. But The Smack in the Face for giving us 10 kyros for already spending hundreds of dollars for characters being bought for $14.99 is outrageous. Give me at least 10 Chewie Shards so we can at least laugh. They’re should be a bundle of goodie’s for us. Zetas Omnis and all that for your loyal customers. I don’t need those because I have them all but that’s why gear and so much more should be rewarded as well. Shame26Views0likes1CommentOrder 66 raid is trash
I’m not one to normally talk negatively about the raids b/c I know it takes effort to code everything for it to work, but since the Krayt raid there as been no creativity to any of the raids. Go back to the original format of the Rancor, Tank, and Sith raids CG. Give us something that we can actually engage it instead of the mind numbing blahness.521Views0likes30CommentsRaid Idea: Death Star Trench Run
Based on 'Episode IV: A New Hope' Synopsis: The Death Star has located the Rebel Base on Yavin IV, and is charging up its laser to destroy them. Fight through waves of TIE Fighters until the way is clear to land the final blow. Rebel and Empire ships allowed. Hero Ships: Luke Skywalker's X-Wing Biggs Darklighter's X-Wing Wedge Antilles' X-Wing Rebel Y-Wing Han's Millennium Falcon TIE Advanced x1 Imperial TIE Fighter TIE Punisher TIE Brute Sentinel-class Shuttle84Views1like7CommentsJKC is hitting under protection when called to assist
Per discussion in thread: https://forums.ea.com/idea/swgoh-bug-reports-en/omega-fugitives-riposte-does-not-ignore-protection/12419530 I did some testing and found that Jedi Knight Cal Kestis is indeed hitting under protection when called to assist using the special ability (inherited teachings) granted by Jedi Master Luke Skywalker's leadership ability. Given that this has a fairly dramatic affect on the strength of JMLS in virtually every game mode, I think this needs to be fixed at the highest priority. Video proof: https://www.youtube.com/watch?v=y-wGU4BJnOo As you can see in both the video and the screenshot, I am able to damage health without damaging protection which should not be possible given the desired functionality of riposte (that assist calls do not count as out of turn attacks)241Views4likes11CommentsRaid bug: Rescue button delays 1 turn
How many people are getting this where you're running a team that gains TM and when you rescue the Jedi with all enemies dead, the new enemies don't spawn, you're forced to hit Vader again, and then the enemies spawn? Now mind you I think I know what's going on. I believe that it is happening when one or more of your own toons has more than 100% TM, so the raid goes to them before it goes to the escape animation and the respawn cycle. But that should NOT happen. You use escape on your turn, it should function on that turn (or at the end of it). Has this already been discussed? I couldn't find anything about it. I'd love to know that CG is already on the case and will release a fix when it's ready. TYIA.29Views0likes1CommentOrder 66 raid character limitations makes no sense (partially)
Alright, so I was checking the characters needed for the raid. Now while Jedi being required makes sense, I don't understand the reason to allow Grand Moff Tarkin and Dark Side Clones (Dark side clones since they are essentially meant to form a vaders fist, and Tarkin since Moff Tarkin, from episode 4 by the way was not present nor had involvement in operation knightfall). You also have the pirates, but I don't see any reason what so ever for pirates to be there at all. It would make more sense to allow Jedi and light side clones, these including the bad batch/501st clones Rex, Echo, and Fives, and ARC trooper if we even allow clones at all.72Views1like3CommentsOrder 66 Raid Bug?
Had a situation in one of my attempts where I was attacking LV while he was holding the last jedi. When I did enough hits to get the "Rescue" ability it was LV's turn, he killed the last jedi and turned to face my team. The turn then past to my next character in the turn order and the only option I had was "Rescue", I did not have any of my characters abilities. I had no choice but to use Rescue, when I did all characters including LV just flinched, no points or anything. It was again LV's turn due to his speed, and he took out one of my team members. I got a turn with my next character and their abilities were there. I obviously feel like after the last jedi is killed the "Rescue" option should be gone, or at least the characters abilities should be there just like any other time in the raid. When this happens, it seems to only happen once, but it is a turn where points could be earned and are missed. This seems to be very situational and can easily be avoided by paying attention to turn meter and turn order. I was using Relic 7 Bad Batch on the equivalent difficulty if team comp or difficulty could be the cause. If this is something that needs fixed, hopefully it will be done before it happens to too many players, and they miss out on points/rewards.52Views0likes1Comment