Portal Oneshot Servers
I don't know if this appropriate place to post but if someone is interested in some different playstyles where any gun kills you in 1 shot, there are some available in Portal with Full XP. Conquest - ZAWG6 Tsuru Reef only Conquest - 1XWEC Breakthrough - YCKGR Or easier is to go to Portal > Server Browser > Filters. Set name to 10HP and Free slots to Any. Then sort by player count.11Views0likes0CommentsClan Tags and Platoons
Can you guys for the love all creation bring back Clan Tags or Platoons in Battlefield. I have ran with a solid crew and have had many clan or platoon wars across multiple battlefield games. Those really made the game feel intense and enjoyable. Honestly, the game feels slightly neutered without them. I don’t really even ask for much in these games. With all of the issues and everything I have experienced since playing this franchise since 2009. Thank you for listening to my rant even if this doesn’t go anywhere or get heard. Much love and respect to those still gunning and developing this franchise.🚁 Spawn In Here – Tell Us Where You’re From!
By the way, I'm from Wales, UK. 🇬🇧 Drop me a message and let me know where you're from. I'd love to see where everyone in the Battlefield 6 community is playing from! Also, what's your favourite game mode in BF6? Conquest, Breakthrough, Rush, or something else? Looking forward to hearing from you all! 🎮SolvedSuggestion on Optimizing the Design of Non-Combat Zones
In Hagental Base, the current non-combat zone mechanics often fail to effectively restrict certain players from overstepping boundaries. Take Breakthrough mode as an example: if the attacking side (NATO) cannot gain momentum quickly, it will be suppressed right from the start by the defending side (Peace Legion) inside its own spawn base. Even worse, the defenders frequently ignore the countdown penalty of the non-combat zone and forcibly rush into the attackers' non-combat area to launch assaults, which severely undermines the attackers' gaming experience. To safeguard the player experience and ensure that non-combat zones serve their intended restrictive purpose, I suggest implementing stricter rules for these zones: when players are inside a non-combat zone, their weapons and equipment should be unable to fire or be used. In this way, the problem of disadvantaged players being trapped in their base and unable to leave during Breakthrough mode can be effectively avoided, while also upholding game fairness and improving the experience for low-to-average-skill players.It never ends, it never ends
Neither the hand grenades nor the grenade launchers nor the fireballs will ever run out It never ends It never ends It never ends If the character enters the game and doesn’t die, he’ll keep throwing grenades and rockets – he’s capable of doing so There are so many ridiculous things in the game