Dynasty Schedule Generation Sucks
I hate the schedule generation in this game. Almost every season it groups together all your road games and all your home games into straight weeks. Playing four straight home and then four straight away in conference. Then on top of that I played a dynasty with Texas A&M and through six seasons I played at Tennessee every year. Six straight years worth of games at Neyland Stadium. Also having four straight away games **bleep**s with your recruiting as you have to schedule visit all the towards the end of the season and by that point all of the Power schools have gobbled up all the five star and four star players leaving you nothing but lower four star and three start recruits. **bleep** like this ruins the immersion for me and is stupid annoying.Dynasty Pro Potential Still Bugged
I played as Michigan to test the pro potential bug. I had 6 players go to the NFL after year 1. The following year when I re-checked my pro potential it still said only 1 player has gone to the NFL. Even if this is bugged 1 player in the last four years went to the NFL from U of M? 2024-13 players 2025-9 players 2026-12 players If your going to add features like this please actually take the time to make it accurate/work. Now rebuilding teams will be impossible.28Views0likes2CommentsProximity To Home Grade Error
Old Dominion’s Proximity To Home grade is off. It is giving an A+ grade to recruits in Mississippi while recruits from Virginia have a B-. This is an issue that was happening last year as well. Not sure if there are other schools currently like this.214Views0likes1CommentDynasty Suggestions for the future
I have to admit the feel of the whole games is much better than last year. I will enjoy figuring it all out as it goes along. However, I know that developers pay less attention to these boards the older they get, so a few things I would love to see added for the next year. A full coaching staff for each team. 105 man rosters 2 portal recruiting windows (allow players to be cut during the portal windows - so they would pop up in the portal as well) Recruiting points should cost less for local prospects in more than just visits. Scouting should be cheaper for local prospects, sending coaches, etc. I know this was said, but didn't seem to have an impact with the few teams I have run through so far. winter conditioning, spring practices, summer training, and fall camp. At a minimum allow for some depth by choosing what you have players work on. Pretty sure EA did this with baseball years ago. Quit relying on the player base to adjust the sliders for a realistic play of the game, this should be the base sliders when released. This is why you have Beta and probably should be used much earlier than you currently schedule it. Coach mode. Bring back a pure coach mode where I control the plays, but do not control the actual game play. I find that much more challenging when the sliders are right. (I will admit I do like that the QB will now take off and scramble if you use current coach mode on his own) Allow us to reset coach points after the end of the season if you are not going to allow us to max it out. Keep their base archetype, but allow us to redesign what seems to work best for us. Quit adding make believe players to rosters. If they are not full then leave them that way or use one you didn't include from that team. More annoying to have a random create a player on the rosters than the players who didn't opt in. This just give more slots to recruit the next year rather than some random name appearing on your roster. Allow renaming, deleting, or creating of conferences. Doesn't hurt to have the option. NIL is a big thing with college football now and it is not in the game... Allow full customization of fake players, race, hair, etc. You are generating way too many people who hail from the mountain of the caucasus in here. Change the way you handle ATH designation. Show what positions they are capable of and allow them to stay an athlete for two way play or change to a primary position. This would allow for the player to earn experience at both, but at a decreased amount for a player who is not primarily focusing on one position. Quit making position change stagnant. We should be able to change their position at any time during the year. It happens in real life so not sure why you are trying to make it more difficult then it needs to be. SUGGESTED BY ANOTHER USER - Transition to a subscription based product with micro transactions to keep the base game consistent and with fewer bugs. It would allow the player base to buy additional roster, past or future. SUGGESTED BY ANOTHER USER - Import draft classes to Madden. Would definitely require a section in their NIL agreement. SUGGESTED BY ANOTHER USER - Dynamic Pipeline's for dynasty. I would add dynamic rivalries here as well. SUGGESTED BY ANOTHER USER- Slider adjustments in game. SUGGESTED BY ANOTHER USER - Dynamic depth charts that adjust for your team's scheme. They need to put more effort into explaining the roles of positions and skill sets for certain positions. Most teams do not have a simple WR depth, but have 3 separate and distinct positions here. Typically WR-X, WR-Z, WR-SL. Each having different traits that particular coach wants for those positions. Same with multiple different looks on defense from teams ranging from heavy DB looks to heavy LB looks, but they are not the same and I think they have made the approach to defenses way too simplistic in comparison to the offense. One 3-3-5 is not like another as LB's and backend may be more focused on specific types for their purpose. Some have 2 LBs and a safety for the backers, others have 2 LBs and an athletic edge. I feel like they have slept on the complexity of the game by making the depth charts way too simplistic for what the game has evolved into. They need to be team specific too.242Views6likes18CommentsMore updates still needed
In CF25 we were able to motion our WRs and snap the ball during that motion at any given time. Which was a Major advantage for the offense, But in CF26 we have to wait until the WR is done with their motion to snap the ball. I believe this is an easy fix. Also in CF25 we were able to redirect a WR route during the middle of play on the field. Example: you are running away from pressure with the QB and the WR is running a quick out. In CF25 you were able to use R3 in any direction to redirect that WR route. I guess we can’t do that now in CF26? And one last thing, in Dynasty during the recruiting process, the small black box on the bottom right of the screen that pops up and announces the song artist and song title. It covers up the recruit’s “deal breaker” I understand that the box is only up there for a few seconds, but it happens very frequently and it’s becoming very annoying during the recruitment process. Please consider this small changes to the next patch update. Thank you!17Views0likes0CommentsFog of war recruiting idea/recruiting fixes
Im my opinion recruiting still lacks some immersion and gets boring really quick. One idea to fix this would be a fog of war style recruiting where you dont know exactly where you stand for a guy. You can see how many offers he has and if you've made his top 8,5,3 but never know exactly here you stand. This would require you to continue to invest into a recruit and feel the pain when losing him or making the effort worth it when you get him. Every recruit needs multiple offers it's too easy to offer a guy and not be forced to put any points into them because you know you are going to get him. Right now there is just not enough battles on the recruiting trail to make recruiting anything more than tedious, especially for smaller schools. One last thing, I need to be able to reorder my recruiting board when filtering by position. When im evaluating which qb I want to go after I shouldn't have to go to the overall recruiting board to adjust all the qbs so it shows up at the position level. Let me set a position by position ranking.20Views1like1CommentWest Virginia recruiting bug?
Why does WV (3* team) get so few recruits who are in their top 10 interest level at the beginning of the game?? On my first test starting a dynasty I had 0 (ZERO) recruits showing in the top 10, then I tried again and got 4, then 10 and then 10 again. Meanwhile, my tests with a lesser team and worse pipelines: San Jose State, 2.5*, 65 recruits in the top 10 interest Miami OH, 2*, 115 recruits in the top 10 interest San Jose State, 0.5*, 67 recruits in the top 10 interest Testing with the lowest rated 3 team (Maryland) showed 66 recruits in the top 10 interest and the lowest rated 4 team (Washington) showed 45 recruits in the top 10 interest. All tests were done using a created coach with no changes made and all with the same dynasty settings. How is it feasible that WV should have so few recruits in comparison to everyone else?!18Views0likes0CommentsSkill caps during position changes are not logical or realistic
ATH changing positions should not gain skill caps LBs (any position) should not gain skill caps when switching within those positions Safties should not gain skill caps during switch safety positions OL should not gain skill caps when switching between positions. just give us a way to turn this “feature” off because its total **bleep**.19Views2likes0CommentsDynasty bugs I’ve run into
transfer portal and dealbreakers are clearly broken. I have F playing time for players that are 93 overall and the next highest overall on my team is a 74, and I only have 3 players in that position. My friend and I had to turn off the portal because we were getting the MAX amount of players leaving every year and they were mostly starters. more on dealbreakers, it’s also breaking recruiting because I’ll have someone decommit because I’ll randomly have my playing time shoot all the way down to F. I have no idea what it’s going based on or what but nothing changed on my players. Position changes are TOO damaging to player development. It makes athletes completely useless. Once you change anyone’s position their dev caps are completely gone. I understand you want to mitigate people taking advantage of it but holy cow it’s overboard. Seems to rain quite a lot. I know it rains in Florida a lot, but I’m in dynasty year 5 at Florida and it’s rained 90% of my home games.78Views2likes1CommentTransfer Portal Broken due to Dealbreakers?
Dealbreakers are poorly thought and poorly implemented. And it appears they are causing serious issues with the Transfer Portal. At the end of the portal period, if you go back in and look at where players signed, you will find 4 & 3 star players - even top 100 players - who NEVER sign anywhere. They also don't go back to their orignal team. They just disappear from the game.35Views3likes0Comments