So pode ser perseguição comigo
Aí EA vamos arrumar esse servidor **bleep** de vcs,todo jogo que eu estou ganhando fica desconectando sendo que minha internet está funcionando normalmente Estou perdendo um monte de recompensas por causa disso,e o qr code que vcs colocam para resolver o problema não serve de nada,por que simplesmente não dá para ler ele Arrume isso logo10Views0likes2CommentsMake the menus quicker.
Dear EA, Please make sure that making the menus quicker is a priority for FC 27. This has been a problem since FC 24, which we have persistently asked to be fixed, and yet it is still present. Half the reason people get so sick of the games is that it feels like it takes half an hour to make literally any progress in modern titles, and most of that is due to extended wait times due to menu lag that we all experience. If the menus went back to the speed they were pre-FIFA/EA split, things such as applying playstyles, submitting SBCs, and claiming objectives may actually be enjoyable and enticing to the average player, drastically increasing player morale. Please consider this. Thanks.9Views0likes0CommentsEA SPORTS FC 26 on PS5 - FUT disconnects causing penalties
I’m getting repeated disconnects in FUT on PS5 in EA SPORTS FC 26. I’m using Ethernet, and my PS5/overall internet connection stays online. The disconnects happen only in FUT, including when entering Ultimate Team and during matches. I’m also getting disconnect warnings and match penalties even though the disconnect isn’t my fault. What I’ve already checked: Ethernet connection standard connection troubleshooting issue does not affect my full console connection problem appears to be FUT-specific my interface has become slow too. This started a week ago. I have exhausted standard reboot, rebuild database, clear cache, reinstall, delete squad, depete profile.. nothing’s working. Help.Developing player attributes, dynamic squad rotation and live bench simulation
Dear EA Sports FC Development Team, First and foremost, we would like to express our sincere appreciation for your continuous hard work, dedication, and ongoing efforts to improve and refine the FC franchise year after year. As passionate players who care deeply about the future of the game, we are sharing this comprehensive proposal to overhaul the progression, difficulty, and manager AI systems in Career Mode, specifically for Player Career. Our goal is to replace static, gamey mechanics with living, adaptive, and automatic systems that reflect the realism of professional football. We sincerely hope you implement these features in future editions to truly elevate competition and immersion: 1. Automatic Performance-Based Player Attributes * Elimination of Manual Skill Points: Completely remove the traditional mechanic of manually allocating earned skill points to upgrade player attributes. * Automatic Performance-Driven Progression & Regression: Player attributes must increase or decrease dynamically and automatically based on actual pitch performance and training success. For example, if a player misses clear goals, misplaces passes, or fails at dribbling, their respective stats should drop organically; conversely, performing these actions successfully will organically increase their ratings. * Selection Based on Dynamic Form and Attributes: The manager’s decision to start a player or assign them specific playtime must be heavily influenced by these shifting attributes and real-time statistics. Low-rated or out-of-form players should be benched or limited to specific match windows. 2. Interactive Substitute Bench Experience * Live Bench Gameplay and Warm-Up Mechanics: When starting on the bench in Player Career, the user should actively sit on the bench, watch the live match unfold in real-time, react to events, or be ordered by the manager to perform warm-up drills along the touchline to soak in the stadium atmosphere. * Quick Entry & Skip Option: Provide a seamless toggle option allowing the user to skip the bench simulation at any moment and instantly jump directly into the live gameplay when subbed on. 3. Adaptive In-Game Manager AI & Tactical Shifts * Dynamic Formations and Real-Time Tactics: The opposing manager must alter their formation and tactical instructions during the match depending on the opponent's behavior, the current scoreline, and momentum. * Half-Time, Extra-Time, and High-Stakes Adjustments: In Player Career, the AI manager must introduce completely new tactical approaches during the second half, extra time, or when chasing a trailing scoreline to test the user's adaptability. * In-Game Position Swapping & Visual Variety: Managers should proactively swap player positions on the pitch during play to disrupt the opponent's defensive rhythm and add tactical depth to the match. 4. Fully Voiced Interactive Press Conferences * Voiced Q&A for Players and Managers: Introduce fully immersive, high-quality voiced pre-match and post-match press conferences for both the user's player and the AI manager, replacing text-only interactions with real voice acting for journalists and speakers. * Media Impact on Manager Decisions & Morale: Dialogue choices made during these vocal interviews must directly influence the manager's tactical decisions, player sharpness, squad morale, and chemistry, making media interactions a crucial factor in securing game time.4Views0likes0CommentsWhy Is my Ultimate Team So Trash?
Hey FC developers if you are reading this you have ruined the love I have for your game even though I will be playing fc27 next week I just wanted to let you know how terrible the gameplay is I decided to give champs one last run and it is utter trash I have all these players who are "meta" and "lengthy" yet i have these moments that happen to me and only me it is as if you cursed my account from the first day I made it my defenders cant defend my midfielder cant pass to save their lives and my forwards cant convert a goal or make a run in behind I have these moments where I really believe you reward all these players for nothing I have my keeper diving at nothing and even scoring own goals then I have my defenders setting up red carpets right down the middle for a finesse shot I have a right back who has 99 pace and is lengthy and still gets outpaced and bruiser doesnt mean anything for my team but suddenly my 6'3 striker lukaku gets owned by some 5'5 woman with 93 physical I can never win a challenge and if I do it just goes right back to them please for the love of God make the gameplay fair, make cards fair, fix bruiser and stop taking a **bleep** out of your community thanks for your timeEasy Visual-Only Cinematic VAR Update for 3 Incidents in FC 27
Thank you EA dev team for your continuous hard work in improving the game. We sincerely hope you support and implement these suggestions in FC 27 and future editions to enhance Career Mode realism and meet the community's expectations. Full support to you, and we look forward to your next updates. We propose implementing VAR and advanced physicality strictly as "Pre-rendered Cinematic Sequences & Visual Assets", focusing on VAR specialization for the 3 specific incidents explained below. This approach is highly feasible and easy to implement, acting as a visual overlay. To break repetition, referee and player animations must dynamically vary in every scenario (walking to the pitchside monitor in some cases, consulting the linesman in others, while keeping earpiece communication enabled in all situations Incident 1: Offside Goal Decisions (Visual Overlay Only): Logic: The engine detects offside instantly, but we suggest letting the goal celebration finish completely first. Cinematic Asset: Trigger opponent protest animation ◄ The scene dynamically varies: (The referee either touches his earpiece to communicate instantly, runs to consult the assistant referee, or walks to the pitchside monitor displaying "Checking VAR" on stadium screens) ◄ Trigger pre-rendered offside line replay ◄ Disallow the goal with diverse angry player reactions. 2. Incident 2: Handballs & Fouls Inside the Penalty Box (Delayed Decision Cutscene) Logic: Instead of an instant automated penalty whistle, delay the call by a few seconds to play a variable visual sequence Cinematic Asset: Trigger player appeal and protest animations ◄ The referee's behavior changes cynically per incident: (Always uses earpiece communication, while occasionally walking to the pitchside monitor or visually consulting the linesman) ◄ Play a slow-motion replay asset of the handball/foul ◄ Penalty is officially awarded. Incident 3: Reckless & Illegal Violent Challenges / Red Card Upgrades (Visual Decision Upgrade): Logic: Following a harsh illegal tackle, the referee initially flashes a yellow card (as a programmed baseline decision). Cinematic Asset: Players loudly protest the card ◄ Referee maintains earpiece contact in all scenarios, but the animation varies between running to the pitchside monitor or discussing with the assistant referee ◄ Show a visual slow-motion replay showcasing the severity of the reckless tackle ◄ Referee rescinds the yellow card and flashes a direct red card with varied team reactions. 4. Pre-Programmed Corner Kick Physicality: Easy Implementation: Inject localized, pre-programmed visual animations during corner kicks (pushing, pulling, and illegal minor scuffles/fights) to simulate real-life intensity without affecting ball physics code.10Views0likes0CommentsYou lost connection to your opponent. Rivals and Champions
Hi everyone and EA Support team, I am writing to report a game-breaking bug that prevents me from entering matches whenever specific card types are used in my squad active setup. I have conducted thorough testing with multiple squad configurations to narrow down the cause of this issue. Here are the details and all the methods I have tested: The Issue: Whenever I include Special Cards (e.g., promo items, special event cards) or Evolution Cards in my active lineup, squad, or bench, the game throws an error and disconnects/prevents me from starting a match. Currently, the game only allows me to play if I use a full lineup of standard Base Gold Cards. Playing with a basic gold squad at this stage of the game makes competitive modes unplayable. Squad Setup Methods Tested (All Resulted in the Error): Special/Evo cards in Starting 11 + Bronze cards on the bench: Error persists. Special/Evo cards in Starting 11 + Special cards on the bench/reserves: Error persists. Full Base Gold Starting 11 + Special/Evo cards placed on the Bench or Reserves: Error persists. Moving Special/Evo cards out of the Starting 11 into the Reserves entirely: Error persists as long as they exist anywhere within the squad structure. The Only Working Setup: 100% Base Gold Squad (Starting 11, Bench, and Reserves): The match launches without any errors. It is clear that the trigger is the presence of non-base Gold items (specifically Evolution and Special event cards) within the active 23-player squad file, regardless of whether they are starting, benched, or reserved. Please look into this squad validation / server sync issue as soon as possible, as relying solely on base gold cards severely impacts the gameplay experience. Thank you.95Views3likes3CommentsRevolução para a solução de conflitos de novos jogadores e veteranos.
pessoal! eu tenho uma ótima solução para a adaptação dos jogadores novos e antigos do jogo FC SPORTS!!! Vamos ser sinceros e jogar as cartas na mesa, e vamos falar sobre a programação por logaritmo do jogo. Eu tenho a solução para a EA não perder novos jogadores para veteranos do jogo. Seria uma ideia que ficaria bom para todos! Vamos lá! Como seria? A solução não é complexa, é mais simples do que se imagina. É SÓ POR O JOGO CLASSIFICADO POR RANKING!!! Pegamos o exemplo do jogo de luta como SF6, na qual existem as classificações por ranking. temos o Rank do Bronze ao Diamante, fazendo com que os jogadores iniciantes irão enfrentar pessoas do seu nível (bronze). Conforme a pessoa vai evoluindo, consequentemente vai subindo no Ranking, (bronze, prata, ouro, platina e diamante). Pelo menos no modo Rivals. Agora no Champions, ficaria aberto para todos os níveis do ranking, jogando de forma aleatória contra os jogadores de todos os níveis! deixando bem claro que não seria um modo fácil devido a diversidade dos jogadores de níveis diferentes. Fica uma solução levando em conta principalmente os jogadores que já jogam e admiram o jogo há muito mais de uma década, (que é o meu caso), e que não prejudica os novos que ingressam no mundo FC SPORTS. Sendo dessa forma um meio da pessoa jogar o jogo sabendo que está ganhando ou perdendo por mérito seu e do adversário. Sinceramente, eu estou quase entrando para a estatística dos jogadores que abandonaram esse jogo por não aguentar mais o HANDICAP da programação por algoritmo do jogo. Qual é a graça de jogar um jogo sabendo que você pode estar ganhando ou perdendo por causa da programação??? Isso me dá a sensação como se eu estivesse jogando um jogo de azar, na qual eu estaria ganhando de um jogador superior a mim devido a uma programação do jogo, ou perdendo para um jogador muito inferior com a ajuda do mesmo!!! Portanto, faço isso como se fosse o meu último suspiro para permanecer ainda jogando este jogo!!! Nada mais justo que a pessoa saber que está ganhando ou perdendo por mérito!!!Turkish Icons and Heroes
Dear EA SPORTS FC Team, I would like to make a request on behalf of Turkish football fans and the wider EA SPORTS FC community. Turkey has a rich football history and has produced many players who made a significant impact both internationally and at top European clubs. However, there are currently no Turkish football legends represented as ICONs or HEROs in EA SPORTS FC. I believe this is a missed opportunity, especially considering the history and achievements of Turkish football. Here are some players I believe deserve to be considered: 🏆 Potential ICONs 🇹🇷 Hakan Şükür – Galatasaray & Turkey legend, UEFA Cup winner and one of Turkey’s greatest-ever goalscorers. 🇹🇷 Rüştü Reçber – Legendary goalkeeper, key player for Turkey at the 2002 World Cup, where Turkey finished 3rd. 🇹🇷 Tugay Kerimoğlu – Highly respected midfielder who had an outstanding career in Turkey and England, especially with Blackburn Rovers. 🇹🇷 Arda Turan – Galatasaray, Atlético Madrid & Barcelona. One of the most technically gifted Turkish players of his generation and a major figure for the Turkish national team. 🔥 Potential HEROs 🇹🇷 Nihat Kahveci – Outstanding striker who made a huge impact at Real Sociedad and Villarreal and was a key player for Turkey. 🇹🇷 Emre Belözoğlu – Elite midfielder who played for clubs such as Inter, Newcastle and Atlético Madrid and was a long-time Turkish international. 🇹🇷 Bülent Korkmaz – Galatasaray captain and defensive legend who lifted the UEFA Cup in 2000. 🇹🇷 Sergen Yalçın – One of the most naturally gifted and technically brilliant Turkish players of his generation. 🇹🇷 Hamit Altıntop – Versatile midfielder who played for Bayern Munich and Real Madrid and was an important Turkish international. 🇹🇷 Yıldıray Baştürk – Attacking midfielder who played at the highest level in Germany and was an important part of Turkey’s historic 2002 World Cup team. 🇹🇷 Why Turkish ICONs/HEROs would be great for FC Adding Turkish legends would: Give Turkish football fans representation in Ultimate Team • Celebrate an important footballing nation and its history • Introduce unique players with different playstyles and characteristics • Give fans of Turkish clubs and the Turkish national team more reasons to engage with Ultimate Team • Recognize players who had major careers in European football I am not asking EA to add every player on this list immediately. I simply hope EA will consider researching the rights and legacy of Turkish football legends and eventually introduce the first Turkish ICON or HERO. There is a huge community of Turkish football fans who would love to see this happen. 🇹🇷 Turkey deserves its first ICON or HERO. Thank you for listening to the community and for continuing to improve EA SPORTS FC! ❤️⚽21Views0likes0Comments