3 of 20 rewind player pick broken??
I havent been able to open my 3 of 20 player pick now for multiple days on the game and on the web app it says theres a problem with the ultimate team and it boots me back to the first menu where i can choose play, club etc, anyone else having this problem and know a fix? i have other packs to open as well and it wont let meSuggestion: Nation-Specific SBCs for Late-Game Ultimate Team
Late in the game cycle, EA should add repeatable SBCs that let us grind for players from a specific nation. For example, a Mexico Upgrade SBC could reward only Mexican players, giving us more chances to find players we actually want to use and then improve them through Evolutions. Right now, we're mostly limited to the FUTTIES players EA chooses to release, which makes it difficult to build competitive squads from nations with fewer promo cards. By August, Ultimate Team should feel more like a sandbox. Let us grind for our favorite nations, build unique squads, and use Evolutions to make those players competitive.store error
I have 50 items stuck in “Assignment Incomplete,” and I’m unable to process them or continue. The picks I created through SBCs have also completely disappeared, and I’m unable to open any packs. This issue is preventing me from progressing in the game and completing my objectives. Please investigate this issue as soon as possible and restore the missing items and picks if possible. I would appreciate a prompt resolution, as I am currently unable to play the game properly because of this issue.81Views0likes13CommentsUrgent Feedback: Poor SBC UX, Unfair Bans & Player Retention
Dear EA Sports FC Development Team, I am writing to express my profound dissatisfaction with the current direction of the game, particularly regarding your policy of penalizing players who utilize third-party quality-of-life tools while failing to provide functional, built-in alternatives. I had previously stopped playing this game for a prolonged period, as your rigid policy structure and lack of innovation have rendered the overall experience tedious and uninspiring. I returned recently—at the tail end of the game's lifecycle—to give the title one final chance and to enjoy collecting as many high-tier players as possible through Squad Building Challenges (SBCs). Regrettably, the current state of the game has only confirmed that I will not be purchasing any future installments in this franchise. At this stage of the game, players expect a fluid experience when opening packs and completing SBCs. Instead, doing so natively through your interface remains an excruciatingly slow process. Attempting to manage and open a batch of 100 packs takes an entire day, largely due to sluggish menu navigation, unskippable animations, and the frustrating, time-consuming difficulty of filtering and selecting the specific players required for SBCs. Third-party tools exist solely because your development team has consistently neglected basic User Experience (UX) improvements. Players do not use these tools to gain an unfair competitive advantage; they use them to bypass the severe inefficiencies in your menus. Punishing dedicated users for seeking basic efficiency—while offering zero native features like bulk pack opening, rapid player filtering, or streamlined SBC completion—demonstrates a disregard for your community's time. As a multi-billion-dollar publisher, EA Sports should be developing native features that respect players' time, rather than restricting tools that merely patch your game's usability defects. I strongly urge you to prioritize implementing native, rapid SBC and pack-management tools immediately. Until EA Sports addresses these fundamental usability issues, players like myself will continue to walk away from future releases. Sincerely, Maher Muhanna34Views1like3CommentsCoin Wipes, SBC Softbans, and the Real Problems Behind Them
I’ve been following a lot of player feedback and wanted to raise a few connected issues that keep coming up. Coin distribution wipes on legitimate trading Many players are having their coins removed after normal Transfer Market activity. A common pattern is packing a high-value card, seeing others listed at the current minimum price, listing at that same price, and then receiving an immediate coin-distribution enforcement email. Appeals are submitted with the full context, yet the decisions are almost always upheld with template responses that do not address the specific transactions. The automated system appears to flag ordinary market behaviour as coin trading, and the review process does not reliably correct those false positives. SBC softbans EA has increased the number of repeatable SBCs while pack weight remains low. Players who complete large numbers of these challenges in a normal session are hitting softbans. When the game itself encourages high-volume SBC activity and then restricts players for doing exactly that, it creates frustration and inconsistency. Enforcement focus vs. fixing the game There is a noticeable emphasis on detection and punishment (coin distribution flags, softbans, actions against players using in-game exploits or third-party helpers) while core issues remain unaddressed. Third-party tools and coin sites exist largely because of how the economy and progression currently work. High pack prices ($50–$60 for packs whose contents do not carry over) combined with low hit rates on desirable cards create strong demand for alternatives. Making packs more affordable and improving the value players receive would reduce the incentive for those external markets far more effectively than enforcement alone. Suggestion Lower the barrier to obtaining meaningful content and reduce the reliance on aggressive automated penalties for activity that looks normal on the surface. A fairer economy and clearer, more transparent review process would benefit both players who trade legitimately and EA’s long-term player base. I’m interested to hear whether others are seeing the same patterns with coin wipes and SBC limits, and whether there is any plan to improve the appeal process or the underlying economy for FC 27.