When I am winning gameplay changes!!!
When I am up and winning I cannot make simple A passes to the player right next to me. When I am down and losing my players make every single pass even no scope 180 turn around passes. If you were to say that this pattern happens on a consistent basis you would conclude that something besides your own gameplay is responsible. But your not allowed to say the words that best describe what these consistent patterns are called. Especially when I am not the only one, but rather one of tens of thousands of people this is happening to on a regular basis. But I must describe it in this **bleep** way or the moderators will say I am lying and ban me. If this happened randomly every once in a while it would not be so suspicious but the fact that it happens on a regular basis leads to a more probably answer than chance and coincidence. I think the fact that this company and forum villianizes their fans and members when they report people cheating and when they point out what they saw with their own eyes is pretty disgraceful and shameful. If you walk like a duck and talk like a duck then what are you? According to EA you are BANNED. Utterly disgusting and ridiculous.11Views0likes0CommentsMy teammates are running into me!
Not once in a while on a regular basis. I don't want to play cookie cutter meta ball where i run the same lines every other clown does. I want my teammates to pay attention and at least not run into me. When I am the striker running on goal and a winger or wide midfielder cuts inside directly in the path I am running that is beyond the pale. No one not in a toddlers league would do that. Beyond ridiculous the basic fundamentals are lost in this game for tricks and gimmicks.7Views0likes0CommentsCustom Tifo Creator and Atmosphere System
I would like to suggest a new customization feature for EA Sports FC that could greatly improve immersion and creativity across multiple game modes such as Pro Clubs, Ultimate Team, and Career Mode. My idea is to introduce a “Create Your Own Tifo” option within the existing tifo customization system. Instead of only choosing from preset designs, players would have the ability to design their own banners and stadium visuals. When selecting this option, players would enter a creation screen showing a blank large banner or canvas. From there, they could design their own tifos using simple tools such as drawing, coloring, erasing, and cutting shapes. Additional elements like flares, patterns, and symbols could also be added to enhance the atmosphere. To make this feature even more engaging, there could be a sharing system where players can enter a code (for example: “xhen-jsvs-osnv”) to access tifos created by other users. This would allow the community to share designs and expand creativity beyond individual players. This feature would give players more control over their club identity and stadium atmosphere, making matches feel more personal and unique. It would also encourage creativity and community interaction within the game. Thank you for reading and hopefully considering this idea9Views0likes0CommentsEa is the best company in existence 🫶🏻
Oh EA sports after playing this game since the early 1990s I can hand on heart say you’ve destroyed a franchise loved by millions, cheers. money grabbing secret service acting Mfs, there’s a reason you act like you run a cult and none of you would dare put your face or name to be in charge of you bunch of absolute criminals. not one of you have never kicked a football never mind played your own price of crap game. every day is a different issue and you do **bleep** all! un**bleep**ingplayable! Can’t even build an SBC without the game crashing. I had a better connection to the servers on HALO you bunch of criminals. All the money people spend because you monitize this money to death and still the servers can’t handle weekend traffic. Don’t even get me started on what you’ve done to playstyles after I’ve spent 6 months evolving my players for you to then nerf their playstyles. Your criminals it’s a fact and once someone who slows what they are talking about looks into the pack probabilities I know for a fact your all going down. Honestly I’ve never complained to a company in my 36 years of existence but you lot are scum. And I play this game because I always have all my life but I despise this company and I can’t wait for the day someone makes a playable football game because this community will be gone because your bled us all dry and we’re bored of your physiological games you prices of **bleep**. Happy Mother’s Day you absolute bunch of **bleep**’s29Views2likes0CommentsUnplayable Squad Battles
Why even your forum is lagging? In EA FC 25 I was winning 5-0 on Legendary difficulty in Squad Battles. Now I cannot score a single goal on World Class difficulty because I cannot control my players. Every pass is glueing to AI opponent. Players are hiding behind AI opponents so I have not got pass options. I am shooting first shot of the game in 45th minute. I have 3 shots per game and I need to score 5 goal to receive full points for the game. Repair the gameplay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!391Views4likes22CommentsSB Constant Disconnect
I don't know what's wrong with this god forsaken game but I've been kicked out of more SB games that I have rivals, Champs, and live events combined... absolutely embarrassing from EA perspective. Can't even sit back and chill to get some evos/objectives done on an AI game. Absolutely shocking...well shouldn't be too shocked, it's EA... can never actually play the game when you get the itch to bc then EA just goes and ruins it one way or another. Instantly makes me close the app and go play something else every timeWhy is the AI in squad battles so bad?
I play squad battles to not have to deal with sweaty players all the time. Yet the AI in this gets worse year after year. I cross the ball it hits an imaginary wall and then ends up magically at the AI’s feet. How does this company continue to lie about improvements and feel good about it? Fix your game for once!27Views1like0CommentsTechnical Feedback: Squad Battles
Happy 17th Birthday, Ultimate Team! 🎂 It’s been a long journey! And while I’m still a dedicated fan, I need to address some critical technical regressions in Squad Battles for FC 26. As a long-time Legendary-tier player, I understand that the AI requires attribute scaling to remain competitive. However, the current build has moved past "difficulty" into a territory where mechanical integrity and logic consistency are failing. Here is the breakdown of the most pressing technical issues: Extreme Difficulty Variance & Connectivity Tether: There is a jarring lack of consistency between matches. It is common to win one match 8-0 comfortably, only for the very next match—against a similar or lower-rated team—to feel completely unresponsive (ending 0-1). While server-side latency clearly impacts input registration, single-player modes should be architecturally decoupled from online connectivity. Transitioning Squad Battles to a local-processing model would eliminate network-induced desynchronisation and allow for independent tuning that isn't at the mercy of server load. To be clear, I am not assigning blame to server quality; I am simply suggesting that moving these modes to local execution would resolve these fundamental issues. Difficulty should scale through sophisticated tactical AI, not by arbitrarily "turning off" user responsiveness via a tethered connection. Kinematic & Displacement Discrepancy: We are witnessing a breakdown in Pace Normalization. I frequently see 60-rated Bronze players out-sprint 90+ Pace items while the Bronze player is on the ball. The animations are visually desynchronised: my defenders show high-frequency leg movement (cadence) but minimal spatial displacement, while AI attackers cover twice the distance with half the strides. Asymmetric Collision Physics & Foul Logic: The AI currently operates outside the standard collision physics applied to the user. On Legendary, the AI executes high-risk tackles from behind that should trigger immediate disciplinary action, yet they are rarely whistled. This "Perfect Tackle" logic, combined with zero Physical Decay (Infinite Stamina), creates an opponent that never tires, which removes the tactical depth of the simulation. The "Reactive" Meta & Input Lag: The game has become unresponsive to proactive user input. High-intensity manual pressing is often penalized by heavy touches and sluggish switching, making it more effective to remain static. This creates a "passive" experience that contradicts the goal of active gamer engagement. Call to Action for the Dev Team (Happy B-day to you too!!!): To restore integrity to the Squad Battles experience, I urge the team to investigate the following: Match Variance Smoothing: Reduce the extreme "seesaw" effect between matches. A 70-rated team should behave consistently across the mode, allowing for a predictable and fair challenge. Stamina & Physical Decay Patch: Implement a global stamina penalty for AI-controlled teams. High-pressure tactics must result in decreased accuracy and movement speed for the CPU in the final 30 minutes, especially regarding Bronze and Silver common cards. Referee Logic Tuning: Align the foul detection for AI "aggressive tackles" with the same parameters used for human players. In a recent 18-match sample, only 2 fouls were registered against AI teams; this does not reflect a realistic or balanced experience. Kinematic Alignment & Attribute Logic: Fix the 'cadence vs. displacement' bug to ensure that 90+ Pace players are not being artificially slowed against low-rated items. As a mathematician, I must point out that the current 40–99 rating range creates systemic problems for the game engine. This numerical discrepancy suggests "superhuman" gaps that don't exist in reality, leading to physics-breaking calculations when a high-rated card meets a low-rated card. The performance delta between professional athletes is much narrower than the engine currently simulates. We want a game that rewards mastery, not passivity. Let’s bring back a skill-gap where player input truly dictates the result, making the "Ultimate" in Ultimate Team a standard of excellence once more. See you on the pitch!31Views0likes0CommentsPerfect opportunity for EA
EA Mods and community managers, this is a PERFECT opportunity to boost sales and player count. You know how you drop SBC's and new rarities in fut regularly? (Like FUT Fantasy coming out soon) Drop the rarities, and grant each player a card with the rarity. It doesn't have to be a crazy card, just turn one of their best gold (or better) cards into the new rarity. I even thought of a new rarity, and it is called SHADOW STRIKERS. The way Shadow Strikers would work is : a player (eg. Alexander Isak) gets a goal in a week. As many goals as he/she gets in that week, is added to the shot stat. At the end of the week the player becomes a Shadow Striker and gets a +2 OVR boost (Max 97 OVR, If the card is 98 or 99 they do not get this bonus, but get the rarity.) Please let me know if you would even consider this, and this would boost player count and sales whilst keeping the players happy. A win-win for EA and the community. (Shadow Strikers also include CAMs, LWs and RW as they are in offense.) (A cool objective could be: get a team full of SS cards for an exclusive ICON Shadow Striker)UT Champions
Hi Ea, I would like to share some feedback regarding the current structure and requirements in the game. First, I understand that balancing a game like FC across different modes and versions is complex. However, it can feel frustrating when issues reported in FC24 appear to carry over while development focus has already shifted to FC26. From a player perspective, it gives the impression that ongoing concerns are not fully resolved before new cycles begin. Regarding the requirement of 1,000 Champions and the fact that everyone can access my 6th Division, I find the current structure quite demanding. It may unintentionally favor only the strongest players, while others have limited opportunities to progress. Perhaps introducing two Champion tiers or groups could create a more balanced system and give a broader range of players a fair chance to improve and compete. More generally, some of the requirements feel somewhat unrealistic for the average player. A more balanced approach could help ensure that the game remains challenging while still being inclusive and motivating for the wider community. I would also like to mention Squad Battles and the use of AI. At times, the AI behavior feels inconsistent with the rules applied to human players. When AI actions appear to bypass referee logic or game mechanics that would normally penalize a human player, it can create a sense of unfairness. Greater transparency or adjustment in this area could improve the overall player experience. My intention with this feedback is not to criticize unfairly, but to highlight areas where adjustments could strengthen fairness, competitiveness, and long-term engagement in the FC series. Best regards, Axes198647Views0likes1Comment