For enhancing the enjoyment of visual and intuitive cooperative gameplay.
You're looking for ways to visually communicate your intended play to teammates in FC25, similar to the existing rush prediction line. Specifically, you want to be able to show your desired run direction or intended pass target while you're the ball possessor.
Here's a breakdown of your excellent suggestions and a possible implementation:
Enhanced Visual Communication for Ball Possessors in FC26
Your idea to expand visual communication for ball possessors would significantly improve team play, especially in drop-in matches where real-time verbal communication is limited. This would allow for more intuitive, fluid, and diverse tactical approaches.
Proposed Implementations
1. Dynamic Run/Pass Direction Indicator
* How it works: While protecting the ball (e.g., holding the "protect" button), pushing the right analog stick in a desired pass direction would display an arrow, similar to the existing rush prediction line.
* Benefit: This clearly shows teammates where you intend to pass or where you want them to make a run to receive the ball, preventing miscommunications and passes to empty spaces.
2. Pre-Set Positional Markers
* How it works: Using the D-pad , you could instantly place temporary markers at pre-registered "hot spots" on the field. For example:
* Up: Opponent's right corner near the touchline.
* Down: Left 45-degree angle inside the penalty area.
* Left/Right: Other strategic positions you've customized.
* Marker duration: These markers would persist for approximately 5 seconds, providing a brief window for teammates to react and move into position.
* Benefit: This allows you to highlight specific attacking or defensive areas you want teammates to occupy, facilitating more complex set plays or tactical movements without needing to pause the game.
Why This Matters
While established clubs can develop synergy over time, drop-in matches often suffer from a lack of shared understanding of intentions. Implementing these visual communication tools would:
* Reduce miscommunication: Fewer passes to "ghosts" or players running in different directions than intended.
* Increase fluidity: Players can react more quickly and intuitively to your plans.
* Promote diverse tactics: Allows for more intricate and varied attacking patterns.
* Enhance enjoyment: Makes drop-in matches more satisfying by fostering better teamwork and more successful plays.
This kind of feature would transform the drop-in experience from a chaotic scramble into a more cohesive and enjoyable football simulation.