Feature Suggestion for FC 26
To enhance tactical flexibility and player agency in FC 26, I propose extending the Auto, Semi, and Manual control framework to the "Call for Support" and "Trigger Run" mechanics.
Currently these features require manual activation, which can limit a player's ability to dynamically manage off-ball movement and support during both build-up and attacking phases
Several existing gameplay elements, such as Passing, Through Balls, Crosses, and Tactical Pressing, already utilize Auto, Semi, and Manual modes, empowering players to tailor the level of control to their preferred style - ranging from fully automated assistance to full manual precision.
Applying this control paradigm to "Call for Support":
Auto mode means teammates automatically position themselves closer to the ball carrier when isolated or under pressure.
Semi mode allows situational support where some movements happen automatically, but the player can still manually trigger support runs when needed
Manual mode grants full control to the player, requiring explicit input to initiate any support runs.
Similarly, for "Trigger Run":
Auto mode facilitates intelligent, context-driven forward runs by off-ball teammates without player input.
Semi mode offers a hybrid approach, balancing automatic runs with plyer-initiated ones.
Manual mode provides the player complete command over the timing and selection of all attacking runs.
Integrating these control options would deepen the strategic layer of gameplay by allowing players to dictate the level of off-ball movement automation, thus catering to a spectrum of skill levels and tactical preferences.
Thank you considering this proposal to further refine FC 26's gameplay mechanics