Challenges status - Hedgemont
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Hedgemont Name Difficulty Has issue ? Issue type Comments Flowing Grinds Semi-pro Yes - Grind issue 0.30.1 Sometimes the curved rail bugged out and your skate spin while grinding. Seems better. Well Rounded Amateur No 0.30.1 Manual reversion Pro No 0.30.1 The Undulator Amateur No 0.30.1 Manual Beleaf Pro No 0.30.1 AA One-hitter Semi-pro No 0.30.1 AAA One-Hitter Pro No 0.30.1 Bougie Line Semi-pro No 0.30.1 Sign of the Grind Amateur No 0.30.1 Barely Coping Semi-pro Yes - The pool 0.30.1 The pool has weird physics. Still but it's better Benchwarmer Amateur No 0.30.1 Five Hole Semi-pro No 0.30.1 Good Luck Pro No 0.29.5 Deep Bench Pro No 0.30.1 Overhanger Amateur No 0.30.1 A One-Hitter Amateur No 0.30.1 Rythm Section Semi-pro No 0.29.5 Wall-Carver Amateur No 0.29.5 Two Steppin' Pro No 0.30.1 Bushwacker Semi-pro No 0.30.1 Foliage Flicker Semi-pro No 0.30.1 Clutch Hubba Pro No 0.30.1 Precision Bearing Semi-pro No 0.30.1 Thread the anchor Pro No 0.30.1 Sometimes the "Pierce the eye" validate even if you don't in. Not a big deal. Off the bench Semi-pro No 0.30.1 Hubba's Waiting Amateur No 0.30.1 Air Pollution Pro No 0.30.1 Get tubular Semi-pro No 0.30.1 Cruisin' Through Amateur No 0.30.1 Manny-Go-Round Pro No 0.30.1 Wall Hugger Semi-Pro No 0.30.1 Early On Amateur No 0.30.1 Gap Out Semi-pro No 0.30.1 Open Up This Pit Semi-pro No 0.30.1 Single Bridge Gap Pro No 0.30.1 Hard but fair. It need to be precise. The kicker on the bridge has been expanded. It is a bit easier. GOOOOOOAL ! Semi-pro No 0.30.1 Sound check Semi-pro Yes - Challenges not maked as complete 0.28.5 Static challenge Some people complains that despite doing the challenge and validate all goals, it still appears on the map unfishined. Be like water Semi-pro No 0.30.1 Static challenge Hifi-Line Pro No 0.30.1 Static challenge Underpass Origins Pro No 0.30.1 Static challenge Perturb'Em Pro No 0.30.1 Static challenge Flip out Semi-pro No 0.30.1 Static challenge Steppin' Up Pro No 0.30.1 Static challenge Go With the Flow Amateur No 0.30.1 Static challenge There & Back Amateur No 0.30.1 Static challenge Get Pitted Amateur No 0.30.1 Static challenge Flip with a view Pro No 0.30.1 Static challenge Flip with a view - Solution - Video A bridge too far Pro Yes 0.30.1 Static challenge Clear the air Amateur No 0.30.1 Static challenge Nearderfall Pro No 0.30.1 Static challenge Whoop it up Semi-pro No 0.30.1 Static challenge Ill-Ledgible Semi-pro No 0.30.1 Static challenge Snakes by a Crane Semi-Pro No 0.30.1 Paddy's challenge Snake Wranglet Pro No 0.30.1 Paddy's challenge[HELP] Cannot Trigger Eelside Down Mission
Hello, I posted on this forum a couple of months ago with this issue and it got lost in the convos, so I am reposting it and hoping someone can help me out. I am playing on my Xbox: I have been trying to complete the Eelside Down step of the Bag of Tricks mission from tour 2. I believe I caused the issue a couple of months ago when I had to force quit the mission without saving anything. Since then, when I load the game and attempt to activate the mission, the purple waypoint marker disappears when I am 10m out, and I cannot play the line challenge required for the mission to be considered completed. I have attempted to fix this bug by randomly teleporting to players around the map, starting co-op/party, and restarting my system multiple times but this has not resolved the bug.Make boards wider for tall characters!
Something that bothers me a lot is that the in-game deck looks really small when playing as the tallest character option. See the attached screenshot; the character's shoes look humongous on the board, LOL. A wider board for the tallest character option would be perfect. Something like this could work: Option 1 - 7,5 deck Option 2 - 8,0 deck Option 3 - 8,5 deckSkate feedback
To start, as I was playing skate after the new update, I noticed that the “getting unstuck” feature is way more sensitive than the previous season and if my character just falls or fails, it will say getting unstuck and respawn my person in a random previous spot, I was wondering if there could be an option to turn off or change the sensitivity of the “getting unstuck” so I won’t reset so often. Also, it would be pretty fun if there was an option to turn on npc collision like the collision that got added for people In your party instead of just them dodging out of your way like they do. I hope you take these suggestions into consideration for the next update, thank you.Challenges status - Main topic
Update info : 2026-03-19 (For my fellow americans ISO 8601) Review done for rotational challenges, seasonal challenges and event challenges. I will do the static ones when I'll can. (There are not bugged so that's fine) Preamble So the goal here is to list every challenges so far (the static ones and the ones in rotation. The mission challenges aren't displayed here) and point out if there is an issue with it. The advantage is to list everything in one post and communicate on every challenge to seek help if needed. If there is workaround on bugged mission, a link will be provided into the arrays. Note : Done for 0.30.1 (See update info above) Don't be shy, I stated some challenge as "No issue" but i'm sure there is some. I reaplayed almost every challenge listed and so far I'm fine with what I wrote. If you do not agree, please share your feelings. Feel free to leave an upvote, so it can benefit more people. Issue type First thing first, I will explain below what I meant in the "Issue type" column as it cannot be fully understandable : Grind issue : It implies that the rail or grindable surface is bugged or the physics do not behave as intended. Some rail have the bad habits to make turn your character on itself and miss your line/trick. Boundary(ies) : It means that on the current challenge, when you do your tricks correctfully, the challenge doesn't validate the trick(s)/objective(s). But it does if you are in the said boundaries (aka the yellow-orange-ish area). Challenge design : The challenge works but some objective are way too long or miscalculated. Or the challenge tell you to perform some tricks but validates it only in certain order. Skill issue : The community has to be better. The challenge is not that hard. Hippy jump : Hippy jump is either bugged because it cannot pass under the obstacle or bugged due to boundary issue. Physics issue : Pretty straightforward, the physics is incoherent with how it should behave For other type, they are mostly self-explainatory. Neighbourhood As I've reached the maximum character cap for this post. I've created dedicated post for each neighbourhood. Here is the links : Hedgemont Gullcrest Village Marketmile Brickswich Isle of Grom1.5KViews13likes8Commentswheres the offline patch ea.
the always online game is horrible for game preservation. i know you guys arenbt customer centric but being able to retain the dwindling playerbase maybe focus on what everyone has been asking for. id be fine with a shop integration that you can see the shop etc but i want to be able to skate alone. maybe if yall keep heading in this direction ill be skating alone weather i want to or not lolArena Usage?
Hello, i was wondering about the arena in brisckwich and it could be used as a mission finale! Like you get a invite to go on it and it is a mass skate event you have to win against other players and some bots maybe, and it is montly or weekly or seasonal, etc, and it would be a great way to play with your friends! and make friends, plus you can add a leader board, and you can get a lot of good, rare cosmetics!Challenges status - Marketmile
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Market Mile Name Difficulty Has issue ? Issue type Comments Dog Leg Left Amateur No 0.30.1 Upper Lowers Semi-pro No 0.30.1 Pad Hopper Pro Yes - Challenge design 0.30.1 Easy solution brought by DrunkenPirate77 : - Manual the first pad - Then exit to the left side in manual - Continue in manual until the end - Then grind the flower pot and voilà Window Washer Semi-pro Yes - Grind 0.30.1 Window sill have inner grind that messed up with the challenge. Still in 0.30.1 but seems to be the inner part of the flower pot Street Sampler Semi-pro No 0.30.1 Rainbow railer Amateur No 0.30.1 Spit It, Winner Pro No 0.30.1 Bench Sesh Semi-pro No 0.30.1 Backwash Semi-pro Yes - Grind issue 0.30.1 If you FS Pop Shuvit to the side to a 5-0, I goes manual first before registering the manual. Also, I just don't want to register some times despite doing it normally. Side note : Try to do a crooked or overcrooked grind to avoid the "manual" Boundary Issues Semi-pro No 0.30.1 Tree Hugger Semi-pro No 0.30.1 Ledgendary Pro No 0.30.1 Rolling the waves Semi-pro No 0.30.1 Big Ern Special Amateur No 0.30.1 Marquee Line Pro No 0.30.1 Muy manual Pro No 0.30.1 U gotta Gap Semi-pro No 0.30.1 Mmmm... Amateur No 0.30.1 Gone Surfin' Amateur No 0.30.1 Spine Grinder Semi-pro No 0.30.1 Sesh in Park Semi-pro No 0.30.1 Transferrific Pro No 0.30.1 Truck tester Semi-pro No 0.30.1 M&M&M&M Amateur No 0.30.1 All In One Pro No 0.30.1 Y Tho ? Semi-pro No 0.30.1 Haul Butt Semi-pro No 0.30.1 Haul More Butt Pro No 0.30.1 Duck! Semi-pro Yes - Design 0.30.1 The first ramp is a timing nightmare. I didn't mention it when the challenge was a seasonal one but man, this one need a change Down the Drain Amateur No 0.30.1 Drop it Like... Pro No 0.30.1 Change of Pacer Pro No 0.30.1 Foli-Ledge Semi-Pro No 0.30.1 Buffalo Gals Amateur No 0.30.1 Invertebrated Semi-Pro No 0.30.1 Road To Nowhere Pro No 0.30.1 Bone in Pro No 0.29.5 Static challenge Gettin' Loopy Semi-pro No 0.29.5 Static challenge Go the distance Pro No 0.29.5 Static challenge Keep it clean Semi-pro No 0.29.5 Static challenge Fundamental fun Semi-pro No 0.29.5 Static challenge Rail transfer Semi-pro No 0.29.5 Static challenge Sometimes the Grind to Flip to Grind doesn't register Tasty sliders Pro No 0.29.5 Static challenge Flip in style Semi-pro No 0.29.5 Static challenge Do it manually Pro No 0.29.5 Static challenge Waxed garden Semi-pro No 0.29.5 Static challenge Tall Order Semi-pro No 0.29.5 Static challenge Watergaps Down Pro No 0.29.5 Static challenge Stay classy, SV Semi-pro No 0.29.5 Static challenge The underbelly Semi-pro No 0.29.5 Static challenge A balanced diet Semi-pro No 0.29.5 Static challenge To the Streets Semi-Pro No 0.30.1 Paddy's challenge Over the Rainbows Pro Yes - Goals 0.30.1 Paddy's challenge Grind rainbow rails goal doesn't count. Either the third one or the second one. Also if you retry after succeeding the challenge (not fully due to the previous bug) sometimes it doesn't count the darkslide