Challenges status - Main topic
Update info : 2026-06-09 (For my fellow americans ISO 8601) Review in progress for 0.31.1. Preamble So the goal here is to list every challenges so far (the static ones and the ones in rotation. The mission challenges aren't displayed here) and point out if there is an issue with it. The advantage is to list everything in one post and communicate on every challenge to seek help if needed. If there is workaround on bugged mission, a link will be provided into the arrays. Note : Done for challenge in rotation Don't be shy, I stated some challenge as "No issue" but i'm sure there is some. I reaplayed almost every challenge listed and so far I'm fine with what I wrote. If you do not agree, please share your feelings. Feel free to leave an upvote, so it can benefit more people. Issue type First thing first, I will explain below what I meant in the "Issue type" column as it cannot be fully understandable : Grind issue : It implies that the rail or grindable surface is bugged or the physics do not behave as intended. Some rail have the bad habits to make turn your character on itself and miss your line/trick. Boundary(ies) : It means that on the current challenge, when you do your tricks correctfully, the challenge doesn't validate the trick(s)/objective(s). But it does if you are in the said boundaries (aka the yellow-orange-ish area). Challenge design : The challenge works but some objective are way too long or miscalculated. Or the challenge tell you to perform some tricks but validates it only in certain order. Skill issue : The community has to be better. The challenge is not that hard. Hippy jump : Hippy jump is either bugged because it cannot pass under the obstacle or bugged due to boundary issue. Physics issue : Pretty straightforward, the physics is incoherent with how it should behave For other type, they are mostly self-explainatory. Neighbourhood As I've reached the maximum character cap for this post. I've created dedicated post for each neighbourhood. Here is the links : Hedgemont Gullcrest Village Marketmile Brickswich Isle of Grom1.8KViews13likes8CommentsChallenges status - Brickswich
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Brickswich Name Difficulty Has issue ? Issue type Comments Absolute Cinema Pro No 0.31.1 Seasonal challenge Stadium Track Day Semi-Pro No 0.31.1 Seasonal challenge Stadium Pump and Dump Pro No 0.31.1 Seasonal challenge Stadium Skater of Tomorrow Pro No 0.31.1 Seasonal challenge Stadium Deadline Semi-Pro No 0.31.1 Seasonal challenge Stadium Check the Manual Pro No 0.31.1 Seasonal challenge Stadium Gap to Gap to Gap Pro No 0.31.1 Seasonal challenge Stadium Martial Artist Pro No 0.31.1 Seasonal challenge Stadium Crossing Streams Semi-Pro No 0.31.1 Seasonal challenge Stadium Five Out of Five Semi-Pro No 0.31.1 Seasonal challenge Scalper's Row Pro No 0.31.1 Seasonal challenge Blue Collar Grind Pro No 0.30.1 Seasonal challenge Absolute Trash Pro No 0.31.1 Seasonal challenge Bag of Flips Semi-Pro No 0.31.1 Seasonal challenge Going Down Pro No 0.31.1 Seasonal challenge Step Up Semi-Pro No 0.31.1 Seasonal challenge Boardwalker Pro No 0.31.1 Seasonal challengeChallenges status - Marketmile
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Market Mile Name Difficulty Has issue ? Issue type Comments Dog Leg Left Amateur No 0.31.1 Upper Lowers Semi-pro No 0.31.1 Pad Hopper Pro Yes - Challenge design 0.31.1 Easy solution brought by DrunkenPirate77 : - Manual the first pad - Then exit to the left side in manual - Continue in manual until the end - Then grind the flower pot and voilà Window Washer Semi-pro Yes - Grind 0.31.1 Window sill have inner grind that messed up with the challenge. Still in 0.31.1 but seems to be the inner part of the flower pot Street Sampler Semi-pro No 0.31.1 Rainbow railer Amateur No 0.31.1 Spit It, Winner Pro No 0.31.1 Bench Sesh Semi-pro No 0.31.1 Backwash Semi-pro Yes - Grind issue 0.31.1 If you FS Pop Shuvit to the side to a 5-0, I goes manual first before registering the manual. Also, I just don't want to register some times despite doing it normally. Side note : Try to do a crooked or overcrooked grind to avoid the "manual" Seems to be fixed Boundary Issues Semi-pro Yes - Goal count 0.31.1 The first element at the start of the challenge (don't know how to describre the module) give 2 manual goals instead of one So basicly it's "easier" but I consider this as a bug Tree Hugger Semi-pro No 0.31.1 Ledgendary Pro No 0.31.1 Rolling the waves Semi-pro No 0.31.1 Big Ern Special Amateur No 0.31.1 Marquee Line Pro No 0.31.1 Muy manual Pro No 0.31.1 U gotta Gap Semi-pro No 0.31.1 Mmmm... Amateur No 0.31.1 Gone Surfin' Amateur No 0.31.1 Spine Grinder Semi-pro No 0.31.1 Sesh in Park Semi-pro No 0.31.1 Transferrific Pro No 0.31.1 Truck tester Semi-pro No 0.31.1 M&M&M&M Amateur No 0.31.1 All In One Pro No 0.31.1 Y Tho ? Semi-pro Yes - Goal detection 0.31.1 Flip trick to spread eagle detection is kinda broken Haul Butt Semi-pro No 0.31.1 Haul More Butt Pro No 0.31.1 Duck! Semi-pro Yes - Design 0.31.1 The first ramp is a timing nightmare. I didn't mention it when the challenge was a seasonal one but man, this one need a change (or skill issue maybe) Down the Drain Amateur No 0.31.1 Drop it Like... Pro No 0.31.1 Change of Pacer Pro No 0.31.1 Foli-Ledge Semi-Pro No 0.31.1 Buffalo Gals Amateur No 0.31.1 Invertebrated Semi-Pro No 0.31.1 Road To Nowhere Pro No 0.31.1 Bone in Pro No 0.30.7 Static challenge O.R.B Loop Pro No 0.30.7 Static challenge Go the distance Pro No 0.30.7 Static challenge Keep it clean Semi-pro No 0.30.7 Static challenge Fundamental fun Semi-pro No 0.30.7 Static challenge Rail transfer Semi-pro No 0.30.7 Static challenge Sometimes the Grind to Flip to Grind doesn't register Tasty sliders Pro No 0.30.7 Static challenge Flip in style Semi-pro No 0.30.7 Static challenge Do it manually Pro No 0.30.7 Static challenge Waxed garden Semi-pro No 0.30.7 Static challenge Tall Order Semi-pro No 0.30.7 Static challenge Watergaps Down Pro No 0.30.7 Static challenge Stay classy, SV Semi-pro No 0.30.7 Static challenge The underbelly Semi-pro No 0.30.7 Static challenge A balanced diet Semi-pro No 0.30.7 Static challengeChallenges status - Gullcrest Village
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Gullcrest Village Name Difficulty Has issue ? Issue type Comments Grabaholic Amateur No 0.31.1 Way better News Drop Pro No 0.31.1 Double up Semi-pro No 0.31.1 The Headline Pro No 0.31.1 C-Line Amateur No 0.31.1 B-Line Semi-pro No 0.31.1 A-Line Pro No - Skill issue 0.31.1 Por favor, make the held flip a Hexaflip again. It was and still is feasible. Moreover since you change the kicker before the planter. The rail feel better now. Too Hip To Flip Semi-pro No 0.31.1 Corpo Promo Semi-pro No 0.31.1 Cutty line Semi-pro No 0.31.1 Speed Check Pro No 0.31.1 Not Today Skate'n Pro No 0.31.1 Know the Ledges Pro Yes - Last goal 0.31.1 Another issue at the end of the challenge, randomly, the grab 180° become a flip Seems better Street Meat Amateur Yes - Goal 0.31.1 All goals recorded weirdly Just Passing Thru Pro No 0.31.1 Oil spill is barely visible now Down in the Dumps Semi-pro No 0.31.1 The dump stay highlighted when validated Making the News Amateur No 0.31.1 Ledge Lord Pro No 0.31.1 Look Out Below Amateur No 0.31.1 Special Delivery Pro No 0.31.1 Booters Pro No 0.31.1 Bar Hopping Amateur No 0.31.1 Begone, Skate'n Amateur No 0.31.1 Fatty to Flatty Semi-pro No 0.31.1 Grave Ridings Semi-pro No 0.31.1 Salmon Run Semi-pro No 0.31.1 Skate'n Rules Semi-pro No 0.31.1 Ledge Hopper Semi-pro No 0.31.1 Like this challenge. Hard and fair Walk in the Park Semi-pro No 0.31.1 Cut the Corner Semi-pro No 0.31.1 Windows Shopping Pro No 0.31.1 Dish It Out Amateur Yes - Boundary issue 0.31.1 Sometimes nothing validate while everything has been done correctly (still) Get Stoop'd Amateur No 0.31.1 Good challenge, simple and great Basinator Pro No 0.31.1 The 360 validate even if you don't reach the basin. If you fall near, it work. It should not. Ring-You Amateur No 0.31.1 Spot Your Landing Pro No 0.31.1 Repent your bails Pro No 0.30.7 Static challenge Holy to Cutty Pro No 0.30.7 Static challenge Longest line Manny down Pro No 0.30.7 Static challenge Fixed The one ring Semi-pro No 0.30.7 Static challenge Holy locs Semi-pro No 0.30.7 Static challenge Around the way Pro No 0.30.7 Static challenge Cut doctor Pro No 0.30.7 Static challenge Tall Tails Semi-pro No 0.30.7 Static challenge Get over it Pro No 0.30.7 Static challenge Street snake Semi-pro No 0.30.7 Static challenge SVLocosaurus Semi-pro No 0.30.7 Static challenge Hit the sights Semi-pro No 0.30.7 Static challenge P-Hus of pain Pro No 0.30.7 Static challenge Fixed Spiral away Semi-pro No 0.30.7 Static challenge Holy Huck Pro No 0.30.7 Static challenge Exorcise Time Pro No 0.30.7 Static challengeChallenges status - Hedgemont
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Hedgemont Name Difficulty Has issue ? Issue type Comments Flowing Grinds Semi-pro Yes - Grind issue 0.31.1 Sometimes the curved rail bugged out and your skate spin while grinding. Seems better. Well Rounded Amateur No 0.31.1 Manual reversion Pro No 0.31.1 The Undulator Amateur No 0.31.1 Manual Beleaf Pro No 0.31.1 AA One-hitter Semi-pro No 0.31.1 AAA One-Hitter Pro No 0.31.1 Bougie Line Semi-pro No 0.31.1 Sign of the Grind Amateur No 0.31.1 Barely Coping Semi-pro Yes - The pool 0.31.1 The pool has weird physics. Still but it's better Benchwarmer Amateur No 0.31.1 Five Hole Semi-pro No 0.31.1 Good Luck Pro No 0.29.5 Deep Bench Pro No 0.31.1 Overhanger Amateur No 0.31.1 A One-Hitter Amateur No 0.31.1 Rythm Section Semi-pro No 0.31.1 Wall-Carver Amateur No 0.31.1 Two Steppin' Pro No 0.31.1 Bushwacker Semi-pro No 0.31.1 Foliage Flicker Semi-pro No 0.31.1 Clutch Hubba Pro No 0.31.1 Precision Bearing Semi-pro No 0.31.1 Thread the anchor Pro No 0.31.1 Sometimes the "Pierce the eye" validate even if you don't in. Not a big deal. Off the bench Semi-pro No 0.31.1 Hubba's Waiting Amateur No 0.31.1 Air Pollution Pro No 0.31.1 Get tubular Semi-pro No 0.31.1 Cruisin' Through Amateur No 0.31.1 Manny-Go-Round Pro No 0.31.1 Wall Hugger Semi-Pro No 0.31.1 Early On Amateur No 0.31.1 Gap Out Semi-pro No 0.31.1 Open Up This Pit Semi-pro No 0.31.1 Single Bridge Gap Pro No 0.31.1 Hard but fair. It need to be precise. The kicker on the bridge has been expanded. It is a bit easier. GOOOOOOAL ! Semi-pro No 0.31.1 Sound check Semi-pro No 0.30.7 Be like water Semi-pro No 0.30.7 Static challenge Hifi-Line Pro No 0.30.7 Static challenge Underpass Origins Pro No 0.30.7 Static challenge Perturb'Em Pro No 0.30.7 Static challenge Flip out Semi-pro No 0.30.7 Static challenge Steppin' Up Pro No 0.30.7 Static challenge Go With the Flow Amateur No 0.30.7 Static challenge There & Back Amateur No 0.30.7 Static challenge Get Pitted Amateur No 0.30.7 Static challenge Flip with a view Pro No 0.30.7 Static challenge Flip with a view - Solution - Video A bridge too far Pro Yes 0.30.7 Static challenge Clear the air Amateur No 0.30.7 Static challenge Nearderfall Pro No 0.30.7 Static challenge Whoop it up Semi-pro No 0.30.7 Static challenge Ill-Ledgible Semi-pro No 0.30.7 Static challenge On The Pulse Semi-pro No 0.31.1 Seasonal challenge Tip to Toe Pro No 0.31.1 Seasonal challenge(IDEAS) ~400hrs playing SKATE.
IDEAS: Backpacks, bags, or accessories. A lot of the time a skater needs to leave the house prepared. You need to bring drinks, food, money, music, tools, wax, parts, etc. Most skaters keep this stuff in their car but since we don't have cars I want a backpack. Branded backpacks, bags, etc? You could literally sell a Loui Vouiton bag to the girl skaters and sell Nike, Addidas, HUF, etc for the men. 2. Piercings Self explanatory. (ears, facial, multi, lip, eyebrow, dermals, etc.) 3. Tattoo rework. I know you guys just brought them to the game and I love them. I personally wear the largest and most vibrant versions of the Stacked Frogs and the Leopard on my arms. I really think we need to rethink how we applied Tattoos because if you think about it, we need more mappable tattoos for each limb. Please allow like 4-5 per limb because some people have a lot of tattoos like myself and would really enjoy placing others elsewhere. Plus the more tattoos we can wear the more we buy. ;) 4. Board shapes. This was teased about for Season 3 and I haven't heard much since. I would love to see old school boards, newer shapes, widths, etc. 5. Grabs while powersliding. We just need an animation for grabbing the board mid powerslide maybe have the option to drag your hand too and touch the ground? Would make for a good feeling being able to choose just a grab slide or a grab slide touch. 6. Freestyle moves. I was skating and trying to think how we could apply freestyle animations to a skater that's already riding the board. When riding the board regularly, if you press the right bumper nothing really happens. We could turn the right bumper into a button you can hold, using the left and right sticks for alternate moves, you could then hold the bumper and use the sticks to adjust your skater. I'm imagining like longboard aura farming, walk the dog, etc. This could really elevate the feel SKATE already has and I am jonesing to be like Andy Anderson. 7. Hippy Jumps (IMPORTANT!!!!) Season 4 has blundered my hippy jumps by accident. Something has changed and now when I hippy jump off my board and press B (kick) quickly, my board no longer continues forward and I don't stay in place anymore like we used to. Now, instead of the prior interaction (staying behind as the board goes forward) you just keep going with the board and I have been trying to find a new way to launch the board ahead of me and cannot figure out a new way. ** HIPPY JUMP EXPANSION: I would love to see a few hippy jump improvements and these are my ideas: I am the sole creator of the hastag "#hippyjumpparkour" on TikTok. I do some crazy stuff not gonna' lie. I would love to see hippy jumps be possible during manuals or maybe during shuvits too. Why I want the hippy jumps during manuals and shuvits is because I'm imagining being able to manual\shuvit right before a hippy jump allowing me to enter my hippyjumpparkour in different ways. I want there to be more bounce on the board as it hits things head on like a real wooden board would do, if you imagine doing a shuv it and kind of shooting the board forwards with your back foot (board goes spinning forwards) you could then bounce it off obstacles like poles or ledges or walls and get back on it. Same thing for manuals, sending the board forward in a manual (manual, hippy jump input, press kick button quickly) and since the manual was initiated first, the hippy jump would happen and your board would ride on its back trucks for a few feet before tipping forward? this would help tip the board upwards for sending it off a staircase onto a handrail. I seriously need the hippy jump quick kick board send back though. Do not overlook this one please. 8. Casper slides, Primo slides, Pogo Just imagine 4 skaters pogo-ing down the street. Case closed. 10. Ability to throw board out in front of you. Didn't the older games have this? We should fr bring this back because it'd be so fun for throwing it on a rail or whatever. That's all I can think of for now. Just wanted to say finger flips are sick, and the new clothing you guys have made recently is some of the best work I've seen yet. I love the long sleeve shirt under the short sleeve shirt. Something about it.Broken and Updated Sims 4 Mods and CC: patch 1.124, May 12 and 21, 2026
About This Thread This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.124, May 12, 2026, and the May 21 hotfix, or declared unsupported by their creators. It also tracks updated game mods, important updates to custom content, general news from/about creators, and new bugfix mods. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or FOLLOW to receive notifications of new posts! Click on the bell symbol 🔔, top right. Notifications can even be sent right to your email! Some things are NOT covered here: Early-access content and anything else behind a paywall Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Creators/mods outside the EA and EA Answers HQ rules (especially trademark or copyright infringement and having permanently paywalled “exclusives”), and the Maxis guidelines for Sims 4 content creators. NOTE: The Marketplace is not a paywall: it’s items published by EA. The paywall rule is about content that creators self-publish. Creators who update active creators' CC/mods without permission, who upload folders of other people's mods and CC, who copy other modders' code without permission, or who make tools that will break your mods Separate translation files Loading screens, CAS backdrops, main menu backgrounds, and poses unless the creator says an error is fixed Sims 4 Multiplayer Mod updates that don’t change the version number CAS and Build/Buy CC unless the creator says they're fixing an error or catching up pack content Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site NEW: Updates to complex mods and tools from new creators will not be reported here unless I’m satisfied they know what they’re doing as Sims modders, not just AI-coding. In addition, news for mods/CC hosted only on Mod the Sims may be selective and/or delayed due to recent security incidents. In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic Newly Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator Newly Broken CAS and Build/Buy Updated CAS and Build/Buy Creators Clearing Mods for This Patch - gameplay mods reported by the creator or their testers to be compatible with the game update Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, XML Injector, and MC Command Center Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: up to patch 1.123 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes, including links to earlier Broken/Updated Mods threads. The previous Broken/Updated Mods thread, for patch 1.123 and its mini-patches. Patch Notes for this game update. How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware52KViews18likes50Comments