EA SPORTS FC™ 26 | Title Update v1.5.0 Pitch Notes
Title Update 1.5.0 is coming soon to EA SPORTS FC™ 26, bringing changes to gameplay and updates to multiple modes inspired by feedback from the community. Table Of Contents: Gameplay Career Clubs Gameplay Over the past few weeks, we’ve been closely following conversations across Discord polls, feedback posts, and social channels. We appreciate the time and detail the community has shared around Passing and Shooting PlayStyles. As a result, this update focuses on reducing the overall impact of certain PlayStyles and shifting more influence towards players’ core attributes. The following changes have been made that affect PlayStyles, Passing, And Shooting: Passing Improved accuracy and speed of ground passing, with impact being most noticeable on players with higher passing attributes. Added the ability for players without the Incisive Pass PlayStyle but with high attributes in Short Pass, Long Pass, and Curve to contextually curve through balls. ㅤ Reduced the accuracy of lofted passes. By lofted passes, we are referring to double tapping the ground pass or through pass button Power Shot Improved the trajectory of Power Shots to increase the potential of scoring from longer ranges. Increased Power Shot accuracy when taken with the Power Shot PlayStyle and PlayStyle+ Chip Shot Tuned Chip Shots to be less likely to go wide. Increased accuracy of Chip Shots. Players with the Chip Shot PlayStyle perform Chip Shots with additional accuracy. Tiki Taka PlayStyle To avoid overly accurate passing and decrease some of the gap between passing with and without PlayStyles, the accuracy of ground and first-time passes with the Tiki Taka PlayStyle has been reduced. Ground passes performed with Tiki Taka PlayStyle still benefit from the overall improvements in accuracy and speed listed above, ensuring the PlayStyle remains a useful attacking option. ㅤ Inventive PlayStyle The accuracy of lofted ground and through passes using the Inventive PlayStyle and Inventive PlayStyle+ has been slightly increased. This is to slightly compensate for the accuracy reduction to lofted passes mentioned in the passing section. With the PlayStyle+, lofted passes will still be slightly less accurate than before the patch By lofted passes, we are referring to double tapping the ground pass or through pass button Additional Gameplay Updates We’ve also made two updates to address certain areas of gameplay brought to our attention by the community. Skill Moves Increased the speed of Fake Shot, Heel Chop, and Feint and Exit by 5% ㅤ Positioning Addressed an issue where attacking players could remain stationary after repositioning Career New Career content will be released over the next few weeks, including new Live Starting Points and ICONs in Player Career. Season 6 kicks off with adding Ronaldinho, Gareth Bale, Fernando Torres, and Aya Miyama to the rotation, with more ICONs to come in future weeks. Alongside new content, we’ve also made the following changes regarding Live Starting points, Dynamic Development Plans, and player contracts: Introduced Dynamic Development Plans to Career to more closely reflect a player’s role When starting a new save, Training Plans will be automatically pre-selected based on the player’s closest available role For example, if a striker has a Target Forward role, that striker will be assigned to a Target Forward development plan rather than the default option Dynamic Development Plans will adapt to Tactic changes to further aid player development across the season and ensure that players develop in line with your vision without constant manual update Added a new visual Pitch Wear setting when starting a new save This reflects seasonal weather conditions but will be to OFF by default Improved player contract extension behaviour when using the Normal setting Players with less than a year on their contract will already be open to negotiation when you join a new club At the start of a new season, around 50% of players with expiring contracts will be open to negotiation If you start a Live Starting Point or switch to a new job mid-season, more players will be open to negotiation as you get closer to the end of the season Clubs The following Archetype changes have been made in Clubs, these changes will go live in a server release after Title Update 1.5.0: Archetype Level Cap Increased the cap from 80 to 90 Archetype Max Attributes Increased the maximum range of Archetype-specific attributes Archetype Customisable PlayStyle Slots Increased from 7 to 8, unlocked at level 90 Thanks for checking out our latest Pitch Notes. We can’t wait for you to experience all the new changes and additions coming to EA SPORTS FC™ 26. – The EA SPORTS FC Team311Views0likes2Commentsaraujo height
so real height of Ronald Araújo, player of FC Barcelona is 191 cm and 96 kg. It's a massive difference between what he is in game as almost -20 kg and 3 cm. Is there any chance to change it in the future? u can verify official website of fc Barcelona for their players and etc.2Views0likes0CommentsCrash after splash screen
Hello EA Support, My main EA account crashes immediately after the splash screen in FC26. Event Viewer shows 0xc0000374 in ntdll.dll. I have tried literally everything possible to fix this. PC Info: GPU: NVIDIA GeForce RTX 4080 GPU Driver: 591.74 WHQL (rollback from 591.86) CPU: AMD Ryzen 7 4700 (or your exact CPU if you want to include) RAM: [Insert your RAM, e.g., 32GB DDR4] Windows 11 Version: 25H2 Build 2600.7922 Storage: SSD, fully updated Secure Boot: Enabled, TPM 2.0 Display: Full HD / 4K monitor, refresh rate [insert if known] Steps completed: Clean Windows 11 25H2 install Verified system: Secure Boot, UEFI, TPM 2.0 Updated all drivers (GPU, chipset, Wi-Fi, Bluetooth, Realtek, NVIDIA, AMD System drivers, Logitech USB, Alienware firmware, etc.) Rolled back NVIDIA RTX 4080 driver from 591.86 → 591.74 (clean install) Attempted other driver versions (591.59, 591.44) Verified GPU is recognized correctly; confirmed driver installation Ran EA App as Administrator Cleared EA App cache Deleted all local FC26 folders in Documents and AppData (Local & Roaming) Tried a new Windows user account Tried multiple other devices (PCs) Disconnected all linked devices and consoles Verified FC25 works perfectly on same PC and same account Verified FC26 works perfectly on a different EA account on the same PC Tested letting the game compile shaders fully Tested lowering resolution / changing fullscreen settings Reinstalled Microsoft Visual C++ redistributables Reinstalled DirectX Reset Windows Firewall to default Checked and corrected system time/date settings Changed DNS settings (Cloudflare 1.1.1.1 / 1.0.0.1, Google 8.8.8.8 / 8.8.4.4) Attempted Beta Unicode UTF-8 locale fix Attempted EA demo launch Attempted different EA App installs Unlinked Steam and re-linked Tried multiple volumes for installation Tried both USB and local installs Verified cloud sync options and attempted deletion Tried both “Set up as new PC” and in-place update options Verified nothing blocks authentication (Firewall, Admin, network) Checked Windows Event Viewer for errors multiple times Attempted to switch accounts in-game (did not work) Observations: Crash happens only on main EA account in FC26. FC25 works on same PC and same account. FC26 works on another EA account. Splash → black screen → EA App return. Local troubleshooting fully exhausted. Request: Please escalate this issue and reset my FC26 cloud/profile data on your servers. This is clearly account-specific, not hardware, Windows, or driver-related.363Views3likes46CommentsLong Snappers and more specifically the LONG SNAP rating is bugged terribly
For whatever reason, moving players around, both from positions and from teams, effects the long snappers ratings, dropping it to seemingly random, incredibly low values. Usually between 0 and 11. On top of that, there is no option to edit any player's LONG SNAP rating within the player editor. This has very quickly led to every team having horrendous long snappers and there being nothing I can do about it. Even more embarrassingly, on the player ratings website, the individual LONG SNAP rating for each player is not available information. It almost feels like it wasn't a fully implemented stat for the player ratings132Views1like1CommentBattlefield 6 Ban – Anti-Cheat Triggered Incorrectly (No Cheating)
Hi everyone, My EA account was banned in Battlefield 6 by the Anti-Cheat system after the February 07, 2026 update and I believe this was done incorrectly. I have never used cheats, exploits, or unauthorized software in any EA game. On my PC, I only had BlueStacks and GameLoop installed for Call of Duty Mobile, and I never ran them with Battlefield 6 or any other EA game. I have had this EA account for over 12 years and have invested significant money into EA games. The ban has caused financial harm and loss of access to purchased content. I appealed through the Penalty History page, but so far no human review has been conducted, and no concrete evidence has been provided – only automated responses. Has anyone else experienced similar Anti-Cheat issues after the February update? Does anyone know how to request a real human review, where logs and evidence are actually examined rather than an automatic rejection? Any advice, guidance, or shared experience would be greatly appreciated. Thanks,368Views5likes33CommentsMadden 26 Superstar mode Broken
What do we expect from EA. This might be your last CTR w NFL. And u can't get any patch updates working correctly?? After patch update nearly now going on 4 days, Superstar gm modes is disabled. However MUT works lol of course cus that's your golden goose, surprisingly franchise mode working. This on a brand spanking bought Series x. And yes internet is fine and I have a 240hrz 4k sony tv w 7.1 soundbar. And yes I build computers so im pretty technically savy. SO this is not a customer issue its an EA SERVER ISSUE And yes Confired w EA online virtual chat w no resolution. Y charge 100.00 -120.00 for a video game when its worth 30.00 no more, due to no features working or available or bugged & no response from EA. EA DO BETTER!! And get this fixed ASAP. FYI that's what pops up everytime Superstar tries to get launched on Series x. However Franchise & other gm modes work fine.Solved20KViews57likes548CommentsSeason 2 Visual Bugs
There are a multitude of visual bugs that have come during season 2. Invisible character models in the lobby screen Blurry background in the menus, especially in the load out screens. Sometimes character models like this, sometimes weapon models. Same character models at the end of round screens + empty stats/weapon cards.62Views5likes4CommentsAnti-air balancing
You need to do something about reworking anti-air and how attack helicopters and jets operate. It's extremely frustrating and ruins the game when you just keep getting trapped in your spawn by enemy attack helicopter that you can't blow up because it's moving too fast and the pilot just keeps dipping below 140 ft making it impossible to lock on with any anti-air rocket launchers which are absolutely pointless. The anti-air tanks are also pretty much useless because they don't do enough damage and you can never get a lock on or have both missiles hit so you continuously get blown up by enemy tanks and the enemy aircraft that you're trying to take down. The anti-aircraft tanks are useless, the c-ram in spawn is useless, the Stinger, and igla are useless. Absolute garbage game.25Views2likes4CommentsTwo games in one day on career mode
My manager career as Crystal Palace has scheduled me to play Arsenal and Man City in the premier league, both on the 24th May, then the UECL final 3 days later. Meaning I will play 3 games in the space of 3 days overall too. Not only is this schedule physically impossible (game in London then game in Manchester on same day), it also would obviously never happen in real life either. I’ve had multiple games with 0 days between them before, but never the same day.30Views1like3Comments