Seems like we need another cheating post
Since they bann people and/or put the other threads as solved, we start a new one. It doesent help to bann people when they are addressing cheaters and cheating. Typical to just remove the whitle blowers instead of actually fix the real problem, what are we, the soviet union? Please people, keep posting about cheatin here.Attack helicopters should not be on Vegas strip
You know when you bring an invasive species that is amazing for an environment and has few natural enemies? This is what the attach helicopter is on the new maps on Escalation. It is full of places for the heli to go to cover to cover. The gunner will destroy everyone in that map because the BF6 AH gunner seat has both a great cannon with IR vision and also a version of the AGM that can lock on stuff from such range that it can fire them at the enemy spawn (did they turn off the spawn zone protection btw?). Either the Attack heli gotta go off this map or the AGM should move to the pilot seat like in previous games. This will become the favored farming place for the heli bro duos. Normally I am the "do not nerf vehicles" guy. But this is indefensible.Attack heli in Vegas OP
Several matches where the attack copter sits in the spawn going 100-0 or better. Can't shoot it with lock on's because of all the buildings and the stationary is too weak and even if you get a couple of shots in, it just ducks behind one of the many buildings. Either lower the ceiling or take it out.ranked is in shambles.
i solo q ranked and i haven't been able to join a match in 3 days. i've tried waiting until it times out, i've tried restarting it every few minutes. i've restarted everything, verified files. i'm at a loss. i think in the last 5 days i've been able to play 5-6 games. i was teamed with gold and silvers fighting masters and i've already fought the front page multiple times with nothing higher than gold. wtf is happening lol i'm in the PNW so NA serversBring it back!
I am asking you to reconsider removing Air Superiority from Battlefield 6 and bring it back. It was the only mode built entirely around jet-on-jet combat, and air combat is a big part of what makes Battlefield different from every other shooter. Air Superiority gave pilots a place to fight each other without ground fire and infantry in the way. It was also where many players learned to fly. Without it, new pilots have to learn in Conquest and Breakthrough, which makes the air game worse there for everyone. I don’t know the reasons behind the decision. If low player counts or server cost were the problem, a rotating weekly playlist or an officially supported Portal experience would keep the mode alive without the cost of a permanent slot. That is a better outcome than removing it completely. Please send the design team this feedback and tell me whether Air Superiority might come back.Dear Devs pls consider to highlight this map in portal with full XP :)
Welcome to Operation Granby!A gigantic Conquest with all vehicles,new battlefield locations, dogfights and more across the Area22B.Loads of stuff to pick up. -Armory in each HQ (BOX) -Team Switcher in HQs (dummy) -FTP Just type "Operation Granby" into the search engine (In BF 6). https://www.youtube.com/watch?v=E6HCtMZNvAs Code: 15b7dThe attack helicopter gunner is very powerful and needs balancing.
I'm writing to share a major concern that myself and many players have regarding the Gannet Attack Helicopter. Its default machine gun is dealing massive damage to targets it shouldn't be this effective against. Even against main battle tanks and armored vehicles, the machine gun alone is putting out absurd amounts of damage. When you combine this with its anti-tank missiles, it becomes nearly impossible to defend yourself — Mobile Anti-Air gets destroyed far too easily before we even have a chance to respond effectively. I'm not asking for it to be weak, but the machine gun damage definitely needs to be rebalanced. A helicopter machine gun shouldn't be capable of chewing through heavy armor like it's light infantry. It removes counterplay when a pilot can simply hover nearby, hold down the trigger, and melt armored vehicles without needing precision or specialized ordnance. I kindly ask that the development team look into these numbers. Having such a powerful machine gun paired with hard-hitting anti-tank missiles leaves almost no counterplay for ground vehicles. Please reduce or rebalance the machine gun's damage against armored targets — it should remain dangerous to infantry and light vehicles, but not replace dedicated cannons and missiles against tanks and AA. Thank you for all your hard work!Is it annoying to enjoy the game regardless of whether I win or lose?
Lately, on Japanese X (formerly Twitter), there has been a very prominent sentiment insisting that players must strictly adhere to the rules and focus entirely on winning in *Battlefield*, as it is a competitive game against other players; the view is that anyone who doesn't play with a winning mindset is a nuisance to others. Personally, I disagree with this perspective. Games are fundamentally a form of entertainment meant to be enjoyed, and I believe that playing with a singular focus on victory is something reserved for e-sports professionals. Is that really a fun way to play? It feels to me like the Japanese *Battlefield* community takes things a bit too seriously, but what is the atmosphere like in the regions where you play? Is there an expectation—akin to an e-sports tournament—that players must absolutely follow the rules and act solely to win, without exception? I’d love to hear your thoughts.The Tank/IFV regen change is wrong in many ways.
Screenshot of the patch notes: This is the wrong way to adjust the regeneration, it punishes any tank that tries to continue contributing the action and generally be aggressive and close to enemies. Now the tankers will stay as behind as they can to be able to easily retreat to full cover and chill while waiting the initial 12 seconds for the regen to start and the up to 8 seconds to fully regenerate. According to a quick test done by EclipseFPS, the new regeneration timer is also vibe coded and makes the regeneration timer to go up to 22 seconds for the regeneration to start again This means that this was coded and let out into the world almost untested. If you want to properly nerf the vehicle regeneration you do not try to punish the tanker who tries to return in the action before they are at 100% Instead you either make the regen start even later but without any reset related to shooting without taking damage OR you make the overall regen slower.Battlefield 6 Is Losing My Trust — And My Support
Battlefield 6 Is Losing My Trust — And My Support I have been playing Battlefield 6 since October 10, 2025, the day it launched. I invested almost 800 hours into the game across PC and PS5 because I genuinely enjoyed it and believed in its potential. Until Season 4, I was having a great time with Battlefield 6. However, from Season 4 onwards, my enjoyment gradually started to decline. Not because I suddenly stopped liking the game itself, but because of what I see as the developers' growing greed and the lack of meaningful effort to address the problems affecting the player experience. I bought four Pro Battle Passes and spent additional money on microtransactions and bundles because I wanted to support the game. I wanted Battlefield 6 to succeed. But supporting a game should not mean blindly accepting every decision made by its developers while serious problems remain unresolved. Season 5 is the first season in which I have decided not to buy the Pro Battle Pass. That is a significant change for someone who has supported the game since launch. Serious gameplay problems One of the most frustrating examples is the armor hit indicator issue in REDSEC Ranked. For around a month, while wearing armor, I could not reliably tell where incoming shots were coming from. In a competitive mode, directional damage feedback is essential. This is not a minor visual issue — it directly affects your ability to react, fight back, and survive. How can a problem this important remain in the game for so long? REDSEC Ranked has also suffered from matchmaking problems and long queues. On top of that, the post-match flow with your squad has not always worked properly. Instead of smoothly moving into another match together, you can end up waiting several minutes before the process times out and you have to return to the main menu. These problems make the whole experience unnecessarily frustrating. Vehicle balance and the state of flying Battlefield has always been about combined arms. Infantry, ground vehicles, and aircraft should all have a meaningful role. Right now, flying can feel more frustrating than fun. Constant lock-on warnings, incoming missiles, anti-air threats, and countermeasure cooldowns make it difficult to enjoy aircraft, especially when you are repeatedly forced to defend yourself instead of actually playing your role. My favourite aircraft are the Little Bird, attack helicopter, and jets, in that order. I understand that aircraft need balancing, and I am not asking for them to be invulnerable. However, the Little Bird's minigun nerf and the overall experience of flying have made things considerably less enjoyable. There needs to be a better balance between air and ground combat. Season 5 maps Area 51 feels far too large for 32v32 infantry gameplay when you do not have access to vehicles. Too much time is spent running across the map instead of actually fighting. It can feel more like a running simulator than Battlefield. Vegas is better in some ways, but it does not really capture the feeling of Las Vegas. The layout can be confusing, and the lack of ground and air vehicle gameplay makes the experience feel more limited than it should. New maps are welcome, but adding content is not enough if the maps themselves do not deliver the kind of gameplay people expect from Battlefield. Core features and priorities The Server Browser should have been available much earlier. It is frustrating to see important features arrive later when they should have been part of the experience much sooner. I would rather see the developers focus on fixing existing problems, improving gameplay, and making the core experience reliable than constantly adding more content while fundamental issues remain. Why I am losing trust I have bought four Pro Battle Passes and spent additional money on the game because I wanted to support Battlefield 6. Now, for the first time, I am choosing not to buy the next one. I am playing less, and my current goal is to reach level 350 before I stop grinding. Unless something gives me a good reason to keep going, I do not see much point in continuing to invest the same amount of time and money. Players who support a game for hundreds of hours and spend money on it should not be taken for granted. We do not expect a perfect game, but we do expect meaningful problems to be addressed in a reasonable amount of time. The frustrating part is that I still believe Battlefield 6 has the potential to be a great game. That is exactly why it is disappointing to see so much of that potential undermined by decisions that make players feel that monetization is receiving more attention than the actual player experience. What I want to see improved Faster fixes for serious gameplay bugs. Reliable directional damage feedback, especially in competitive modes. More consistent matchmaking and a working post-match squad experience. Better balance between aircraft, anti-air systems, and ground combat. Maps with better flow, identity, and vehicle integration. More focus on improving the core game instead of simply adding more content. Better communication and a clearer sense that player feedback leads to meaningful changes. Battlefield 6 had the potential to be an excellent Battlefield game. I have been here since launch, invested almost 800 hours, bought four Pro Battle Passes, and spent additional money because I wanted to support it. But my trust and enthusiasm have gradually declined, and I no longer feel motivated to support every new season financially. What is being done to restore the trust of long-term players who are playing less and no longer feel motivated to spend money every season? At some point, another Battle Pass is not enough. The game itself has to give us a reason to stay.