Add Clear all Notifications button
I fully predicted when The Orange dots for new unlocks were introduced, the lack of a clear all button was going to be sorely needed once you unlocked something universal or something obscure that you still can't find what the dot is referring to. Please and Thanks to add this button for big QOL.Anti Air is pointless
In the current state the Anti Air Tank is basically pointless and absolutely no fun to play. You sit in the same spot on the map and basically use one hand to look for jets, see some yet they are out of the extremely limited range. Once they do come a bit closer, you fire your missile, just for them to pop their flares or dodge behind any building, hill or other obstacle or simply get out of range. Now you obviously want to fire one missile to trigger the flare, then shoot the other ... except all pilots know thats possible and simply dodge them as described above... Basically your only reason for existing is to pop flares so that your own jets will maybe have a better chance. In case you actually hit something with them, and it won't just say missed despite the missile being dead on, you have no chance to finish the aircraft with your turret in most cases as the bullets dropoff over range is strong, they fly far too slow compared to actual AA and they don't even do damage, its like hitting a tank with your AK. Genuinely who had the idea that shooting A PLAYER would do only 12 damage??? Maybe try taking a AA bullet and see what happens to a human body. Now obviously it shouldnt be op so that people use it as a rapid fire tank against infantry but come on.. The AA hp could simply be nerfed a lot and in turn you will actually do damage, would certainly increase the fun aspect of playing a high output glasscannon. If you were able to actually be in the middle of the map without the obstacles rendering you useless, maybe the range issues wouldnt be so bad either. Now the most ridiculous part is that once you do shoot an aircraft, the pilot can always jump out of it, resulting in you not even getting a kill for actually making a difference for once... For jets its maybe understandable compared to IRL (most jet pilots will just suicide anyhow to wait for another jet to spawn)... but helicopters? A ton of people simply drop out of it as soon as they pressed their flares... whats the point even. As of right now you do not die either while playing AA as you have your smoke, decent HP and forcibly sit far outside any action (because otherwise any tank or engineer will easily take you out once spotted) but you basically dont kill anyone, basically net profit, waste of time. Now I hope you don't see this as an affront to helicopters/jets. Those have some serious other problems unless you are incredibly good despite whatever hellspawn of unintuitive, delayed controls are used for either aircraft in this game. But I would rather see an actual improvement of both than keeping a broken system.267Views6likes12CommentsDisable Bot Vehicle Usage
I usually play Casual Breakthrough. It is a great mode that allows players to enjoy the game even during times when there are not many players online. However, there is a major issue: bots can use vehicles. Bots often enter the battlefield with weak equipment and are quickly destroyed. This repeatedly wastes vehicles that could have been used more effectively by human players. In many cases, bots also take vehicles before players have a chance to spawn with them. Additionally, bots sometimes move outside the map and explode due to the out-of-bounds penalty, which wastes vehicles even further. Losing a match because of these situations is extremely frustrating and creates a very poor gameplay experience. Please prevent bots from using vehicles as soon as possible.Solved102Views3likes6CommentsLet’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.186Views3likes4CommentsIs it WW2 are we rationing grenades?
Seems these days because devs are so slack, don't do their research, don't think ideas through before implementing it, and seems there is no such thing as a stupid idea these days in the office, I end up finding a problem with every game I play these days. Now when did a soldier ever go into war carring 1 grenade, now unless this grenade is a miniature nuclear bomb grenade, thenb1 grenade isn't going to discuss much. now from what I've seen in most movies and documentaries, you will see a soldier having a minimum of at least 3 grenades in him so guys please think, think, think before setting the number of items a soldier has, and you guys still haven't fixed the lack of cooking the grenades and there blast area and damage. I see all these updates and addons being installed, but yet none of those fixes have beeen implemented. Standard soldier should get 3 grenades and engineer should get 5. Do you guys read the forums and what people are telling you to fix and what they want, because this is one of the reason me and many players post aggressive angry forum posts and shoe anger and anomicity towards you devs, cuz you just don't listen which shows you just dont care, except when it's ways to add content to take more of our money. Every suggestion i have added and told you to implement in this forum, not one person has disliked it, every person has loved it and wants tonaenit implemented in the game. So do it if you want more people and less leaving and more popularity in your game and more money off store sales.Base protection is totally broken and needs a complete rework.
Here’s an example: I was in a tank at objective E, and a heli landed on a rock 420m away, spamming guided missiles. When I tried to take it out with a TOW, the base protection intercepted it. It would be much better if base protection only lasted for a limited time, or if someone loses that protection as soon as they start firing from within the base.HOSAS/HOTAS support.
Can we please get proper support for using HOSAS and HOTAS, Flying heli's and jets has always been a part of battlefield... The best way to fly is to use flight sticks. The ingame settings have an option for Joystick... But that's just it... 1 single joystick... Most people will fly with flight sticks that are multiple controllers such as HOSAS aka hand on stick on stick (2x joysticks) Or HOTAS aka hand on throttle on stick ( 1x joystick and a throttle) That's 2 controllers each but the game won't let us use 2 controllers. Which sucks by the way and it's completely lazy to leave this support out of the game considering flying is always a big part of battlefield. and we have been asking again and again. Thank you for adding "joystick" in the settings but can you add another one so our other controller works too? Because using a keyboard and a stick is horrible and its not immersive or fun. I know we could use emulators of xbox controllers but that's not the same, they are buggy and can be blocked or flagged by anti cheats, so that's not an option we want to use.1.1KViews13likes122Comments1st person Tank and IFV sensitivity.
After the recent season 2 update, I have noticed that my 1st person sensitivity for the Tank/IFV has changed to such a degree that I simply cannot play these vehicles anymore. I physically don't have enough mouse mat to even make a 5 degree rotation with the turret whilst my 3rd person perspective is working as normal. I feel as if the 1st person perspective has been fixed rigidly and directly to the turn speed of the turret, whereas before it felt as if I could turn the camera as fast as I needed and had to wait for the turret to come to position like it is in 3rd person (which I much, much, much preferred). Something is definitely wrong with the 1st person perspective sensitivity as again, I literally cannot play in 1st person whatsoever without my working man's hands literally cramping up and smashing my mouse into the wall just to make even remotely small rotation of the turret. Please, please, PLEASE, revert the changes made, as it has single handedly ruined vehicle combat for me and I'm sure many others.300Views7likes26Comments