Dear Devs pls consider to highlight this map in portal with full XP :)
Welcome to Operation Granby!A gigantic Conquest with all vehicles,new battlefield locations, dogfights and more across the Area22B.Loads of stuff to pick up. -Armory in each HQ (BOX) -Team Switcher in HQs (dummy) -FTP Just type "Operation Granby" into the search engine (In BF 6). https://www.youtube.com/watch?v=E6HCtMZNvAs Code: 15b7dAttack heli in Vegas OP
Several matches where the attack copter sits in the spawn going 100-0 or better. Can't shoot it with lock on's because of all the buildings and the stationary is too weak and even if you get a couple of shots in, it just ducks behind one of the many buildings. Either lower the ceiling or take it out.Attack helicopters should not be on Vegas strip
You know when you bring an invasive species that is amazing for an environment and has few natural enemies? This is what the attach helicopter is on the new maps on Escalation. It is full of places for the heli to go to cover to cover. The gunner will destroy everyone in that map because the BF6 AH gunner seat has both a great cannon with IR vision and also a version of the AGM that can lock on stuff from such range that it can fire them at the enemy spawn (did they turn off the spawn zone protection btw?). Either the Attack heli gotta go off this map or the AGM should move to the pilot seat like in previous games. This will become the favored farming place for the heli bro duos. Normally I am the "do not nerf vehicles" guy. But this is indefensible.ranked is in shambles.
i solo q ranked and i haven't been able to join a match in 3 days. i've tried waiting until it times out, i've tried restarting it every few minutes. i've restarted everything, verified files. i'm at a loss. i think in the last 5 days i've been able to play 5-6 games. i was teamed with gold and silvers fighting masters and i've already fought the front page multiple times with nothing higher than gold. wtf is happening lol i'm in the PNW so NA serversBring it back!
I am asking you to reconsider removing Air Superiority from Battlefield 6 and bring it back. It was the only mode built entirely around jet-on-jet combat, and air combat is a big part of what makes Battlefield different from every other shooter. Air Superiority gave pilots a place to fight each other without ground fire and infantry in the way. It was also where many players learned to fly. Without it, new pilots have to learn in Conquest and Breakthrough, which makes the air game worse there for everyone. I don’t know the reasons behind the decision. If low player counts or server cost were the problem, a rotating weekly playlist or an officially supported Portal experience would keep the mode alive without the cost of a permanent slot. That is a better outcome than removing it completely. Please send the design team this feedback and tell me whether Air Superiority might come back.The attack helicopter gunner is very powerful and needs balancing.
I'm writing to share a major concern that myself and many players have regarding the Gannet Attack Helicopter. Its default machine gun is dealing massive damage to targets it shouldn't be this effective against. Even against main battle tanks and armored vehicles, the machine gun alone is putting out absurd amounts of damage. When you combine this with its anti-tank missiles, it becomes nearly impossible to defend yourself — Mobile Anti-Air gets destroyed far too easily before we even have a chance to respond effectively. I'm not asking for it to be weak, but the machine gun damage definitely needs to be rebalanced. A helicopter machine gun shouldn't be capable of chewing through heavy armor like it's light infantry. It removes counterplay when a pilot can simply hover nearby, hold down the trigger, and melt armored vehicles without needing precision or specialized ordnance. I kindly ask that the development team look into these numbers. Having such a powerful machine gun paired with hard-hitting anti-tank missiles leaves almost no counterplay for ground vehicles. Please reduce or rebalance the machine gun's damage against armored targets — it should remain dangerous to infantry and light vehicles, but not replace dedicated cannons and missiles against tanks and AA. Thank you for all your hard work!82Views3likes13CommentsIs it annoying to enjoy the game regardless of whether I win or lose?
Lately, on Japanese X (formerly Twitter), there has been a very prominent sentiment insisting that players must strictly adhere to the rules and focus entirely on winning in *Battlefield*, as it is a competitive game against other players; the view is that anyone who doesn't play with a winning mindset is a nuisance to others. Personally, I disagree with this perspective. Games are fundamentally a form of entertainment meant to be enjoyed, and I believe that playing with a singular focus on victory is something reserved for e-sports professionals. Is that really a fun way to play? It feels to me like the Japanese *Battlefield* community takes things a bit too seriously, but what is the atmosphere like in the regions where you play? Is there an expectation—akin to an e-sports tournament—that players must absolutely follow the rules and act solely to win, without exception? I’d love to hear your thoughts.The Tank/IFV regen change is wrong in many ways.
Screenshot of the patch notes: This is the wrong way to adjust the regeneration, it punishes any tank that tries to continue contributing the action and generally be aggressive and close to enemies. Now the tankers will stay as behind as they can to be able to easily retreat to full cover and chill while waiting the initial 12 seconds for the regen to start and the up to 8 seconds to fully regenerate. According to a quick test done by EclipseFPS, the new regeneration timer is also vibe coded and makes the regeneration timer to go up to 22 seconds for the regeneration to start again This means that this was coded and let out into the world almost untested. If you want to properly nerf the vehicle regeneration you do not try to punish the tanker who tries to return in the action before they are at 100% Instead you either make the regen start even later but without any reset related to shooting without taking damage OR you make the overall regen slower.