HOSAS/HOTAS support.
Can we please get proper support for using HOSAS and HOTAS, Flying heli's and jets has always been a part of battlefield... The best way to fly is to use flight sticks. The ingame settings have an option for Joystick... But that's just it... 1 single joystick... Most people will fly with flight sticks that are multiple controllers such as HOSAS aka hand on stick on stick (2x joysticks) Or HOTAS aka hand on throttle on stick ( 1x joystick and a throttle) That's 2 controllers each but the game won't let us use 2 controllers. Which sucks by the way and it's completely lazy to leave this support out of the game considering flying is always a big part of battlefield. and we have been asking again and again. Thank you for adding "joystick" in the settings but can you add another one so our other controller works too? Because using a keyboard and a stick is horrible and its not immersive or fun. I know we could use emulators of xbox controllers but that's not the same, they are buggy and can be blocked or flagged by anti cheats, so that's not an option we want to use.103Views4likes96CommentsPlease improve tank gameplay in BF6
Tanks need improvements to primary weapon splash damage, survivability vs RPGs, and slower head buildups on HMGs. I am a skilled armor player and have leveled up my MBT and IFV to over 30. I can routinely get over 20 kills in a life and have invested a lot of time in map strategies. What I am trying to raise attention to is not due to skill issue. The game needs improvement to armor gameplay so it can be a relevant, competitive aspect of the game. Primary Splash Damage -- The problem I've encountered is, after having tried all ammo types (HEMP, HEAT, and CAN), the splash damage of all of these rounds is wildly inconsistent. Sometimes I can lay down effective fire and help push objectives. Sometimes, though, I'll have 4 or more players in the rocks far above the main road on Liberation Peak firing at me, and despite having a perfect spot to fire splash damage into, I struggle to hit infantry at all. Even at closer ranges, it seems like you have to directly hit an enemy player in order to reliably kill them from your tank. I can fire at the ground just behind a truck someone is hiding behind and it'll do no damage (yes they're still there). The HEMP round is advertised for its large splash and anti-infantry effectiveness, but these results just aren't consistent from match to match. Please rework the splash damage mechanic so tank players can actually be relevant and contribute to the game. Tank Survivability vs RPGs -- I feel like the devs are far more concerned about tanks potentially being over-powered than the actuality that it is far too easy to just bombard tanks with constant RPG attacks that force them out of the game before they can even start. A good game should allow both tanks and engineers to fight competitively with each other. I want to suggest two solutions: Slightly reduce rocket damage: real-life tanks can survive a dozen rocket hits. I understand this is a shooter game and we're not striving for that level of exacting realism, but a compromise between 2-4 rockets and 12+ should be plenty easy to achieve. Give engineers an extra rocket so they don't get underpowered, but make it take longer to kill tanks so they actually have reliable chance to affect the game and use skilled performances to counter anti-armor engineers. Right now in a lot of games, tanks just get spammed to death in under a minute. Fixing splash damage (above) would greatly help tank survivability because they can actually take out and suppress rocket launchers, but slightly nerfing RPG damage should be done as well. That or slow down reload speed. Increase tank health: I'm less keen to see this change implemented just because it would be more invasive to BF6 mechanics. But, this would be another way to allow tanks to take more hits and to stay in combat longer, thus enabling them to fight for their own survival and try to help the team. HMG Heat Buildup -- The HMG is really inconvenient to use because you can only kill 1-2 players max before you have to wait for it to cooldown. It should be more usable in mid-range combat; right now, it is more of a DMR. It fires slow (fine) and is best at range, but you can fire so little before you have to "reload" that it's difficult to kill much of anything, especially as the driver. The gunner doesn't need to worry about moving or firing the main gun so it's easier for them. But even still, it can be hard to help keep the tank alive. Please add just 1-2 seconds of firing time for the HMG so it is more competitive with the LMG while still allowing both the LMG and HMG to keep their intended roles. IFV Note: Similarly, please increase IFV gun capacity from 12 to 14-16. It places too much constraint on the driver and makes the vehicle too slow to play for it to really stay relevant against constant rocket attacks in the current game state. Vehicles need improvement to splash damage, armor vs RPGs, and weapon capacity/cooldown in order to stay relevant and competitive within games, lest they just be suppressed and forced to stay back at spawn the whole game (or survive for 20-60 seconds with minimal kills/score). The biggest change I want to see is the splash damage being fixed for HEMP and HEAT ammo because that would allow tank players to fight back. Then consider how to improve rocket damage tables.Some things i would like to see that i shared with others
1) skins and upgrades for the 4-wheeler. i.e speed boost but can only have one rider, ammo resupply on back but it drives slower, stuff like that but also some skins for it would be cool. 2) skins for eod bot like weapons have. Eod Bot to have 1 more mine. 3) Zone changes some maps tanks sit way out of the combat zone shooting where most people cant get them only pilots have a chance to take them out. I was on one map testing with a friend he was so far out of the zone i could hit him with the m136at but by the time it hit him i grabbed another and shot it he was able to repair and shoot 2 rounds with his main and he could hit me. and where he was i didn't have option to hit him from behind only on top( if lucky could barely make him out.) or front. 4) Challenges: Have preferred modes and weapon class. (does not mean we wont get challenges outside of preferred choices) just means we will mainly get preferred choices. Or an option when rerolling to choose the type of challenge we want like give 3 options and we choose one.Improvements to the game
I think the Defibs need to be reworked, I have found myself numerous times missing revives while running towards teammates and having to stop and stand over their bodies to revive them, I could be looking at them full and put the defib on their body and no revive. Please fix the AA missiles , there is no reason why they can track even when line of site is broken. GET RID OF THE AA ON BLACKWELL FIELDS! The map is already horrible as it is for air but having the AA makes it even worse Fix the grenade throw animation/ update it. There was no effort but into this at all and I think there should be some delay between pressing g and when the grenade leaves my hand. The breakthrough maps need to shorten the attackers uncap area, on certain maps it is horrible and while the other team can sit miles back and mortar you cant do anything in return but try and send recon drones. PUT THE SPAWN BEACON BACK ON RECON. ASSAULT IS A USELESS CLASS and needs to be changed on how it works.Official Hardcore servers
Why do we have all these stupid new modes but no official HC servers of the main modes, as it should be. Every community made hardcore server always has one setting or the other inconsistent with original HC settings and its annoying we dont have official ones setup. Everyone i know would be in those most of the time.Hardcore Mode as a choice !!!! EA/Dice we demand the return !
Listen up, EA and DICE. I am writing this as a 45-year-old veteran of the Battlefield franchise, a player who has faithfully bought and played every single main title since the beginning. My loyalty? It hit a brick wall when you gutted the Hardcore Mode. And guess what? I'm not playing your latest installment—I'm back on COD, enjoying a game that respects my time and my preferred style of play. Where is the Hardcore Community? We're Gone! I am one of thousands of dedicated Battlefield players who ONLY play Hardcore. When you removed the official Hardcore server list and relegated it to a niche, limited-time, or Portal experience, you didn't just annoy us—you drove us away! The simple reality is: We want REALISM: We want reduced health, minimal HUD, and a heightened sense of danger. We want FAIR ENGAGEMENTS: The current state of the game is an absolute JOKE! The Core Game's Time-To-Kill (TTK) is Laughable! It is absolutely RIDICULOUS that I have to dump half a magazine into an enemy at mid-close range just to secure a kill. The netcode and TTK are broken, frustrating, and infuriating! You cannot ignore the hundreds of complaints and YouTube videos showing players landing 8, 10, or even more hits, only to be killed instantly by someone who turns around and manages a quick shot! This isn't fun, it's not rewarding, and it certainly isn't the Battlefield I grew up with. It puts people off the game! We Demand a CHOICE - Give Us the Full Hardcore Menu! I know about Portal. Portal is not enough. We are asking for a simple, core principle that should be standard in a massive title like this: PLAYER CHOICE! It is NOT a monumental task for a developer of your caliber to implement a permanent, official Hardcore section that includes ALL game modes: Team Deathmatch (TDM) Hardcore Domination Hardcore Rush Hardcore Conquest Hardcore You can have your massive, bullet-sponge, full-HUD matches for those who like them, and we can have ours! A choice is all we ask for! The Massive Missed Opportunity This is the best-feeling Battlefield game in years, yet I have NO JOY playing it because of the unfair, frustrating, and drawn-out gunfights. Do you want to know how to instantly inject tens of thousands of new, dedicated players into your game? Offer a proper, permanent, full-service Hardcore mode! THOUSANDS of COD players would swap games in a heartbeat to enjoy a high-quality, large-scale, low-TTK shooter. Until you respect this massive segment of your dedicated player base and give us the option to play the game we want to play, I'm doing what I've been doing: I'm going back to COD, where I can enjoy the real feel of quick, decisive, and rewarding kills. FIX THIS. GIVE US HARDCORE BACK. NOW.Why does EA/DICE hate jets?
Hey, Like so many others I am loyal player. I am one of many multi BF2 server owners. I had a few of you play my servers back then. Long Leaf I believe was one who played and we spoke a few times. If his name is off by a bit forgive me. 60 year old. But like I ask him then. WHY IN THE HELL DID YOU CLOSE AND BOTTLE UP air craft. Remember when we could fly as high as it was 2/5000 feat. Jets could fight in the sky never locked or shoot down by pistols Dam near. Please don’t say lag??? Why bottleneck the Jets into such a small confined Outabounds and then when they go out of bounds, you give them such a short time to get back in where in combat in the world do you ever or have you ever seen anything such as that I remember when it was like real combat but a video game now you wanna be call of duty want to be do you want a bottle everybody and take out air space and not let us have fun give us our airspace give us our jets in the sky where we can fight and have it out without anybody else having anything to say or anything to shoot your pistols or anything I’m **bleep** near been shot down by every goddamn weapon that y’all put in this game it’s insane why all we’re asking is for some more air space give us give us a place for the Jets alone just to have some fun know you and everybody divebombing so everybody can shoot them with a BB gun that’s not right. If you wanna make it the best game in the world, they give us what we want man just give us the airspace give us more Outabounds give us more time to get away and run. I mean stop this bottlenecking and stop acting like you want everybody to be a call of duty and bottleneck where everybody hast to die all in one space that’s not what battlefield was it like that’s not with battlefield started as just let’s go back to the roots man y’all gone so far backyard listens so well we’re so proud of y’all, but just give us this please.Major Issues Limiting Skill Gap & Player Count Retention in BF6 Farm Kills Game
Yo EA & Dice, I’ve been playing BF6 currently at level 120 on console. I’ve noticed several issues that significantly limit the skill gap, affect the player experience, and could eventually hurt the long term health of the game. Experience: COD, Fortnite & BF. Below is my feedback based on consistent gameplay, along with concerns I’ve personally experienced, seen from streamers, players, and the wider community. And before you say “skill issue,” Fortnite is favored to mouse & keyboard, so you need to be good on controller and not rely on aim assist to keep up, especially in seasons where guns don’t have a scope and you have to bloom fight/tap fire and outplay a m&k player. 1. TTK Is Too Fast, Little Room for Reaction in Close Quarters Right now the TTK is so fast that gunfights feel predetermined. There’s very little ability to react, outplay, or recover once you start taking damage. This removes a huge part of the skill gap. This also encourages camping. Also give players a hardcore mode for those who want the ultra fast TTK game mode. 2. Headshot Multiplier Is Too Low Body shots currently outperform headshots. There is almost no reward for being more accurate or aiming for the head besides a sniper. Increasing the headshot multiplier a bit would immediately raise the skill ceiling and reward precision. Make the game more realistic, and this will also make snipers less overpowered and more balanced. This will also make hollow and synthetic bullets useful and not a waste of points. Now let’s cap DMR to 2 head shots a kill because then you get rid of snipers. (Yes i understand it contradicts TTK but it should take skill for a fast TTK, I’m not upset by a shotgun to the face or snipe to the dome.) 3. Helicopters and Jets Are Extremely Hard to Control on Controller Aircraft feel nearly unplayable on a controller: Controls are too stiff or too sensitive, radar doesn’t function properly, and there’s no sense of awareness when flying. This discourages players from using vehicles that should be part of the Battlefield identity. Someone who is new should not struggle just to fly with out crashing. 4. Footstep Audio Is Almost Non-Existent In multiplayer, footsteps are extremely hard to hear. Audio clarity is essential for awareness, especially in a fast-TTK environment. 5. Tanks Need Louder Audio + Better Visibility on RedSec BR Map and the Die quickly. Tanks are extremely powerful, but they are too quiet and don’t appear on the map consistently. For balance: louder engine sounds and always visible on the map. This would make tank encounters less frustrating and more fair. But in multiplayer they die super fast in a 34v34. 6. Movement Movement feels restricted. I understand the focus is to be a realistic game, the limited sprint speed makes maneuvering, repositioning, and escaping nearly impossible in gunfights with the fast TTK. Increasing sprint could drastically improve flow and combat flexibility. Remove sliding/jump-shooting that’s belongs in Fortnite and COD or increase the movement penalties so you can’t shoot your gun while doing those movements. Make sprinting a bit faster and add stamina bar for realism and balance. If TTK was lowered the current sprint speed isn’t an issue, in redsec it’s fine due to plates lowering TTK. 7. visuals its hard to see anything. That’s it. To much visual clutter 8. Maps Every map is just constant action from every angle—you push one lane and immediately get shot in the back, hit by a tank, or caught in crossfire from three different sightlines. There’s no real flow, no safe spacing, no moments where you can reset, rotate, or set up a flank. It feels like the maps were designed to keep you in nonstop fights instead of letting players use positioning or game sense. There’s no possibility to actually control your engagements, create spacing, and make plays. In BF6, it feels like maps punish you for trying to do anything other than sprint into the meat grinder. My cortisol levels should be studied after spawning and dying a few times in a row without any breathing room. 9. Recoil & Controller recoil. Recoil fights you when you try to control it. Im a controller player, that being said aim assist with a lesser recoil than M&K is pay to win. Recoil control is lowered for controllers not even discussing aim assists or saying it should be nerfed even tho aim assist feels strong even after update. Having reduced recoil is just unfair to M&K players. It should be the same recoil across all platforms I don’t know what other game has ever done this lol. 10. Snipers Sweet spot? Again taking skill out of the game. Addressing these issues would: Create a real skill gap create a player retention as players feel progression of getting better at the game, Reduce frustration for new and high-level players, Improve long-term retention overall and Help the game reach its full potential. Right now this game is set up for anyone to pick up the game and farm kills by being a turret with not much skill. I know not everyone on here is a gamer who plays competitive so let’s add more full casual modes with bots as it helped me integrate me into multiplayer. These changes could push it from “good” to a truly great Battlefield experience, especially for those who love to play competitively especially since EA is looking to host competitive tournaments now. Thanks for reading and for continuing to work on the game.red bull challenge, golf cart
hey there, how are we supposed to get 5 seconds of airborne time in golf carts? I am actually really curious. tried it in conquest this far and I dont even have a single second. the only video I have found was someone getting his cart stuck and then he got the full 5 seconds what kind of almost impossible hcallenge is this again xD help a guy out