【LAB】ELEVATOR! Is elevator some kind of ancient lost technology?
Why does the hotel at point E on the new map still use ziplines instead of elevators? Do all BFS employees commute via ziplines? — If I were a building designer, I wouldn't install elevators for my clients, because I'm a BF6 player! HahaSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.6.8KViews27likes498CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!4.5KViews27likes76CommentsEvery single big map is dominated by helis!
t's a great idea to nerf all launchers and let planes dominate the battlefield. It's a lot of fun to deal with the fact that RPGs don't take down helis in one shot anymore - because that was fun. It's also great fun that all planes have unlimited flares and abuse TOO LOW anti-targeting mechanics. Really fun. I'm happy about it. You're still nerfing something, but you're probably nerfing the fun factor the most. And no - people don't really cooperate to shot the heli down and I've played X games and it's still the same. Playing with igla is fun - too low, too far, flares, too low and occasionally a random HIT but at 25% health. It really motivates me to have a slot taken for a weapon that's useless. You've destroyed RPGs and you're still going. Any average Heli pilot has a high score and frustrates the infantry. They are simply ineffective against helicopters. I'm looking forward to UP_Hawxxeye coming here and opposing me :D But don't be surprised if MW4 comes out and the servers are empty. But it used to be fun...Recon binoculars
Another glaring issue with matchmaking is that absolutely NO ONE uses the binoculars to lock onto vehicles. When I do it, absolutely no one uses the Javelin to attack the targets, or at least I never get any points. When I ask for vehicles to be locked on, I never get a response, and in the end, there are no targets to lock on. I even got a “no” once. So why do I say this is a matchmaking issue?! Because clearly, players have absolutely no idea what it is, how to use it, or what it’s for. Sometimes a target does pop up, but it seems more like curiosity than anything else because then there aren’t any more. I’ve tried asking for it in several different ways, but nothing works! “tag,” “lock,” “paint,” etc.33Views0likes5CommentsAnti air launcher buff NEEDED
So I completed about 90% of the season 2 battle pass but narrowly missed getting the new AR, the VCR2, this has led me to having to try and complete the season 2 catch up challenges, for which I have to take down or support in taking down 5 enemy aircraft with the IGLA. Firstly this a very odd choice of a challenge to attach to the unlock of an assault rifle, an anti air engineer challenge, why not 100 kills with ARs for example. Secondly the challenge clearly does not track correctly as in my tedious struggle to complete the challenge I got 2 vehicle destroy supports but the challenge still says 0/5 Thirdly and most importantly, something needs to be done about the lack of usefulness of the anti air launchers and aircrafts overpowered resilience to lock on missiles. If you arent coordinating with a full squad, two engineers trying to shoot down aircraft, a support for ammo bag to resupply rockets & a recon it is nigh in impossible to take down an aircraft playing solo with the igla (been a while since I used the stinger but can imagine its much the same) . In amongst my multiple hours attempting this challenge, I Hit a little bird dead on as it was flying towards me, only taking it to about 5% health instead of destroying it, flaming but no loss of controls, so a damage buff is clearly necessary I also believe flare reload times need to be lengthened, especially on jets, as experienced pilots just do big circle straying runs and by the time they've circled round the flares are ready again, or potentially have a set number to use and are recovered over time similar to the TOW missiles on the IFV to prevent over use. The "out of range" lock on distance needs to be removed or made longer, irl a stinger can lock on up to 5km away but in game past 1000m it's just unable. I main support but play a good amount of engi, usually whilst tanking and I can see no gameplay appeal at all as to why anyone would ever run anti air launchers as I have more luck hitting aircraft with tow missiles and rpgs on the fly than specifically designating several whole rounds of escalation only using the anti air launchers. I know this is a bit of a rant but as someone who's played battlefield as their sole FPS since late BC2/BF3 release, I cant remember the last time I got this annoyed at the game, the first time i've ever become so frustrated i've gone to the extent of finding somewhere to lodge a complaint and make suggestions. Whether it be flare/lock on loss nerfs or launcher damage/lock on buffs something needs to be done about this as at current they are useless. And all of this just cause I wanted to use the new gun.Improving anti-air
There are a good amount of anti air tools, however the biggest problem I see players having is that they dont feel rewarding to use. So here are two suggestions that I think would improve upon that while not giving all pilots a massive headache. Countermeasures I think countermeasures need a rework so they encourage pilots to fly to cover or out of range rather than go below radar. A system similar to the one from BF2042 would be good where the below radar mechanic works against vehicle mounted lock on missiles, but infantry weapons like stingers and IGLA-s could still lock onto the aircraft below radar. However, to compensate for this, maybe flares would need to last a little longer. That way lock ons would be less frustrating to use for ground players, and less frustrating for pilots. Infantry AA options Aside from what I previously said, I think stingers and IGLA-s are in a good state. They are easy to use, hence they have the smallest probability of actually killing an aircraft. That being said, thats why theyre also the least rewarding to use. To compensate for that, I think infantry need an AA option thats a little harder to use, but also, if a player gets good with it, can destroy aircraft more reliably. Perhaps something like an anti-materiel rifle designed specifically to destroy aircraft. Maybe it would take 3 shots to destroy a jet and 4 to destroy an attack helicopter because it has less maneuverability. Of course, that would depend on how fast you can shoot with it. Something in that vein would be good. You would need to lead your shots well in order to hit your target. That way, infantry would have an AA option thats better at destroying aircraft, while also feeling more rewarding because its harder to use.Three suggestions concerning jets/aircraft
Hello! Id just like to preface this post by saying good job to the developers for implementing the air radar and expanding the air boundaries on some maps. Also I saw that the devs are working on fixing missiles going through flares so I will not mention it here. Here are three main suggestions that I think would make air gameplay more fun and rewarding which shouldnt be too difficult to implement. Shared base resupply between teammates Now I dont know if this is an intended mechanic or a bug, but if one pilot gets a resupply from the base, all other pilots share the cooldown. This is frustrating in general, but also because there is no indicator, so whether you get a resupply or not is entirely random. Every aircraft should have its own resupply cooldown, meaning it should not be shared between the entire team. Jet vs. jet TTK The TTK between jets, I think, should be longer. The short TTK combined with the spawn logic and the impossibility of defending yourself against a jet already behind you makes for a less fun experience. Aircraft spawning logic None of what Ill say here applies to Golmud Railway because that map did it the best in the game. The aircraft spawn too close to the main battlefield. This encourages spawn camping or timing enemy aircraft spawns which is just lame. If the player decides not to spawn camp or not to time spawns, he will be just be at a disadvantage because the player that just spawned can immediately start attacking the player already in the air. Either give the players the option to spawn in the air far away from the middle of the map, or move the airstrips further away from the battlefield. This also applies to liberation peak, where the jets should spawn further away from the map and helicopters should have the option of spawning in the air.