Feedback: Air dominance in BF6. And why BF6 still needs to be rebalanced.
We all love Battlefield for its combined arms experience, but air vehicles have always been a huge balance issue. In previous titles, we’ve all seen matches where pilots walk away with 70–120 kills and just 1–2 deaths, completely ruining the fun for the rest of the lobby. During the BF6 betas, this problem already showed up again. Even with two RPGs available, experienced pilots were still farming massive scores. If Engineers are limited to only one RPG in the full game, it’s obvious that air vehicles will once again become nearly untouchable. And this is crucial: the Engineer class should always be able to meaningfully impact and destroy any kind of vehicle. Otherwise, what’s the point of picking Engineer? In both betas, I noticed classes were used much more evenly, especially on vehicle-heavy maps — and I truly believe that giving Engineers 2 RPGs played a big role in making this happen. I’m not saying aircraft should be nerfed into the ground. Quite the opposite: their damage and impact could even be increased. But the key is vulnerability. Planes and helis should always feel at risk when attacking within their flare cooldowns. My ideas for a healthier balance: 1) Higher damage, lower survivability. Bring back 2 RPGs for Engineers. This would make aircraft devastating, but also ensure rotation. More players would get a chance to fly instead of just 1–2 dominating the entire match. The ground game would feel fairer and more engaging. 2) Lower damage, same survivability (with 1 RPG for Engineers). But this option likely means the same pilots will camp in aircraft all match long with little rotation, frustrating the majority of players. Personally, option 1 feels best: keep air vehicles strong, but make them vulnerable enough that infantry has real counterplay. And here’s the big issue: decisions like these seem to prioritize the tiny minority of dedicated pilots over the vast majority of infantry players. When regular players suffer because of balance tuned for a niche group, the whole experience gets worse. That’s why, as much as I love Battlefield, I won’t buy BF6 at full price or preorder. I’ll wait for a sale — because right now it feels like air balance is being designed for a few pilots instead of the community as a whole. I really hope I’m not the only one who sees this as a problem. Because beyond this, there are other issues too that worry me — but not many people even mention them.Cosmetics for the girls
I'm tryna see some girlier universal cosmetics for weapons n vehicles like the Forest Multi-Terrain n the factory cosmetics, just so we can make it known when us girls are tearing up the battlefield :) Nothing wild, or over the top where we're ruining the gameplay. We don't need to be like COD doing up Nicki Minaj but just enough so it's obvious when us girls are running the show. Not saying that boys won't use them but this is coming from a girl for the girls I added example pictures keeping it cute n girly but still war ready. and maybe some charms too, especially if you won't add girly cosmetics at-least some girly charms.Which Tier 1 items are you working on?
Hi there, players! 🙌 Unlocking a Tier 1 skin for a Specialist, Vehicle or Gun is of course quite an achievement. An achievement that should be shared and celebrated! That is why we made this thread, so that we can share and celebrate these great achievements with each other, and so that we can share tips & tricks for unlocking the Tier 1 skins as optimally as possible! For example, Tips & Tricks can be about the best Game Modes, Maps and/or ways of playing to make the best possible progress! Good work on those Tier 1 skins, @Its_Travis_199, @NexonXG, @EA_Atic, @ElliotLH, @Chytrooki, @TTZ_Dipsy! 🥳 Well done! So, share those Tier 1 skin unlocks and celebrate those achievements! 🙌 Good luck out there on the Battlefield, No-Pats!26KViews72likes2798CommentsWe need the return of a two man fighter jet
Dear production team, hello As a loyal battlefield player,I have played almost all the series for a long time, but for the Modern Warfare series, I have played for the longest time and also my favorite. In terms of vehicles, my friends and I are very eager for the return of the two player fighter jet. This not only greatly enhances the immersion of the game, but also allows us to enjoy the chaos of the battlefield. We all know that armed helicopters can carry two players, but fighter jets cannot, which reduces the number of vehicles that can be used to play with friends in the air. In several modern war themed battlefields, only Battlefield 2 has two person fighter jets such as the F15. In addition, in the storyline mode levels of Battlefield 3, there is also a co pilot who plays the role of an F18 fighter jet, but unfortunately, the multiplayer mode does not have it. This is really regrettable, but it does not hinder the fun of Battlefield 3, and Battlefield 4 does not have it either. Do we know that a two person fighter jet may violate game balance?😳 But can we use some means to limit its strength, such as not being able to carry air-to-air missiles? Or extending the resurrection time? 😀We like teammates flying planes, while I am responsible for attacking and cooperating together, which makes it more immersive. We hope that there will be a return of two person fighter jets in future vehicles. I hope the production team can see and reply.Consider adding a toned down version of the UH-79 heli to infantry maps
By toned down, I mean the UH-79 shouldn't have miniguns or windows to shoot from on the infantry focused maps. This gives pilots the opportunity to fly, adds another degree of strategy and having weaponless aircraft can only add to the atmosphere on these maps. This would only work if the UH-79 has its firepower removed on these maps otherwise it will defeat the point of infantry focused maps. I feel like this "air support" 'experience' is something earlier Battlefields missed out on, due to them being limited by the technology of their time. Imagine for example BF3's Tehran Highway and Grand Bazaar but with close but limited air support. Basically, I want the UH-79 on every single map possible but it must be added in a way that it does not negatively affect the design philosophy of the map itself. I want the UH-79 on all the New York maps, I want it in Metro, I want it EVERYWHERE! When I look up, I want to see a UH-79 flying overhead, when I look down I want to see the fiery remains of a UH-79. When I look out the window, I want to see a UH-79. Here's the UH-79, so you too, can see it.If you have a problem with the BF 2042 game then don’t play it or don’t buy it?
That’s your opinion ok! It all started out with BF5 when it was really bad. But overall BF 2042 was the #1 worst game in the franchise! If you are having a hard time understanding me then, I could fix it myself. I have a small ENG like it’s Problems like autism ok, it’s one of them too. My English it’s more American and British.New Tank IDEA!!!
Just got off of this weeks game mode Tank Superiority and it just occurred to me that the drive system needs a new update. AUTO-DRIVE! this will allow you to keep on scanning and laying down fire as you move along. It can be either thought out as a full control update or even a special system you can unlock. Let me know what you think!Hard swap (old feature)
This is a feature that I would like it to be brought back in some manner (from BF2 modern combat). I don't expect this be included on BF6 but hear me out. Hard swap allowed the player to change control over a unit that is nearby by pointing at it and pressing a button. I understand that this feature worked well for single players only but with proper tweaking this could make the game more immersive. This could allow players to traverse huge maps without dying or even the need of vehicles. I'll explain what I mean When we take bases, there are times when those bases feel empty as players usually push forward and don't defend until its too late. I prefer they push but I would like the secured bases to have a little more of a resistance aside from the time it takes to take them over. For this i would like to place 4 bots or a bot squad that will move and guard the bases that have been secured. This will provide players an empty vessel to take over and allow to traverse the field simlessly. The catch is a single squad can change quickly and your old vessels will retreat to the nearest secured base (bots will avoid combat). bots will reposition to cover all bases and if more bots are needed, they will be deployed from the HQ, if there are too many the extra will return to HQ. This will allow respawn to foward bases be limited until more bots arrive but also to quickly repositioning your team or self with out killing yourself. Can't hard swap while under fire. This would make the game more immersive for troop movement as you will have less enemies popping out of the blue. If there are no bots, you'll have to deploy from HQ or wait for bots to fill in Respawn to allies or beacon will not be removed however the respawn delay to allies will be significant while respawn to a beacon won't have a delay (beacon has limited uses and destroy itself if the player who set it respawns) Extra/optional Leader of the squad or recon could "radio or use a gatget" to call the bot squad otherwise they won't deploy from HQ Players can take over bots that are retreating to base or HQ Bases and HQ will allow players to swap their class, but new vessel will automatically swap to players last used class Bots will count towards point system so you have be careful when deploying them as bots focus on defending bases, they will shoot and take cover but will prioritize avoiding combat Bots are pin down, they could send a distress signal to be rescued. Could be a fun feature for vehicle players to transport units. it could also speed up the movement of bot squad allowing for faster respawnSniping Is Broken in Battlefield 2042
Sniping in Battlefield 2042 just feels broken. Take the SWS-10 for example — it’s chambered in 7.62×51mm NATO, the same type of round used in real-world precision rifles that can absolutely drop a target from 800–1,000 meters with a single well-placed shot. That’s almost three football fields of distance where the bullet still carries enough energy to be lethal. Yet in the game, I’ll line up a perfect shot across these massive maps, hit the enemy dead-on, and it does laughable damage. Then the guy turns around, beams me with an M4A1 — a 5.56 assault rifle that realistically loses effectiveness past 500 meters — and I’m down in two or three hits. It makes no sense that a sniper rifle built for long-range dominance gets outgunned by a standard AR at extreme range. It kills the whole point of running a sniper in the first place.