I've Had it With these Cod players
1st they want full xp back in portal to bot farm and XP exploit to shoot up the ranks... EA Didnt ruin Portal they did what was very necessary to Stop The low Skill having habits. Now cod streamers and players are calling for tanks to be nerfed.... EA has to understand these guys aren't used to having to fight armored vehicles and choppers. Let them adjust or let them return to COD they come from a arcadish game where they run jump and slide all over the map ! Theres weak points all over the tanks they're not hard to destroy! EA stop listening to these cod corner and building camping players and the streamers too listen to the true battlefield community thats how we fix battlefield! keep battlefield the way it has always been! This is the 1st battlefield that took CODs fan base and it shows through the stats and complaints. If it was up to them tanks will be removed completely from battlefield! Let them cry and adjust like we did long ago. Again! This is BATTLEFIELD. They want to 1 shot tanks... its A TANK!!!! Bad enough they dont PTFO, REVIVE, or REPAIR VEHICLES ! What do they want out of battlefield? COD PLAYERS RESPOND!Are tanks too hard to kill?
I feel like killing tanks are much harder in BF6 that it was in any of the previous games. When I hit a tank with 3 out of my 3 anti-tank rockets, it still have 50% HF and can just heal back up if there's an enemy engineer in the tank - and if there isn't then it doesn't really matter much anyway since you're out of rockets anyway. At that point you might as well not use any anti-tank rocket launchers at all, if you won't be able to kill a tank anyway. The way I remember BF3 and BF4, tanks had to use cover and positioning more wisely, than they do now. You couldn't let an engineer unload all of his rockets into you, without taking cover and repairing back up, or shooting him before he can land 3 rockets (the reload is kinda slow). Is it just me who think tanks are too hard to kill? What are your thought on it?2KViews2likes17CommentsBattlefield 6 Gameplay Changes Needed asap!
I have been playing Battlefield since the very first release, and it is extremely disappointing to see core gameplay elements in Battlefield 6 feeling broken. What I’m about to mention is not just my personal experience — these issues are widely discussed among many friends who also purchased the game. 1. Tank Repairs – Completely Unbalanced The current tank repair system is unrealistic and damaging to gameplay. Two players repairing a tank from behind while it is under fire makes the mechanic feel childish and removes any tactical depth. They have to remove on‑the‑fly tank repairs entirely, or make repairs significantly slower and more difficult. Alternatively, they should increase tank availability or increase the damage output of anti‑tank weapons. At the moment, destroying a tank that is constantly being repaired is nearly impossible. 2. Populated Bots – They should Remove Them When a server does not reach the required number of players, bots fill the remaining slots. This ruins the experience. We would all prefer to wait for real players rather than play with bots. Please give us the option to disable bots completely. 3. Breakthrough Player Count – Too High for the Map Size Breakthrough with 48 or 64 players becomes chaotic because the map sectors are not large enough to support tactical gameplay. Please reduce Breakthrough to a maximum of 32 players so the mode can function as intended. 4. Bullet Damage – Too Low Gunfights feel weak and unsatisfying, as if we are firing BB guns. Please increase bullet damage so tactical engagements feel impactful and skill‑based rather than drawn‑out and arcade‑like. These changes would significantly improve the gameplay experience and bring Battlefield 6 closer to the tactical, immersive style that made the franchise great. Thank you for taking the time to review this feedback.Exit Vehicle 'Hold or Tap'
Is this a bug or not an issue at all? I use controller for PC Steam version. Controller mapping for the different vehicles has 'Exit Vehicle' and 'Reload/Exit Vehicle (Hold)' options. But if you only map the 'Reload/Exit Vehicle (Hold)', what you get is hold to reload and tap to exit. I feel like it should be the other way around.170Views0likes3CommentsIdeas for improved vehicle gameplay
Aside from the obvious glitches (devs: please fix) related to faulty hit registration, phasing out of the map, game crashing, and framerate drops, I want to raise attention to several general improvements that could improve Battlefield 6. I encourage discussion and feedback, and simply ask that everyone be respectful. Game Modes Add casual versions to Rush and Escalation. Not strictly vehicle related, but Casual Breakthrough is phenomenal mode and reminds me a lot of Capital Supremacy from EA Battlefront 2. I'd love to see this experience brought to other game modes so as to lend greater variety to casual/beginner players (or veteran players looking for a more low-octane gaming session). Improve bot skill level in Casual Breakthrough and require at least 16 total players. This is still way less than the standard 48 or so in regular Breakthrough, and would keep gameplay more lively and competitive (while still keeping it more relaxed than the standard mode). Game Balancing Improve the broken splash damage on MBT primary weapons. I've posted about this before, but the issue got even worse after the winter update. I'll fire a HEMP round directly at somebody's feet, it'll hit the ground right in front of them, and it'll only deal 33 damage. What the actual ****. Firing dozens of times to only receive 10-20 kills is broken-levels of underpowered and outright prevents proper competitive gameplay for armor players. They're virtually useless. There's so many ways to kill them and so many rockets in your average game, but it's almost impossible for them to kill anything - let alone try to push objectives or present a threat to the enemy team. I won't even ask to alter the damage tables or RPG over-saturation in games. Just please make the tank's gun usable. Let's start there. Lower sniper rifle damage from 100 to 99. It's far too easy for snipers to dominate matches and the skill level required for sniping in BF6 is just too low, especially considering the significantly smaller map sizes relative to previous titles. It should be harder to snipe. Not unfairly difficult, but enough that it requires significant skill. If the damage is lowered to 99, it'll still absolutely allow one-hit headshots. Increase Javelin (Glaive) damage from 300 to 400. Especially for having such a long lock-on time and less rockets than the RPG and M136, and tanks often having 1-3 engineers repairing them, the Javelin is pretty useless. Please give this weapon something to show for itself, some kind of basic value. Decrease C4 damage versus MBTs and IFVs. I know I'm probably going to get mad hate for saying this, but running up to a tank, throwing C4 on it, and destroying it instantly is just stupid. It's goofy, ridiculous, and unrealistic. How does it make any sense at all for a dedicated anti-armor class to be unable to defeat a tank individually (typically, given repairing engineers as a common occurrence) but a sniper can just run up and kill one on their way to an objective? If you want to make tanks that easy to kill, it really becomes a question of why you want tanks in your game at all. They're supposed to be hard to kill. They're supposed to require skill, effort, and collaboration to defeat.Request for improvement on zones and spawns regarding vehicles
I have just played a game that has tilted me beyond understanding and this is an on going issue and this game has pushed me over the edge. Situation: Blackwell Fields, Conquest Our jets and helicopter could not get out of spawn. Why you might ask? Because their anti air armored vehicle was sitting behind the warehouse, between the runway and F zone just shooting our jets as they take off. In previous games, their anti air sits on the hill above A within the spawn of the other side and is fully defended by the base AA defense. No rockets or explosive payloads can damage the vehicle. This situation on majority of the maps regarding vehicles and anti air defense truly upsets me, I cannot enjoy the balance of the challenge to evaded AA defense and survive to do damage and make an impact on the game as needed when in vehicles. Firstly, is it just me and my group on the South African servers experiencing this issue or is this an issue elsewhere? Secondly, please can the BF6 devs do something about this: make the map bigger, reduce the radius the base defense protects in front of it towards the map, disable AA armored vehicle when its within spawn. something...please. Anything to balance the maps that bases are not camped by players in a ridiculous and such an impactful mannerAttack helicopter needs to be buffed back.
Been playing since BF3 which was the best battlefield hands down. The attack helicopter is a skilled vehicle and the player should be awarded for learning that skill the nerf was unnecessary. Stop listening to call of duty streamers and children and listen to your dedicated fan base.Make gunner seat in attack helis spawnable for teammates.
Currently you can only spawn into a gunner seat of an attack heli if it's piloted by a SQUADmate. However if a TEAMmate enters it, poof, the attack heli becomes non-interactable. So if your squad is occupied or don't notice you you'll be flying alone which is a massive disadvantage.Ideas/how to fix breakthrough, for attackers
Generally Fix (this applies to all the map oops. Described below): Please give attackers more tanks/faster respond time and push back enemy spawn H.Q Blackwell fields: Please give attackers a tank for the second position. Empire state: Attackers, spawn barrier needs to be pushed across the street and give the attackers easier access to that right lane to the right of point alpha. ( This will also eliminate spawn killing that happens a lot). Liberation peak: Last attack position, attackers need a Tank. The approach is downhill, and there's barely any cover. Mirak valley: Attackers need extra tanks. The map is too flat with not enough cover on the first position especially. NEW SOBEK CITY: This needs a lot but the easy fix would be to disable defenders from going on Top of the building on the second sector. And bring the attacker's spawn closer to the first Sector. Please ignore all the typos or grammar or capital and periods where there shouldn't be. I just don't have time for all this. Just please. Please fix the game fix breakthrough. I love game modes like this, and just like in battlefield 1 operations, the attackers in this game as well. Have such a hard time.Vehicles just aren't fun
I'd like to have a serious discussion about vehicle balance. This isn't a rage thread. I'd like to come up with some solutions in the off chance the devs actually look as these forums. I can only speak to armor, as i haven't flown since BF3 or 4, but from what i hear the aircraft aren't fairing much better. The problem isn't so much that armor is under powered, though we could talk about why a HE tank round exploding 4 feet from you doesn't kill you, but that's a different topic. It's more about the amount of threats that armor faces simultaneously. At any given time, armor has to contend with, other armor, planes, helis, stationary guns/launchers, C4, mines, and about 16+ engineers all with rockets. We just don't have the survivability to deal with all of that. Our counter measures do almost nothing. I'm pretty sure they don't even work on the dumbfire RPGs most people use. Even if they did, the CD would still make it useless against the multiple engineers that all have 3 rockets apiece. Armor also handles like a shopping cart full of bricks. If you take the handling perk, it's almost passable, but then you also lose an equipment slot. They turn slow, drive slow, get hung up on the slightest obstacle, and forget about going over uneven terrain. You and your camera bounce around crazily and half the time you just get stuck at a weird angle on something you can't even see because of the bouncing. Not to mention that as soon as your damaged you slow down. What all this adds up to is very low escapability. We're forced to attempt to run away across open, mostly flat ground or try to lumber our way around an obstacle to try to break line of sight. The issue is that the rockets have such a long range that they make getting away almost impossible. And infantry can scramble around, over or through terrain faster than we can go around things, which means that they can easily keep up and continue to shoot us, while our sights are bouncing all over the place making it almost impossible to return accurate fire. I should also mention that because any infantry can play engineer, there's rarely ever just one person shooting at you. Even a medium sized rock or tree can completely hide infantry from return fire. Let alone buildings with half a dozen doors and windows to peek out of. Most of the time you get hit by a constant barrage of rockets coming from three different directions. Even if you manage to not die instantly and drive away, odds are your "escape route" will just drive you past another 4 engineers. Lets not forget the constant painting from three quarters of the way across the map making a non-stop screaming in your ears that would quickly give you a headache if you didn't die so fast. In short, armor just isn't fun to be in. Instead of rolling around in a powerful, fearsome machine of war, you spend the entire time trying to figure out where those last two rockets came from, where you're getting painted from, and in general just running away trying to survive. To be clear, i'm not saying you can't get kills, or be effective in armor. I'm saying that even if you are... it's not fun. So that sums up the problem, now the question is, what to do about it? What can be done to buff armor, that doesn't neuter engineers to the point of there being no reason to play them? How can they maintain their ability to kill armor, without it being like shooting fish in a barrel? My first thought is to dramatically reduce the range of AT rockets, especially the dumb fire ones. Then increase the projectile drop on anything that isn't guided. You can still kill armor in the same amount of hits, you just have to be closer and have to either expose yourself long enough to get a lock or be really good at aiming to compensate for the drop. The fact that i can be completely safe behind cover, pop out for one second and accurately do massive damage to a tank 250 yards away and be safe back behind my cover before he even knows i shot at him is ridiculous. The second thing would be to increase the speed and handling of armor. That perk should be removed and it's bonuses added as default stats, at minimum. Not only would that make it easier to extract from a bad spot, but would allow us to use a defensive perk, hopefully one that's actually useful. Add new defensive equipment that's worth using. Maybe like reactive armor that can absorb one rocket per side of the vehicle. Have it regenerate but on a decent sized cool down. Something like that would give us a chance to escape by allowing us to eat more rockets, but not keep us alive against a coordinated attack, or if we're stupid and hang around to long. These are just a few ideas, and i'm sure we could come up with something that most players would be able to live with if we hammered it out. I love vehicles. It's one of the main things that makes Battlefield Battlefield. It's one of the main reasons we play this over other shooters. But right now, vehicles just aren't fun, and not worth using. I can get more kills and contribute more on foot. And that's just a shame. What are your ideas?135Views2likes13Comments