VR Speedometer Broken
REPORTING THIS FOR THE 4TH TIME. In the span of 6 months. Since it needs to be escalated. In VR the speedometer will not show in the 26 cars at all no matter where I move it, hide it, unhide it. In the 25 cars the speedometer with all my ERS and throttle brake trace etc works fine. Why doesn't it work in 26. I'm EA_Groguet hoping you can. Help push this as much as you can. I do apologise for my recent reply being twice as the webpage bugged out. I'm just unable to enjoy F1 26 with the OSD showing the correct information. Everything else shows. Just not the F1 dial speedometer.VR Wobble / jitter when in Car
This issue has persisted since 23 /24 and makes the game unplayable. When in game, there is a head tracking problem which gives the feeling of "wobbling", and it seems to be that the tracking is delayed or out of sync, causing stutter when moving your head. This causes instant sickness and makes it unplayable. I'm yet to find a post in the community with a fix and it seems to be a very common issue. My specs: 5700x3d 32GB Ram Nvidia 5070TI Quest 3 via SteamVR (Link cable and virtual desktop) running at 90hz Tried a wide range of settings, including dropping everything to the minimum. No avail.Game Won't Start Under VR
After launching the game in VR, everything was fine until the "press any button" page. When I pressed a button, the game quickly goes to extreme lag (~1 fps), then proceeds to a crash, sometimes forcing the computer to restart after a couple minutes. I have never made it to the main menu in VR mode. The game works fine on flat screen, and my other VR games/apps works fine as well. PC spec: 9950x3d Nvidia 5080 with the newest driver installed 617.42 64gb ram ddr5 Pimax crystal Light for my VR deviceBug Report – VR / PS VR2 – F1 25 (PC/Steam)
Platform: PC (Steam) Headset: PS VR2 via official PC adapter + SteamVR CPU: Intel Core i5-14600K | GPU: RTX 9060 XT Issue: When entering gameplay (garage or driving), the left and right eye rendering becomes misaligned and uncalibrated, causing severe distortion and an uncentered view. Resetting the VR position does not fix the issue. The problem occurs exclusively in F1 25 — all other VR-compatible games work correctly with the same headset and setup, without any additional configuration. Steps to reproduce: 1. Connect PS VR2 via official PC adapter 2. Launch SteamVR 3. Launch F1 25 in VR mode 4. Enter any gameplay session (garage or on track) Expected behavior: Both eyes render correctly aligned, providing a stable and centered stereoscopic view. Actual behavior: Each eye points in a diverging direction, causing distortion and an unplayable experience. Additional notes: - Editing hardware_settings_config_vr.xml (stencilMesh, TAA, post-processing) did not resolve the issue. - Disabling Motion Smoothing and setting SteamVR to 120Hz did not resolve the issue. - The bug has been reported by multiple users on the EA Forums and Steam Discussions, suggesting it is a systematic issue with PS VR2 + SteamVR on F1 25, not an isolated case.VR not working (AMD 9070XT)
I also askes AMD about this issue: On my GPU 9070XT i still have a VR issue. Tried everything with new and the latest 25.10.2 driver but no luck. So i'm back on the AMD 25.4.1 release (amd-software-adrenalin-edition-25.4.1-win10-win11-apr22-rdna). INGAME: Tried everything, but i still get a strange grey image in VR and only the HUD ingame is showing correctly (with F1 25). I saw posts online with positive results. Is there anything you can do? Or do you have any tips/tricks? Note: this only occurs in F1 25, all other games DO workF1 25 loses ALL input after opening SteamVR Dashboard with Steam Frame
Hello, I have found a 100% reproducible input problem when using a Steam Frame with SteamVR and F1 25. The problem occurs specifically when the SteamVR Dashboard is opened using the Steam button on the Steam Frame controller. SYSTEM / SETUP Headset: Steam Frame PC: Windows 11 Connection: Steam Frame connected to the PC using Steam Link VR runtime: SteamVR Game: F1 25 (Steam version)VR: F1 25 running in VR mode using SteamVR/OpenVR Controller: Xbox controller connected to the PC IMPORTANT: F1 25 VR previously worked correctly on this same PC with a Meta Quest headset. REPRODUCTION STEPS 1. Start SteamVR on the Windows PC. 2. Turn on the Steam Frame and wait until it is connected. 3. Start F1 25 from Steam in VR mode. 4. Enter a playable session, for example Time Trial. 5. The Xbox controller works normally. 6. I can drive the car normally. 7. Press the Steam button on either Steam Frame controller. 8. The SteamVR/Steam Frame Dashboard opens. 9. Close/resume the game from the Dashboard. RESULT Immediately after pressing the Steam button, F1 25 loses ALL input. The game does NOT crash. The VR image continues rendering normally. The game remains running and the cockpit is still visible. However, F1 25 no longer receives input from ANY of the following: - Xbox controller - PC keyboard - PC mouse -Steam Frame controllers The Steam Frame controllers themselves still work for interacting with the SteamVR Dashboard, but once the Dashboard is closed, F1 25 receives no input. For example, I can point at "Resume Game" in the SteamVR Dashboard, but after returning to F1 25 the game does not respond to the controller, keyboard, mouse, or Frame controllers. The only way I have found to regain control of F1 25 is to restart the game. EXPECTED RESULT After opening and closing the SteamVR Dashboard, F1 25 should continue receiving input and I should be able to resume playing normally. ACTUAL RESULT Opening the SteamVR Dashboard causes F1 25 to permanently lose all input for that session while the game continues rendering normally. ADDITIONAL TESTING I have reproduced this multiple times with the exact same result. I have also tested the following: - F1 25 works normally in non-VR mode. - Xbox controller works normally in Windows. - Keyboard and mouse work normally in Windows. - Xbox controller works inside F1 25 VR before opening the SteamVR Dashboard. - Keyboard and mouse also work before opening the Dashboard. - The problem occurs immediately when the Steam Frame Steam button is pressed. - The game continues rendering after input is lost. - SteamVR itself continues running. - The Steam Frame remains connected. - Restarting F1 25 restores input until the SteamVR Dashboard is opened again. - Steam Input for F1 25 has been disabled. - The problem is therefore not limited to the Xbox controller; keyboard, mouse and Frame controllers all stop working in F1 25 at the same moment. - I previously used a Meta Quest headset 2 with this same PC and F1 25 VR worked correctly. I have intentionally stopped further troubleshooting because the Dashboard button provides a reliable and repeatable trigger for the problem. This makes the issue very easy to reproduce: F1 25 VR working ↓ Press Steam button on Steam Frame ↓ SteamVR Dashboard opens ↓ Return to F1 25 ↓ F1 25 still renders but receives ZERO input Please investigate whether opening the SteamVR Dashboard on Steam Frame is leaving the OpenVR application (F1 25) in a state where application input is no longer delivered after the Dashboard is closed. CONTROL TEST WITH OTHER VR RACING GAMES To determine whether the Steam Frame/SteamVR Dashboard itself was causing the problem, I performed the same test with other VR racing games. Using the exact same PC, SteamVR, Steam Frame and Xbox controller: Project CARS 2: - Started from SteamVR Home. - Xbox controller works normally. - Entered VR gameplay. - Pressed the Steam button on the Steam Frame controller. - SteamVR Dashboard opened normally. - Closed the Dashboard. - Returned to Project CARS 2. - Xbox controller continued working normally. Assetto Corsa 2 - Started from the same SteamVR Home environment. - Xbox controller works normally. - Entered VR gameplay. - Used the Steam Frame Steam button to open the SteamVR Dashboard. - Closed the Dashboard. - Returned to the game. - Xbox controller continued working normally. Therefore, opening and closing the SteamVR Dashboard does NOT generally cause Xbox controller input to be lost on this PC/SteamVR/Steam Frame setup. The problem is reproducible specifically with F1 25. This is also not limited to the Xbox controller. When the problem occurs in F1 25, keyboard and mouse input are also lost, and the Steam Frame controllers cannot interact with F1 25 either. F1 25 continues rendering normally and does not crash. The exact trigger remains: F1 25 VR + Xbox controller working ↓ Press Steam button on Steam Frame ↓ SteamVR Dashboard opens ↓ Return to F1 25 ↓ F1 25 still rendering ↓ ALL F1 25 application input is lost Thank you.I can't play it via steam link anymore
I have EA WRC on Steam. I used to play it with Meta Quest 3 VR using virtual desktop and it was ok. But, when I try to conect it via steam link, using my new headset Samsung Galaxy XR, when the game launches on VR, my right screen starts to just flash some blue lights and a message is shown on the PC monitor: "the vr headset is currently unavailable". When I try to use it with virtual desktop, it plays using VDXR runtime. I looked on reddit and I found another guy with this issue. I reinstalled the game, reinstalled steamvr and steam link, checked for corrupted files but nothing has worked. I could play it via steam link when I got my new headset. I spent a week without playing and, when I tried to play, I could not due to what I've just described. Looking foward to a help. Thank you!!vr doesn't render fully
i just got a better gpu and wanted to try vr since it didn't run well on my old one. but when trying it didnt render fully and i was sort of looking trough a black box (see image, this is on both eyes). i didnt have this problem on my old gpu (2060) but have on my new one (5060TI). i have tried steam link and meta link but both have the same issue. i also looked trough all the settings but still no fix. the issue can also be from the 2026 update since i didnt try vr on my old gpu on this update