WOC Grudge Matches
This isn't a major problem with the game, just a bit of a personal pet peeve. Could we get some balancing of the bonus X-Factors that get added during a grudge match? The devs have already acknowledged that some X-Factors have more of an impact than others by making the more impactful ones cost a lot more to equip. It would be nice if the bonus X-Factors in grudge matches were at least somewhat cost-equivalent. More often than not one team gets a high-end X-Factor ( Truculence, Quick Release ) while the other team gets a low-impact one. It's not as big a deal in 6v6, but if you're playing 3v3 and the McDavid on the other team suddenly also has elite Truculence it gets a bit silly. Personally, I'd remove the bonus X-Factors entirely and just keep the match history aspects of grudge matches, but I doubt that's an option.19Views3likes2CommentsReverse hits are a bit OP
This might just be a personal gripe as a defenseman, but they make playing defense impossible. I understand if you're going in for a hit and they do the reverse check, But I don't hit really, and they're still able to do it to me. It makes it so you can't gap up on your check at all. It makes it so you can't Gap up on your check at all. If I go to make a poke check I can be reverse hit? Why? In most instances, I'm not even trying to go for a hit or a poke check, I'm just skating into their body position gain control of the puck. Which is what you're supposed to do. If I have Superior positioning you're not supposed to have a get out of jail free card which is what that gives you. Attached is a video of someone going in for a reverse hit, when I'm not even moving, I'm actually trying to back up, but because they do the move they lose the puck, I get the puck against my will because the animation forces me to, and they're able to execute it anyway, because I now have the puck. I can't get anywhere near anyone, there's no perk or mechanic that counters that mechanic. The warrior perk mitigates it at best. And all it takes is a hit of a button to execute. The options I'm left with are to attempt to just go for charged hits with truculence (taking you out of position and easy to evade, which is not my style) or allow them to gain the zone uncontested and exclusively cover passing lanes. Which becomes a problem when we also have a pressure mechanic, that builds with time in the zone, completed passes and shots at the net. I have two ideas to fix it. What I would like to see is an interference penalty assessed to someone who doesn't when I am not trying to engage in a hit. A simpler solution would be put the mechanic behind a perk wall. It still would be abused as a meta-tactic, but at least then not every single person can do it. There's a lot of reasons this game, in my opinion, is one of the worst ones to play defense in the last 7 years, I don't have solutions for those but this is the biggest problem I come across most often. Thank you for taking the time to read.79Views4likes4CommentsFranchise Mode Feedback
Posted this last year and congratulations you succeeded!!!! IMAGINE EA SUCCEEDING IN MAKING NHL26 WORSE THAN 25 NHL 25 is probably the worst thing EA has released, 19/20/21/22/23/24 had their faults and flaws but they were playable. The menus are full of syrup… 🤮🤮 Ice-Q termin”AI”tor, so incredibly boring game play!!!!! You can’t switch player like before, and once you manage to switch to the player you want to be, it's too late and the idiot AI player is just going the wrong way or something else In all my years playing the NHL, I have NEVER played this many overtime games together as I have with this game. Every single match ends the same, you have to work like crazy for 2 goals in 25-30 shots then the AI scores two rubbish goals when there is less than a minute left.... 30-7 in shots VERY FUN GAME I have to say you're doing a great job if you manage to make NHL 26 worse. Edit: Modified the title to better reflect the content of the message. -CM18Views0likes0CommentsWhy is the community not making a bigger deal about horrible matchmaking?
Matchmaking has become unbearable. As soon as we started a club this year in D10, immediately playing Elite players/teams while we’re silver/gold. It’s not fun when games are lopsided. Win or lose I want to be in competitive games. Not blowout losses. I’ve seen the reasoning for current state of matchmaking. It seems EA believes player pool is too small for NHL to base matchmaking on skill level. That we would rather have shorter wait periods (play the first team available regardless of skill level) instead of waiting a bit longer. My club disagrees. We’d rather wait longer to play an evenly skilled team. It’s gotten so bad we’ve been using a 3rd party website to look up the opposing clubs record before the match starts. And we decide if we want to back out or play. Some of the teams it matches us against have 500+ wins and 90%+ win rate. It’s ridiculous. We constantly back out of matches, and wait to find a team that has a similar skill. This disproves EA’s logic. Doing our own matchmaking takes longer. It would be faster if EA would do it properly for us. Also, I know this has been brought up before as well, why can’t we search for a game with the same amount of human players anymore? Specifically for 3v3. 3 humans vs 2 humans and an AI is a major disadvantage. This is another instance where I see clubs backing out of matches until they find a team with an even amount of human players. So can we get a real reason to why matchmaking hasn’t been improved? Because the excuse of a low player pool doesn’t seem accurate. Not if you have clubs pretty much having to do their own matchmaking. Backing out of multiple matches until you find an even one. I imagine we’re not the only club doing this. Does EA realize if they improve matchmaking, then possibly more people will buy the game. Making the player pool larger. What does the community have to do to get matchmaking improved?2KViews12likes51CommentsEA WHEN WILL THESE BE IN WOC STORE???
This is a complete joke right? When are these jerseys and sticks and skates in the world of chel store??? I have checked every day since I got the game in September haven't seen any of these ..sooo EA WHEN will these be in the world of chell store????? See attached photos for what I'm talking about.54Views0likes2CommentsMichigan Tire Logo Unlock Struggle
EA, I have been running a league team club name Western Michigan Broncos for years now. I was an alumini and a huge fan of my bronco hockey team. In past years we have had zero difficulty unlocking the Michigan jersey logo with the tire. This year has not been the case, we have unlocked every other state logo except michigan. This is an essential logo to our top tier club unis. I included a pic from 24. Can you help us out and possibly gift us the logo? Let me know Xbox GT: xShredd EA ID: xShreddd email: mailto:[edit: email address removed]18Views0likes0Commentsdrop in chel
Hi everyone! I wanted to suggest a change to ranked matchmaking. Players below, say, 17,000 RP shouldn’t be matched with those above that threshold—unless they're friends and invited to a party. If they’re in ranked games, it would be better if they were placed in a league of their own. Right now, mixing these groups is ruining both drop-ins and clubs. I think this could help maintain a better competitive balance.79Views0likes2CommentsERROR CODE
DFEFBD06AB1C0954-0000000000009999-43CAF82FB583FDFB when trying to change my CHEL club's team logo color, i get this error. I can change the logo itself, save and move to Visitor/Alternate (i'm trying to change the Home logo color). But, every time i try to change the COLOR of the logo, i get this error. help?159Views0likes11CommentsFix WoC balance
The worst is goal tending. I've already suggested to have better cpu goal tending we need some sort of sliders to change their playstyle such as how long they'll hold the post or how quickly they'll bite on a 1T. Ideally people play goalie themselves, but without changes how many people are gonna want to? Look at discord and Facebook at all the clubs looking for goalies and defensemen.. it's currently such a thankless job. How can we fix it? Most people don't want a human goalie because they fail to save the more routine shots. They want them because they pose some chance to stop a breakaway as the CPU goalie has almost 0 chance. Most human goalies are gonna have a worse save percentage than a CPU. I believe the best way to fix this is to give small boosts to human goalies. Either through better attributes, or bigger boosts like better rebound control. Give more incentive.. clubs/ players get more xp/ coins for playing with a goalie. Goalies get more time in the limelight for their performance. The announcers talk more about the goalie. Update goalie play.. Ideally from the ground up. Speak with players who play goalie the most, and bring in high level goalies to sit down and talk about a new/ better system. This game desperately needs more goalies. It also needs more defenders. Defenders are ALWAYS on the short end of the stick. The LT/L2 abuse. EA builds like McDavid build and Spectre are just far better than anything defensive build and much faster. So defenders have to choose to have the McDavid speed and no defensive abilities or defensive abilities but not the speed.. couple this with hits coming in extremely late after you pass it up the ice and clubs getting mad at their defenders for giving up a breakaway despite being slower or smaller (getting hit) and not being able to cover for everything. Then the pokecheck and stick lift are not the most dependable tools, we're forced to use DSS, and you're just not gonna get a lot of people wanting to play defense. The fix here is to give defensive builds at LEAST the same ability/ speed of the forwards. Once again, give them the limelight more often.. we are always showing the goals, maybe let them talk about the defenders and how well they are shutting down offensive chances and stuff.. or what they are doing offensively from the backend. Their ability to get the puck out of the zone. The forwards for FAR too many games in a row have received some sort of boost. They have more over powered EA builds, tons of dekes and more every game, they can make themselves huge and use reverse hits against nearly any defensive action, they can hit the opposing defenders long after they pass, they can be faster than any defensive build can be, they can use LT/L2 to become extremely hard to defend against, they can recieve a pass without holding vision control or turning toward the pass, while a defender MUST do this if they want a chance to intercept, etc. A lot of these need to be addressed. This game just holds the forwards hands so much and constantly rewards them. When defenders have to aim their DSS while forwards don't even have to aim their passes. When defenders have to really choose when to poke or stick lift in fear of a penalty but forwards have nearly 4 seconds after a pass to hit a defenseman, when defenders have to use vision control to try to break up a pass or intercept and somwtimes they still don't get it, meanwhile a forward can recieve it without turning, including if its a slap shot pass, Forwards being drawn into loose pucks/ rebounds while defenders always feeling like they don't fully have the right to a rebound shot or the loose puck immediately following a poke check, after a poke check the defender gets an articial speed nerf while the forward can often repossess the puck after a poke and then skate around the defender due to the speed nerf. The truth is most people would want to play forward without all these boosts and the limelight. They dont need MORE incentive to be a forward. We need more full clubs and less teams of 2 or 3 forwards. Most of the people I knew that played defense have quit playing the game altogether. We need to start finding balance.39Views4likes0Comments