post-1.4.3.0 hotfix issues
Sniper rifle range-zero HUD element gone, so if you change zero you cannot see the range you have selected, only visible if the rangefinder is equipped Bot-behavior in Boats can cause bots to start spinning around in circles with the patrol-boat (at least that one, possibly RHIB as well), and they just spin for long periods of time before they eventually abandon the boat and start swimming to the shore LTLM-II (SOFLAM) will project the 3D model of the ground-placement for the SOFLAM in the ADS of the SOFLAM, putting a giant SOFLAM on the skybox, and if at 12x magnification the projected model of the SOFLAM will turn everything where it is projected blurry as well. Water-droplet effect on screen will show on the SOFLAM while ADS EOD Bot will damage itself while using the stun-grenade launcher Optics MGO and QMK optics while equipped can often spawn in as the R4T 2.00x optic in their place MGO and QMK optics not accessible after unlocking until the game is restarted MGO optic model too far away from screen giving it unintentionally too good situational awareness around the optic (as if a low zoom group optic) for the magnification-level class of optics in its group, and making its reticle-text unreadable MGO optic is supposed to have a red dot in the middle of its reticle, but has a red crosshair"+" MGO amplifies recoil more than other optics in the same group-class of magnification levels (even more aggressively than x5.00 optics) while QMK does not have this same issue luckily Silencers (and possibly other muzzle devices) disappearing from weapons they're equipped to, leaving the weapons with them "equipped" by not actually being on the weapon after spawned in with, only having a barrel with nothing on the end of it without any of the silencer effect (reverting to unsilenced audio and behavior) "no grenade icon" bug is back, where the pulsing marker for grenades does not appear, and especially if passing the player This is just what I've discovered so far, vastly more issues than before the hotfix10Views0likes0CommentsFell through map at the start of the game
Mode: Multiplayer - Rush Map: Railway to Golmund Immediately at the start of the game, i spawned normally then suddenly I was falling under the map. Looks like an endless fall. As long as i'm under playable area, i'm not out of bounds. Also I see no available tag applicable to this issue Game just ended and i just let it fall and see if i would hit something and i didn't, luckily we won.58Views2likes3CommentsProblems with sights
You can't equip new sights on revolvers (even if you've unlocked them). On ES 5.7 pistol, the iron front sight still obscures half of the sights. On GGH - 22 pistol, the silencer still obscures half of the sights. P.S. One of the issues with pistols is the terrible experience when aiming down sights (ADS). Because of this, most players prefer revolvers and the auto-pistol. This problem can be solved by reducing the distance between the sight and the player's camera. Previous Battlefield titles featured an "ADS FOV" setting that allowed players to maintain a standard 90-degree FOV while aiming, even if their general field of view was set to 100 or higher. I don't get why BF6 doesn't have this setting. The funniest part is that in the beta, you could toggle a similar setting via Notepad; right now, when you ADS with iron sights, your FOV drops to 90, but as soon as you equip a 1x sight, that nice feature gets disabled :(17Views0likes0CommentsREDSEC Ranked Matchmaking Takes 15–20+ Minutes in Iraq
Hello Battlefield / EA Support Team, I am experiencing a serious matchmaking issue in Battlefield 6 – REDSEC Ranked. I am playing from Iraq, on Xbox Series X, and Crossplay is enabled. The problem occurs specifically when searching for a Ranked REDSEC match. Problem details: Game mode: REDSEC Ranked Platform: Xbox Series X Location: Iraq Crossplay: Enabled Issue: Extremely long matchmaking times Typical queue time: 15–20+ minutes Sometimes the game continues searching without finding a match for a very long time. Casual/non-Ranked matchmaking appears to find games much faster. Restarting the matchmaking search does not consistently solve the problem. I am concerned that the matchmaking system may be having difficulty finding enough Ranked players in or near the Middle East region, or that players from Iraq are being routed to distant regions such as Europe or other regions because of limited server availability. This may be causing two related problems: Very long Ranked matchmaking queues Potentially high latency/ping after finally finding a match Since Crossplay is already enabled, the available player pool should be as large as possible, so disabling Crossplay does not appear to be a practical solution. Could you please investigate whether: REDSEC Ranked currently has sufficient Middle East server capacity. Players from Iraq are being correctly routed to the closest available server. There are currently any matchmaking or server-routing issues affecting Iraq and the Middle East. Ranked matchmaking is unnecessarily restricting the available player pool. There is a known issue causing players in the Middle East to be placed into European or other distant regions. Additional Middle East servers or improved regional matchmaking are planned. I would appreciate it if you could confirm whether this is a known issue and whether there is currently any recommended workaround for players in Iraq. Thank you.127Views4likes1CommentOuroboros gun sticker unavailable after Gauntlet Tier One Operator 5 completed
Ouroboros (Gauntlet Tier One Operator Challenge 5 reward) will not unlock. In Loadouts → Select Sticker → Ranked, the tile is locked and shows “Currently Unavailable.” The weapon preview still shows the multi card art on the gun, but the sticker cannot be equipped. Challenge 5 shows complete. Restart, extra matches, and rechecking Challenges / Loadouts did not grant it. Same result on all three platforms. Reproduced on Xbox Series X, PS5, and PC. Related: https://forums.ea.com/idea/battlefield-6-bug-reports-en/ouroboros-stickers-missing---challenge-5-completed/1358865628Views0likes0CommentsBattlepass
Hello, I purchased the Battlefield 6 Battle Pass after already reaching approximately 70 out of 110 tiers. Since the purchase, I have been receiving the rewards for newly reached tiers normally. However, I have not received the premium rewards from the tiers that I had already reached prior to the purchase. In the Battle Pass menu, these rewards are partly shown as unlocked or marked with a blue checkmark, but they remain locked in my inventory and character, weapon, and vehicle customization. I have already completely closed and restarted the game several times, unfortunately without success. I kindly ask you to check the Battle Pass entitlements on my EA account and retroactively unlock or credit the missing premium rewards for the tiers I reached before the purchase. Thank you very much for your help!6Views0likes0CommentsHigh Ping, VPN Abuse, and Broken Netcode After the Latest Patch
Since the last patch, it has been happening more and more often that players have a ping of over 100 ms. It is technically impossible to play against these players because you get killed 10 meters around corners, or you get killed even though you haven’t even seen the enemy yet. In the last few days, I have increasingly seen players who take up to one third of the player slots in a match and all of them have a high ping. It is also well known that many NA players use VPNs to play on EU servers in order to gain exactly this advantage. DICE/EA, this needs to be fixed. The game becomes unplayable when such methods are used to gain an advantage.766Views6likes7CommentsLaser designator visual glitch(BF6)
When you go prone and use the laser designator like God intended...with your hands instead of the stupid tripod(I hated the soflam in bf4) it still shows you where it would be if you placed it, despite you using it manually. Idk if it'd be possible to fix that so it's not visible while in use, even better if you also made a toggle in loadout creation to entirely disable tripod use on the laser designator altogether. It's a QOL update that I suspect I'd not be alone in thoroughly enjoying that change because shoot n scoot recon gameplay doesn't benefit from the tripod really. Side note: I etched out the gamertags to preserve other players privacy or cropped if the visual glitch was small enough.8Views0likes0Comments