Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.6.3KViews27likes464CommentsObliteration matches ending in draws without the timer finishing
Hello, Out of 6 Obliteration matches I have played 3 finished in a draw at random times on the timer. The bombs were not planted at the same time and the timer did not finish since it was different times every time it happened. 2 times it happened was when one team planted the last bomb and when it exploded the game finished in a draw.2Views0likes0CommentsEA you have outdone cods level of stupidity
The strike Point Community on Battlefield is one of the few that has came from Call of Duty and praised this game for being old school for being fun for bringing back what we used to love about games we have probably done more for Battlefield 6 than anyone else by raising awareness to the Community to come to Battlefield hell y'all's player base is full of us and now all of strike point every Club every Community every group will be protesting strike point is the only game mode in Battlefield 6 worth playing to me so much so that I built a community specifically designed around learning growing and enjoying strike point we have over 60 people now and all of us will not be playing anymore until you fix strike point back to the way it was and stop acting like Call of Duty and actually start listening to your f****** player base we're out you're going to end up like every other game in the last 4 years and be stomped out about something bigger and better because you make stupid decisionsStrikepoint spawn glitch
PLEASE EA PLEAAAAAAASE FIX THIS!!! In strikepoint before the round starts, you can jump, sprint, and slide out of spawn to get up to 30 meters farther out of spawn. In strikepoint, holding angles matters and if enemy players are just to the objective long before your team is, they have control over point and win 90% of the time. This bug is so heavily abused that every match with higher level players just devolves into who can bug abuse better. Also, each team should only be allowed one set of defibs. 4 medic revive spam is wildly hard to counter.40Views0likes2Comments[BUG] Strikepoint win condition broken after Blastpoint update (1.3.2.0)**
**Platform:** PC / Xbox Series X|S / PS5 (observed cross-platform) **Mode:** Strikepoint **Update:** 1.3.2.0 (Blastpoint, June 9) **Summary:** Since the Blastpoint update, Strikepoint round win logic is incorrect. The objective capture state appears to override elimination outcomes. **Observed behavior:** 1. A team that touches the objective (capture progress as low as ~1%) and then wipes ON the point is awarded the round win anyway. 2. Rounds have been awarded to the wrong team even after a full enemy squad elimination. **Expected behavior:** Round win requires either (a) full capture of the objective, or (b) eliminating/downing the entire enemy squad — per pre-update rules. **Impact:** This removes the elimination win condition in practice and forces every round into a rush to the center point. Tactical play (holds, route denial, revive plays) is no longer rewarded. The mode is effectively unplayable as designed. **Repro rate:** Consistent across matches since the update. Requesting acknowledgment and a hotfix or rollback of the Strikepoint scoring change. If this was an intentional design change, please communicate that — but as shipped it reads as broken capture/win logic.56Views5likes3CommentsWeekly Class Debrief - Engineer
Welcome everyone to the Weekly Class Debrief. Each week we will be rotating through each class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. We're back again with another discussion on the Engineer class after our first thread discussing recon after the changes made with season 3. Continuing from where we left off with Recon, how do we feel Engineer is playing since the release of Season 3 now that we've had some time to get used to the balancing changes made. As always the discussion is driven by you folks - we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way. If you’ve got clips or standout moments, feel free to share those too.241Views4likes16CommentsStrikepoint Completley Broken after patch
The Strikepoint game logic has completely broken since patch. 1. If you eliminate the entire enemy team before the objective opens, you don't win and the round ends in a tie. Both teams receive a point. 2. If the enemy touches the objective first and gains even 1% progress, you can contest the point and eliminate their entire team afterward, but you still lose the round. 3. If one team wins the opening round, they can repeatedly eliminate themselves with grenades in spawn, running out of bounds, or redeploying in each of the next rounds. Every remaining round ends in a tie, giving both teams a point, and the team with the initial lead wins the match 6–5. 4. If you clutch a 1v4 after the enemy has gained any objective progress, you still lose the round despite eliminating their entire team. 5. If both teams reach the objective at the same time, the round will become impossible to win for either team regardless of which team eliminates the other and results in a tie. 6. In a contested 1v1, the team with more objective progress is guaranteed to win. Eliminating the remaining enemy player that had more objective progress does not matter, and contesting the point prevents you from gaining progress of your own, and thus instantly loses you round after killing them. The mode is effectively unplayable and is being currently abused by winning the 1st round then self-dying in spawn over and over in the next rounds.33Views1like1CommentThe IGLA should be removed from the game
The Igla should be removed from the game until the flare interaction bug is properly fixed. At this point, it’s the only realistic way to make air gameplay bearable again. The developers have already acknowledged that there is a bug involving how AA missiles interact with flares. In the recent Discord Q&A, it was confirmed that missiles can sometimes ignore flares entirely. This isn’t speculation anymore. The issue is known. The problem is that the Igla is by far the worst offender. This isn’t an occasional annoyance that happens once every few days. Anyone who spends a significant amount of time flying will run into it repeatedly. If you’re flying and you’re actually surviving long enough to engage in air combat instead of crashing or dying to simple mistakes, there’s a very good chance you’ll die multiple times to missiles that completely ignore your flares. That is not a minor bug. It’s a game-breaking issue for air vehicles. The frustrating part is that this has existed in some form since release. Lock-on missiles and AA missiles have always had inconsistent interactions with flares. Sometimes they work correctly. Sometimes they don’t. The Igla, however, takes the problem to another level. It seems to ignore flares far more often than any other launcher in the game. When your primary defensive countermeasure randomly fails, there is no meaningful counterplay. Flying becomes less about skill, positioning, or decision-making and more about hoping the game doesn’t decide that your flares simply don’t count this time. I understand that fixing this bug may not be simple and could take time. That’s exactly why I think temporary action should be taken instead of waiting indefinitely while the issue continues to affect every pilot in the game. Remove the Igla from the game until the bug is fixed. While the launcher is disabled, investigate exactly why it behaves differently from other AA launchers and why it appears to ignore flares so frequently. More importantly, continue working on a proper fix for flare interactions across all lock-on and AA missiles so that the problem is finally resolved at its source. The current situation makes air gameplay unnecessarily frustrating, and the Igla is the biggest contributor to that frustration. Until the bug is fixed, it has no place in the game.243Views9likes20Comments