Battlefield 6 multiplayer matchmaking issues
Hi devs , When me and my friends are in a party playing together and the match ends the game does a weird glitch when it’ll say next match ready and then one of us loads into the next game but the rest don’t , where it shows the player icon at the bottom of the screen after a match on the after match report it glitches a second image over them icons and then the players don’t load in and we all have to quit back to main menu to start a match make again to get in the same game , iv heard a few people are having this issue, also when I press search for a game it’ll say match found then glitch and the game freezes for a second then it stops match making and it’s like I a match and then it doesn’t load me in and just stops searching, kind regards, Sean0Views0likes0CommentsDevs, do you even play this game????
Game loads me and my party in with different players separately or leaves one of us at the lobby. This can happen 3-5 times in a row. Hit reg is terrible, falling through the map into nothingness, boxes and intel don’t load in red sec when you drop in, when trying to revive teammate it constantly drops them and stops reviving them, attachment unlocks not working (says unlocks at level 8, I’m on level 10 and it’s locked) the list goes on and on. Can’t even convince my friends to play the game with me anymore because it has so many problems. Yall are going the way of COD quick by neglecting to just make the game playable! Yall need to work over time on this and be more transparent about the fixes because player’s faith in this game is at an all time low. Do you even care?8Views0likes0CommentsCould you add a console-only matching mechanism?
After Xbox disabled cross platform play, it became impossible to find a full match.🥲 Could DICE learn from Respawn Entertainment how to optimize the console user experience? This feature was not available in Battlefield 2042 (Xbox Series X|S Edition), but the Xbox One Edition of Battlefield 2042 was console only.Backfill bots EA FIX THIS>upvote<
Please everyone upvote! im just getting right to it ea what on gods green earth are you doing all we want is a full bot lobby customizable to our own wishes and be able to host it locally!!! How hard is it really cause nothings been said not a single reply to any forums almost like youve deserted portal meanwhile its the reason your count is so low now since yall arent fixing this backfill bot count issue i find it really dumb you cant set static bots like in 2042 like honestly how hard is it seems you guys are to focused on redsec which majority of your player base doesnt care about nobody wants battle royals anymore FIX PORTAL7Views0likes0CommentsBot Backfill nerfed in small markets
Noticed this yesterday. Played the new maps for a while, then decided to go back to the vanilla maps. In the past, if you waited a couple of minutes, and not enough players were waiting, the bots would automatically backfill so that a game could start. This seems to have been disabled for the vanilla maps. In smaller markets, this means that a new game will never spin up. I guess DICE are trying to get players onto the new map, and save server costs. This may not be a problem in larger markets, but is a real issue for smaller markets e.g. Oceania, where there are never enough players to spin up a server unless backfill is enabled. Hope DICE reverse this soon!latest update feels console biased and unbalanced
The attack/Apache helicopter is just overpowered. The AA is literally useless against it. The AA's reload is just too slow, even with enhanced loading. Even if I lock and fire 1 missile to trigger the flares, by the time the second missile is ready, the Apache is gone, out of range, off the map, or below level. The Apache just doesn't have any good counters unless you have a squad of engineers and an AA. The Apache's combination of speed, missile lock, flares, thermal sight, and machine guns is just ridiculous. Even more so for console/controller players. It's just not fun having an Apache camping spawn or a runway. I primarily play as sniper and adding the delay to zeroing is just nonsense. This isn't a sniping simulator, and it seriously punishes long range snipers. At long range, if the target makes even a minor movement the headshot misses. Adding a delay gives the target even more time to move therefore, long range sniping is no longer an option. I can't help but feel this was to "help" console players. But here is the most annoying part of this change, the game feels heavily biased giving console players a significant advantage across all weapons/roles because literally it feels like I barely appear in my opponents view and they've already snapped to my location fired 3 shots or 1 shot and I'm dead. I could maybe understand this with the scope glint on a sniper rifle, but this is happening when I'm using DMR's with a suppressor. And they notice me before I even fire a shot. So, are people cheating? Am I that easily seen (without any kind of enemy spotting)? Or is the gameplay just one-sided (console biased aim assist).Developer Eklof
Says the season checked all the boxes. I guess the only box it checked was does it work [barely]. Me and my friends still can not play consecutive games without someone getting disconnected on Redsec. Aim guided rockets sometime still reload when they are being guided. Random rays of light blinding, us. Among all the other problems people are saying, i want to know the boxes that Eklof says are checked because it only probably matters to EA/Dice and not the players.Still a bug in the waiting menu for next match
I usually do custom search for the few maps I selected, but at the end of the match it will act like its loading to next rotation but on the bottom hud it overlaps finding new server and does not work, forcing you to quit and find a new match. This has been an issue since the second update before season 1. It's on my Xbox series x, don't know if others had this issue.6Views0likes0CommentsGameplay Feedback – Hit Registration & Weapon Balance
I’m submitting this feedback out of genuine frustration with the current state of hit registration and weapon balance. At this point, this is the worst experience I’ve had in any shooter when it comes to bullet registration. Clear, well-placed shots simply are not registering consistently. Good aim feels disrespected every single match. You can visibly track targets, land multiple confirmed hits, and still lose fights due to inconsistent damage application. The hit detection feels unreliable and delayed, especially in mid-to-long range engagements. It creates situations where mechanical skill does not feel rewarded, which is extremely discouraging in a competitive environment. Weapon balance is also a major issue. SMGs currently feel god-tier at every range. They dominate close range as expected, but they are also outperforming DMRs at mid and even longer distances. A DMR, which should reward precision and positioning, feels severely underpowered. It often takes an unreasonable number of clean, confirmed hits to secure a kill compared to an SMG that can spray and delete opponents quickly. This imbalance makes weapon choice feel irrelevant and discourages skilled, accurate playstyles. Precision weapons should reward accuracy. Right now, they feel punished instead. Please prioritize: Fixing hit registration consistency Improving server-side damage reliability Rebalancing SMGs vs DMRs at range Ensuring precision weapons properly reward accurate aim The core gameplay has potential, but hit registration and weapon balance must be addressed for the experience to feel competitive and fair.