latest update feels console biased and unbalanced
The attack/Apache helicopter is just overpowered. The AA is literally useless against it. The AA's reload is just too slow, even with enhanced loading. Even if I lock and fire 1 missile to trigger the flares, by the time the second missile is ready, the Apache is gone, out of range, off the map, or below level. The Apache just doesn't have any good counters unless you have a squad of engineers and an AA. The Apache's combination of speed, missile lock, flares, thermal sight, and machine guns is just ridiculous. Even more so for console/controller players. It's just not fun having an Apache camping spawn or a runway. I primarily play as sniper and adding the delay to zeroing is just nonsense. This isn't a sniping simulator, and it seriously punishes long range snipers. At long range, if the target makes even a minor movement the headshot misses. Adding a delay gives the target even more time to move therefore, long range sniping is no longer an option. I can't help but feel this was to "help" console players. But here is the most annoying part of this change, the game feels heavily biased giving console players a significant advantage across all weapons/roles because literally it feels like I barely appear in my opponents view and they've already snapped to my location fired 3 shots or 1 shot and I'm dead. I could maybe understand this with the scope glint on a sniper rifle, but this is happening when I'm using DMR's with a suppressor. And they notice me before I even fire a shot. So, are people cheating? Am I that easily seen (without any kind of enemy spotting)? Or is the gameplay just one-sided (console biased aim assist).Developer Eklof
Says the season checked all the boxes. I guess the only box it checked was does it work [barely]. Me and my friends still can not play consecutive games without someone getting disconnected on Redsec. Aim guided rockets sometime still reload when they are being guided. Random rays of light blinding, us. Among all the other problems people are saying, i want to know the boxes that Eklof says are checked because it only probably matters to EA/Dice and not the players.Still a bug in the waiting menu for next match
I usually do custom search for the few maps I selected, but at the end of the match it will act like its loading to next rotation but on the bottom hud it overlaps finding new server and does not work, forcing you to quit and find a new match. This has been an issue since the second update before season 1. It's on my Xbox series x, don't know if others had this issue.6Views0likes0CommentsGameplay Feedback – Hit Registration & Weapon Balance
I’m submitting this feedback out of genuine frustration with the current state of hit registration and weapon balance. At this point, this is the worst experience I’ve had in any shooter when it comes to bullet registration. Clear, well-placed shots simply are not registering consistently. Good aim feels disrespected every single match. You can visibly track targets, land multiple confirmed hits, and still lose fights due to inconsistent damage application. The hit detection feels unreliable and delayed, especially in mid-to-long range engagements. It creates situations where mechanical skill does not feel rewarded, which is extremely discouraging in a competitive environment. Weapon balance is also a major issue. SMGs currently feel god-tier at every range. They dominate close range as expected, but they are also outperforming DMRs at mid and even longer distances. A DMR, which should reward precision and positioning, feels severely underpowered. It often takes an unreasonable number of clean, confirmed hits to secure a kill compared to an SMG that can spray and delete opponents quickly. This imbalance makes weapon choice feel irrelevant and discourages skilled, accurate playstyles. Precision weapons should reward accuracy. Right now, they feel punished instead. Please prioritize: Fixing hit registration consistency Improving server-side damage reliability Rebalancing SMGs vs DMRs at range Ensuring precision weapons properly reward accurate aim The core gameplay has potential, but hit registration and weapon balance must be addressed for the experience to feel competitive and fair.Fix the battle pass/ weapon attachment unlock issue
I am tired of unlocking attachments for weapons and competing battle pass levels. Just to come back to the game and have to go through all the same stuff over or during game go through all the unlocked attachments just to have the game say I still have unlocked attachments when you go to the weapon/attachment and there is nothing! Please fix this is really **bleep** annoying too have to do this every time you log on to the game!Bot Backfill nerfed in small markets
Noticed this yesterday. Played the new maps for a while, then decided to go back to the vanilla maps. In the past, if you waited a couple of minutes, and not enough players were waiting, the bots would automatically backfill so that a game could start. This seems to have been disabled for the vanilla maps. In smaller markets, this means that a new game will never spin up. I guess DICE are trying to get players onto the new map, and save server costs. This may not be a problem in larger markets, but is a real issue for smaller markets e.g. Oceania, where there are never enough players to spin up a server unless backfill is enabled. Hope DICE reverse this soon!Battlefield 6 Netcode, Lag Compensation, and Unfair Gunfights
I’m writing to provide feedback on Battlefield 6’s netcode and hit registration, which currently make gunfights feel inconsistent and unfair, especially for players with strong connections. I play on a wired fiber gigabit connection with consistently sub-20 ms ping, yet in most matches I experience frequent deaths behind cover, delayed damage, and what feels like “super bullets,” where multiple shots are applied in a single frame. At the same time, it often takes an unusually high number of hits for me to secure a kill, even in situations where I clearly shoot first. This strongly suggests that lag compensation and server reconciliation are favoring higher-latency players. While I understand the need to accommodate a wide range of connections, the current implementation appears to punish low-latency, stable players by prioritizing historical rewinds over the server’s current state. The result is gunfights that feel server-decided rather than skill-decided. I have no issue losing when I’m outplayed or outgunned. That’s part of any multiplayer game. The frustration comes from situations that are completely outside the player’s control and feel inconsistent from fight to fight. When outcomes no longer feel deterministic, it discourages continued play, regardless of connection quality or experience level. I believe this could be improved by limiting lag compensation rewinds, increasing server update consistency in infantry engagements, and better grouping players by latency bands. Battlefield’s scale is impressive, but gunfights must feel fair and responsive for players to stay invested. I want to enjoy Battlefield 6 and continue playing, but until these issues are addressed, it’s difficult to stay engaged. I hope the team will prioritize netcode improvements so that gunfights feel consistent and skill-based for everyone.404Views16likes16CommentsWrongful ban of a long time player and customer.... what is going on???
Can any EA advisor/customer service representative please address this and help me with Battlefield 6. I have been a loyal Battlefield player for over 20 years, starting from the very first title on Xbox and PC, and I have never had any issues or violations. I play using a controller due to a handicap in my left hand, which has always been how I’ve played your games. I have never cheated or used any unauthorized software. I simply play the game as intended. Being banned from a game I paid for, without explanation, is extremely upsetting and I'm not understanding why this situation is happening. Ive been reaching out through ea help for months with no help or even response in this matter. I respectfully ask for a review of my account and a resolution to this false ban. Please get this to the right team, because this looks very bad on your end.... how could this happen to someone who has played your games the way you are supposed to for as long as i have ...and support all your titles... and this happens. Please assist Thank you268Views4likes28Comments