The net code
It’s so bad for this game. It need to be addressed soon as possible please. it’s been going on already around other YouTube channels about it Take a long look at them please. People are not happy with it. That is why a lot of people are leaving, upset about it it’s been going on since day one of the game.Weekly Class Debrief - Assault
Welcome everyone to the Weekly Class Debrief. Each week we will be rotating through each class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. The class we will be discussing this week is Assault. Just over a week ago I posted my Medic guide here on the forum. We had some excellent discussion in there about tactics and there were some truly excellent tips shared from others in the community. This week we're going to discuss the Assault class, how you feel the class is balanced at the moment, what do you think could work better, what works well right now, and what do you want to see for the future of the class. The discussion is driven by you folks, we will be here to jump in with our own thoughts as well as to read your feedback, discussion points or even if you just have some cool screenshots or clips to share. We look forward to reading what you folks have to say The class up for discussion next week will be Recon18Views2likes0CommentsJust give PC players Crossplay on/off button already!
why is this such a hard thing to do? why won't DICE do this? we need answers. I am disgusted with all the insta kills I get from console players. add the trash hit detection, and this game is near unplayable. I guess DICE doesn't want us to buy any future games from them.Party not joining a game together
Since launch on xbox my brother and I have had to constantly quit out of games because one of us was not put in the game together. This has been extremely frustrating and makes me want to just stop.playing all together. It happens on every mode we have tried amwith cross play on and off. PLEASE HELP!!!!98Views1like10CommentsNew attachment notification icons are inaccurate
The orange/red dots that indicates a new attachment has been unlocked are entirely unpredictable. Some weapons you can clear the new attachment icon and it will still show the orange dot on the weapon thumbnail (no, this is not occurring from new weapon blueprints). Some weapons you can clear all new attachments and still have orange dots present on the attachment section. It is virtually impossible to distinguish which guns actually have new attachments and which have faulty icons on them. For reference, I am on PC but my friends on Xbox have also reported this issue. Unsure about PS. In the above screenshots you can see that it's telling me I have a new item on foregrips. Once I click into the section, there is nothing new available. This isn't the only instance of the problem but context for what I'm referring to. This seems to randomly reset itself as it isn't persistent, presumably on game restart or some other event. This means the problem isn't staying but it is certainly not updating at the times that it should. If I clear the notification of a new attachment it should go away. This is a call of duty problem, c'mon.1KViews9likes19Commentsparty members not getting put into game when host searches and finds game
I will say this up front that this issue has been happening since the beta. I didn't report it before as I assumed it was a known issue. Clearly, the issue is still occurring. This has happened to multiple of my friends on Xbox. We have tried different hosts, exiting the previous game when finished to main menu, staying in the previous lobby and not exiting, rebooting consoles, rebooting game, and I have personally even uninstalled and reinstalled the game. Nothing we do fixes the issue. There is no rhyme or reason for it happening as far as I can tell. Sometimes it happens when we are in the after game menu. Other times it happens when we are on the main menu and host is searching. There is no way of replicating the issue as it is completely random.11KViews123likes113CommentsBattlefield 6 Medic Guide - Share your knowledge!
Introduction Hello everyone! Following on from the incredible guide from our EA Forums Hero ElliotLH I wanted to provide my own guide to help out with an area of the game I play every single day. Namely, the Medic class. Like Elliots guide this will be a quick-start guide with some tips I find useful in every single match I play. Some of you will be well used to the tips I give here while others might find it useful. I think we can all agree a good medic can make or break the push when the team is rallying to PTFO. Below are some things I do when playing medic that I find work well. For the seasoned support players out there, feel free to add your own advice and tips in the thread and they will be highlighted in this post also as well as any loadout screenshots you want to provide. The Role of a Medic It’s easy to fall into the habit of treating every downed teammate as an instant revive. That’s usually where things go wrong. When someone drops, the fight isn’t over, it’s still happening. If you run in without thinking, you’re just following them into the same mistake. A better way to frame it is this: your job isn’t to revive first, it’s to stabilise the situation. Sometimes that means fighting, sometimes creating space, and only then reviving. Best Practices Below we're going to go through some of the best practices you should implement when playing as a Medic. This list isn't exhaustive but these are base level things you should be doing to ensure maximum success when playing as a medic Awareness Many times you will be your squads only medic, in those situations you are the difference between your squad sitting on the respawn screen or getting back in the fight and restoring the momentum of your push. It's important that you take stock of your surroundings to help ensure not only your survival but that of your squads if and when you need to revive them. Getting that tap-revive with the Defib looks great for your stats but it's not going to help you if your squadmate gets mowed down again immediately. Prioritise between clearing the threat, providing cover for others to clear a threat or as the points below will show, breaking line of sight between the enemy and your squad so you can do what you need to do. You need to be thinking: What should I prioritise as a medic when my squad is down? Controlling the fight Clear the immediate threat. (If your squadmate was just dropped by a visible threat and you are able to engage, engage immediately and clear the threat) If you are unable to clear the threat break the enemy's line of sight. Smoke grenades are a medics best friend. They're versatile, fast and not only do they break the enemy's line of sight on your downed squadmate, but also helps reduce their line of sight for the rest of the engagement Reviving the right way Do you have hard cover available? If so then drag your squadmate to safety. They'll revive in a better state to fight and won't be in immediate danger the moment they're able to move. If you don't have hard cover? Determine if you can get a full defibrilator charge revive off. This will give your squadmate the fighting chance they need to get up and move, without comprimsing your momentum by reviving them with low health. Is there more than one squadmate downed in range? If you have multiple squadmates downed this is where the quickfire tap revives with the defribrilator can clutch things up for you. Yes, you're reviving your teammates with lower health, but you're increasing your numbers immediately while the enemies vision is obscured allowing you to increase your concentration of force straight away which when combined with the dropping of supplies can help sway the tide of the battle in your favour. Place out supplies - Get those supplies down, make sure everyones got ammo and full health regen as they're being revived. The fight isn't over yet and it's hard to change the outcome if your squad is low on health and ammo. Communication tips. Elliot spoke a bit about how important communication is when controlling a vehicle. Being a medic is a little different but communication is still important. If someone doesn't know a medic is coming to revive, they're going to release and respawn, which is a ticket lost and a fighter in this battle missing until they manage to get back to the front line. Heres what I find helpful, even if you're not able to talk over the mic. An important thing to remember, your communication doesn't need to be perfect, it just needs to be useful. Acknowledge revive requests! (This one's important.) I always try to acknowledge revive requests when moving into an area under fire where theres a lot of people needing revives. I can't get to everyone at once and believe me I get the impatience of wanting to get back into the fight so I understand that people skip if they think they're being ignored by the medic. Acknowledge those requests and make good on them as long as it's possible. People are more likely to hang on when they know theres a good medic nearby. Use the ping system if the revived person is in your squad to notify them of supplies or that you've smoked an area. Update them on the situation as best you can. Request cover fire. No matter how good you are as a medic, you can't help yourself if you're downed. We've all seen the heroic plays of the medic diving into oncoming fire to pull off the revive but if you've got no cover that heroic action isn't going to last long. So request that cover fire! Use text chat to coordinate cover for large engagements if you don't have a mic. Especially if you're one of only a few medics. When theres only a couple of you it can take some time to get everyone back to fighting shape. If the person is in your squad and you haven't cleared the area before the revive LET THEM KNOW. When you're outnumbered, reviving your squadmate isn't going to be much good if they don't know where the enemy is once they're back on their feet. Alright, next part. What loadout to run? This part is where it becomes a bit subjective. Yes Support class players have a bonus with the LMG's. If you like to provide fire support then thats the best way. You can lay down heavy fire for a prolonged period and with the right positioning, you can help hold the area against multiple enemies. Personally I always play more of a "combat medic" role, prioritising speed and close range fighting strength. On that note Here's some screenshots of what I personally tend to use. Here I opt for the PW5A3 SMG. It's perfect for close quarters. Accurate and has a solid rate of fire for quick run and gun engagements for when I'm darting in and out of cover popping off some revives. As part of that I opt to use the M320A1 SMK smoke grenade launcher along with throwable smoke grenades so that I have maximum capability for line of sight denial while reviving, particularly on the objective. For how I set up my PW5A3 you can view the screenshot below. This isn't something you have to replicate, it's just what I personally like running, the important part when building out a loadout is finding what works for you. What weapon are you comfortable with and what is your particular playstyle. For example, here is what ElliotLH tends to use: Common Mistakes Most issues come down to a few repeat habits: Reviving before dealing with the threat Using smoke too late or not at all Focusing on one teammate and losing awareness Forgetting to stabilise after revives (no supplies, poor positioning) Overcommitting to “hero” plays in bad situations Fixing these alone will noticeably improve your impact. Conclusion And there we have it, this guide is by no means exhaustive and there is absolutely some even more skilled medics in the community who may have different tips than I have laid out here. It's my hope that they will add their own tips within this thread and we will highlight what we can to help any burgeoning support players out there. I hope you find this guide useful and absolutely feel free to provide your own top key advice or share screenshots of your own loadouts that work best and we will highlight them here. If you've got any clips of a time you've made a clutch revive, or where your medic work turned the tide of a match feel free to include them here, we'd love to feature them in future posts. Have other discussion points for the Support class? Post them in the Weekly Class Debrief - Support See you on the Battlefield, PTFO.542Views28likes21Comments