It's time for a new BATTLEFIELD 2142 (remake/sequel!)
Hi everyone at EA and the Battlefield community, It’s hard to believe, but we are approaching the 20th anniversary of Battlefield 2142. Even after two decades, the passion for this game hasn't faded. In fact, there are still dedicated fans and community-run projects keeping the game alive today because nothing else captures that same magic. While we’ve seen many modern and historical shooters, the unique atmosphere and tactical depth of BF2142 have never truly been replaced. The Legend of Titan Mode Let’s be honest: Titan Mode was the pinnacle of the Battlefield franchise. Nothing since has matched that level of scale and intensity. It wasn't just a capture-the-flag variant; it was a multi-stage tactical war. The tension of holding silos while your Titan’s shields dropped was incredible. The moment the shields went down and the boarding began—launching yourself in pods or flying transports onto a massive moving fortress—was an adrenaline rush that modern games simply lack. We don't just "want" Titan Mode back; we need it. The industry is full of standard conquest and battle royale clones, but a modernized Titan Mode with current-gen destruction would be a total game-changer. The Demand is Still There The fact that players are still active 20 years later proves that the 2142 formula is timeless. We’ve waited through modern eras, World Wars, and near-future settings, but we are still waiting for the true successor: Battlefield 2143. It’s time to bring back the Walkers, the EMPs, and most importantly, the Titans. Let’s show EA that the community is ready to board those Titans once again! To the veterans: What is your favorite memory of boarding a Titan? If you loved and miss the game as much as I do, please Ladies and Gentlemen, let’s make some noise so they can’t ignore us! Drop a like or reaction if you agree. Rebels, assemble! We’ve spent 20 years looking at the horizon, waiting for those engines to roar again. The community is still here, the passion hasn't faded, and the potential for a modern-day Titan Mode is too great to ignore. EA, it’s time to listen to the veterans who built this franchise. Give us the sequel we’ve been dreaming of since 2006. Let’s bring Battlefield back to the 22nd century. This game was a massive part of my childhood, I literally grew up playing it, and it shaped who I am as a gamer today. Man, I miss the golden days! But I’ve said what’s on my heart. I’m out. This is just a message from a true Battlefield 2142 fan who truly misses this masterpiece. It’s a part of who I am as a gamer. See you on the battlefield—hopefully on the deck of a Titan!Weekly Class Debrief - Recon
Welcome everyone to the Weekly Class Debrief. Alright everyone, you know the drill. We're back with another Weekly Class Debrief. Each week, we will rotate through each class to discuss everything from balancing to the best equipment/weapons to use, tips, and more. YOU drive the discussion. The class we will be discussing this week is Recon. Just before the release of Season 3 our last discussion was about the Assault class, with the community continuing their discussion about the class, it's balancing and the current state of how it feels to play. This week, now we've had some time to delve into Season 3 with it's new content and changes, I'd like to hear your thoughts on how the Recon class feels to play. Have you unlocked the L115 Bolt action sniper? If so how does it feel? Gadgets received some changes and I know I've seen some conflicting discussion about claymores. How do they feel right now? As always the discussion is driven by you folks, we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way and we look forward to reading them. If you’ve got clips or standout moments, please feel free to share those too, especially anything you've done since the release of Season 3, we'd love to see them!227Views3likes15CommentsAdding new features to improve the gameplay in BF and REDSEC
1. Add a level indicator for the 4th ability in BR so you can track perk level progress for better visibility 2. Add a fire indicator to BR to let you know whether a teammate is firing or not without being in visual contact 3. Add more status icons for more information 4. Increase the speed of replenishment of ammunition from the support box by 1.5-2 times or increase the amount of replenishment of ammunition per tick in BR 5. Add points for marking vehicles 6. Add points for destroying UAVs in both multiplayer and REDSEC modes 7. Add a new icon for the stun grenade (or change the smoke grenade icon) 8. Add calling a custom loadout with a support call grenade as a random drop 9. Add a warning about enemy UAV marking in BR 10. Add the ability to open a parachute at any altitude before landing 11. Add the ability to use the "Lock Turret" action by pressing a button, not just holding it 12. Reduce the range of man-portable air defense systems to 350-450 meters 13. Add the ability for the Recon class in the BR to pick up a previously deployed Mution Sensor, allowing for a faster cooldown on the ability to re-deploy the Mution Sensor. If picked up after deployment, it will not immediately recover 14. Change the camera view for passengers and the gunner in the ARMORED TRANSPORT, making it similar to the camera for passengers in the IFV. Add the ability to breach the rear or side doors of the ARMORED TRANSPORT with explosives in BR and Gauntlet, potentially killing the armored vehicle's gunner, as was possible in BF3 15. Add the ability to apply gadgets by pressing the apply button again after selecting them for application. 16. Add a parkour option that will prevent the character from automatically climbing onto a ledge/fence when pressing the jump button. 17. As a buff for the Assault class, I suggest adding suppression immunity to the stim injector's effects. This would allow players to restore health regardless of whether they are under enemy fireSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.4KViews22likes340CommentsLighting bug mid-game making it impossible to see on both PC/Xbox
Mid game REDSEC suddenly blinding lights start appearing everywhere, then its impossible to see at all. Everywhere outside is bright white, indoors is black. At the exact same time this happened to me on PC, my friend on Xbox's lighting got bugged but to a lesser extent, all buildings just went black for him. Terrible way to lose a REDSEC game, we were near the end. Specs Win 11, 11900kf, z590 ud ac, 16gb ddr4 3200, RTX 5070, drivers/windows updated438Views0likes1CommentRevert the M18 claymore damage back to 100!
This is the most absurd changed in S3. 95 damage is no any meaning,even if someone trigger it and they will recover fast in no combat state.What if M18 need nerf,just nerf the explosion range.Sometimes M18's laser only planter can see it but others can't,if it's a bug,fix it! If It's a game mechanism,nerf it and make the laser show more visibly instead of nerf damage!223Views7likes33Comments