EA College Football 27 Features
Good afternoon, hope everybody is doing well! I want to start off by saying that EA College Football 26 is AMAZING and is my favorite College Football game and NCAA Football 14 is a close 2nd! The Features I feel should be added to EA College Football 27 are: FCS Schools(Division 2 schools), The Spring Game, and Player Discipline Issues to effect Academic Prestige in Dynasty Mode. These 3 features would make this game PERFECT!!! I feel that EA is going to run into the same problem 2k ran into with the NBA 2K franchise, which is it’s such a great product that it now just feels like your purchasing a yearly NBA Roster Update. Which is a sign of a Good Game/Product! Feel free to chime in with your thoughts??? 🙏🏿👍🏿✌🏿🤓😉Custom playbooks in CUT
Allow custom playbooks in some sort of way next year in ranked H2H. CUT be the perfect to launch it and let's regulars be the traditional playbook. The more playbooks you own in CUT the more plays you can use to create your own custom playbook. If you're going to leave custom playbook for offline modes only, it's not worth it! You have to understand you do a play once someone likes it, it's copied for another 1,000 people. At least put a mode in CUT that allows for custom playbook if anything. People can try it, don't like it, game right there for you as was before.Devin Neal Upgrade Token Not Showing Up In Store
As you can see from the photos attached my Devin Neal card is only a 93 OVR and still has four more upgrade tokens available. In the other photo you can see that his upgrade token do not appear in the store. I know as of right now I do not have enough to get the next token but will soon and would hope to get all of them throughout the season Please update this. This is for the account bswanny27 and possibly many others.College Football 27: Suggestions to the developers
1. Dynamic Crowd Logic & Attendance In older titles, the stadium was a living entity. We need to see Contextual Attendance return. If a team is being blown out at home, the stands should visibly thin out by the fourth quarter. It adds a layer of realism and a "sting" to losing that static crowds simply can't replicate. 2. The Return of the "Momentum Meter" & Decibel (dB) Readings The NCAA 07-style Momentum Meter provided a visual representation of the game's "swing." Pairing this with a live dB reading for crowd noise creates a tangible home-field advantage. It forces the away team to feel the pressure and gives the home team a reason to keep the fans screaming. 3. Studio-Driven Presentation (Pre-Game & Picks) The broadcast needs to feel like a Saturday morning kickoff. The Desk: A pre-game show featuring a broadcast crew (similar to the old ESPN segments) to break down the matchup. The Picks: Bring back the "More Info" screen where analysts give their predictions. Seeing an analyst's icon next to their chosen winner—reminiscent of the Kirk Herbstreit picks in NCAA 14—adds weight to every game on the schedule. 4. Immersive "Media" in Dynasty Mode Dynasty mode feels most alive when the world reacts to your success. Moving away from sterile menus in favor of Magazine-style articles and digital headlines would go a long way. Reading a "Sporting News" style cover story about your star QB’s Heisman race makes the season feel like a journey, not just a list of games. Final Thoughts: These features aren't just nostalgia; they are the building blocks of immersion. Bringing back the "little things" like dynamic crowds and studio picks would bridge the gap between a "football sim" and a "College Football experience." Couple issues...
1 issue, awarding other teams turnovers when they just turned it over. For instance, you get a pick on the teams first possession. Now your offense and you drive the ball down the field like 60 yards. You really award that opposing team their first hit stick a fumble???? Issue I have here is I changed the momentum and you now just gave that team a practice drive and well detailed look at my offense. In addition a redemption drive, after my hard work to play well from the BEGINNING! Also issue is it's early in game, I don't think players are tired yet. And if it's simulation, and team drives that well after a turn over, that fumble isn't happening. It's a 3 FG at least. Issue 3, is very hard to come off the turbo and RB protect ball every time. Why stop like a deer in headlights or slowing down and just doing that every time???? It's hard please re consider this. Also ability for ball security and conservative ball protection barely works now. Issue 4 calling QB design runs, again early in game leading fumbles. Do I really got to say it? QB designed runs should NOT be jarring out fumbles like a scramble without sliding. Issue 5, I cant stand multiple dropped picks on a single drive! It's ridiculous, I go for pick hit Y drop. I let computer go for it, drop or WR get it. Also I know fat fingering has always been a thing, I get it. You can't freak out hit 6 buttons an expect a pick or catch. But is being on LB, then hitting Y on time really a fat finger? Also coming thru the line of scrimmage on defense to stop run, using thru the gap on zone hook, then hitting LB and player just drops back out 5 yards on back field? Thats enough usering, depth, yards committed to stop run to do that. I think that should be corrected.All Time Teams/National Champion Teams with Coach Selections or Correct Coach
Now look I know we aren’t getting this in CFB 27, but maybe in CFB 28? I’m a fan of the NBA2K All Time teams and I think they’re pretty cool, but I know that it’s hard to do 130+ teams but I would like something like that in the game. I want others opinions on this too could there maybe be National Champion teams with correct-ish playbooks for the year that team one the National Championship. For instance say you want to use the National Champion team from a 70s Oklahoma Team you could run an Option Playbook or a 2019 LSU and you can run Coach O’s playbook. Stuff like this makes a game more interesting to me because you can settle what teams really were better than others to your friends. This would also expand playbooks even more which I’m a huge fan of more plays and formations. What’s everyone else’s thoughts on this?