Grown Folks OMFL Recruiting
- NeonSportz https://neonsportz.com/leagues/OMFL - FPR (Fair Play Rules rule set - Discord https://discord.gg/ Our rules are not for the faint of heart, they are strict and promote game play that does not exploit the flaws in the game, this league has been running for 20 plus years and has a great core group that manages every part of the game with fairness for all. we are a No Switch ON league (You let the outcome of passes thrown decided by ratings unless you are using that player from the start of the play) don't knock it until you try it. 😁 So, in short if you are tired of playing randoms, kids, pre play stick wizards, gimmicks, and exploits we may be able to help you out. Must be 18 or older, and we have multiple 40 plus old dudes, who love to play just football. check us out on discord. You can also follow us on X (1) GrownFolks (@GrownFolksOC) / X YOUTUBE (367) GrownFolks - YouTube13Views0likes1CommentWhy can't I use custom Teambuilder teams in Offline mode?
Something I've wanted to do for a while was play and develop my own league in franchise mode (Replacing all the teams and rosters of some of my own) and then just spectate games and simulate it all on it's own, solo. Yet, in Madden 26, it is impossible to use the custom teams I made and downloaded, in offline mode, only online mode. And even in online mode, I can't make multiple characters to swap between the teams. I have to retire a coach every week in order to watch and simulate CPU games.2.6KViews7likes4CommentsOffline multi-player multi-franchise
Bring back the best feature this game ever had. I want to draft seperate teams in the same division with my sons in my house so we can sim seasons and play our head to heads and see wlof 1 can with the Bowl like I did my entire youth with my brother and friends. I'm a single video game player, Madden only for decades and removing this feature years ago really sucks - the game was better in the late 90s and 2000s than it is now because of that feature. Long overdue fix24Views0likes0CommentsMadden 26 Franchise Feedback Review (For Madden 27)
Franchise Mode Feedback Understanding that EA will most likely wont review this feedback, I wanted to share my perspective as someone who has played Madden’s Franchise mode for a long time. After spending a significant amount of time playing Franchise mode, it’s clear that this year’s Madden has taken a positive step forward in several areas. There have been meaningful improvements that show progress toward making Franchise a deeper and more enjoyable experience. However, there are still areas where the mode could be improved to better reflect the strategy, realism, and long-term depth that many Franchise players are looking for. The following feedback outlines several features, fixes, and quality-of-life improvements that I believe would strengthen Franchise mode and improve the overall Madden experience. These suggestions focus on areas that could make roster management, player development, gameplay realism, and immersion feel closer to the real NFL while also making Franchise mode more engaging over multiple seasons. Stat Tracking & Player Evaluation Improvements Franchise mode needs deeper statistical tracking to better reflect real NFL performance and improve player evaluation. Pass Breakups (PBU) Rename the current Pass Deflections stat to PBU (Pass Breakups) to match official NFL terminology. Defensive Back Advanced Stats Yards Allowed Catches Allowed These stats would allow users to better evaluate cornerbacks and safeties. Defensive Line Advanced Stats QB Hits Pressures Practice Squad Improvements: Add an option that allows veteran players to be placed on the practice squad like in real life. This would provide more roster flexibility and strategic depth. Injured Reserve Bug Fix: There is currently a bug where players placed on IR cannot always be activated even after their injury period ends. Equipment Updates Mouthpieces Baggy long sleeves Hand warmers Pads Camera & Presentation Improvements: Add more broadcast-style camera options for gameplay and improve camera options for users who prefer simulation-style Coach Mode. CPU Trade & Roster Logic: CPU trade logic CPU player release logic CPU draft logic Running Back Pass Blocking Issue: Running backs sometimes fail to engage defenders in pass protection and allow rushers to run straight past them. Quarterback Gameplay Additions: Improved QB Sneaking Add animations where quarterbacks dive forward over the pile, similar to real NFL QB sneaks. Pump Fake While Scrambling Allow quarterbacks to pump fake while running outside the pocket. Weather-Based Equipment Presets: Add automatic equipment presets based on game conditions such as cold weather games, rain games, and prime-time games. Currently, coaches and players sometimes wear unrealistic gear (such as short sleeves in snow games), which breaks immersion. Formation Visibility Setting (Online Franchise): Add a setting that allows users to disable seeing the opponent’s formation. Rookie Draft Class Improvements: Draft prospects should have deeper background information including: Total college snaps played Combine invite status Expanded scouting reports In-Game Presentation Improvements: Add more broadcast-style stat updates during games such as: CB has allowed 2 catches for 18 yards today QB has been pressured 8 times Super Bowl Champion Recognition: Currently, the player profile sometimes shows “Super Bowl Champion” only for quarterbacks. This recognition should apply to all players on the roster regardless of position. Any player who wins a Super Bowl should have “Super Bowl Champion” listed in their career profile. Smarter AI Logic: Overall AI decision-making should be improved across both gameplay and franchise systems including: Play calling Clock management Trades and roster moves Player development Scheme & Coach-Based Abilities: Abilities should be tied more closely to team schemes and coaching staff. Currently every team can access the same top-tier abilities, which reduces team identity. For example, if a team historically develops offensive linemen well, their coaching staff could have development XP boosts for offensive linemen. Expanded Mentor Tag System: The Mentor tag already exists but only applies to a small number of players. The system should expand so players automatically gain the Mentor tag after a certain number of years in the league or after reaching career milestones. Team History Section: Add a Team History feature similar to the League History tab where users can view past season records, playoff results, Super Bowl appearances, awards, and key team statistics. Individual Stat Upgrade System: Allow users to upgrade individual player attributes directly instead of only improving broad skill categories. For example, a system similar to staff points where users could invest points into specific attributes such as QB accuracy or RB pass blocking. Draft Board Customization Improvements: Franchise mode should bring back the ability to fully customize the draft board order similar to older Madden titles. Users should be able to manually move prospects up and down the draft board to create their own ranking system. Team Lineup Presentation: Bring back full team lineup presentation graphics like older Madden games featured. Before the game or when a unit takes the field, show on-screen graphics displaying each team’s starters. Player Analysis Should Use Stats, Not Just Overall: When clicking on a player and viewing the analysis section, rankings and comparisons currently appear to rely mostly on Overall (OVR) ratings instead of actual on-field performance. For Madden 27, this analysis should be based more on real performance such as season stats, recent games, and league rankings so players are evaluated based on how they are actually performing. Rework or Remove Certain Abilities in Franchise: Some abilities feel pointless or too powerful and should be removed or redesigned, especially for franchise mode. Nothing in football should be guaranteed, and some abilities create unrealistic outcomes. Some abilities make sense, such as Quickdraw, since quarterbacks often develop faster releases as they gain experience. Another good example is Sleight of Hand. In franchise mode, it could increase the success rate of pump fakes overall instead of only working against zone coverage. On the other hand, abilities like No Look Deadeye do not make sense for franchise mode. No quarterback should have perfect accuracy on all cross-body throws up to 20 yards. Nothing in football is perfect, and abilities should reflect realistic advantages rather than guaranteed results. Abilities could also be more progression-based, similar to coach abilities with bronze, silver, gold, and platinum tiers. Players could upgrade these abilities over time based on their performance, making development feel more earned and realistic.225Views1like1CommentWhat we need from Madden 27: Franchise Mode
What we need from Madden 27: Franchise Mode: Import draft classes from College Football 27 to Madden This is a MUST! And will GUARANTEE huge “PRESALES!” It’s actually quite simple. I understand NFL licensing and college NIL, but if the import draft class college players are computer generated and they have no ties to NIL. After 5 season of college football “27” dynasty mode, ALL of the players on each team’s roster are computer generated. Thus no ties to NIL, thus should be eligible to import into Madden “27.” This one small but huge change is what ALL Madden franchise players want and need! To announce something like this will increase pre sale to possibly record sale. Please consider this one major change. More detailed and more realistic NFL draft After watching this past 2026 NFL draft, in franchise mode we need the draft to resemble real life draft. Please introduce a “Draftcast” during the teams draft pick. The “Draftcast” can possibly show the teams positions of need, last season record, place in division, best available, trade news. During the franchise draft we should be able to see our past draft picks during the draft. When I’m drafting players I sometimes forget which position or player I drafted in the earlier rounds. During our draft selections we should be available to see our past picks along with team needs. This will improve to the franchise mode drafting tremendously, try to make it more realize as far as information given on the screen. (Best available, team needs, draft order etc.) this can be news ticker or “crawl” shown on the bottom of the screen, just a like a real life NFL draft. Also if possible give us more detail information of each prospect, “medical history,” (type of past injuries, how many missed games during college career) “awards,” (Heisman, Doak awards etc) “accolades” (All-SEC or 2nd team Big Ten etc) Free agency during the season, we need to know the player’s career stats and injury history. In real life these are major factors when deciding to add a free agent during the regular season. In Madden 26 during the regular season if I decide to add a free agent I can’t view their career stats or injury history. This is much needed please.342Views0likes4CommentsMadden 26 slow sim league recruiting
🏈 Simply The Best 🏈 **CPU vs CPU slow sim league** 🎉 Year 9 Week at week 18🎉 Simply the Best Madden Slow Sim cpu vs cpu league recruiting for the following teams.... Raiders Giants Falcons Saints Chargers Commanders 📡 We use Dashboard Dynasty app 📡 👌 Top Notch Admins, theory crafting football nerds 🕰️ Long-term League with no intentions of any reboots 😎 Been Running Leagues SinceM24 📽️ 🛜 Steaming is mandatory for all games with home team streaming as first choice. Must have stable internet for streaming. 🎮 Cross play Xbox, PS5 and PC 💊 💉 XP coach ability stacking banned 💉 💊 🚫 Hero ball and Quick Clock player traits banned 💪 Insane Competition, ONLY looking for the BEST ⌛24 Hour Sim 9pm eastern advance ✅ All Madden 12 Min Quarters 👊 Looking for people who can take a L compete to win, use their imagination, theory craft, fight to be the BEST 🏈 4️⃣ Teams open, ➡️Looking for Falcons, Raiders, Saints, Chargers, Commanders and Giants owners ⬅️ or Join wait list for potential other openings‼️ 🏈 🗣️ We are season 9 NFL week 18 🗣️ STB PODCAST SIMPLY THE BEST discord61Views0likes0CommentsMadden 27 franchise performance based regress feature
In madden 26, it feels like every player can become good in one or two seasons without even really doing much. In madden 27 I think you guys should add a feature that affects the way a player gains xp or loses some, based on their performance. However, higher OVR players should have a higher expectation than mid or bad players and not meeting a goal as a higher overall player makes them lose overall. For example, a WR like JSN should have a season goal of 1000 yds. Let’s say that he got 925 at the end of the season. His overall should not take a huge hit but he might drop in a minor rating. Let’s say in another season he only got 400 yds. This should take his overall from 92 down to 87-88. I think users should be able to pick how harsh they want the goal and how much xp is lost from not meeting a goal in the franchise settings. Or you could make the choice to make goal expectations even higher for to make it even harder to develop or maintain an elite player. The same should work for other positions but use other stats obviously like sacks, PBU’s, INTs, Tackles, ETC. Now for trash players since they aren’t high overall, their expectations are obviously gonna be much lower. For example, a 73 OVR WR should have an expectation of 300-400 yds. If they don’t hit this goal they should start to gain less xp making it even harder for the WR breakout and become higher ovr. If they reach the expectation they should start gaining xp much faster than the previous season. But, if the 73 ovr WR shatters the expectation, his overall should be directly affected. For example, he gets 1000 yards in a season, this should make him go up to at least an 80 temporarily. But if he doesn’t keep up the consistency he would drop back down to his overall without the OVR boost. Now, I think there should be week to week goals which determine more of how much xp you gain and then seasonal goals which affect xp and the OVR directly. Again this could be optional in the settings and customizable to fit what type of league you want to have. I’m a online franchise guy and within two years every team is stacked and players that aren’t even doing good are high overalls. Lmk what you think.74Views0likes0CommentsCome Join Realistic Franchise League!
🏈 Overtime Regs | Season 3 Looking for a long-term home? Our community has been running since Madden 23 and we aren't stopping anytime soon—this league is committed to running through until Madden 27 • ⏱️ 24-Hour Sim: Fast-paced advances to keep the season moving. • 🧠 Super Realistic Gameplay: Authentic simulation rules including: • 4th down restrictions (real-world logic). • No "cheese" plays or spamming the same look. • Realistic play-call limits to encourage variety. • 📈 Authentic Progression: Realistic player development and sliders—no inflated 99 OVRs by year two. • 📰 League Media: Dedicated News Section featuring power rankings, mock drafts, and game recaps. • 🛡️ Active Commish: Experienced, fair leadership to handle disputes and keep the league healthy. • 🌐 Neon Sports: Fully integrated for roster management and deep stat tracking. • 🏆 Proven Longevity: A stable, high-retention community active for over 3 years. • 💡 Open Teams: JUST CLEARED OUT **Cardinals Seahawks Texans Vikings Ravens Jags** What are you waiting for? https://discord.gg/R4Hd6Brzbn54Views0likes1CommentCan’t access my madden franchise
Me and my friends have put a lot of work into a new start from today franchise. We started it in the Super Bowl week with the intent to force win for the Seattle Seahawks to keep realism. In preparation for the NFL draft we’ve been slowly editing contracts to match extensions and other free agent acquisitions made in real life. There’s been a lot of effort made into our own draft class and other stuff too. I went online today around 10 AM and I am unable to access the franchise. It deeply saddens me because I am a big madden guy and I love playing franchise. This was something I was looking forward to because it felt like I was going to get to play Madden 27 along with my friends before everyone elseSolved250Views0likes19Comments